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** The game's final mission, in which Violette attempts to prevent German soldiers from razing a French village and massacring its population, is almost certainly based on the massacre at [[https://en.wikipedia.org/wiki/Oradour-sur-Glane_massacre Oradour-sur-Glane]]. As in the game, the women and children of the village were locked in the church, which was subsequently set ablaze. Coincidentally, Violette Szabo was captured on the same day by members of the same SS division, but her capture occurred over 70 kilometers away from Oradour.

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** The game's final mission, in which Violette attempts to prevent German soldiers from razing a French village and massacring its population, is almost certainly based on the massacre at [[https://en.wikipedia.org/wiki/Oradour-sur-Glane_massacre Oradour-sur-Glane]]. As depicted in the game, the women and children of the village were locked in the church, which was subsequently set ablaze. Coincidentally, Violette Szabo was captured on the same day by members of the same SS division, but her capture occurred over 70 kilometers away from Oradour.
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** The game's final mission, in which Violette attempts to prevent German soldiers from razing a French village and massacring its population, is almost certainly based on the massacre at [[https://en.wikipedia.org/wiki/Oradour-sur-Glane_massacre Oradour-sur-Glane]]. As in the game, the women and children of the village were locked in the church, which was subsequently set ablaze. Coincidentally, Violette Szabo was captured on the same day by members of the same SS division, but her capture occurred over 70 kilometers away from Oradour.
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[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/velvet-assassin-_4212.jpg]]
[[caption-width-right:280:Star of the game, Violette [[strike:Szabo]] Summer]]

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[[caption-width-right:280:Star of the game, Violette [[strike:Szabo]] Summer]]
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: Unlike the genre giant Franchise/MetalGear, your [[GameplayGrading performance score]] is improved by using stealth kills, and not by avoiding enemies altogether. Of course, [[ExactlyWhatItSaysOnTheTin the game is called]] Velvet Assassin and not Velvet Shadow.
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** A few of Violet's kill animations showcase this aspect. There is one where she [[GroinAttack kicks the Nazi full-force in the groin]] and then finishes him off with a DoubleTap as he falls to the ground in pain. There is another rather disturbing one where Violet pulls her victim down, straddles him and then just... keeps stabbing him again and again, at least eleven times.

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Renamed one trope.


* NoKillLikeOverkill: Violette is an assassin who seems to enjoy her work quit a bit. One target needs to be shot from a nearby windmill through a window? Why be quick and clean when you can ignite the inexplicable gas barrel in the room and send the entire building up in flames! The take down kills also range from a hard knock to the head, to the classic throat slit, to grappling with them and ''stabbing them repeatedly at least 10 times!''



* ThereIsNoKillLikeOverkill: Violette is an assassin who seems to enjoy her work quit a bit. One target needs to be shot from a nearby windmill through a window? Why be quick and clean when you can ignite the inexplicable gas barrel in the room and send the entire building up in flames! The take down kills also range from a hard knock to the head, to the classic throat slit, to grappling with them and ''stabbing them repeatedly at least 10 times!''



* UnusableEnemyEquipment: And considering the historical context, there's no way for the game to use any of the traditional StealthBasedGame [[HandWave hand waves]] that more modern or futuristic titles can employ. Of course, mowing through an atmospheric stealth game with an ample supply of machine gun rounds kind of defeats both the purpose and the challenge of the game, so chalk it up as an AcceptableBreakFromReality. Still, this trope hits the fan on the second-to-last mission, when Violette desperately needs to secure some firearms but never thinks to just take some off of the dozens of guards she just spent the last hour painstakingly hunting down with her knife. (Never mind the FridgeLogic of her somehow knowing there's a full weapon locker on the other end of the stage.)

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* UnusableEnemyEquipment: And considering the historical context, there's no way for the game to use any of the traditional StealthBasedGame [[HandWave hand waves]] {{hand wave}}s that more modern or futuristic titles can employ. Of course, mowing through an atmospheric stealth game with an ample supply of machine gun rounds kind of defeats both the purpose and the challenge of the game, so chalk it up as an AcceptableBreakFromReality. Still, this trope hits the fan on the second-to-last mission, when Violette desperately needs to secure some firearms but never thinks to just take some off of the dozens of guards she just spent the last hour painstakingly hunting down with her knife. (Never mind the FridgeLogic of her somehow knowing there's a full weapon locker on the other end of the stage.)
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* DrugsCausingSlowMotion: The game features morphine, which slows down time in a show of flower pedals while Violette is able to run past or up to an enemy. It lasts for either a few seconds or one knife kill. Once Violettte wakes up from the coma, morphine is no longer usable.

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* DrugsCausingSlowMotion: The game features morphine, which slows down time in a show of flower pedals while Violette is able to run past or up to an enemy. It lasts for either a few seconds or one knife kill. Once Violettte Violette wakes up from the coma, morphine is no longer usable.
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* DrugsCausingSlowMotion: The game features morphine, which slows down time in a show of flower pedals while Violette is able to run past or up to an enemy. It lasts for either a few seconds or one knife kill. Once Violettte wakes up from the coma, morphine is no longer usable.

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* KnifeNut: Violette's default weapon. Some of the kill animations show that she REALLY gets into her work.


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* PsychoKnifeNut: Violette's default weapon. Some of the kill animations show that she REALLY gets into her work.
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* DumpStat: Morphine, you'll rarely need more than one morphine use between pick-ups as the game is generally designed so you can clear most sections with only the knife if you're good enough and maybe a level-up or two in Stealth to crouch-walk faster, even Strength, which reduces damage slightly, can be useful for sections where combat is all-but forced onto the player, even the minor benefit of morphine lastling longer doesn't really help that much since it lasts long enough from the start. [[spoiler:Not to mention the final levels no longer have Morphine as a mechanic, rendering any skill points put into Morphine wasted.]]
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Armor actually breaks after taking enough damage.


* BodyArmorAsHitPoints: Vests help you take more punishment and [[UnbreakableWeapons they never wear down]], but Violette always manages to [[BagOfSpilling lose her armor]] between missions, forcing you to find another set.

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* BodyArmorAsHitPoints: Vests help you take more punishment and [[UnbreakableWeapons they never wear down]], take a rather high amount of damage to break, but Violette always manages to [[BagOfSpilling lose her armor]] between missions, forcing you to find another set.
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* [[spoiler:DownerEnding: The Nazis eventually find out where Violette is being kept, and storm the hospital just as she wakes up from her coma. She manages to sneak her way out and in to the village, where she sees Nazi soldiers razing buildings and shooting civilians. They are all eventually rounded up inside a church, where despite her efforts to save them (taking down several waves of soldiers in armed combat), she is unable to free them and collapses as the Nazis burn down the church. Adding insult to injury, her last assassination target, Kamm, is shown to be still alive and leading the assault. The last we see of Violette during the credits is her on a small cliff in her hospital gown, overlooking a seemingly abandoned German plane.]]

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* [[spoiler:DownerEnding: The DownerEnding: [[spoiler:The Nazis eventually find out where Violette is being kept, and storm the hospital just as she wakes up from her coma. She manages to sneak her way out and in to the village, where she sees Nazi soldiers razing buildings and shooting civilians. They are all eventually rounded up inside a church, where despite her efforts to save them (taking down several waves of soldiers in armed combat), she is unable to free them and collapses as the Nazis burn down the church. Adding insult to injury, her last assassination target, Kamm, is shown to be still alive and leading the assault. The last we see of Violette during the credits is her on a small cliff in her hospital gown, overlooking a seemingly abandoned German plane.]]
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* NoKillLikeOverkill: Violette is an assassin who seems to enjoy her work quit a bit. One target needs to be shot from a nearby windmill through a window? Why be quick and clean when you can ignite the inexplicable gas barrel in the room and send the entire building up in flames! The take down kills also range from a hard knock to the head, to the classic throat slit, to grappling with them and ''stabbing them repeatedly at least 10 times!''
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* HollywoodSilencer: Averted for the most part. Firing the Suppressed Colt has a fairly large sound radius and, is just like using the whistle command, with the added misfortune of alerting enemies rather than just distracting them. However, like the rest of the totally silent instant kill take downs, the ones featuring use of the Colt are just as silent.
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* PaintedOnPants: A few missions in Violet abandons her bomber jacket and jeans in favor of a more contemporary ensemble that wouldn't be out of place in ''ComicBook/DangerGirl''. It's a bit more... flattering to her figure, but still tasteful and functional. The tight leather pants seem like they were molded into the perfect shape of her butt.

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* PaintedOnPants: A few missions in Violet Violette abandons her bomber jacket and jeans in favor of a more contemporary ensemble that wouldn't be out of place in ''ComicBook/DangerGirl''. It's a bit more... flattering to her figure, but still tasteful and functional. The tight leather pants seem like they were molded into the perfect shape of her butt.

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