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** Cargo Pants. It offers the most inventory slots (6x3), tying with the less common Thief Bottom, but are much easier to find. While the extremely rare Spec Ops Bottom offers slightly more leg protection, it has much less inventory slots (4x2), and the increased leg protection is not a significant advantage as most zombies do not target the legs and many players in PvP aim for the chest or head for better damage.

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** Cargo Pants. It offers the most inventory slots (6x3), tying with the less common Thief Bottom, but are much easier to find. While the extremely rare Spec Ops Bottom offers slightly more leg protection, it has much less inventory slots (4x2), and the increased leg protection is not a significant advantage as most zombies do not target the legs and many players in PvP [=PvP=] aim for the chest or head for better damage.
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''Unturned'' passed through Greenlight and Early Access on UsefulNotes/{{Steam}} and was officially launched in July 2017.

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''Unturned'' passed through Greenlight and Early Access on UsefulNotes/{{Steam}} Platform/{{Steam}} and was officially launched in July 2017.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The sledgehammer is the most damaging weapon in the game and oddly lightweight in version 2, only about 10% of what one weighs in RealLife. It is also extremely potent at destroying structures, second only to explosives.

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Saw a Ruin Guard reference (see Trivia below) from The Wiki Rule.


* ShoutOut: [[VideoGame/Fallout4 Preston Garvey]] can be found in the med bay of the ''Liberator'' on the Russia map.

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* ShoutOut: ShoutOut:
**
[[VideoGame/Fallout4 Preston Garvey]] can be found in the med bay of the ''Liberator'' on the Russia map.map.
** There is a detached head of a [[VideoGame/GenshinImpact Ruin Guard]] located on the curated map of [=A6=] Polaris. It is even mentioned to be an "old farming equipment" [[spoiler:a reference to the Ruin Guard's real name; the Field Tiller]].
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* EmoteAnimation: Your choice between pointing, waving, saluting, holding your arms up in surrender, and {{facepalm}}ing. You can also change facial expressions in real time with the same prompt.

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* EmoteAnimation: Your choice You can shoose between pointing, waving, saluting, holding your arms up in surrender, and {{facepalm}}ing.{{facepalm}}ing, sitting down, amongst others. You can also change facial expressions in real time with the same prompt.

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* InUniverseGameClock: The game has a day/night cycle. A full day is forty-eight minutes long, twenty of which are night. The in-game clock is set to the master server, so time uniformly passes for all players even while not in-game.



* InUniverseGameClock: The game has a day/night cycle. A full day is forty-eight minutes long, twenty of which are night. The in-game clock is set to the master server, so time uniformly passes for all players even while not in-game.
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* GogglesDoNothing: Averted. The Snorkel's goggles make it easier to see underwater, both civilian and military NightVisionGoggles are fully functional, and the Headlamp (an item that, like the previous ones, goes in the Glasses character slot) provides the same light as a flashlight, hands-free. Played traight if you enable cosmetics that include goggles, of course.

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* GogglesDoNothing: Averted. GogglesDoSomethingUnusual: The Snorkel's goggles make it easier to see underwater, both civilian and military NightVisionGoggles are fully functional, and the Headlamp (an item that, like the previous ones, goes in the Glasses character slot) provides the same light as a flashlight, hands-free. Played traight if you enable cosmetics that include goggles, of course.

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* AbandonedHospital: The Washington map has one, extremely well-lit and Spartan by the standards of other games.



* AbandonedHospital: The Washington map has one, extremely well-lit and Spartan by the standards of other games.

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An Axe To Grind is no longer a trope


* AnAxeToGrind: Choice of two: a camp axe and a fire axe. The fire axe does more damage against zombies and players, but the camp axe is faster at cutting trees.



* ChainsawGood: What self-respecting zombie game doesn't have a chainsaw? It's noisy and ''individual'' hits are weak [[SpamAttack but it automatically attacks very quickly]], [[EasyLogistics and never needs to be refueled]], only repaired. Combined with the mechanic that melee stuns zombies on [[BoomHeadshot headshots]], it's one of, if not ''the'' most powerful melee weapons in the game ''Unturned'' also gives it a special power rarely seen in video games: ''its intended purpose of cutting wood''. And far faster than [[AnAxeToGrind axes]].

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* ChainsawGood: What self-respecting zombie game doesn't have a chainsaw? It's noisy and ''individual'' hits are weak [[SpamAttack but it automatically attacks very quickly]], [[EasyLogistics and never needs to be refueled]], only repaired. Combined with the mechanic that melee stuns zombies on [[BoomHeadshot headshots]], it's one of, if not ''the'' most powerful melee weapons in the game ''Unturned'' also gives it a special power rarely seen in video games: ''its intended purpose of cutting wood''. And far faster than [[AnAxeToGrind axes]].axes.
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Up To Eleven is a defunct trope


* RagdollPhysics: Added in version 3, zombies now recoil when hit and flop down when killed. The "Flight" skill kicks it UpToEleven: ragdolls will outright rocket off into the distance instead of simply flopping on the floor.

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* RagdollPhysics: Added in version 3, zombies now recoil when hit and flop down when killed. The "Flight" skill kicks it UpToEleven: up to eleven: ragdolls will outright rocket off into the distance instead of simply flopping on the floor.



* RespawningEnemies: Enemies will respawn whenever you load into the game, perhaps even ''right beside you''. In version 3, this is [[UptoEleven taken up to 11]], since zombies will respawn periodically, and they can also spawn ''right next to you''. Thankfully, items respawn as well.

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* RespawningEnemies: Enemies will respawn whenever you load into the game, perhaps even ''right beside you''. In version 3, this is [[UptoEleven taken up to 11]], 11, since zombies will respawn periodically, and they can also spawn ''right next to you''. Thankfully, items respawn as well.
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Nice Hat is now a disambiguation page.


* NiceHat: Several kinds of hats are available, including a fedora and a hardhat. Aside from looks, their only purpose is as an emergency source of cloth or metal that takes up no inventory slots.
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Removed the link to the And Your Reward Is Clothes trope that was under that section. (Didn't remove the link on the trope name, obviously)


* AndYourRewardIsClothes: Invoked with the quests at the Liberator. Finished repairing the radio towers? Defeated those super-powered mega zombies? Good job! Now talk to the captain and [[AndYourRewardIsClothes receive a unique uniform]] that looks cool but does nothing other than add as much inventory space as a regular military uniform.

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* AndYourRewardIsClothes: Invoked with the quests at the Liberator. Finished repairing the radio towers? Defeated those super-powered mega zombies? Good job! Now talk to the captain and [[AndYourRewardIsClothes receive a unique uniform]] uniform that looks cool but does nothing other than add as much inventory space as a regular military uniform.

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** The Hell's Fury is a good contender for this. One the one hand, it's [[GatlingGood a minigun that holds 250 rounds that tear through players, zombies and object alike]] and has seemingly no recoil. On the other hand, it can only be fired while aiming, it makes a loud revving noise when aiming, the ammo drums takes up a fair amount of space (four blocks) and the Hell's Fury itself takes a whopping ''fifteen'' inventory blocks! The large capacity also means that plenty of ammo boxes are needed to reload one fully, and unless you're on single player or not going [=PvP=] at all[[note]]the Hell's Fury deals 99 base damage per bullet to zombies, just like all other low caliber Ranger weapons[[/note]], those are more efficiently expended on more conventional Ranger weapons.

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** The Hell's Fury is a good contender for this. One the one hand, it's [[GatlingGood a minigun that holds 250 rounds that tear through players, zombies and object alike]] and has seemingly no recoil. On the other hand, it can only be fired while aiming, it makes a loud revving noise when aiming, the ammo drums takes up a fair amount of space (four blocks) and the Hell's Fury itself takes a whopping ''fifteen'' inventory blocks! The large capacity also means that plenty of ammo boxes are needed to reload one fully, and unless you're on single player or not going [=PvP=] at all[[note]]the Hell's Fury deals 99 base damage per bullet to zombies, just like all other low caliber Ranger weapons[[/note]], those are more efficiently expended on more conventional Ranger weapons. It also has fairly low durability, forcing you to use up significant amounts of scrap to repair it after every reload.


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* BoringButPractical:
** Cargo Pants. It offers the most inventory slots (6x3), tying with the less common Thief Bottom, but are much easier to find. While the extremely rare Spec Ops Bottom offers slightly more leg protection, it has much less inventory slots (4x2), and the increased leg protection is not a significant advantage as most zombies do not target the legs and many players in PvP aim for the chest or head for better damage.
** Semi-automatic weapons in PvE. Many guns in the game do 99 damage to zombies and generally kill with one hit to the head. This means that players will usually spend the time to accurately aim headshots in order to conserve ammo. Additionally, many semi-automatic weapons can be reloaded with the common civilian ammunition.
** Salvaging clothes for cloth. Cloth can not only be used to craft bandages to heal yourself, but can also be crafted into rope, which can then be crafted into fertilizer for farming crops. They can also be used to craft bedrolls, which can save a new spawn point and is particularly useful if you are about to die in order to easily respawn and reclaim your stuff.
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* ShoutOut: [[VideoGame/Fallout4 Preston Garvey can be found in the med bay of the ''Liberator'' on the Russia map]].

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* ShoutOut: [[VideoGame/Fallout4 Preston Garvey Garvey]] can be found in the med bay of the ''Liberator'' on the Russia map]].map.
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Added DiffLines:

* ShoutOut: [[VideoGame/Fallout4 Preston Garvey can be found in the med bay of the ''Liberator'' on the Russia map]].
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* AKA47: A number of guns go by generic names, like Magnum or Double Barrel (now called the Ace and Masterkey as of 3.0), others have obvious references to the real world model like the Desert Falcon or the Uzy (now called the Bulldog). The game is playing this slightly straighter with a few weapons being renamed such as the 1911 (originally the Colt), PDW (was once the Honeybadger) and [=PocketKnife=][[note]]yes, it does have no space between the words in game[[/note]] (formerly known as the Swiss Knife).

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* AKA47: A number of guns go by generic names, like Magnum or Double Barrel (now called the Ace and Masterkey as of 3.0), others have obvious references to the real world model like the Desert Falcon or the Uzy Uzi (now called the Bulldog). The game is playing this slightly straighter with a few weapons being renamed such as the 1911 (originally the Colt), PDW (was once the Honeybadger) and [=PocketKnife=][[note]]yes, it does have no space between the words in game[[/note]] (formerly known as the Swiss Knife).
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''Unturned'' is a 2014 SurvivalSandbox game by Nelson Sexton, founder of Creator/WellDressedGames.

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''Unturned'' is a 2014 SurvivalSandbox game by Nelson Sexton, founder of Creator/WellDressedGames.
Creator/SmartlyDressedGames.
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* NightVisionGoggles: Two kinds can be found and worn. Civilian Nightvision turns the screen black and white and enhances light sources, so it's worthless in dark underground locations like caves, sewers or metro tunnels. Military Nightvision turns the screen various shades of green, without the civilian version's drawbacks. Both kinds, when activated, get a glow effect on the lenses, so players wearing them can be spotted by others, which can be a problem in {{PvP}}; zombies can't see the glow.

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* NightVisionGoggles: Two kinds can be found and worn. Civilian Nightvision turns the screen black and white and enhances light sources, so it's worthless in dark underground locations like caves, sewers or metro tunnels. Military Nightvision turns the screen various shades of green, without the civilian version's drawbacks. Both kinds, when activated, get a glow effect on the lenses, so players wearing them can be spotted by others, which can be a problem in {{PvP}}; [[PlayerVersusPlayer PvP]]; zombies can't see the glow.
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A combination of a WideOpenSandbox and SurvivalHorror game. You're dumped completely naked into a ZombieApocalypse and have to find a way to survive. You can scavenge supplies from the abandoned towns and facilities or take to the wilderness to build a new settlement and grow your own food. Servers allow for play with your friends or engage in {{PvP}} with bandits and traps.

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A combination of a WideOpenSandbox and SurvivalHorror game. You're dumped completely naked into a ZombieApocalypse and have to find a way to survive. You can scavenge supplies from the abandoned towns and facilities or take to the wilderness to build a new settlement and grow your own food. Servers allow for play with your friends or engage in {{PvP}} [[PlayerVersusPlayer PvP]] with bandits and traps.
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Quicksand Box is now YMMV per TRS


* QuicksandBox: You start with absolutely nothing and in the wilderness, consider yourself lucky if you can see some landmark, and the game world is filled with random junk and enemies who will easily splatter you. You know you need supplies and weapons to survive, but good luck figuring out where to get those.
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Added DiffLines:

** The Spec Ops clothing and armor set (excluding the beret) provide the best protection compared to the other sets of clothing you can wear. However, while the vest and backpack have serviceable space, the pants and top have little storage (think a tshirt and shorts, only slightly bigger), limiting what you can carry with you.
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** Flamers are flaming zombies that explode upon death. This explosion can harm you and create other Flamers around the original one.

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** Flamers are flaming zombies constantly spewing embers from their bodies, that [[DefeatEqualsExplosion explode upon death. death]]. This explosion can harm you deals massive damage to players and create other Flamers around animals, and turn regular zombies caught in the original one. blast into more Flamers. In the dark, they have an aura of light to them.



** There is a sort of variation of the Flanker, known as the Spirit. They are constantly transparent and white (making them easy to see), and are soft against melee weapons like most zombies, but they are also almost ImmuneToBullets, making them a pain to kill for gun-oriented players.
* EmergencyWeapon: Fists are easily accessible by holstering whatever weapon's active and swing very fast, but they're an absolute last resort, as they don't stun zombies unless the Overkill skill is maxed out; on Hard, melee is a bad choice, period, the fists even more so. Early on, it's better to just have a flashlight in a weapon slot, as it can stun zombies and provides light.

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** There is a sort of variation of the Flanker, known as the Spirit. They are constantly transparent and white (making white, making them easy to see), see, and are soft against melee weapons like most zombies, but they are also almost ImmuneToBullets, making them a pain to kill for gun-oriented players.
* EmergencyWeapon: Fists are easily accessible by holstering whatever weapon's active and swing very fast, but they're an absolute last resort, as they don't stun zombies unless the Overkill skill is maxed out; on Hard, melee is a bad choice, period, the fists even more so. Early on, it's better to just have a flashlight in a weapon slot, as while far from a powerful weapon, it can stun zombies and provides light.
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** Burners are flaming zombies that explode upon death. This explosion can harm you and create other burners around the original one.

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** Burners Flamers are flaming zombies that explode upon death. This explosion can harm you and create other burners Flamers around the original one.



** Burner zombies explode in a fireball when killed. Any regular zombie caught in the blast also becomes a Burner. Melee weapons are definitely not recommended.

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** Burner Flamer zombies explode in a fireball when killed. Any regular zombie caught in the blast also becomes a Burner.Flamer. Melee weapons are definitely not recommended.

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* GunAccessories: There are four possible slots for gun accessories: the barrel, sights, a tactical grip, and a tactical mounting. The barrel accessories are for stealth. Sights obviously are for aiming and range from iron sights to x20 zoom scopes. The tactical grip slot is unavailable to pistols but has various grips to reduce recoil. The tactical mounting slot allows you equip a variety of items including a [[LaserSight targeting laser]], a flashlight, a rangefinder, and a [[{{BayonetYa}} bayonet]].
* HandCannon: The Ace and the Desert Falcon do nearly twice the damage of the other two pistols. The game's Hand Cannons are modeled after two popular RealLife guns--the famous Smith & Wesson .44 magnum revolvers and the Desert Eagle, respectively.
* HealThyself: You heal with medical supplies found around PEI. The supplies vary from make-shift rag bandages that recover a tiny amount of health to full medkits that restore three quarters of your health, reduces sickness, and cures the bleeding and broken leg debuffs. Unlike most games, there is an animation when your heal yourself, like applying bandages to your arm or giving a morphine shot.
* HyperspaceArsenal: While the game makes nods to realism with clothing being required to expand your inventory it's a pretty generous restriction. Even when naked and limited to your bare hands you can carry a surprising amount of supplies and equipment and still punch enemies or operate doors and objects unhindered. Then you can stuff a rifle and logs into your new jeans, or perhaps fit a couple of axes, tools, and ammo into your sweater vest.

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* GunAccessories: There are four possible slots for gun accessories: the barrel, sights, a tactical grip, and a tactical mounting. The barrel accessories are for stealth.affect bullet speed, drop and damage. Sights obviously are for aiming and range from iron sights to x20 zoom scopes. The tactical grip slot is unavailable to pistols but has various grips to reduce recoil. The tactical mounting slot allows you equip a variety of items including a [[LaserSight targeting laser]], a flashlight, a rangefinder, and a [[{{BayonetYa}} bayonet]].
* HandCannon: The Ace and the Desert Falcon do nearly twice the damage of the other two pistols. The game's Hand Cannons are modeled after two popular RealLife guns--the guns, respectively the famous Smith & Wesson .44 magnum revolvers revolver and the Desert Eagle, respectively.
Eagle.
* HealThyself: You heal with medical supplies found around PEI. the map. The supplies vary from make-shift makeshift rag bandages that recover a tiny amount of health to full medkits that restore three quarters of your health, reduces reduce sickness, and cures the bleeding and broken leg cure all debuffs. Unlike most games, there is an a quick animation when your heal yourself, like applying bandages to your arm or arm, giving a morphine shot.
shot or opening the medical kit.
* HyperspaceArsenal: While the game makes nods to realism with clothing being required to expand your inventory inventory, it's a pretty generous restriction. Even when naked and limited to your bare hands hands, you can carry a surprising amount of supplies and equipment and still punch enemies or operate doors and objects unhindered. Then you can stuff a rifle and logs into your new jeans, or perhaps fit a couple of axes, tools, and ammo into your sweater vest. The Carpat map pack severely nerfs this, with clothing offering ''at most'' six inventory slots and backpacks hardly getting more than nine.



* ImprovisedWeapon: Virtually all of the melee weapons, only the katana, police baton, and bayonet are weapons by design. A few of the more unintentional weapons include the tree branch, blowtorch, and frying pan.

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* ImprovisedWeapon: Virtually all of the melee weapons, only the katana, police baton, and bayonet are weapons by design. A few of the more unintentional weapons include the tree branch, blowtorch, flashlight and frying pan.



* NiceHat: Several kinds of hats are available, including a fedora and a hardhat. Aside from looks, their only purpose is as an emergency source of cloth or metal that takes up no inventory slots.



* PlayerVersusPlayer: Similar to ''VideoGame/DayZ'', you can work together with other players or fight against them. The Washington map is designed to be more [=PvP=]-minded than PEI.
* PowerfulPick: A decent weapon and the only tool that lets you break up boulders for scrap metal (stone prior to 3.0).

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* PlayerVersusPlayer: Similar to ''VideoGame/DayZ'', you can work together with other players or fight against them. The Washington map is designed to be more [=PvP=]-minded than PEI.
PEI, with Germany .
* PowerfulPick: A decent weapon and the only non-power tool that lets you break up boulders for metal scrap metal (stone prior to 3.0). The only alternative to it is the considerably rarer jackhammer.



* RainbowPimpGear: While the game doesn't feature equipment with stats, it is a SurvivalSandbox where you start off completely naked and your inventory is limited to what you can hold in your hands. While that restriction [[HyperspaceArsenal is still pretty generous]] you're going to need clothing to carry more equipment and supplies and that clothing is going to be pretty damn random, especially since virtually all of it is a shoddy state of repair. Combine that with multiple layers and you can easily wind up wearing red lumberjack flannel, white scrubs pants, a purple poncho, green backpack, and a black fedora.

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* RainbowPimpGear: While the game doesn't feature equipment with stats, it is a SurvivalSandbox where you start off completely naked and your inventory is limited to what you can hold in your hands. [[HyperspaceArsenal While that restriction [[HyperspaceArsenal is still pretty generous]] generous]], you're going to need clothing to carry more equipment and supplies supplies, and that clothing is going to be pretty damn random, especially since virtually all of it is in a shoddy state of repair. Combine that with multiple layers and you can easily wind up wearing red lumberjack flannel, white scrubs pants, a purple poncho, green backpack, and a black fedora.
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* MagneticWeapons: The rare Shadowstalker and the unique Shadowstalker Mk. II (which requires completing a very intricate puzzle to acquire) are railguns with insane amounts of damage per shot. The [[InfinityPlusOneSword Shadowstalker Mk. II]] is even stronger with zero recoil and ''no durability loss''. [[TooAwesome Too bad the Mk. II has only one non-replenishable magazine]].

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* MagneticWeapons: The rare Shadowstalker and the unique Shadowstalker Mk. II (which requires completing a very intricate puzzle to acquire) are railguns with insane amounts of damage per shot. The [[InfinityPlusOneSword Shadowstalker Mk. II]] is even stronger with zero recoil and ''no durability loss''. [[TooAwesome [[TooAwesomeToUse Too bad the Mk. II has only one non-replenishable magazine]].
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** 3.0 adds [[LightningBruiser Mega Zombies]]. They stand over a full head taller than regular zombies and players, are as fast as sprinters, can kill in just a few hits, and can take a full magazine of assault rifle ammo to kill. If you're lucky.
** Flankers can cloak, making them invisible, and as the name indicates, they tend to go for the player's sides or back. You can spot them barely if you pay attention to their purple outline when they cloak. Hilariously, their cloaking is rendered useless in a full moon since their GlowingEyesOfDoom remain visible.
** Burners are flaming zombies that explode upon death. This explosion can harm you an create other burners around the original one.

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** 3.0 adds [[LightningBruiser Mega Zombies]]. They stand over a full head taller than regular zombies and players, are as fast as sprinters, can kill in just a few hits, and can take a full magazine of assault rifle ammo to kill. If They can also throw enormous rocks if you're lucky.
too far from them or in a place where they can't reach.
** Flankers can cloak, making them invisible, and as the name indicates, they tend to go for the player's sides or back. You can spot them barely if you pay attention to their purple outline when they cloak.cloak, and when they attack, they flicker back into visibility for a split second. Hilariously, their cloaking is rendered useless in a full moon since their GlowingEyesOfDoom remain visible.
** Burners are flaming zombies that explode upon death. This explosion can harm you an and create other burners around the original one.



** After update 3.17.2.0, there are now zombie bosses in the Russia map, which include the [[{{Ground Pound}} Groundpounder]], Flamethrower, and Lightningstrike, that can only be spawned after accepting certain quests. A later update gave players the option to make them randomly spawn-able in any map.

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** After update Update 3.17.2.0, there are now 0 added zombie bosses in the Russia map, which include the [[{{Ground Pound}} [[ShockwaveStomp Groundpounder]], Flamethrower, [[BreathWeapon Flamethrower]], and Lightningstrike, [[ShockAndAwe Lightningstrike]], that can only be spawned after accepting certain quests. A later update gave players the option to make them spawn randomly spawn-able in any map.map at a user-set frequency.



* EmoteAnimation: Your choice between pointing, waving, saluting, holding your arms up in surrender, and [[{{Facepalm}} face-palming]]. You can also change facial expressions in real time with the same prompt.
* EveryCarIsAPinto: Cars explode when severely damaged. This includes when zombies tear it apart trying to get at you.

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* EmoteAnimation: Your choice between pointing, waving, saluting, holding your arms up in surrender, and [[{{Facepalm}} face-palming]].{{facepalm}}ing. You can also change facial expressions in real time with the same prompt.
* EveryCarIsAPinto: Cars explode when severely damaged. This includes when zombies tear it apart trying to get at you. [[MadeOfExplodium Bicycles also exploded]] when they were first added.

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