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* ''VideoGame/WildArms1'' (UsefulNotes/PlayStation, 1996) - On the dying planet of Filgaia an [[RagtagBunchOfMisfits unlikely trio of allies]] found themselves chosen by the Guardian Spirits of Filgaia to stop demons, that were banished in a [[GreatOffscreenWar great war]] many years ago, from returning.
** ''[[VideoGame/WildArms1 Wild ARMs: Alter Code F]]'' (UsefulNotes/PlayStation2, 2003) - A VideoGameRemake of the first game.

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* ''VideoGame/WildArms1'' (UsefulNotes/PlayStation, (Platform/PlayStation, 1996) - On the dying planet of Filgaia an [[RagtagBunchOfMisfits unlikely trio of allies]] found themselves chosen by the Guardian Spirits of Filgaia to stop demons, that were banished in a [[GreatOffscreenWar great war]] many years ago, from returning.
** ''[[VideoGame/WildArms1 Wild ARMs: Alter Code F]]'' (UsefulNotes/PlayStation2, (Platform/PlayStation2, 2003) - A VideoGameRemake of the first game.






* ''[[VideoGame/WildArmsXF Wild ARMs XF / Wild ARMs: Crossfire]]'' (UsefulNotes/PlayStationPortable, 2007).
* ''[[VideoGame/WildArmsMillionMemories Wild ARMs: Million Memories]]'' ([[UsefulNotes/IOSGames iOS]] and UsefulNotes/{{Android|Games}}, 2018)

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* ''[[VideoGame/WildArmsXF Wild ARMs XF / Wild ARMs: Crossfire]]'' (UsefulNotes/PlayStationPortable, (Platform/PlayStationPortable, 2007).
* ''[[VideoGame/WildArmsMillionMemories Wild ARMs: Million Memories]]'' ([[UsefulNotes/IOSGames ([[Platform/IOSGames iOS]] and UsefulNotes/{{Android|Games}}, Platform/{{Android|Games}}, 2018)


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* VideoGameTools: The series makes heavy use of various tools to solve puzzles in dungeons.
** In the first three games (''[[VideoGame/WildArms1 1]]'', ''[[VideoGame/WildArms2 2]]'', and ''[[VideoGame/WildArms3 3]]'') each character has a set of three or four tools that they have to find throughout the game. Most of these are mandatory for story dungeons, but a couple of them just provides some utility. Examples of recurring tools include Bombs, Radar, and {{Grappling Hook|Pistol}}.
** ''VideoGame/WildArms4'' reworks the system. Instead of having tools on you at all times, you just find them lying around dungeons where they can be potentially used. Jude can pick up and use these tools, but they disable jumping, always forcing you to leave them behind. Certain tools can interact with the surroundings, such as swords breaking after several hits so you can throw the handle, or "[[MagicStaff Wonder Staves]]" being lit on open fire to shoot projectiles. Radar also returns, in a manner more similar to past games.
** ''VideoGame/WildArms5'' replaces all tools with AbnormalAmmo for the Dean's ARM, but uses them in a manner closer the first three games. You collect these cartridges over the course of the game and use them for solving puzzles in dungeons (by shooting at things, that is). Grappling Hook and Radar return, albeit under different names.

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* BonusBoss: Ragu O Ragla in every game, and bunches of others that vary from game to game.



* BossInMookClothing: [[SpellMyNameWithAnS Hayonkonton/Hyulkonton/Creeping Chaos]]
* BraggingRightsReward: The Sheriff Star, for the most part. It's almost always given as a reward for beating the hardest BonusBoss, but of course, by that point, you don't ''need'' the tremendous stat boosts it gives you. Recent games have begun to allow you to carry over accumulated Sheriff Stars via NewGamePlus, making this a little more feasible.
** 4, 5 and XF subverted this by allowing you to make your own Sheriff Stars. Instead, this turned the most powerful item in the game into something you almost desperately need in order to defeat [[BonusBoss Ragu O Ragla]]. That said, [[DoubleSubverted sometimes the reward was another Sheriff Star.]]

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* BossInMookClothing: [[SpellMyNameWithAnS [[InconsistentSpelling Hayonkonton/Hyulkonton/Creeping Chaos]]
* BraggingRightsReward: The Sheriff Star, for the most part. It's almost always given as a reward for beating the hardest BonusBoss, superboss, but of course, by that point, you don't ''need'' the tremendous stat boosts it gives you. Recent games have begun to allow you to carry over accumulated Sheriff Stars via NewGamePlus, making this a little more feasible.
** 4, 5 and XF subverted this by allowing you to make your own Sheriff Stars. Instead, this turned the most powerful item in the game into something you almost desperately need in order to defeat [[BonusBoss Ragu O Ragla]].Ragla. That said, [[DoubleSubverted sometimes the reward was another Sheriff Star.]]



* HeroesPreferSwords: Notably averted. Unlike most other {{Eastern RPG}}s, heroes of ''Wild ARMs'' use the titular [=ARMs=]. Rudy from the [[VideoGame/WildArms1 original game]] has a sword as an EmergencyWeapon, but that was retconned in the remake.

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* HeroesPreferSwords: Notably averted. Unlike most other {{Eastern RPG}}s, heroes of ''Wild ARMs'' [=ARMs=]'' use the titular [=ARMs=]. Rudy from the [[VideoGame/WildArms1 original game]] has a sword as an EmergencyWeapon, but that was retconned in the remake.



* PuzzleBoss: Sort of. Many bosses can be made much easier by using specific trick methods, including [[spoiler:Vinsfield's ghost]]: a BonusBoss in the second game who can repeatedly take off most of your party's health on each of his turns, but can be killed instantly, before he acts, with absolute certainty, by casting one spell.

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* PuzzleBoss: Sort of. Many bosses can be made much easier by using specific trick methods, including [[spoiler:Vinsfield's ghost]]: a BonusBoss secret boss in the second game who can repeatedly take off most of your party's health on each of his turns, but can be killed instantly, before he acts, with absolute certainty, by casting one spell.



* RecurringBoss: Trask/[[SpellMyNameWithAnS Tarasque]], a NighInvulnerable turtle...thing that debuted in ''VideoGame/WildArms2'' and has appeared in most games since. Also, see BonusBoss.

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* RecurringBoss: Trask/[[SpellMyNameWithAnS Tarasque]], Trask[=/=]Tarasque, a NighInvulnerable turtle...thing that debuted in ''VideoGame/WildArms2'' and has appeared in most games since. Also, see BonusBoss.


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* {{Superboss}}: Ragu O Ragla in every game, and bunches of others that vary from game to game.
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* ''[[VideoGame/WildArms5 Wild ARMs: The Vth Vanguard/Wild ARMs 5]]'' ([=PlayStation=] 2, 2006) - A couple of teens from a countryside witness as a humongous metal hand falls from the sky near them. It turns out to carry a [[MysticalWaif strange white-haired girl]] [[AmnesiacHero with no memories of herself]]. The heroes move out to help her restore her memories and find out truth about the world.

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* ''[[VideoGame/WildArms5 Wild ARMs: The Vth Vanguard/Wild ARMs 5]]'' ([=PlayStation=] 2, 2006) - A couple of teens from a countryside witness as a humongous metal hand falls from the sky near them. It turns out to carry a [[MysticalWaif strange white-haired girl]] [[AmnesiacHero with no memories of herself]]. The heroes move out to help her restore her memories and find out the truth about the world.
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Crosswicking.

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* AttackFailureChance:
** If an ARM has low accuracy, then there's a higher chance its attacks will miss. (The most notorious for this is Rudy's Wild Bunch ARM in the original game.) Upgrading [=ARMs=] can mitigate this, as can the Lock-On force (if a character has it).
** In some games, [=ARMs=] can malfunction. This can happen to Jude in the fourth game, as well as to Rudy in the remake of the first game.
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* {{Foil}}: Rudy from the third game and Jet from the third. [[spoiler: Both are artificial humans]] but have near opposite personalities.

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* {{Foil}}: Rudy from the third first game and Jet from the third. [[spoiler: Both are artificial humans]] but have near opposite personalities.
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* {{Foil}}: Rudy from the third game and Jet from the third. [[spoiler: Both are artificial humans]] but have near opposite personalities.
** Rudy is kindhearted, longs to connect with others and is deeply sentimental, using his memories as a coping mechanism when he's upset. Jet is anti-social, prefers being by himself and lacks any memories so finds it hard to get attached to anything or anyone.
** [[spoiler: Rudy believes he is fifteen, but was created a thousand years ago. Jet believes he is nineteen but was actually created only ten years ago. Similarly, Rudy is made from the same metal as the demons, making him unnatural, while Jet is made from Filgaia itself, turning him into a {{Nature Hero}}.]]
** [[spoiler: When the truth about what they are is revealed, Jet is initially angry, but after the next battle he's generally accepted it, while Rudy is so shocked and distressed that he enters an {{Angst Coma}}.]]
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* EdgeGravity: In the first three games characters will balance on the edge of a platform, but only if there's ground below. If there's a BottomlessPit, they will fall to their doom, and the game will reset you to the entrance of the room. Dashing also bypasses this mechanic.

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* EdgeGravity: In the first three games characters will balance on the edge of a platform, but only if there's ground below. If there's a BottomlessPit, {{Bottomless Pit|s}}, they will fall to their doom, and the game will reset you to the entrance of the room. Dashing also bypasses this mechanic.

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