Follow TV Tropes

Following

History VideoGame / Unturned

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GogglesDoNothing: Averted. The Snorkel's goggles make it easier to see underwater, both civilian and military NightVisionGoggles are fully functional, and the Headlamp (an item that, like the previous ones, goes in the Glasses character slot) provides the same light as a flashlight, hands-free. Played traight if you enable cosmetics that include goggles, of course.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightVisionGoggles: Two kinds can be found and worn. Civilian Nightvision turns the screen black and white and enhances light sources, so it's worthless in dark underground locations like caves, sewers or metro tunnels. Military Nightvision turns the screen various shades of green, without the civilian version's drawbacks. Both kinds, when activated, get a glow effect on the lenses, so players wearing them can be spotted by others, which can be a problem in {{PvP}}; zombies can't see the glow.

Added: 677

Changed: 303

Is there an issue? Send a MessageReason:
None


* MagneticWeapons: The rare Shadowstalker and the unique Shadowstalker Mk. II (which requires completing a very intricate puzzle to acquire) are railguns with insane amounts of damage per shot. The [[InfinityPlusOneSword Shadowstalker Mk. II]] is even stronger with zero recoil and ''no durability loss''.

to:

* MadeOfExplodium:
** Burner zombies explode in a fireball when killed. Any regular zombie caught in the blast also becomes a Burner. Melee weapons are definitely not recommended.
** Amusingly, a short while after bicycles were added, they used to catch fire and explode when destroyed just like gas-powered vehicles.
* MagneticWeapons: The rare Shadowstalker and the unique Shadowstalker Mk. II (which requires completing a very intricate puzzle to acquire) are railguns with insane amounts of damage per shot. The [[InfinityPlusOneSword Shadowstalker Mk. II]] is even stronger with zero recoil and ''no durability loss''. [[TooAwesome Too bad the Mk. II has only one non-replenishable magazine]].

Added: 585

Changed: 820

Is there an issue? Send a MessageReason:
None


* TheAllSeeingAI: Once you've been seen, the zombies are extremely hard to shake and will home in on your location regardless of line of sight or sound. Stand on top of a hangar with a horde of zombies chasing you at the northwest corner, crawl over the top to the southeast corner and watch the horde run around or through the building to your position. It's less pronounced with sound alone – the zombies will head to the exact location of the sound's origin, be it you shooting or an explosion happening As of 3.0, it gets even worse during [[{{Lunacy}} a full moon]], because the zombies can sense you from a long ways off and even through walls.

to:

* TheAllSeeingAI: Once you've been seen, the zombies are extremely hard to shake and will home in on your location regardless of line of sight or sound. Stand on top of a hangar with a horde of zombies chasing you at the northwest corner, crawl over the top to the southeast corner and watch the horde run around or through the building to your position. It's less pronounced with sound alone – the zombies will head to the exact location of the sound's origin, be it you shooting or an explosion happening happening. As of 3.0, it gets even worse during [[{{Lunacy}} a full moon]], because the zombies can sense you from a long ways off and even through walls.



* DropTheHammer: The sledgehammer is the most damaging weapon in the game and oddly light-weight, about 10% of what one weighs in RealLife. It is also extremely potent at destroying structures, second only to explosives.

to:

* DropTheHammer: The sledgehammer is the most damaging weapon in the game and oddly light-weight, lightweight in version 2, only about 10% of what one weighs in RealLife. It is also extremely potent at destroying structures, second only to explosives.



** After update 3.17.2.0, there are now zombie bosses in the Russia map, which include the [[{{Ground Pound}} Groundpounder]], Flamethrower, and Lightningstrike, that can only be spawned after accepting certain quests.

to:

** After update 3.17.2.0, there are now zombie bosses in the Russia map, which include the [[{{Ground Pound}} Groundpounder]], Flamethrower, and Lightningstrike, that can only be spawned after accepting certain quests. A later update gave players the option to make them randomly spawn-able in any map.



* EmoteAnimation: Your choice between pointing, waving, saluting, holding your arms up in surrender, and [[{{Facepalm}} face-palming]].

to:

* EmergencyWeapon: Fists are easily accessible by holstering whatever weapon's active and swing very fast, but they're an absolute last resort, as they don't stun zombies unless the Overkill skill is maxed out; on Hard, melee is a bad choice, period, the fists even more so. Early on, it's better to just have a flashlight in a weapon slot, as it can stun zombies and provides light.
* EmoteAnimation: Your choice between pointing, waving, saluting, holding your arms up in surrender, and [[{{Facepalm}} face-palming]]. You can also change facial expressions in real time with the same prompt.



* ExposedToTheElements: In earlier versions there was no reason why you couldn't remain naked save for inventory constraints. Averted on the Yukon map, which dumps you naked into the snowy Yukon territory and freezing may be a bigger threat than the zombies. Bundle up for protection against the cold!
* FryingPanOfDoom: The frying pan is considered a rare weapon on PEI, and it's described as "Standard Military Weaponry".

to:

* ExposedToTheElements: In earlier versions there was no reason why you couldn't remain naked save for inventory constraints. Averted on the Yukon map, which dumps you naked into the snowy Yukon territory and of Northern Canada, where freezing may be a bigger threat than the zombies. Bundle zombies if you get caught in a blizzard while away from an enclosed building. Better bundle up for protection against the cold!
cold.
* FryingPanOfDoom: The frying pan is considered a rare weapon on PEI, PEI in version 2, and it's described as "Standard Military Weaponry".Weaponry". It's absent in version 3 unless modded in – the More Farming mod, for example, has it as a middling melee weapon and also [[MundaneUtility as a vital part of cooking the mod's recipes]].


Added DiffLines:

* UnusuallyUninterestingSight: If you max out the Sneakybeaky skill, zombies have their detection range so reduced they will appear to willfully ignore sight of you if you're not standing, provided you don't get within a meter or so of them. That makes it surprisingly easy to loot a deadzone clean, provided you have more filters to compensate for the reduced movement speed.

Added: 780

Changed: 1735

Is there an issue? Send a MessageReason:
None


* AKA47: A number of guns go by generic names like Magnum or Double Barrel (now called the Ace and Masterkey as of 3.0), others have obvious references to the real world model like the Desert Falcon or the Uzy (now called the Bulldog). The game is playing this slightly straighter with a few weapons being renamed such as the 1911 (originally the Colt), PDW (was once the Honeybadger) and PocketKnife (formerly known as the Swiss Knife. And yes, it does have no space between the words in game).

to:

* AKA47: A number of guns go by generic names names, like Magnum or Double Barrel (now called the Ace and Masterkey as of 3.0), others have obvious references to the real world model like the Desert Falcon or the Uzy (now called the Bulldog). The game is playing this slightly straighter with a few weapons being renamed such as the 1911 (originally the Colt), PDW (was once the Honeybadger) and PocketKnife (formerly known as the Swiss Knife. And yes, [=PocketKnife=][[note]]yes, it does have no space between the words in game).game[[/note]] (formerly known as the Swiss Knife).



* TheAllSeeingAI: Once you've been detected, the zombies are extremely hard to shake and will home in on your location regardless of line of sight or sound. Stand on top of a hangar with a horde of zombies chasing you at the northwest corner, crawl over the top to the southeast corner and watch the horde run around or through the building to your position. As of 3.0, it gets even worse during [[{{Lunacy}} a full moon]], because the zombies can sense you from a long ways off, through walls.

to:

* TheAllSeeingAI: Once you've been detected, seen, the zombies are extremely hard to shake and will home in on your location regardless of line of sight or sound. Stand on top of a hangar with a horde of zombies chasing you at the northwest corner, crawl over the top to the southeast corner and watch the horde run around or through the building to your position. It's less pronounced with sound alone – the zombies will head to the exact location of the sound's origin, be it you shooting or an explosion happening As of 3.0, it gets even worse during [[{{Lunacy}} a full moon]], because the zombies can sense you from a long ways off, off and even through walls.



* ArtificialStupidity: Zombies can't jump or swim. You can hop through a broken window and watch a train of zombies run within arm's reach heading for the door. You can stand on top of a car or tread water just inches from a horde of zombies and all they'll do is mill around. 3.0 fixes this, slightly: zombies can now path through windows, though they still can't swim or climb ladders. And they also now seem to refuse to travel past a border around the towns, preventing them from chasing the player through the countryside.

to:

* ArtificialStupidity: Zombies In 2.0, zombies can't jump or swim. You can hop through a broken window and watch a train of zombies run within arm's reach heading for the door. You can stand on top of a car or tread water just inches from a horde of zombies and all they'll do is mill around. 3.0 fixes this, slightly: zombies can now path through windows, though they still can't swim or climb ladders. And they also now seem to refuse to travel past a border around the towns, preventing them from chasing the player through the countryside.



* AndYourRewardIsClothes: Invoked with the quests at the liberator. Finished repairing the radio towers? Defeated those super-powered mega zombies? Good job! Now talk to the captain and receive a unique uniform that looks cool but does nothing other than add as much inventory space as a regular military uniform.
* AwesomeButImpractical: Arguably the Shadowstalker Mk. 2. It has no recoil, cannot be damaged, no bullet drop, and can inflict massive amounts of damage. It also can only be aquired by completing an insanely difficult easter egg that requires travelling the whole russia map. It also comes with only one twenty shot clip, which you'll use up rather quickly.
** The Hell's Fury is a good contender for this. One the one hand, it's a minigun that holds 250 rounds that tear through players, zombies and object alike and has seemingly no recoil. On the other hand, it can only be fired while aiming, it makes a loud revving noise when aiming, the ammo takes up a fair amount of space and it takes a whopping '15' blocks! The large capacity also means that plenty of ammo boxes are needed to reload it, those of which could be better expended on Ranger Magazines/Drums.

to:

* AndYourRewardIsClothes: Invoked with the quests at the liberator. Liberator. Finished repairing the radio towers? Defeated those super-powered mega zombies? Good job! Now talk to the captain and [[AndYourRewardIsClothes receive a unique uniform uniform]] that looks cool but does nothing other than add as much inventory space as a regular military uniform.
* AwesomeButImpractical: Arguably the AwesomeButImpractical:
** The
Shadowstalker Mk. 2. It has no recoil, [[UnbreakableWeapons cannot be damaged, damaged]], [[NoArcInArchery no bullet drop, drop]], and [[{{BFG}} can inflict massive amounts of damage. damage]]. It also can only be aquired by completing an insanely difficult easter egg quest that requires travelling the whole russia of the Russia map. It also comes with only one twenty shot clip, 20-shot mag, which you'll use up rather quickly.
** The Hell's Fury is a good contender for this. One the one hand, it's [[GatlingGood a minigun that holds 250 rounds that tear through players, zombies and object alike alike]] and has seemingly no recoil. On the other hand, it can only be fired while aiming, it makes a loud revving noise when aiming, the ammo drums takes up a fair amount of space (four blocks) and it the Hell's Fury itself takes a whopping '15' ''fifteen'' inventory blocks! The large capacity also means that plenty of ammo boxes are needed to reload it, one fully, and unless you're on single player or not going [=PvP=] at all[[note]]the Hell's Fury deals 99 base damage per bullet to zombies, just like all other low caliber Ranger weapons[[/note]], those of which could be better are more efficiently expended on more conventional Ranger Magazines/Drums.weapons.



* CarFu: You can run over players and zombies to deal an instant kill when you go fast enough.
* ChainsawGood: What self-respecting zombie game doesn't have a chainsaw? It's noisy and ''individual'' hits are weak [[SpamAttack but it automatically attacks very quickly]], [[EasyLogistics and never needs to be refueled]]. Combined with the mechanic that melee stuns zombies on [[BoomHeadshot headshots]], it's one of, if not ''the'' most powerful melee weapons in the game ''Unturned'' also gives it a special power rarely seen in video games: ''its intended purpose of cutting wood''. And far faster than [[AnAxeToGrind axes]].
* CrateExpectations: While not as common as other games, there are a still a few inexplicable crates in the sparse towns of PEI. RewardingVandalism is averted as the crates are unbreakable. However, the crate is the first and simplest container a player can craft.

to:

* CarFu: You can run over players and zombies to deal an instant kill when you go fast enough.
enough. You get no ExperiencePoints for doing so, however.
* ChainsawGood: What self-respecting zombie game doesn't have a chainsaw? It's noisy and ''individual'' hits are weak [[SpamAttack but it automatically attacks very quickly]], [[EasyLogistics and never needs to be refueled]].refueled]], only repaired. Combined with the mechanic that melee stuns zombies on [[BoomHeadshot headshots]], it's one of, if not ''the'' most powerful melee weapons in the game ''Unturned'' also gives it a special power rarely seen in video games: ''its intended purpose of cutting wood''. And far faster than [[AnAxeToGrind axes]].
* CrateExpectations: While not as common as other games, there are a still a few inexplicable unbreakable crates in the sparse towns of PEI. RewardingVandalism is averted as the crates are unbreakable. military checkpoints. However, the wooden crate is the first and simplest container a player can craft.



** Crawlers are surprisingly fast zombies that crawl on the ground. They can be hard to see and inconvenient to fight in melee.
** Sprinters are zombies that run hunched over on all fours, fast enough to catch you with ease.

to:

** Crawlers are slower than average but surprisingly fast zombies that crawl on the ground. ground, and have boosted health and damage to boot. They can be hard to see and are inconvenient to fight in melee.
** Sprinters are zombies that run hunched over on all fours, fast enough to catch you with ease. They are weaker than average to compensate, and can be dispatched with one good headshot on Normal even if they're wearing helmets.



** As of recently, there is a sort of variation of the Flanker, known as the Spirit. They are constantly transparent and white (making them easy to see), and are soft against melee weapons like most zombies, but they are also bullet resistant, making them a pain to kill for players armed with guns.

to:

** As of recently, there There is a sort of variation of the Flanker, known as the Spirit. They are constantly transparent and white (making them easy to see), and are soft against melee weapons like most zombies, but they are also bullet resistant, almost ImmuneToBullets, making them a pain to kill for players armed with guns.gun-oriented players.



* GolfClubbing: Golf clubs are fairly common and make a decent weapon with good damage and reach.

to:

* GolfClubbing: Golf clubs are fairly common and make a decent weapon with good damage and reach.reach, but low swing speed.



* GunAccessories: There are four possible slots for gun accessories: the barrel, sights, a tactical grip, and a tactical mounting. The barrel accessories are for stealth. Sights obviously are for aiming and range from iron sights to x20 zoom scopes. The tactical grip slot is unavailable to pistols but has various grips to reduce recoil. The tactical mounting slot allows you equip a variety of items including a targeting laser, a flashlight, a rangefinder, and a [[{{BayonetYa}} bayonet]].

to:

* GunAccessories: There are four possible slots for gun accessories: the barrel, sights, a tactical grip, and a tactical mounting. The barrel accessories are for stealth. Sights obviously are for aiming and range from iron sights to x20 zoom scopes. The tactical grip slot is unavailable to pistols but has various grips to reduce recoil. The tactical mounting slot allows you equip a variety of items including a [[LaserSight targeting laser, laser]], a flashlight, a rangefinder, and a [[{{BayonetYa}} bayonet]].
Is there an issue? Send a MessageReason:
None


''Unturned'' is a 2014 SurvivalSandbox game by Creator/NelsonSexton.

to:

''Unturned'' is a 2014 SurvivalSandbox game by Creator/NelsonSexton.
Nelson Sexton, founder of Creator/WellDressedGames.

Added: 781

Changed: 409

Is there an issue? Send a MessageReason:
None


** Flankers can cloak, making them invisible. You can spot them barely if you pay attention to their purple outline when they cloak. Some even wear vests, making them much easier to spot while invisible.

to:

** Flankers can cloak, making them invisible.invisible, and as the name indicates, they tend to go for the player's sides or back. You can spot them barely if you pay attention to their purple outline when they cloak. Some even wear vests, making them much easier to spot while invisible.Hilariously, their cloaking is rendered useless in a full moon since their GlowingEyesOfDoom remain visible.



** [[{{Super Spit}} Spitters]] are zombies that spit blue acid and can leave acidic pools that deal damage if the player stands on them.

to:

** [[{{Super Spit}} [[SuperSpit Spitters]] are zombies that spit blue acid and can leave acidic pools that deal damage if the player stands on them.



* {{Gatling Good}}: The Hell's Fury is an extremely rare minigun with an insanely high rate of fire, capable of easily shredding zombies or players alike.
* GlowingEyelightsOfUndeath: Only during [[{{Lunacy}} v3's full moons]].

to:

* {{Gatling Good}}: GatlingGood: The Hell's Fury is an extremely rare minigun with an insanely high rate of fire, capable of easily shredding zombies or players alike.
* GlowingEyelightsOfUndeath: Only during GlowingEyelightsOfUndeath[=/=]GlowingEyesOfDoom: During [[{{Lunacy}} v3's full moons]].moon nights]], zombies' eyes glow {{red|EyesTakeWarning}}. This indicates that their sensory range and damage output are significantly higher than normal.



* ImmuneToFlinching: Zombies in Hard difficulty can't be stunned at all.



* InfiniteFlashlight: All of the flashlights in the game will operate forever. Prior to 3.0, batteries existed, but their only function is to craft the handlamp.

to:

* InfiniteFlashlight: All of the flashlights in the game will operate forever. Prior to 3.0, batteries existed, but their only function is was to craft the handlamp.Handlamp with.



* MagneticWeapons: The rare Shadowstalker and the Shadowstalker Mk. II (which requires completing a very intricate puzzle to acquire) are railguns with insane amounts of damage per shot. The [[InfinityPlusOneSword Shadowstalker Mk. II]] is even stronger with zero recoil and ''no durability loss''.

to:

* MagneticWeapons: The rare Shadowstalker and the unique Shadowstalker Mk. II (which requires completing a very intricate puzzle to acquire) are railguns with insane amounts of damage per shot. The [[InfinityPlusOneSword Shadowstalker Mk. II]] is even stronger with zero recoil and ''no durability loss''.loss''.
* NiceDayDeadlyNight: Played straight with the full moon, subverted otherwise. You can't see as far at night, but neither can the zombies, so it's easier to sneak around. Just be careful waving that flashlight's beam around, as zombies can notice the light even if their backs are turned.



* SatiatingSandwich: Sandwiches are some of the best cookable food items in the game, restoring 80 food at the very least (the BLT also restores quite a bit of thirst) and taking up only one inventory slot. Bread is also very easy to make, and there's a huge variety of fillings to make sandwiches with. They're gated behind the cooking skill, though, so they're not viable early on to a player without the Chef skillset.



* StarterEquipment: You get a chocolate bar, apple juice, and a flashlight on easy mode. Otherwise averted and you start with absolutely nothing, not even clothes.

to:

* StarterEquipment: You get a chocolate bar, a box of apple juice, juice and a flashlight on easy mode. Otherwise averted and you start with absolutely nothing, not even clothes.
Is there an issue? Send a MessageReason:
None


* {{Lunacy}}: As of 3.0, there is now a very basic moon phase cycle. And when the full moon emerges, so do the zombies... with their eyes glowing, their senses boosted, and their damage doubled.

to:

* {{Lunacy}}: As of 3.0, there is now a very basic moon phase cycle. And when the full moon emerges, so do the zombies... with their eyes glowing, their senses boosted, and their damage doubled. The XP gained from killing them is also doubled.



* NoBikesInTheApocalypse: Played straight prior to update 3.20.9.0, that implemented the bicycle as a low-tier vehicle that doesn't need gas.
* OneBulletClips: Averted. All magazines are separate items with a stock of ammunition. You might carry a total of twenty shots for your Colt pistol divided between three or more magazines--from full mags of seven rounds to empty mags that need to be reloaded. Prior to 3.0, you could also ''lose'' ammo by reloading a partially-full magazine. A box of UniversalAmmunition civilian bullets was consumed to give you seven rounds in an empty Swift mag, reloading a partially-loaded Swift mag still consumed one box of bullets even if it only gained four more rounds. As of 3.0, however, ammunition boxes have their own bullet count.

to:

* NoBikesInTheApocalypse: Played straight prior to update 3.20.9.0, that implemented the bicycle as a low-tier vehicle that doesn't need gas.
gas. The bicycle's "fuel" is the player's SprintMeter, and the Exercise skill affects the drain rate on it (but not the speed of riding).
* OneBulletClips: Averted. All magazines are separate items with a stock of ammunition. You might carry a total of twenty shots for your Colt pistol divided between three or more magazines--from magazines, from full mags of seven rounds to empty mags that need to be reloaded. Prior to 3.0, you could also ''lose'' ammo by reloading a partially-full magazine. A magazine: a box of UniversalAmmunition civilian bullets was consumed to give you seven rounds in an empty Swift mag, reloading a partially-loaded Swift mag still consumed one box of bullets even if it only gained four more rounds. As of 3.0, however, ammunition boxes have their own bullet count.



* RagdollPhysics: Added in version 3, zombies now recoil when hit and flop down when killed.
* RainbowPimpGear: While the game doesn't feature equipment with stats, it is a SurvivalSandbox where you start off completely naked and your inventory is limited to what you can hold in your hands. While that restriction [[HyperspaceArsenal is still pretty generous]] you're going to need clothing to carry more equipment and supplies and that clothing is going to be pretty damn '''random''', especially since virtually all of it is a shoddy state of repair. Combine that with multiple layers and you can easily wind up wearing red lumberjack flannel, white scrubs pants, a purple poncho, green backpack, and a black fedora.

to:

* RagdollPhysics: Added in version 3, zombies now recoil when hit and flop down when killed.
killed. The "Flight" skill kicks it UpToEleven: ragdolls will outright rocket off into the distance instead of simply flopping on the floor.
* RainbowPimpGear: While the game doesn't feature equipment with stats, it is a SurvivalSandbox where you start off completely naked and your inventory is limited to what you can hold in your hands. While that restriction [[HyperspaceArsenal is still pretty generous]] you're going to need clothing to carry more equipment and supplies and that clothing is going to be pretty damn '''random''', random, especially since virtually all of it is a shoddy state of repair. Combine that with multiple layers and you can easily wind up wearing red lumberjack flannel, white scrubs pants, a purple poncho, green backpack, and a black fedora.



* {{Robinsonade}}: The goal of the game is to survive by scavenging supplies, finding shelter, and battling the undead. You can try to fortify the empty towns and live off packaged food and water in stores or take to the forests and hills, build your own shelter, and hunt for food. In the Russia map, you can also complete Liberator quests to gain access to unique gear and reputation.

to:

* {{Robinsonade}}: The goal of the game is to survive by scavenging supplies, finding shelter, and battling the undead. You can try to fortify the empty towns and live off packaged food and water in stores or take to the forests and hills, build your own shelter, and hunt for or cultivate your food. In the Russia map, maps with factions of survivors, you can also complete Liberator quests to gain access to unique gear and reputation. reputation and trade for items using experience points as currency.



* UniversalAmmo: Played with. Some guns have chambered for specific magazines that have to be pre-loaded, most of them named after itself. Other guns, such at the Maplestrike, Heartbreaker, and Eaglefire, all share a general military magazine. However, the magazines are reloaded with boxes of a broader type of generic ammunition divided into three categories: Civilian, Ranger, and Military. Each category is further divided into low caliber and high caliber rounds (Only Civilian ammo is exempt from this as they only have Low Caliber).

to:

* UniversalAmmo: Played with. Some guns have chambered for specific magazines that have to be pre-loaded, most of them named after itself. Other guns, such at the Maplestrike, Heartbreaker, Heartbreaker and Eaglefire, Eaglefire all share a general military magazine. However, the magazines are reloaded with boxes of a broader type of generic ammunition divided into three categories: Civilian, Ranger, and Military. Each category is The Military and Ranger categories are further divided into low caliber and high caliber rounds (Only Civilian ammo is exempt from this as they only have Low Caliber).rounds.



* VirtualPaperDoll: You start the game completely naked but there are no drawbacks or penalties for being remaining so--save for a cripplingly small inventory. Thus armor, backpacks, and camouflaged suits are the only articles of clothing with an function beyond cosmetic customization. There are many different outfits to choose from, like Canadian Mountie, business suits, or lab coats.
* WizardNeedsFoodBadly: And water too. You'll need to eat and drink to stay alive, starvation or dehydration will cause you to rapidly lose health. Fortunately, there is plenty of food and water on PEI, found in abandoned houses, cafes, and markets. Unfortunately most of it has spoiled and eating it will increase your sickness bar (the rare purification tablets, however, can be used to restore any liquid's condition back to 100%), so it's helpful to start farming once you have a chance.

to:

* VirtualPaperDoll: You start the game completely naked but save for a cripplingly small inventory, there are no drawbacks or penalties for being remaining so--save for a cripplingly small inventory. Thus armor, backpacks, so. Shirts, pants, vests and camouflaged suits backpacks are the only articles of clothing with an a function beyond cosmetic customization.customization and a reserve of cloth/leather/metal that doesn't take up inventory space. There are many different outfits to choose from, like Canadian Mountie, business suits, or lab coats.
* WizardNeedsFoodBadly: And water too. You'll need to eat and drink to stay alive, as starvation or dehydration will cause you to rapidly lose health. Fortunately, there is plenty There's the option of consuming pre-packaged food and water on PEI, found in abandoned houses, cafes, drinks, but the best results tend to come from cultivating or hunting your own food and markets. Unfortunately most of it has spoiled cooking it, both because these items tend to restore more thirst and eating it hunger and because the pre-packaged stuff isn't necessarily [[RagnarokProofing apocalypse-proof]], so consuming anything with a low condition will increase your the sickness bar (the rare purification tablets, however, can be used to restore any liquid's condition back to 100%), so it's helpful to start farming once you have a chance.meter.

Added: 299

Changed: 331

Is there an issue? Send a MessageReason:
None


* AKA47: A number of guns go by generic names like Magnum or Double Barrel (now called the Ace and Masterkey as of 3.0), others have obvious references to the real world model like the Desert Falcon or the Uzy (now called the Bulldog).

to:

* AKA47: A number of guns go by generic names like Magnum or Double Barrel (now called the Ace and Masterkey as of 3.0), others have obvious references to the real world model like the Desert Falcon or the Uzy (now called the Bulldog). The game is playing this slightly straighter with a few weapons being renamed such as the 1911 (originally the Colt), PDW (was once the Honeybadger) and PocketKnife (formerly known as the Swiss Knife. And yes, it does have no space between the words in game).



** As of recently, there is a sort of variation of the Flanker, known as the Spirit. They are constantly transparent and white (making them easy to see), and are soft against melee weapons like most zombies, but they are also bullet resistant, making them a pain to kill for players armed with guns.



* UniversalAmmo: Played with. Some guns have chambered for specific magazines that have to be pre-loaded, most of them named after itself. Other guns, such at the Maplestrike, Heartbreaker, and Eaglefire, all share a general military magazine. However, the magazines are reloaded with boxes of a broader type of generic ammunition divided into three categories: Civilian, Ranger, and Military. Each category is further divided into low caliber and high caliber rounds.

to:

* UniversalAmmo: Played with. Some guns have chambered for specific magazines that have to be pre-loaded, most of them named after itself. Other guns, such at the Maplestrike, Heartbreaker, and Eaglefire, all share a general military magazine. However, the magazines are reloaded with boxes of a broader type of generic ammunition divided into three categories: Civilian, Ranger, and Military. Each category is further divided into low caliber and high caliber rounds.rounds (Only Civilian ammo is exempt from this as they only have Low Caliber).
Is there an issue? Send a MessageReason:
None


A combination of a WideOpenSandbox and SurvivalHorror game. You're dumped completely naked into a ZombieApocalypse and have to find a way to survive. You can scavenge supplies from the abandoned towns and facilities or take to the wilderness to build a new settlement and grow your own food. Servers allow for play with your friends or engage in PvP with bandits and traps.

to:

A combination of a WideOpenSandbox and SurvivalHorror game. You're dumped completely naked into a ZombieApocalypse and have to find a way to survive. You can scavenge supplies from the abandoned towns and facilities or take to the wilderness to build a new settlement and grow your own food. Servers allow for play with your friends or engage in PvP {{PvP}} with bandits and traps.



* NoBikesInTheApocalypse: Played straight prior to update 3.20.9.0, that implemented the bicycle.
* OneBulletClips: Averted. All magazines are separate items with a stock of ammunition. You might carry a total of twenty shots for your Colt pistol divided between three or more magazines--from full mags of seven rounds to empty mags that need to be reloaded. Prior to 3.0, you could also ''lose'' ammo by reloading a partially-full magazine. A box of Universal Ammunition civilian bullets is consumed to give you seven rounds in an empty Swift mag, reloading a partially-loaded Swift mag still consumes one box of bullets even if it only gains four more rounds. As of 3.0, however, ammunition boxes have their own bullet count and can potentially fill more than one magazine.

to:

* NoBikesInTheApocalypse: Played straight prior to update 3.20.9.0, that implemented the bicycle.
bicycle as a low-tier vehicle that doesn't need gas.
* OneBulletClips: Averted. All magazines are separate items with a stock of ammunition. You might carry a total of twenty shots for your Colt pistol divided between three or more magazines--from full mags of seven rounds to empty mags that need to be reloaded. Prior to 3.0, you could also ''lose'' ammo by reloading a partially-full magazine. A box of Universal Ammunition UniversalAmmunition civilian bullets is was consumed to give you seven rounds in an empty Swift mag, reloading a partially-loaded Swift mag still consumes consumed one box of bullets even if it only gains gained four more rounds. As of 3.0, however, ammunition boxes have their own bullet count and can potentially fill more than one magazine.count.



* PowerfulPick: A decent weapon and the only tool that lets you break up boulders for crafting scrap metal (stone prior to 3.0).

to:

* PowerfulPick: A decent weapon and the only tool that lets you break up boulders for crafting scrap metal (stone prior to 3.0).



* UniversalAmmo: Played with. Some guns have chambered for specific magazines that have to be pre-loaded, most of them named after itself. Other guns, such at the Maplestrike, Heartbreaker, and Eaglefire, all share a general military magazine. However, the magazines are reloaded with boxes of a broader type of generic ammunition divided into three categories: Civilian, Ranger, and Military, and each category is further divided into low caliber and high caliber rounds.

to:

* UniversalAmmo: Played with. Some guns have chambered for specific magazines that have to be pre-loaded, most of them named after itself. Other guns, such at the Maplestrike, Heartbreaker, and Eaglefire, all share a general military magazine. However, the magazines are reloaded with boxes of a broader type of generic ammunition divided into three categories: Civilian, Ranger, and Military, and each Military. Each category is further divided into low caliber and high caliber rounds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Hell's Fury is a good contender for this. One the one hand, it's a minigun that holds 250 rounds that tear through players, zombies and object alike and has seemingly no recoil. On the other hand, it can only be fired while aiming, it makes a loud revving noise when aiming, the ammo takes up a fair amount of space and it takes a whopping '15' blocks! The large capacity also means that plenty of ammo boxes are needed to reload it, those of which could be better expended on Ranger Magazines/Drums.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoBikesInTheApocalypse: Played straight prior to update 3.20.9.0, that implemented the bicycle.

Added: 1075

Changed: 93

Is there an issue? Send a MessageReason:
Fixed some formatting


Currently in Early Access on UsefulNotes/{{Steam}}.

to:

Currently in ''Unturned'' passed through Greenlight and Early Access on UsefulNotes/{{Steam}}.UsefulNotes/{{Steam}} and was officially launched in July 2017.



* HyperspaceArsenal: While the game makes nods to realism with clothing being required to expand your inventory it's a pretty generous restriction. Even when naked and limited to your bare hands you can carry a surprising amount of supplies and equipment and still punch enemies or operate doors and objects unhindered. Then you can stuff a rifle and logs into your new jeans, or perhaps fit a couple of axes, tools, and ammo into your sweater vest.



* {{Magnetic Weapons}}: The rare Shadowstalker and the Shadowstalker Mk. II (which requires completing a very intricate puzzle to acquire) are railguns with insane amounts of damage per shot. The [[{{Infinity+OneSword}} Shadowstalker Mk. II]] is even stronger with zero recoil and ''no durability loss''.

to:

* {{Magnetic Weapons}}: MagneticWeapons: The rare Shadowstalker and the Shadowstalker Mk. II (which requires completing a very intricate puzzle to acquire) are railguns with insane amounts of damage per shot. The [[{{Infinity+OneSword}} [[InfinityPlusOneSword Shadowstalker Mk. II]] is even stronger with zero recoil and ''no durability loss''.


Added DiffLines:

* RainbowPimpGear: While the game doesn't feature equipment with stats, it is a SurvivalSandbox where you start off completely naked and your inventory is limited to what you can hold in your hands. While that restriction [[HyperspaceArsenal is still pretty generous]] you're going to need clothing to carry more equipment and supplies and that clothing is going to be pretty damn '''random''', especially since virtually all of it is a shoddy state of repair. Combine that with multiple layers and you can easily wind up wearing red lumberjack flannel, white scrubs pants, a purple poncho, green backpack, and a black fedora.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LaResistance: 3.0 added in the new Russia map, and with it came the Coalition; a group of survivors based on an aircraft carrier.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigGood: Captain Sydney, leader of the [[{{LaResistance}} Coalition]].
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: Arguably the [[{{Infinity+1 Sword}}Shadowstalker Mk. 2.]] It has no recoil, cannot be damaged, no bullet drop, and can inflict massive amounts of damage. It also can only be aquired by completing an insanely difficult easter egg that requires travelling the whole russia map. It also comes with only one twenty shot clip, which you'll use up rather quickly.

to:

* AwesomeButImpractical: Arguably the [[{{Infinity+1 Sword}}Shadowstalker Shadowstalker Mk. 2.]] It has no recoil, cannot be damaged, no bullet drop, and can inflict massive amounts of damage. It also can only be aquired by completing an insanely difficult easter egg that requires travelling the whole russia map. It also comes with only one twenty shot clip, which you'll use up rather quickly.
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: Arguably the Shadowstalker Mk. 2. It has no recoil, cannot be damaged, no bullet drop, and can inflict massive amounts of damage. It also can only be aquired by completing an insanely difficult easter egg that requires travelling the whole russia map. It also comes with only one twenty shot clip, which you'll use up rather quickly.

to:

* AwesomeButImpractical: Arguably the Shadowstalker [[{{Infinity+1 Sword}}Shadowstalker Mk. 2. ]] It has no recoil, cannot be damaged, no bullet drop, and can inflict massive amounts of damage. It also can only be aquired by completing an insanely difficult easter egg that requires travelling the whole russia map. It also comes with only one twenty shot clip, which you'll use up rather quickly.



* {{Magnetic Weapons}}: The rare Shadowstalker and the Shadowstalker Mk. II (which requires completing a very intricate puzzle to acquire) are railguns with insane amounts of damage per shot. The [[{{InfinityPlusOne Sword}} Shadowstalker Mk. II]] is even stronger with zero recoil and ''no durability loss''.

to:

* {{Magnetic Weapons}}: The rare Shadowstalker and the Shadowstalker Mk. II (which requires completing a very intricate puzzle to acquire) are railguns with insane amounts of damage per shot. The [[{{InfinityPlusOne Sword}} [[{{Infinity+OneSword}} Shadowstalker Mk. II]] is even stronger with zero recoil and ''no durability loss''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeButImpractical: Arguably the Shadowstalker Mk. 2. It has no recoil, cannot be damaged, no bullet drop, and can inflict massive amounts of damage. It also can only be aquired by completing an insanely difficult easter egg that requires travelling the whole russia map. It also comes with only one twenty shot clip, which you'll use up rather quickly.
Is there an issue? Send a MessageReason:
None


* GunAccessories: There are three possible slots for gun accessories: the barrel, sights, and a tactical mounting. The barrel accessories are for stealth. Sights obviously are for aiming and range from iron sights to x20 zoom scopes. The tactical slot is unavailable to pistols but has various options--including different grips to reduce recoil, a laser sight to assist aiming, and a bayonet for quick defense.

to:

* GunAccessories: There are three four possible slots for gun accessories: the barrel, sights, a tactical grip, and a tactical mounting. The barrel accessories are for stealth. Sights obviously are for aiming and range from iron sights to x20 zoom scopes. The tactical grip slot is unavailable to pistols but has various options--including different grips to reduce recoil, recoil. The tactical mounting slot allows you equip a laser sight to assist aiming, variety of items including a targeting laser, a flashlight, a rangefinder, and a bayonet for quick defense.[[{{BayonetYa}} bayonet]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheIlluminati: An Illuminati symbol can be found in the underground subways on the Russia map.
Is there an issue? Send a MessageReason:
I wanted to add the trope And Your Reward Is Clothes since turning in quests, aside from getting you experience and reputation, gives nothing of value other than a coalition uniform.

Added DiffLines:

* AndYourRewardIsClothes: Invoked with the quests at the liberator. Finished repairing the radio towers? Defeated those super-powered mega zombies? Good job! Now talk to the captain and receive a unique uniform that looks cool but does nothing other than add as much inventory space as a regular military uniform.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CarFu: You can run over players and zombies to deal an instant kill when you go fast enough.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VerbedTitle

Added: 116

Changed: 338

Removed: 225

Is there an issue? Send a MessageReason:
None


* {{BFG}}: [[{{Gatling Good}} Hell's Fury]].

to:

* {{BFG}}: [[{{Gatling Good}} Hell's Fury]].Fury]], a massive Gatling gun that takes up fifteen slots in your inventory, holds 250 rounds in the drum, has MoreDakka than any other machine gun, and can demolish normally invulnerable structures.



* DepartmentOfRedundancyDepartment: The meat cleaver is described as a "meat knife for cutting meat". You don't say?



* MacGyvering: Some weapon attachments can be improvised using some rather unorthodox materials. For instance, using two tin cans and two cans of cola (cooked over a fire, for some reason), you can make an improvised silencer called the 'Muffler'. Another example is an improvised scope made out of a pair of binoculars and some duct tape which has a fairly high zoom level but no reticule.
** As of 3.9.7.0, the muffler requires two cans, one roll of duct tape, and a blowtorch; the makeshift scope now had a reticule added on, but was made much larger that it could hinder the user's peripheral vision when firing.

to:

* MacGyvering: Some weapon attachments can be improvised using some rather unorthodox materials. For instance, using two tin cans cans, duct tape, and two cans of cola (cooked over a fire, for some reason), you blowtorch can make an improvised silencer called the 'Muffler'. Another example is an improvised scope made out of a pair of binoculars and some duct tape which has a fairly high zoom level but no reticule.
** As of 3.9.7.0, the muffler requires two cans, one roll of duct tape,
and a blowtorch; the makeshift scope now had a reticule added on, but was made much larger that it could is large enough to hinder the user's peripheral vision when firing.vision.

Added: 507

Changed: 421

Is there an issue? Send a MessageReason:
None


* {{BFG}}: [[{{Gatling Good}} Hell's Fury]].



* {{Gatling Good}}: The Hell's Fury is an extremely rare minigun with an insanely high rate of fire, capable of easily shredding zombies or players alike.



* {{Magnetic Weapons}}: The rare Shadowstalker and the Shadowstalker Mk. II (which requires completing a very intricate puzzle to acquire) are railguns with insane amounts of damage per shot. The [[{{InfinityPlusOne Sword}} Shadowstalker Mk. II]] is even stronger with zero recoil and ''no durability loss''.



* UniversalAmmo: Played with. All guns have chambered for specific magazines that have to be pre-loaded--for example, the Maplestrike uses NATO mags and the Timberwolf uses Lapua mags. However, the magazines are reloaded with boxes of a broader type of generic ammunition--both the Maplestrike and Timberwolf use military bullets. The number of rounds provided by a box varies by the magazine.

to:

* UniversalAmmo: Played with. All Some guns have chambered for specific magazines that have to be pre-loaded--for example, pre-loaded, most of them named after itself. Other guns, such at the Maplestrike uses NATO mags Maplestrike, Heartbreaker, and the Timberwolf uses Lapua mags. Eaglefire, all share a general military magazine. However, the magazines are reloaded with boxes of a broader type of generic ammunition--both the Maplestrike ammunition divided into three categories: Civilian, Ranger, and Timberwolf use military bullets. The number of rounds provided by a box varies by the magazine.Military, and each category is further divided into low caliber and high caliber rounds.



* WizardNeedsFoodBadly: And water too. You'll need to eat and drink to stay alive, starvation or dehydration will cause you to rapidly lose health. Fortunately, there is plenty of food and water on PEI, found in abandoned houses, cafes, and markets. Unfortunately most of it has spoiled and eating it will increase your sickness bar (Unless playing on easy), so it's helpful to start farming once you have a chance.

to:

* WizardNeedsFoodBadly: And water too. You'll need to eat and drink to stay alive, starvation or dehydration will cause you to rapidly lose health. Fortunately, there is plenty of food and water on PEI, found in abandoned houses, cafes, and markets. Unfortunately most of it has spoiled and eating it will increase your sickness bar (Unless playing on easy), (the rare purification tablets, however, can be used to restore any liquid's condition back to 100%), so it's helpful to start farming once you have a chance.

Added: 225

Changed: 698

Is there an issue? Send a MessageReason:
None


* {{Batter Up}}:

to:

* {{Batter Up}}: The baseball bat is fast and powerful, and if crafted with nails turns into the Makeshift Bat, a modified baseball bat with spikes sticking out; the makeshift bat almost matches the katana in damage and is easy to craft due to how common the baseball bat is in maps.



** As of 3.9.7.0, the muffler requires two cans, one roll of duct tape, and a blowtorch; the makeshift scope now had a reticule added on, but was made much larger that it could hinder the user's peripheral vision when firing.



* OneBulletClips: Averted. All magazines are separate items with a stock of ammunition. You might carry a total of twenty shots for your Colt pistol divided between three or more magazines--from full mags of seven rounds to empty mags that need to be reloaded. You can also potentially ''lose'' ammo by reloading a partially-full magazine. A box of Universal Ammunition civilian bullets is consumed to give you seven rounds in an empty Swift mag, reloading a partially-loaded Swift mag still consumes one box of bullets even if it only gains four more rounds.

to:

* OneBulletClips: Averted. All magazines are separate items with a stock of ammunition. You might carry a total of twenty shots for your Colt pistol divided between three or more magazines--from full mags of seven rounds to empty mags that need to be reloaded. You can Prior to 3.0, you could also potentially ''lose'' ammo by reloading a partially-full magazine. A box of Universal Ammunition civilian bullets is consumed to give you seven rounds in an empty Swift mag, reloading a partially-loaded Swift mag still consumes one box of bullets even if it only gains four more rounds. As of 3.0, however, ammunition boxes have their own bullet count and can potentially fill more than one magazine.



* PowerfulPick: A decent weapon and the only tool that lets you break up boulders for crafting stone.

to:

* PowerfulPick: A decent weapon and the only tool that lets you break up boulders for crafting stone.scrap metal (stone prior to 3.0).



* {{Robinsonade}}: The goal of the game is to survive on an abandoned island by scavenging supplies, finding shelter, and battling the undead. You can try to fortify the empty towns and live off packaged food and water in stores or take to the forests and hills, build your own shelter, and hunt for food.

to:

* {{Robinsonade}}: The goal of the game is to survive on an abandoned island by scavenging supplies, finding shelter, and battling the undead. You can try to fortify the empty towns and live off packaged food and water in stores or take to the forests and hills, build your own shelter, and hunt for food. In the Russia map, you can also complete Liberator quests to gain access to unique gear and reputation.



* SaveScumming: Items respawn when you reload the game. You can feasibly load in and out of the game to try and find something you need. [[NoFairCheating Just be careful, the zombies respawn too]].

to:

* SaveScumming: Items respawn when you reload the game.game in singleplayer. You can feasibly load in and out of the game to try and find something you need. [[NoFairCheating Just be careful, the zombies respawn too]].



* SprintMeter: The stamina bar controls running, jumping, and your ability to make power attacks. There are three food items that can restore your stamina instantly: energy drinks, granola bars, and potato chips. However, even before upgrading sprint regeneration speed, it regenerates fairly quickly, making these items [[UselessUsefulSpell rarely useful]].

to:

* SprintMeter: The stamina bar controls running, jumping, and your ability to make power attacks. There are three food items that can restore your stamina instantly: energy drinks, granola bars, and potato chips. Adrenaline syringes can rapidly regenerate stamina and regain health slightly at the cost of increased sickness. However, even before upgrading sprint regeneration speed, it regenerates fairly quickly, making these items [[UselessUsefulSpell rarely useful]].

Added: 370

Changed: 299

Is there an issue? Send a MessageReason:
None


* AKA47: A number of guns go by generic names like Magnum or Double Barrel, others have obvious references to the real world model like the Desert Falcon or the Uzy.

to:

* AKA47: A number of guns go by generic names like Magnum or Double Barrel, Barrel (now called the Ace and Masterkey as of 3.0), others have obvious references to the real world model like the Desert Falcon or the Uzy.Uzy (now called the Bulldog).



* {{Batter Up}}:



* EmoteAnimation: Your choice between pointing, waving, saluting, and holding your arms up in surrender.

to:

** [[{{Super Spit}} Spitters]] are zombies that spit blue acid and can leave acidic pools that deal damage if the player stands on them.
** After update 3.17.2.0, there are now zombie bosses in the Russia map, which include the [[{{Ground Pound}} Groundpounder]], Flamethrower, and Lightningstrike, that can only be spawned after accepting certain quests.
* EmoteAnimation: Your choice between pointing, waving, saluting, and holding your arms up in surrender.surrender, and [[{{Facepalm}} face-palming]].



* ExposedToTheElements: In earlier versions there was no reason why you couldn't remain naked save for inventory constraints. Averted on the Yukon map , which dumps you naked into the snowy Yukon territory and freezing may be a bigger threat than the zombies. Bundle up for protection against the cold!

to:

* ExposedToTheElements: In earlier versions there was no reason why you couldn't remain naked save for inventory constraints. Averted on the Yukon map , map, which dumps you naked into the snowy Yukon territory and freezing may be a bigger threat than the zombies. Bundle up for protection against the cold!



* HandCannon: The Magnum and the Desert Falcon do nearly twice the damage of the other two pistols. The game's Hand Cannons are modeled after two popular RealLife guns--the famous Smith & Wesson .44 magnum revolvers and the Desert Eagle, respectively.
* HealThyself: You heal with medical supplies found around PEI. The supplies vary from make-shift rag bandages that recover a tiny amount of health to full medkits that restore half your health, reduces sickness, and cures the bleeding and broken leg debuffs. Unlike most games, there is an animation when your heal yourself, like applying bandages to your arm or giving a morphine shot.

to:

* HandCannon: The Magnum Ace and the Desert Falcon do nearly twice the damage of the other two pistols. The game's Hand Cannons are modeled after two popular RealLife guns--the famous Smith & Wesson .44 magnum revolvers and the Desert Eagle, respectively.
* HealThyself: You heal with medical supplies found around PEI. The supplies vary from make-shift rag bandages that recover a tiny amount of health to full medkits that restore half three quarters of your health, reduces sickness, and cures the bleeding and broken leg debuffs. Unlike most games, there is an animation when your heal yourself, like applying bandages to your arm or giving a morphine shot.



* InfiniteFlashlight: All of the flashlights in the game will operate forever. Batteries exist in the game but their only function is to craft the handlamp.

to:

* InfiniteFlashlight: All of the flashlights in the game will operate forever. Batteries exist in the game Prior to 3.0, batteries existed, but their only function is to craft the handlamp.
Is there an issue? Send a MessageReason:
Unturned usually has updates every week, so I decided to add more info.

Added DiffLines:

** Flankers can cloak, making them invisible. You can spot them barely if you pay attention to their purple outline when they cloak. Some even wear vests, making them much easier to spot while invisible.
** Burners are flaming zombies that explode upon death. This explosion can harm you an create other burners around the original one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Post version 3, the map interface now requires either a [[http://unturned.wikia.com/wiki/File:Chart-pei.png chart]] or a [[http://unturned.wikia.com/wiki/File:PEI-map.png GPS]] to access.


Added DiffLines:

* QuicksandBox: You start with absolutely nothing and in the wilderness, consider yourself lucky if you can see some landmark, and the game world is filled with random junk and enemies who will easily splatter you. You know you need supplies and weapons to survive, but good luck figuring out where to get those.


Added DiffLines:

* SentryGun: A crafted item that can be equipped with different weapons and, in another nod to realism, will need to be manually reloaded. Sentry guns also don't fire as quickly as a player can.
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: ''Unturned'' inspired a resource pack for the Unity game engine, [[https://www.assetstore.unity3d.com/en/#!/content/26912 UnitZ]]. It's meant to be the basic framework for an ''Unturned''-style game that developers expand upon and implement their own assets, however it resulted in an epidemic of people purchasing [=UnitZ=] and reselling it outright under a different name on Steam's Greenlight service. Creator/JimSterling has done a number of watchdog-style videos about these games, which includes ''[[http://steamcommunity.com/sharedfiles/filedetails/?id=431985709&searchtext=uncrowded Uncrowded]]'', ''[[https://www.youtube.com/watch?v=0h3Smpfq3ZY&list=PLlRceUcRZcK17mlpIEPsV8gRg_Kjxuy_3&index=12 PixelZ]]'', and ''[[https://www.youtube.com/watch?v=pWsIlTLojyQ Day Survival Begins]]''.

Top