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* UltimateShowdownOfUltimateDestiny: The episode "[[https://www.youtube.com/watch?v=p2s5_I4i3hw The Ultimate Showdown Of Ultimately Ruinous Crossover Cash-ins]] sees Steph bringing up [[Music/TheUltimateShowdownOfUltimateDestiny the trope-naming song]] from 2006 to note that it was seen as a flight-of-fancy when it was originally released. However, in 2024, the sheer number of {{Massive Multiplayer Crossover}}s devoid of all context and meaning, especially by properties owned by Creator/WarnerBros, means that [[OnceOriginalNowCommon what was once incredibly rare and special has become mundane and tiresome]]. Steph notes that they saw the Droods from ''Film/AClockworkOrange'' in the backgrounds shots of ''Film/SpaceJamANewLegacy'', which should create some inherent cognitive dissonance over the fact that the Droods -- who, in their home movie, are violent rapists and murderers -- are cheering on UsefulNotes/LeBronJames and the WesternAnimation/LooneyTunes in a family-friendly context. Steph thus argues that Warner Bros. doesn't care about their properties for their artistic merit; they only see dollar signs and marketing.[[invoked]]
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Might be a better trope for this, but it has come up a few times.

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* StatusQuoIsGod: Several episodes discussing things such as altering the story of Final Fantasy 7's remake and the Fallout tv show's choice to [[spoiler: destroy Shady Sands]] cites this as a problem in game storytelling where any sort of alteration to the status quo is greatly disliked. Making choices to go against this is something that is often praised, though change for changes sake is not particularly applauded either.
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** Steph's first yearly "sh*ttiest games" list had three games on which they didn't elaborate, insulting them or reacting to them instead, then promptly moving on to the next item. This would persist as a gag throughout the years , but dialed back to only game per video.

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** Steph's first yearly "sh*ttiest games" list had three games on which they didn't elaborate, insulting them or reacting to them instead, then promptly moving on to the next item. This would persist as a gag throughout the years , years, but dialed back to only game per video.
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** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in Steph's words, "essentially strip-mining an audience". The end result was an alarming number of games sunsetting due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".

to:

** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in Steph's words, "essentially strip-mining an audience". The end result was an alarming number of games sunsetting in 2023 and 2024 due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".
Is there an issue? Send a MessageReason:
None


** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in Steph's words, "essentially strip-mining an audience". The end result was a large number of games being sunsetted due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".

to:

** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in Steph's words, "essentially strip-mining an audience". The end result was a large an alarming number of games being sunsetted sunsetting due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".
Is there an issue? Send a MessageReason:
None


** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in their words, "essentially strip-mining an audience". The end result was a large number of games being sunsetted due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".

to:

** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in their Steph's words, "essentially strip-mining an audience". The end result was a large number of games being sunsetted due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".
Is there an issue? Send a MessageReason:
None


** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in their words, "essentially strip-mining an audience". The end result was games being sunsetted due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".

to:

** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in their words, "essentially strip-mining an audience". The end result was a large number of games being sunsetted due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in their words, "essentially strip-mining an audience". The end result was games being sunsetted due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".

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