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* OneWingedAngel: Aspiring Champions, unless gibbed, will revive and become Chosen Champions on death, but ''only'' if they inflicted at least some damage to you. Otherwise, they are not worthy of being Chosen.

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* OneWingedAngel: Aspiring Champions, unless gibbed, will revive and become Chosen Champions on death, but ''only'' if they inflicted at least some melee damage to you. Otherwise, they are not worthy of being Chosen.

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* AchillesHeel: The Ambull is a monstrous insectoid beast that charges towards Malum and does massive damage if it's able to connect. However, it has no ranged attacks and is ''completely'' helpless if you can find a boulder, container or ledge to climb onto, allowing you to slowly whittle down its health at your leisure.



* DamnYouMuscleMemory: It's very easy to lose track of what grenade you currently have equipped. If you happen to have the ridiculously powerful [[FantasticNuke Vortex Grenade]] in your inventory, it's very easy to accidentally hurl it at a horribly unfortunate Chaos Marine (that dies in one hit to a mundane Frag Grenade).

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* DamnYouMuscleMemory: It's very easy to lose track of what grenade you currently have equipped. If you happen to have the ridiculously hideously powerful [[FantasticNuke Vortex Grenade]] in your inventory, inventory and have run out of normal grenades, it's very easy to accidentally hurl it at a horribly unfortunate Chaos Marine (that dies in one hit to a or other relatively mundane Frag Grenade).enemy.
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* DamnYouMuscleMemory: It's very easy to lose track of what grenade you currently have equipped. If you happen to have the ridiculously powerful [[FantasticNuke Vortex Grenade]] in your inventory, it's very easy to accidentally hurl it at a horribly unfortunate Chaos Marine (that dies in one hit to a mundane Frag Grenade).
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* MoreDakka: The Heavy Bolter -- usually a mounted weapon, with strong recoil even for an Astartes. It never needs reloading, allowing you to burn through your entire stock of ammo turning cultists and Daemons into pulp.
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* GlassCannon: Plasma Gun Renegades have [[OneHitPointWonder just as much health as normal Cultists]], but their weapons will deal a massive amount of damage if they manage to hit you -- on a high enough difficulty and after taking a bit of damage, they're an InstakillMook.

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* GlassCannon: Plasma Gun Renegades have [[OneHitPointWonder just as much health as normal Cultists]], die in two shots, but their weapons will deal a massive amount of damage if they manage to hit you -- on a high enough difficulty and after taking a bit of damage, they're an InstakillMook.



* OneHitPointWonder: Autogun Cultists, Nurglings and [[GlassCannon Plasma Gun Renegades]] will die to one shot from any weapon or a single swing of the Chainsword. Though it's advised [[ExplosiveStupidity not to do that to the latter]].

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* OneHitPointWonder: {{Downplayed|Trope}}. Autogun Cultists, Cultists and Nurglings and [[GlassCannon Plasma Gun Renegades]] will die to one shot direct hit from any weapon or a single swing of the Chainsword. Though it's advised [[ExplosiveStupidity not to do that to the latter]].Chainsword, though they can survive a glancing Boltgun or Shotgun round.
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* ExcusePlot: The plot is basically just a clean-up to the chaos taint that plagued Graia long after the events of ''Warhammer 40000: Space Marine'' concluded.
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The game takes place several years after the events of VideoGame/Warhammer40000SpaceMarine. After fending off the invading Orks of WAAAGH! Grimskull and the Chaos forces of the Chosen of Nemeroth, the Forgeworld of Graia has been closely monitored by the Holy Inquisition for further threats. Inquisitor Seilbel of the Ordo Malleus has requested the aid of a squad of Space Marines from the Ultramarines Chapter for an important mission. The Inquisitor believes that the Adeptus Mechanicus of Graia has secretly been experimenting with the fragments of the late Inquisitor Drogan's power source, and demands that whatever heretical research data that remains, along with the power source fragments, be retrieved and given to her. She gives them a surviving servo-skull once belonging to Drogan - "Incommodus" - to aid them in their search. As the squad of Ultramarines make their descent, their drop pods suffer severe damage that causes a fatal crash landing, leaving only one survivor. The player takes up the PowerArmor of Malum Caedo, a Veteran Ultramarine, as he blasts, shreds, and purges his way through the hordes of the Ruinous Powers.

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The game takes place several years after the events of VideoGame/Warhammer40000SpaceMarine.''VideoGame/Warhammer40000SpaceMarine''. After fending off the invading Orks of WAAAGH! Grimskull and the Chaos forces of the Chosen of Nemeroth, the Forgeworld of Graia has been closely monitored by the Holy Inquisition for further threats. Inquisitor Seilbel of the Ordo Malleus has requested the aid of a squad of Space Marines from the Ultramarines Chapter for an important mission. The Inquisitor believes that the Adeptus Mechanicus of Graia has secretly been experimenting with the fragments of the late Inquisitor Drogan's power source, and demands that whatever heretical research data that remains, along with the power source fragments, be retrieved and given to her. She gives them a surviving servo-skull once belonging to Drogan - "Incommodus" - to aid them in their search. As the squad of Ultramarines make their descent, their drop pods suffer severe damage that causes a fatal crash landing, leaving only one survivor. The player takes up the PowerArmor of Malum Caedo, a Veteran Ultramarine, as he blasts, shreds, and purges his way through the hordes of the Ruinous Powers.
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''Warhammer 40,000: Boltgun'' is a {{Retraux}} FirstPersonShooter game based on ''TabletopGame/{{Warhammer 40000}}''. The game is developed by Auroch Digital and published by Creator/FocusHomeInteractive.

The game takes place several years after the events of VideoGame/Warhammer40000SpaceMarine. After fending off the invading Orks of WAAAGH! Grimskull and the Chaos forces of the Chosen of Nemeroth, the Forgeworld of Graia has been closely monitored by the Holy Inquisition for further threats. An Inquisitor of the Ordo Malleus, named Seibel, has requested the aid of a squad of Space Marines from the Ultramarines' Chapter for an important mission. Inquisitor Seibel believes that the Adeptus Mechanicus of Graia has secretly been experimenting with the fragments of the late Inquisitor Drogan's power source, and demands that whatever heretical research data that remains, along with the power source fragments, be retrieved and given to her. She gives them a surviving servo-skull once belonging to Drogan, called Incommodus, to aid them in their search. As the squad of Ultramarines make their descent, their drop pod suffers severe damage that causes a fatal crash landing, leaving only one surviving Ultramarine. The player takes up the PowerArmor of Malum Caedo, a Veteran Ultramarine, as he blasts, shreds, and purges his way through the hordes of the ruinous powers.

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''Warhammer 40,000: Boltgun'' is a {{Retraux}} FirstPersonShooter game based on set in the world of ''TabletopGame/{{Warhammer 40000}}''. The game is developed by Auroch Digital and published by Creator/FocusHomeInteractive.

The game takes place several years after the events of VideoGame/Warhammer40000SpaceMarine. After fending off the invading Orks of WAAAGH! Grimskull and the Chaos forces of the Chosen of Nemeroth, the Forgeworld of Graia has been closely monitored by the Holy Inquisition for further threats. An Inquisitor Seilbel of the Ordo Malleus, named Seibel, Malleus has requested the aid of a squad of Space Marines from the Ultramarines' Ultramarines Chapter for an important mission. The Inquisitor Seibel believes that the Adeptus Mechanicus of Graia has secretly been experimenting with the fragments of the late Inquisitor Drogan's power source, and demands that whatever heretical research data that remains, along with the power source fragments, be retrieved and given to her. She gives them a surviving servo-skull once belonging to Drogan, called Incommodus, Drogan - "Incommodus" - to aid them in their search. As the squad of Ultramarines make their descent, their drop pod suffers pods suffer severe damage that causes a fatal crash landing, leaving only one surviving Ultramarine. survivor. The player takes up the PowerArmor of Malum Caedo, a Veteran Ultramarine, as he blasts, shreds, and purges his way through the hordes of the ruinous powers.
Ruinous Powers.

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* HaveANiceDeath: Dying at any point will have the game present you with a menu to reload a save, restart the level, or return to the main menu, along with a short sentence describing what killed you.



* HollerButton: There's a dedicated taunt button that causes Malus to yell out battlecries or taunts at the enemies.


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* TauntButton: There's a dedicated taunt button that causes Malus to yell out battlecries or taunts at the enemies.
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** The Meltagun is ''the'' most powerful weapon in the game, with a strength of 7 and extreme damage output. Literally nothing in the game will do much damage in a single shot (except the Vortex Grenade). However, you can only hold 30 units of ammo, each shot takes 5 units of ammo, and you have to reload after every two shots.

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** The Meltagun is ''the'' most powerful weapon in the game, with a strength of 7 and extreme damage output. Literally nothing in the game will do much damage in a single shot (except the Vortex Grenade). However, you can only hold 30 units of ammo, each shot takes 5 units of ammo, and you have to reload after every two shots. You'll only be able to fire it 6 times before running out of ammo, delegating it to close-range boss killing.
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While Malum Caedo does have access to a chainsword, his helmet indicates that he is only a veteran (white helmet) rather than a veteran sergeant (red helmet with white stripe)


* ElitesAreMoreGlamorous: Not only is Malum Caedo an Astartes of the esteemed Ultramarines Chapter, but he's also a Sternguard Veteran at that. With properly [[BlingOfWar blinged out]] PowerArmor and proficiency with all sorts of Space Marine weaponry to boot. Add to that, the fact that he has access to a chainsword in the first place implies [[SergeantRock that he's a Sergeant]].

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* ElitesAreMoreGlamorous: Not only is Malum Caedo an Astartes of the esteemed Ultramarines Chapter, but he's also a Sternguard Veteran at that. With properly [[BlingOfWar blinged out]] PowerArmor and proficiency with all sorts of Space Marine weaponry to boot. Add to that, the fact that he has access to a chainsword in the first place implies [[SergeantRock that he's a Sergeant]].

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* SmashMook: Chaos Champions. The ''only'' thing they do is run towards Malum and try to smack him with [[DualWielding twin chainaxes]]. Problem is, [[LightningBruiser they're really good at it]].

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* SmashMook: SmashMook:
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Chaos Champions. The ''only'' thing they do is run towards Malum and try to smack him with [[DualWielding twin chainaxes]]. Problem is, [[LightningBruiser they're really good at it]].it]].
** Ambulls count as this as well -- their only method of attack is to charge directly at the player. While the charge is lightning fast, they are slow and cumbersome to turn, and are briefly stunned when they hit a wall, making them usually less difficult to deal with. However, Malum will take ''massive'' damage if one manages to connect.
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* SmashMook: Chaos Champions. The ''only'' thing they do is run towards Malum and try to smack him with [[DualWielding twin chainaxes]]. Problem is, [[LightningBruiser they're really good at it]].
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** In "Sanctum Magistratum", the last level of the first chapter, Malum has to make his way through [[TheMaze a Tzeenchian door maze]]. It can take a while to work out that the correct door is marked with a large nine-pointed star of Chaos. It can take ''even longer'' to realise what to do after the fourth correct door, where you have to follow a trail of ''very small'' Chaos sigils daubed on the scenery to reach the exit.

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** In "Sanctum Magistratum", the last level of the first chapter, Malum has to make his way through [[TheMaze a Tzeenchian Tzeentchian door maze]]. It can take a while to work out that the correct door is marked with a large nine-pointed star of Chaos. It can take ''even longer'' to realise what to do after the fourth correct door, where you have to follow a trail of ''very small'' Chaos sigils daubed on the scenery to reach the exit.

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** A Heavy Bolter is an available weapon, the heavy machinegun version of the standard boltgun.

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** A Heavy Bolter is an available weapon, the [[MoreDakka heavy machinegun version version]] of the standard boltgun.


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** In "Sanctum Magistratum", the last level of the first chapter, Malum has to make his way through [[TheMaze a Tzeenchian door maze]]. It can take a while to work out that the correct door is marked with a large nine-pointed star of Chaos. It can take ''even longer'' to realise what to do after the fourth correct door, where you have to follow a trail of ''very small'' Chaos sigils daubed on the scenery to reach the exit.

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** The skyline of the second level features what appears to be the wreckage of the titan ''Invictus''.

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** The skyline of the second level features what appears to be the wreckage of the titan Titan ''Invictus''.


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* GlassCannon: Plasma Gun Renegades have [[OneHitPointWonder just as much health as normal Cultists]], but their weapons will deal a massive amount of damage if they manage to hit you -- on a high enough difficulty and after taking a bit of damage, they're an InstakillMook.
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* OneHitPointWonder: Autogun Cultists, Nurglings and [[GlassCannon Plasma Gun Renegades]] will die to one shot from any weapon or a single swing of the Chainsword. Though it's advised [[ExplosiveStupidity not to do that to the latter]].
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--> '''Malum''': ''Bolt and sword!''
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* HeavilyArmoredMook: Chaos Terminators are equipped with assault cannons and can withstand over twice the damage a Chaos Space Marine can, requiring a few dozen shots from even an upgraded Str 5 boltgun to put down.
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* BagOfSpilling: Like many games of its subgenre, ''Boltgun'' strips Malum of most of his weapons at the start of each major chapter save for the titular firearm.

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* BagOfSpilling: Like many games of its subgenre, ''Boltgun'' strips Malum of most of his weapons at the start of each major chapter save for the titular firearm. Also, at the start of each level you lose any weapon upgrades you collected and your health and armor is reset to 150 and 100. On the plus side, this avoids an UnstableEquilibrium situation in which players are excessively punished for not finding a lot of secrets.
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* OneManArmy: ''And how!'' By the end of the game, Malum will have singlehandedly slaughtered hundreds, if not thousands of cultists, Chaos Astartes and daemons, including ''Greater Daemons!''.

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* OneManArmy: ''And how!'' By the end of the game, Malum will have singlehandedly slaughtered hundreds, if not thousands of cultists, Chaos Astartes and daemons, including ''Greater Daemons!''. Daemons!''

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