Follow TV Tropes

Following

History YMMV / AmidEvil

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

**The ''Black Labyrinth'' DLC is pretty much full of these, with quick attacks that can catch you off-guard, hard-to-dodge projectiles and huge hp pools. The ones that take the cake, however, are the [[BlackKnight Knights]] [[EliteMooks of the Labyrinth]]. These are tougher versions of Solegionnaires, whose shields cover their entire body, protecting them from most of your projectiles. They also trade the spears for much more damaging magical energy blasts, and are extremely reoccurring in the latter half of the campaign. All of this pretty much nesseciates the use of Voidsplitter, whose ammo is scarce, or making circles around the enemy while punching it which can be dangerous when it's present with other enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: Even the biggest proponents for the game are divided on Episode 5, The Forges. Some consider it one of their favorite episodes for its visuals, brutal atmosphere, and challenge; while others feel the levels and enemies are needlessly brutal and tedious.
Is there an issue? Send a MessageReason:
None


** [[https://www.youtube.com/watch?v=bIw0eXPKigQ Aetheres]] is a hauntingly beautiful track starting with a somber-sounding piano before building into a grandiose composition of choir and orchestration. Perfectly encapsulates the Champion's journey so far while building up the dire atmosphere of the road ahead.
** [[https://www.youtube.com/watch?v=SernBf9whR8 Aenigmata]] is a track full of epic synth goodness that really captures the mystic atmosphere of The Arcane Expanse.

to:

** [[https://www.youtube.com/watch?v=bIw0eXPKigQ Aetheres]] is a hauntingly beautiful track starting with a somber-sounding piano before building into a grandiose composition of choir and orchestration. Perfectly encapsulates It makes for a memorable introduction to the Champion's journey so far while building up Arcane Expanse, particularly if you've been playing the dire atmosphere of episodes in order and just finished the road ahead.
gloomy Forges.
** [[https://www.youtube.com/watch?v=SernBf9whR8 Aenigmata]] is a track full of epic synth goodness that really captures continues the mystic atmosphere of The Arcane Expanse.



** Pretty much any enemy in the Solar Solstice is a candidate, but among them the shielded spearmen stand out. The spears they throw at you not only deal moderate damage on impact, they stick to you for a while, and since they're ''on fire'', they will continue to deal damage before disappearing. Also, their shields aren't for show, they will actually reflect most projectiles you fire at them.

to:

** Pretty much any enemy in the Solar Solstice is a candidate, but among them the shielded spearmen stand out. The spears they throw at you not only deal moderate damage on impact, they stick to you for a while, and since they're ''on fire'', they will continue to deal damage before disappearing. Also, their shields aren't for show, they will actually reflect most projectiles you fire at them, forcing you to aim carefully, risk closing in with the Axe, or waste more valuable ammo on them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[https://www.youtube.com/watch?v=bIw0eXPKigQ Aetheres]] is a hauntingly beautiful track starting with a somber-sounding piano before building into a grandiose composition of choir and orchestration. Perfectly encapsulates the Champion's journey so far while building up the dire atmosphere of the road ahead.
Is there an issue? Send a MessageReason:
None


** The Astral Equinox has the lowly grunts. While they're no threat on their own, their insane speed means they can quickly close the gap while you're busy frying bigger fish, and their hits can shave off a good portion of your health. Getting cornered by them means a swift death, especially in higher difficulties.
** The Domain of the Sentinels features amorphous, flying blobs of flesh covered in tentacles and eyes. What makes these enemies annoying are their homing shots. They're fast, pack quite a punch and they're translucent, meaning they can be hard to spot if you're distracted by other enemies. Prioritize killing these first.
** The Sacred Path has these flying giant stone heads, which are by far the most dangerous enemy in the episode. They're surprisingly fast, breathe flames which can deplete your health in seconds and have the nasty habit of ambushing you in groups. If they surround you, it's a one way ticket to your last quicksave.

to:

** The Astral Equinox has the lowly grunts.Equinox Acolytes. While they're no threat on their own, their insane speed means they can quickly close the gap while you're busy frying bigger fish, and their hits can shave off a good portion of your health. Getting cornered by them means a swift death, especially in higher difficulties.
** The Domain of the Sentinels features amorphous, the Watchers, amorphous flying blobs of flesh covered in tentacles and eyes. What makes these enemies annoying are their homing shots. They're fast, pack quite a punch and they're translucent, meaning they can be hard to spot if you're distracted by other enemies. Prioritize killing these first.
** The Sacred Path has these flying giant stone heads, Fire Visages, which are by far the most dangerous enemy in the episode. They're surprisingly fast, breathe flames which can deplete your health in seconds and have the nasty habit of ambushing you in groups. If they surround you, it's a one way ticket to your last quicksave.



** Where do we even begin with The Forges? Again, every single enemy in there has the potential to ruin your day (which, combined with the MalevolentArchitecture makes The Forges [[ThatOneLevel That One Episode]]), but the nail spitters deserve special mention. They're slow, and their attacks have a quite short range, but they're basically a walking almost-InstantDeathRadius in higher difficulties. They also have enough health to withstand 3-4 planets to the face. Encountering more than one at the same time means you're in ''big'' trouble unless you have ammo for the Aeturnum (which thankfully, isn't uncommon in that particular episode).

to:

** Where do we even begin with The Forges? Again, every single enemy in there has the potential to ruin your day (which, combined with the MalevolentArchitecture makes The Forges [[ThatOneLevel That One Episode]]), but the nail spitters Painmasters deserve special mention. They're slow, and their attacks have a quite short range, but they're basically a walking almost-InstantDeathRadius in higher difficulties. They also have enough health to withstand 3-4 planets to the face. Encountering more than one at the same time means you're in ''big'' trouble unless you have ammo for the Aeturnum (which thankfully, isn't uncommon in that particular episode).
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: Despite being a homage to the 90's, the game makes good use of modern technology. The usage of lighting, pixelated textures, weapon sprites that blend excellently with the game, combined with the rather colorful locales results in a fairly striking look.[[note]]Yes, we said weapon ''sprites''. Those are not 3D models, but normal- and material-mapped pixel work with carefully done animations and design to hide this fact, making it one of the few games to attempt this and succeed in the illusion if you don't know ahead of time.[[/note]]

to:

* SugarWiki/VisualEffectsOfAwesome: Despite being a homage to the 90's, [=90s=], the game makes good use of modern technology. The usage of lighting, pixelated textures, weapon sprites that blend excellently with the game, combined with the rather colorful locales results in a fairly striking look.[[note]]Yes, we said weapon ''sprites''. Those are not 3D models, but normal- and material-mapped pixel work with carefully done animations and design to hide this fact, making it one of the few games to attempt this and succeed in the illusion if you don't know ahead of time.[[/note]][[/note]] A beta for RTX implementation [[https://steamcommunity.com/games/673130/announcements/detail/1696100248040858937 is now underway.]]
Is there an issue? Send a MessageReason:
YMMV can't be played with.


* ScrappyWeapon: Defied. Every weapon in the game is useful to some degree. Even the less damaging weapons, such as the Staff of the Azure Orb, have utilities that make them invaluable even when more powerful weaponry is available. Even the basic melee attack, the Axe of the Black Labyrinth, isn't useless, as it does more damage than many of your earlier ranged weapons with a single strike.

Added: 288

Removed: 288

Is there an issue? Send a MessageReason:
None


** AuthorsSavingThrow: Mitigated even more in [[https://steamcommunity.com/games/673130/announcements/detail/1687043580905344324 Update 4]], which added the option to activate said SuperMode with an alternate bind (Although WordOfGod warns this is not how the game is meant to be played).



** AuthorsSavingThrow: Mitigated even more in [[https://steamcommunity.com/games/673130/announcements/detail/1687043580905344324 Update 4]], which added the option to activate said SuperMode with an alternate bind (Although WordOfGod warns this is not how the game is meant to be played).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyWeapon: Defied. Every weapon in the game is useful to some degree. Even the less damaging weapons, such as the Staff of the Azure Orb, have utilities that make them invaluable even when more powerful weaponry is available. Even the basic melee attack, the Axe of the Black Labyrinth, isn't useless, as it does more damage than many of your earlier ranged weapons with a single strike.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation: Frick cancer in the butt[[labelnote:Explanation]]The game got a ColbertBump from a run at [[WebVideo/GamesDoneQuick AGDQ 2020]], during which the developers were on voice-chat. The event supports the Prevent Cancer Foundation, but does not allow swearing, so the devs dropped this line a couple of times. It soon showed up in one of the game's top Steam reviews.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


** [[https://www.youtube.com/watch?v=_q7FhWEtF1M False Prophets]] is an ambient track that builds with drums over the secons half, getting you ready to slay some enemies.

to:

** [[https://www.youtube.com/watch?v=_q7FhWEtF1M False Prophets]] is an ambient track that builds with drums over the secons second half, getting you ready to slay some enemies.
Is there an issue? Send a MessageReason:
The material mapping is a big part of the illusion, as is the sprite being rendered as part of the 3D world rather than as an HUD object. Sprites, but not as they could have been drawn in the Heretic days.


* SugarWiki/VisualEffectsOfAwesome: Despite being a homage to the 90's, the game makes good use of modern technology. The usage of lighting, pixelated textures, weapon sprites that blend excellently with the game, combined with the rather colorful locales results in a fairly striking look.[[note]]Yes, we said weapon ''sprites''. Those are not 3D models, but normal-mapped pixel work with carefully done animations and design to hide this fact, making it one of the few games to attempt this and succeed in the illusion if you don't know ahead of time.[[/note]]

to:

* SugarWiki/VisualEffectsOfAwesome: Despite being a homage to the 90's, the game makes good use of modern technology. The usage of lighting, pixelated textures, weapon sprites that blend excellently with the game, combined with the rather colorful locales results in a fairly striking look.[[note]]Yes, we said weapon ''sprites''. Those are not 3D models, but normal-mapped normal- and material-mapped pixel work with carefully done animations and design to hide this fact, making it one of the few games to attempt this and succeed in the illusion if you don't know ahead of time.[[/note]]

Top