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* AnAesop: Don't let fear of others consume you; sometimes the people you fear because of their appearance or habits are perfectly nice and welcoming. The villagers feared the witch and never even got out of their houses whenever she flew by, but the girl discovers she was nice and welcoming all along.
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* FairyInABottle: Akin to folklore, the farmer manages to trap the Saci by throwing a sieve at him and putting him inside a bottle, leaving him defenseless.

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* FairyInABottle: Akin to folklore, the farmer manages to trap the Saci by throwing a sieve at him while he was distracted and putting him inside of a bottle, leaving him the Saci defenseless.



* PeeveGoblins: The Sacis-Pererês are mischievous sprites with the appearance of single;legged black children who love to cause harmless pranks to torment people, such as scaring the animals and tangling horse's manes. Despite his mischief, the main Saci proves to be good-hearted, however, and saves the life of the farmer.
* SayMyName: The farmer's only spoken line is furiously shouting "Saci!" in response to the latters antics.

to:

* PeeveGoblins: The Sacis-Pererês are mischievous sprites with the appearance of single;legged single-legged black children who love to cause harmless pranks to torment people, such as scaring the animals and tangling horse's manes. Despite his mischief, the however,the main Saci proves to be good-hearted, however, good-hearted and saves the life of the farmer.farmer, also allowing him to regain the childhood he never had.
* SayMyName: The farmer's only spoken line is furiously shouting "Saci!" in response to the latters latter's antics.
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None


* UsedToBeASweetKid: The Saci discovers through a memory book in the attic that the grumpy and neurotic farmer was an enthusastic and sweet boy once, before the hard work to get higher in life.

to:

* UsedToBeASweetKid: The Saci discovers through a memory book in the attic that the grumpy and neurotic farmer was an enthusastic enthusiastic and sweet boy once, before the hard work to get higher in life.
Is there an issue? Send a MessageReason:
None


''Juro Que Vi (I Swear I Saw It)'' is an award-winning Brazilian animated television series of five {{Short Film}}s produced from 2003 to 2008 by government agency [=MultiRio=], in collaboration with children from public elementary schools from UsefulNotes/RioDeJaneiro. Each episode is about a different mythical character from Myth/BrazilianFolklore, with each introduction and conclusion narrated by a different actor.

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''Juro Que Vi (I Swear I Saw It)'' is an award-winning Brazilian animated AnimatedAnthology television series of five {{Short Film}}s shorts produced from 2003 to 2008 by government agency [=MultiRio=], in collaboration with children from public elementary schools from UsefulNotes/RioDeJaneiro. Each episode is about a different mythical character from Myth/BrazilianFolklore, with each introduction and conclusion narrated by a different actor.

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A small change; I moved the added entry to the folder about the specific episode. Thank you to who added it!


* VillainousGoldTooth: All of the mine owner's teeth are made of gold, highlighting [[GoldFever his obsession with it]] from his [[EstablishingCharacterMoment first appearance]]. He's a vicious and greedy slaveowner who rules the miners with an iron fist and almost drowns Pedro after he tried to escape slavery.


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* VillainousGoldTooth: All of the mine owner's teeth are made of gold, highlighting [[GoldFever his obsession with it]] from his [[EstablishingCharacterMoment first appearance]]. He's a vicious and greedy slaveowner who rules the miners with an iron fist and almost drowns Pedro after he tried to escape slavery.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VillainousGoldTooth: All of the mine owner's teeth are made of gold, highlighting [[GoldFever his obsession with it]] from his [[EstablishingCharacterMoment first appearance]]. He's a vicious and greedy slaveowner who rules the miners with an iron fist and almost drowns Pedro after he tried to escape slavery.
Is there an issue? Send a MessageReason:
None


''Juro Que Vi (I Swear I Saw It)'' is an award-winning Brazilian animated television series of five ShortFilm{{s}} produced from 2003 to 2008 by government agency [=MultiRio=], in collaboration with children from public elementary schools from UsefulNotes/RioDeJaneiro. Each episode is about a different mythical character from Myth/BrazilianFolklore, with each introduction and conclusion narrated by a different actor.

to:

''Juro Que Vi (I Swear I Saw It)'' is an award-winning Brazilian animated television series of five ShortFilm{{s}} {{Short Film}}s produced from 2003 to 2008 by government agency [=MultiRio=], in collaboration with children from public elementary schools from UsefulNotes/RioDeJaneiro. Each episode is about a different mythical character from Myth/BrazilianFolklore, with each introduction and conclusion narrated by a different actor.

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* ShownTheirWork: While it takes liberties, such as toning down some aspects to make the stories more suitable to young viewers, the series tried to replicate Brazilian country lifestyle and folklore with great accuracy and respect, showing a couple of small details that don't frequently appear in other productions involving folklore, such as Curupira's and Saci's signature whistling and the Saci being able to juggle fireballs.

to:

* ShownTheirWork: While it takes liberties, such as toning down some aspects to make the stories more suitable to young viewers, the series tried to replicate replicates Brazilian country lifestyle and folklore with great accuracy and respect, showing a couple of small details that don't frequently appear in other productions involving folklore, such as Curupira's and Saci's signature whistling and the Saci being able to juggle fireballs.



* BoyfriendBlockingDad: The fisherman is pretty protective of his daughter and tries to catch the boto after he saw him staring at her at the party, being the reason why the boto suddenly had to leave the woman before they kissed. He seems to have regretted it after he saw how sad his daughter got, however.



* CreepyGood: The Curupira has [[GlowingEyesOfDoom glowing eyes]], pointy teeth, backwards feet, a serious expression and makes a creepy smile as he transforms the hunter into a peccary, but he is a benevolent guardian of nature who ressurects the hunt the poacher had killed and [[NeverHurtAnInnocent spares the poacher's helper in the end]].

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* CreepyGood: The Curupira has [[GlowingEyesOfDoom glowing eyes]], pointy teeth, backwards feet, a serious expression expression, and makes a creepy smile as he transforms the hunter into a peccary, but he is a benevolent guardian of nature who ressurects the hunt the poacher had killed and [[NeverHurtAnInnocent spares the poacher's helper in the end]].



* {{Foreshadowing}}: The poacher has a pig-like nose, indicating he gets turned into a wild pig in the end.

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* {{Foreshadowing}}: The poacher has a pig-like nose, indicating how he gets turned into a wild pig in the end.



* GreenAesop: Akin to the myths, the Curupira punishes those who disrespect the woods and kill animals for sport, rather then for necessity.

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* GreenAesop: Akin to the myths, the Curupira punishes those who disrespect the woods and kill animals for sport, rather then for necessity.necessity, especially mothers of cubs.



* NatureSpirit: The Curupira is a mysterious forest being with control over the woods who punishes the ones who needlessly attack nature.
* PluckyComicRelief: The hunter's helper is the main source of humour in the short, due to his clumsiness, cartoonish movements and sheer fear of the Curupira.

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* NatureSpirit: The Curupira is a an ominous, mysterious being of the forest being with control over the woods who punishes the ones who needlessly attack nature.
* PluckyComicRelief: The hunter's helper is the main source of humour in the short, due to his clumsiness, cartoonish movements antics, and sheer fear of the Curupira.



* BoyfriendBlockingDad: The fisherman is pretty protective of his daughter and tries to catch the boto after he saw him staring at her at the party, being the reason why the boto suddenly had to leave the woman before they kissed. He seems to have regretted it after he saw how sad his daughter got, however.



* MeaningfulGift: The boto gives the woman a necklace with a shell, which she accidentally dropped in the water when her dad suddenly made her go back to the boat. On the next day, the boto comes back in his animal form and givers her the necklace back, showing her he truly was the mysterious man in the party.

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* MeaningfulGift: The boto gives the woman a necklace with a shell, which she accidentally dropped drops in the water when her dad suddenly made her go back to the boat. On the next day, the boto comes back in his animal form and givers her the necklace back, showing her he truly was the mysterious man in the party.



* OneWomanWail: Iara's singing is only heard as an ethereal, wordless singing from the distance.

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* OneWomanWail: Iara's singing song is only heard as an ethereal, wordless singing from the distance.



* AnAesop: Don't let fear of others consume you; sometimes the people you fear because of their appearance or habits are perfectly nice and welcoming.

to:

* AnAesop: Don't let fear of others consume you; sometimes the people you fear because of their appearance or habits are perfectly nice and welcoming. The villagers feared the witch and never even got out of their houses whenever she flew by, but the girl discovers she was nice and welcoming all along.



* ChildrenAreInnocent: The girl is the only one to not fear the Matinta and becomes friends with her. The cat is suspicious at first, but warms up to her as well.

to:

* ChildrenAreInnocent: The girl is the only one to not fear the Matinta and becomes friends with her. The cat is suspicious at first, but later warms up to her as well.



* CreepyGood: The Matinta can be quite unsettling at first, but she is nothing more than a generous old woman who helps the girl go back home, shelters hundreds of birds in her dwelling and gives the cat milk to drink.

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* CreepyGood: The Matinta can be quite unsettling at first, but she is nothing more than a generous old woman who helps the girl go back home, shelters hundreds of birds in her dwelling dwelling, and gives the cat milk to drink.



* HiddenDepths: The mysterious, dreaded witch thought to be a sinister villain is a playful, kind and religious old lady who feeds hundreds of birds.

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* HiddenDepths: The mysterious, dreaded witch thought to be a sinister villain is a playful, kind kind, and religious old lady who feeds hundreds of birds.



* MeaningfulGift: The girl gives Matinta her doll, which was so important to her that she risked being seen by the Matinta to recover it after her mother accidentally put it in the offering, as a sign of their friendship.
* MistakenForMurderer: When the Matinta and the girl play with the ropes of a grandfather clock, the cat, seeing through a curtain, thinks that the former is hanging the girl.

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* MeaningfulGift: The girl gives Matinta her doll, which was so important to her that she risked being seen by the Matinta to recover retrieve it after her mother accidentally put placed it in the offering, as a sign of their friendship.
* MistakenForMurderer: When the Matinta and the girl play with the ropes of a grandfather clock, the cat, seeing the scene through a curtain, thinks that the former is hanging the girl.



* PeeveGoblins: The Sacis-Pererês are mischievous sprites with the appearance of single;legged black children who love to cause harmless pranks to torment people, such as scaring the animals and tangling horse's manes. Despite his mischief, the main Saci proves to be good-hearted and saves the life of the farmer.

to:

* PeeveGoblins: The Sacis-Pererês are mischievous sprites with the appearance of single;legged black children who love to cause harmless pranks to torment people, such as scaring the animals and tangling horse's manes. Despite his mischief, the main Saci proves to be good-hearted good-hearted, however, and saves the life of the farmer.



* UsedToBeASweetKid: The Saci discovers through a memory book in the attic that the farmer was a enthusastic and sweet boy once before the hard work to get higher in life.

to:

* UsedToBeASweetKid: The Saci discovers through a memory book in the attic that the grumpy and neurotic farmer was a an enthusastic and sweet boy once once, before the hard work to get higher in life.

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Overprotective Dad has been disambiguated


* BoyfriendBlockingDad: The fisherman is pretty protective of his daughter and tries to catch the boto after he saw him staring at her at the party, being the reason why the boto suddenly had to leave the woman before they kissed. He seems to have regretted it after he saw how sad his daughter got, however.



* OverprotectiveDad: The fisherman is pretty protective of his daughter and tries to catch the boto after he saw him staring at her at the party, being the reason why the boto suddenly had to leave the woman before they kissed. He seems to have regretted it after he saw how sad his daughter got, however.
Is there an issue? Send a MessageReason:
cut trope


* GoldTooth: All of the mine owner's teeth are made of gold, [[EstablishingCharacterMoment highlighting his obsession with it from his first appearance.]]
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* ChildrenAreInnocent: The girl is the only one to not fear the Matinta and becomes friends with her, with the cat warming up to her as well.

to:

* ChildrenAreInnocent: The girl is the only one to not fear the Matinta and becomes friends with her, with the her. The cat warming is suspicious at first, but warms up to her as well.



* EstablishingCharacterMoment: The Matinta and the girl playing together with a grandfather clock is the first scene that confirms to the cat and the viewer that the witch is actually a kind and good person.
* HiddenDepths: The mysterious, dreaded witch thought to be a sinister villain is a kind old lady who has several Cristian imageries in her house and feeds hundreds of birds.

to:

* EstablishingCharacterMoment: The Matinta and the girl playing together with a grandfather clock is the first scene that confirms to the cat and the viewer that the witch is actually a kind and good person.
warm-hearted friend.
* HiddenDepths: The mysterious, dreaded witch thought to be a sinister villain is a playful, kind and religious old lady who has several Cristian imageries in her house and feeds hundreds of birds.



* VoluntaryShapeshifting: The Matinta, and later the girl, can turn into a bird at will.

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* VoluntaryShapeshifting: The Matinta, and later the girl, girl thanks to a borrowed cape, can turn into a bird at will.
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None


* MissingMom: Despite a family picture showing all three, the daughter of the fisherman only ever appears with her dad, even when they go to a party at night, implying her mother passed away and that her father had been raising her alone.

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* MissingMom: Despite a family picture showing all three, the daughter of the fisherman only ever appears with her dad, even when they go to a party at night, implying her mother passed away and that her father had been raising her alone.alone (possibly the reason why he is so protective).



* OverprotectiveDad: The fisherman is pretty protective of his daughter and tries to catch the boto after he saw him staring at her at a party, being the reason why the boto suddenly had to leave the woman before they kissed. He seems to have regretted it after he saw how sad his daughter got, however.

to:

* OverprotectiveDad: The fisherman is pretty protective of his daughter and tries to catch the boto after he saw him staring at her at a the party, being the reason why the boto suddenly had to leave the woman before they kissed. He seems to have regretted it after he saw how sad his daughter got, however.



* TransformationSequence: The boto has one in the end, when the fish of the river obscuring flippers to reveal arms, and obscuring a tail to show legs.

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* TransformationSequence: The boto has one in the end, end when he turns into a human, as the fish of the river obscuring obscure flippers to reveal arms, arms and obscuring a tail to show reveal legs.
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None


* BaitAndSwitchCharacterIntro: When the boto first enters the party, only his shadow is seen at first, with the tense music and the reaction of the people makes the man look like a big and menacing outsider, only for the camera to reveal a comical and pretty short man playing a triangle.

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* BaitAndSwitchCharacterIntro: When the boto first enters the party, only his shadow is seen at first, which with the tense music and the reaction of the people people, makes the man look like a big and menacing outsider, only for outsider; then, the camera goes down to reveal a comical and pretty short man playing who starts to happily play a triangle.
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* HalfHumanHybrid: It is shown that the boto has had several other affairs in the past, with a couple of babies with their mothers seen squirting water from their heads much like dolphins.

to:

* HalfHumanHybrid: It is shown in the end that the boto has had several other affairs in the past, with as a couple of babies with their mothers is seen squirting water from their heads much like dolphins.



* DeathByMaterialism: A non-lethal variation with the mine owner. After he catches Pedro when they both fall of a waterfall, he abandons him after seeing a giant gold nugget at the floor of the river. When he swims there and tries to carry it, however, the nugget reveals itself far too heavy for him, but he futilely keeps trying to lift it up regardless. According to the narrator, they say he is there to this day.

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* DeathByMaterialism: A non-lethal variation An ambiguous case with the mine owner. After he catches Pedro when they both fall of a waterfall, he abandons him after seeing a giant gold nugget at the floor of the river. When he swims there and tries to carry it, however, the nugget reveals itself far too heavy for him, but he futilely keeps trying to lift it up regardless. According to the narrator, they say he is there to this day.



* GoldTooth: All of the mine owner's teeth are this, [[EstablishingCharacterMoment highlighting his obsession with gold from his first appearance.]]

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* GoldTooth: All of the mine owner's teeth are this, made of gold, [[EstablishingCharacterMoment highlighting his obsession with gold it from his first appearance.]]
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None


* WasASweetChildOnce: The Saci discovers through a memory book in the attic that the farmer was a enthusastic and sweet boy once before the hard work to get higher in life.

to:

* WasASweetChildOnce: UsedToBeASweetKid: The Saci discovers through a memory book in the attic that the farmer was a enthusastic and sweet boy once before the hard work to get higher in life.

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''Juro Que Vi (I Swear I Saw It)'' is a Brazilian animated children's television series of five ShortFilm{{s}} produced from 2003 to 2008 by government agency [=MultiRio=], in collaboration with children from public elementary schools from UsefulNotes/RioDeJaneiro. Each episode is about a different mythical character from Myth/BrazilianFolklore, with each introduction and conclusion narrated by a different actor.

The series was made with the intention of teaching children about Brazilian folklore, the protection of the environment, and other themes in an entertaining way. The collection was nominated for national and international prizes, winning the best animated short film category in the Grand Prize Cinema Brazil in 2010.

to:

''Juro Que Vi (I Swear I Saw It)'' is a an award-winning Brazilian animated children's television series of five ShortFilm{{s}} produced from 2003 to 2008 by government agency [=MultiRio=], in collaboration with children from public elementary schools from UsefulNotes/RioDeJaneiro. Each episode is about a different mythical character from Myth/BrazilianFolklore, with each introduction and conclusion narrated by a different actor.

The series was made with the intention of teaching children about Brazilian folklore, the protection of the environment, and other important themes in an entertaining way. The collection was nominated for national and international prizes, winning the best animated short film category in the Grand Prize Cinema Brazil in 2010.



* PeeveGoblins: The Sacis-Pererês are mischievous sprites with the appearance of single;legged black children who love to cause harmless pranks to torment people, such as scaring the animals and tangling horse's manes.

to:

* PeeveGoblins: The Sacis-Pererês are mischievous sprites with the appearance of single;legged black children who love to cause harmless pranks to torment people, such as scaring the animals and tangling horse's manes. Despite his mischief, the main Saci proves to be good-hearted and saves the life of the farmer.


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* WasASweetChildOnce: The Saci discovers through a memory book in the attic that the farmer was a enthusastic and sweet boy once before the hard work to get higher in life.
Is there an issue? Send a MessageReason:
None


* OncePerEpisode: Every short starts with a different guest narrator, saying he or she don't know if the story being told is true, but that the people who told them say that they swear they saw it.

to:

* OncePerEpisode: Every short starts with a different guest narrator, saying he or she don't doesn't know if the story being told is true, but that the people who told them say that they swear they saw it.



* OverprotectiveDad: The fisherman is pretty protective of his daughter and tries to catch the boto after he saw him staring at her at a party, being the reason why the boto suddenly had to leave the woman before they kissed. He seems to have regreted it after he saw how sad his daughter got, however.

to:

* OverprotectiveDad: The fisherman is pretty protective of his daughter and tries to catch the boto after he saw him staring at her at a party, being the reason why the boto suddenly had to leave the woman before they kissed. He seems to have regreted regretted it after he saw how sad his daughter got, however.
Is there an issue? Send a MessageReason:
Baleful Polymorph was renamed per TRS


* BalefulPolymorph: In the end, the Curupira turns the poacher into a peccary as a punishment after he tries to shoot him down, which he then uses to [[HorseOfADifferentColor ride away]].


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* ForcedTransformation: In the end, the Curupira turns the poacher into a peccary as a punishment after he tries to shoot him down, which he then uses to [[HorseOfADifferentColor ride away]].
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None


* MissingMom: Despite a family picture showing all three, the daughter of the fisherman only ever appears with her dad even when they go to a party, implying her mother passed away and that her father had been raising her alone.

to:

* MissingMom: Despite a family picture showing all three, the daughter of the fisherman only ever appears with her dad dad, even when they go to a party, party at night, implying her mother passed away and that her father had been raising her alone.



* OverprotectiveDad: The fisherman is pretty protective of his daughter and tries to catch the boto after he saw him staring at her at a party, being the reason why the boto had suddenly to left the woman before they kissed. He seems to have regreted it after he saw how his daughter got sad, however.

to:

* OverprotectiveDad: The fisherman is pretty protective of his daughter and tries to catch the boto after he saw him staring at her at a party, being the reason why the boto had suddenly had to left leave the woman before they kissed. He seems to have regreted it after he saw how sad his daughter got sad, got, however.
Is there an issue? Send a MessageReason:
None


''Juro Que Vi (I Swear I Saw It)'' is a Brazilian animated children's television series of five ShortFilm{{s}} produced from 2003 to 2008 by government agency [=MultiRio=] in collaboration with children from public elementary schools from UsefulNotes/RioDeJaneiro. Each episode is about a different mythical character from Myth/BrazilianFolklore, with each introduction and conclusion narrated by a different actor.

to:

''Juro Que Vi (I Swear I Saw It)'' is a Brazilian animated children's television series of five ShortFilm{{s}} produced from 2003 to 2008 by government agency [=MultiRio=] [=MultiRio=], in collaboration with children from public elementary schools from UsefulNotes/RioDeJaneiro. Each episode is about a different mythical character from Myth/BrazilianFolklore, with each introduction and conclusion narrated by a different actor.



* MimeAndMusicOnlyCartoon: With exception of the opening and ending narration, all the shorts don't have any lines.

to:

* MimeAndMusicOnlyCartoon: With exception of the opening and ending narration, all the shorts don't have any no spoken lines.



* ShownTheirWork: While it takes liberties, such as toning down some aspects to make the stories more suitable to young viewers, it is clear that the series tried to replicate Brazilian country lifestyle and folklore with great accuracy and respect, showing several small details that don't frequently appear in other productions involving folklore, such as Curupira's and Saci's signator whistling and the Saci being able to juggle fireballs.

to:

* ShownTheirWork: While it takes liberties, such as toning down some aspects to make the stories more suitable to young viewers, it is clear that the series tried to replicate Brazilian country lifestyle and folklore with great accuracy and respect, showing several a couple of small details that don't frequently appear in other productions involving folklore, such as Curupira's and Saci's signator signature whistling and the Saci being able to juggle fireballs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/62_8.jpg]]
[[caption-width-right:350:]]
->''"If it's true or false, I don't know. But who was there told me the story like that and said: 'I swear I saw it'."''

''Juro Que Vi (I Swear I Saw It)'' is a Brazilian animated children's television series of five ShortFilm{{s}} produced from 2003 to 2008 by government agency [=MultiRio=] in collaboration with children from public elementary schools from UsefulNotes/RioDeJaneiro. Each episode is about a different mythical character from Myth/BrazilianFolklore, with each introduction and conclusion narrated by a different actor.

The series was made with the intention of teaching children about Brazilian folklore, the protection of the environment, and other themes in an entertaining way. The collection was nominated for national and international prizes, winning the best animated short film category in the Grand Prize Cinema Brazil in 2010.

The series consists on five ten to thirteen minutes shorts:
* The Curupira (2003): When a poacher and his helper [[DontGoIntoTheWoods enter the forest]] to hunt for sport, they become victims of the Curupira, [[NatureSpirit a powerful being from the woods]] with red hair and backwards feet that protects the forest from unfair hunting.
* The Boto (2004): In the banks of the Amazon river, the daughter of a fisherman meets a short man who, in truth, is a disguised pink boto - another name for the [[https://en.wikipedia.org/wiki/Amazon_river_dolphin Amazonian river dolphin]] - who turns into a man at night to party and [[ShapeshiftingSeducer seduce women]].
* Iara (2004): When running away from the mining during the period of slavery, a young slave finds the Iara, the mother of the river, a [[OurMermaidsAreDifferent mermaid]] who lures men to the heart of the forest with her singing.
* Matinta-Perera (2006): A girl and her cat are accidentally brought to the dwelling of the Matinta-Perera, an old WickedWitch [[VoluntaryShapeshifting with the power to turn into a bird]] of ill omen who demands offerings from the villagers. However, the girl and the cat discover that the witch [[HiddenDepths isn't what it seems]].
* The Saci (2008): In the countryside of Minas Gerais, a bitter farmer searching for something long gone confronts the Saci-Pererê, a [[PeeveGoblins mischievous elf-like being]] with the appearance of a single-legged black child who loves to cause chaos and pranks wherever he goes.

----
!!''Juro Que Vi'' has examples of these tropes:
[[foldercontrol]]
[[folder:In General]]
* CharacterTitle: Each title is named after the character from Myth/BrazilianFolklore the short is going to be about.
* FramingDevice: All the shorts are narrated by an unseen storyteller stating that they heard the story happened in Brazil's countryside, adding to the OralTradition aspect of folklore.
* MediumBlending: {{Downplayed}}; the animation is mostly done with 2D animation, but some shots and scenes also use 3D effects, such as some opening shots and the vines in ''The Curupira''.
* MimeAndMusicOnlyCartoon: With exception of the opening and ending narration, all the shorts don't have any lines.
* NoNameGiven: Due to the series having no dialogue, the only named characters within the work are the titular folkloric beings.
* OncePerEpisode: Every short starts with a different guest narrator, saying he or she don't know if the story being told is true, but that the people who told them say that they swear they saw it.
* ShownTheirWork: While it takes liberties, such as toning down some aspects to make the stories more suitable to young viewers, it is clear that the series tried to replicate Brazilian country lifestyle and folklore with great accuracy and respect, showing several small details that don't frequently appear in other productions involving folklore, such as Curupira's and Saci's signator whistling and the Saci being able to juggle fireballs.
* SpecialGuest: Each short has a narration done by a different famous actor.
* TitleDrop: In the start and end of every short, the narrator states that the people who told them the story affirmed it was truth and said "I swear I saw it".
[[/folder]]
[[folder:The Curupira]]
* AmusingInjuries: When trying to run away, the poacher's helper hits the branch of a tree, is launched into the air and actually lands really well... only for a jackfruit to fall on his head.
* AnimationBump: After the hunter tries to shoot the Curupira, several still scenes of animals looking in shock and horror are shown as the gunshot is heard, which are drawn in a more realistic way than the more cartoonish animals previously seen in order to make the moment more dramatic.
* BackFromTheDead: The Curupira uses vines to resurrect the mother armadillo the poacher had killed.
* BalefulPolymorph: In the end, the Curupira turns the poacher into a peccary as a punishment after he tries to shoot him down, which he then uses to [[HorseOfADifferentColor ride away]].
* BetweenMyLegs: The first scene fully showing the Curupira builds up with the hunter's helper seeing him through a shot in the perspective of his legs, emphasizing his backwards feet first.
* CassandraTruth: The poacher initially dismisses his helper's desesperate waring of the Curupira when he finds no one. When he sees that an arrow had hit his gun, however, he starts to take it seriously.
* CreepyGood: The Curupira has [[GlowingEyesOfDoom glowing eyes]], pointy teeth, backwards feet, a serious expression and makes a creepy smile as he transforms the hunter into a peccary, but he is a benevolent guardian of nature who ressurects the hunt the poacher had killed and [[NeverHurtAnInnocent spares the poacher's helper in the end]].
* EyeAwaken: Right after the hunter kills an armadillo, Curupira's glowing eyes can be seen opening in the dark far away.
* {{Foreshadowing}}: The poacher has a pig-like nose, indicating he gets turned into a wild pig in the end.
* GivingUpTheGhost: The poacher's helper soul leaves his body after he passes out, but after seeing Curupira's arrow, even the soul gets scared and returns to his body.
* GreenAesop: Akin to the myths, the Curupira punishes those who disrespect the woods and kill animals for sport, rather then for necessity.
* HeroAntagonist: The Curupira acts as a menacing and sinister antagonist for the characters for most of the short, but he is defending nature from a poacher who had killed a mother with its cub.
* HoldUpYourScore: When the poacher's helper tries to run away in fear of the Curupira, he hits a tree branch, is launched into the air, and manages to land perfectly, to which a monkey he had freed earlier and a coatimundi give him a 9 and a 8,5 score signs. When a jackfruit falls on his head right after though, a sloth methodically gives him 3.
* KarmicTransformation: The poacher, who becomes a target of the Curupira due to his unfair hunting, is transformed into a wild animal himself.
* NatureSpirit: The Curupira is a mysterious forest being with control over the woods who punishes the ones who needlessly attack nature.
* PluckyComicRelief: The hunter's helper is the main source of humour in the short, due to his clumsiness, cartoonish movements and sheer fear of the Curupira.
* SinisterWhistling: Like in folklore, the Curupira is always followed by a high-pitched ominous whistle, adding to his mysterious nature.
* {{Transmutation}}: When the hunter shoots the Curupira, the latter paralyzes the bullet mid air right before it hits his eye and turns it into a firefly.
* TheTreesHaveFaces: Before sighting the Curupira for the first time, the poacher's helper starts seeing frightful monsters in the tree trunks after setting aroud the fire, much to his fright.
[[/folder]]
[[folder:The Boto]]
* BaitAndSwitchCharacterIntro: When the boto first enters the party, only his shadow is seen at first, with the tense music and the reaction of the people makes the man look like a big and menacing outsider, only for the camera to reveal a comical and pretty short man playing a triangle.
* TheCasanova: The boto intentionally and unintentionally seduces almost all of the women at a party, and the ending of the short shows that he had his fair share of affairs and sons.
* DirtyOldWoman: From all the women that fell in love with the boto at the party, the one who got the most excited was an old lady who desperately tried to kiss him.
* EyesAlwaysShut: The fisherman is mostly seen with a grumpy-looking face and his eyes closed.
* {{Fainting}}: Several women find the boto in disguise so handsome that they immediately faint.
* FriendlyPlayfulDolphin: The boto, the amazonian river dolphin, is playful and waves to the woman in his animal form.
* HalfHumanHybrid: It is shown that the boto has had several other affairs in the past, with a couple of babies with their mothers seen squirting water from their heads much like dolphins.
* HeadTurningBeauty: With exception of the daughter of the fisherman, every woman in the party falls in love with the boto and send him kisses.
* MeaningfulGift: The boto gives the woman a necklace with a shell, which she accidentally dropped in the water when her dad suddenly made her go back to the boat. On the next day, the boto comes back in his animal form and givers her the necklace back, showing her he truly was the mysterious man in the party.
* MissingMom: Despite a family picture showing all three, the daughter of the fisherman only ever appears with her dad even when they go to a party, implying her mother passed away and that her father had been raising her alone.
* NoCartoonFish: The fish are drawn in a less cartoonish way than the Boto.
* MorphicResonance: In his animal form, the boto has a hair strand that evokes his hairstyle as a man. In human form, he wears pink clothes and still has a blowhole, which he hides with his hat.
* OverprotectiveDad: The fisherman is pretty protective of his daughter and tries to catch the boto after he saw him staring at her at a party, being the reason why the boto had suddenly to left the woman before they kissed. He seems to have regreted it after he saw how his daughter got sad, however.
* ShapeshiftingExcludesClothing: When the boto returns and turns into a man in the river at the end, he is naked, only receiving the hat the woman had kept.
* ShapeshiftingSeducer: Akin to folklore, the boto turns into a man at night with which all the women in the party immediately fall in love, to the point that even he feels overwhelmed.
* TransformationSequence: The boto has one in the end, when the fish of the river obscuring flippers to reveal arms, and obscuring a tail to show legs.
[[/folder]]
[[folder:Iara]]
* AdaptationalHeroism: In Myth/BrazilianFolklore, Iara is a deceptive mermaid who, in most versions, lures men to her river with her singing and beauty so she drowns or [[ToServeMan devours]] them. In the short, she is gentle to the young man by kissing his forehead at their first meeting and saves him from drowning by the end.
* AllThereInTheManual: The official description of the short in [=MultiRio=]'s website reveals that the name of the protagonist is Pedro, which the narrator doesn't reveal in the short proper.
* BigBad: The mine owner is the main villain of the story, as a vicious and greedy slaveowner who acts with an iron fist to the miners and almost drowns Pedro by the end after he tried to escape slavery. Notably, it is the only short of the series with a direct villainous antagonist.
* DeathByMaterialism: A non-lethal variation with the mine owner. After he catches Pedro when they both fall of a waterfall, he abandons him after seeing a giant gold nugget at the floor of the river. When he swims there and tries to carry it, however, the nugget reveals itself far too heavy for him, but he futilely keeps trying to lift it up regardless. According to the narrator, they say he is there to this day.
* ElementalHairComposition: Iara's hair is blue in the same tone of the river, showing her connection with water.
* EnthrallingSiren: The Iara attracts Pedro with her singing, but in a positive example, they fall in love.
* GodivaHair: Iara's long hair is what obscures her chest.
* GoldFever: The mine owner cares about gold more than anything or anyone else, even himself, tormenting Pedro when he manages to find a nugget and threatening him when he finds he had discovered another in Iara's dwelling. His {{greed}} is ultimately his downfall when he ends up spending the rest of his life trying to take out a giant nugget too heavy for him to carry out of a river.
* GoldTooth: All of the mine owner's teeth are this, [[EstablishingCharacterMoment highlighting his obsession with gold from his first appearance.]]
* HappilyEverAfter: The narrator brings this up as a possibility to what happened with Pedro and Iara's love story after the end.
* InevitableWaterfall: Pedro is dragged to a waterfall, which he ends up deciding to jump in order to escape from the mine owner.
* MonsterShapedMountain: The cave which leads to Iara's dwelling has the shape of a woman looking down.
* OneWomanWail: Iara's singing is only heard as an ethereal, wordless singing from the distance.
* SuperNotDrowningSkills: The Iara is implied to give this ability to Pedro, saving him from drowing and allowing him to live with her in the river. The mine owner also doesn't show any trouble with staying underwater when he tries to carry the gold nugget and is said to keep trying to take it to this day, although in his case it was possible he was simply holding his breath during the moments shown.
[[/folder]]
[[folder:Matinta-Perera]]
* AdaptationalNiceGirl: In folklore, the Matinta Perera is a WickedWitch that turns into a bird of ill omen and disturbs people with her singing until they agree to give her gifts of food or tobacco, cursing them with misfortune if the promise isn't kept. In the short, this is what the townsfolk believed it would happen, but in truth, the Matinta is actually a kind and lovely lady that would never harm anyone.
* AnimalEyes: The Matinta-Perera has horizontal eyelids, similar to those of an alligator, adding to her mysterious nature.
* AnAesop: Don't let fear of others consume you; sometimes the people you fear because of their appearance or habits are perfectly nice and welcoming.
* BaitAndSwitchSilhouette: When he enters the Matinta's dwelling, the cat sees through a curtain the sillhouette of the witch seemingly [[HangingAround wrapping a rope around the girl's neck]] and lifting her off the ground... only to pass through the curtain and see that they were just playing with the ropes of a grandfather clock.
* ChildrenAreInnocent: The girl is the only one to not fear the Matinta and becomes friends with her, with the cat warming up to her as well.
* ClothesMakeTheSuperman: Her cloak is presumably how the Matinta is able to turn into a bird, since right after she gives the girl one of these, she can turn into a bird as well.
* CreepyGood: The Matinta can be quite unsettling at first, but she is nothing more than a generous old woman who helps the girl go back home, shelters hundreds of birds in her dwelling and gives the cat milk to drink.
* TheDreaded: The Matinta is utterly feared in the town she flys over, with everyone immediately going inside, closing their windows and making offerings of food to leave outside of the front door.
* EmpathicEnvironment: In the opening narration, the clouds in the sky have the shapes of screaming and agonizing people, relating to how the Matinta is feared and set to be a cruel monster. But when the girl and Matinta fly through the sky next to the end, the clouds now look like happy people smiling, relating to how now it is known that the witch is actually a good person.
* EstablishingCharacterMoment: The Matinta and the girl playing together with a grandfather clock is the first scene that confirms to the cat and the viewer that the witch is actually a kind and good person.
* HiddenDepths: The mysterious, dreaded witch thought to be a sinister villain is a kind old lady who has several Cristian imageries in her house and feeds hundreds of birds.
* JustInTime: After the girl falls over the tree outside of the Matinta's mountain, the witch instructs her to turn into a bird right before she falls on the ground.
* MeaningfulGift: The girl gives Matinta her doll, which was so important to her that she risked being seen by the Matinta to recover it after her mother accidentally put it in the offering, as a sign of their friendship.
* MistakenForMurderer: When the Matinta and the girl play with the ropes of a grandfather clock, the cat, seeing through a curtain, thinks that the former is hanging the girl.
* VoluntaryShapeshifting: The Matinta, and later the girl, can turn into a bird at will.
* WickedWitch: {{Subverted}}; the Matinta is initially set by the narrative as a dangerous witch, with the townsfolk hurrying to put offerings on the outside of their houses so she will leave them alone, but as the girl and the cat discover, this couldn't be farther from truth.
[[/folder]]
[[folder:The Saci]]
* FairyInABottle: Akin to folklore, the farmer manages to trap the Saci by throwing a sieve at him and putting him inside a bottle, leaving him defenseless.
* GagHaircut: The Saci gives several different hairstyles to horses, as a play on how the saci on folklore makes braidlocks on horses manes as pranks.
* PeeveGoblins: The Sacis-Pererês are mischievous sprites with the appearance of single;legged black children who love to cause harmless pranks to torment people, such as scaring the animals and tangling horse's manes.
* SayMyName: The farmer's only spoken line is furiously shouting "Saci!" in response to the latters antics.
[[/folder]]

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