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* MadeOfIron: Wario, although [[DownplayedTrope not quite to the extent]] [[{{Nerf}} that was previously seen in]] ''VideoGame/WarioLand2'' and ''VideoGame/WarioLand3''. For one thing, he actually ''is'' [[HeartsAreHealth able to die]] outside of the game's [[FinalBoss final boss]] fight this time. Outside of that, however, Wario can still take icicles, rocks, axes, spikes, and lava with little more than a bit of lost health.

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* MadeOfIron: Wario, although [[DownplayedTrope not quite to the extent]] [[{{Nerf}} that was previously seen in]] ''VideoGame/WarioLand2'' ''VideoGame/WarioLandII'' and ''VideoGame/WarioLand3''. For one thing, he actually ''is'' [[HeartsAreHealth able to die]] outside of the game's [[FinalBoss final boss]] fight this time. Outside of that, however, Wario can still take icicles, rocks, axes, spikes, and lava with little more than a bit of lost health.
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The game was the first job for many new Nintendo hires who would go on to create the ''VideoGame/WarioWare'' series (which would debut in 2003 with ''VideoGame/WarioWareIncMegaMicrogames''), carrying over the game's unique style as well as [[RecycledSoundtrack some recycled sound effect and background tracks]]. The ''Wario Land 4'' engine would later be repurposed for ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidZeroMission'', and unused areas in both games feature assets from this game.

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The game was the first job for many new Nintendo hires who would go on to create the ''VideoGame/WarioWare'' series (which would debut in 2003 with ''VideoGame/WarioWareIncMegaMicrogames''), carrying over the game's unique style as well as [[RecycledSoundtrack some recycled sound effect and background tracks]]. The ''Wario Land 4'' engine would later be repurposed for ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidZeroMission'', and unused areas in both games feature assets from this game. Princess Shokora would later appear as a Spirit in ''VideoGame/SuperSmashBrosUltimate'' while Cractus pops up in Kat and Ana's stage in ''[=WarioWare=]: Move It!''
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* SymbolicBlood: When the frog switch's timer runs out, red coins start pouring out of Wario's body, giving the impression that he (or at least his wallet) is bleeding out.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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Being forced to replay the entire level is a fairly harsh punishment for death.


* DeathIsASlapOnTheWrist: The game has no extra lives, so if Wario loses a level, he's simply thrown out without getting anything from it and has to play it again.

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* GlassSmackAndSlide: If you take too long to get out of a level during the escape sequence, you'll start to lose the coins you collected throughout the level. If you lose all the coins you collected, the game will force you out of the level this way, and you must start over.



* GlassSmackAndSlide: If you take too long to get out of a level during the escape sequence, you'll start to lose the coins you collected throughout the level. If you lose all the coins you collected, the game will force you out of the level this way, and you must start over.
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** Befitting the manic tone of his voice lines, Wario has a random chance to giggle in response to pain.

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** Befitting the his manic tone of his voice lines, portrayal in this game, Wario has a random chance to giggle in response to pain.
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** Befitting the manic tone laced within his voice lines, Wario has a random chance to giggle in response to pain.

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** Befitting the manic tone laced within of his voice lines, Wario has a random chance to giggle in response to pain.
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* MagicCarpet: Flying carpets are ubiquitous in Arabian Night, being used to elevate Wario to higher parts of the town. Thanks to some invisible barriers, Wario cannot willingly walk off these carpets; he must jump off of them. However, those barriers also allow him to build up speed for his supercharge as if there is nothing in front of him. Thus, Wario will achieve top speed before the carpet lands on the ground, and without crossing nearly as much distance as he typically would. This technique is used for a puzzle in this stage.

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* MagicCarpet: Flying carpets are ubiquitous in Arabian Night, being used to elevate Wario to higher parts of the town. Thanks to some invisible barriers, Wario cannot willingly walk off these carpets; he must jump off of them. However, those barriers also allow him to build up speed for prepare his supercharge as if there is nothing in front of him. Thus, Wario will can achieve top speed before the carpet lands on the ground, and without crossing nearly as much distance as he typically would. This technique is used for a puzzle in this stage.
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* MagicCarpet: Flying carpets are ubiquitous in Arabian Night, being used to elevate Wario to higher parts of the town. Thanks to some invisible barriers, Wario cannot willingly walk off these carpets; he must jump off of them. However, those barriers also allow him to build up a running start for his supercharge as if there is nothing in front of him. Thus, Wario will achieve top speed before the carpet lands on the ground, and without crossing nearly as much distance as he typically would. This technique is used for a puzzle in this stage.

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* MagicCarpet: Flying carpets are ubiquitous in Arabian Night, being used to elevate Wario to higher parts of the town. Thanks to some invisible barriers, Wario cannot willingly walk off these carpets; he must jump off of them. However, those barriers also allow him to build up a running start speed for his supercharge as if there is nothing in front of him. Thus, Wario will achieve top speed before the carpet lands on the ground, and without crossing nearly as much distance as he typically would. This technique is used for a puzzle in this stage.
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* MagicCarpet: Flying carpets are ubiquitous in Arabian Night, being used to elevate Wario to higher parts of the town. Thanks to some invisible barriers, Wario cannot willingly walk off these carpets; he must jump off of them. However, those barriers also allow him to build up speed as if there was nothing in front of him. Thanks to that property, Wario can supercharge at full speed the moment he and the carpet land on solid ground, without crossing nearly as much distance as usual. This technique is used for a puzzle in this stage.

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* MagicCarpet: Flying carpets are ubiquitous in Arabian Night, being used to elevate Wario to higher parts of the town. Thanks to some invisible barriers, Wario cannot willingly walk off these carpets; he must jump off of them. However, those barriers also allow him to build up speed a running start for his supercharge as if there was is nothing in front of him. Thanks to that property, Thus, Wario can supercharge at full will achieve top speed the moment he and before the carpet land lands on solid the ground, and without crossing nearly as much distance as usual.he typically would. This technique is used for a puzzle in this stage.
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* LongSongShortScene: In normal gameplay, most of the Golden Passage uses the "HURRY UP" theme for its background music, as Wario lands on top of the Frog Switch the second the level begins. For the brief moment in which he's airborne above the Switch, the first few notes of [[https://www.youtube.com/watch?v=MI-QJdJzyy8 a fully composed song]] can be heard. It's a darker, faster remix of the hub-world theme, "Inside the Pyramid," and the rest of it can only be listened to by extracting the music file from the game.

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* LongSongShortScene: In normal gameplay, most of the Golden Passage uses the "HURRY UP" theme for its background music, as Wario lands on top of the Frog Switch the second very soon after the level begins. For the brief moment in which he's airborne above the Switch, the first few notes of [[https://www.youtube.com/watch?v=MI-QJdJzyy8 a fully composed song]] can be heard. It's a darker, faster remix of the hub-world theme, "Inside the Pyramid," and the rest of it can only be listened to by extracting the music file from the game.
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The original You Tube upload was made private.


* LongSongShortScene: In normal gameplay, most of the Golden Passage uses the "HURRY UP" theme for its background music, as Wario lands on top of the Frog Switch the second the level begins. For the brief moment in which he's airborne above the Switch, the first few notes of [[https://youtu.be/Mr8anu_2Esg a fully composed song]] can be heard. It's a darker, faster remix of the hub-world theme, "Inside the Pyramid," and the rest of it can only be listened to by extracting the music file from the game.

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* LongSongShortScene: In normal gameplay, most of the Golden Passage uses the "HURRY UP" theme for its background music, as Wario lands on top of the Frog Switch the second the level begins. For the brief moment in which he's airborne above the Switch, the first few notes of [[https://youtu.be/Mr8anu_2Esg [[https://www.youtube.com/watch?v=MI-QJdJzyy8 a fully composed song]] can be heard. It's a darker, faster remix of the hub-world theme, "Inside the Pyramid," and the rest of it can only be listened to by extracting the music file from the game.
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** The Bugle is most effective against Spoiled Rotten, a child who would be easily spooked by loud noises

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** The Bugle is most effective against Spoiled Rotten, a child who would be easily spooked by loud noisesnoises.



** The Large Lips are most effective against Aerodent. Kissing rats, or holding them close to one's face in general, is greatly distressing for them.
** The Black Dog is most effective against Catbat, due to a classic dog-cat dichotomy.
* LongSongShortScene: [[https://youtu.be/Mr8anu_2Esg The Golden Passage theme]] can be heard for a couple of milliseconds before Wario presses the frog switch right below the time portal, initiating the "Hurry Up" theme. It's a shame because the song is quite creepy, mood-inducing and short, so it would have been perfect for a small corridor between the entrance and the time bomb.

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** The Large Lips are most effective against Aerodent. Kissing rats, or holding them close to one's face in general, is greatly distressing for them.
distresses them greatly.
** The Black Dog is most effective against Catbat, due to a tying into the classic dog-cat dichotomy.
rivalry between cats and dogs.
* LongSongShortScene: In normal gameplay, most of the Golden Passage uses the "HURRY UP" theme for its background music, as Wario lands on top of the Frog Switch the second the level begins. For the brief moment in which he's airborne above the Switch, the first few notes of [[https://youtu.be/Mr8anu_2Esg The Golden Passage theme]] a fully composed song]] can be heard for a couple of milliseconds before Wario presses the frog switch right below the time portal, initiating the "Hurry Up" theme. heard. It's a shame because darker, faster remix of the song is quite creepy, mood-inducing and short, so it would have been perfect for a small corridor between hub-world theme, "Inside the entrance Pyramid," and the time bomb.rest of it can only be listened to by extracting the music file from the game.
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** All of the Golden Diva's voice lines consist of warped, [[NoblewomansLaugh snobbish laughter]], tying into her greedy personality and her strange tactics. However, it grows increasingly distorted, distressed, and demonic as her battle progresses, especially when her mask is destroyed.

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** All of the Golden Diva's voice lines consist of warped, [[NoblewomansLaugh snobbish laughter]], tying into her greedy personality and her strange tactics. However, it grows increasingly demonic, distorted, distressed, and demonic distressed as her battle progresses, especially when her mask is destroyed.
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** All of the Golden Diva's voice lines consist of warped, [[NoblewomansLaugh snobbish laughter]], tying into her greedy personality and her strange tactics. It grows increasingly distorted and demonic as her battle progresses, especially when her mask is destroyed.

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** All of the Golden Diva's voice lines consist of warped, [[NoblewomansLaugh snobbish laughter]], tying into her greedy personality and her strange tactics. It However, it grows increasingly distorted distorted, distressed, and demonic as her battle progresses, especially when her mask is destroyed.
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--->''"HEE!'' HEE-HEE-HEE-HEE-HEE!"

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--->''"HEE!'' HEE-HEE-HEE-HEE-HEE!"HEE-HEE-HEE-hee-hee!"

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* LaughingMad: The Golden Diva does this a ''lot'' during Wario's fight against her.

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* LaughingMad: The LaughingMad:
** Befitting the manic tone laced within his voice lines, Wario has a random chance to giggle in response to pain.
--->''"HEE!'' HEE-HEE-HEE-HEE-HEE!"
** All of the
Golden Diva does this a ''lot'' during Wario's fight against her.Diva's voice lines consist of warped, [[NoblewomansLaugh snobbish laughter]], tying into her greedy personality and her strange tactics. It grows increasingly distorted and demonic as her battle progresses, especially when her mask is destroyed.
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The game was the first job for many new Nintendo hires who would go on to create the ''VideoGame/WarioWare'' series, carrying over the game's unique style as well as [[RecycledSoundtrack some recycled sound effect and background tracks]]. The ''Wario Land 4'' engine would later be repurposed for ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidZeroMission'', and unused areas in both games feature assets from this game.

to:

The game was the first job for many new Nintendo hires who would go on to create the ''VideoGame/WarioWare'' series, series (which would debut in 2003 with ''VideoGame/WarioWareIncMegaMicrogames''), carrying over the game's unique style as well as [[RecycledSoundtrack some recycled sound effect and background tracks]]. The ''Wario Land 4'' engine would later be repurposed for ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidZeroMission'', and unused areas in both games feature assets from this game.
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* SquashedFlat: Wario gets flat when crushed by a crusher. He can still move through.

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* SquashedFlat: Flat Wario, the result of Wario gets flat when crushed being smashed by a crusher. He As in the previous games, he can still move through.float like a feather in this form, and enter areas he normally can't.
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Needed to add another trope to the page.

Added DiffLines:

* GlassSmackAndSlide: If you take too long to get out of a level during the escape sequence, you'll start to lose the coins you collected throughout the level. If you lose all the coins you collected, the game will force you out of the level this way, and you must start over.
Is there an issue? Send a MessageReason:
None


* DenserAndWackier: The ''Wario Land'' games beforehand were offbeat, but ''4'' kicks the weirdness up a few notches. Unlike the comparatively more grounded settings of its predecessors, the game takes place within an ancient pyramid that houses anachronic and surreal worlds to explore within its paintings. The art style is as varied as the locales are, utilizing everything from pre-rendered sprites of real objects or [=3D models=] to cartoonish aesthetics wherever appropriate. The game's sound design also warps and distorts in response to Wario's actions to contribute to the atmosphere--especially his transformations, which cause the background music to shift pitch, change tempo, and warble. The voice lines of Wario himself are treated similarly. They consist of several smaller voice clips that are combined and played in ways that often sound nonsensical and blatantly artificial.

to:

* DenserAndWackier: The ''Wario Land'' games beforehand were offbeat, but ''4'' kicks the weirdness up a few notches. Unlike the comparatively more grounded settings of its predecessors, the game takes place within an ancient pyramid that houses anachronic and surreal worlds to explore within its paintings. The art style is as varied as the locales are, utilizing everything from pre-rendered sprites of real objects or [=3D models=] models=], to cartoonish aesthetics wherever appropriate. The game's sound design also warps and distorts in response to Wario's actions to contribute to the atmosphere--especially his transformations, which cause the background music to shift pitch, change tempo, and warble. The voice lines of Wario himself are treated similarly. They consist of several smaller voice clips that are combined and played in ways that often sound nonsensical and blatantly artificial.
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** Carrying over from its predecessors, ''Wario Land 4'' allows Wario to skid across the floor if he crouches while dashing. This allows him to bypass small corridors more quickly.
** Wario can jump at any time during the running-start of a super dash. While in the air, he maintains the momentum he's gathered before liftoff, all without transitioning into a full dash. Consistently jumping the moment he lands back on the ground keeps Wario's controls unrestricted, allowing him to stop on a dime when necessary.

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** Carrying over from its predecessors, Like in previous ''Wario Land 4'' allows Land'' games, pressing down while dashing has Wario to crouch and skid across the floor if he crouches while dashing. floor. This trick allows him to bypass small corridors more quickly.
** Wario can jump at any time during the running-start running start of a super dash. While in the air, he maintains the momentum he's gathered before liftoff, all without transitioning into a full dash. Consistently jumping the moment he lands back on the ground keeps Wario's controls unrestricted, allowing him to stop on a dime when necessary.necessary, while still maintaining a respectable speed.
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''Wario Land 4'' was given a limited rerelease for Ambassadors on the UsefulNotes/Nintendo3DS, and later released publicly on the UsefulNotes/WiiU UsefulNotes/VirtualConsole until its shutdown in March 2023.

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''Wario Land 4'' was given a limited rerelease for Ambassadors on the UsefulNotes/Nintendo3DS, and later released publicly on the UsefulNotes/WiiU UsefulNotes/VirtualConsole and available until its shutdown in March 2023.
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''Wario Land 4'' was given a limited rerelease for Ambassadors on the UsefulNotes/Nintendo3DS, and later released publicly on the UsefulNotes/WiiU UsefulNotes/VirtualConsole.

to:

''Wario Land 4'' was given a limited rerelease for Ambassadors on the UsefulNotes/Nintendo3DS, and later released publicly on the UsefulNotes/WiiU UsefulNotes/VirtualConsole.
UsefulNotes/VirtualConsole until its shutdown in March 2023.

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Replaced existing link with one to the official version. As impressive as the fan restoration is, the official original version should take priority in this case, since it's a more accurate and better representation of the game's actual soundtrack.


[[caption-width-right:350:[[https://www.youtube.com/watch?v=AqwgV1ORl4k "Now, work it! WORK IT!"]]]]

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[[caption-width-right:350:[[https://www.youtube.com/watch?v=AqwgV1ORl4k [[caption-width-right:350:[[https://youtu.be/jocrNBs09Ao "Now, work it! WORK IT!"]]]]
IT!"]]]]

->''"Hello there!"''
-->-- '''The beginning of [[https://youtu.be/vQuK6nwq__E Palm Tree Paradise]]'''
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* ArtCourse: has Doodle Woods, a level within the Topaz Passage. Hoggus, a ghost of a pig artist who [[MookMaker constantly pesters Wario with his living drawings]]. Pencils are cleverly used as SpikesOfDoom, and some of the drawings on the wall come to life as enemies.

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* ArtCourse: has The third Topaz Passage level is Doodle Woods, a level within the Topaz Passage. an area made of childlike drawings and art supplies, some of which serve as obstacles. Its main resident is Hoggus, a ghost of a pig artist who [[MookMaker constantly pesters Wario with his living drawings]]. Pencils are cleverly used as SpikesOfDoom, and some of the Some background drawings on the wall of ballerina pigs (presumably Hoggus' work) can also come to life as enemies.in the level's indoor segments.
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** The Bugle is most effective against Spoiled Rotten. Since the boss seems to be a child, loud noises would definitely spook it.
** The fire-breathing Black Dragon is most effective against Cractus, a giant venus fly-trap.

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** The Bugle is most effective against Spoiled Rotten. Since the boss seems to be Rotten, a child, loud noises child who would definitely spook it.
be easily spooked by loud noises
** The fire-breathing Black Dragon is most effective against Cractus, a giant venus fly-trap.man-eating plant.



** The Large Lips are most effective against Aerodent. Kissing rats, or holding them close to one's face in general, can cause them great distress.

to:

** The Large Lips are most effective against Aerodent. Kissing rats, or holding them close to one's face in general, can cause them great distress.is greatly distressing for them.
Is there an issue? Send a MessageReason:
None


* DenserAndWackier: The ''Wario Land'' series was always on the weird side, but this game kicks up the weirdness a few notches. Unlike the comparatively more grounded settings of its predecessors, the game takes place within an ancient pyramid that houses anachronic and surreal worlds to explore within its paintings. The art style is as varied as the locales are, utilizing everything from pre-rendered sprites of real objects or [=3D models=] to cartoonish aesthetics wherever appropriate. The game's sound design also warps and distorts in response to Wario's actions to contribute to the atmosphere--especially his transformations, which cause the background music to shift pitch, change tempo, and warble. The voice lines of Wario himself are treated similarly. They consist of several smaller voice clips that are combined and played in ways that often sound nonsensical and blatantly artificial.

to:

* DenserAndWackier: The ''Wario Land'' series was always on the weird side, games beforehand were offbeat, but this game ''4'' kicks up the weirdness up a few notches. Unlike the comparatively more grounded settings of its predecessors, the game takes place within an ancient pyramid that houses anachronic and surreal worlds to explore within its paintings. The art style is as varied as the locales are, utilizing everything from pre-rendered sprites of real objects or [=3D models=] to cartoonish aesthetics wherever appropriate. The game's sound design also warps and distorts in response to Wario's actions to contribute to the atmosphere--especially his transformations, which cause the background music to shift pitch, change tempo, and warble. The voice lines of Wario himself are treated similarly. They consist of several smaller voice clips that are combined and played in ways that often sound nonsensical and blatantly artificial.
Is there an issue? Send a MessageReason:
None


* DenserAndWackier: The ''Wario Land'' series was always on the weird side, but this game kicks up the weirdness a few notches. Unlike the comparatively more grounded settings of its predecessors, the game takes place within an ancient pyramid with an assortment of anachronic and surreal worlds to explore within its paintings. The art style is as varied as the locales are, utilizing everything from pre-rendered sprites of real objects or [=3D models=] to cartoonish aesthetics wherever appropriate. The game's sound design also warps and distorts in response to Wario's actions to contribute to the atmosphere; his transformations cause the background music to shift pitch, change tempo, and warble. The voice lines of Wario himself are treated similarly. They consist of several smaller voice clips that are combined and played in ways that often sound nonsensical and blatantly artificial.

to:

* DenserAndWackier: The ''Wario Land'' series was always on the weird side, but this game kicks up the weirdness a few notches. Unlike the comparatively more grounded settings of its predecessors, the game takes place within an ancient pyramid with an assortment of that houses anachronic and surreal worlds to explore within its paintings. The art style is as varied as the locales are, utilizing everything from pre-rendered sprites of real objects or [=3D models=] to cartoonish aesthetics wherever appropriate. The game's sound design also warps and distorts in response to Wario's actions to contribute to the atmosphere; atmosphere--especially his transformations transformations, which cause the background music to shift pitch, change tempo, and warble. The voice lines of Wario himself are treated similarly. They consist of several smaller voice clips that are combined and played in ways that often sound nonsensical and blatantly artificial.

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