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* BewitchedAmphibians: A variant: a snapping turtle claims to be a cursed prince or princess and just needs [[TrueLovesKiss someone to kiss them]]. The party is skeptical ("I've heard that line from turtles before"), but they turns out to be telling the truth. The turtle never claimed to be ''human'' royalty.

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* BewitchedAmphibians: A variant: a snapping turtle claims to be a cursed prince or princess and just needs [[TrueLovesKiss someone to kiss them]]. The party is skeptical ("I've heard that line from turtles before"), but they turns turn out to be telling the truth. The turtle never claimed to be ''human'' royalty.
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The event can also occur with a male turtle claiming to be a prince.


* BewitchedAmphibians: A variant: a snapping turtle claims to be a cursed princess and just needs [[TrueLovesKiss someone to kiss her]]. The party is skeptical ("I've heard that line from turtles before"), but she turns out to be telling the truth. Although she's not a ''human'' princess.

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* BewitchedAmphibians: A variant: a snapping turtle claims to be a cursed prince or princess and just needs [[TrueLovesKiss someone to kiss her]]. them]]. The party is skeptical ("I've heard that line from turtles before"), but she they turns out to be telling the truth. Although she's not a The turtle never claimed to be ''human'' princess.royalty.
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* BewitchedAmbphibians: A variant: a snapping turtle claims to be a cursed princess and just needs [[TrueLovesKiss someone to kiss her]]. The party is skeptical ("I've heard that line from turtles before"), but she turns out to be telling the truth. Although she's not a ''human'' princess.

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* BewitchedAmbphibians: BewitchedAmphibians: A variant: a snapping turtle claims to be a cursed princess and just needs [[TrueLovesKiss someone to kiss her]]. The party is skeptical ("I've heard that line from turtles before"), but she turns out to be telling the truth. Although she's not a ''human'' princess.
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* BewitchedAmbphibians: A variant: a snapping turtle claims to be a cursed princess and just needs [[TrueLovesKiss someone to kiss her]]. The party is skeptical ("I've heard that line from turtles before"), but she turns out to be telling the truth. Although she's not a ''human'' princess.

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* DeathbringerTheAdorable: Avenger the golden rabbit, who "wiggles her nose vindictively" upon bonding with a hero. [[spoiler:She's a spirit who once took the form of a magic sword.]]


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* KillerRabbit: Avenger the golden rabbit, who "wiggles her nose vindictively" upon bonding with a hero. [[spoiler:She's a spirit who once took the form of a magic sword.]] Having her as a pet increases the hero's damage.
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* CoolPet: Some events can result in a hero gaining an unusual pet that grants them a bonus to one or more of their stats. Pets it's possible to adopt include a small griffin-like "critter," a "fire chicken," and Avenger the golden rabbit.


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* DeathbringerTheAdorable: Avenger the golden rabbit, who "wiggles her nose vindictively" upon bonding with a hero. [[spoiler:She's a spirit who once took the form of a magic sword.]]
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* PermaDeath: Heroes defeated in battle have the option to retreat [[AnArmAndALeg less a limb]] or go out in a blaze of glory. If they're defeated a second time in the same chapter, they die. Once a hero dies, they're gone for good for the rest of the campaign, though they can be added to your Legacy and recruited into a new story later on with some of their skills and all of their story hooks.
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* FluffyTheTerrible: The Morthagi mostly have innocuous-sounding names for their various units, such as Sommelier, Butler, and Wardrobe. It's likely that they were originally designed by the Mortificers to fill useful service roles like these, but those days are long gone now.
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* FriendlyRivalry: A given pair of heroes can become rivals through player choice, events, or in-game interaction. Their interaction tends to be aggressive, but they're still comrades who work together to accomplish the party's goals, and their rivalry inspires them to try to outdo one another in battle - when one of them performs a successful stunt, their rival gains an increased chance to stunt as well, indicated by the status "Oh Yeah? Watch This!"
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The game launched in an early-access beta in late 2019 with two preset story campaigns, the three-chapter "Age of Ulstryx" and the five-chapter "Enduring War." It is available via Steam and itch.io.

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The game launched in an early-access beta in late 2019 with two preset story campaigns, the three-chapter "Age of Ulstryx" and the five-chapter "Enduring War." It is available via Steam UsefulNotes/{{Steam}} and itch.io.
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* AnArmAndALeg: A hero who is defeated in battle but not killed will be left short a limb. Maimed heroes rejoin the adventure after a period of recuperation, replacing the lost limb with a makeshift prosthesis such as a peg leg. At least one story event can also result in a hero sacrificing a limb to escape a grim situation.

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* AnArmAndALeg: A hero who is defeated in battle but not killed will be left short a limb. Maimed heroes rejoin the adventure after a period of recuperation, replacing the lost limb with a makeshift prosthesis such as a peg leg. At least one story event can also result in a hero sacrificing a limb to escape a grim situation. Certain transformation effects can result in the lost limb growing back, albeit not in the same form.
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* ElementalWeapon: Elemental weapons are obtained by encountering and capturing a spirit of Fire, Water, Stone, or Leaf, which will then enchant one of the hero's weapons with its element. Each element causes a different effect when the hero wielding the enchanted weapon performs a [[CriticalHit stunt]]: fire weapons do SplashDamage to nearby enemies, water weapons grant an extra action, stone weapons damage enemy armor in an area effect, and leaf weapons heal the user.
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* CriticalHit: Referred to as "stunting" (as in, to perform a stunt). Some accessories and abilities can increase a hero's stunt chance, and heroes with a friendship or rivalry established between them gain an increased chance to stunt after their friend or rival lands a stunt. A stunt normally does additional damage, but performing a stunt with an elemental weapon triggers other effects based on the weapon's element.
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* OrganicTechnology: The Morthagi are a combination of undead and {{Clockwork Critter}}s, mechanical life forms composed of a combination of metal and once-living organic body parts.

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* OrganicTechnology: The Morthagi are a combination of undead and {{Clockwork Critter}}s, Creature}}s, mechanical life forms composed of a combination of metal and once-living organic body parts.
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* OrganicTechnology: The Morthagi are a combination of undead and ClockworkCritters, mechanical life forms composed of a combination of metal and once-living organic body parts.

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* OrganicTechnology: The Morthagi are a combination of undead and ClockworkCritters, {{Clockwork Critter}}s, mechanical life forms composed of a combination of metal and once-living organic body parts.
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* MookMaker: Morthagi units called "Wardrobes" continually manufacture smaller Morthagi until they're destroyed. "The Enduring War" features the Grand Matron, a giant Morthagi with the same ability, as the end boss of the fourth chapter.
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* OrganicTechnology: The Morthagi are a combination of undead and ClockworkCritters, mechanical life forms composed of a combination of metal and once-living organic body parts.
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* PurelyAestheticGender: Gender impacts almost nothing in aside from the character's basic body type. Advancement works exactly the same, and heroes can form romances just as easily with characters of the same gender as they can with those of the opposite; any hero in a romantic relationship may have children eventually join the party regardless of their gender or that of their partner. Female heroes can even be customized to have facial hair, though the randomizer won't give it to them.

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* PurelyAestheticGender: Gender impacts almost nothing in aside from the character's basic body type. Advancement works exactly the same, and heroes can form romances just as easily with characters of the same gender as they can with those of the opposite; any hero in a romantic relationship may have children eventually join the party regardless of their gender or that of their partner. Female heroes can even be customized to have facial hair, though the randomizer won't give it to them.
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* TakenForGranite: As one might expect, gorgons have the ability to turn living creatures to stone. Heroes defeated by a gorgon may escape with one of their limbs petrified. In the late stages of "Age of Ulstryx," the antagonist turns out to have petrified [[spoiler:a god, throwing the balance of nature out of whack and]] requiring the party to try to reverse the petrification [[spoiler:before the world drowns]].
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* GreenThumb: Mystics can exert basic control over nearby plant life by interfusing with it. The Naturalist and Arches abilities grant more advanced skill in this area.
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* PlayingWithFire: Mystics can interfuse with open flames from candles, campfires, and other sources in order to manipulate the fire and use it as a weapon. With the right abilities, they can also use this power to enchant the weapons of other nearby heroes. The event-caused firesoul transformation gives the affected hero a flaming hand and the ability to generate blasts of fire.
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* PurelyAestheticGender: Gender impacts almost nothing in aside from the character's basic body type. Advancement works exactly the same, and heroes can form romances just as easily with characters of the same gender as they can with those of the opposite; any hero in a romantic relationship may have children eventually join the party regardless of their gender or that of their partner. Female heroes can even be customized to have facial hair, though the randomizer won't give it to them.
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* HoldTheLine: Incursions are stopped by meeting the invading enemy in battle and surviving for a set number of turns. Though it's possible to win sooner by defeating all enemy units, it's not required. The player has the opportunity to add defensive features to an area in advance of an incursion, such as barricades and traps, to make holding the line for the required number of turns that much easier.
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* TakingYouWithMe: Heroes defeated in battle may choose to go down doing as much damage as possible to whatever it is that killed them.
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* PassingTheTorch: Heroes age visibly in the multi-year periods of peace between chapters, and while they'll see through the current chapter once they hit their retirement age, they withdraw from battle permanently afterwards. The party's name and legacy, and the responsibility of permanently resolving the campaign, is handed down to younger heroes recruited along the way - potentially including the retiring hero's child(ren). A three-chapter campaign isn't quite long enough for your original characters to bow out before the ending, but longer campaigns will be finished by the second or possibly even third generation of heroes.
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* DarkAndTroubledPast: Characters can have dark secrets in their pasts which may or may not come to light during play.
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* FighterMageThief: Heroes are classed as Warriors, Hunters, and Mystics. The distinction between classes can get blurry in the late game, especially since all heroes can use all weapons, but in general Warriors focus on melee combat, Hunters lean toward ranged weapons, stealth, and traps, and Mystics rely on intersoul magic to connect with, control, and manipulate the various features of the battlefield around them.

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* FighterMageThief: Heroes are classed as Warriors, Hunters, and Mystics. The distinction between classes can get blurry in the late game, especially since all heroes can use all weapons, but in general Warriors focus on melee combat, Hunters lean toward ranged weapons, stealth, and traps, and Mystics rely on intersoul magic called "interfusion" to connect with, control, and manipulate the various features of the battlefield around them.
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* StarterEquipment: Your initial warrior gets a choice of pitchfork, hammer, or FryingPanOfDoom, while your initial mystic can choose between a staff or a large wooden spoon that serves as a makeshift wand. The initial hunter always starts with a tier 0 bow and skinning knife.

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* StarterEquipment: Your initial warrior gets a choice of pitchfork, hammer, pickaxe, or FryingPanOfDoom, while your initial mystic can choose between a staff or a large wooden spoon that serves as a makeshift wand. The initial hunter always starts with a tier 0 bow and skinning knife.
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''Wildermyth: Stories of the Yondering Lands'' is a is a character-driven, [[ProceduralGeneration procedurally-generated]] StrategyRPG for PC developed by Worldwalker Games.

Featuring a [=2D=] papercraft art style and comic-strip storytelling, the game takes place in a fantasy setting populated by gorgons, psychic insect-like dragons, machine-based undead, and many other strange entities and spirits. The player starts off with a party of three would-be heroes, each with their own randomly-generated (though customizable) personality traits and backgrounds. These characters, and any new recruits they pick up along the way, evolve through battles and story events. They form relationships, are changed by their experiences, and craft a legend which is recorded into the player's ongoing legacy at the conclusion of each campaign.

The game launched in an early-access beta in late 2019 with two preset story campaigns, the three-chapter "Age of Ulstryx" and the five-chapter "Enduring War." It is available via Steam and itch.io.

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!!''Wildermyth: Stories of the Yondering Lands'' provides examples of:

* {{Animorphism}}: Among the many changes the playable characters can undergo through events is to gain an animal trait, such as having their head transformed into that of a crow (complete with pecking attack) or a wolf.
* AnArmAndALeg: A hero who is defeated in battle but not killed will be left short a limb. Maimed heroes rejoin the adventure after a period of recuperation, replacing the lost limb with a makeshift prosthesis such as a peg leg. At least one story event can also result in a hero sacrificing a limb to escape a grim situation.
* FighterMageThief: Heroes are classed as Warriors, Hunters, and Mystics. The distinction between classes can get blurry in the late game, especially since all heroes can use all weapons, but in general Warriors focus on melee combat, Hunters lean toward ranged weapons, stealth, and traps, and Mystics rely on intersoul magic to connect with, control, and manipulate the various features of the battlefield around them.
* FryingPanOfDoom: A cast iron frying pan is among the beginning weapon options for a warrior character.
* IdiosyncraticDifficultyLevels: Combat difficulty options are named after authors and scale based on how GrimDark their stories' worlds are. From easiest to hardest:
-->Creator/CSLewis\\
Creator/JKRowling\\
Creator/GeorgeRRMartin\\
Creator/HPLovecraft
* StarterEquipment: Your initial warrior gets a choice of pitchfork, hammer, or FryingPanOfDoom, while your initial mystic can choose between a staff or a large wooden spoon that serves as a makeshift wand. The initial hunter always starts with a tier 0 bow and skinning knife.
* {{Transflormation}}: Heroes may acquire the "elmsoul" transformation, in which they absorb an ancient tree spirit and take on plant-like characteristics including the ability to photosynthesize. Should an elmsoul hero lose a limb, it regrows as a tree branch.

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