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[[caption-width-right:330:Counterclockwise: [[VideoGame/WildARMs1 Rudy Roughnight]], [[VideoGame/WildARMs2 Ashley Winchester]], [[VideoGame/WildArms5 Dean Stark]], [[VideoGame/WildARMs3 Virginia Maxwell]], and [[VideoGame/WildARMs4 Jude Maverick]].]]

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[[caption-width-right:330:Counterclockwise: [[caption-width-right:330:Counterclockwise from front-left: [[VideoGame/WildARMs1 Rudy Roughnight]], [[VideoGame/WildARMs2 Ashley Winchester]], [[VideoGame/WildArms5 Dean Stark]], [[VideoGame/WildARMs3 Virginia Maxwell]], and [[VideoGame/WildARMs4 Jude Maverick]].]]
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* FantasticFirearms: {{Subverted}}. Arms are perfectly mundane firearms (or laser guns), but are almost universally regarded as accursed {{Evil Weapon}}s wielded exclusively by demons.

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* FunWithAcronyms: The eponymous [=ARM=] stands for something different every game.

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* FunWithAcronyms: FunWithAcronyms:
**
The eponymous [=ARM=] stands for something different every game.



* GuideDangIt: Finding all the Puzzle Boxes, let alone solving some of the later ones.

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* GuideDangIt: GuideDangIt:
**
Finding all the Puzzle Boxes, let alone solving some of the later ones.



* ImprobableWeaponUser: Caina's main weapon is Randolf the magic key. Lilka uses ''[[ParasolOfPain an umbrella]]''. Arnaud has ''quill-pen-shaped'' throwing knives, Dean's main attack utilizes the aforementioned tonfa-like ammo clips, and Chuck has a "pilebunker" (a tool that works kind of like a jackhammer).



* LimitBreak: The Force Point system. How it works is slightly different in each game, but in every game there are special moves you can perform by spending 25, 50, 75, or 100 Force Points. In some games, you must build your Force Points up before you can access some of your other spells and abilities.
** Typical moves are Extension and Mystic(which expand the range of Magic and Items respectively), Accelerator, which makes you go first in the round, and Aim, which makes your attack hit without fail. Summons also use Force Points.

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* LimitBreak: The Force Point system. How it works is slightly different in each game, but in every game there are special moves you can perform by spending 25, 50, 75, or 100 Force Points. In some games, you must build your Force Points up before you can access some of your other spells and abilities.
**
abilities. Typical moves are Extension and Mystic(which expand the range of Magic and Items respectively), Accelerator, which makes you go first in the round, and Aim, which makes your attack hit without fail. Summons also use Force Points.



* LostTechnology: The Holmcross, the Golems, the Dragons, the Metal Demons, [=ARMS=], etc. etc.

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* LostTechnology: The Holmcross, the Golems, the Dragons, the Metal Demons, [=ARMS=], [=ARMs=], etc. etc.



%% * MacGuffinDeliveryService
* {{Magitek}}, MagicFromTechnology, MagicVersusScience, DoingInTheWizard: Depends on which game, pretty much every combination possible throughout.
%% * MalevolentArchitecture: And how!
%% * MetalSlime: Grow Apples, Mega Apples, Melchoms, and Creeping Chaoses.
%% * {{Mordor}}: Filgaea has been this at various points in its history, usually set after the disaster that made it that way.

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%% * MacGuffinDeliveryService
* {{Magitek}}, MagicFromTechnology,
MagicFromTechnology:
** Magic on Filgaia [[FlipFlopOfGod may or may not]] be based on {{nanomachines}} dispersed in the atmosphere. They can be somehow controlled with "Crests", which [[AllThereInTheManual supplementary materials]] depict as playing cards with mystical symbols in place of suits. %%{{Magitek}},
MagicVersusScience, DoingInTheWizard: Depends on which game, pretty much every combination possible throughout.
%% * MalevolentArchitecture: And how!
%% * MetalSlime: Grow Apples, Mega Apples, Melchoms, and Creeping Chaoses.
%% * {{Mordor}}: Filgaea has been this at various points in its history, usually set after the disaster
DoingInTheWizard
** Mediums are pieces of technology
that made it that way.can be used to summon Guardian Spirits of Filgaia. They also provide the user with their magic.



* {{Nanomachines}}: seen frequently in the series, especially in 3 and 4.

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* {{Nanomachines}}: seen frequently in They are a common plot device and background element, being ([[FlipFlopOfGod possibly]]) the series, especially source of the magic on Filgaia, the force behind [[spoiler:Metal Demons]] in 3 ''1'' and 4.''3'', as well as the meaning of the acronym "ARM" in ''4''.



* OurDragonsAreDifferent: They're biomechanical extradimensional creatures who can turn into airships.
** Their bones are also made into weapons, such as the titular [=ARMs=].

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* OurDragonsAreDifferent: They're biomechanical extradimensional creatures who can turn into airships.
**
airships. Their bones are also made into weapons, such as the titular [=ARMs=].



%%* RareCandy: apples

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%%* * RareCandy: applesLVL Apples automatically increase level of one character by 1. They can be stolen from bosses.



* RecurringCharacter: Similar to [[Characters/FinalFantasyRecurringCharacters Final Fantasy's Cid]], each game has a character named 'Tony', who has a different role each time.
* RecurringElement: Take place on a world called Filgaia, with money called gella, usually star a blue-haired hero, and have a victory music track called "Condition Green!". The party frequently includes a {{Cyborg}} or ArtificialHuman. Additionally, the Guardians, the Baskar and an often sentient robot/golem named Asgard.
** Each game's soundtrack includes a song titled ''From Anxiety to Impatience''. The songs are different, but this particular title is always used.

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* RecurringCharacter: Similar to [[Characters/FinalFantasyRecurringCharacters Final Fantasy's Cid]], each game has a character named 'Tony', "Tony", who has a different role each time.
* RecurringElement: RecurringElement:
**
Take place on a world called Filgaia, with money called gella, and usually star a blue-haired hero, and have a victory music track called "Condition Green!".hero. The party frequently includes a {{Cyborg}} or ArtificialHuman. Additionally, the Guardians, the Baskar and an often sentient robot/golem named Asgard.
** Each game's soundtrack includes a song tracks titled ''From "From Anxiety to Impatience''. Impatience" and "Condition Green!" (the victory theme). The songs are different, but this these particular title is titles are always used.



%% * SavingTheWorld: It's an RPG.
* ScavengerWorld: Varies with each game, but technology is usually in a decline.

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%% * SavingTheWorld: It's an RPG.
* ScavengerWorld: Varies with each game, but technology is usually in a decline.decline, and lost technologies are highly sought after.



* SummonMagic: The Guardians in the games before 5.

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* SummonMagic: The Guardians in the games before 5.can be summoned to deliver a powerful attack.



* SwissArmyWeapon: Wild [=ARM=]s 4 has the main character's gun turn into a sword when out of ammo. Wild [=ARM=]s 5's lead has, again, guns with ''tonfas'' for ammo clips.



* WeirdWest: A desert world with magic, [[spoiler: alien]] demons, robots, monsters, and MagiTek guns.

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* WeirdWest: A desert world with magic, [[spoiler: alien]] [[spoiler:alien]] demons, robots, monsters, and MagiTek guns.



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Deleted character-specific tropes and commented out ZCEs that I couldn't expand on.


* ActionCommands

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%% * ActionCommands



* AllThereInTheManual
* AndNowForSomeoneCompletelyDifferent: The way the first three games opened.
* AnimeThemeSong
* ArtificialHuman: [[spoiler:Rudy Roughknight]] in ''Wild [=ARM=]s'' and [[spoiler:Jet Enduro]] in ''Wild [=ARM=]s 3''
* BaitAndSwitchCredits
* BarrierWarrior: Asgard.
* BattleButler: Todd in ''Wild [=ARM=]s 3'' & Magdalen in ''Alter Code F''

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%% * AllThereInTheManual
* AndNowForSomeoneCompletelyDifferent: The way the first three games opened.
open with three[=/=]four prologue stories with a party member as the sole character. They are largely disconnected from the plot, but serve to introduce the world and characters, as well as some {{Foreshadowing}}.
%%
* AnimeThemeSong
%% * ArtificialHuman: [[spoiler:Rudy Roughknight]] in ''Wild [=ARM=]s'' and [[spoiler:Jet Enduro]] in ''Wild [=ARM=]s 3''
* BaitAndSwitchCredits
* BarrierWarrior: Asgard.
* BattleButler: Todd in ''Wild [=ARM=]s 3'' & Magdalen in ''Alter Code F''
BaitAndSwitchCredits



* BlockPuzzle

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%% * BlockPuzzle



* CharacterLevel

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%% * CharacterLevel



* CombinationAttack: In all the games from 4 on.

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* CombinationAttack: In all the Fourth and fifth games from 4 on.have a unique combo attack for every pair of characters. They require both characters to stand in the same HEX.



* TheDragon
* DualWielding: Virginia in ''Wild [=ARM=]s 3'' dual-wields pistols; Dean in ''Wild [=ARM=]s 5'' dual-wields guns with tonfa-like ammo clips.



* EdgeGravity
* ElementalRockPaperScissors

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* EdgeGravity
EdgeGravity: In the first three games characters will balance on the edge of a platform, but only if there's ground below. If there's a BottomlessPit, they will fall to their doom, and the game will reset you to the entrance of the room. Dashing also bypasses this mechanic.
%%
* ElementalRockPaperScissorsElementalRockPaperScissors
* EliteFour: Antagonistic groups in the games tend be comprised of four members. There are the Quarter Knights from ''VideoGame/WildArms1'', Cocytus in ''VideoGame/WildArms2'' and the Sentinels from ''VideoGame/WildArms5''.



* EmoteAnimation

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%% * EmoteAnimation



* FantasyCounterpartCulture The setting is generally SpaceWestern[=/=]DesertPunk, but there are random terms and cultural elements from many different sources scattered throughout. The Baskars are a mix of Native American and a [[GranolaGirl hippie-ish]] religious commune.
* FourIsDeath: Cocytus in ''Wild [=ARM=]s 2'' is comprised of four members. There is also the Quarter Knights from the original game and the Sentinels from ''VideoGame/WildArms5''.

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* FantasyCounterpartCulture FantasyCounterpartCulture: The setting is generally SpaceWestern[=/=]DesertPunk, but there are random terms and cultural elements from many different sources scattered throughout. The Baskars are a mix of Native American and a [[GranolaGirl hippie-ish]] religious commune.
* FourIsDeath: Cocytus in ''Wild [=ARM=]s 2'' is comprised of four members. There is also the Quarter Knights from the original game and the Sentinels from ''VideoGame/WildArms5''.
commune.



*** Forget that: Finding all of the treasure chests!

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*** ** Forget that: Finding all of the treasure chests!



* HelloInsertNameHere: Taking this one step further, practically every spell in some of the games can be renamed and in some games nearly every NPC can be renamed.
* HeroesPreferSwords: Averted in all of the games except for the original (although not the remake of the original). The main characters use the titular [=ARMs=].
* HeroicMime: Rudy. Averted from Wild Arms 3 onwards, with Virginia, Jude and Dean having their dialogue lines shown to the player.

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* HelloInsertNameHere: Taking this one step further, practically every spell in some of the games can be renamed and in some games nearly every named NPC can be renamed.
* HeroesPreferSwords: Averted in all Notably averted. Unlike most other {{Eastern RPG}}s, heroes of the games except for the original (although not the remake of the original). The main characters ''Wild ARMs'' use the titular [=ARMs=].
* HeroicMime: Rudy. Averted
[=ARMs=]. Rudy from Wild Arms 3 onwards, with Virginia, Jude and Dean having their dialogue lines shown to the player.[[VideoGame/WildArms1 original game]] has a sword as an EmergencyWeapon, but that was retconned in the remake.



* LeyLine: The Ley Line is referenced in 1 and 3. Ley points also appear in 4, 5, and XF.

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* LeyLine: The Ley Line is referenced in 1 and 3. Ley points also appear in 4, 5, and XF.XF as a gameplay element.



* MacGuffinDeliveryService

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%% * MacGuffinDeliveryService



* MalevolentArchitecture: And how!
* MetalSlime: Grow Apples, Mega Apples, Melchoms, and Creeping Chaoses.
* {{Mordor}}: Filgaea has been this at various points in its history, usually set after the disaster that made it that way.

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%% * MalevolentArchitecture: And how!
%% * MetalSlime: Grow Apples, Mega Apples, Melchoms, and Creeping Chaoses.
%% * {{Mordor}}: Filgaea has been this at various points in its history, usually set after the disaster that made it that way.



* NonLethalBottomlessPits
* NonLinearSequel: Think of a Multiverse, each having their Filgaia of their own. Each have their own "Mothers" and such.

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* NonLethalBottomlessPits
NonLethalBottomlessPits: If you fall into them, you'll just be reset to the entrance of the room. It's a good thing, because EdgeGravity for some reason doesn't work on BottomlessPits.
* NonLinearSequel: Think As of a Multiverse, each having their Filgaia of their own. the latest WordOfGod, there is only one Filgaia, but you wouldn't know that from playing the games. Each have their own "Mothers" game is completely disconnected from the rest, and such.there is no official timeline. ''VideoGame/WildArms5'', however, ensures that the planet has been in roughly the same state for at least ''12000'' years.



* SavingTheWorld: It's an RPG.

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%% * SavingTheWorld: It's an RPG.



* SchizoTech

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* SchizoTechSchizoTech: Titular [=ARMs=] can be anything from regular guns to almost magical EmpathicWeapon, {{Nanomachines}} are a recurring plot element, there is a communication network that covers the entire planet with exactly ''one'' tower, and there are HumongousMecha. All the while general populace lives in a mix of standard RPG towns and WildWest settlements. Justified, because games take place during decline of technology in the world.



* SpritePolygonMix: In the first two games.

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* SpritePolygonMix: In the first two games.games you control sprite characters in a 3D enviroment. The battles are completely in 3D, though.

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The current games in the series are:

to:

The current games often deal with themes of [[JourneyToFindOneself self-discovery and growing up]]. Other important themes involve rebuilding the world, since each game takes place on the barren wasteland known as Filgaia. While a traditional RPG in the sense of battling, Wild ARMS also introduces tool-based exploration and puzzle-solving, giving it some minor action RPG elements. Combined with this, later iterations of the series are:also gave each character a special ability that complements their roles: Mage characters can use Extend to cast his magic on every enemy while the JackOfAllStats characters can use Accelerator to go first, for example.

In addition to the game series, there has been a manga adaptation for each installment, as well as an original manga known as ''Wild [=ARM=]s: Hananushubito / Wild [=ARM=]s: Flower Thieves''. The series has also had its own anime, which is called ''Wild [=ARM=]s: Twilight Venom''.

While the franchise hasn't enjoyed the massive success of Square-Enix's {{RPG}}s, it has managed to build up a loyal fanbase, especially in Japan where the first five games have all managed to become part of the "[=PlayStation=] The Best", which is similar to the Greatest Hits and Platinum Range labels.

----
!!The series consists of:



* ''[[VideoGame/WildArms1 Wild ARMs/Wild ARMs: Alter Code F]]'' for the UsefulNotes/PlayStation and UsefulNotes/PlayStation2, respectively.
* ''[[VideoGame/WildArms2 Wild ARMs 2nd Ignition/Wild ARMs 2]]'' for [=PlayStation=].
* ''[[VideoGame/WildArms3 Wild ARMs Advanced 3rd/Wild ARMs 3]]'' for UsefulNotes/PlayStation2.
* ''[[VideoGame/WildArms4 Wild ARMs: The 4th Detonator/Wild ARMs 4]]'' for [=PlayStation=] 2.
* ''[[VideoGame/WildArms5 Wild ARMs: The Vth Vanguard/Wild ARMs 5]]'' for [=PlayStation=] 2.
* ''[[VideoGame/WildArmsXF Wild ARMs XF / Wild ARMs: Crossfire]]'' for UsefulNotes/PlayStationPortable.
* ''[[VideoGame/WildArmsMillionMemories Wild ARMs: Million Memories]]'' for [[UsefulNotes/IOSGames iOS]] and UsefulNotes/{{Android|Games}}

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[[folder:Main Games]]
* ''VideoGame/WildArms1'' (UsefulNotes/PlayStation, 1996) - On the dying planet of Filgaia an [[RagtagBunchOfMisfits unlikely trio of allies]] found themselves chosen by the Guardian Spirits of Filgaia to stop demons, that were banished in a [[GreatOffscreenWar great war]] many years ago, from returning.
**
''[[VideoGame/WildArms1 Wild ARMs/Wild ARMs: Alter Code F]]'' for (UsefulNotes/PlayStation2, 2003) - A VideoGameRemake of the UsefulNotes/PlayStation and UsefulNotes/PlayStation2, respectively.
first game.
* ''[[VideoGame/WildArms2 Wild ARMs 2nd Ignition/Wild ARMs 2]]'' for [=PlayStation=].
([=PlayStation=], 1999) - A young soldier from an elite unit gets turned into a demon by a mysterious group that desires to rule over the planet. He's saved by the powers of a magical sword, that used to belong to a great hero. Together with his restored unit, he must put a stop to the insane conqueror's plans.
* ''[[VideoGame/WildArms3 Wild ARMs Advanced 3rd/Wild ARMs 3]]'' for UsefulNotes/PlayStation2.
([=PlayStation=] 2, 2002) - Four Drifters find themselves fighting over a mysterious artifact known as the Arc Scepter. Instead of killing each other, they decide to form a team, and track down a priceless treasure known as the Eternal Sparkle.
* ''[[VideoGame/WildArms4 Wild ARMs: The 4th Detonator/Wild ARMs 4]]'' for [=PlayStation=] 2.
([=PlayStation=] 2, 2005) - A teenage boy finds his life completely changed, when one day a fleet of airships literally breaks through the sky above his hometown. In the following chaos he accidentally [[ClingyMacGuffin bonds]] with a forbidden weapon known as "ARM", and must escape from an elite unit, that seeks to return it no matter what.
* ''[[VideoGame/WildArms5 Wild ARMs: The Vth Vanguard/Wild ARMs 5]]'' for [=PlayStation=] 2.
([=PlayStation=] 2, 2006) - A couple of teens from a countryside witness as a humongous metal hand falls from the sky near them. It turns out to carry a [[MysticalWaif strange white-haired girl]] [[AmnesiacHero with no memories of herself]]. The heroes move out to help her restore her memories and find out truth about the world.
[[/folder]]
[[folder:Side Games]]
* ''[[VideoGame/WildArmsXF Wild ARMs XF / Wild ARMs: Crossfire]]'' for UsefulNotes/PlayStationPortable.
(UsefulNotes/PlayStationPortable, 2007).
* ''[[VideoGame/WildArmsMillionMemories Wild ARMs: Million Memories]]'' for [[UsefulNotes/IOSGames ([[UsefulNotes/IOSGames iOS]] and UsefulNotes/{{Android|Games}}UsefulNotes/{{Android|Games}}, 2018)
[[/folder]]




The games often deal with themes of [[JourneyToFindOneself self-discovery and growing up]]. Other important themes involve rebuilding the world, since each game takes place on the barren wasteland known as Filgaia. While a traditional RPG in the sense of battling, Wild ARMS also introduces tool-based exploration and puzzle-solving, giving it some minor action RPG elements. Combined with this, later iterations of the series also gave each character a special ability that complements their roles: Mage characters can use Extend to cast his magic on every enemy while the JackOfAllStats characters can use Accelerator to go first, for example.

In addition to the game series, there has been a manga adaptation for each installment, as well as an original manga known as ''Wild [=ARM=]s: Hananushubito / Wild [=ARM=]s: Flower Thieves''. The series has also had its own anime, which is called ''Wild [=ARM=]s: Twilight Venom''.

While the franchise hasn't enjoyed the massive success of Square-Enix's {{RPG}}s, it has managed to build up a loyal fanbase, especially in Japan where the first five games have all managed to become part of the "[=PlayStation=] The Best", which is similar to the Greatest Hits and Platinum Range labels.

Has an Anime SpiritualSuccessor in the form of ''Anime/{{Symphogear}}'', which shares a lot of the same writing and directorial staff. Not to be confused with ''VideoGame/{{ARMS}}.''

to:

\nThe games often deal with themes of [[JourneyToFindOneself self-discovery and growing up]]. Other important themes involve rebuilding the world, since each game takes place on the barren wasteland known as Filgaia. While a traditional RPG in the sense of battling, Wild ARMS also introduces tool-based exploration and puzzle-solving, giving it some minor action RPG elements. Combined with this, later iterations of the series also gave each character a special ability that complements their roles: Mage characters can use Extend to cast his magic on every enemy while the JackOfAllStats characters can use Accelerator to go first, for example.\n\nIn addition to the game series, there has been a manga adaptation for each installment, as well as an original manga known as ''Wild [=ARM=]s: Hananushubito / Wild [=ARM=]s: Flower Thieves''. The series has also had its own anime, which is called [[folder:Supplementary Material]]
*
''Wild [=ARM=]s: Twilight Venom''.

While the franchise hasn't enjoyed the massive success of Square-Enix's {{RPG}}s, it has managed to build up a loyal fanbase, especially in Japan where the first five games have all managed to become part of the "[=PlayStation=] The Best", which is similar to the Greatest Hits and Platinum Range labels.

Has
Venom'' (2000) - an Anime SpiritualSuccessor in the form of ''Anime/{{Symphogear}}'', which shares a lot of the same writing and directorial staff. Not to be confused with ''VideoGame/{{ARMS}}.''
original 22-episode anime.
* ''Wild [=ARM=]s: Flower Thieves'' (2001) - an original 12-chapter manga.
[[/folder]]


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Has an Anime SpiritualSuccessor in the form of ''Anime/{{Symphogear}}'', which shares a lot of the same writing and directorial staff. Not to be confused with ''VideoGame/{{ARMS}}''.
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In August 2022 some of the former developers of ''Wild [=ARMs=]'' and ''VideoGame/ShadowHearts'' have collectively announced {{Spiritual Successor}}s to their respective series, and launched a [[https://www.kickstarter.com/projects/doublekickstarter/armed-fantasia-and-penny-blood Kickstarter campaign]] to fund them. The ''Wild [=ARMs=]'' side of the deal is called ''VideoGame/ArmedFantasia'', which is to be released sometime in 2025.
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Has an Anime SpiritualSuccessor in the form of ''Anime/SenkiZesshouSymphogear'', which shares a lot of the same writing and directorial staff. Not to be confused with ''VideoGame/{{ARMS}}.''

to:

Has an Anime SpiritualSuccessor in the form of ''Anime/SenkiZesshouSymphogear'', ''Anime/{{Symphogear}}'', which shares a lot of the same writing and directorial staff. Not to be confused with ''VideoGame/{{ARMS}}.''
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* HeroicMime: Rudy and Ashley [[spoiler: when Lord Blazer doesn't talk through him]]. Averted from Wild Arms 3 onwards, with Virginia, Jude and Dean having their dialogue lines shown to the player.

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* HeroicMime: Rudy and Ashley [[spoiler: when Lord Blazer doesn't talk through him]].Rudy. Averted from Wild Arms 3 onwards, with Virginia, Jude and Dean having their dialogue lines shown to the player.
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* SuddenlySpeaking: Rudy in WA4 and both Rudy and Ashley in their cameos in WA5. Averted in Million Memories for Rudy, who speaks through choices.

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* SuddenlySpeaking: Rudy speaks in WA4 [=WA4=] (when using [[https://www.youtube.com/watch?v=gJsl3uF84yQ&ab_channel=TalaysenFBW Kindred Souls]]) and both Rudy and Ashley in their cameos [=WA5=]. He also has actual voice acting during battles in WA5.the Japanese version of ''Alter Code F''. Averted in Million Memories for Rudy, who speaks through choices.
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* IronicName: Siegfried, one of the series' most ruthless villains, is named after a hero in Norse mythology.
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TRS has renamed Our Elves Are Better to Our Elves Are Different. Link changed accordingly.


* OurElvesAreBetter: The Elw, native inhabitants of Filgaia, are immortal (versus natural causes), highly spiritual, and far better than humans in terms of FunctionalMagic and {{Magitek}}. They have the "thin and pretty" part of the traditional elf image, but their ears are vaguely rabbit-ish rather than simply pointy.

to:

* OurElvesAreBetter: OurElvesAreDifferent: The Elw, native inhabitants of Filgaia, are immortal (versus natural causes), highly spiritual, and far better than humans in terms of FunctionalMagic and {{Magitek}}. They have the "thin and pretty" part of the traditional elf image, but their ears are vaguely rabbit-ish rather than simply pointy.
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Has an Anime SpiritualSuccessor in the form of ''Anime/SenkiZesshouSymphogear'', which shares a lot of the same writing and directorial staff.

to:

Has an Anime SpiritualSuccessor in the form of ''Anime/SenkiZesshouSymphogear'', which shares a lot of the same writing and directorial staff. Not to be confused with ''VideoGame/{{ARMS}}.''
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Added DiffLines:

* SuddenlySpeaking: Rudy in WA4 and both Rudy and Ashley in their cameos in WA5. Averted in Million Memories for Rudy, who speaks through choices.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeroicMime: Rudy and Ashley [[spoiler: when Lord Blazer doesn't talk through him]]. Averted from Wild Arms 3 onwards, with Virginia, Jude and Dean having their dialogue lines shown to the player.
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* ''[[VideoGame/WildArmsMillionMemories Wild ARMs: Million Memories]]'' for [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]]

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* ''[[VideoGame/WildArmsMillionMemories Wild ARMs: Million Memories]]'' for [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]]UsefulNotes/{{Android|Games}}
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* ''Wild Arms: Million Memories'' for [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]]

to:

* ''Wild Arms: ''[[VideoGame/WildArmsMillionMemories Wild ARMs: Million Memories'' Memories]]'' for [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]]
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* ''Wild Arms: Million Memories'' for [[IOSGames iOS]] and [[AndroidGames Android]]

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* ''Wild Arms: Million Memories'' for [[IOSGames [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]]

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* CattlePunk: The setting is definitely inspired by TheWildWest, with plenty of advanced technology thrown in.



* DesertPunk: especially ''Wild [=ARM=]s 2'' and ''3''.

to:

* DesertPunk: especially Especially ''Wild [=ARM=]s 2'' and ''3''.



* FantasyCounterpartCulture The setting is generally SpaceWestern/DesertPunk, but there are random terms and cultural elements from many different sources scattered throughout. The Baskars are a mix of Native American and a [[GranolaGirl hippie-ish]] religious commune.
* FourIsDeath: Cocytus in ''Wild [=ARM=]s 2'' is comprised of four members. There is also the Quarter Knights from the original game and the Sentinels from VideoGame/WildArms5.

to:

* FantasyCounterpartCulture The setting is generally SpaceWestern/DesertPunk, SpaceWestern[=/=]DesertPunk, but there are random terms and cultural elements from many different sources scattered throughout. The Baskars are a mix of Native American and a [[GranolaGirl hippie-ish]] religious commune.
* FourIsDeath: Cocytus in ''Wild [=ARM=]s 2'' is comprised of four members. There is also the Quarter Knights from the original game and the Sentinels from VideoGame/WildArms5.''VideoGame/WildArms5''.



* NonElemental



* StuckItems
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* WierdWest: A desert world with magic, [[spoiler: alien]] demons, robots, monsters, and MagiTek guns.

to:

* WierdWest: WeirdWest: A desert world with magic, [[spoiler: alien]] demons, robots, monsters, and MagiTek guns.
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* WierdWest: A desert world with magic, [[spoiler: alien]] demons, robots, monsters, and MagiTek guns.
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Added newest Wild Arms game

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* ''Wild Arms: Million Memories'' for [[IOSGames iOS]] and [[AndroidGames Android]]
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* TheBattleDidntCount: A natural result of {{RecurringBoss}}es.

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* TheBattleDidntCount: A natural result of {{RecurringBoss}}es.{{Recurring Boss}}es.
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In addition to the game series, there has been a manga adaptation for each installment, as well as an original manga know as ''Wild [=ARM=]s: Hananushubito / Wild [=ARM=]s: Flower Thieves''. The series has also had its own anime, which is called ''Wild [=ARM=]s: Twilight Venom''.

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In addition to the game series, there has been a manga adaptation for each installment, as well as an original manga know known as ''Wild [=ARM=]s: Hananushubito / Wild [=ARM=]s: Flower Thieves''. The series has also had its own anime, which is called ''Wild [=ARM=]s: Twilight Venom''.
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A cult RPG series by Creator/MediaVision and published by XSEEDGames, ''Wild [=ARM=]s'' combines classic RPG gameplay with a [[TheWestern Wild West]]/SteamPunk [[CattlePunk setting and influence]]. Take the best parts of ''Franchise/FinalFantasy'' and ''Franchise/TheLegendOfZelda'' and toss in some ''Film/TheGoodTheBadAndTheUgly'' for good measure and you've got most installments of ''Wild [=ARMs=]''. The series currently has seven installments. The [=ARM=] in the title refers to the guns used by various characters. The reason it is capitalized is because it is an acronym that [[MeaningfulName means something different in each game]].

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A cult RPG series by Creator/MediaVision and published by XSEEDGames, Creator/XSEEDGames, ''Wild [=ARM=]s'' combines classic RPG gameplay with a [[TheWestern Wild West]]/SteamPunk [[CattlePunk setting and influence]]. Take the best parts of ''Franchise/FinalFantasy'' and ''Franchise/TheLegendOfZelda'' and toss in some ''Film/TheGoodTheBadAndTheUgly'' for good measure and you've got most installments of ''Wild [=ARMs=]''. The series currently has seven installments. The [=ARM=] in the title refers to the guns used by various characters. The reason it is capitalized is because it is an acronym that [[MeaningfulName means something different in each game]].
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* TheVeryDefinitelyFinalDungeon: The series has a tendency for this.

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* LeyLine: The Ley Line is referenced in 1 and 3. Ley points also appear in 4, 5, and XF.



* LeyLine: The Ley Line is referenced in 1 and 3. Ley points also appear in 4, 5, and XF.

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* ScavengerWorld: Varies with each game, but technology is usually on a decline.

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* ScavengerWorld: Varies with each game, but technology is usually on in a decline.



* WordOfGod: According to the companion volume for the series ([[NoExportForYou never released outside of Japan, of course]]), the planet Filgaia is the same planet in every game. Apparently, it's just ''really'' unlucky.
** FlipFlopOfGod: This is in contrast to an earlier companion volume for the series released during the third game which said that they were different Filgaias that generally followed the same rules. Either different people are now in charge of the mythos or the people behind the mythos simply decided that the one Filgaia version was cooler.
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A cult RPG series by Creator/MediaVision and published by XSEEDGames, ''Wild [=ARM=]s'' combines classic RPG gameplay with a wild west/SteamPunk [[CattlePunk setting and influence]]. Take the best parts of ''Franchise/FinalFantasy'' and ''Franchise/TheLegendOfZelda'' and toss in some ''Film/TheGoodTheBadAndTheUgly'' for good measure and you've got most installments of ''Wild [=ARMs=]''. The series currently has seven installments. The [=ARM=] in the title refers to the guns used by various characters. The reason it is capitalized is because it is an acronym that [[MeaningfulName means something different in each game]].

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A cult RPG series by Creator/MediaVision and published by XSEEDGames, ''Wild [=ARM=]s'' combines classic RPG gameplay with a wild west/SteamPunk [[TheWestern Wild West]]/SteamPunk [[CattlePunk setting and influence]]. Take the best parts of ''Franchise/FinalFantasy'' and ''Franchise/TheLegendOfZelda'' and toss in some ''Film/TheGoodTheBadAndTheUgly'' for good measure and you've got most installments of ''Wild [=ARMs=]''. The series currently has seven installments. The [=ARM=] in the title refers to the guns used by various characters. The reason it is capitalized is because it is an acronym that [[MeaningfulName means something different in each game]].
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Crowner called for removing Hey, It's That Voice/Guy examples from trivia pages: http://tvtropes.org/pmwiki/posts.php?discussion=1454613823001793300&page=4#89


* HeyItsThatVoice: Expect a lot of this in ''Twilight Venom'', the anime series based on the games. Two of those (WendeeLee and MichelleRuff) also voiced in ''VideoGame/WildArms5''.
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* RecurringCharacter: Similar to [[Characters/FinalFantasyRecurringCharacters Final Fantasy's Cid]], each game has a character named 'Tony', who has a different role each time.

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