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* RiverOfInsanity: "River Ride", especially with the Lunge Fish that try to eat Yoshi. One of which serves as an AdvancingWallOfDoom near the end of the stage.


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* SpaceZone: Outer Orbit.

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* {{Antepiece}}: The game frequently eases the player into each level's mechanics through safe environments. Sometimes, an entire level basically trains the player for an upcoming boss fight.



* BossArenaIdiocy: Tin-Can Condor is the only major boss who isn't a TacticalSuicideBoss, but it does have the misfortune of fighting Yoshi in an area where Mousers keep bringing in magnets Yoshi can use to weigh it down.



* InstructiveLevelDesign: The game makes minimal use of Hint Blocks by letting the level design itself teach the player how everything works. For example, Mine-Cart Cave teaches the player that the ActionBomb enemies can be used to blow up rocks by placing one of them in front of some rocks that blow up when it tries to attack.



* NonLethalBottomlessPits: Falling into a bottomless pit just deals some damage and lose eggs before Yoshi turns into a winged egg and returns to the last solid ground he was on. [[spoiler:Falling into a bottomless pit in the Hidden Hill levels or the TrueFinalBoss is instant death, though.]]



* TacticalSuicideBoss:

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* TacticalSuicideBoss:TacticalSuicideBoss: Overall, a lot of the bosses would be invincible if they didn't keep summoning enemies Yoshi can throw or spit back at them.
** Spike the Piranha would be invincible if it didn't keep spitting out containers above it that can be hit to drop spike balls on it.


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** Baby Bowser would be unstoppable if he didn't keep summoning enemies Yoshi can use against him. [[spoiler:His second phase would likewise be unbeatable if he didn't keep pulling out weapons Yoshi can use against him.]]
** [[spoiler:Kamek]] keeps exposing himself to make his attacks more powerful, even though he'd be invincible if he just stayed hidden the whole time.
* ThemeAndVariationsSoundtrack: Nearly all of the music consists of remixes of the game's main theme. The only exceptions are the map theme, boss theme, and final boss theme.
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* FinalExamBoss: [[spoiler:The TrueFinalBoss, Kamek Kerfuffle, involves fighting harder, Kamek-themed versions of Tin-Can Condor, Gator Train, and Baby Bowser's mecha, along with controlling Go-Go Yoshi one more time during the final phase.]]


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* HumongousMecha:
** Go-Go Yoshi is a giant Yoshi mecha made out of cardboard.
** [[spoiler:In the first phase of the final boss fight, Baby Bowser pilots a giant mecha.]]
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* DepthPerplexion: Sometimes it can be difficult for the game to tell what you're aiming at, especially if it's in the background.
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* JungleJapes: Rumble Jungle.



** "Gator Train Attacks!" is a TraintopBattle against the titulat Gator Train, which rides on rails parallel to Yoshi's.

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** "Jungle Tour Challenge" from Rumble Jungle involves Yoshi riding on a train as he shoots eggs at the animal targets.
** "Gator Train Attacks!" is a TraintopBattle against the titulat titular Gator Train, which rides on rails parallel to Yoshi's.
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* MonsterClown: The ragdolls in "Be Afraid of the Dark" are clowns who make demonic screeches and charge at Yoshi with axes.
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I noticed that when playing the game


* BossOnlyLevel: If there's a level with a Dream Gem icon, it's this. It's also the first game where Yoshi doesn't have to go through a castle level of sorts.

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* BossOnlyLevel: If there's a level with a Dream Gem icon, it's this. It's also the first game where Yoshi doesn't have to go through a castle level of sorts. [[spoiler:However, the BonusBoss doesn't have a gem.]]
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* LevelsTakeFlight: "Altitude Adjustment" involves Yoshi standing on a flying plane, whilst collecting coins, battling Shy Guys (including those on enemy planes) and popping balloons. The plane will fly lower if Yoshi stands on the front end, and it will fly higher if he stands on the rear end.
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* PuzzleBoss: The Shogun is different from other bosses in that the point of his battle is to navigate a maze of moving rooms and spike walls until you reach his chambers, at which point he is completely defenseless.
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* PatchworkMap: Literally and figuratively, since everything is crafted. The "worlds" only consist of 2-3 levels this time and they all have very different themes, yet are connected by simple paper trails guarded by cardboard robots.

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* PatchworkMap: Literally and figuratively, since everything is crafted. figuratively. The "worlds" only consist of 2-3 levels this time and they all have very different themes, like the SpaceZone being right after the JungleJapes, yet are those settings connected by simple paper trails guarded by cardboard robots.

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* AmusementPark: Cardstock Carnival. Includes ferris wheels, roller coasters, carousels, and Bullet Bills (fireworks, perhaps).



* AmusementPark: Cardstock Carnival.
* BigBoosHaunt: Haunted Maker Mansion. Enemies in this stage include Zombie Shy Guys, hungry ghosts, and Shy Guy Reapers.

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* AmusementPark: Cardstock Carnival.
AttackItsWeakPoint: Typically represented by an X-shaped patch of tape. Some bosses weak to this include:
** Tin-Can Condor, whose weak point is under his crown.
** Gator Train, whose weak point is in its mouth.
** Burt the Ball, whose weak point is his [[GroinAttack crotch]].
* BigBoosHaunt: Haunted Maker Mansion. Enemies in this stage include Zombie Shy Guys, hungry ghosts, Chompagobblers, and Shy Guy Reapers.



* BonusDungeon: [[spoiler:Hidden Hills]], which only can be accessed after beating the final boss.



* FetchQuest: Several quests have you revisiting levels to fetch something that the local Blockafeller wants.

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* FetchQuest: Several The Blockafeller quests have you revisiting replaying levels to fetch something from the world in search of "crafts", objects that can be found in the local Blockafeller wants.foreground and background of levels.



* LevelAte: "Poochy's Sweet Run" where bridges are made of sandwich crackers and bounce pads are macarons.

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* GroinAttack: Burt the Ball needs to be Ground Pounded right between his stubby feet after being knocked into the water.
* GroundPound: Considering ''VideoGame/YoshisIsland'' is the {{Trope Namer|s}}, this comes with the territory. It can be used to bash in stakes and defeat tougher enemies who can shrug off a typical stomp, tongue or egg to the face. Uniquely, the left shoulder buttons are also mapped to Ground Pound, in addition to the classic method of pressing down.
* LevelAte: "Poochy's Sweet Run" Run", where bridges are made of sandwich crackers and bounce pads are macarons.



** "Gator Train Attacks!" is a TraintopBattle against the titulat Gator Train, which rides on rails parallel to Yoshi's.



* RecursiveAmmo: The newly-introduced Blue Eggs (made by ricocheting a red egg) give the player 3 more eggs if used to defeat an enemy.

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* RecursiveAmmo: The newly-introduced Blue Blue/Teal Eggs (made by ricocheting a red egg) give the player 3 more eggs if used to defeat an enemy.



* RingOutBoss: Burt the Ball has limited ways to harm Yoshi, and mostly just tries to knock him into the water with Bumpties and beach balls, and by tilting the arena. Spitting Bumpties at Burt allows Yoshi to turn the tide against him (figuratively and literally) and expose his weak point.



* TacticalSuicideBoss: Gator Train is invincible, but when he tries to bite Yoshi, he exposes the soda can in his mouth, his weak point, as dictated by the tape over it.

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* TacticalSuicideBoss: TacticalSuicideBoss:
** Burt the Ball would be unbeatable if he didn't summon those Bumpties that Yoshi can spit at him.
**
Gator Train is invincible, but when he tries to bite Yoshi, he exposes the soda can in his mouth, his weak point, as dictated by the tape over it.
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* AmusementPark: Cardstock Carnival.
* BigBoosHaunt: Haunted Maker Mansion. Enemies in this stage include Zombie Shy Guys, hungry ghosts, and Shy Guy Reapers.

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* FetchQuest: Several quests have you revisiting levels to fetch something inhabitants want.

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* FetchQuest: Several quests have you revisiting levels to fetch something inhabitants want.that the local Blockafeller wants.
* FiveSecondForeshadowing: One of the Message Boxes in "Be Afraid of the Dark" simply reads "[[spoiler:He'll come from behind.]]" Cue [[spoiler:axe-wielding doll bursting through the wall behind Yoshi]].

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* SurpriseCreepy: The majority of the game is bright and cheerful, as per usual for Yoshi. Then you meet "Be Afraid of the Dark" and start to wonder why [[spoiler:there are [[AnAxeToGrind murderous axe-wielding]] [[CreepyDoll dolls]]]] in this cutesy, colorful game.
->[-If he-]
--->sees you,
->[-run-]
--->away...



* TraintopBattle: Gator Train, [[ExactlyWhatItSaysOnTheTin obviously.]]

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* TraintopBattle: Gator Train, [[ExactlyWhatItSaysOnTheTin obviously.Train is train fought by Yoshi on a train of his own.
* WeakenedByTheLight: [[spoiler:The dolls in "Be Afraid of the Dark" get stopped by spotlights and will not chase Yoshi through them.
]]

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I thinkt his falls under Mythology Gag as it's referencing other Mario series but not something froma previous Yoshi game


* MythologyGag: Some of the [[BrandX fake food cartons]] that the levels are made out of reference other Mario series, including:
** [[VideoGame/MarioKartWii Moo Moo Meadows]] milk.
** [[VideoGame/SuperMarioRPG Yo'ster]] [[VideoGame/YoshisCookie Cookies]].
** The bells on the boats in "Bombs Away on Pirate Island" are made from the tops of [[VideoGame/MarioAndLuigiSuperstarSaga Starbeans Iced Coffee]] bottles.



* ShoutOut: Some of the [[BrandX fake food cartons]] that the levels are made out of, including:
** [[VideoGame/MarioKartWii Moo Moo Meadows]] milk.
** [[VideoGame/SuperMarioRPG Yo'ster]] [[VideoGame/YoshisCookie Cookies]].
** The bells on the boats in "Bombs Away on Pirate Island" are made from the tops of [[VideoGame/MarioAndLuigiSuperstarSaga Starbeans Iced Coffee]] bottles.

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Moo Moo Farm is MK64, Moo Moo Meadows is MKW. The confusion is understandable.


* ShoutOut: some of the [[BrandX fake food cartons]] that the levels are made out of include [[VideoGame/MarioKart64 Moo Moo]] Meadows milk and [[VideoGame/YoshisCookie Yo'ster Cookies]].

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* ShoutOut: some Some of the [[BrandX fake food cartons]] that the levels are made out of include [[VideoGame/MarioKart64 of, including:
** [[VideoGame/MarioKartWii
Moo Moo]] Meadows milk and Moo Meadows]] milk.
** [[VideoGame/SuperMarioRPG Yo'ster]]
[[VideoGame/YoshisCookie Yo'ster Cookies]].Cookies]].
** The bells on the boats in "Bombs Away on Pirate Island" are made from the tops of [[VideoGame/MarioAndLuigiSuperstarSaga Starbeans Iced Coffee]] bottles.

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* PixelHunt: The myriad FetchQuests can often result in checking the background and foreground obsessively.

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* PixelHunt: The myriad FetchQuests [[FetchQuest Fetch Quests]] can often result in checking the background and foreground obsessively.obsessively.
* PlotCouponThatDoesSomething: Smiley Flowers help make unhappy characters happy.
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* PixelHunt: The myriad FetchQuests can often result in checking the background and foreground obsessively.
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* FetchQuest: Several quests have you revisiting levels to fetch something inhabitants want.

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Clarification


* ShoutOut: some of the [[BrandX fake food cartons]] that the levels are made out of include [[VideoGame/MarioKart64 Moo Moo]] Meadows and [[VideoGame/YoshisCookie Yo'ster Cookies]].

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* ShoutOut: some of the [[BrandX fake food cartons]] that the levels are made out of include [[VideoGame/MarioKart64 Moo Moo]] Meadows milk and [[VideoGame/YoshisCookie Yo'ster Cookies]].



* StopMotion: In this game, whenever Kamek uses his wand or [[spoiler:when the Sundream Stone grants the wishes to make something for whatever one desires]], the background on how the bosses of the game [[spoiler:or the Yoshi's craft to head back home]] are made similarly in what seemed to be Stop Motion for the inanimate objects.

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* StopMotion: In this game, whenever Whenever Kamek uses his wand wand to assemble a boss or [[spoiler:when the Sundream Stone grants the wishes to make something for whatever one desires]], the background on how the bosses of the game [[spoiler:or the Yoshi's craft to head back home]] are made similarly it happens in what seemed seems to be Stop Motion for the inanimate objects.
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* ShoutOut: some of the [[BrandX fake food cartons]] that the levels are made out of include [[VideoGame/MarioKart64 Moo Moo]] Meadows and [[VideoGame/YoshisCookie Yo'ster Cookies]].
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Played the game and learned this.

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* StopMotion: In this game, whenever Kamek uses his wand or [[spoiler:when the Sundream Stone grants the wishes to make something for whatever one desires]], the background on how the bosses of the game [[spoiler:or the Yoshi's craft to head back home]] are made similarly in what seemed to be Stop Motion for the inanimate objects.
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* DefeatByModesty: [[OncePerEpisode In grand tradition]], Burt the Ball ([[SuspiciouslySimilarSubstitute who is still rather bashful]]) wears pants that lower as he takes damage, with the fight ending once his pants are gone completely.

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* MusicalNod: Some of the music, particular in the world contain elements from the main theme in Yoshi's Story

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* MusicalNod: Some of the music, particular in the world contain elements from the main theme in Yoshi's StoryStory.
* MusicalSpoiler: Upon completing the level "Many Fish in the Sea", you can view its song in the Scrapbook. Said song is entitled "[[spoiler:[[SpaceZone A Teeny, Tiny Universe]]]]".


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* RecursiveAmmo: The newly-introduced Blue Eggs (made by ricocheting a red egg) give the player 3 more eggs if used to defeat an enemy.

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* ShieldedCoreBoss: The Tin Can Condor is normally immune to your eggs or any form of damage, due to being plated in a coat of armor made of tin cans. However, Little Mousers periodically run across the screen with magnets, which you can then spit at him, dragging the feather armor off his head and exposing the weak point.



* StalactiteSpite: Several falling stalactites appear in the Slip-Slide Isle.

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* StalactiteSpite: Several falling stalactites icicles appear in the Slip-Slide Isle.


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* TacticalSuicideBoss: Gator Train is invincible, but when he tries to bite Yoshi, he exposes the soda can in his mouth, his weak point, as dictated by the tape over it.


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* TraintopBattle: Gator Train, [[ExactlyWhatItSaysOnTheTin obviously.]]
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* LilyPadPlaftorm: In the level "Ride the River", Yoshi travels on a river riding of lilypads (made out of sponge, to fit the crafting theme of the game).

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* LilyPadPlaftorm: LilyPadPlatform: In the level "Ride the River", Yoshi travels on a river riding of lilypads (made out of sponge, to fit the crafting theme of the game).
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* LilypadPlaftorm: In the level "Ride the River", Yoshi travels on a river riding of lilypads (made out of sponge, to fit the crafting theme of the game).

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* LilypadPlaftorm: LilyPadPlaftorm: In the level "Ride the River", Yoshi travels on a river riding of lilypads (made out of sponge, to fit the crafting theme of the game).

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* PainfulPointyPufferfish: In the Yarrctopus Docks level "Many Fish in the Sea", Yoshi has to ride on a variety of papercraft fishes, which serve as platforms. Some of the fishes are pufferfishes, which Yoshi has to avoid unless he wants to get damage.



* Slip-Slide Isle, which takes place on a frozen island, has blue auroras shimmering in its nighttime sky.

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* WintryAuroralSky: Slip-Slide Isle, which takes place on a frozen island, has blue auroras shimmering in its nighttime sky.
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* LilypadPlaftorm: In the level "Ride the River", Yoshi travels on a river riding of lilypads (made out of sponge, to fit the crafting theme of the game).


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* RhinoRampage: Several aggressive rhinos appear in the Rumble Jungle. They ram on Yoshi on sight and are very persistent. This can prove useful, as they can be tricked into destroying obstacles Yoshi would otherwise be unable to pass.


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* StalactiteSpite: Several falling stalactites appear in the Slip-Slide Isle.


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* ToweringFlower: The Origami Gardens are filled with various flowers several time bigger that Yoshi and the local fauna alike.
* Slip-Slide Isle, which takes place on a frozen island, has blue auroras shimmering in its nighttime sky.

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* ArtShift: ''Yoshi's Woolly World'' had mostly a yarn aesthetic, whereas ''Yoshi's Crafted World'' evokes what is essentially what happens when you ask a group of children to make dioramas with anything on hand, including paper plates, cans and so much more.

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* ArtShift: ''Yoshi's Woolly World'' had mostly a yarn aesthetic, whereas ''Yoshi's Crafted World'' evokes what is essentially what happens when you ask a group of children to make dioramas with anything on hand, including paper plates, cans cans, cardboard boxes, drinking straws and so much more.



* LocomotiveLevel: "Rail-Yard Run" (part of Sunshine Station) involves Kamek disassembling a steam engine, and Yoshi must find the three missing pieces to reassemble it. When he does, the train will take him to the goal.

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* LocomotiveLevel: LocomotiveLevel:
**
"Rail-Yard Run" (part of Sunshine Station) involves Kamek disassembling a steam engine, and Yoshi must find the three missing pieces to reassemble it. When he does, the train will take him to the goal.goal.
** "Whistlestop Rails" from Big Paper Peak is another locomotive level, this time with the better part of the level spent riding trains through fields and caves and dodging Fangs.



* SuspiciouslySimilarSubstitute: Spike the Piranha is basically the land version of Navel Piranha.
* {{Wutai}}: "Deceptive Doors" takes place at a dojo at night with Shy Guys throwing paper stars and green straws emulating bamboo stalks.

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* SuspiciouslySimilarSubstitute: Spike the Piranha is basically the land version of Navel Naval Piranha.
* {{Wutai}}: All of the Ninjarama world is set in some kind of Japanese landscape;
**
"Deceptive Doors" takes place at a dojo at night with Shy Guys throwing paper stars and green straws emulating bamboo stalks.stalks.
** "Behind the Shoji" is an autoscroller with the twist that portions of the level are hidden behind the titular sheet.
** "The Shogun's Castle" is a BigFancyCastle guarded by yogurt-cup swordsmen and featuring puzzles involving elevators.

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