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''Wild Guns'' is a fixed-view RailShooter developed and published by Creator/{{Natsume}} for the UsefulNotes/SuperNintendoEntertainmentSystem, released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played ''VideoGame/{{Cabal}}'', ''VideoGame/BloodBros'', or ''VideoGame/NAM1975'', you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the [[CrosshairAware on-screen crosshair]]. It's very much like an old-time Carnival or Theme Park shooting gallery that shoots back.

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''Wild Guns'' is a fixed-view RailShooter developed and published by Creator/{{Natsume}} for the UsefulNotes/SuperNintendoEntertainmentSystem, Platform/SuperNintendoEntertainmentSystem, released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played ''VideoGame/{{Cabal}}'', ''VideoGame/BloodBros'', or ''VideoGame/NAM1975'', you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the [[CrosshairAware on-screen crosshair]]. It's very much like an old-time Carnival or Theme Park shooting gallery that shoots back.
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In a surprise announcement, Natsume [[http://natsume.com/news/news_pdffiles/pid_204_May122016_WGReloaded_Announced.pdf revealed]] another installment for the UsefulNotes/PlayStation4, ''Wild Guns: Reloaded'', in 2016. The remake features selectively updated graphics, two new stages, two new ''heroes'', and 4-player simultaneous play. This was later confirmed to be releasing on [=PC=] via UsefulNotes/{{Steam}} late into 2017, being Natsume's first game on PC. The remake also saw a UsefulNotes/NintendoSwitch port in April 2018.

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In a surprise announcement, Natsume [[http://natsume.com/news/news_pdffiles/pid_204_May122016_WGReloaded_Announced.pdf revealed]] another installment for the UsefulNotes/PlayStation4, Platform/PlayStation4, ''Wild Guns: Reloaded'', in 2016. The remake features selectively updated graphics, two new stages, two new ''heroes'', and 4-player simultaneous play. This was later confirmed to be releasing on [=PC=] via UsefulNotes/{{Steam}} Platform/{{Steam}} late into 2017, being Natsume's first game on PC. The remake also saw a UsefulNotes/NintendoSwitch Platform/NintendoSwitch port in April 2018.
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* ActionGirl: Annie, [[WebVideo/TheHappyVideoGameNerd a woman as beautiful as she is deadly,]] one of the two playable characters. She manages to kick major ass and perform various acrobatic feats whilst wearing [[ImpracticallyFancyOutfit a period dress and hat.]] ''Reloaded'' adds [[BrawnHilda Doris]], who hurls grenades with cybernetic arms.

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* ActionGirl: Annie, [[WebVideo/TheHappyVideoGameNerd a woman as beautiful as she is deadly,]] one of the two playable characters. She manages to kick major ass and perform various acrobatic feats whilst wearing [[ImpracticallyFancyOutfit a period dress and hat.]] ''Reloaded'' adds [[BrawnHilda [[StoutStrength Doris]], who hurls grenades with cybernetic arms.
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* SmartBomb: Your character can find and [[EveryTenThousandPoints earn]] screen clearing explosives. Wouldn't be an old-school shooter if you didn't get these.

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* SmartBomb: Your character can find and [[EveryTenThousandPoints [[Every10000Points earn]] screen clearing explosives. Wouldn't be an old-school shooter if you didn't get these.
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Boobs Of Steel is a disambiguation


* BoobsOfSteel: [[BrawnHilda Doris's]] melee attack consists of punching her enemy with her giant cybernetic fists. Of course, she also sports a pair of breasts much larger than Annie's (whose melee attack involves a bat/umbrella).

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In a surprise announcement, Natsume [[http://natsume.com/news/news_pdffiles/pid_204_May122016_WGReloaded_Announced.pdf revealed]] another installment for the [[UsefulNotes/Playstation4 Playstation 4]], ''Wild Guns: Reloaded'', in 2016. The remake features selectively updated graphics, two new stages, two new ''heroes'', and 4-player simultaneous play. This was later confirmed to be releasing on [=PC=] via UsefulNotes/{{Steam}} late into 2017, being Natsume's first game on PC. The remake also saw a UsefulNotes/NintendoSwitch port in April 2018.

to:

In a surprise announcement, Natsume [[http://natsume.com/news/news_pdffiles/pid_204_May122016_WGReloaded_Announced.pdf revealed]] another installment for the [[UsefulNotes/Playstation4 Playstation 4]], UsefulNotes/PlayStation4, ''Wild Guns: Reloaded'', in 2016. The remake features selectively updated graphics, two new stages, two new ''heroes'', and 4-player simultaneous play. This was later confirmed to be releasing on [=PC=] via UsefulNotes/{{Steam}} late into 2017, being Natsume's first game on PC. The remake also saw a UsefulNotes/NintendoSwitch port in April 2018.


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* CharacterCustomization: The Player Select mode can let you change the colors of the main characters' clothes... or Bullet's fur in ''Reloaded''.

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Renamed one trope.


''Wild Guns'' is a fixed-view RailShooter developed and published by Creator/{{Natsume}} for the UsefulNotes/SuperNintendoEntertainmentSystem, released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played ''VideoGame/{{Cabal}}'', ''VideoGame/BloodBros'', or ''VideoGame/NAM1975'', you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the [[CrosshairAware on-screen crosshair.]] It's very much like an old-time Carnival or Theme Park shooting gallery that shoots back.

The [[ExcusePlot rather thin premise is as follows]]. Frontier settler [[ActionGirl Annie]]'s family was attacked and a number of them were killed by a major bandit lord and his cronies. Annie enlists the aid of BountyHunter Clint in order to track down said bandit lord and [[RoaringRampageofRevenge exact her revenge.]] [[TheWestern Standard western plot, no?]] Well, here's the twist. [[SpaceWestern It's a Western with futuristic tech!]] [[RecycledINSPACE IN SPACE!]] Annie and Clint are armed with [[MoreDakka automatic weapons]], and the bandit lord and his men also have automatics, in addition to [[WeaponizedCar turret-equipped buggies]], [[MechaMooks robotic gunmen]], [[AttackDrone floating gun drones]], [[KillItWithFire flamethrowing]] [[TankGoodness tanks]] and HumongousMecha that possess the power of GatlingGood.

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''Wild Guns'' is a fixed-view RailShooter developed and published by Creator/{{Natsume}} for the UsefulNotes/SuperNintendoEntertainmentSystem, released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played ''VideoGame/{{Cabal}}'', ''VideoGame/BloodBros'', or ''VideoGame/NAM1975'', you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the [[CrosshairAware on-screen crosshair.]] crosshair]]. It's very much like an old-time Carnival or Theme Park shooting gallery that shoots back.

The [[ExcusePlot rather thin premise is as follows]]. Frontier settler [[ActionGirl Annie]]'s family was attacked and a number of them were killed by a major bandit lord and his cronies. Annie enlists the aid of BountyHunter Clint in order to track down said bandit lord and [[RoaringRampageofRevenge exact her revenge.]] [[TheWestern Standard western plot, no?]] Well, here's the twist. [[SpaceWestern It's a Western with futuristic tech!]] [[RecycledINSPACE [[RecycledInSpace IN SPACE!]] Annie and Clint are armed with [[MoreDakka automatic weapons]], and the bandit lord and his men also have automatics, in addition to [[WeaponizedCar turret-equipped buggies]], [[MechaMooks robotic gunmen]], [[AttackDrone floating gun drones]], [[KillItWithFire flamethrowing]] [[TankGoodness tanks]] and HumongousMecha that possess the power of GatlingGood.



* AuthorityEqualsAssKicking: "The Kid" rules by the gun, and he won't go down easily when you finally confront him.



* RankScalesWithAsskicking: "The Kid" rules by the gun, and he won't go down easily when you finally confront him.



** The Extra Life sound is the opening to [[Music/EnnioMorricone Ennio Morricone's]] theme for ''Film/TheGoodTheBadAndTheUgly''.

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** The Extra Life sound is the opening to [[Music/EnnioMorricone Ennio Morricone's]] Music/EnnioMorricone's theme for ''Film/TheGoodTheBadAndTheUgly''.

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Dewicking Opera Gloves


* HighClassGloves: Annie wears a pair of opera gloves, complementing her fancy dress and hat.



* OperaGloves: Annie wears a pair.
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Shes Got Legs is not longer a trope


* MagicSkirt: Annie's dress is slit in the front far enough to enable her acrobatic jumps and [[ShesGotLegs show off her legs]], but otherwise protects her modesty at all times.

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* MagicSkirt: Annie's dress is slit in the front far enough to enable her acrobatic jumps and [[ShesGotLegs [[LegFocus show off her legs]], but otherwise protects her modesty at all times.



* ShesGotLegs: Despite Annie having an old style dress, it's slit so that her legs show when she runs and leaps.

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* ShesGotLegs: SexySlitDress: Despite Annie having an old style dress, it's slit so that her legs show when she runs and leaps.
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TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}: Doris's victory animation has a little bit of this.

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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/wildguns16_2350.gif]]
[[caption-width-right:256: Draw, pilgrim.]]

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[[quoteright:256:https://static.%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16640237530.66720500
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Draw, pilgrim.]]]]
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Up To Eleven is a defunct trope


* ClimacticMusic: [[https://www.youtube.com/watch?v=YxBGIe00ecU The boss music]]. [[https://www.youtube.com/watch?v=Ol1dg6QCxE8 The Reloaded version]] takes this UpToEleven.

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* ClimacticMusic: [[https://www.youtube.com/watch?v=YxBGIe00ecU The boss music]]. [[https://www.youtube.com/watch?v=Ol1dg6QCxE8 The Reloaded version]] takes this UpToEleven.up to eleven.
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* PimpedOutDress: Annie wears a pretty fancy dress, with a few frills, shoulder guards, a bow on her waist, and [[FluffyFashionFeathers some feathers]] on her NiceHat.

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* PimpedOutDress: Annie wears a pretty fancy dress, with a few frills, shoulder guards, a bow on her waist, and [[FluffyFashionFeathers some feathers]] on her NiceHat.hat.
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''Wild Guns'' is a fixed-view RailShooter developed and published by Creator/{{Natsume}} for the UsefulNotes/SuperNintendoEntertainmentSystem, released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played ''VideoGame/{{Cabal}}'', ''VideoGame/BloodBros'', or ''VideoGame/NAM1975'', you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the [[CrosshairAware on-screen crosshair.]]

to:

''Wild Guns'' is a fixed-view RailShooter developed and published by Creator/{{Natsume}} for the UsefulNotes/SuperNintendoEntertainmentSystem, released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played ''VideoGame/{{Cabal}}'', ''VideoGame/BloodBros'', or ''VideoGame/NAM1975'', you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the [[CrosshairAware on-screen crosshair.]]
]] It's very much like an old-time Carnival or Theme Park shooting gallery that shoots back.
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* CombatStilettos: Annie wears high heels throughout the entire game, only taking them off while resting through the credits.
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Brawn Hilda is for masculine women being portrayed as ugly. not just any burly looking woman


* BrawnHilda: ''Reloaded'' adds Doris, who is simultaneously [[AmazonianBeauty very muscular]] and [[StoutStrength very fat]]. Downplayed, however, in that she's got a [[BigBeautifulWoman pretty cute face]].
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[[quoteright:256: Draw, pilgrim.]]

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[[quoteright:256: [[caption-width-right:256: Draw, pilgrim.]]
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''Wild Guns'' is a fixed-view RailShooter developed and published by Creator/{{Natsume}} for the UsefulNotes/SuperNintendoEntertainmentSystem, released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played ''Videogame/{{Cabal}}'', ''Videogame/BloodBros'', or ''Videogame/{{Nam1975}}'', you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the [[CrosshairAware on-screen crosshair.]]

to:

''Wild Guns'' is a fixed-view RailShooter developed and published by Creator/{{Natsume}} for the UsefulNotes/SuperNintendoEntertainmentSystem, released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played ''Videogame/{{Cabal}}'', ''Videogame/BloodBros'', ''VideoGame/{{Cabal}}'', ''VideoGame/BloodBros'', or ''Videogame/{{Nam1975}}'', ''VideoGame/NAM1975'', you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the [[CrosshairAware on-screen crosshair.]]
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* BoobsOfSteel: [[BrawnHilda Doris's]] melee attack consists of punching her enemy with her giant cybernetic fists. Of course, she also sports a pair of breasts larger than Annie's (whose melee attack involves a bat/umbrella).

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* BoobsOfSteel: [[BrawnHilda Doris's]] melee attack consists of punching her enemy with her giant cybernetic fists. Of course, she also sports a pair of breasts much larger than Annie's (whose melee attack involves a bat/umbrella).



* BrawnHilda: ''Reloaded'' adds Doris, who is simultaneously [[AmazonianBeauty very muscular]] and [[BigBeautifulWoman very fat]]. Downplayed, however, in that she's got a [[BigBeautifulWoman pretty cute face]].

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* BrawnHilda: ''Reloaded'' adds Doris, who is simultaneously [[AmazonianBeauty very muscular]] and [[BigBeautifulWoman [[StoutStrength very fat]]. Downplayed, however, in that she's got a [[BigBeautifulWoman pretty cute face]].
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* BrawnHilda: ''Reloaded'' adds Doris, who is simultaneously [[AmazonianBeauty very muscular]] and [[FatGirl very fat]]. Downplayed, however, in that she's got a [[BigBeautifulWoman pretty cute face]].

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* BrawnHilda: ''Reloaded'' adds Doris, who is simultaneously [[AmazonianBeauty very muscular]] and [[FatGirl [[BigBeautifulWoman very fat]]. Downplayed, however, in that she's got a [[BigBeautifulWoman pretty cute face]].
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''Wild Guns'' is a fixed-view ThirdPersonShooter developed by Creator/{{Natsume}} for the UsefulNotes/SuperNintendoEntertainmentSystem, released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played ''Videogame/{{Cabal}}'', ''Videogame/BloodBros'', or ''Videogame/{{Nam1975}}'', you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the [[CrosshairAware on-screen crosshair.]]

to:

''Wild Guns'' is a fixed-view ThirdPersonShooter RailShooter developed and published by Creator/{{Natsume}} for the UsefulNotes/SuperNintendoEntertainmentSystem, released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played ''Videogame/{{Cabal}}'', ''Videogame/BloodBros'', or ''Videogame/{{Nam1975}}'', you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the [[CrosshairAware on-screen crosshair.]]
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Not to be confused with ''VideoGame/WildArms'', despite the similar names and settings.
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* ChargedAttack: Doris throws more grenades the longer you hold the Fire button.

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* AuthorityEqualsAssKicking: "The Kid" rules by the gun, and he won't go down easily when you finally confront him.



* BigBad: "The Kid," a bandit leader who's been hoarding all the region's riches and commands an army of bandits, cyborgs, and various flavors of HumongousMecha.



* BrawnHilda: ''Reloaded'' adds Doris, who is simultaneously [[AmazonianBeauty very muscular]] and [[FatGirl very fat]].

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* BrawnHilda: ''Reloaded'' adds Doris, who is simultaneously [[AmazonianBeauty very muscular]] and [[FatGirl very fat]]. Downplayed, however, in that she's got a [[BigBeautifulWoman pretty cute face]].



* DamnYouMuscleMemory: Doris and Bullet play differently enough compared to Clint and Annie, and even between ''each other'', that players will probably be exclaiming this repeatedly while playing ''Reloaded''. Specifically, Bullet can move freely while firing while every other character stays in place, increasing his risk of just running into danger, but his drone hits a wide area and homes in on targets in that area, meaning he doesn't need to move his targeting reticle as much. Meanwhile, Doris doesn't even use guns, she uses grenades (exclusively, so no power ups), which are powerful but slow. Plus her "dodge" has no invincibility frames, meaning she has to actively avoid everything all the others can dodge through. These characteristics make her the hardest character to master, [[DifficultButAwesome but if you do...]]
* DegradedBoss: The trenchcoat-wearing "Hitman" robot minibosses appear in the final stage as a regular Mook and take a few hits to die.

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* DamnYouMuscleMemory: Doris and Bullet play differently enough compared to Clint and Annie, and even between ''each other'', that players will probably be exclaiming this repeatedly while playing ''Reloaded''. Specifically, Bullet can move freely while firing while every other character stays in place, increasing his risk of just running into danger, danger; but his drone hits a wide area and homes in on targets in that area, meaning he doesn't need to move his targeting reticle as much. Meanwhile, Doris doesn't even use guns, she uses grenades (exclusively, so no power ups), which are powerful but slow. Plus her "dodge" has no invincibility frames, meaning she has to actively avoid everything all the others can dodge through. These characteristics make her the hardest character to master, [[DifficultButAwesome but if you do...]]
* DegradedBoss: The trenchcoat-wearing "Hitman" robot minibosses appear in the final stage as a regular Mook and only take a few hits to die.die. In addition, their patterns of fire are much easier to dodge.



* DoNotRunWithAGun: You cannot run and shoot at the same time, although you ''can'' dodge roll while shooting. Averted with Bullet the dog, who ''can'' move around while firing since he's a dog and his weapon is a combat drone.

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* DoNotRunWithAGun: You cannot run and shoot at the same time, although you ''can'' dodge roll while shooting. Averted with Bullet the dog, who ''can'' move around while firing since he's a dog and his weapon is a semi-autonomous combat drone.



* EverythingTryingToKillYou: Seriously, everything on the screen that ''isn't you is trying to kill you.''

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* EverythingTryingToKillYou: Seriously, everything on the screen that ''isn't ''isn't'' you is trying ''trying its damn best to kill you.''



* FlunkyBoss: Kid, the final boss. Some of the others too- like Flash Boy, the enhanced "Fly" robot that spawns more Fly-bots, and the Gaes Crystal (the snake-like orb boss of the Ammunition Depot stage).

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* FlunkyBoss: Kid, the final boss. Some of the others too- too - like Flash Boy, the enhanced "Fly" robot that spawns more Fly-bots, and the Gaes Crystal (the snake-like orb boss of the Ammunition Depot stage).



* MagicSkirt: Annie's dress is slit in the front far enough to enable her acrobatic jumps and [[ShesGotLegs show off her legs]], but otherwise protects her modesty at all times.



** Get a load of the guy that ''hola-hoops'' stun lassos at you in the armored train stage.

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** Get a load of the guy that ''hola-hoops'' ''hula-hoops'' stun lassos at you in the armored train stage.stage.
** And that's not counting ''Reloaded's'' extra playable characters, an explosive-hurling, jet-skating BrawnHilda with a cute face and a dog who's backed up by a combat drone.



* SpaceWestern: It ''looks'' like the old west, but there's tanks and giant robots.

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* SmugSnake: One of the recurring bosses is a human in a sharp suit who spends his time preening between shooting at you, but crawls around frantically once you land enough shots. [[NotSoHarmlessVillain He's pretty quick on the draw when he gets back to his feet, though.]]
* SpaceWestern: It ''looks'' like the old west, but there's tanks and tanks, giant robots.robots, and power-ups that include everything from shotguns to grenade launchers and lasers.
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[[quoteright:256: Draw, pilgrim.]]
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** Bullet is a dog that can move freely while attacking. For weapons, he has an AttackDrone that hovers around him and targets enemies in an enlarged targeting zone, and said drone is invulnerable but can get hit which will stun it for a while. Bullet's jump is short, but he can hang onto his drone to move around in the air quickly and freely.

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** Bullet is a dog that can move freely while attacking. For weapons, he has an AttackDrone that hovers around him and targets enemies in an enlarged targeting zone, and said drone is invulnerable but can get hit which will stun it for a while. Bullet's jump is short, but he can also allows him to hang onto his drone to move around in the air quickly and freely.

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* BlackoutBasement: The Underground level in the remake takes place in darkness, where your characters, bullets, and some enemies and background objects will produce light to illuminate the small area around them.



** Bullet is a dog that can move freely while attacking. For weapons, he has an AttackDrone that hovers around him and targets enemies in that general area, and said drone is invulnerable but can get hit which will stun it for a while.

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** Bullet is a dog that can move freely while attacking. For weapons, he has an AttackDrone that hovers around him and targets enemies in that general area, an enlarged targeting zone, and said drone is invulnerable but can get hit which will stun it for a while.while. Bullet's jump is short, but he can hang onto his drone to move around in the air quickly and freely.
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%%* CoresAndTurretsBoss
* CranialProcessingUnit: Played straight with the first boss, as well as the crab boss. Their weak points are located in their head.

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%%* CoresAndTurretsBoss
* CoresAndTurretsBoss: A number of the bosses have destructible turrets such as the train boss.
* CranialProcessingUnit: Played straight with the first boss, as well as the crab boss. Their weak points are located in their head. Subverted by the boss robot in the remake's Underground -- while its head can be destroyed, you want to aim at its "heart" under its body armor.
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** Doris' playstyle eschews guns altogether for bombs, meaning that weapon pickups are useless for her. Additionally, her bombs can be charged up to deal extra damage and rack up a score multiplier.

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** Doris' playstyle eschews guns altogether for bombs, meaning that she deals heavy area damage but weapon pickups are useless for her. Additionally, her bombs can be charged up to deal extra damage in a larger area and rack up a score multiplier.

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* AttackItsWeakPoint: All of the large-sized bosses have a weakpoint, even if it's usually small.

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* AttackItsWeakPoint: All of the large-sized bosses have a weakpoint, even if it's usually small. The airships in the remake's Flying Ship level are immune to damage in their main body, but their exposed engines are vulnerable. Furthermore, the enemies carried by balloons in said level can be taken down more easily by shooting down their balloons.



* CoolPlane: The boss battle of the Flying Ship level is a huge airplane with aerial mines, rapid fire guns, and two DeflectorShield generators that must be taken down before the cockpit can be damaged.



* JetPack: Flash Boy has one.

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* JetPack: Flash Boy has one. There's also enemies in the remake's Flying Ship level who have them.



* LogicalWeakness: The remake gives us a new stage in "Flying Ship", where two of the enemies use a bunch of balloons and a hot air balloon to fly. Shooting down their balloons will defeat them more easily.



* NinjaPirateZombieRobot: Robot Cowboys with gatling guns...

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* NinjaPirateZombieRobot: Robot Cowboys with gatling guns... The remake adds a horde of zombie robots as the first miniboss of the Underground level.

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