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* TheTroublemaker: In contrast to his fellow Monstrums, Hawk goes out of his way to cause trouble across Balduq, especially among the Hieroglyph Knights, usually by getting into fights with them. Ironically, [[spoiler:he is later revealed to be a member of the Hieroglyph Knights in his civilian identity]].
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* SequelHook: At the end of the game, Dogi asks Adol where shall they go for their next adventure - Garman or Britai. He also muses if Adol plans to put down roots somewhere, only to brush it off by admitting that the open road suits them better.

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* SequelHook: At the end of the game, Dogi asks Adol where they shall they go for their next adventure - Garman or Britai. He also muses if Adol plans to put down roots somewhere, only to brush it off by admitting that the open road suits them better. However, the AnachronicOrder of the Ys series has caused the tenth game to be set earlier in Adol's life, in neither of those places.
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''Ys IX: Monstrum Nox'' is the tenth primary installment of the ''VideoGame/{{Ys}}'' franchise, developed and published by Creator/{{Falcom}}. Originally released on September 26, 2019 in Japan for the Platform/PlayStation4, it launched internationally for the same platform on February 2, 2021, published by [[Creator/NipponIchi NIS America]], while the PC, Platform/NintendoSwitch and UsefulNotes/GoogleStadia got their versions on July 6, 2021. Taking place after ''VideoGame/YsSeven'', ''Ys IX'' is set in the Prison City of Balduq, a major city located in the Gllia-Erdlingen region, which is a Romun province located on the northeast Esterior peninsula on the continent of Eresia. The main focus of the game surrounds the titular Monstrums, a group of people possessing supernatural abilities.

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''Ys IX: Monstrum Nox'' is the tenth primary installment of the ''VideoGame/{{Ys}}'' franchise, developed and published by Creator/{{Falcom}}. Originally released on September 26, 2019 in Japan for the Platform/PlayStation4, it launched internationally for the same platform on February 2, 2021, published by [[Creator/NipponIchi NIS America]], while the PC, Platform/NintendoSwitch and UsefulNotes/GoogleStadia Platform/GoogleStadia got their versions on July 6, 2021. Taking place after ''VideoGame/YsSeven'', ''Ys IX'' is set in the Prison City of Balduq, a major city located in the Gllia-Erdlingen region, which is a Romun province located on the northeast Esterior peninsula on the continent of Eresia. The main focus of the game surrounds the titular Monstrums, a group of people possessing supernatural abilities.
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''Ys IX: Monstrum Nox'' is the tenth primary installment of the ''VideoGame/{{Ys}}'' franchise, developed and published by Creator/{{Falcom}}. Originally released on September 26, 2019 in Japan for the UsefulNotes/PlayStation4, it launched internationally for the same platform on February 2, 2021, published by [[Creator/NipponIchi NIS America]], while the PC, UsefulNotes/NintendoSwitch and UsefulNotes/GoogleStadia got their versions on July 6, 2021. Taking place after ''VideoGame/YsSeven'', ''Ys IX'' is set in the Prison City of Balduq, a major city located in the Gllia-Erdlingen region, which is a Romun province located on the northeast Esterior peninsula on the continent of Eresia. The main focus of the game surrounds the titular Monstrums, a group of people possessing supernatural abilities.

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''Ys IX: Monstrum Nox'' is the tenth primary installment of the ''VideoGame/{{Ys}}'' franchise, developed and published by Creator/{{Falcom}}. Originally released on September 26, 2019 in Japan for the UsefulNotes/PlayStation4, Platform/PlayStation4, it launched internationally for the same platform on February 2, 2021, published by [[Creator/NipponIchi NIS America]], while the PC, UsefulNotes/NintendoSwitch Platform/NintendoSwitch and UsefulNotes/GoogleStadia got their versions on July 6, 2021. Taking place after ''VideoGame/YsSeven'', ''Ys IX'' is set in the Prison City of Balduq, a major city located in the Gllia-Erdlingen region, which is a Romun province located on the northeast Esterior peninsula on the continent of Eresia. The main focus of the game surrounds the titular Monstrums, a group of people possessing supernatural abilities.
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* TheHeartless: [[spoiler:Lemures are the AnthromorphicPersonification of negative enmity by the Gllians that arose since the Hundred Years' War between Gllia and Britai, which is further accentuated by the Romun Empire's victory from the Erdlingen War and their annexation of Gllia eight years ago upon conquering the Kingdom of Gllia, including their present day occupation of Balduq]].

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* TheHeartless: [[spoiler:Lemures are the AnthromorphicPersonification AnthropomorphicPersonification of negative enmity by the Gllians that arose since the Hundred Years' War between Gllia and Britai, which is further accentuated by the Romun Empire's victory from the Erdlingen War and their annexation of Gllia eight years ago upon conquering the Kingdom of Gllia, including their present day occupation of Balduq]].
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Wrong to call the real Adol as "Adol" since that implies that the prisoner is the fake.


* AndNowForSomeoneCompletelyDifferent: Every now and then, control of the game shifts from Adol and the Monstrums [[spoiler:to another "Adol", who is still trapped in Balduq Prison]].

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* AndNowForSomeoneCompletelyDifferent: Every now and then, control of the game shifts from Adol and the Monstrums [[spoiler:to another "Adol", the real Adol, who is still trapped imprisoned in Balduq Prison]].



* UnexpectedGameplayChange: In the segments where [[spoiler:players control "Adol" who is still trapped in Balduq Prison]], DoubleJump, attack skills, Gifts and Sacramentals are locked out for use. The focus of game-play changes to avoiding traps and solving puzzles.

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* UnexpectedGameplayChange: In the segments where [[spoiler:players control "Adol" the real Adol who is still trapped imprisoned in Balduq Prison]], DoubleJump, attack skills, Gifts and Sacramentals are locked out for use. The focus of game-play changes to avoiding traps and solving puzzles.



** The end of Chapter 2, "The White Cat's Melancholy": the story's perspective switches [[spoiler:from Adol to "Adol", who's still locked up in Balduq Prison, despite the former already having escaped in the previous chapter]]. This is the first sign that nothing in ''Ys IX'' is what it appears to be.

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** The end of Chapter 2, "The White Cat's Melancholy": the story's perspective switches [[spoiler:from Adol "Adol" to "Adol", the real Adol, who's still locked up in Balduq Prison, despite the former already having escaped in the previous chapter]]. This is the first sign that nothing in ''Ys IX'' is what it appears to be.

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No aversions (unless the trope is an Omnipresent Trope). Moving The Cameo to a fitting trope.


* TheCameo:
** By completing Marguerite's Azure Petals {{Sidequest}}, [[spoiler:various souls briefly possess her so they can speak a short message to Adol. These souls return at the climax of the game [[BigDamnHeroes to help Adol]] [[EarnYourHappyEnding put an end to the Grimwald Nox]] for good, none other than Feena, Reah and Dark Fact from ''Ys I: Ancient Ys Vanished - Omen'', Eldeel from ''Memories of Celceta'', Tia from ''Ys SEVEN'' and Dana Iclucia from ''Ys VIII'']].
** In one of the illustrations regarding Credo during the end credits, Geis from ''VideoGame/YsVITheArkOfNapishtim'' and ''Ys SEVEN'' can be seen from the group of mercenaries.
* CantDropTheHero: {{Averted}} like previous ''Ys'' games with the party system - Adol does not need to be part of the active party.


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* ContinuityCameo:
** By completing Marguerite's Azure Petals {{Sidequest}}, [[spoiler:various souls briefly possess her so they can speak a short message to Adol. These souls return at the climax of the game [[BigDamnHeroes to help Adol]] [[EarnYourHappyEnding put an end to the Grimwald Nox]] for good, none other than Feena, Reah and Dark Fact from ''Ys I: Ancient Ys Vanished - Omen'', Eldeel from ''Memories of Celceta'', Tia from ''Ys SEVEN'' and Dana Iclucia from ''Ys VIII'']].
** In one of the illustrations regarding Credo during the end credits, Geis from ''VideoGame/YsVITheArkOfNapishtim'' and ''Ys SEVEN'' can be seen from the group of mercenaries.
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* SequelHook: At the end of the game, Dogi asks Adol where shall they go for their next adventure - Garman or Britai.

to:

* SequelHook: At the end of the game, Dogi asks Adol where shall they go for their next adventure - Garman or Britai. He also muses if Adol plans to put down roots somewhere, only to brush it off by admitting that the open road suits them better.
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Dewicking Bonus Boss


* HybridMonster: The BonusBoss, Vakh Medios, is an amalgam of the many Lemures encountered during Grimwald Nox events throughout the game.

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* HybridMonster: The BonusBoss, SuperBoss, Vakh Medios, is an amalgam of the many Lemures encountered during Grimwald Nox events throughout the game.
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* TheGuardsMustBeCrazy: Balduq Prison guards don't seem to care much about what [[spoiler:the real Adol]] gets up to so long as the character returns to their cell whenever there's a scheduled patrol in the cell block. Upon getting into the Special Sector, everyone assumes that they're someone entitled to be there and free to walk around rather than a prisoner from another section who broke in, despite being in dressed in clothes far too poor for the upper-class inmates of the Special Sector. The guards also never appear to search their cell, because while failing to notice that a prisoner a small length of wire used as a makeshift lockpick might be explainable due to its size, not noticing that a prisoner has a ''sword'' would be totally unacceptable to any sane security guard.

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* TheGuardsMustBeCrazy: Balduq Prison guards don't seem to care much about what [[spoiler:the real Adol]] gets up to so long as the character returns to their cell whenever there's a scheduled patrol in the cell block. Upon getting into the Special Sector, everyone assumes that they're someone entitled to be there and free to walk around rather than a prisoner from another section who broke in, despite being in dressed in clothes far too poor for the upper-class inmates of the Special Sector. The guards also never appear to search their cell, because while failing to notice that a prisoner has a small length of wire that can be used as a makeshift lockpick might be explainable due to its size, not noticing that a prisoner has a ''sword'' would be totally unacceptable to any sane security guard.
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* TheGuardsMustBeCrazy: Balduq Prison guards don't seem to care much about what [[spoiler:the real Adol]] gets up to so long as the character returns to their cell whenever there's a scheduled patrol in the cell block. Upon getting into the Special Sector, everyone assumes that they're someone entitled to be there and free to walk around rather than a prisoner from another section who broke in, despite being in dressed in clothes far too poor for the upper-class inmates of the Special Sector.

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* TheGuardsMustBeCrazy: Balduq Prison guards don't seem to care much about what [[spoiler:the real Adol]] gets up to so long as the character returns to their cell whenever there's a scheduled patrol in the cell block. Upon getting into the Special Sector, everyone assumes that they're someone entitled to be there and free to walk around rather than a prisoner from another section who broke in, despite being in dressed in clothes far too poor for the upper-class inmates of the Special Sector. The guards also never appear to search their cell, because while failing to notice that a prisoner a small length of wire used as a makeshift lockpick might be explainable due to its size, not noticing that a prisoner has a ''sword'' would be totally unacceptable to any sane security guard.
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* TheGreatestStoryNeverTold: The Grimwald Nox is an obscure part of the dead Nors religion that faded into mythology centuries ago. As such, the general public has no knowledge that the Monstrums are protecting Balduq from it.

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* TheGreatestStoryNeverTold: The Grimwald Nox is an obscure part of the dead Nors religion that faded into mythology centuries ago. As such, the general public has no knowledge that the Monstrums are protecting Balduq from it.it, and likely wouldn't believe them if they tried telling them.
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* LuxuryPrisonSuite: The "Special Sector" of Balduq Prison is essentially a five-star hotel that wealthy and powerful criminals are "imprisoned" in for a fee, making their sentences a luxury vacation, while the heat from their crimes cools off rather than become a punishment.

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* LuxuryPrisonSuite: The "Special Sector" of Balduq Prison is essentially a five-star hotel that wealthy and powerful criminals are "imprisoned" in for a fee, making their sentences a luxury vacation, vacation while the heat from their crimes cools off rather than become a punishment.
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* ClarkKenting: After breaking out of Balduq Prison, Adol simply dyes his hair black and wearing an oversized red scarf to avoid drawing attention to himself. Given that he'd only met a handful of people before getting locked up and meeting them briefly, it works.

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* ClarkKenting: After breaking out of Balduq Prison, Adol simply dyes his hair black and wearing an oversized red scarf to avoid drawing attention to himself. Given that he'd only met a handful of people before getting locked up and meeting them briefly, it works. It does not explain how the woman who is ostensibly a professional investigator, who put Adol through multi-hour interviews every day for a week and a half, utterly fails to recognize Adol at a distance of three feet.
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* DirtyOldMan: Subverted with Guindeau. At first, he expresses concern over a recent Peeping Tom incident and requests the party to look for a place on the exterior of the bathhouse that can be used to peep on customers. [[spoiler:Then Jules reveals that Guindeau is actually the voyeur and that he's actually looking for a convenient spot for his own peeping. However, this is actually a ruse for Guindeau to look for holes in the Romun patrol routes, which he reports to his allies in the Bells of Freedom so that they can cause trouble for the Romun occupation.]]
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* DevelopersForesight: During the "Wanted: Tarantials" quest, it's possible to kill all the eggs before they hatch into fully-grown Tarantiels. Doing so will still result in the bestiary entry for the fully-grown version.

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dewicking Bonus Boss


* BonusBoss: Vakh Medios, the Lord of all Lemures is this -- a level 95 MarathonBoss that can only be accessed by achieving all S-ranks in Grimwald Nox events. Defeating it nets an achievement and the "Crown of Dawning" accessory that adds all three attack attributes of piercing, slashing and striking, while [[LifeDrain absorbing 6% of damage dealt to enemies]].


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* SuperBoss: Vakh Medios, the Lord of all Lemures is this -- a level 95 MarathonBoss that can only be accessed by achieving all S-ranks in Grimwald Nox events. Defeating it nets an achievement and the "Crown of Dawning" accessory that adds all three attack attributes of piercing, slashing and striking, while [[LifeDrain absorbing 6% of damage dealt to enemies]].
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* OldSaveBonus: ''Ys IX'' on the [=PlayStation 4=] will award two bonus accesories if it detects a save file from ''Memories of Celceta'' and ''Ys VIII'' - the former features "Celcetan Wreath"[[note]]+10 Defense, 200 HP and resistance to curse[[/note]], the latter gives the "Old Seal Ring"[[note]]+15 Strength and Defense, increase user's CriticalHit rate to 30%[[/note]].

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* OldSaveBonus: ''Ys IX'' on the [=PlayStation 4=] and the PC will award two bonus accesories accessories if it detects a save file from ''Memories of Celceta'' and ''Ys VIII'' - the former features "Celcetan Wreath"[[note]]+10 Defense, 200 HP and resistance to curse[[/note]], the latter gives the "Old Seal Ring"[[note]]+15 Strength and Defense, increase user's CriticalHit rate to 30%[[/note]].
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added trope

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* {{God Is Dead}}: [[spoiler:Ultimately the reason the monstrum curse was created. The god Grimnir created the Grimwald Nox to convert negative emotions into slayable monsters. The original intention was for Grimnir and his demigods to then eliminate the monsters, but after Grimnir and the demigods all perished in the hundred years war there was no one to manage the Nox. With Gllia on the brink of destruction, Zola came up with the plan to send homunculi warriors to fight the Lemures as a stop-gap. He points out in the final chapter that it wasn’t sustainable.]]

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