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** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in Steph's words, "essentially strip-mining an audience". The end result was an alarming number of games sunsetting due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".

to:

** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in Steph's words, "essentially strip-mining an audience". The end result was an alarming number of games sunsetting in 2023 and 2024 due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".
Is there an issue? Send a MessageReason:
None


** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in Steph's words, "essentially strip-mining an audience". The end result was a large number of games being sunsetted due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".

to:

** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in Steph's words, "essentially strip-mining an audience". The end result was a large an alarming number of games being sunsetted sunsetting due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".
Is there an issue? Send a MessageReason:
None


** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in their words, "essentially strip-mining an audience". The end result was a large number of games being sunsetted due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".

to:

** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in their Steph's words, "essentially strip-mining an audience". The end result was a large number of games being sunsetted due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".
Is there an issue? Send a MessageReason:
None


** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in their words, "essentially strip-mining an audience". The end result was games being sunsetted due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".

to:

** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in their words, "essentially strip-mining an audience". The end result was a large number of games being sunsetted due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".
Is there an issue? Send a MessageReason:
None

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** In "[[https://www.youtube.com/watch?v=Cv0PyD6A79E Announcellation: Entertainment Media Is Losing Its Mind]]", they point out how this went wrong in the case of the "live service" craze. Attempts to copy ''VideoGame/{{Destiny}}'' led to a proliferation of games designed to suck up people's time and money, which was never sustainable because both people and their time and money are finite, and doing this was, in their words, "essentially strip-mining an audience". The end result was games being sunsetted due to insufficient playerbases, including [[VideoGame/LoveLiveSchoolIdolFestival2MiracleLive a game]] that ''hadn't been launched globally yet'', leading to the titular "announcellation".

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