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[[WMG: The Hero met Nawar after killing Ad Avis, if not before.]]
Nawar will say in [=QFG5=] that she and the Hero had met before, even though you never see her if you break into the palace through the front door in [=QFG2=]. The ending narration of [=QFG2=] mentions that after killing Ad Avis, the Hero looked for the Emir with Mayzun's help; Mayzun was in the harem, so the Hero probably went to the harem after killing Ad Avis, and met Nawar then if he hadn't already.
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* It's a Sierra game, that takes place in a Fantasy setting, and uses elements from every mythology you can think of? Heck, the same moose head from Manannan's house is in the Adventurer's Guild in the first, and one ending in the AGD remake of [[VideoGame/KingsQuestIII KQ3]] has Alexander ending up in [[VideoGame/QuestForGloryII QFG2]], as well as the hero from QFG making a cameo in the AGD remake of [[VideoGame/KingsQuestII KQ2]] (Mainly as a pitch for their [=QFG2=] remake) While with Space Quest, The Antwerp was slain by the "Two Guys From Andromeda" who are author avatars in the Space Quest universe. (QFG even lampshades that they were "weirdos" which in VideoGame/SpaceQuestIV they looked like anthropomorphic pigs)

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* It's a Sierra game, that takes place in a Fantasy setting, and uses elements from every mythology you can think of? Heck, the same moose head from Manannan's house is in the Adventurer's Guild in the first, and one ending in the AGD remake of [[VideoGame/KingsQuestIII KQ3]] has Alexander ending up in [[VideoGame/QuestForGloryII QFG2]], as well as the hero from QFG making a cameo in the AGD remake of [[VideoGame/KingsQuestII KQ2]] (Mainly as a pitch for their [=QFG2=] remake) While with Space Quest, The Antwerp was slain by the "Two Guys From Andromeda" who are author avatars in the Space Quest universe. (QFG even lampshades that they were "weirdos" which in VideoGame/SpaceQuestIV VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers they looked like anthropomorphic pigs)
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Speculation about a character's Character Alignment is banned; see The Great Character Alignment Debate


[[WMG: Every PC class has an implicit alignment.]] Sure, every hero is a ''hero.'' However, some are more heroic than others. The Paladin is obvious. However, the Magic User is the "good" class, the Fighter is the "neutral" class, and the Thief is the "evil" class. The MU is intimately connected with Erana, who we all know is a major force of good in the world. The Thief obviously is consistent in acting in his own best interests. The poor fighter is too thick-skulled to nuance between the greater good (that's what Paladins are for!) and his own interests (he's not good at doing so while being heroic). Look at the EOF. It doesn't promote a cause, but it's not a front for any illegal operations, either. It's just a place for fighters to go and be fighters. Which class (Paladin aside) is goody-two-shoes enough to try to solve the bank robbery in [=QFG5=]? Magic users. Thieves do the robbing themselves, and Fighters probably didn't even notice it happening. Lastly, think about the fighter's general problem-solving strategy: wading through hordes of enemies. Sure, he's working for the greater good, but the only way he can get there is by knocking heads together until people listen to him. Magic Users prefer to Calm or Dazzle foes, and then run; Thieves just sneak around them.
* Actually, if you factor in OrderVsChaos, it works better: Mage is LawfulNeutral, Fighter is ChaoticNeutral, Thief is NeutralEvil and Paladin is NeutralGood. TrueNeutral is a Magic-using Fighter, ChaoticGood is a fight-heavy Paladin, ChaoticEvil is a Fight-heavy Thief, LawfulGood is a Magic-using Paladin, and LawfulEvil is a Magic-using Thief.
* Alternatively, you're the ''hero''; it's Lawful Good, Neutral Good, and Chaotic Good.
* And now I have to wonder what you'd be if you were those OneHundredPercentCompletion -ists, and put a few points in every skill, so you could complete all tasks.
* If being a paladin in this series means "Do what is right, not what is lawful," wouldn't it make more sense that you'd be ChaoticGood instead of NeutralGood? And the evil examples would actually, at worst, fall under the neutral categories given the themes of the game.
** In the case of the Paladin: Not necessarily. Breaking the law specifically and only when the Greater Good is clearly at stake isn't necessarily a basis for being Chaotic. That said, I ''would'' put the Thief under Chaotic Good, or Chaotic Neutral at the very worst.



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The only times that the Paladin can actually sense any danger from Katrina (or anything "wrong," for that matter) are when he catches her unawares, either while she is talking to Ad Avis in the great hall or while she is sleeping in her bedroom. That's because she's actively meddling with his senses otherwise.

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The only times that the Paladin can actually sense any danger from Katrina (or anything "wrong," for that matter) are when he catches her unawares, either while she is talking to Ad Avis in the great hall or while she is sleeping in her bedroom. That's because she's actively meddling with his senses otherwise.
otherwise, and even the Essential Rightness of the Universe does not stop her.
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[[WMG: Katrina knew how to compensate for the Paladin's Danger Sense.]]
When the Hero (as a Paladin) first leaves the Dark One's Cave, he feels a strange tingle warning him that there is danger but not identifying its source. While the Grue Goo and the Dark One Sign may have been dangerous (though neither can actually kill you in-game), the vampire archmage standing near them should have stood out much more clearly to a Paladin's Danger Sense than she did.

The next time the Paladin and Katrina meet is a few days later outside the town gates. This time, the Paladin can "sense curiosity and no immediate danger," perhaps because Katrina has worked on her anti-Danger-Sense spells in the meantime and can conceal her true power (and status as a vampire) better. Outside the castle gates, the Paladin's Danger Sense picks up on the threat of the Necrotaurs guarding the gate, so the greater power of Katrina could be more easily concealed there too.

Even in his interactions with the other non-hostile vampire Tanya, although he doesn't sense anything immediately dangerous, he does sense something "very wrong" and "cold" that he never senses when talking with Katrina.

The only times that the Paladin can actually sense any danger from Katrina (or anything "wrong," for that matter) are when he catches her unawares, either while she is talking to Ad Avis in the great hall or while she is sleeping in her bedroom. That's because she's actively meddling with his senses otherwise.
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The goons say that they like "the kid" (or rather, one of them says that he likes the kid, and the other agrees), and after the demise of both "the Master" and "the Adda Bees guy", they have nobody else to answer to. So when Dmitri took over Castle Borgov, Tanya asked them to leave, and they complied out of respect for her.

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The goons say that they like "the kid" (or rather, one of them says that he likes the kid, and the other agrees), and after the demise of both "the Master" and "the Adda Bees guy", they have nobody else to answer to. So when Dmitri took takes over Castle Borgov, Tanya asked asks them to leave, and they complied comply out of respect for her.
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[[WMG: Katrina's goons took orders from Tanya after the events of QFG4.]]

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[[WMG: Katrina's goons took orders from Tanya after the events of QFG4.[=QFG4=].]]
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[[WMG: Katrina's goons took orders from Tanya after the events of QFG4.]]
The goons say that they like "the kid" (or rather, one of them says that he likes the kid, and the other agrees), and after the demise of both "the Master" and "the Adda Bees guy", they have nobody else to answer to. So when Dmitri took over Castle Borgov, Tanya asked them to leave, and they complied out of respect for her.

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* Your voice is John Rhys-Davies? Sweet!

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* Your voice is John Rhys-Davies? Creator/JohnRhysDavies? Sweet!



* It's a Sierra game, that takes place in a Fantasy setting, and uses elements from every mythology you can think of? Heck, the same moose head from Manannan's house is in the Adventurer's Guild in the first, and one ending in the AGD remake of KQ3 has Alexander ending up in QFG2, as well as the hero from QFG making a cameo in the AGD remake of KQ2 (Mainly as a pitch for their QFG2 remake) While with Space Quest, The Antwerp was slain by the "Two Guys From Andromeda" who are author avatars in the Space Quest universe. (QFG even lampshades that they were "weirdos" which in Space Quest 4 they looked like anthropomorphic pigs)

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* It's a Sierra game, that takes place in a Fantasy setting, and uses elements from every mythology you can think of? Heck, the same moose head from Manannan's house is in the Adventurer's Guild in the first, and one ending in the AGD remake of KQ3 [[VideoGame/KingsQuestIII KQ3]] has Alexander ending up in QFG2, [[VideoGame/QuestForGloryII QFG2]], as well as the hero from QFG making a cameo in the AGD remake of KQ2 [[VideoGame/KingsQuestII KQ2]] (Mainly as a pitch for their QFG2 [=QFG2=] remake) While with Space Quest, The Antwerp was slain by the "Two Guys From Andromeda" who are author avatars in the Space Quest universe. (QFG even lampshades that they were "weirdos" which in Space Quest 4 VideoGame/SpaceQuestIV they looked like anthropomorphic pigs)


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** It just means the Hero has become badass enough that he can wake up and survive a night encounter that would mean certain death for him in Spielburg.
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* If being a paladin in this series means "Do what is right, not what is lawful," wouldn't it more sense that you'd be ChaoticGood instead of NeutralGood? And the evil examples would actually, at worst, fall under the neutral categories given the themes of the game.

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* If being a paladin in this series means "Do what is right, not what is lawful," wouldn't it make more sense that you'd be ChaoticGood instead of NeutralGood? And the evil examples would actually, at worst, fall under the neutral categories given the themes of the game.
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* Actually, if you factor in OrderVsChaos, it works better: Mage is LawfulNeutral, Fighter is ChaoticNeutral, Th ief is NeutralEvil and Paladin is NeutralGood. TrueNeutral is a Magic-using Fighter, ChaoticGood is a fight-heavy Paladin, ChaoticEvil is a Fight-heavy Thief, LawfulGood is a Magic-using Paladin, and LawfulEvil is a Magic-using Thief.

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* Actually, if you factor in OrderVsChaos, it works better: Mage is LawfulNeutral, Fighter is ChaoticNeutral, Th ief Thief is NeutralEvil and Paladin is NeutralGood. TrueNeutral is a Magic-using Fighter, ChaoticGood is a fight-heavy Paladin, ChaoticEvil is a Fight-heavy Thief, LawfulGood is a Magic-using Paladin, and LawfulEvil is a Magic-using Thief.
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[[WMG: The Night Gaunts are a myth]]
* [[http://www.gamefaqs.com/pc/583233-quest-for-glory-i-so-you-want-to-be-a-hero-vga-version/faqs/22057 Credit goes to CyricZ for this theory.]] When you sleep in an unsafe place in the first game, it's just a random enemy that eats you, possibly a Troll. The Night Gaunts are completely absent in all the sequels - in the third and fifth games, sleeping in the wild simply carries the chance of a random encounter waking you up, but is otherwise safe. This further supports the theory.
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[[AC:QuestForGlory]]

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[[AC:QuestForGlory]]
[[AC:VideoGame/QuestForGlory]]



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[[WMG:The Hero rescued both Katrina and Erana by showing Erasmus's magic mirror to Hades]]
[[VideoGame/KingsQuestVIHeirTodayGoneTomorrow It worked for Prince Alexander, didn't it?]]
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* It's a Sierra game, that takes place in a Fantasy setting, and uses elements from every mythology you can think of? Heck, the same moose head from Manannan's house is in the Adventurer's Guild in the first, and one ending in the AGD remake of KQ3 has Alexander ending up in QFG2, as well as the hero from QFG making a cameo in the AGD remake of KQ2 (Mainly as a pitch for their QFG2 remake) While with Space Quest, The Antwerp was slain by the "Two Guys From Andromeda" who are author avatars in the Space Quest universe who space hop from planet to planet. (QFG even lampshades that they were "weirdos" which in Space Quest 4 they looked like anthropomorphic pigs)

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* It's a Sierra game, that takes place in a Fantasy setting, and uses elements from every mythology you can think of? Heck, the same moose head from Manannan's house is in the Adventurer's Guild in the first, and one ending in the AGD remake of KQ3 has Alexander ending up in QFG2, as well as the hero from QFG making a cameo in the AGD remake of KQ2 (Mainly as a pitch for their QFG2 remake) While with Space Quest, The Antwerp was slain by the "Two Guys From Andromeda" who are author avatars in the Space Quest universe who space hop from planet to planet.universe. (QFG even lampshades that they were "weirdos" which in Space Quest 4 they looked like anthropomorphic pigs)
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None


* Sierra game, that takes place in a Fantasy setting, and uses elements from every mythology you can think of? Heck, the same moose head from Manannan's house is in the Adventurer's Guild in the first, and one ending in the AGD remake of KQ3 has Alexander ending up in QFG2, as well as the hero from QFG making a cameo in the AGD remake of KQ2 (Mainly as a pitch for their QFG2 remake) While with Space Quest, The Antwerp was slain by the "Two Guys From Andromeda" who are author avatars in the Space Quest universe who space hop from planet to planet. (QFG even lampshades that they were "weirdos" which in Space Quest 4 they looked like anthropomorphic pigs)

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* It's a Sierra game, that takes place in a Fantasy setting, and uses elements from every mythology you can think of? Heck, the same moose head from Manannan's house is in the Adventurer's Guild in the first, and one ending in the AGD remake of KQ3 has Alexander ending up in QFG2, as well as the hero from QFG making a cameo in the AGD remake of KQ2 (Mainly as a pitch for their QFG2 remake) While with Space Quest, The Antwerp was slain by the "Two Guys From Andromeda" who are author avatars in the Space Quest universe who space hop from planet to planet. (QFG even lampshades that they were "weirdos" which in Space Quest 4 they looked like anthropomorphic pigs)
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* Or he gave Igor a large bag of money to write that, while he lived a life of booze and sex until the day he died.

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[[WMG: This series takes place in the same continuity as King's Quest]]
* Sierra game, that takes place in a Fantasy setting, and uses elements from every mythology you can think of?
Heck, the same moose head from Manannan's house is in the Adventurer's Guild, and one ending in the AGD remake of KQ3 has Alexander ending up in QFG2, as well as the hero from QFG making a cameo in the AGD remake of KQ2 (Mainly as a pitch for their QFG2 remake)

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[[WMG: This series takes place in the same continuity as King's Quest and Space Quest]]
* Sierra game, that takes place in a Fantasy setting, and uses elements from every mythology you can think of?
of? Heck, the same moose head from Manannan's house is in the Adventurer's Guild, Guild in the first, and one ending in the AGD remake of KQ3 has Alexander ending up in QFG2, as well as the hero from QFG making a cameo in the AGD remake of KQ2 (Mainly as a pitch for their QFG2 remake)remake) While with Space Quest, The Antwerp was slain by the "Two Guys From Andromeda" who are author avatars in the Space Quest universe who space hop from planet to planet. (QFG even lampshades that they were "weirdos" which in Space Quest 4 they looked like anthropomorphic pigs)
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[[WMG: This series takes place in the same continuity as King's Quest]]
*Sierra game, that takes place in a Fantasy setting, and uses elements from every mythology you can think of?
Heck, the same moose head from Manannan's house is in the Adventurer's Guild, and one ending in the AGD remake of KQ3 has Alexander ending up in QFG2, as well as the hero from QFG making a cameo in the AGD remake of KQ2 (Mainly as a pitch for their QFG2 remake)
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[[WMG: Janos committed suicide shortly after killing Elyssa.]] At least, if he had had any other lovers after Elyssa, he probably wouldn't have been able to pretend to be "faithful forever to his lost true love," and that probably wouldn't have been written on his tombstone.
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[[WMG: Every PC class has an implicit alignment.]] Sure, every hero is a ''hero.'' However, some are more heroic than others. The Paladin is obvious. However, the Magic User is the "good" class, the Fighter is the "neutral" class, and the Thief is the "evil" class. The MU is intimately connected with Erana, who we all know is a major force of good in the world. The Thief obviously is consistent in acting in his own best interests. The poor fighter is too thick-skulled to nuance between the greater good (that's what Paladins are for!) and his own interests (he's not good at doing so while being heroic). Look at the EOF. It doesn't promote a cause, but it's not a front for any illegal operations, either. It's just a place for fighters to go and be fighters. Which class (Paladin aside) is goody-two-shoes enough to try to solve the bank robbery in QFG 5? Magic users. Thieves do the robbing themselves, and Fighters probably didn't even notice it happening. Lastly, think about the fighter's general problem-solving strategy: wading through hordes of enemies. Sure, he's working for the greater good, but the only way he can get there is by knocking heads together until people listen to him. Magic Users prefer to Calm or Dazzle foes, and then run; Thieves just sneak around them.
*Actually, if you factor in OrderVsChaos, it works better: Mage is LawfulNeutral, Fighter is ChaoticNeutral, Theif is NeutralEvil and Paladin is NeutralGood. TrueNeutral is a Magic-using Fighter, ChaoticGood is a fight-heavy Paladin, ChaoticEvil is a Fight-heavy Theif, LawfulGood is a Magic-using Paladin, and LawfulEvil is a Magic using Thief.

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[[WMG: Every PC class has an implicit alignment.]] Sure, every hero is a ''hero.'' However, some are more heroic than others. The Paladin is obvious. However, the Magic User is the "good" class, the Fighter is the "neutral" class, and the Thief is the "evil" class. The MU is intimately connected with Erana, who we all know is a major force of good in the world. The Thief obviously is consistent in acting in his own best interests. The poor fighter is too thick-skulled to nuance between the greater good (that's what Paladins are for!) and his own interests (he's not good at doing so while being heroic). Look at the EOF. It doesn't promote a cause, but it's not a front for any illegal operations, either. It's just a place for fighters to go and be fighters. Which class (Paladin aside) is goody-two-shoes enough to try to solve the bank robbery in QFG 5? [=QFG5=]? Magic users. Thieves do the robbing themselves, and Fighters probably didn't even notice it happening. Lastly, think about the fighter's general problem-solving strategy: wading through hordes of enemies. Sure, he's working for the greater good, but the only way he can get there is by knocking heads together until people listen to him. Magic Users prefer to Calm or Dazzle foes, and then run; Thieves just sneak around them.
*Actually, if you factor in OrderVsChaos, it works better: Mage is LawfulNeutral, Fighter is ChaoticNeutral, Theif Th ief is NeutralEvil and Paladin is NeutralGood. TrueNeutral is a Magic-using Fighter, ChaoticGood is a fight-heavy Paladin, ChaoticEvil is a Fight-heavy Theif, Thief, LawfulGood is a Magic-using Paladin, and LawfulEvil is a Magic using Magic-using Thief.

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