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* TooDumbToLive: All the [[PunnyName CoolAir]] colonies failed because of various system malfunctions caused by shoddy construction and programming... [[spoiler:as well as malicious tampering from Alistair that accidentally caused a system-wide breakdown that affected every [=CoolAir=] colony]]]]. The exception is Cooler CA-4, which was built to house the nation's political leaders. [[spoiler:The inhabitants of CA-4 were unable to elect an Administrator (a necessary step in the Cooler activation procedure) due to each of them thinking ''they'' should be the leader, as a result the Cooler doors were still open when the bombs fell, resulting in everyone's deaths]].

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* TooDumbToLive: All the [[PunnyName CoolAir]] colonies failed because of various system malfunctions caused by shoddy construction and programming... [[spoiler:as well as malicious tampering from Alistair that accidentally caused a system-wide breakdown that affected every [=CoolAir=] colony]]]].colony]]. The exception is Cooler CA-4, which was built to house the nation's political leaders. [[spoiler:The inhabitants of CA-4 were unable to elect an Administrator (a necessary step in the Cooler activation procedure) due to each of them thinking ''they'' should be the leader, as a result the Cooler doors were still open when the bombs fell, resulting in everyone's deaths]].
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** Purifier Starr is one to [[Franchise/MetalGearSolid Revolver Ocelot]]. His unique ricocheting revolver that you get after beating him is even named "Ocelot".

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** Purifier Starr is one to [[Franchise/MetalGearSolid [[Franchise/MetalGear Revolver Ocelot]]. His unique ricocheting revolver that you get after beating him is even named "Ocelot".

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--> "Enemy spotted."
--> "Death... Will come for you, yet."

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--> "Enemy spotted."
-->
"\\
"Death... Will come for you, yet."



** You can find a pistol called the Vault Clearer, whose model is essentially the 10mm Pistol from ''{{Fallout}}'', and a "Cooler Jumpsuit" resembling the Vault jumpsuits (it even has "[[VideoGame/Fallout3 101]]" on the back). Similarly, the S.O.B. is a reference to the Brotherhood of Steel (try reversing those initials). Even the player character's house is clearly modelled on junk-built shacks from ''Fallout 3'' and ''New Vegas''.

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** You can find a pistol called the Vault Clearer, whose model is essentially the 10mm Pistol from ''{{Fallout}}'', ''VideoGame/{{Fallout}}'', and a "Cooler Jumpsuit" resembling the Vault jumpsuits (it even has "[[VideoGame/Fallout3 101]]" on the back). Similarly, the S.O.B. is a reference to the Brotherhood of Steel (try reversing those initials). Even the player character's house is clearly modelled on junk-built shacks from ''Fallout 3'' and ''New Vegas''.


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* TruthInTelevision: [[https://en.wikipedia.org/wiki/1980_Damascus_Titan_missile_explosion There really was a massive explosion of a nuclear missile at a U.S. launch facility in Damascus, Arkansas in the 1980s]]. Fortunately, the U.S. government didn't actually mistake it for a Soviet first strike and retaliate. [[https://en.wikipedia.org/wiki/1983_Soviet_nuclear_false_alarm_incident It is also true that around the same time period, a Soviet Colonel decided not to "press the button" when the Soviet satellite network detected an incoming nuclear strike from the United States, reasoning that it had to be a computer glitch.]] Fortunately, he was actually right.

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* TruthInTelevision: [[https://en.wikipedia.org/wiki/1980_Damascus_Titan_missile_explosion There really was a massive explosion of a nuclear missile at a U.S. launch facility in Damascus, Arkansas in the 1980s]]. Fortunately, the U.S. government didn't actually mistake it for a Soviet first strike and retaliate. [[https://en.wikipedia.org/wiki/1983_Soviet_nuclear_false_alarm_incident It is also true that around the same time period, a Soviet Colonel decided not to "press the button" when the Soviet satellite network detected an incoming nuclear strike from the United States, reasoning that it had to be a computer glitch.]] Fortunately, he was actually right.right, and is credited as having prevented World War III because of his restraint.
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* TruthInTelevision: [[https://en.wikipedia.org/wiki/1980_Damascus_Titan_missile_explosion There really was a massive explosion of a nuclear missile at a U.S. launch facility in Damascus, Arkansas in the 1980s]]. Fortunately, the U.S. government didn't actually mistake it for a Soviet first strike and retaliate. [[https://en.wikipedia.org/wiki/1983_Soviet_nuclear_false_alarm_incident It is also true that around the same time period, a Soviet Colonel decided not to "press the button" when the Soviet satellite network detected an incoming nuclear strike from the United States, reasoning that it had to be a computer glitch.]] Fortunately, he was actually right.
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I want to cut the Main redirect.


''WASTED: a Post-Apocalyptic Pubcrawler'' is a [[FirstPersonShooter first-person]] {{roguelike}} action title/parody developed by Mr. Podunkian and published by [[AdultSwim Adult Swim Games]], released on June 3rd, 2016 for consumers who purchased the June Humble Monthly Bundle and on [[http://store.steampowered.com/app/327510/ June 7th, 2016 internationally.]]

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''WASTED: a Post-Apocalyptic Pubcrawler'' is a [[FirstPersonShooter first-person]] {{roguelike}} action title/parody developed by Mr. Podunkian and published by [[AdultSwim [[Creator/AdultSwim Adult Swim Games]], released on June 3rd, 2016 for consumers who purchased the June Humble Monthly Bundle and on [[http://store.steampowered.com/app/327510/ June 7th, 2016 internationally.]]

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-->'''Male Raider:''' '''''SQUEEEEEAL,''''' '''PIGGIE!'''
* LostForever: Thankfully {{averted}} with quest reward items. If a character carrying one dies, the {{Courier}}s will retrieve it and showcase it in their Lost and Found, although retrieving them costs a [[AdamSmithHatesYourGuts hefty sum of TP.]]
** {{Played straight}} with the Nation Foundation Kits that act as house upgrades at the end of each Cooler - you can only take one with you back to the surface, and the other two are sealed tight in the Technology Room, which can't be accessed again.

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-->'''Male Raider:''' '''''SQUEEEEEAL,''''' '''PIGGIE!'''
* LostForever: Thankfully {{averted}} with quest reward items. If a character carrying one dies, the {{Courier}}s will retrieve it and showcase it in their Lost and Found, although retrieving them costs a [[AdamSmithHatesYourGuts hefty sum of TP.]]
** {{Played straight}} with the Nation Foundation Kits that act as house upgrades at the end of each Cooler - you can only take one with you back to the surface, and the other two are sealed tight in the Technology Room, which can't be accessed again.
'''''SQUEEEEEAL''''', '''PIGGIE!'''


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* PermanentlyMissableContent:
** Thankfully {{averted}} with quest reward items. If a character carrying one dies, the {{Courier}}s will retrieve it and showcase it in their Lost and Found, although retrieving them costs a [[AdamSmithHatesYourGuts hefty sum of TP.]]
** {{Played straight}} with the Nation Foundation Kits that act as house upgrades at the end of each Cooler - you can only take one with you back to the surface, and the other two are sealed tight in the Technology Room, which can't be accessed again.
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* LargeHam: The male raiders, and the female ones, too.

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* LargeHam: The male raiders, and the female ones, too.raiders.



* ShoutOut: You can find a pistol called the Vault Clearer, whose model is essentially the 10mm Pistol from {{Fallout}}.
** Similarly, the S.O.B. is a reference to the Brotherhood of Steel (try reversing those initials).

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* ShoutOut: ShoutOut:
**
You can find a pistol called the Vault Clearer, whose model is essentially the 10mm Pistol from {{Fallout}}.
**
''{{Fallout}}'', and a "Cooler Jumpsuit" resembling the Vault jumpsuits (it even has "[[VideoGame/Fallout3 101]]" on the back). Similarly, the S.O.B. is a reference to the Brotherhood of Steel (try reversing those initials). Even the player character's house is clearly modelled on junk-built shacks from ''Fallout 3'' and ''New Vegas''.
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* GoodAllAlong: Well, "good" might be somewhat relative given they have quite a few KickTheDog moments, but at the very end of the game [[spoiler: the S.O.B.]] turn out to have been pursuing a benevolent ultimate goal [[spoiler:to cure the Booze mutations]], if you decide to side with them in the final choice. It doesn't hurt that [[spoiler:LaResistance turns out to have been a loose coalition of raiders led by an ObviouslyEvil NietzscheWannabe.]]

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* GoodAllAlong: Well, "good" might be somewhat relative given they have quite a few KickTheDog moments, but at the very end of the game [[spoiler: the S.O.B.]] turn out to have been pursuing a benevolent ultimate goal [[spoiler:to cure the Booze mutations]], if you decide to side with them in the final choice. It doesn't hurt that [[spoiler:LaResistance turns out to have been a [[TheRevolutionWillNotBeCivilized loose coalition of raiders raiders]] led by an ObviouslyEvil NietzscheWannabe.]]



* SocialDarwinist: [[spoiler:Sid Johns, the head of the New Skeleton Army, is ultimately this due to Booze driving him insane]].



* TooDumbToLive: All the [[PunnyName CoolAir]] colonies failed because of various system malfunctions caused by shoddy construction and programming... [[spoiler:as well as malicious tampering from Alistair that accidentally caused a system-wide breakdown that affected every [=CoolAir=] colony]]. The exception is Cooler CA-4, which was built to house the nation's political leaders. The inhabitants of CA-4 were unable to elect an Administrator (a necessary step in the Cooler activation procedure) due to each of them thinking ''they'' should be the leader, as a result the Cooler doors were still open when the bombs fell, resulting in everyone's deaths.

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* TooDumbToLive: All the [[PunnyName CoolAir]] colonies failed because of various system malfunctions caused by shoddy construction and programming... [[spoiler:as well as malicious tampering from Alistair that accidentally caused a system-wide breakdown that affected every [=CoolAir=] colony]].colony]]]]. The exception is Cooler CA-4, which was built to house the nation's political leaders. The [[spoiler:The inhabitants of CA-4 were unable to elect an Administrator (a necessary step in the Cooler activation procedure) due to each of them thinking ''they'' should be the leader, as a result the Cooler doors were still open when the bombs fell, resulting in everyone's deaths.deaths]].
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* BaitAndSwitchBoss: In Cooler CA-2, [[spoiler: after encountering Purifier Charlie earlier on in the Cooler, it's not unreasonable to assume you'd fight him at the end as a unique Purifier just like Starr... Instead a Cervezmen Coyote who's [[TankGoodness hijacked a tank]] in the depths of the coolers blows him to smithereens as you enter the boss room, and you fight his tank instead]].

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* BaitAndSwitchBoss: In Cooler CA-2, [[spoiler: after [[spoiler:after encountering Purifier Charlie earlier on in the Cooler, it's not unreasonable to assume you'd fight him at the end as a unique Purifier just like Starr... Instead instead, a Cervezmen Coyote who's [[TankGoodness hijacked a tank]] in the depths of the coolers blows him to smithereens as you enter the boss room, and you fight his tank instead]].



** The game has a number of high-level enemies that can easily wreck your day, such as Spewmen, Sentroids, S.O.B. Generals, Sauraubi, and Raider Obliterators.

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** The game has a number of high-level enemies that can easily wreck your day, such as Spewmen, Sentroids, S.O.B. Generals, Sauraubi, and Raider Obliterators. Fortunately, most of these are kept behind locked doors, and the exit will never be behind a locked door, making them optional.



* CharacterCustomization: You get to create the first Waster you take control of, but after that, the game auto-generates a random one every time you die [[spoiler:until later into the game.]]
* ChurchMilitant: [[spoiler:The members of the Syndicate of Buzzkills are this.]]
* ContinuingIsPainful: When you [[NintendoHard (inevitably)]] die, you lose everything your character had on you, as well as their status changes, and take control of a new Waster, who finds the old character's house and whose starting equipment consists of the same rusty low-damage pistol and ragged clothing you start with at the beginning of the game. You're encouraged towards saving items in your house and in the Courier box in case this happens, but [[LuckBasedMission if the RNG isn't merciful enough to spawn a box or some Booze in for a few floors...]]

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* CharacterCustomization: You get to create the first Waster you take control of, but after that, the game auto-generates a random one every time you die [[spoiler:until later into [[spoiler:unless you pick up the game.]]
photo booth upgrade in CA-3, which will allow you to customize your current and all future wasters]].
* ChurchMilitant: [[spoiler:The members of the Syndicate of Buzzkills are this.]]
Purifier Starr pretty much illustrates it in his intro cutscene]].
* ContinuingIsPainful: When you [[NintendoHard (inevitably)]] die, you lose everything your character had on you, as well as their status changes, Hangovers, and take control of a new Waster, who finds the old character's house and whose starting equipment consists of the same rusty low-damage pistol and ragged clothing you start with at the beginning of the game. You're encouraged towards saving items in your house and in the Courier box in case this happens, and you do keep whatever Foundation Kit upgrades you've found, but [[LuckBasedMission if the RNG isn't merciful enough to spawn a box or some Booze in for a few floors...]]

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** Hostile humanoid {{NPC}}s are also oblivious, but not immune, to the effects of Rottyman radiation. This often leads to situations where they will kill a Rottyman and go idle, basking in its goop until they collapse dead on the floor.

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** Hostile humanoid {{NPC}}s are also oblivious, but not immune, to the effects of Rottyman radiation. radiation puddles. This often leads to situations where they will kill a Rottyman and go idle, basking in its goop until they collapse dead on the floor.floor... or even ''walk through'' puddles of radioactive goop to try and get to you.
* AttackItsWeakPoint: The [[spoiler:Coyote's tank in CA-2]] has containers on its back that take extra damage from attacks.



* BaitAndSwitchBoss: In Cooler CA-2, [[spoiler: after encountering Purifier Charlie earlier on in the Cooler, it's not unreasonable to assume you'd fight him at the end as a unique Purifier just like Starr... Instead a Cervezmen Coyote who's [[TankGoodness hijacked a tank]] in the depths of the coolers blows him to smithereens as you enter the boss room. Turns out the tank is the boss.]]

to:

* BaitAndSwitchBoss: In Cooler CA-2, [[spoiler: after encountering Purifier Charlie earlier on in the Cooler, it's not unreasonable to assume you'd fight him at the end as a unique Purifier just like Starr... Instead a Cervezmen Coyote who's [[TankGoodness hijacked a tank]] in the depths of the coolers blows him to smithereens as you enter the boss room. Turns out the room, and you fight his tank is the boss.]]instead]].



* HyperactiveMetabolism: ZigZagged. Foods do heal you, but consume too many or eat unhealthy foods and you acquire the 'Food Coma' debuff which slows your speed to a crawl. The consumable Poopin' Pills item drastically reduces the amount of time that the debuff lingers, but even still, there is a cooldown debuff that applies to your character whenever you eat or apply medicine, requiring you to wait before using another item.

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* HistoryRepeatsItself: [[spoiler:The ending montage, no matter what choices you've made in Foundation Kits or faction relations, has the repetition of the Cold War and ultimately [[HereWeGoAgain nukes being dropped on America again]] in the middle of Vulture Val's narration]].
* HyperactiveMetabolism: ZigZagged. Foods do heal you, you instantaneously, but consume too many or eat unhealthy foods and eating Junk Food gives you acquire the 'Food Coma' debuff debuff, which slows halves your speed to a crawl. movement speed. The consumable Poopin' Pills item drastically reduces the amount of time that the debuff lingers, lingers and there is a Hangover that nullifies Food Comas and makes them into a positive buff, but even still, there is a cooldown debuff that applies to your character whenever you eat or apply medicine, medicine (both debuffs are seperate, so you can use a medicine item and a food item seperately), requiring you to wait before using another item.



-->'''Raider:''' '''''SQUEEEEEAL,''''' '''PIGGIE!'''

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-->'''Raider:''' -->'''Male Raider:''' '''''SQUEEEEEAL,''''' '''PIGGIE!'''



* PostApocalypticDog: The hostile Mutamuts found in the Cooler.

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* PostApocalypticDog: The hostile Mutamuts found in the Cooler.Cooler and the one non-hostile Mutamutt in the Ony Express terminal.



* TooDumbToLive: All the Coolers failed because of various system malfunctions caused by shoddy construction and programming [[spoiler:and malicious tampering from Alistair that caused a system-wide CoolAir breakdown]]. The exception is Cooler CA-4, which was built to house the nation's political leaders. The inhabitants of CA-4 were unable to elect an Administrator (a necessary step in the Cooler activation procedure) due to each of them thinking ''they'' should be the leader, as a result the Cooler doors were still open when the bombs fell, resulting in everyone's deaths.

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* TooDumbToLive: All the Coolers [[PunnyName CoolAir]] colonies failed because of various system malfunctions caused by shoddy construction and programming [[spoiler:and programming... [[spoiler:as well as malicious tampering from Alistair that accidentally caused a system-wide CoolAir breakdown]].breakdown that affected every [=CoolAir=] colony]]. The exception is Cooler CA-4, which was built to house the nation's political leaders. The inhabitants of CA-4 were unable to elect an Administrator (a necessary step in the Cooler activation procedure) due to each of them thinking ''they'' should be the leader, as a result the Cooler doors were still open when the bombs fell, resulting in everyone's deaths.



** At the very end of the game you learn the reason why every single Cooler ended up failing: [[spoiler: Alistair, jealous of his business rival Sid Johns, tried to send a command to Johns' cryo unit to cause it to fail and kill him. Unfortunately, because of the poorly programmed CoolAir Network, this command ended up causing a chain reaction of malfunctions across the entire network, dooming every single Cooler. Ironically, Sid Johns ends up being the only survivor of the Coolers, having used Booze to mutate himself and eventually founding and leading the New Skeleton Army.]]
* WeaksauceWeakness: On the official Steam forums, the most popular way to take out a Purifier is to grab a crowbar and stunlock him to death.

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** At the very end of the game you learn the reason why every single Cooler ended up failing: [[spoiler: Alistair, jealous of his business rival Sid Johns, tried to send a command to Johns' cryo unit to cause it to fail and kill him. Unfortunately, because of the poorly programmed CoolAir [=CoolAir=] Network, this command ended up causing a chain reaction of malfunctions across the entire network, dooming every single Cooler. Ironically, Sid Johns ends up being the only survivor of the Coolers, having used Booze to mutate himself and eventually founding fought his coolermates for survival. Afterward, he founded and leading is now operating the New Skeleton Army.]]
Army]].
* WeaksauceWeakness: On the official Steam forums, the most popular way to take out a Purifier is to grab a crowbar and stunlock him to death.death, with [[WreakingHavok throwing bricks at him and letting the physics engine do the work for you]] being a close second.
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* OutsideContextVillain: Considering the otherwise jovial, silly nature of the game, the deadly serious Syndicate of Buzzkills come across as almost eerily out of place. The lines of the S.O.B. faction characters are all very serious or foreboding compared to the hammy lines of other factions. Even the voices are more dry and quiet compared to how loud the others are.

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* OutsideContextVillain: OutsideGenreFoe: Considering the otherwise jovial, silly nature of the game, the deadly serious Syndicate of Buzzkills come across as almost eerily out of place. The lines of the S.O.B. faction characters are all very serious or foreboding compared to the hammy lines of other factions. Even the voices are more dry and quiet compared to how loud the others are.

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** All enemies are blissfully unaware of gun traps, and only slowly back up when they trigger some sort of explosive, usually not enough to escape the blast.

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** All enemies are blissfully unaware of gun traps, and only slowly back up when they trigger some sort of explosive, a Tripping Hazard or barrel, usually not enough to escape the blast.



** The Heavy Metal sniper rifle (essentially a .50 BFG rifle). It's supposed to be the most powerful rifle-type weapon in the game, but uses 5 ammo per shot, needs to be reloaded after every 2 shots, and is overkill for pretty much any enemy in the game except the Purifier, who can be dealt with more efficiently with the Emma Grande.

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** The Heavy Metal sniper rifle (essentially a .50 BFG rifle). It's supposed to be the most powerful rifle-type weapon in the game, but uses 5 ammo per shot, needs to be reloaded after every 2 shots, and is overkill for pretty much any enemy in the game except the Purifier, who can be dealt with more efficiently with the Emma Grande.Grand or Tripping Hazards.



* ExplodingBarrels: Found commonly in the Cooler, and are a common cause of YetAnotherStupidDeath. There are also ice variants that [[HarmlessFreezing freeze anyone in the blast radius]].

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* ExplodingBarrels: Found commonly in the Cooler, and are a common cause of YetAnotherStupidDeath. There are also ice variants that [[HarmlessFreezing freeze anyone in the blast radius]].radius]] and radioactive variants that create goo puddles.



* GoodAllAlong: Well, "good" might be somewhat relative given they have quite a few KickTheDog moments, but at the very end of the game [[spoiler: the S.O.B.]] turn out to have been pursuing a benevolent ultimate goal, if you decide to side with them in the final choice. It doesn't hurt that [[spoiler: LaResistance turns out to have been a loose coalition of raiders led by an ObviouslyEvil NietzscheWannabe.]]

to:

* GoodAllAlong: Well, "good" might be somewhat relative given they have quite a few KickTheDog moments, but at the very end of the game [[spoiler: the S.O.B.]] turn out to have been pursuing a benevolent ultimate goal, goal [[spoiler:to cure the Booze mutations]], if you decide to side with them in the final choice. It doesn't hurt that [[spoiler: LaResistance [[spoiler:LaResistance turns out to have been a loose coalition of raiders led by an ObviouslyEvil NietzscheWannabe.]]



* LargeHam: The male raiders.

to:

* LargeHam: The male raiders.raiders, and the female ones, too.



* MacGuffin: The Mulligan, a device [[spoiler:Alistair worked on in his private Cooler]] that could "give the West another shot". The Syndicate and Skellies determine it to be a weapon they could use to wipe out the other side and reign over the Western Wastes. [[spoiler:Both sides are wrong, though. It's actually just Alistair's attempt at making a portable music player that could compete with Samponix]].



*** There's also a character mentioned in CA-1's terminals named Dr. Tary who also uses his ''STREEMERZ'' counterpart's CatchPhrase "Eureka Tary".

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*** There's also a character mentioned in CA-1's terminals named Dr. Tary who also uses his ''STREEMERZ'' counterpart's CatchPhrase "Eureka Tary"."Eureka, Tary!".



** The game doesn't have a final boss fight, and [[spoiler: Alistair]] is never confronted by the player despite seemingly being built up to be the BigBad. According to WordOfGod, he actually was supposed to be the game's final boss, but the dev couldn't manage to program the fight properly in time.

to:

** The game doesn't have a final boss fight, and [[spoiler: Alistair]] [[spoiler:Alistair]] is never confronted by the player despite seemingly being built up to be the BigBad. According to WordOfGod, he actually was supposed to be the game's final boss, but the dev couldn't manage to program the fight properly in time.



* TooDumbToLive: All the Coolers failed because of various system malfunctions caused by shoddy construction and programming. The exception is Cooler CA-4, which was built to house the nation's political leaders. The inhabitants of CA-4 were unable to elect an Administrator (a necessary step in the Cooler activation procedure) due to each of them thinking ''they'' should be the leader, as a result the Cooler doors were still open when the bombs fell, resulting in everyone's deaths.

to:

* TooDumbToLive: All the Coolers failed because of various system malfunctions caused by shoddy construction and programming.programming [[spoiler:and malicious tampering from Alistair that caused a system-wide CoolAir breakdown]]. The exception is Cooler CA-4, which was built to house the nation's political leaders. The inhabitants of CA-4 were unable to elect an Administrator (a necessary step in the Cooler activation procedure) due to each of them thinking ''they'' should be the leader, as a result the Cooler doors were still open when the bombs fell, resulting in everyone's deaths.



** At the very end of the game you learn the reason why every single Cooler ended up failing: [[spoiler: Alistair, jealous of his business rival Sid Johns, tried to send a command to Johns' cryo unit to cause it to fail and kill him. Unfortunately, because of the poorly programmed Cooler Network, this command ended up causing a chain reaction of malfunctions across the entire network, dooming every single Cooler. Ironically, Sid Johns ends up being the only survivor of the Coolers, having used Booze to mutate himself and eventually founding and leading the New Skeleton Army.]]

to:

** At the very end of the game you learn the reason why every single Cooler ended up failing: [[spoiler: Alistair, jealous of his business rival Sid Johns, tried to send a command to Johns' cryo unit to cause it to fail and kill him. Unfortunately, because of the poorly programmed Cooler CoolAir Network, this command ended up causing a chain reaction of malfunctions across the entire network, dooming every single Cooler. Ironically, Sid Johns ends up being the only survivor of the Coolers, having used Booze to mutate himself and eventually founding and leading the New Skeleton Army.]]
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** PracticalCurrency: In a post-apocalyptic setting, clean toilet paper is actually intrinsically useful, much more so than, say, [[VideoGame/{{Fallout}} bottle caps]]. Especially since all the booze and radiation is giving everyone diarrhea.
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** The leader of the Junk Dogs, Master Y, is a reference to one of Podunkian's older works, ''VideoGame/{{STREEMERZ}}'', as well as the achievement for beating him

to:

** The leader of the Junk Dogs, Master Y, is a reference to one of Podunkian's older works, ''VideoGame/{{STREEMERZ}}'', as well as the achievement for beating himhim.
*** There's also a character mentioned in CA-1's terminals named Dr. Tary who also uses his ''STREEMERZ'' counterpart's CatchPhrase "Eureka Tary".
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* ActionBomb: Suicide Raiders.

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* ActionBomb: Suicide Raiders.Raiders will try to blow themselves up to kill you, and Rottymen [[DefeatEqualsExplosion explode when killed]].



* AntiHoarding: A fresh character only has 10 inventory slots, which accounts for ammunition, junk, apparel, weapons, and usable items. Ammunition stacks are capped at 100 bullets for ballistic weapons, with item stacks capped at 5, and you are unable to carry more than one stack of items at a time. You can find accessories and acquire {{Booze Based Buff}}s that increase your inventory load, but they don't give a substantial boost, requiring you to [[InventoryManagementPuzzle sort through your inventory and prioritize item usage.]]

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* AntiHoarding: A fresh character only has 10 inventory slots, which accounts for ammunition, junk, apparel, weapons, and usable items. Ammunition stacks are capped at 100 bullets for ballistic ranged weapons, with item stacks capped at 5, and you are unable to carry more than one stack of items at a time. You can find accessories and acquire {{Booze Based Buff}}s that increase your inventory load, but they don't give a substantial boost, requiring you to [[InventoryManagementPuzzle sort through your inventory and prioritize item usage.]]



* ExplodingBarrels: Found commonly in the Cooler, and are a common cause of YetAnotherStupidDeath.

to:

* ExplodingBarrels: Found commonly in the Cooler, and are a common cause of YetAnotherStupidDeath. There are also ice variants that [[HarmlessFreezing freeze anyone in the blast radius]].



* KatanasAreJustBetter: Or [[BlandNameProduct Cutanas,]] as the game calls them.

to:

* KatanasAreJustBetter: Or [[BlandNameProduct Cutanas,]] Cutanas]], as the game calls them.



* RadiationImmuneMutants: The Rottymans, inhabitants of the Cooler that were horrifically mutated after the blast. They explode into a shower of radioactive goop when killed.

to:

* RadiationImmuneMutants: The Rottymans, Rottymen, inhabitants of the Cooler that were horrifically mutated after the blast. They explode into a shower of radioactive goop when killed.



** The leader of the Junk Dogs, Master Y, is a reference to one of Podunkian's older works, ''VideoGame/{{STREEMERZ}}''.
* SkippableBoss: The game's third (out of three) boss fight can be avoided simply by choosing the right dialogue choices when speaking with him. In fact some players get past him without even realizing he was supposed to be a potential boss fight.

to:

** The leader of the Junk Dogs, Master Y, is a reference to one of Podunkian's older works, ''VideoGame/{{STREEMERZ}}''.
''VideoGame/{{STREEMERZ}}'', as well as the achievement for beating him
* SkippableBoss: The game's third (out of three) Master Y boss fight can be avoided simply by choosing the right dialogue choices when speaking with him. In fact fact, some players get past him without even realizing he was supposed to be a potential boss fight.



* StalkedByTheBell: Dilly-dallying for too long on one floor of the Cooler causes an [[BossInMookClothing S.O.B. Purifier]] to spawn in and mercilessly hunt down anything in its path, especially you. You can attempt to fight it, but as it has a boatload of health, terrifyingly-high defense and a ''[[MoreDakka minigun,]]'' you will more than likely be torn to bits. With that said, it isn't impossible to defeat or sneak around, and you can place mines at the beginning of each floor to cripple its body parts and slow it down.

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* StalkedByTheBell: Dilly-dallying for too long on one floor of the Cooler causes an a [[BossInMookClothing S.O.B. Purifier]] to spawn in and mercilessly hunt down anything in its path, especially every non-S.O.B. enemy it sees as it makes a beeline towards you. You can attempt to fight it, but as it has a boatload of health, terrifyingly-high defense health (600, to be exact), high-quality armor and a ''[[MoreDakka minigun,]]'' you will more than likely be torn to bits. With that said, it isn't impossible to defeat or sneak around, and you can place mines at the beginning of each floor to cripple its body parts and slow it down.
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** The leader of the Junk Dogs, Master Y, is a reference to one of Podunkian's older works, ''VideoGame/{{STREEMERZ}}''.
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** The Queen Bee of the [=BEEZ=] gang also cannot be fought, no matter what choices you make in dialogue when you confront her.

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** The Queen Bee of the [=BEEZ=] gang also cannot be fought, no matter what choices you make in dialogue when you confront her. Again, this seems to be a result of the dev running out of time.

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* BossInMooksClothing:
** The game has a number of high-level enemies that can easily wreck your day, such as Spewmen, Sentroids, S.O.B. Generals, Sauraubi, and Raider Obliterators.
** Legendary enemies in the Courier run are beefed-up versions of regular enemies that have as much health as the game's bosses. By the time you reach floor 20 or so, pretty much every enemy you meet will be as tough as the S.O.B. Purifier.



* RevolversAreJustBetter: Although their ammo is quite scarce in comparison, revolvers pack a more significant punch than most starting weapons.

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* RevolversAreJustBetter: Although their ammo is quite scarce in comparison, revolvers pack a more significant punch than most starting weapons. In fact, the El Seis or Ocelot revolvers deal more than twice as much damage per shot as a semi-automatic rifle.



* TheUnfought: The game doesn't have a final boss fight, and [[spoiler: Alistair]] is never confronted by the player despite seemingly being built up to be the BigBad. According to WordOfGod, he actually was supposed to be the game's final boss, but the dev couldn't manage to program the fight properly in time.

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* TheUnfought: TheUnfought:
**
The game doesn't have a final boss fight, and [[spoiler: Alistair]] is never confronted by the player despite seemingly being built up to be the BigBad. According to WordOfGod, he actually was supposed to be the game's final boss, but the dev couldn't manage to program the fight properly in time.time.
** The Queen Bee of the [=BEEZ=] gang also cannot be fought, no matter what choices you make in dialogue when you confront her.
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* MultipleEndings: The game's ending is based on the multiple endings of the first two ''Fallout'' games, with the narrator telling you the fates of the various characters and places you met throughout the game based on the choices you made in the game. True to the rest of the game, the different outcomes are all pretty jokey and not really meant to be taken seriously.

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* MultipleEndings: The game's ending is a WhereAreTheyNowEpilogue based on the multiple endings of the first two ''Fallout'' games, with the narrator telling you the fates of the various characters and places you met throughout the game based on the choices you made in the game. True to the rest of the game, the different outcomes are all pretty jokey and not really meant to be taken seriously.
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* PracticalCurrency: The game's currency is [=TP=], aka toilet paper.
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* AllTheWorldsAreAStage: The final Cooler, CA-5, is occupied by members of every faction you encountered in the previous 4 Coolers (plus the usual mutants), all fighting each other as well as the invading S.O.B.
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* WeaksauceWeakness: On the official Steam forums, the most popular way to take out a Purifier is to grab a crowbar and stunlock him to death.

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* AwesomeYetImpractical: If you manage to kill the S.O.B. Purifier, you can pick up and use its [[GatlingGood minigun.]] It sounds like a horrific DiskOneNuke, but in reality, it does about the same DPS as most mid-game sub-machine guns, has dreadful recoil (being a minigun and all), and uses relatively-scarce rifle ammunition, which it burns through in a hot minute. Other rifles outclass it in pretty much every respect, and frankly, if you have enough firepower to kill a [[HeavilyArmoredMook Purifier]] in the first place, you should probably just stick with that set of arms. The CoolHelmet and armor set they drop are nice, though.

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* AwesomeYetImpractical: AwesomeYetImpractical:
**
If you manage to kill the S.O.B. Purifier, you can pick up and use its [[GatlingGood minigun.]] It sounds like a horrific DiskOneNuke, but in reality, it does about the same DPS as most mid-game sub-machine guns, has dreadful recoil (being a minigun and all), and uses relatively-scarce rifle ammunition, which it burns through in a hot minute. Other rifles outclass it in pretty much every respect, and frankly, if you have enough firepower to kill a [[HeavilyArmoredMook Purifier]] in the first place, you should probably just stick with that set of arms. The CoolHelmet and armor set they drop are nice, though.though.
** The Heavy Metal sniper rifle (essentially a .50 BFG rifle). It's supposed to be the most powerful rifle-type weapon in the game, but uses 5 ammo per shot, needs to be reloaded after every 2 shots, and is overkill for pretty much any enemy in the game except the Purifier, who can be dealt with more efficiently with the Emma Grande.
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* TooDumbToLive: All the Coolers failed because of various system malfunctions caused by shoddy construction and programming. The exception is Cooler CA-4, which was built to house the nation's political leaders. The inhabitants of CA-4 were unable to elect an Administrator (a necessary step in the Cooler activation procedure) due to each of them thinking ''they'' should be the leader, as a result the Cooler doors were still open when the bombs fell, resulting in everyone's deaths.
* UnwittingInstigatorOfDoom:
** You learn from the Administrator's computer terminal in CA-2 that the cause of the nuclear war was [[spoiler: a clumsy mechanic on an American military base who accidentally detonated one of the base's missiles during repairs. The government over-reacted and initiated a full nuclear commitment against Russia, leading to the end of the world.]]
** At the very end of the game you learn the reason why every single Cooler ended up failing: [[spoiler: Alistair, jealous of his business rival Sid Johns, tried to send a command to Johns' cryo unit to cause it to fail and kill him. Unfortunately, because of the poorly programmed Cooler Network, this command ended up causing a chain reaction of malfunctions across the entire network, dooming every single Cooler. Ironically, Sid Johns ends up being the only survivor of the Coolers, having used Booze to mutate himself and eventually founding and leading the New Skeleton Army.]]
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* GoodAllAlong: Well, "good" might be somewhat relative given they have quite a few KickTheDog moments, but at the very end of the game [[spoiler: the S.O.B.]] turn out to have been pursuing a benevolent ultimate goal, if you decide to side with them in the final choice. It doesn't hurt that [[spoiler: LaResistance turns out to have been a loose coalition of raiders led by an ObviouslyEvil NietzcheWannabe.]]

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* GoodAllAlong: Well, "good" might be somewhat relative given they have quite a few KickTheDog moments, but at the very end of the game [[spoiler: the S.O.B.]] turn out to have been pursuing a benevolent ultimate goal, if you decide to side with them in the final choice. It doesn't hurt that [[spoiler: LaResistance turns out to have been a loose coalition of raiders led by an ObviouslyEvil NietzcheWannabe.NietzscheWannabe.]]
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* GoodAllAlong: Well, "good" might be somewhat relative given they have quite a few KickTheDog moments, but at the very end of the game [[spoiler: the S.O.B.]] turn out to have been pursuing a benevolent ultimate goal, if you decide to side with them in the final choice. It doesn't hurt that [[spoiler: LaResistance turns out to have been a loose coalition of raiders led by an ObviouslyEvil NietzcheWannabe.]]
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* AncestralWeapon: Every new player character starts off with their father's pistol. The usual implications of this trope are subverted in that it's the worst firearm in the game and will be quickly discarded as soon as you pick up another gun. The item description even mentions how your father always depended on it to save his life, which is why he's dead.
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** Paladin Starr is one to [[Franchise/MetalGearSolid Revolver Ocelot]]. His unique ricocheting revolver that you get after beating him is even named "Ocelot".

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** Paladin Purifier Starr is one to [[Franchise/MetalGearSolid Revolver Ocelot]]. His unique ricocheting revolver that you get after beating him is even named "Ocelot".

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