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%%* DarkAndTroubledPast: Almost all the characters in both games.

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%%* * DarkAndTroubledPast: Almost all the characters in the game; [[spoiler:Kyle's a former cop who got canned for going off and shooting his former turncoat partner, Louie was a pick-pocket who went straight after his best friend died, Summer stole his friend's manuscript as his own to become famous, Kevin lost his wife Grace when she pulled money out of nowhere to cover his being sued for malpractice, their daughter Melissa is depressed and angry over her mother being gone, Helen lives with the guilt of having abandoned her son to be a star, Jeff's father is both games.neglectful and mobbed up, Iris (Grace's half-sister, Melissa's aunt and Kevin's sister-in-law) lived a miserable life with a mother who was always running from one man to another until she died in a plane crash and got sent to an orphanage, Dunning lost his wife and was forced to be a painter without recognition for his mobbed-up friend with his daughter abducted as collateral, and Milla lost her mother and then got put in a ten-year coma after taking a head-injury during an abduction her own father had been apart of]]. In fact, literally the only person who ''doesn't'' have this is Rosa, who merely lives separate from her husband and son.



%%* DialogueTree

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%%* DialogueTree* DialogueTree: A lot of the conversations have a two-way branching choice on what to say, though a lot of the time it's a linear "right or wrong/good choice, bad choice" deal.



%%* GameOverMan: Dunning.

to:

%%* * GameOverMan: Dunning.Dunning; [[spoiler:in any instance outside the end-chapter confrontations where Kyle gives up, Dunning will instead boot Kyle out for breaking hotel rules, harassing guests or stealing property]].



%%* GreaterScopeVillain: The criminal organization "Nile".

to:

%%* * GreaterScopeVillain: The criminal organization "Nile"."Nile" is brought up several times. [[spoiler:Ultimately subverted as, while having ties to Kyle, Dunning, Louie, Milla and Jeff's stories (as well as being implied to be tied to Grace, Keven and Iris's tale), the organization itself is never confronted as anything more than either a peripheral or as a motivator for how some of the characters ended up where they are now]].



%%* KnightInSourArmor: Kyle.

to:

%%* * KnightInSourArmor: Kyle.Kyle. More often that not, he's either grumpy or causally sarcastic and bemoans everyone dumping their problems on him. Doesn't stop him from helping them, though - as expected of a former cop.



%%* MoralityPet: Melissa, Helen, and Mila.

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%%* * MoralityPet: Melissa, Helen, Helen and Mila.Milla all seem to serve as these at times for Kyle; Melissa has him exercise more patience than he normally would, Helen is surprisingly casual and Mila's fragile nature has him looking out for her. He even comments on it himself [[spoiler:when searching for a christmas tree, noting that his caring about Melissa's happiness is making him soft]].



%%* PaintingTheMedium

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%%* PaintingTheMedium* PaintingTheMedium: A literal case; the introductory scenes of the game are stylized to look like a partially-finished hand-penned and painted image on a white backdrop, [[spoiler:which in turn foreshadows the game's plot focusing on the titular angel painting and it's painter Osterzone, aka Dunning Smith]].



* PointAndClickGame

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* PointAndClickGamePointAndClickGame: The game's format is a touch-screen interface, with the DS held sideways like a notebook.



%%* RunningGag: "Nice name, isn't it?"

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%%* * RunningGag: "Nice Played with. In some conversation options, Kyle has the opportunity to interpret someone's noting his name as them admiring it, saying something along the lines of "Good name, isn't it?"it?" [[spoiler:The first time is when Dunning Smith pauses at it due to someone else having signed in with that name before, and the other is Kevin Woodward recognizes it as the name of Milla's last visitor prior to her waking from her coma - neither of which immediately comes to light]].



%%* SetPiecePuzzle

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%%* SetPiecePuzzle* SetPiecePuzzle: [[spoiler:A few of these come up, ranging from Melissa's puzzle, to the electric box for Room 218, to shifiting the boxes around in the storage room to find a christmas tree, to finding the hidden letters in the apple paintings]].



%%* TheSyndicate: Nile.

to:

%%* * TheSyndicate: Nile.Nile, which is a crime organization with ties to the pasts of several people in the game [[spoiler:though the group itself never makes an appearance outside of flashbacks]].
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''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame[=/=]VisualNovel for the NintendoDS released in 2007. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.

to:

''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame[=/=]VisualNovel for the NintendoDS UsefulNotes/NintendoDS released in 2007. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.
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-->''"Mr. Hyde, I must ask you again. Who are you?"''
-->''"Like I said, pal. Just a salesman."''

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-->''"Mr.->''"Mr. Hyde, I must ask you again. Who are you?"''
-->''"Like ->''"Like I said, pal. Just a salesman."''
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* GlassesPull: Martin does this [[spoiler:when his facade starts crumbling]].

to:

* GlassesPull: Martin does this [[spoiler:when his facade façade starts crumbling]].
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Received what seems to be a SpiritualSuccessor in 2016, ''VideoGame/ChaseUnsolvedCasesInvestigationDivision'', which recieved [[https://www.destructoid.com/that-hotel-dusk-spiritual-successor-is-coming-next-month-387636.phtml a surprise localization]], continuing the series'legacy of narrowly avoiding complete NoExportForYou.

to:

Received what seems to be a SpiritualSuccessor in 2016, ''VideoGame/ChaseUnsolvedCasesInvestigationDivision'', which recieved [[https://www.destructoid.com/that-hotel-dusk-spiritual-successor-is-coming-next-month-387636.phtml a surprise localization]], continuing the series'legacy series' legacy of narrowly avoiding complete NoExportForYou.

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Commented out and deleted Zero Context Examples. Never list a trope under another trope — use potholes if need be. Bigger Bad is now called Greater Scope Villain.


* BiggerBad: The criminal organization "Nile."



* BookEnds: The game begins and ends with you opening a door, and centers around Kyle teasing Dunning's claims about room 215 "granting wishes."

to:

* BookEnds: The game begins and ends with you opening a door, and centers around Kyle teasing Dunning's claims about room 215 "granting wishes."wishes".



* CaptainObvious: Bound to happen with the ability to observe any everyday item. Lampshaded (ironically) in the words of Kyle himself;

to:

* CaptainObvious: Bound to happen with the ability to observe any everyday item. Lampshaded (ironically) in the words of Kyle himself;himself:



* DarkAndTroubledPast: Almost all the characters in both games.

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* %%* DarkAndTroubledPast: Almost all the characters in both games.



* TheDevTeamThinksOfEverything
* DialogueTree

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* TheDevTeamThinksOfEverything
*
%%* DialogueTree



* GameOverMan: Dunning.

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* %%* GameOverMan: Dunning.



%%* GreaterScopeVillain: The criminal organization "Nile".



---> '''Louie''': I need a drink, man - hell, I need three!

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---> '''Louie''': '''Louie:''' I need a drink, man - hell, I need three!



* KnightInSourArmor: Kyle.

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* %%* KnightInSourArmor: Kyle.



* MoralityPet: Melissa, Helen, and Mila.

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* %%* MoralityPet: Melissa, Helen, and Mila.



* PaintingTheMedium: Most puzzles do this.

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* PaintingTheMedium: Most puzzles do this.%%* PaintingTheMedium



* ThePlan: [[spoiler:As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley.]]
** BatmanGambit: [[spoiler:None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.]]

to:

* ThePlan: [[spoiler:As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley.]]
** BatmanGambit: [[spoiler:None
[[BatmanGambit None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.long]].]]



* PrivateDetective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.
** Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.

to:

* PrivateDetective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.
**
'70s. Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.



* RunningGag: "Nice name, isn't it?"

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* %%* RunningGag: "Nice name, isn't it?"



* SetPiecePuzzle

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* %%* SetPiecePuzzle

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* SoaplandChristmas: The first game takes place slightly after, but it still has some effect on the plot.


Added DiffLines:

* TwistedChristmas: The first game takes place slightly after, but it still has some effect on the plot.
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Fixed some spelling mistakes.


* TheConfidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him. Louie basically replies that it's because he comes across as TheEveryman - someone who knows how rough life can be and isn't going to play the HolierThenThou routine on them; he gives a straight answer in exchange for being told straight.

to:

* TheConfidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him. Louie basically replies that it's because he comes across as TheEveryman - someone who knows how rough life can be and isn't going to play the HolierThenThou HolierThanThou routine on them; he gives a straight answer in exchange for being told straight.



** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218, "Daybreak", which has no power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now"]]. Room 2164, "Shrine", [[spoiler:acts as the hiding spot for Kyle and Louie to enact a break-in of Jeff Angel's room]]. Room 220, "Love", never has a guest named to it [[spoiler: but is accessible on a New Game+ playthrough. It contains a box of momentos from Milla's childhood with her family, the father of which was something of a jerk who actions destroyed a lot of lives - including Milla's.]]

to:

** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218, "Daybreak", which has no power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now"]]. Room 2164, "Shrine", [[spoiler:acts as the hiding spot for Kyle and Louie to enact a break-in of Jeff Angel's room]]. Room 220, "Love", never has a guest named to it [[spoiler: but is accessible on a New Game+ playthrough. It contains a box of momentos from Milla's childhood with her family, the father of which was something of a jerk who whose actions destroyed a lot of lives - including Milla's.]]

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* LostForever: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and [[GuideDangIt the game doesn't tell you when that chance is]].

to:

* LostForever: PermanentlyMissableContent: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and [[GuideDangIt the game doesn't tell you when that chance is]].



* SpiritualSuccessor: To ''Another Code''/''Trace Memory''
** And ''VisualNovel/{{Again}}'' is a SpiritualSuccessor to this.

to:

* SpiritualSuccessor: To ''Another Code''/''Trace Memory''
** And
Memory''. ''VisualNovel/{{Again}}'' is a SpiritualSuccessor to this.



* TheSyndicate: Nile.

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* %%* TheSyndicate: Nile.

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* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, and, quite simply, all the characters being ready to take on whatever else the world throws at them with something a lot of them had given up on before then; hope it'll turn out well]].

to:

* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, Dunning and, quite simply, all the characters being ready to take on whatever else the world throws at them with something a lot of them had given up on before then; hope it'll turn out well]].hope]].



* CaptainObvious: Bound to happen with the ability to observe any everyday item, in the words of Kyle, "It's tall, a lamp, and I'm king of the obvious."

to:

* CaptainObvious: Bound to happen with the ability to observe any everyday item, item. Lampshaded (ironically) in the words of Kyle, "It's Kyle himself;
-->"It's
tall, a lamp, and I'm king of the obvious."



* DarkerAndEdgier: Compared to ''VideoGame/AnotherCode'' which this series is the SpiritualSuccessor to.

to:

* DarkerAndEdgier: Compared to ''VideoGame/AnotherCode'' ''VideoGame/AnotherCode'', which this series is the SpiritualSuccessor to.



** Martin Summer is in "Honor." [[spoiler:He stole his best friend's manuscript to fulfill his dream to become famous.]]
** Jeff Angel is in "Trust." [[spoiler:He does not trust his father, who has ties to Nile, to the point of refusing to use the old man's surname.]]
** Helen Parker is in "Angel." [[spoiler:She is eaten by guilt over having walked out on her family.]]
** Kevin Woodward is in "Courage." [[spoiler:His cowardice is why his wife left him. When his wife somehow managed to raise enough money to pay off a malpractice suit, he was afraid of how she may have gotten that money, and couldn't leave it alone, even when she told him never to ask about it.]]
** Iris is in "Success." [[spoiler:After her mother died, she never really got much of a successful job, or had much of a life, to the point of being ashamed when her sister, who had become far more successful, met up with her again.]]
** Kyle Hyde himself is in "Wish." [[spoiler:His driving force in life is to find out why his partner Bradley betrayed him - and he does, so in spite of his cynicism, his disbelief of the supernatural and the story about the room granting wishes having been a total lie.]]
** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218, "Daybreak", which has no power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now."]] Room 220, which never has a guest named to it [[spoiler: is only accessible on a New Game+ playthrough, containing a box of momentos from Milla's childhood with her family, the father of which was something of a jerk.]]

to:

** Martin Summer is in Room 211, "Honor." [[spoiler:He stole his best friend's manuscript to fulfill his dream to become famous.]]
** Jeff Angel is in Room 213, "Trust." [[spoiler:He does not trust his father, who has ties to Nile, to the point of refusing to use the old man's surname.]]
** Helen Parker is in Room 212, "Angel." [[spoiler:She is eaten by guilt over having walked out on her family.family, feeling herself to be a sinner.]]
** Kevin Woodward is in Room 219, "Courage." [[spoiler:His cowardice is why his wife left him. When his wife somehow managed to raise enough money to pay off a malpractice suit, he was afraid of how she may have gotten that money, and couldn't leave it alone, even when she told him never to ask about it.]]
** Iris is in Room 216, "Success." [[spoiler:After her mother died, she never really got much of a successful job, or had much of a life, to the point of being ashamed when her sister, who had become far more successful, met up with her again.]]
** Kyle Hyde himself is in Room 215, "Wish." [[spoiler:His driving force in life is to find out why his partner Bradley betrayed him - and he does, so in spite of his cynicism, his disbelief of the supernatural and the story about the room granting wishes having been a total lie.]]
** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218, "Daybreak", which has no power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now."]] now"]]. Room 2164, "Shrine", [[spoiler:acts as the hiding spot for Kyle and Louie to enact a break-in of Jeff Angel's room]]. Room 220, which "Love", never has a guest named to it [[spoiler: but is only accessible on a New Game+ playthrough, containing playthrough. It contains a box of momentos from Milla's childhood with her family, the father of which was something of a jerk.jerk who actions destroyed a lot of lives - including Milla's.]]

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* AmoralAttorney: [[spoiler:Larry Damon.]]

to:

* AmoralAttorney: [[spoiler:Larry Damon.Damon, Jeff's father.]]



* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, and, quite simply, all the characters being ready to take on whatever else the world throws at them]].
* BookEnds: The game begins and ends with you opening a door, and happen around Kyle teasing Dunning's claims about room 215 "granting wishes."

to:

* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, and, quite simply, all the characters being ready to take on whatever else the world throws at them]].
them with something a lot of them had given up on before then; hope it'll turn out well]].
* BookEnds: The game begins and ends with you opening a door, and happen centers around Kyle teasing Dunning's claims about room 215 "granting wishes."



* TheConfidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him.

to:

* TheConfidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him. Louie basically replies that it's because he comes across as TheEveryman - someone who knows how rough life can be and isn't going to play the HolierThenThou routine on them; he gives a straight answer in exchange for being told straight.



* CPRCleanPrettyReliable: [[spoiler:Kyle performs this on Mila in Chapter 9 when she begins having trouble breathing.]]

to:

* CPRCleanPrettyReliable: [[spoiler:Kyle performs this on Mila in Chapter 9 when she begins having trouble breathing.breathing and blacks out.]]



* DeadArtistsAreBetter: [[spoiler:Osterzone.]]

to:

* DeadArtistsAreBetter: [[spoiler:Osterzone.[[spoiler:Osterzone - Dunning says his paintings sold better when they were reputed as being done by someone long dead.]]



* GrievousBottleyHarm: [[spoiler:Dunning [=KOs=] Kyle and Louie this way at the end of Chapter 9.]]

to:

* GrievousBottleyHarm: [[spoiler:Dunning [=KOs=] Kyle and Louie this way at the end of Chapter 9.9, clubbing them on the back of the head with what looks like a brick.]]



* INeedAFreakingDrink: Louie's reaction in Chapter 10 [[spoiler:upon learning the painting his best friend died trying to steal has been sitting in a secret basement under his bedroom for months now, with the kicker being that he ended up working for the guy that created it in the first place.]]
---> '''Louie''': I need a drink, man - hell, I need three!



** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218 (Daybreak) which has no power; and [[spoiler:Bradley]] stayed in Room 217 (Prayer) where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now."]]

to:

** Kyle Hyde himself is in "Wish." [[spoiler:His driving force in life is to find out why his partner Bradley betrayed him - and he does, so in spite of his cynicism, his disbelief of the supernatural and the story about the room granting wishes having been a total lie.]]
** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218 (Daybreak) 218, "Daybreak", which has no power; power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217 (Prayer) 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now."]]"]] Room 220, which never has a guest named to it [[spoiler: is only accessible on a New Game+ playthrough, containing a box of momentos from Milla's childhood with her family, the father of which was something of a jerk.]]



* IWasQuiteALooker: Rosa.

to:

* IWasQuiteALooker: Rosa.Rosa, as her wedding photo shows.



* JerkWithAHeartOfGold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. ''That thing's 24 karat.''

to:

* JerkWithAHeartOfGold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. ''That thing's 24 karat.'''' Kyle even lampshades this.



* KleptomaniacHero: PlayedWith. There are only two or three items you can pick up that aren't necessary, and showing stolen items to Rosa or Dunning (or even hlding them in some scenarios) causes a NonStandardGameOver.

to:

* KleptomaniacHero: PlayedWith. There are only two or three items you can pick up that aren't necessary, and showing stolen items to Rosa or Dunning (or even hlding holding them in some scenarios) causes a NonStandardGameOver.



* NeverFoundTheBody: Bradley after his betrayal.

to:

* NeverFoundTheBody: Bradley after his betrayal. This is the motivator for Kyle's actions in the game, searching for Bradley to get answers about his betrayal as he refuses to believe the latter is dead without seeing it himself.



* PlotPoweredStamina: Kyle does at least stop to eat, but he's capable of functioning quite well past midnight without rest.

to:

* PlotPoweredStamina: Kyle does at least stop to eat, but he's capable of functioning quite well past midnight without rest. Possibly a callback to his days as a cop working the streets.



* TheReveal: [[spoiler:Osterzone was not real, but a pseudonym used by two painters; one of these painters was Dunning Smith.]]

to:

* TheReveal: [[spoiler:Osterzone was not real, but a pseudonym used by two painters; one of these painters was Dunning Smith.]]Smith, and the other was Milla's father, Robert Evens]]



* SayingTooMuch: When Kyle raids Dunning's office, some of the things he finds raises questions in his mind. However, if he asks these of Dunning, he'll know Kyle was snooping and throw him out.

to:

* SayingTooMuch: When Kyle raids Dunning's office, some of the things he finds raises questions in his mind. However, if he asks these of Dunning, he'll know realize Kyle was snooping and throw him out.



* TapOnTheHead: [[spoiler:Both Kyle and Louie get knocked out at the end of Chapter 9. They awaken with a nasty headache, but are otherwise okay.]]

to:

* TapOnTheHead: [[spoiler:Both Kyle and Louie get knocked out at the end of Chapter 9. They awaken with a nasty headache, but are otherwise okay.okay - mainly because the one who conked them wasn't trying to kill them.]]



* ToughActToFollow: In-universe example. Every novel Summer writes is worse than the one before. His only well-received book [[spoiler:was actually stolen from his friend Alan.]]

to:

* ToughActToFollow: In-universe example. Every novel Summer writes is worse than the one before.before, [[spoiler:according to Summer himself]]. His only well-received book [[spoiler:was actually stolen from his friend Alan.]]
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Received what seems to be a SpiritualSuccessor in 2016, ''VideoGame/ChaseUnsolvedCasesInvestigationDivision''. [[NoExportForYou Which is currently Japan-only]].

to:

Received what seems to be a SpiritualSuccessor in 2016, ''VideoGame/ChaseUnsolvedCasesInvestigationDivision''. [[NoExportForYou Which is currently Japan-only]].''VideoGame/ChaseUnsolvedCasesInvestigationDivision'', which recieved [[https://www.destructoid.com/that-hotel-dusk-spiritual-successor-is-coming-next-month-387636.phtml a surprise localization]], continuing the series'legacy of narrowly avoiding complete NoExportForYou.
Is there an issue? Send a MessageReason:
fixed a wick for a split trope


* SideKick: Louis insists on this, [[StopHelpingMe whether Kyle wants him to or not]].

to:

* SideKick: Louis insists on this, [[StopHelpingMe [[UnwantedAssistance whether Kyle wants him to or not]].
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Added DiffLines:

Received what seems to be a SpiritualSuccessor in 2016, ''VideoGame/ChaseUnsolvedCasesInvestigationDivision''. [[NoExportForYou Which is currently Japan-only]].

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As is stated in Lets Plays trope page, that\'s not a trope to add to a work\'s page. Page isn\'t big enough for 4 folders


''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame[=/=]VisualNovel for the NintendoDS. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.

to:

''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame[=/=]VisualNovel for the NintendoDS.NintendoDS released in 2007. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.



A sequel was released in early 2010 titled ''VideoGame/LastWindow: Midnight Promise'', again featuring Kyle, now in Los Angeles in 1980.

to:

A sequel was released in early 2010 titled ''VideoGame/LastWindow: Midnight Promise'', again featuring Kyle, now in Los Angeles in 1980.
1980. It was developer Cing's last game, and outside of Japan it was [[NoExportForYou only released in Europe]], which is [[{{Irony}} ironic]] seeing as to how the game is set in L.A.



[[folder:A-F]]

to:

[[folder:A-F]][[folder:A-L]]



[[/folder]]

[[folder:G-L]]



* KnightInSourArmor: Kyle.
* LockedDoor: As the adventures take place in buildings with private rooms, this is inevitable. You can normally get in just by knocking and having the person inside let you, but there are occasions where you can either slip by or acquire the key.



* LetsPlay: [[http://www.youtube.com/playlist?list=PL0704E2C178315003 This]] is a long, but good one.




[[folder:M-R]]
* KnightInSourArmor: Kyle.
* LockedDoor: As the adventures take place in buildings with private rooms, this is inevitable. You can normally get in just by knocking and having the person inside let you, but there are occasions where you can either slip by or acquire the key.

to:

\n[[folder:M-R]]\n* KnightInSourArmor: Kyle.\n* LockedDoor: As the adventures take place in buildings with private rooms, this is inevitable. You can normally get in just by knocking and having the person inside let you, but there are occasions where you can either slip by or acquire the key.[[folder:M-Z]]



[[/folder]]

[[folder:S-Z]]





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Added DiffLines:

* RealityEnsues: Acting like a traditional adventure game protagonist will get you in trouble if people find out you've been stealing their stuff or snooping around their rooms. This leads to moments where you have to avoid SayingTooMuch or hide any suspicious items you have on your person.
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* DoingItForTheArt: The game was in development for almost 2 years because of the character portraits.
** This coincides with the plot considering that paintings and art galleries play a big role.



* WhatCouldHaveBeen: Game designer Rika Suzuki once commented she would like to have seen Ashley from ''VideoGame/AnotherCode'' and Kyle Hyde meet up, presumably in a crossover game. Sadly, with the company of both games having gone under, it will never be.
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* LineBoil: The character portraits. It's even used with Kyle's trophy in ''VideoGame/SuperSmashBros Brawl''.
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* UnwinnableByMistake: Almost. When [[spoiler:Kyle gets locked in the basement and needs to find the password]], it's possible to end up there without the item required to find out exactly what you need to do. The place is also on a timer, and you end up with a game over if you take too long. However, if you spend enough time guessing, you can eventually get past it anyway.
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** And the puzzle immediately after the one described above is... [[spoiler:walk into a corner.]]
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* [[SolveTheSoupCans Soup Cans]]: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check [[SoundTest the jukebox]], any two of the things will work)

to:

* [[SolveTheSoupCans Soup Cans]]: SolveTheSoupCans: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check [[SoundTest the jukebox]], any two of the things will work)
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* SoaplandChristmas: The first game takes place slightly after, but it still has some effect on the plot. The second takes place before, during and after Christmas.
* SoundTest: The jukebox in the bar of the first game or the cafe of the second.

to:

* SoaplandChristmas: The first game takes place slightly after, but it still has some effect on the plot. The second takes place before, during and after Christmas.
plot.
* SoundTest: The jukebox in the bar of the first game or the cafe of the second.bar.
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** In the sequel, Kyle's own father plays this.

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* GuideDangIt: Both games have their moments, but especially in ''Hotel Dusk'' where it's easy to forget what you were doing and get stuck.


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** To view a special message in the final chapter to [[spoiler:escape an airtight room]], better have an item from earlier in the game! Don't have it? Well, you can also tilt the DS screen. Playing it on a 3DS, which has a fundamentally different screen making the number impossible to see? [[GameBreakingBug Um...]][[note]]The number is randomly chosen each save file, too, so you can't just look it up. You can, however, look up the answer to the code that the number shifts letters to decode and reverse-engineer the puzzle, but then you're not only looking up a guide but also plot spoilers as well.[[/note]]
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* EventFlag: [[spoiler:The game leads you to believe you have to figure out a way of the CreepyBasement, but actually you're saved because decoding a message triggers Louie helping you out.]]

to:

* EventFlag: [[spoiler:The game leads you to believe you have to figure out a way of the CreepyBasement, but actually you're saved because decoding a message triggers Louie helping you out.]]]] In general, situations like this are noticeable throughout the game, such as the majority of the cast being absolutely nowhere most of the time until the right events happen for them to become plot relevant.
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* MysteriousParent: Mila's father takes this role, due to his importance in setting up the events of the game.
** In the sequel, Kyle's own father plays this.
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* SoupCans: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check [[SoundTest the jukebox]], any two of the things will work)

to:

* SoupCans: [[SolveTheSoupCans Soup Cans]]: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check [[SoundTest the jukebox]], any two of the things will work)

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* DialogueTree: Pretty standard stuff, but near the end of Last Window, one puzzle requires asking the questions in a specific order.
* DidIMentionItsChristmas: The holiday season doesn't really play a significant role until near the end of the second game, when Kyle's Christmas presents become vital to solving the mystery.

to:

* DialogueTree: Pretty standard stuff, but near the end of Last Window, one puzzle requires asking the questions in a specific order.
* DidIMentionItsChristmas: The holiday season doesn't really play a significant role until near the end of the second game, when Kyle's Christmas presents become vital to solving the mystery.
DialogueTree



* IronicNickname: Each room in Hotel Dusk has a nickname. By extreme coincidence, each guest on the day that Kyle stays at the hotel is in the room with a name that describes the particular virtue he or she is lacking.
** Martin Summer is in "Honor." [[spoiler:He stole his best friend's manuscript, his dream, to become famous.]]

to:

* IronicNickname: Each room in Hotel Dusk has a nickname. By extreme coincidence, each guest on the day that Kyle stays at the hotel is in the room with a name that describes the particular virtue he or she is lacking.
lacking:
** Martin Summer is in "Honor." [[spoiler:He stole his best friend's manuscript, manuscript to fulfill his dream, dream to become famous.]]



** Helen Parker is in "Angel." [[spoiler:She does not view herself this way: She is eaten by guilt over having walked out on her family.]]

to:

** Helen Parker is in "Angel." [[spoiler:She does not view herself this way: She is eaten by guilt over having walked out on her family.]]



** Even the empty rooms have appropriately ironic names:
*** Room 218, where Melissa gets trapped, drops into a blackout. It's called "Daybreak."
*** Room 217, where [[spoiler:Bradley]] once stayed, is named "Prayer." Aside from "Angel", there's no name more fitting for the room where [[spoiler:Bradley left "Angel Opening A Door" behind]].
**** Also ironic to his situation. [[spoiler: His little sister Mila dead, having killed (other) Mila's father, being chased by Nile, being chased by police, having his cop partner hate him, etc. As one person put it, he's beyond "Prayer" now.]]

to:

** Even the empty rooms have appropriately either appropriate or ironic names:
*** Room 218, where
names: Melissa gets trapped, drops into a blackout. It's called "Daybreak."
***
trapped in Room 217, where 218 (Daybreak) which has no power; and [[spoiler:Bradley]] once stayed, is named "Prayer." Aside from "Angel", there's no name more fitting for the room stayed in Room 217 (Prayer) where [[spoiler:Bradley [[spoiler:he left "Angel Opening A Door" behind]].
**** Also ironic to
behind and, following his situation. [[spoiler: His little sister Mila dead, having killed (other) Mila's father, being chased by Nile, being chased by police, having his cop partner hate him, etc. As one person put it, he's beyond "Prayer" corruption, is noted to be "beyond prayer now.]]"]]



* ItsAWonderfulFailure: Whenever you get a game over in either game, Kyle will flash back to the exact moment he screwed up, bar one or two exceptions, namely [[spoiler:dying in the basement]] in ''Hotel Dusk'' and [[spoiler:getting knocked out again on the fourth floor]] in ''Last Window''.

to:

* ItsAWonderfulFailure: Whenever you get a game over in either game, over, Kyle will flash back to the exact moment he screwed up, bar up. The one or two exceptions, namely [[spoiler:dying exception is [[spoiler:if he dies in the basement]] in ''Hotel Dusk'' and [[spoiler:getting knocked out again on the fourth floor]] in ''Last Window''.basement]].



* JerkAss: Kyle Hyde. Though he softens up a bit as he goes through the game. He's especially kind when talking to Helen Parker (because even he's not gonna be a jerk to an elderly woman) and Melissa (the poor kid has enough to deal with from her JerkAss father). Even when he's laying down some tough love on Jeff or shaking the truth out of Louie, it's ultimately for their own good (and obviously, his), and he knows it. He's not an asshole just for the sake of being one, he's more of a 'take your medicine dammit, you'll feel better, now stop whining!' guy.
** He's also kind to Mila, [[TheWoobie for obvious reasons]].
* JerkWithAHeartOfGold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. That thing's 24 karats.

to:

* JerkAss: Kyle Hyde. Though he softens up a bit as he goes through the game. He's especially kind when talking to Helen Parker (because even he's not gonna be a jerk to an elderly woman) and Melissa (the poor kid has enough to deal with from her JerkAss father). Even when he's laying down some tough love on Jeff or shaking the truth out of Louie, it's ultimately for their own good (and obviously, his), and he knows it. He's not an asshole just for the sake of being one, he's more of a 'take your medicine dammit, you'll feel better, now stop whining!' guy.
** He's also kind to Mila, [[TheWoobie for obvious reasons]].
* JerkWithAHeartOfGold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. That ''That thing's 24 karats.karat.''



* KleptomaniacHero: Though there are only two or three items you can pick up that aren't actually necessary.
** Interestingly, you ''can'' get a Game Over if you show an item you stole from the hotel to Dunning or Rosa.
*** You don't even have to actually show it. At one point, you had better not have anything stolen in your inventory at ''all'' when you run into them, or it's an instant NonStandardGameOver.

to:

* KleptomaniacHero: Though there PlayedWith. There are only two or three items you can pick up that aren't actually necessary.
** Interestingly, you ''can'' get a Game Over if you show an item you stole from the hotel
necessary, and showing stolen items to Rosa or Dunning or Rosa.
*** You don't
(or even have to actually show it. At one point, you had better not have anything stolen hlding them in your inventory at ''all'' when you run into them, or it's an instant some scenarios) causes a NonStandardGameOver.



* MultipleEndings: The main part of the ending is usually the same, but you can gain extended snippets for each individual if you treated them well.

to:

* MultipleEndings: The main part of the ending is usually remains the same, but you several factors can gain extended change depending on player actions:
** Extended
snippets for each individual if you treated are shown for treating them well.well.
** When a certain character collapses, your response alters the ending: [[spoiler:hitting Mila to make her regain consciousness means she stays at the Hotel in the end, whereas properly resuscitating her means she hitches a ride from Kyle.]]
** Finishing with [[NoDamageRun zero failures]] earns a [[TheStinger bonus, post-credits scene]]: [[spoiler:after all the guests depart and while Louis is busy in the bar, Rosa and Dunning muse over the previous day, only for Dunning's daughter to enter.]]



* NewGamePlus: With some slightly different dialogue, a different prize in the vending machine and the chance to find a bonus item near the end that adds a scene to the ending.



* NewGamePlus

to:

* NewGamePlusNewGamePlus: With some slightly different dialogue, a few new scenes, a different prize in the vending machine and a few other tidbits.



** Slightly eased in the second game, where you can review previous conversations for a hint.



* OneHitPointWonder: If you get even ''one'' question wrong in an interrogation segment (save for [[spoiler:one question involving Martin's signature]]), you're pretty much dead in the water. It's like ''VisualNovel/AceAttorney''[='=]s Psyche-Lock sequences, only with no LifeMeter.
** Early confrontations will let you get one or two questions wrong and still complete the interrogation successfully, but by chapter 6 or 7 or so this trope is in full force.=

to:

* OneHitPointWonder: If While the game initially lets you get away with a few slip-ups, getting even ''one'' question wrong in an later interrogation segment segments (save for [[spoiler:one question involving Martin's signature]]), you're pretty much dead in the water. It's like ''VisualNovel/AceAttorney''[='=]s Psyche-Lock sequences, only with no LifeMeter.
** Early confrontations will let you get one or two questions wrong and still complete the interrogation successfully, but by chapter 6 or 7 or so this trope is in full force.=
water.



** Even more so in ''Last Window'', where he actually [[spoiler:saves someone's life!]]



* TheReveal: Spoiler for chapter 10: [[spoiler:learning who Osterzone really is]].

to:

* TheReveal: Spoiler for chapter 10: [[spoiler:learning who Osterzone really is]].[[spoiler:Osterzone was not real, but a pseudonym used by two painters; one of these painters was Dunning Smith.]]



* SideKick: Louis, sort of. While he's not following Kyle 24/7 like say, [[VisualNovel/AceAttorney Maya Fey]], he still calls Kyle his partner and he helps him out a lot.
** [[StopHelpingMe Whether Kyle wants him to or not]].

to:

* SideKick: Louis, sort of. While he's not following Kyle 24/7 like say, [[VisualNovel/AceAttorney Maya Fey]], he still calls Kyle his partner and he helps him out a lot.
**
Louis insists on this, [[StopHelpingMe Whether whether Kyle wants him to or not]].

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''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame for the NintendoDS. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.

to:

''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame AdventureGame[=/=]VisualNovel for the NintendoDS. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.



!!The series in general contains examples of:

to:

!!The series in general !!''Hotel Dusk'' contains examples of:
of:

[[foldercontrol]]

[[folder:A-F]]



* TheBartender: Louis in ''Hotel Dusk'', Sidney in ''Last Window''.
* BiggerBad: The criminal organization Nile is this for both games.
* BookEnds: Both games begin and end with you opening the door to the building.
** Dusk ends with Kyle teasingly mocking Dunning's claims about room 215 "granting wishes", something that he did with more cynicism at the start of the game.
* BookcasePassage: [[spoiler:In ''Hotel Dusk'', there's a hidden door behind the shelf in the wine cellar. In ''Last Window'', there's a [[GuideDangIt frustratingly well-hidden]] room that you enter via the elevator.]]

to:

* AmoralAttorney: [[spoiler:Larry Damon.]]
* AmbiguouslyBrown: Well, there's a lot of debate on Rosa's ethnicity.
* TheBartender: Louis in ''Hotel Dusk'', Sidney in ''Last Window''.
Louis.
* BiggerBad: The criminal organization Nile "Nile."
* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley
is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this for both games.
seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, and, quite simply, all the characters being ready to take on whatever else the world throws at them]].
* BookEnds: Both games begin The game begins and end ends with you opening the door to the building.
** Dusk ends with
a door, and happen around Kyle teasingly mocking teasing Dunning's claims about room 215 "granting wishes", something that he did with more cynicism at the start of the game.
wishes."
* BookcasePassage: [[spoiler:In ''Hotel Dusk'', there's [[spoiler:There's a hidden door behind the shelf in the wine cellar. In ''Last Window'', there's a [[GuideDangIt frustratingly well-hidden]] room that you enter via cellar.]]
* ButtMonkey: Louis -
the elevator.]]poor guy just kind of gets bitchslapped by life, again and again.



* ChronicHeroSyndrome: Kyle just can't help but help. One of his monologues in the first game calls it a hold-over from his cop days.

to:

* ChronicHeroSyndrome: Kyle just can't help but help. One of his monologues in the first game calls it a hold-over from his cop days.days.
* CollectorOfTheStrange: Rosa, who collects famous people's autographs.



* ContinuityNod: There are a lot of them to ''Hotel Dusk'' in ''Last Window'' and both games feature some {{Shout Out}}s to the ''VideoGame/AnotherCode'' games that indicate that the games take place in the same world, which was later confirmed in an interview.

to:

* ContinuityNod: There are a lot of them to ''Hotel Dusk'' in ''Last Window'' and both games feature some {{Shout Out}}s to the ''VideoGame/AnotherCode'' games that indicate that the games take place in the same world, which was later confirmed in an interview.world.



* CPRCleanPrettyReliable: [[spoiler:Kyle performs this on Mila in Chapter 9 when she begins having trouble breathing.]]
* CreepyBasement: It's dark, spooky [[spoiler:and has at least two hidden doors.]]
* CuteMute: Mila, [[spoiler:until Chapter 9]].



* DeadArtistsAreBetter: [[spoiler:Osterzone.]]



* DidntSeeThatComing: Kyle makes a remark like this two or three times as the plot twists start piling up.
* DoingItForTheArt: The game was in development for almost 2 years because of the character portraits.
** This coincides with the plot considering that paintings and art galleries play a big role.
* DrowningMySorrows: In one of the {{Nonstandard Game Over}}s, [[spoiler:Dunning cheers up a depressed Kyle by offering to get drunk with him. It's a GameOver because Kyle is too busy getting drunk to get anything done for the rest of the night.]]



* ExtremelyShortTimespan: Kyle's first adventure takes a day to go through. His second takes a little over a week.

to:

* EventFlag: [[spoiler:The game leads you to believe you have to figure out a way of the CreepyBasement, but actually you're saved because decoding a message triggers Louie helping you out.]]
* ExtremelyShortTimespan: Kyle's first adventure takes a day to go through. His second takes a little over a week.through.
* TheFaceless: Ed's eyes are never shown.



* GameOverMan: Dunning and Margaret.

to:

[[/folder]]

[[folder:G-L]]
* GameOverMan: Dunning and Margaret.Dunning.



* GlassesPull: Martin does this [[spoiler:when his facade starts crumbling]].
* GrievousBottleyHarm: [[spoiler:Dunning [=KOs=] Kyle and Louie this way at the end of Chapter 9.]]
* GuideDangIt: Good luck getting that secret item from the vending machine without using one.
** However, there's no penalty for just putting in numbers until you get the prize. Still, good luck getting the ''coins''.
* IronicNickname: Each room in Hotel Dusk has a nickname. By extreme coincidence, each guest on the day that Kyle stays at the hotel is in the room with a name that describes the particular virtue he or she is lacking.
** Martin Summer is in "Honor." [[spoiler:He stole his best friend's manuscript, his dream, to become famous.]]
** Jeff Angel is in "Trust." [[spoiler:He does not trust his father, who has ties to Nile, to the point of refusing to use the old man's surname.]]
** Helen Parker is in "Angel." [[spoiler:She does not view herself this way: She is eaten by guilt over having walked out on her family.]]
** Kevin Woodward is in "Courage." [[spoiler:His cowardice is why his wife left him. When his wife somehow managed to raise enough money to pay off a malpractice suit, he was afraid of how she may have gotten that money, and couldn't leave it alone, even when she told him never to ask about it.]]
** Iris is in "Success." [[spoiler:After her mother died, she never really got much of a successful job, or had much of a life, to the point of being ashamed when her sister, who had become far more successful, met up with her again.]]
** Even the empty rooms have appropriately ironic names:
*** Room 218, where Melissa gets trapped, drops into a blackout. It's called "Daybreak."
*** Room 217, where [[spoiler:Bradley]] once stayed, is named "Prayer." Aside from "Angel", there's no name more fitting for the room where [[spoiler:Bradley left "Angel Opening A Door" behind]].
**** Also ironic to his situation. [[spoiler: His little sister Mila dead, having killed (other) Mila's father, being chased by Nile, being chased by police, having his cop partner hate him, etc. As one person put it, he's beyond "Prayer" now.]]
* IShouldWriteABookAboutThis: Martin decides to write a book based on Kyle at the end of the game. Kyle is less than enthusiastic about it.



* IWasQuiteALooker: Rosa.
* IWillShowYouX: Rosa gives the remark of "I'll aggravate YOU!" when Kyle gives the serious questioning.
* JerkAss: Kyle Hyde. Though he softens up a bit as he goes through the game. He's especially kind when talking to Helen Parker (because even he's not gonna be a jerk to an elderly woman) and Melissa (the poor kid has enough to deal with from her JerkAss father). Even when he's laying down some tough love on Jeff or shaking the truth out of Louie, it's ultimately for their own good (and obviously, his), and he knows it. He's not an asshole just for the sake of being one, he's more of a 'take your medicine dammit, you'll feel better, now stop whining!' guy.
** He's also kind to Mila, [[TheWoobie for obvious reasons]].
* JerkWithAHeartOfGold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. That thing's 24 karats.



* KleptomaniacHero: Though there are only two or three items you can pick up that aren't actually necessary.
** Interestingly, you ''can'' get a Game Over if you show an item you stole from the hotel to Dunning or Rosa.
*** You don't even have to actually show it. At one point, you had better not have anything stolen in your inventory at ''all'' when you run into them, or it's an instant NonStandardGameOver.
* LetsPlay: [[http://www.youtube.com/playlist?list=PL0704E2C178315003 This]] is a long, but good one.
* LostForever: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and [[GuideDangIt the game doesn't tell you when that chance is]].
[[/folder]]


[[folder:M-R]]



* MetaphorIsMyMiddleName: At one point in the game, Kyle claims that "moderation" is his middle name.



* MoralityPet: Melissa, Helen, and Mila.
* {{Mukokuseki}}: Oddly inverted. Most of the younger female characters have distinctly Japanese-looking facial features despite the game taking place in America and there being nothing to indicate any of them have any Asian heritage.



* MysteriousWaif: Mila.
* NewGamePlus: With some slightly different dialogue, a different prize in the vending machine and the chance to find a bonus item near the end that adds a scene to the ending.
* NeverFoundTheBody: Bradley after his betrayal.



* NoDamageRun: A variant -- beating the game without a single game over unlocks adds a [[TheStinger post-credits bonus]] to the ending. [[spoiler:Dunning and Rosa talk about the previous day at the front desk, only for a new guest to enter; Dunning recoils in shock, before revealing it's his daughter, Jenny.]]
* NonStandardGameOver: If you [[spoiler:check too many items while locked up in a airtight room at one point in chapter 10, Kyle will run out of oxygen and die. Interestingly, the Game Over screen still shows Kyle leaving the hotel.]] Also, if you lie to Summer in the bar at the beginning of chapter 7, you'll get a ''very'' bizarre [[http://www.youtube.com/watch?v=5hxJ_FgvCPw Game Over sequence]].
** There are also several non-confrontation points in each chapter where if you lie to someone, pester them, perform the wrong action, or act like a general jerk/creep, Dunning will give you heat and boot you out of the hotel or Kyle will spend the rest of the night brooding in his room. Thankfully, each one can be side-stepped by picking a neutral or apologetic conversation branch or just doing what the [=NPCs=] tell you to do.
* NoTellMotel: The titular hotel.



** Early confrontations will let you get one or two questions wrong and still complete the interrogation successfully, but by chapter 6 or 7 or so this trope is in full force.

to:

** Early confrontations will let you get one or two questions wrong and still complete the interrogation successfully, but by chapter 6 or 7 or so this trope is in full force.=
* OneSteveLimit: [[spoiler:Averted. Mila is the name of both the girl at the hotel and Bradley's sister.]]



* PayEvilUntoEvil: [[spoiler:It's implied that Bradley had Robert Evans killed as payback for his deeds with Nile.]]
* ThePlan: [[spoiler:As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley.]]
** BatmanGambit: [[spoiler:None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.]]



* PrivateEyeMonologue: Kyle goes into something like this during the recaps at the end of a chapter.



* PresentDayPast: It's 1979, and Hyde has a digital pager. While early pagers were around in the late '70s, they were bulky, lacked digital displays, were very short-ranged, and generally weren't in use outside of hospitals and fire departments.
* PrivateDetective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.
** Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.
* PrivateEyeMonologue: Kyle goes into something like this during the recaps at the end of a chapter.
* PuzzleReset: All puzzles have this feature. [[spoiler:Doing it at one point in chapter 9 will result in a Game Over.]]



* TheReveal: Spoiler for chapter 10: [[spoiler:learning who Osterzone really is]].



* RunningGag: "Nice name, isn't it?"
[[/folder]]

[[folder:S-Z]]
* SayingTooMuch: When Kyle raids Dunning's office, some of the things he finds raises questions in his mind. However, if he asks these of Dunning, he'll know Kyle was snooping and throw him out.



* SexySecretary: Rachel.



* SideKick: Louis, sort of. While he's not following Kyle 24/7 like say, [[VisualNovel/AceAttorney Maya Fey]], he still calls Kyle his partner and he helps him out a lot.
** [[StopHelpingMe Whether Kyle wants him to or not]].
* SittingOnTheRoof: Iris and Mila, at different points.



* SoupCans: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check [[SoundTest the jukebox]], any two of the things will work)
** Or the bottle of bourbon.
*** Later, Louis invites you to a quick bowling match and if you lose or give up, you have to keep trying again until you win. It makes a little more sense since it leads to you finding an item.



* TheSyndicate: Nile and Condor.

to:

* TheSyndicate: Nile Nile.
* TapOnTheHead: [[spoiler:Both Kyle
and Condor.Louie get knocked out at the end of Chapter 9. They awaken with a nasty headache, but are otherwise okay.]]
* TimedMission: [[spoiler:At one point you get locked in an airtight room and must find all the clues hidden in that room before you run out of oxygen and die.]]
* ToughActToFollow: In-universe example. Every novel Summer writes is worse than the one before. His only well-received book [[spoiler:was actually stolen from his friend Alan.]]



* VideoGameCrueltyPunishment: Act like a jerk to the hotel guests and you'll get a Game Over.



* WhamLine: [[spoiler: "Osterzone is Dunning Smith."]]
* WomanInWhite: Mila.
* WritersSuck: Kyle is a little disparaging towards Martin.
* YouALLShareMyStory: Everyone in the hotel is related to Kyle's past in some way.
* YouJustToldMe: Almost word for word at the end of the game:
--> '''Kyle:''' It was the other Kyle Hyde. Wasn't it?
--> '''Dunning:''' Hey! Who told ya that?
--> '''Kyle:''' You did. Just now.




!!''Hotel Dusk'' contains examples of:
* AmoralAttorney: [[spoiler:Larry Damon.]]
* AmbiguouslyBrown: Well, there's a lot of debate on Rosa's ethnicity.
* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, and, quite simply, all the characters being ready to take on whatever else the world throws at them]].
* ButtMonkey: Louis - the poor guy just kind of gets bitchslapped by life, again and again.
* CollectorOfTheStrange: Rosa, who collects famous people's autographs.
* CPRCleanPrettyReliable: [[spoiler:Kyle performs this on Mila in Chapter 9 when she begins having trouble breathing.]]
* CreepyBasement: It's dark, spooky [[spoiler:and has at least two hidden doors.]]
* CuteMute: Mila, [[spoiler:until Chapter 9]].
* DeadArtistsAreBetter: [[spoiler:Osterzone.]]
* DidntSeeThatComing: Kyle makes a remark like this two or three times as the plot twists start piling up.
* DoingItForTheArt: The game was in development for almost 2 years because of the character portraits.
** This coincides with the plot considering that paintings and art galleries play a big role.
* DrowningMySorrows: In one of the {{Nonstandard Game Over}}s, [[spoiler:Dunning cheers up a depressed Kyle by offering to get drunk with him. It's a GameOver because Kyle is too busy getting drunk to get anything done for the rest of the night.]]
* EventFlag: [[spoiler:The game leads you to believe you have to figure out a way of the CreepyBasement, but actually you're saved because decoding a message triggers Louie helping you out.]]
* TheFaceless: Ed's eyes are never shown.
* GlassesPull: Martin does this [[spoiler:when his facade starts crumbling]].
* GrievousBottleyHarm: [[spoiler:Dunning [=KOs=] Kyle and Louie this way at the end of Chapter 9.]]
* GuideDangIt: Good luck getting that secret item from the vending machine without using one.
** However, there's no penalty for just putting in numbers until you get the prize. Still, good luck getting the ''coins''.
* IronicNickname: Each room in Hotel Dusk has a nickname. By extreme coincidence, each guest on the day that Kyle stays at the hotel is in the room with a name that describes the particular virtue he or she is lacking.
** Martin Summer is in "Honor." [[spoiler:He stole his best friend's manuscript, his dream, to become famous.]]
** Jeff Angel is in "Trust." [[spoiler:He does not trust his father, who has ties to Nile, to the point of refusing to use the old man's surname.]]
** Helen Parker is in "Angel." [[spoiler:She does not view herself this way: She is eaten by guilt over having walked out on her family.]]
** Kevin Woodward is in "Courage." [[spoiler:His cowardice is why his wife left him. When his wife somehow managed to raise enough money to pay off a malpractice suit, he was afraid of how she may have gotten that money, and couldn't leave it alone, even when she told him never to ask about it.]]
** Iris is in "Success." [[spoiler:After her mother died, she never really got much of a successful job, or had much of a life, to the point of being ashamed when her sister, who had become far more successful, met up with her again.]]
** Even the empty rooms have appropriately ironic names:
*** Room 218, where Melissa gets trapped, drops into a blackout. It's called "Daybreak."
*** Room 217, where [[spoiler:Bradley]] once stayed, is named "Prayer." Aside from "Angel", there's no name more fitting for the room where [[spoiler:Bradley left "Angel Opening A Door" behind]].
**** Also ironic to his situation. [[spoiler: His little sister Mila dead, having killed (other) Mila's father, being chased by Nile, being chased by police, having his cop partner hate him, etc. As one person put it, he's beyond "Prayer" now.]]
* IShouldWriteABookAboutThis: Martin decides to write a book based on Kyle at the end of the game. Kyle is less than enthusiastic about it.
* IWasQuiteALooker: Rosa.
* IWillShowYouX: Rosa gives the remark of "I'll aggravate YOU!" when Kyle gives the serious questioning.
* JerkAss: Kyle Hyde. Though he softens up a bit as he goes through the game. He's especially kind when talking to Helen Parker (because even he's not gonna be a jerk to an elderly woman) and Melissa (the poor kid has enough to deal with from her JerkAss father). Even when he's laying down some tough love on Jeff or shaking the truth out of Louie, it's ultimately for their own good (and obviously, his), and he knows it. He's not an asshole just for the sake of being one, he's more of a 'take your medicine dammit, you'll feel better, now stop whining!' guy.
** He's also kind to Mila, [[TheWoobie for obvious reasons]].
* JerkWithAHeartOfGold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. That thing's 24 karats.
* KleptomaniacHero: Though there are only two or three items you can pick up that aren't actually necessary.
** Interestingly, you ''can'' get a Game Over if you show an item you stole from the hotel to Dunning or Rosa.
*** You don't even have to actually show it. At one point, you had better not have anything stolen in your inventory at ''all'' when you run into them, or it's an instant NonStandardGameOver.
* LetsPlay: [[http://www.youtube.com/playlist?list=PL0704E2C178315003 This]] is a long, but good one.
* LostForever: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and [[GuideDangIt the game doesn't tell you when that chance is]].
* MetaphorIsMyMiddleName: At one point in the game, Kyle claims that "moderation" is his middle name.
* MoralityPet: Melissa, Helen, and Mila.
* {{Mukokuseki}}: Oddly inverted. Most of the younger female characters have distinctly Japanese-looking facial features despite the game taking place in America and there being nothing to indicate any of them have any Asian heritage.
* MysteriousWaif: Mila.
* NewGamePlus: With some slightly different dialogue, a different prize in the vending machine and the chance to find a bonus item near the end that adds a scene to the ending.
* NeverFoundTheBody: Bradley after his betrayal.
* NonStandardGameOver: If you [[spoiler:check too many items while locked up in a airtight room at one point in chapter 10, Kyle will run out of oxygen and die. Interestingly, the Game Over screen still shows Kyle leaving the hotel.]] Also, if you lie to Summer in the bar at the beginning of chapter 7, you'll get a ''very'' bizarre [[http://www.youtube.com/watch?v=5hxJ_FgvCPw Game Over sequence]].
** There are also several non-confrontation points in each chapter where if you lie to someone, pester them, perform the wrong action, or act like a general jerk/creep, Dunning will give you heat and boot you out of the hotel or Kyle will spend the rest of the night brooding in his room. Thankfully, each one can be side-stepped by picking a neutral or apologetic conversation branch or just doing what the [=NPCs=] tell you to do.
* NoTellMotel: The titular hotel.
* OneSteveLimit: [[spoiler:Averted. Mila is the name of both the girl at the hotel and Bradley's sister.]]
* PayEvilUntoEvil: [[spoiler:It's implied that Bradley had Robert Evans killed as payback for his deeds with Nile.]]
* ThePlan: [[spoiler:As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley.]]
** BatmanGambit: [[spoiler:None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.]]
* PresentDayPast: It's 1979, and Hyde has a digital pager. While early pagers were around in the late '70s, they were bulky, lacked digital displays, were very short-ranged, and generally weren't in use outside of hospitals and fire departments.
* PrivateDetective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.
** Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.
* PuzzleReset: All puzzles have this feature. [[spoiler:Doing it at one point in chapter 9 will result in a Game Over.]]
* TheReveal: Spoiler for chapter 10: [[spoiler:learning who Osterzone really is]].
* RunningGag: "Nice name, isn't it?"
* SayingTooMuch: When Kyle raids Dunning's office, some of the things he finds raises questions in his mind. However, if he asks these of Dunning, he'll know Kyle was snooping and throw him out.
* SetPiecePuzzle: The game is full of these.
* SexySecretary: Rachel.
* SideKick: Louis, sort of. While he's not following Kyle 24/7 like say, [[VisualNovel/AceAttorney Maya Fey]], he still calls Kyle his partner and he helps him out a lot.
** [[StopHelpingMe Whether Kyle wants him to or not]].
* SittingOnTheRoof: Iris and Mila, at different points.
* SoupCans: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check [[SoundTest the jukebox]], any two of the things will work)
** Or the bottle of bourbon.
*** Later, Louis invites you to a quick bowling match and if you lose or give up, you have to keep trying again until you win. It makes a little more sense since it leads to you finding an item.
* TapOnTheHead: [[spoiler:Both Kyle and Louie get knocked out at the end of Chapter 9. They awaken with a nasty headache, but are otherwise okay.]]
* TimedMission: [[spoiler:At one point you get locked in an airtight room and must find all the clues hidden in that room before you run out of oxygen and die.]]
* ToughActToFollow: In-universe example. Every novel Summer writes is worse than the one before. His only well-received book [[spoiler:was actually stolen from his friend Alan.]]
* VideoGameCrueltyPunishment: Act like a jerk to the hotel guests and you'll get a Game Over.
* WhamLine: [[spoiler: "Osterzone is Dunning Smith."]]
* WomanInWhite: Mila.
* WritersSuck: Kyle is a little disparaging towards Martin.
* YouALLShareMyStory: Everyone in the hotel is related to Kyle's past in some way.
* YouJustToldMe: Almost word for word at the end of the game:
--> '''Kyle:''' It was the other Kyle Hyde. Wasn't it?
--> '''Dunning:''' Hey! Who told ya that?
--> '''Kyle:''' You did. Just now.

to:

\n!!''Hotel Dusk'' contains examples of:\n* AmoralAttorney: [[spoiler:Larry Damon.]]\n* AmbiguouslyBrown: Well, there's a lot of debate on Rosa's ethnicity.\n* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, and, quite simply, all the characters being ready to take on whatever else the world throws at them]].\n* ButtMonkey: Louis - the poor guy just kind of gets bitchslapped by life, again and again.\n* CollectorOfTheStrange: Rosa, who collects famous people's autographs.\n* CPRCleanPrettyReliable: [[spoiler:Kyle performs this on Mila in Chapter 9 when she begins having trouble breathing.]]\n* CreepyBasement: It's dark, spooky [[spoiler:and has at least two hidden doors.]]\n* CuteMute: Mila, [[spoiler:until Chapter 9]].\n* DeadArtistsAreBetter: [[spoiler:Osterzone.]]\n* DidntSeeThatComing: Kyle makes a remark like this two or three times as the plot twists start piling up.\n* DoingItForTheArt: The game was in development for almost 2 years because of the character portraits.\n** This coincides with the plot considering that paintings and art galleries play a big role.\n* DrowningMySorrows: In one of the {{Nonstandard Game Over}}s, [[spoiler:Dunning cheers up a depressed Kyle by offering to get drunk with him. It's a GameOver because Kyle is too busy getting drunk to get anything done for the rest of the night.]]\n* EventFlag: [[spoiler:The game leads you to believe you have to figure out a way of the CreepyBasement, but actually you're saved because decoding a message triggers Louie helping you out.]]\n* TheFaceless: Ed's eyes are never shown.\n* GlassesPull: Martin does this [[spoiler:when his facade starts crumbling]].\n* GrievousBottleyHarm: [[spoiler:Dunning [=KOs=] Kyle and Louie this way at the end of Chapter 9.]]\n* GuideDangIt: Good luck getting that secret item from the vending machine without using one.\n** However, there's no penalty for just putting in numbers until you get the prize. Still, good luck getting the ''coins''.\n* IronicNickname: Each room in Hotel Dusk has a nickname. By extreme coincidence, each guest on the day that Kyle stays at the hotel is in the room with a name that describes the particular virtue he or she is lacking.\n** Martin Summer is in "Honor." [[spoiler:He stole his best friend's manuscript, his dream, to become famous.]]\n** Jeff Angel is in "Trust." [[spoiler:He does not trust his father, who has ties to Nile, to the point of refusing to use the old man's surname.]]\n** Helen Parker is in "Angel." [[spoiler:She does not view herself this way: She is eaten by guilt over having walked out on her family.]]\n** Kevin Woodward is in "Courage." [[spoiler:His cowardice is why his wife left him. When his wife somehow managed to raise enough money to pay off a malpractice suit, he was afraid of how she may have gotten that money, and couldn't leave it alone, even when she told him never to ask about it.]]\n** Iris is in "Success." [[spoiler:After her mother died, she never really got much of a successful job, or had much of a life, to the point of being ashamed when her sister, who had become far more successful, met up with her again.]]\n** Even the empty rooms have appropriately ironic names:\n*** Room 218, where Melissa gets trapped, drops into a blackout. It's called "Daybreak."\n*** Room 217, where [[spoiler:Bradley]] once stayed, is named "Prayer." Aside from "Angel", there's no name more fitting for the room where [[spoiler:Bradley left "Angel Opening A Door" behind]].\n**** Also ironic to his situation. [[spoiler: His little sister Mila dead, having killed (other) Mila's father, being chased by Nile, being chased by police, having his cop partner hate him, etc. As one person put it, he's beyond "Prayer" now.]]\n* IShouldWriteABookAboutThis: Martin decides to write a book based on Kyle at the end of the game. Kyle is less than enthusiastic about it.\n* IWasQuiteALooker: Rosa.\n* IWillShowYouX: Rosa gives the remark of "I'll aggravate YOU!" when Kyle gives the serious questioning.\n* JerkAss: Kyle Hyde. Though he softens up a bit as he goes through the game. He's especially kind when talking to Helen Parker (because even he's not gonna be a jerk to an elderly woman) and Melissa (the poor kid has enough to deal with from her JerkAss father). Even when he's laying down some tough love on Jeff or shaking the truth out of Louie, it's ultimately for their own good (and obviously, his), and he knows it. He's not an asshole just for the sake of being one, he's more of a 'take your medicine dammit, you'll feel better, now stop whining!' guy.\n** He's also kind to Mila, [[TheWoobie for obvious reasons]].\n* JerkWithAHeartOfGold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. That thing's 24 karats.\n* KleptomaniacHero: Though there are only two or three items you can pick up that aren't actually necessary.\n** Interestingly, you ''can'' get a Game Over if you show an item you stole from the hotel to Dunning or Rosa.\n*** You don't even have to actually show it. At one point, you had better not have anything stolen in your inventory at ''all'' when you run into them, or it's an instant NonStandardGameOver.\n* LetsPlay: [[http://www.youtube.com/playlist?list=PL0704E2C178315003 This]] is a long, but good one.\n* LostForever: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and [[GuideDangIt the game doesn't tell you when that chance is]].\n* MetaphorIsMyMiddleName: At one point in the game, Kyle claims that "moderation" is his middle name.\n* MoralityPet: Melissa, Helen, and Mila.\n* {{Mukokuseki}}: Oddly inverted. Most of the younger female characters have distinctly Japanese-looking facial features despite the game taking place in America and there being nothing to indicate any of them have any Asian heritage.\n* MysteriousWaif: Mila.\n* NewGamePlus: With some slightly different dialogue, a different prize in the vending machine and the chance to find a bonus item near the end that adds a scene to the ending.\n* NeverFoundTheBody: Bradley after his betrayal.\n* NonStandardGameOver: If you [[spoiler:check too many items while locked up in a airtight room at one point in chapter 10, Kyle will run out of oxygen and die. Interestingly, the Game Over screen still shows Kyle leaving the hotel.]] Also, if you lie to Summer in the bar at the beginning of chapter 7, you'll get a ''very'' bizarre [[http://www.youtube.com/watch?v=5hxJ_FgvCPw Game Over sequence]]. \n** There are also several non-confrontation points in each chapter where if you lie to someone, pester them, perform the wrong action, or act like a general jerk/creep, Dunning will give you heat and boot you out of the hotel or Kyle will spend the rest of the night brooding in his room. Thankfully, each one can be side-stepped by picking a neutral or apologetic conversation branch or just doing what the [=NPCs=] tell you to do.\n* NoTellMotel: The titular hotel.\n* OneSteveLimit: [[spoiler:Averted. Mila is the name of both the girl at the hotel and Bradley's sister.]]\n* PayEvilUntoEvil: [[spoiler:It's implied that Bradley had Robert Evans killed as payback for his deeds with Nile.]]\n* ThePlan: [[spoiler:As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley.]]\n** BatmanGambit: [[spoiler:None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.]]\n* PresentDayPast: It's 1979, and Hyde has a digital pager. While early pagers were around in the late '70s, they were bulky, lacked digital displays, were very short-ranged, and generally weren't in use outside of hospitals and fire departments.\n* PrivateDetective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.\n** Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.\n* PuzzleReset: All puzzles have this feature. [[spoiler:Doing it at one point in chapter 9 will result in a Game Over.]]\n* TheReveal: Spoiler for chapter 10: [[spoiler:learning who Osterzone really is]].\n* RunningGag: "Nice name, isn't it?"\n* SayingTooMuch: When Kyle raids Dunning's office, some of the things he finds raises questions in his mind. However, if he asks these of Dunning, he'll know Kyle was snooping and throw him out.\n* SetPiecePuzzle: The game is full of these.\n* SexySecretary: Rachel.\n* SideKick: Louis, sort of. While he's not following Kyle 24/7 like say, [[VisualNovel/AceAttorney Maya Fey]], he still calls Kyle his partner and he helps him out a lot.\n** [[StopHelpingMe Whether Kyle wants him to or not]].\n* SittingOnTheRoof: Iris and Mila, at different points.\n* SoupCans: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check [[SoundTest the jukebox]], any two of the things will work)\n** Or the bottle of bourbon. \n*** Later, Louis invites you to a quick bowling match and if you lose or give up, you have to keep trying again until you win. It makes a little more sense since it leads to you finding an item.\n* TapOnTheHead: [[spoiler:Both Kyle and Louie get knocked out at the end of Chapter 9. They awaken with a nasty headache, but are otherwise okay.]]\n* TimedMission: [[spoiler:At one point you get locked in an airtight room and must find all the clues hidden in that room before you run out of oxygen and die.]]\n* ToughActToFollow: In-universe example. Every novel Summer writes is worse than the one before. His only well-received book [[spoiler:was actually stolen from his friend Alan.]]\n* VideoGameCrueltyPunishment: Act like a jerk to the hotel guests and you'll get a Game Over.\n* WhamLine: [[spoiler: "Osterzone is Dunning Smith."]]\n* WomanInWhite: Mila.\n* WritersSuck: Kyle is a little disparaging towards Martin.\n* YouALLShareMyStory: Everyone in the hotel is related to Kyle's past in some way.\n* YouJustToldMe: Almost word for word at the end of the game:\n--> '''Kyle:''' It was the other Kyle Hyde. Wasn't it?\n--> '''Dunning:''' Hey! Who told ya that?\n--> '''Kyle:''' You did. Just now.\n[[/folder]]


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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/hoteldusk.png]]

-->''"Mr. Hyde, I must ask you again. Who are you?"''
-->''"Like I said, pal. Just a salesman."''

''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame for the NintendoDS. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.

Kyle soon runs into the staff and residents of the hotel. There's the initially bratty kid with her father, an old lady who wears an eye patch, a girl wearing white who doesn't speak, and many others. All have tragic secrets hidden in their pasts, which is not a surprise in a game like this, and these secrets start to lead Kyle closer to finding Bradley.

The game can be played almost entirely with the touch-screen of the DS and, in some of the puzzles you have to solve, uses some of the more unconventional abilities of the machine (remember that puzzle in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' that took you an hour to solve? ''Hotel Dusk'' did it first, and twice). You move around the hotel as Kyle, pick up things and speak with other characters, asking them questions. The game is divided into ten chapters, each culminating in interrogation of one of the characters. A game over can result by asking the wrong questions or by being caught doing something you shouldn't do. (It is a hotel, so you shouldn't wander around in the kitchen or other areas marked 'Staff Only', but usually this just gets you some angry looks. Lucky you.)

Visually, backgrounds are in 3D and fully coloured, but the characters are in 2D and most of the time black and white. There is no voice-acting, but background music is on most of time and different characters and situations have their own theme-tunes.

A sequel was released in early 2010 titled ''VideoGame/LastWindow: Midnight Promise'', again featuring Kyle, now in Los Angeles in 1980.

The ''VideoGame/AnotherCode'' series takes place in the same universe, twenty-five years later.

----
!!The series in general contains examples of:

* AdventureGame
* TheBartender: Louis in ''Hotel Dusk'', Sidney in ''Last Window''.
* BiggerBad: The criminal organization Nile is this for both games.
* BookEnds: Both games begin and end with you opening the door to the building.
** Dusk ends with Kyle teasingly mocking Dunning's claims about room 215 "granting wishes", something that he did with more cynicism at the start of the game.
* BookcasePassage: [[spoiler:In ''Hotel Dusk'', there's a hidden door behind the shelf in the wine cellar. In ''Last Window'', there's a [[GuideDangIt frustratingly well-hidden]] room that you enter via the elevator.]]
* ButThouMust: You're gonna help these people whether you want to or not.
* CaptainObvious: Bound to happen with the ability to observe any everyday item, in the words of Kyle, "It's tall, a lamp, and I'm king of the obvious."
* {{Chiaroscuro}}
* ChronicHeroSyndrome: Kyle just can't help but help. One of his monologues in the first game calls it a hold-over from his cop days.
* TheConfidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him.
* ContinuityNod: There are a lot of them to ''Hotel Dusk'' in ''Last Window'' and both games feature some {{Shout Out}}s to the ''VideoGame/AnotherCode'' games that indicate that the games take place in the same world, which was later confirmed in an interview.
* ContrivedCoincidence: All these people connected to each other in some way meeting in the same place on the same day can be a bit ridiculous.
* DarkAndTroubledPast: Almost all the characters in both games.
* DarkerAndEdgier: Compared to ''VideoGame/AnotherCode'' which this series is the SpiritualSuccessor to.
* TheDevTeamThinksOfEverything
* DialogueTree: Pretty standard stuff, but near the end of Last Window, one puzzle requires asking the questions in a specific order.
* DidIMentionItsChristmas: The holiday season doesn't really play a significant role until near the end of the second game, when Kyle's Christmas presents become vital to solving the mystery.
* {{Earworm}}: The tunes can be a bit catchy.
* ExtremelyShortTimespan: Kyle's first adventure takes a day to go through. His second takes a little over a week.
* FilmNoir: Though it's set in the late '70s/early '80s, so this would kind of be... neo-Noir?
* GameOverMan: Dunning and Margaret.
* GuideDangIt: Both games have their moments, but especially in ''Hotel Dusk'' where it's easy to forget what you were doing and get stuck.
* ItsAWonderfulFailure: Whenever you get a game over in either game, Kyle will flash back to the exact moment he screwed up, bar one or two exceptions, namely [[spoiler:dying in the basement]] in ''Hotel Dusk'' and [[spoiler:getting knocked out again on the fourth floor]] in ''Last Window''.
* JigsawPuzzlePlot: Very little is spelled out until the end. Half the fun is figuring it out.
* KnightInSourArmor: Kyle.
* LockedDoor: As the adventures take place in buildings with private rooms, this is inevitable. You can normally get in just by knocking and having the person inside let you, but there are occasions where you can either slip by or acquire the key.
* MoonLogicPuzzle: Some of the odder puzzles require a little thinking with the features of the DS.
* MultipleEndings: The main part of the ending is usually the same, but you can gain extended snippets for each individual if you treated them well.
* NewGamePlus
* NowWhereWasIGoingAgain: You don't really get reminders, so making a note in the notebook helps.
** Slightly eased in the second game, where you can review previous conversations for a hint.
* OneDegreeOfSeparation: Every guest staying at Hotel Dusk tonight is connected to Kyle, Bradley, and/or one of the other guests. '''No exceptions.'''
* OneHitPointWonder: If you get even ''one'' question wrong in an interrogation segment (save for [[spoiler:one question involving Martin's signature]]), you're pretty much dead in the water. It's like ''VisualNovel/AceAttorney''[='=]s Psyche-Lock sequences, only with no LifeMeter.
** Early confrontations will let you get one or two questions wrong and still complete the interrogation successfully, but by chapter 6 or 7 or so this trope is in full force.
* PaintingTheMedium: Most puzzles do this.
* TheParagon: Kyle, if a somewhat grouchy take. By the end of the game he was able to give every character he met the strength to follow their dreams and move on in life.
** Even more so in ''Last Window'', where he actually [[spoiler:saves someone's life!]]
* ParrotExposition: Kyle Hyde repeats parts of other people's sentences as a question at least as frequently as [[VideoGame/MetalGearSolid Solid Snake]]. His boss even [[LampshadeHanging calls him out on it]] during a late-game phone conversation, as does Jeff Angel in chapter 1.
* PlayerNudge: If you get a GameOver, Kyle will reflect on how he screwed up in the previous scene.
* PlotPoweredStamina: Kyle does at least stop to eat, but he's capable of functioning quite well past midnight without rest.
* PrivateEyeMonologue: Kyle goes into something like this during the recaps at the end of a chapter.
* PointAndClickGame
* PopQuiz: At the end of each chapter you have get things straight in Hyde's head.
* RainbowSpeak: Words that open up new dialogue options are orange-colored.
* {{Rotoscoping}}: Angling is sometimes required to find hidden items or see what else to look at.
* ScrollingText: A somewhat slow one, but you can speed it up in a NewGamePlus.
* SetPiecePuzzle
* ShoutOut: A lot of them to ''VideoGame/AnotherCode'', since they take place in the same universe.
** [[Franchise/{{Pokemon}} "I like suits. They're comfy and easy to wear."]]
** [[Franchise/ScoobyDoo "This is like that cartoon with the dog and the dude what's always hungry!"]]
** Could be a coincidence, but the plot has a lot of similarities to ''TheLostRoom'', except without the ScienceFiction.
** You can unlock a GameAndWatch-like minigame with [[ShowWithinAShow Pinkie Rabbit]] as the main character.
** The track (in the first game) that plays [[spoiler: during the final chapter, where you finally figure out the whole mystery]] is called "The Last Sleep" which undoubtedly references ''Literature/TheBigSleep'' by none other than Creator/RaymondChandler.
* SoaplandChristmas: The first game takes place slightly after, but it still has some effect on the plot. The second takes place before, during and after Christmas.
* SoundTest: The jukebox in the bar of the first game or the cafe of the second.
* SpiritualSuccessor: To ''Another Code''/''Trace Memory''
** And ''VisualNovel/{{Again}}'' is a SpiritualSuccessor to this.
* TheStinger: Mostly to wrap up some unfinished plot points. Finish the first game without getting anyone angry on a NewGamePlus, and you get an extra ending scene providing closure for two of the characters.
* StoryToGameplayRatio: Being a VisualNovel, this series leans heavily on the "story" side.
* SquiggleVision: The character portraits.
* TheSyndicate: Nile and Condor.
* UselessItem: Not all items have a use and you'll either automatically drop them or have to at some point.
* TheVerse: The ContinuityNod with Rosa and her husband, who looks like the captain in ''VideoGame/AnotherCode'', led many to believe that the game took place in the same universe as ''VideoGame/AnotherCode''. WordOfGod later confirmed this.
* VisualNovel
* WhatCouldHaveBeen: Game designer Rika Suzuki once commented she would like to have seen Ashley from ''VideoGame/AnotherCode'' and Kyle Hyde meet up, presumably in a crossover game. Sadly, with the company of both games having gone under, it will never be.
* YouLoseAtZeroTrust: Justified, as you need to learn about everyone in order to get to the bottom of the mysteries.

!!''Hotel Dusk'' contains examples of:
* AmoralAttorney: [[spoiler:Larry Damon.]]
* AmbiguouslyBrown: Well, there's a lot of debate on Rosa's ethnicity.
* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, and, quite simply, all the characters being ready to take on whatever else the world throws at them]].
* ButtMonkey: Louis - the poor guy just kind of gets bitchslapped by life, again and again.
* CollectorOfTheStrange: Rosa, who collects famous people's autographs.
* CPRCleanPrettyReliable: [[spoiler:Kyle performs this on Mila in Chapter 9 when she begins having trouble breathing.]]
* CreepyBasement: It's dark, spooky [[spoiler:and has at least two hidden doors.]]
* CuteMute: Mila, [[spoiler:until Chapter 9]].
* DeadArtistsAreBetter: [[spoiler:Osterzone.]]
* DidntSeeThatComing: Kyle makes a remark like this two or three times as the plot twists start piling up.
* DoingItForTheArt: The game was in development for almost 2 years because of the character portraits.
** This coincides with the plot considering that paintings and art galleries play a big role.
* DrowningMySorrows: In one of the {{Nonstandard Game Over}}s, [[spoiler:Dunning cheers up a depressed Kyle by offering to get drunk with him. It's a GameOver because Kyle is too busy getting drunk to get anything done for the rest of the night.]]
* EventFlag: [[spoiler:The game leads you to believe you have to figure out a way of the CreepyBasement, but actually you're saved because decoding a message triggers Louie helping you out.]]
* TheFaceless: Ed's eyes are never shown.
* GlassesPull: Martin does this [[spoiler:when his facade starts crumbling]].
* GrievousBottleyHarm: [[spoiler:Dunning [=KOs=] Kyle and Louie this way at the end of Chapter 9.]]
* GuideDangIt: Good luck getting that secret item from the vending machine without using one.
** However, there's no penalty for just putting in numbers until you get the prize. Still, good luck getting the ''coins''.
* IronicNickname: Each room in Hotel Dusk has a nickname. By extreme coincidence, each guest on the day that Kyle stays at the hotel is in the room with a name that describes the particular virtue he or she is lacking.
** Martin Summer is in "Honor." [[spoiler:He stole his best friend's manuscript, his dream, to become famous.]]
** Jeff Angel is in "Trust." [[spoiler:He does not trust his father, who has ties to Nile, to the point of refusing to use the old man's surname.]]
** Helen Parker is in "Angel." [[spoiler:She does not view herself this way: She is eaten by guilt over having walked out on her family.]]
** Kevin Woodward is in "Courage." [[spoiler:His cowardice is why his wife left him. When his wife somehow managed to raise enough money to pay off a malpractice suit, he was afraid of how she may have gotten that money, and couldn't leave it alone, even when she told him never to ask about it.]]
** Iris is in "Success." [[spoiler:After her mother died, she never really got much of a successful job, or had much of a life, to the point of being ashamed when her sister, who had become far more successful, met up with her again.]]
** Even the empty rooms have appropriately ironic names:
*** Room 218, where Melissa gets trapped, drops into a blackout. It's called "Daybreak."
*** Room 217, where [[spoiler:Bradley]] once stayed, is named "Prayer." Aside from "Angel", there's no name more fitting for the room where [[spoiler:Bradley left "Angel Opening A Door" behind]].
**** Also ironic to his situation. [[spoiler: His little sister Mila dead, having killed (other) Mila's father, being chased by Nile, being chased by police, having his cop partner hate him, etc. As one person put it, he's beyond "Prayer" now.]]
* IShouldWriteABookAboutThis: Martin decides to write a book based on Kyle at the end of the game. Kyle is less than enthusiastic about it.
* IWasQuiteALooker: Rosa.
* IWillShowYouX: Rosa gives the remark of "I'll aggravate YOU!" when Kyle gives the serious questioning.
* JerkAss: Kyle Hyde. Though he softens up a bit as he goes through the game. He's especially kind when talking to Helen Parker (because even he's not gonna be a jerk to an elderly woman) and Melissa (the poor kid has enough to deal with from her JerkAss father). Even when he's laying down some tough love on Jeff or shaking the truth out of Louie, it's ultimately for their own good (and obviously, his), and he knows it. He's not an asshole just for the sake of being one, he's more of a 'take your medicine dammit, you'll feel better, now stop whining!' guy.
** He's also kind to Mila, [[TheWoobie for obvious reasons]].
* JerkWithAHeartOfGold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. That thing's 24 karats.
* KleptomaniacHero: Though there are only two or three items you can pick up that aren't actually necessary.
** Interestingly, you ''can'' get a Game Over if you show an item you stole from the hotel to Dunning or Rosa.
*** You don't even have to actually show it. At one point, you had better not have anything stolen in your inventory at ''all'' when you run into them, or it's an instant NonStandardGameOver.
* LetsPlay: [[http://www.youtube.com/playlist?list=PL0704E2C178315003 This]] is a long, but good one.
* LostForever: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and [[GuideDangIt the game doesn't tell you when that chance is]].
* MetaphorIsMyMiddleName: At one point in the game, Kyle claims that "moderation" is his middle name.
* MoralityPet: Melissa, Helen, and Mila.
* {{Mukokuseki}}: Oddly inverted. Most of the younger female characters have distinctly Japanese-looking facial features despite the game taking place in America and there being nothing to indicate any of them have any Asian heritage.
* MysteriousWaif: Mila.
* NewGamePlus: With some slightly different dialogue, a different prize in the vending machine and the chance to find a bonus item near the end that adds a scene to the ending.
* NeverFoundTheBody: Bradley after his betrayal.
* NonStandardGameOver: If you [[spoiler:check too many items while locked up in a airtight room at one point in chapter 10, Kyle will run out of oxygen and die. Interestingly, the Game Over screen still shows Kyle leaving the hotel.]] Also, if you lie to Summer in the bar at the beginning of chapter 7, you'll get a ''very'' bizarre [[http://www.youtube.com/watch?v=5hxJ_FgvCPw Game Over sequence]].
** There are also several non-confrontation points in each chapter where if you lie to someone, pester them, perform the wrong action, or act like a general jerk/creep, Dunning will give you heat and boot you out of the hotel or Kyle will spend the rest of the night brooding in his room. Thankfully, each one can be side-stepped by picking a neutral or apologetic conversation branch or just doing what the [=NPCs=] tell you to do.
* NoTellMotel: The titular hotel.
* OneSteveLimit: [[spoiler:Averted. Mila is the name of both the girl at the hotel and Bradley's sister.]]
* PayEvilUntoEvil: [[spoiler:It's implied that Bradley had Robert Evans killed as payback for his deeds with Nile.]]
* ThePlan: [[spoiler:As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley.]]
** BatmanGambit: [[spoiler:None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.]]
* PresentDayPast: It's 1979, and Hyde has a digital pager. While early pagers were around in the late '70s, they were bulky, lacked digital displays, were very short-ranged, and generally weren't in use outside of hospitals and fire departments.
* PrivateDetective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.
** Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.
* PuzzleReset: All puzzles have this feature. [[spoiler:Doing it at one point in chapter 9 will result in a Game Over.]]
* TheReveal: Spoiler for chapter 10: [[spoiler:learning who Osterzone really is]].
* RunningGag: "Nice name, isn't it?"
* SayingTooMuch: When Kyle raids Dunning's office, some of the things he finds raises questions in his mind. However, if he asks these of Dunning, he'll know Kyle was snooping and throw him out.
* SetPiecePuzzle: The game is full of these.
* SexySecretary: Rachel.
* SideKick: Louis, sort of. While he's not following Kyle 24/7 like say, [[VisualNovel/AceAttorney Maya Fey]], he still calls Kyle his partner and he helps him out a lot.
** [[StopHelpingMe Whether Kyle wants him to or not]].
* SittingOnTheRoof: Iris and Mila, at different points.
* SoupCans: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check [[SoundTest the jukebox]], any two of the things will work)
** Or the bottle of bourbon.
*** Later, Louis invites you to a quick bowling match and if you lose or give up, you have to keep trying again until you win. It makes a little more sense since it leads to you finding an item.
* TapOnTheHead: [[spoiler:Both Kyle and Louie get knocked out at the end of Chapter 9. They awaken with a nasty headache, but are otherwise okay.]]
* TimedMission: [[spoiler:At one point you get locked in an airtight room and must find all the clues hidden in that room before you run out of oxygen and die.]]
* ToughActToFollow: In-universe example. Every novel Summer writes is worse than the one before. His only well-received book [[spoiler:was actually stolen from his friend Alan.]]
* VideoGameCrueltyPunishment: Act like a jerk to the hotel guests and you'll get a Game Over.
* WhamLine: [[spoiler: "Osterzone is Dunning Smith."]]
* WomanInWhite: Mila.
* WritersSuck: Kyle is a little disparaging towards Martin.
* YouALLShareMyStory: Everyone in the hotel is related to Kyle's past in some way.
* YouJustToldMe: Almost word for word at the end of the game:
--> '''Kyle:''' It was the other Kyle Hyde. Wasn't it?
--> '''Dunning:''' Hey! Who told ya that?
--> '''Kyle:''' You did. Just now.

----
->''I found myself a paper clip!''

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