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* InterfaceScrew: Your color vision fades when you're low on health.

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* InterfaceScrew: Your color vision fades when you're low on health. Also incorporated as a game mechanic, upgrading the right skill reduces the InterfaceScrew on taking damage.



* SaveScumming: Items respawn when you reload the game. You can feasibly load in and out of the game to try and find something you need.
* SprintMeter: The stamina bar controls running, jumping, and your ability to make power attacks. There are three food items that can restore your stamina: energy drinks, granola bars, and potato chips.
* StarterEquipment: You get a chocolate bar, apple juice, and a flashlight on easy mode. Otherwise averted and you start with absolutely nothing.

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* SaveScumming: Items respawn when you reload the game. You can feasibly load in and out of the game to try and find something you need.
need. [[NoFairCheating Just be careful, the zombies respawn too]].
* SprintMeter: The stamina bar controls running, jumping, and your ability to make power attacks. There are three food items that can restore your stamina: stamina instantly: energy drinks, granola bars, and potato chips.
chips. However, even before upgrading sprint regeneration speed, it regenerates fairly quickly, making these items [[UselessUsefulSpell rarely useful]].
* StarterEquipment: You get a chocolate bar, apple juice, and a flashlight on easy mode. Otherwise averted and you start with absolutely nothing.nothing, not even clothes.



* WizardNeedsFoodBadly: And water too. You'll need to eat and drink to stay alive, starvation or dehydration will cause you to rapidly lose health. Fortunately, there is plenty of food and water on PEI, found in abandoned houses, cafes, and markets. Unfortunately most of it has spoiled and eating it will increase your sickness bar.

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* WizardNeedsFoodBadly: And water too. You'll need to eat and drink to stay alive, starvation or dehydration will cause you to rapidly lose health. Fortunately, there is plenty of food and water on PEI, found in abandoned houses, cafes, and markets. Unfortunately most of it has spoiled and eating it will increase your sickness bar.bar (Unless playing on easy), so it's helpful to start farming once you have a chance.
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* AnAxeToGrind: Choice of two: a basic axe and a fire axe. The fire axe is less common but also a complete upgrade from the axe. Both can be turned against trees to get lumber for crafting.

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* AnAxeToGrind: Choice of two: a basic camp axe and a fire axe. The fire axe is less common but also a complete upgrade from the axe. Both can be turned does more damage against trees to get lumber for crafting.zombies and players, but the camp axe is faster at cutting trees.



* ChainsawGood: What self-respecting zombie game doesn't have a chainsaw? It's noisy and ''individual'' hits are weak but it automatically attacks very quickly. ''Unturned'' gives it a special power rarely seen in video games: ''its intended purpose of cutting wood''.

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* ChainsawGood: What self-respecting zombie game doesn't have a chainsaw? It's noisy and ''individual'' hits are weak [[SpamAttack but it automatically attacks very quickly. quickly]], [[EasyLogistics and never needs to be refueled]]. Combined with the mechanic that melee stuns zombies on [[BoomHeadshot headshots]], it's one of, if not ''the'' most powerful melee weapons in the game ''Unturned'' also gives it a special power rarely seen in video games: ''its intended purpose of cutting wood''.wood''. And far faster than [[AnAxeToGrind axes]].
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No bolding for work titles. See format rules on How To Create A Works Page, 4th paragraph "No bolding is used for work titles" and FAQ: "What emphasis do I use for the title?: Whatever you do, it does not belong in boldface-font."


'''''Unturned''''' is a 2014 SurvivalSandbox game by Creator/NelsonSexton.

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'''''Unturned'''''
''Unturned''
is a 2014 SurvivalSandbox game by Creator/NelsonSexton.

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* TheAllSeeingAI: Once you've been detected, the zombies are extremely hard to shake and will home in on your location regardless of line of sight or sound. Stand on top of a hangar with a horde of zombies chasing you at the northwest corner, crawl over the top to the southeast corner and watch the horde run around or through the building to your position.
** As of 3.0, it gets even worse during [[{{Lunacy}} a full moon]], because the zombies can sense you from a long ways off, through walls.

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* AbandonedHospital: The Washington map has one, extremely well-lit and Spartan by the standards of other games.
* TheAllSeeingAI: Once you've been detected, the zombies are extremely hard to shake and will home in on your location regardless of line of sight or sound. Stand on top of a hangar with a horde of zombies chasing you at the northwest corner, crawl over the top to the southeast corner and watch the horde run around or through the building to your position.
**
position. As of 3.0, it gets even worse during [[{{Lunacy}} a full moon]], because the zombies can sense you from a long ways off, through walls.



* ArtificialStupidity: Zombies can't jump or swim. You can hop through a broken window and watch a train of zombies run within arm's reach heading for the door. You can stand on top of a car or tread water just inches from a horde of zombies and all they'll do is mill around.
** 3.0 fixes this, slightly: zombies can now path through windows, though they still can't swim or climb ladders. And they also now seem to refuse to travel past a border around the towns, preventing them from chasing the player through the countryside.

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* ArtificialStupidity: Zombies can't jump or swim. You can hop through a broken window and watch a train of zombies run within arm's reach heading for the door. You can stand on top of a car or tread water just inches from a horde of zombies and all they'll do is mill around.
**
around. 3.0 fixes this, slightly: zombies can now path through windows, though they still can't swim or climb ladders. And they also now seem to refuse to travel past a border around the towns, preventing them from chasing the player through the countryside.


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* CameraPerspectiveSwitch: You can switch between first person and AlwaysOverTheShoulder with the H key.


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* EmoteAnimation: Your choice between pointing, waving, saluting, and holding your arms up in surrender.


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* ExposedToTheElements: In earlier versions there was no reason why you couldn't remain naked save for inventory constraints. Averted on the Yukon map , which dumps you naked into the snowy Yukon territory and freezing may be a bigger threat than the zombies. Bundle up for protection against the cold!


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* PlayerVersusPlayer: Similar to ''VideoGame/DayZ'', you can work together with other players or fight against them. The Washington map is designed to be more [=PvP=]-minded than PEI.
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* FollowTheLeader: ''Unturned'' inspired a resource pack for the Unity game engine, [[https://www.assetstore.unity3d.com/en/#!/content/26912 UnitZ]]. It's meant to be the basic framework for an ''Unturned''-style game that developers expand upon and implement their own assets, however it resulted in an epidemic of people purchasing [=UnitZ=] and reselling it outright under a different name on Steam's Greenlight service. Creator/JimSterling has done a number of watchdog-style videos about these games, which includes ''[[http://steamcommunity.com/sharedfiles/filedetails/?id=431985709&searchtext=uncrowded Uncrowded]]'', ''[[https://www.youtube.com/watch?v=0h3Smpfq3ZY&list=PLlRceUcRZcK17mlpIEPsV8gRg_Kjxuy_3&index=12 PixelZ]]'', and ''[[https://www.youtube.com/watch?v=pWsIlTLojyQ Day Survival Begins]]''.

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** 3.0 adds [[LightningBruiser Mega Zombies]]. They stand over a full head taller than regular zombies and players, are as fast as sprinters, can kill in just a few hits, and can take a full magazine of assault rifle ammo to kill. If you're lucky.



* GlowingEyelightsOfUndeath: Only during [[{{Lunacy}} v3's full moons]].



* {{Lunacy}}: As of 3.0, there is now a very basic moon phase cycle. And when the full moon emerges, so do the zombies... with their eyes glowing, their senses boosted, and their damage doubled.



* TrickBomb: Smoke grenades create distracting clouds of smoke that attract nearby zombies.

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* TrickBomb: Smoke grenades create distracting clouds of smoke that attract nearby zombies. Road flares also draw zombies, and create a good amount of light for a short while.
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** As of 3.0, it gets even worse during [[{{Lunacy}} a full moon]], because the zombies can sense you from a long ways off, through walls.


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** 3.0 fixes this, slightly: zombies can now path through windows, though they still can't swim or climb ladders. And they also now seem to refuse to travel past a border around the towns, preventing them from chasing the player through the countryside.
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* EliteZombie:
** Crawlers are surprisingly fast zombies that crawl on the ground. They can be hard to see and inconvenient to fight in melee.
** Sprinters are zombies that run hunched over on all fours, fast enough to catch you with ease.


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* TrickBomb: Smoke grenades create distracting clouds of smoke that attract nearby zombies.

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* GuideDangIt: Often necessary when attempting to figure out the in-game crafting system. Made all the more difficult due to a limited inventory.
** Subverted in version 3, where similar to {{Terraria}}; or the non-PC versions of ''VideoGame/{{Minecraft}}'', the crafting system tells you what you can build with what you have on hand or if you have a portion of the required materials.

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* GuideDangIt: Often Prior to version 3, it was often necessary to consult a guide when attempting to figure out the in-game crafting system. Made all the more difficult due to a limited inventory.
** Subverted in
inventory. After version 3, where and similar to {{Terraria}}; ''{{VideoGame/Terraria}}'' or the non-PC console versions of ''VideoGame/{{Minecraft}}'', the crafting system tells you what you can build with what you have on hand or if you have a portion of the required materials.



* RespawningEnemies: Enemies will respawn whenever you load into the game. Perhaps even ''right beside you''.
** In version 3, this is [[UptoEleven taken up to 11]], since zombies with respawn periodically, and they can also spawn ''right next to you''. Thankfully, items respawn as well.

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* RespawningEnemies: Enemies will respawn whenever you load into the game. Perhaps game, perhaps even ''right beside you''.
**
you''. In version 3, this is [[UptoEleven taken up to 11]], since zombies with will respawn periodically, and they can also spawn ''right next to you''. Thankfully, items respawn as well.
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** Subverted in version 3, where similar to {{Terraria}}; or the non-PC versions of {{Minecraft}}, the crafting system tells you what you can build with what you have on hand or if you have a portion of the required materials.

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** Subverted in version 3, where similar to {{Terraria}}; or the non-PC versions of {{Minecraft}}, ''VideoGame/{{Minecraft}}'', the crafting system tells you what you can build with what you have on hand or if you have a portion of the required materials.
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**Subverted in version 3, where similar to {{Terraria}}; or the non-PC versions of {{Minecraft}}, the crafting system tells you what you can build with what you have on hand or if you have a portion of the required materials.


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**In version 3, this is [[UptoEleven taken up to 11]], since zombies with respawn periodically, and they can also spawn ''right next to you''. Thankfully, items respawn as well.

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* GridInventory: Implemented in version 3, wearing clothing adds additional separate grids.



* HealThyself: You heal with medical supplies found around PEI. The supplies vary from make-shift rag bandages that recover a tiny ammount of health to full medkits that restore half your health, reduces sickness, and cures the bleeding and broken leg debuffs. Unlike most games, there is an animation when your heal yourself, like applying bandages to your arm or giving a morphine shot.

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* HealThyself: You heal with medical supplies found around PEI. The supplies vary from make-shift rag bandages that recover a tiny ammount amount of health to full medkits that restore half your health, reduces sickness, and cures the bleeding and broken leg debuffs. Unlike most games, there is an animation when your heal yourself, like applying bandages to your arm or giving a morphine shot.



* InventoryManagementPuzzle: You start the game butt naked with four inventory slots. A can of soda weighs less than a Timberwolf sniper rifle but takes the same amount of inventory space. Finding a backpack is critical, and even then you'll quickly run out of space with the sheer amount of supplies in the game. ''Especially'' when trying to craft, as a handful of screws takes the same inventory space as a assembled wooden door.

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* InventoryManagementPuzzle: You InventoryManagementPuzzle:
** In version 2, you
start the game butt naked with four inventory slots. A can of soda weighs less than a Timberwolf sniper rifle but takes the same amount of inventory space. Finding a backpack is critical, and even then you'll quickly run out of space with the sheer amount of supplies in the game. ''Especially'' when trying to craft, as a handful of screws takes the same inventory space as a assembled wooden door.door.
** Version 3 switches the game to a GridInventory system, giving you much more carrying capacity for at least the small items like duct tape and nails. Add in juggling large boxes of ammunition and weapons and the puzzle returns. Clothing gives you additional grids rather than just expanding the inventory, so you'll have more space overall but need to wrangle bulkier items more.



* LevelMapDisplay: The PEI Map is a rare item that will show your location on the island with a red cross. You will need light to read the map and it will obscure your vision while you're using it.

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* LevelMapDisplay: The LevelEditor: Added in version 3. A robust system for creating your own levels with a built-way option to submit them online.
* LevelMapDisplay:
** In version 2, the
PEI Map is was a rare item that will show showed your location on the island with a red cross. You will need cross, you also needed light to read the map and reading it will obscure obscured your vision while you're using it.vision.
** In version 3 the map is now part of the interface, showing all locations with name labels and players marked with an icon and name.


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* RagdollPhysics: Added in version 3, zombies now recoil when hit and flop down when killed.

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Fridge Logic doesn\'t go on main, bad form to list a trope as \"played straight\".


* FridgeLogic: The title could be a reference to other zombie apocalypse games, because no matter how good a survivor you are, you don't make a difference to the world. It could also obviously reference the fact that you're immune to being infected and becoming a zombie is commonly called ''turning'' in many zombie games.



* StarterEquipment: Played straight on easy mode[[note]]You get a chocolate bar, apple juice, and a flashlight.[[/note]], but otherwise averted.

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* StarterEquipment: Played straight on easy mode[[note]]You You get a chocolate bar, apple juice, and a flashlight.[[/note]], but otherwise averted.flashlight on easy mode. Otherwise averted and you start with absolutely nothing.
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Minor edits.


[[quoteright:444:http://static.tvtropes.org/pmwiki/pub/images/89cfd05ae842155e603b5c3ba501248e.jpg]]
'''Unturned''' is a 2014 SurvivalSandbox game by Creator/NelsonSexton.

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[[quoteright:444:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/89cfd05ae842155e603b5c3ba501248e.jpg]]
'''Unturned''' '''''Unturned''''' is a 2014 SurvivalSandbox game by Creator/NelsonSexton.



Currently in Early Access on {{Steam}}.

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Currently in Early Access on {{Steam}}.
UsefulNotes/{{Steam}}.

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* FridgeLogic: The title could be a reference to other zombie apocalypse games, because no matter how good a survivor you are, you don't make a difference to the world.
It could also obviously reference the fact that you're immune to being infected and becoming a zombie is commonly called ''turning'' in many zombie games.

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* FridgeLogic: The title could be a reference to other zombie apocalypse games, because no matter how good a survivor you are, you don't make a difference to the world.
world. It could also obviously reference the fact that you're immune to being infected and becoming a zombie is commonly called ''turning'' in many zombie games.

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* FryingPanOfDoom: A Frying Pan is a common weapon on PEI, and it's described as "Standard Military Weaponry"

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* FryingPanOfDoom: A Frying Pan The frying pan is considered a common rare weapon on PEI, and it's described as "Standard Military Weaponry"Weaponry".
* FridgeLogic: The title could be a reference to other zombie apocalypse games, because no matter how good a survivor you are, you don't make a difference to the world.
It could also obviously reference the fact that you're immune to being infected and becoming a zombie is commonly called ''turning'' in many zombie games.

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Added image.


''Unturned'' is a 2014 SurvivalSandbox game by Creator/NelsonSexton.

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''Unturned'' [[quoteright:444:http://static.tvtropes.org/pmwiki/pub/images/89cfd05ae842155e603b5c3ba501248e.jpg]]
'''Unturned'''
is a 2014 SurvivalSandbox game by Creator/NelsonSexton.
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* FryingPanOfDoom: A Frying Pan is a common weapon on PEI, and it's described as "Standard Military Weaponry"
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''Unturned'' is a 2014 survival sandbox game by Creator/NelsonSexton.

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''Unturned'' is a 2014 survival sandbox SurvivalSandbox game by Creator/NelsonSexton.
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Rewriting an example


* VirtualPaperDoll: Nearly all clothing is purely cosmetic and there are many different outfits to choose from.

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* VirtualPaperDoll: Nearly all You start the game completely naked but there are no drawbacks or penalties for being remaining so--save for a cripplingly small inventory. Thus armor, backpacks, and camouflaged suits are the only articles of clothing is purely with an function beyond cosmetic and there customization. There are many different outfits to choose from.from, like Canadian Mountie, business suits, or lab coats.
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* HealThyself: You heal with medical supplies found around PEI. The supplies vary from make-shift rag bandages that recover a tiny ammount of health to full medkits that restore half your health, reduces sickness, and cures the bleeding and broken leg debuffs. Unlike most games, there is an animation when your heal yourself, like applying bandages to your arm or giving a morphine shot.


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* InfiniteFlashlight: All of the flashlights in the game will operate forever. Batteries exist in the game but their only function is to craft the handlamp.
* InterfaceScrew: Your color vision fades when you're low on health.


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* SprintMeter: The stamina bar controls running, jumping, and your ability to make power attacks. There are three food items that can restore your stamina: energy drinks, granola bars, and potato chips.
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* CrateExpectations: While not as common as other games, there are a still a few inexplicable crates in the sparse towns of PEI. RewardingVandalism is averted as the crates are unbreakable. However, the crate is the first and simplest container a player can craft.


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* LevelMapDisplay: The PEI Map is a rare item that will show your location on the island with a red cross. You will need light to read the map and it will obscure your vision while you're using it.


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* {{Robinsonade}}: The goal of the game is to survive on an abandoned island by scavenging supplies, finding shelter, and battling the undead. You can try to fortify the empty towns and live off packaged food and water in stores or take to the forests and hills, build your own shelter, and hunt for food.
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* AnAxeToGrind: Choice of two: a basic axe and a fire axe. The fire axe is less common but also a complete upgrade from the axe. Both can be turned against trees to get lumber for crafting.
* BayonetYa: A tactical accessory that can be mounted on guns. While it's short-ranged and only moderately powerful, a bayonet can quickly protect you in an emergency without needing to switch weapons.


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* DropTheHammer: The sledgehammer is the most damaging weapon in the game and oddly light-weight, about 10% of what one weighs in RealLife. It is also extremely potent at destroying structures, second only to explosives.


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* ImprovisedWeapon: Virtually all of the melee weapons, only the katana, police baton, and bayonet are weapons by design. A few of the more unintentional weapons include the tree branch, blowtorch, and frying pan.


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* PowerfulPick: A decent weapon and the only tool that lets you break up boulders for crafting stone.

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* GunAccessories: There are three possible slots for gun accessories: the barrel, sights, and a tactical mounting. The barrel accessories are for stealth. Sights obviously are for aiming and range from iron sights to x20 zoom scopes. The tactical slot is unavailable to pistols but has various options--including different grips to reduce recoil, a laser sight to assist aiming, and a bayonet for quick defense.



* NintendoHard: You start a game with nothing, inventory is limited, supplies are scarse, and zombies are legion. You'll become hungry, thirsty, can succumb to sickness, and that's assuming the zombies don't eat you first. There are also no doors to be found so buildings are no shelter until you fortify them yourself.

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* NintendoHard: You start a game with nothing, inventory is limited, supplies are scarse, scarce, and zombies are legion. You'll become hungry, thirsty, can succumb to sickness, and that's assuming the zombies don't eat you first. There are also no doors to be found so buildings are no shelter until you fortify them yourself.yourself.
* OneBulletClips: Averted. All magazines are separate items with a stock of ammunition. You might carry a total of twenty shots for your Colt pistol divided between three or more magazines--from full mags of seven rounds to empty mags that need to be reloaded. You can also potentially ''lose'' ammo by reloading a partially-full magazine. A box of Universal Ammunition civilian bullets is consumed to give you seven rounds in an empty Swift mag, reloading a partially-loaded Swift mag still consumes one box of bullets even if it only gains four more rounds.




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* VirtualPaperDoll: Nearly all clothing is purely cosmetic and there are many different outfits to choose from.
* WizardNeedsFoodBadly: And water too. You'll need to eat and drink to stay alive, starvation or dehydration will cause you to rapidly lose health. Fortunately, there is plenty of food and water on PEI, found in abandoned houses, cafes, and markets. Unfortunately most of it has spoiled and eating it will increase your sickness bar.

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* HandCannon: The Magnum and the Desert Falcon do nearly twice the damage of the other two pistols. The game's Hand Cannons are modeled after two popular RealLife guns--the famous Smith & Wesson .44 magnum revolvers and the Desert Eagle, respectively.



* HandCannon: The Magnum and the Desert Falcon do nearly twice the damage of the other two pistols. The game's Hand Cannons are modeled after two popular RealLife guns--the famous Smith & Wesson .44 magnum revolvers and the Desert Eagle, respectively.



* KatanasAreJustBetter: Light-weight, fast, and powerful, but rare.
* MacGyvering: Some weapon attachments can be improvised using some rather unorthodox materials. For instance, using two tin cans and two cans of cola (cooked over a fire, for some reason), you can make an improvised silencer called the 'Muffler'. Another example is an improvised scope made out of a pair of binoculars and some duct tape which has a fairly high zoom level but no reticule.



* MacGyvering: Some weapon attachments can be improvised using some rather unorthodox materials. For instance, using two tin cans and two cans of cola (cooked over a fire, for some reason), you can make an improvised silencer called the 'Muffler'. Another example is an improvised scope made out of a pair of binoculars and some duct tape which has a fairly high zoom level but no reticule.
* KatanasAreJustBetter: Light-weight, fast, and powerful, but rare.



* StarterEquipment: Averted with ''none''. You're naked and unarmed. Have fun being chased by zombies.

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* StarterEquipment: Averted with ''none''. You're naked Played straight on easy mode[[note]]You get a chocolate bar, apple juice, and unarmed. Have fun being chased by zombies.a flashlight.[[/note]], but otherwise averted.
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* GuideDangIt: The Crafting System, due to the game itself providing no prompts or clues for crafting recipies outside of trial and error. Good luck building a house without knowing what combination of plates, frames, supports, crosses and pillars are required to make each segment.

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* GuideDangIt: The Crafting System, due Often necessary when attempting to figure out the game itself providing no prompts or clues for in-game crafting recipies outside of trial and error. Good luck building a house without knowing what combination of plates, frames, supports, crosses and pillars are required system. Made all the more difficult due to make each segment.a limited inventory.
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* GuideDangIt: The Crafting System, due to the game itself providing no prompts or clues for crafting recipies outside of trial and error. Good luck building a house without knowing what combination of plates, frames, supports, crosses and pillars are required to make each segment.
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* MacGyvering: Some weapon attachments can be improvised using some rather unorthodox materials. For instance, using two tin cans and two cans of cola (cooked over a fire, for some reason), you can make an improvised silencer called the 'Muffler'. Another example is an improvised scope made out of a pair of binoculars and some duct tape which has a fairly high zoom level but no reticule.
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Added DiffLines:

''Unturned'' is a 2014 survival sandbox game by Creator/NelsonSexton.

A combination of a WideOpenSandbox and SurvivalHorror game. You're dumped completely naked into a ZombieApocalypse and have to find a way to survive. You can scavenge supplies from the abandoned towns and facilities or take to the wilderness to build a new settlement and grow your own food. Servers allow for play with your friends or engage in PvP with bandits and traps.

Currently in Early Access on {{Steam}}.

----
!!This game provides examples of:
* AKA47: A number of guns go by generic names like Magnum or Double Barrel, others have obvious references to the real world model like the Desert Falcon or the Uzy.
* TheAllSeeingAI: Once you've been detected, the zombies are extremely hard to shake and will home in on your location regardless of line of sight or sound. Stand on top of a hangar with a horde of zombies chasing you at the northwest corner, crawl over the top to the southeast corner and watch the horde run around or through the building to your position.
* AlwaysCheckBehindTheChair: Supplies and items can be found behind or under furniture.
* ArtificialStupidity: Zombies can't jump or swim. You can hop through a broken window and watch a train of zombies run within arm's reach heading for the door. You can stand on top of a car or tread water just inches from a horde of zombies and all they'll do is mill around.
* ChainsawGood: What self-respecting zombie game doesn't have a chainsaw? It's noisy and ''individual'' hits are weak but it automatically attacks very quickly. ''Unturned'' gives it a special power rarely seen in video games: ''its intended purpose of cutting wood''.
* EveryCarIsAPinto: Cars explode when severely damaged. This includes when zombies tear it apart trying to get at you.
* GolfClubbing: Golf clubs are fairly common and make a decent weapon with good damage and reach.
* InventoryManagementPuzzle: You start the game butt naked with four inventory slots. A can of soda weighs less than a Timberwolf sniper rifle but takes the same amount of inventory space. Finding a backpack is critical, and even then you'll quickly run out of space with the sheer amount of supplies in the game. ''Especially'' when trying to craft, as a handful of screws takes the same inventory space as a assembled wooden door.
* HandCannon: The Magnum and the Desert Falcon do nearly twice the damage of the other two pistols. The game's Hand Cannons are modeled after two popular RealLife guns--the famous Smith & Wesson .44 magnum revolvers and the Desert Eagle, respectively.
* InUniverseGameClock: The game has a day/night cycle. A full day is forty-eight minutes long, twenty of which are night. The in-game clock is set to the master server, so time uniformly passes for all players even while not in-game.
* NintendoHard: You start a game with nothing, inventory is limited, supplies are scarse, and zombies are legion. You'll become hungry, thirsty, can succumb to sickness, and that's assuming the zombies don't eat you first. There are also no doors to be found so buildings are no shelter until you fortify them yourself.
* KatanasAreJustBetter: Light-weight, fast, and powerful, but rare.
* RespawningEnemies: Enemies will respawn whenever you load into the game. Perhaps even ''right beside you''.
* RPGElements: You gain experience from killing zombies and said experience is spent buying skills like doing more damage, being better at stealth, or requiring less food and water.
* SaveScumming: Items respawn when you reload the game. You can feasibly load in and out of the game to try and find something you need.
* StarterEquipment: Averted with ''none''. You're naked and unarmed. Have fun being chased by zombies.
* UniversalAmmo: Played with. All guns have chambered for specific magazines that have to be pre-loaded--for example, the Maplestrike uses NATO mags and the Timberwolf uses Lapua mags. However, the magazines are reloaded with boxes of a broader type of generic ammunition--both the Maplestrike and Timberwolf use military bullets. The number of rounds provided by a box varies by the magazine.

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