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* ThematicSequelLogoChange: The logo is made from cardboard to represent the game's focus on environments made from arts and crafts.
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First announced in 2017 and released on March 29th, 2019, ''Yoshi's Crafted World'' is a game in the ''VideoGame/YoshisIsland'' series for UsefulNotes/NintendoSwitch. Developed by Good-Feel, the game is a sequel to ''VideoGame/YoshisWoollyWorld'' as well as a CreatorDrivenSuccessor to the company's earlier game ''VideoGame/KirbysEpicYarn''.

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First announced in 2017 and released on March 29th, 2019, ''Yoshi's Crafted World'' is a game in the ''VideoGame/YoshisIsland'' series for UsefulNotes/NintendoSwitch. Developed by Good-Feel, Creator/GoodFeel, the game is a sequel to ''VideoGame/YoshisWoollyWorld'' as well as a CreatorDrivenSuccessor to the company's earlier game ''VideoGame/KirbysEpicYarn''.
''VideoGame/YoshisWoollyWorld''.
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* BigBadDuumvirate: This time around, Kamek operates right alongside Baby Howser, who has grown up enough to talk and help in the quest to crush Yoshi.

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Bonus Boss is a disambiguation


* BonusBoss: [[spoiler:Kamek himself.]]



* BossOnlyLevel: If there's a level with a Dream Gem icon, it's this. It's also the first game where Yoshi doesn't have to go through a castle level of sorts. [[spoiler:However, the BonusBoss doesn't have a gem.]]

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* BossOnlyLevel: If there's a level with a Dream Gem icon, it's this. It's also the first game where Yoshi doesn't have to go through a castle level of sorts. [[spoiler:However, the BonusBoss Kamek doesn't have a gem.]]



* MakeMyMonsterGrow: Averted this time. Rather than enlarging an enemy, Kamek gather resources from the scene for example, he used a tin can as the body base for Tin-Can Condor or acorns and sweet gum balls for Spike the Piranha's vines [[spoiler:However it's played straight as per Yoshi game where he enlarges Baby Bowser for the second part of the final fight and the final phase of the BonusBoss where Kamek himself grows giant]].

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* MakeMyMonsterGrow: Averted this time. Rather than enlarging an enemy, Kamek gather resources from the scene for example, he used a tin can as the body base for Tin-Can Condor or acorns and sweet gum balls for Spike the Piranha's vines [[spoiler:However it's played straight as per Yoshi game where he enlarges Baby Bowser for the second part of the final fight and the final phase of the BonusBoss Kamek's boss fight where Kamek himself grows giant]].

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* DungeonBypass: ''Required'' in the boss rematches--the time limits given are so tight that, if you let the bosses play out their attack patterns as normal, you will not have enough time. You ''have'' to figure out how to skip certain boss patterns if you're to succeed.



* PuzzleBoss: The Shogun is different from other bosses in that the point of his battle is to navigate a maze of moving rooms and spike walls until you reach his chambers, at which point he is completely defenseless.

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* PuzzleBoss: PuzzleBoss:
**
The Shogun is different from other bosses in that the point of his battle is to navigate a maze of moving rooms and spike walls until you reach his chambers, at which point he is completely defenseless.defenseless.
** Several bosses (such as Tin Can Condor and Baby Bowser himself) become these in their Time Trial rematches. Fighting them as normal reveals the given time isn't long enough to defeat them in--the player must figure out how to [[DungeonBypass skip some of their attack phases]] in order to beat them quickly enough.
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Per TRS.


* SurpriseCreepy: The majority of the game is bright and cheerful, as per usual for Yoshi. Then you meet "Be Afraid of the Dark" and start to wonder why [[spoiler:there are murderous axe-wielding [[CreepyDoll dolls]] akin to [[OurSlashersAreDifferent slashers]]]] in this cutesy, colorful game. This is despite "Haunted Maker Mansion", the other spooky level, mostly being cute.

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* SurpriseCreepy: SurprisinglyCreepyMoment: The majority of the game is bright and cheerful, as per usual for Yoshi. Then you meet "Be Afraid of the Dark" and start to wonder why [[spoiler:there are murderous axe-wielding [[CreepyDoll dolls]] akin to [[OurSlashersAreDifferent slashers]]]] in this cutesy, colorful game. This is despite "Haunted Maker Mansion", the other spooky level, mostly being cute.

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Moving to YMMV


First announced in 2017 and released on March 29th, 2019, ''Yoshi's Crafted World'' is a game in the ''VideoGame/YoshisIsland'' series for UsefulNotes/NintendoSwitch. Developed by Good-Feel, the game is a sequel to ''VideoGame/YoshisWoollyWorld'' as well as a SpiritualSuccessor to the company's earlier game ''VideoGame/KirbysEpicYarn''.

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First announced in 2017 and released on March 29th, 2019, ''Yoshi's Crafted World'' is a game in the ''VideoGame/YoshisIsland'' series for UsefulNotes/NintendoSwitch. Developed by Good-Feel, the game is a sequel to ''VideoGame/YoshisWoollyWorld'' as well as a SpiritualSuccessor CreatorDrivenSuccessor to the company's earlier game ''VideoGame/KirbysEpicYarn''.



* SpiritualSuccessor: This game is even closer to ''VideoGame/YoshisStory'' than ''Woolly World'' was, both gameplay (free-aiming eggs and tridimensional paths) and aesthetic-wise, with a bigger emphasis on exploring and collecting. Even most of the music consists of arrangements of a single theme.
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An Axe To Grind is no longer a trope


* SurpriseCreepy: The majority of the game is bright and cheerful, as per usual for Yoshi. Then you meet "Be Afraid of the Dark" and start to wonder why [[spoiler:there are [[AnAxeToGrind murderous axe-wielding]] [[CreepyDoll dolls]] akin to [[{{OurSlashersAreDifferent}} slashers]]]] in this cutesy, colorful game. This is despite "Haunted Maker Mansion", the other spooky level, mostly being cute.

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* SurpriseCreepy: The majority of the game is bright and cheerful, as per usual for Yoshi. Then you meet "Be Afraid of the Dark" and start to wonder why [[spoiler:there are [[AnAxeToGrind murderous axe-wielding]] axe-wielding [[CreepyDoll dolls]] akin to [[{{OurSlashersAreDifferent}} [[OurSlashersAreDifferent slashers]]]] in this cutesy, colorful game. This is despite "Haunted Maker Mansion", the other spooky level, mostly being cute.
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More accurate.


* AddedAlliterativeAppeal: Plenty of world names use alliterations: Sunshine Station, Dino Desert, Pastel Pathway, Cardstock Carnival and Outer Orbit. Some levels use all iterations as well, including Altitude Adjustment, Spinwheel Shuffle, Deceptive Doors, Burts Bouncy Battle...
* AdvancingBossOfDoom: In the last level of Dino Desert, the Skelesaurus chases Yoshi through the whole level. He is also completely invincible.

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* AddedAlliterativeAppeal: AdvancingBossOfDoom: In the last level of Dino Desert, the Skelesaurus chases Yoshi through the whole level. He is also completely invincible.
* AlliterativeName:
Plenty of world names use alliterations: Sunshine Station, Dino Desert, Pastel Pathway, Cardstock Carnival and Outer Orbit. Some levels use all iterations as well, including Altitude Adjustment, Spinwheel Shuffle, Deceptive Doors, Burts Bouncy Battle... \n* AdvancingBossOfDoom: In the last level of Dino Desert, the Skelesaurus chases Yoshi through the whole level. He is also completely invincible.
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In Yoshi's Island, there is a mystical artifact called the Sundream Stone that can make one's wishes come true. But one day, Kamek and Baby Bowser found about the Sundream Stone and tried to make off with it. Unfortunately, a struggle with the Yoshis and Kamek get into a battle that causes the Sundream Stone and its five jewels to be scattered across the island.

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In Yoshi's Island, there is a mystical artifact called the Sundream Stone that can make one's wishes come true. But one day, Kamek and Baby Bowser found about the Sundream Stone and tried to make off with it. Unfortunately, a struggle with the Yoshis and Kamek get into results in a battle that causes the Sundream Stone and its five jewels to be scattered across the island.
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* BossArenaRecovery: A downplayed example. Healing hearts spawn every time Yoshi hits a boss in a boss battle, but unless you're purposefully abstain from using the costumes, they are not for recovery, but to get the bonus flower for finishing the level with full health.

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* BossArenaRecovery: A downplayed example. Healing hearts spawn every time Yoshi hits a boss in a boss battle, but unless you're purposefully abstain abstaining from using the costumes, they are not for recovery, but to get the bonus flower for finishing the level with full health.
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From the world name "Yarrctopus Docks."


** The unnamed Pirate Squid boss in Pirate Pier sits on a ship in the background and shoots at you from there.

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** The unnamed Pirate Squid Yarrctopus boss in Pirate Pier sits on a ship in the background and shoots at you from there.
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* KingMook: Surprisingly sparse in comparison to every other game, with the only bosses qualifying for this being Spike the Pirahna for the Pirahna Plant enemies, Burt The Ball for the Beach Burt enemies, the Shogun of Skewers for the Chompagobbler enemies and the Gator Train for the Gator enemies.
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* GuideDangIt: One of the boss challenges requires you to beat the final boss in less than 4:30 minutes. For essentially every player, this is virtually impossible[[note]]The best speedrunners who play this normally beat it in around 4:26 minutes[[/note]]. How do you get it? By abusing a mechanic from the ''two-player mode''. At no point prior did you ever need this, and the mechanic wasn't even introduced if you have never started the two-player mode.
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* BrokenBridge: Two literal examples. The first one is in "Whistlestop Rails" and needs to be repared by Yoshi. The other one happens in the level "Exploring the animal kingdom" and separates a Rhino couple from one another.


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* EmbarrassinglyPainfulSunburn: The Torque who lives in Dino Desert has a distinct, glowing-red skin colour that strongly resembles a bad sunburn.
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* LeaningTowerOfMooks:
** Shy Guy Towers are shy guys standing on each other's shoulders.
** Mels are rectangular-bodied enemies that stand on each other's heads.

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* LethalLavaLand: Poochy's magma run takes place inside a volcano. Inexplicably, Poochy can swim inside the lava without being hurt. Mr. Gary's factory combines this with Eternal Engine.

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* LethalLavaLand: Poochy's magma run "Poochy's Magma Run" takes place inside a volcano. Inexplicably, Poochy can swim inside the lava without being hurt. Mr. Gary's factory "Mr. Geary's Factory" combines this with Eternal Engine.


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* LevelInTheClouds: Windward Way has an interesting take on that: The "clouds" are paper balls that move up or down, moved by the fan below them.
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* LethalLavaLand: Poochy's magma run takes place inside a volcano. Inexplicably, Poochy can swim inside the lava without being hurt. Mr. Gary's factory combines this with Eternal Engine.
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* ItsAllUpstairsFromHere: The secret level [[spoiler:Under Siege has Yoshi climbing up a tower by means of moving platforms, while avoiding the tower's defence system (which is triggered by light)]]
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* GangplankGalleon: Pirate Bay features a lot of ships and pirate-themed enemies.

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* GangplankGalleon: Pirate Bay features a lot of ships and pirate-themed enemies. In "Bombs Away on Pirate Island", you even battle opponent pirate ships with your ship cannon.



* JungleJapes: Rumble Jungle.

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* JungleJapes: Rumble Jungle.Jungle is a jungle-themed area with a lot of jungle-based scenery and enemies like rhinos or apes.
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* DeathMountain: Whistlestop Train takes Yoshi to the top of a tall mountain, with rocks falling from the ceiling on the train.


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* GangplankGalleon: Pirate Bay features a lot of ships and pirate-themed enemies.
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* UniqueEnemy: Plenty of enemies and variants of Shy Guys only appear in one single course. Special mention goes to Koopa Troopas, Wigglers and Swoopers, which are among the most regular enemies in the ''Mario'' universe, but in this game only appear in one course each.
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* PassThroughTheRings: Hoop-Jump Hop is a circus-themed level that requires Yoshi to pass as many rings as possible during a rather tight time limit.
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* LastChanceHitPoint: No matter how many hearts Yoshi had, he will always have exactly one hit point left before he really dies with the next hit.
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* AddedAlliterativeAppeal: Plenty of world names use alliterations: Sunshine Station, Dino Desert, Pastel Pathway, Cardstock Carnival and Outer Orbit. Some levels use all iterations as well, including Altitude Adjustment, Spinwheel Shuffle, Deceptive Doors, Burts Bouncy Battle...
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* DeadWeight: In Haunted Monster Mansion, there are massively overweight zombie Shy Guys sitting idly on sofas. If Yoshi swallows the Shy Guys, the sofas can move autonomously.
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* CheckpointStarvation: None of the bonus levels of [[spoiler:Hidden Hills]] have a single checkpoint. If Yoshi dies, it's all the way back to the beginning.

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* AndNowForSomethingCompletelyDifferent: There are plenty of mini-game levels that differ strongly from the game's standard jump-and-run levels, but the prime example is the Solar Cart race, using a completely different perspective to all other levels in the game.


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* UnexpectedGameplayChange: There are plenty of mini-game levels that differ strongly from the game's standard jump-and-run levels, but the prime example is the Solar Cart race, using a completely different perspective to all other levels in the game.
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* AndNowForSomethingCompletelyDifferent: There are plenty of mini-game levels that differ strongly from the game's standard jump-and-run levels, but the prime example is the Solar Cart race, using a completely different perspective to all other levels in the game.
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* HighSpeedBattle: The fight against the Gator Train takes place on a railway, with Yoshi's train chasing the Gator Train and vice versa.


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* MarathonBoss: Subverted. In the second phase of the final boss fight, [[spoiler:The Baby Bowser mecha has a health bar that displays he has 9,999 HP. In the end, this phase barely takes longer than the first phase.]]

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