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* GrayAndGrayMorality: Kyle isn't exactly the most scrupulous of detectives and a pretty big jerk to boot. Those he interrogates, while often unpleasant at the start, also happen to be people who were broken tragic circumstances or have been living with the guilt over something they did in the spur of the moment.


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* GreyAndGrayMorality: Kyle isn't exactly the most scrupulous of detectives and a pretty big jerk to boot. Those he interrogates, while often unpleasant at the start, also happen to be people who were broken tragic circumstances or have been living with the guilt over something they did in the spur of the moment.
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''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame[=/=]VisualNovel for the Platform/NintendoDS released in 2007. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.

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''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame[=/=]VisualNovel for the Platform/NintendoDS developed by Creator/{{Cing}} and released in 2007.2007 for the Platform/NintendoDS. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.
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* GrayAndGrayMorality: Kyle isn't exactly the most scrupulous of detectives and a pretty big jerk to boot. Those he interrogates, while often unpleasant at the start, also happen to be people who were broken tragic circumstances or have been living with the guilt over something they did in the spur of the moment.
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''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame[=/=]VisualNovel for the UsefulNotes/NintendoDS released in 2007. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.

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''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame[=/=]VisualNovel for the UsefulNotes/NintendoDS Platform/NintendoDS released in 2007. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.
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*** Helen makes a reference to "Literature/TheLongGoodbye", also by Raymind Chandler, at the bar with specific instructions for her cocktail:

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*** Helen makes a reference to "Literature/TheLongGoodbye", also by Raymind Raymond Chandler, at the bar with specific instructions for her cocktail:
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*** Helen makes a reference to "Literature/TheLongGoodbye", also by Raymind Chandler, at the bar with specific instructions for her cocktail:
---->'''Helen:''' Mind you, a ''real'' gimlet is made with half gin and half lime juice, and nothing else!
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* SolveTheSoupCans: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check [[SoundTest the jukebox]], any two of the things will work)
** Or the bottle of bourbon.

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* SolveTheSoupCans: At one point the plot only proceeds after you SolveTheSoupCans:
** You have to
solve random puzzles in (e.g., a matchstick puzzle and a TwelveCoinsPuzzle), tap the bar. (Or bottle of bourbon, or check [[SoundTest the jukebox]], any two of jukebox]] before you can get vital information from one character. Not because the things will work)
** Or
character cares about the bottle of bourbon. problems --because you're in the bar, and the character hasn't shown up yet, and playing with the puzzle games in the bar is the only way to make time pass so that the vital character shows and is there to talk to you. And for some reason you have to actually solve them, not just play with them.
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A sequel was released in 2010 titled ''VisualNovel/LastWindow: The Secret of Cape West'', again featuring Kyle, now in Los Angeles in 1980. It was developer Cing's last game, and outside of Japan it was [[NoExportForYou only released in Europe]], which is [[{{Irony}} ironic]] seeing as to how the game is set in L.A.

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A sequel was released in 2010 titled ''VisualNovel/LastWindow: The Secret of Cape West'', again featuring Kyle, now in Los Angeles in 1980. It was developer Cing's Creator/{{Cing}}'s last game, and outside of Japan it was [[NoExportForYou only released in Europe]], which is [[{{Irony}} ironic]] seeing as to how the game is set in L.A.
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* {{Rotoscoping}}: Angling is sometimes required to find hidden items or see what else to look at.

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* {{Rotoscoping}}: Angling is sometimes required Like its sequel, ''VisualNovel/LastWindow'', actors and actresses are brought in, and they are filmed performing various movements. The most essential "frames" of their movements are then drawn over and spliced together to find hidden items or see what else to look at.create the grainy, film-noir novel style. You can watch the "behind the scenes" [[https://www.youtube.com/watch?v=xv6L26DZYEs video here.]]
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* GoldenEnding: Clearing the entire campaign without getting a GameOver will show you that [[spoiler:Jenny does return safely to the hotel.]]


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* SaveScumming: You'll probably have to do this every time you hit a game over to get that GoldenEnding.
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** And we never get a clear look at [[spoiler:Bradley]]'s face by the end of the game.
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* CreditsGag: [[spoiler:The game lampshades its lack of voice acting in the credits by having all the characters starring AsThemselves]].
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* {{Prequel}}: To ''Another Code''.
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* BossFight: The interrogations at the end of almost every chapter are reminiscent of this.


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* GetOut: Any game over sequences that results when Dunning evicts Kyle from the hotel after he is caught doing something suspicious or downright wrong.


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* MortonsFork: At many points in the game, you will have to choose between two dialog options. Most junction points will have one choice that lets the story go on as normal and intended, with the other upsetting [=NPC=]s and jeopardizing (or even ending) Kyle's mission. But there are some decision branches that ''don't'' follow this rule, meaning that whichever choice you choose, the story goes on as normal. There's even one during [[spoiler:your interrogation of Summer in which the only two choices you have when asking about the veracity of his signature]] will ''inevitably upset him'', but won't lead to a game over.
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* MoralityPet: Melissa, Helen and Milla all seem to serve as these at times for Kyle; Melissa has him exercise more patience than he normally would, Helen is surprisingly casual and Mila's fragile nature has him looking out for her. He even comments on it himself [[spoiler:when searching for a christmas tree, noting that his caring about Melissa's happiness is making him soft]].

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* MoralityPet: Melissa, Helen and Milla all seem to serve as these at times for Kyle; Melissa has him exercise more patience than he normally would, Helen is surprisingly casual and Mila's fragile nature has him looking out for her. He even comments on it himself [[spoiler:when searching for a christmas Christmas tree, noting that his caring about Melissa's happiness is making him soft]].



* SetPiecePuzzle: [[spoiler:A few of these come up, ranging from Melissa's puzzle, to the electric box for Room 218, to shifiting the boxes around in the storage room to find a christmas tree, to finding the hidden letters in the apple paintings]].

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* SetPiecePuzzle: [[spoiler:A few of these come up, ranging from Melissa's puzzle, to the electric box for Room 218, to shifiting the boxes around in the storage room to find a christmas Christmas tree, to finding the hidden letters in the apple paintings]].

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