Follow TV Tropes

Following

History VideoGame / UntilDawn

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IndyHatRoll: Mike can slide underneath a closing door after [[spoiler: his chase after Jess]]. However, it can be subverted if the player misses too many quick time events, causing the door to close on him and the player having to find another way through.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* CanadaEh: The game takes place in the Canadian Rockies of western Alberta. The main characters, though, are all American, specifically from Los Angeles, California.
Is there an issue? Send a MessageReason:
None


* {{Deconstruction}}:

to:

* {{Deconstruction}}:DeconstructedCharacterArchetype:
Is there an issue? Send a MessageReason:
None


** In ''The Events of the Past'' (the short video unlocked by finding all of the game's hidden totems), it's revealed that [[spoiler:the Stranger killed the Makkapitew, Blackwood Mountain's strongest Wendigo, partially in retaliation for forcing Beth and Hannah over a ledge and into the mines. He does this in violation of his general policy, which is to trap and confine Wendigos rather than killing them outright, since the death of the spirit's host body results in it being free to possess someone else. Unfortunately, he's unaware that Hannah is still alive underground, trapped alone in the dark with no food source besides Beth's cadaver. His decision to kill the Makkapitew results in her being possessed by it when she eventually becomes desperate enough to eat what's left of her twin sister, and this in turn results the release of all the monsters he'd locked away]].

to:

** In ''The Events of the Past'' (the short video unlocked by finding all of the game's hidden totems), it's revealed that [[spoiler:the Stranger killed the Makkapitew, Blackwood Mountain's strongest Wendigo, partially in retaliation for forcing Beth and Hannah over a ledge and into the mines. He does this in violation of his general policy, which is to trap and confine Wendigos rather than killing them outright, since the death of the spirit's host body results in it being free to possess someone else. Unfortunately, he's unaware that Hannah is still alive underground, trapped alone in the dark with no food source besides Beth's cadaver. His decision to kill the Makkapitew results in her being possessed by it when she eventually becomes desperate enough to eat what's left of her twin sister, and this in turn results the release of all the monsters he'd locked away]].away and his own death at Hannah's hands]].

Added: 523

Changed: 411

Removed: 1373

Is there an issue? Send a MessageReason:
Removed a Butterfly Of Doom example which seemed to be about butterflies being symbolic of doom, which isn't what the trope is. Also moved part of For Want Of A Nail to Butterfly Of Doom as part of disambigging. Moved another part of For Want Of A Nail to Inciting Incident. Squick is YMMV


In January 2024, a [[https://www.hollywoodreporter.com/movies/movie-news/until-dawn-video-game-movie-in-the-works-1235790911/ film adaptation]] was announced. Creator/DavidFSandberg will direct from a script by his ''Film/AnnabelleCreation'' writer, Gary Dauberman. That same month, an UpdatedRerelease for the UsefulNotes/PlayStation5 and PC was announced.

to:

In January 2024, a [[https://www.hollywoodreporter.com/movies/movie-news/until-dawn-video-game-movie-in-the-works-1235790911/ film adaptation]] was announced. Creator/DavidFSandberg will direct from a script by his ''Film/AnnabelleCreation'' writer, Gary Dauberman. That same month, an UpdatedRerelease for the UsefulNotes/PlayStation5 Platform/PlayStation5 and PC was announced.



** Depending on player choices, a Zippo lighter is the first and last tool used in the lodge. In the beginning, Chris uses one as a light source to unlock the main doors for everyone else. At the climax [[spoiler:Mike will use one if Sam is killed and he's not already at the door to ignite a gas line rupture, destroying the building and [[TakingYouWithMe killing everyone and everything still inside, himself and Wendigo!Hannah included.]]]]

to:

** Depending on player choices, a Zippo lighter is the first and last tool used in the lodge. In the beginning, Chris uses one as a light source to unlock the main doors for everyone else. At the climax [[spoiler:Mike will use one if Sam is killed and he's not already at the door to ignite a gas line rupture, destroying the building and [[TakingYouWithMe killing everyone and everything still inside, himself and Wendigo!Hannah Wendigo Hannah included.]]]]



* ButterflyOfDoom: The developers refer to the game's branching paths as the butterfly system, with a butterfly motif appearing in the trailers, as well as butterflies flying on the screen when a choice or consequence of a choice is revealed. And sure enough, some changes can end in doom.
** Throughout the game, the player can encounter various Native American totems with butterfly symbols. These predict various events that will happen in the game (unless the player makes a different decision). Yellow and white butterfly totems are good, as they offer guidance and fortune. Black, red, and brown butterfly totems are bad, as they predict death, danger, and loss. Incidentally, Hannah's butterfly tattoo is black, [[spoiler:which ends up being particularly ominous considering her ultimate fate...]]

to:

* ButterflyOfDoom: The developers refer to the game's branching paths as the butterfly system, with a butterfly motif appearing in the trailers, as well as butterflies flying on the screen when a choice or consequence of a choice is revealed. And sure enough, some changes can end in doom.
** Throughout
doom. One particular example is if Chris chooses to shoot the game, the player can encounter various Native American totems with butterfly symbols. These predict various events that will happen squirrel in the game (unless shooting range, Sam will be attacked by a raven. This in turn will affect her during the player makes a different decision). Yellow and white butterfly totems are good, as they offer guidance and fortune. Black, red, and brown butterfly totems are bad, as they predict death, danger, and loss. Incidentally, Hannah's butterfly tattoo is black, [[spoiler:which ends up being particularly ominous considering lodge chase where the Psycho will find her ultimate fate...]]in the elevator shaft she can hide in since she is bleeding from the wound obtained earlier.



* DeathsHourglass: The logo.

to:

* %%zce* DeathsHourglass: The logo.



** Chris will stay with the main group but be conspicuously sidelined, chipping in with conversations occasionally but no longer actively participating in driving the plot. Possibly {{Justified}} in that his last heroic action ended so badly (with his leg getting injured and [[spoiler:the Stranger getting killed right in front of him]]) that he could well be just too deeply in shock to keep up with Sam, Mike, and the other survivors.

to:

** Chris will stay with the main group but be conspicuously sidelined, chipping in with conversations occasionally but no longer actively participating in driving the plot. Possibly {{Justified}} {{Justified|Trope}} in that his last heroic action ended so badly (with his leg getting injured and [[spoiler:the Stranger getting killed right in front of him]]) that he could well be just too deeply in shock to keep up with Sam, Mike, and the other survivors.



* ForWantOfANail: The game’s main gimmick is small events affecting larger ones.
** The prank at the start of the game. If the characters involved in it didn’t set the prank up, Hannah and Beth would still be alive. Additionally, [[spoiler:Hannah wouldn’t have turned into a Wendigo after cannibalizing her dead twin out of desperation.]]
** If Chris chooses to shoot the squirrel in the shooting range, Sam will be attacked by a raven. This in turn will affect her during the lodge chase where the Psycho will find her in the elevator shaft she can hide in since she is bleeding from the wound obtained earlier.



* FriendToAllLivingThings: Sam.

to:

* %%* FriendToAllLivingThings: Sam.



* GenreBlindness: If ''you're'' like this, the game will show no mercy.

to:

* %%* GenreBlindness: If ''you're'' like this, the game will show no mercy.



* {{Gorn}}: Almost every death in the game qualifies, from a case of HalfTheManHeUsedToBe with the victim's [[{{Squick}} organs]] falling out of their chest cavity, to one potential death involving caving in someone's face. It really says something that some of the least terrifying death sequences are the decapitations.

to:

* {{Gorn}}: Almost every death in the game qualifies, from a case of HalfTheManHeUsedToBe with the victim's [[{{Squick}} organs]] organs falling out of their chest cavity, to one potential death involving caving in someone's face. It really says something that some of the least terrifying death sequences are the decapitations.



* IncitingIncident: The prank at the start of the game. If the characters involved in it didn’t set the prank up, Hannah and Beth would still be alive. Additionally, [[spoiler:Hannah wouldn’t have turned into a Wendigo after cannibalizing her dead twin out of desperation.]]



* InkSuitActor: The cast in general, but particularly Creator/HaydenPanettiere, Creator/RamiMalek, and Creator/PeterStormare.

to:

* %%* InkSuitActor: The cast in general, but particularly Creator/HaydenPanettiere, Creator/RamiMalek, and Creator/PeterStormare.



* JawBreaker: This can happen to [[spoiler:Jessica in all of her possible deaths.]]

to:

* %%* JawBreaker: This can happen to [[spoiler:Jessica in all of her possible deaths.]]



* JumpScare: These serve to break up the NothingIsScarier moments.

to:

* %%* JumpScare: These serve to break up the NothingIsScarier moments.



* KillItWithFire: [[spoiler:The most effective way of killing the wendigos.]]

to:

* %%* KillItWithFire: [[spoiler:The most effective way of killing the wendigos.]]



* LaughingMad: [[spoiler:Josh, after TheReveal.]]

to:

* %%* LaughingMad: [[spoiler:Josh, after TheReveal.]]



* MalevolentMaskedMan: The Psycho, natch. [[spoiler: Josh seems to have a thing for horror movie cliches.]]

to:

* %%* MalevolentMaskedMan: The Psycho, natch. [[spoiler: Josh seems to have a thing for horror movie cliches.]]



* MaybeMagicMaybeMundane: During the spirit board scene in Chapter 3, a silent female figure goes by in the background behind Ashley and Chris. It's later revealed that Josh has a puppet ghost prop set up to [[JumpScare Jump Scare]] the two of them, but during that scene the figure doesn't draw any attention to itself and Josh doesn't point it out or even seem to notice, leaving the possibility open that it's a real spirit.

to:

* MaybeMagicMaybeMundane: During the spirit board scene in Chapter 3, a silent female figure goes by in the background behind Ashley and Chris. It's later revealed that Josh has a puppet ghost prop set up to [[JumpScare Jump Scare]] JumpScare the two of them, but during that scene the figure doesn't draw any attention to itself and Josh doesn't point it out or even seem to notice, leaving the possibility open that it's a real spirit.



* MoeGreeneSpecial: [[spoiler:Can happen to Emily, courtesy of Mike.]]

to:

* %%* MoeGreeneSpecial: [[spoiler:Can happen to Emily, courtesy of Mike.]]



* NoPeekingRequest: After Sam frees Mike and finally finds some clothes so she can change out of the ModestyTowel she's been stuck wearing for a while, she walks into the back of the room to change and gestures Mike to turn around so she can change.



* NoPeekingRequest: After Sam frees Mike and finally finds some clothes so she can change out of the ModestyTowel she's been stuck wearing for a while, she walks into the back of the room to change and gestures Mike to turn around so she can change.



* OhCrap: Every character, at least once.
* OldDarkHouse: The Washington family's lodge might not be very old, but it definitely fits the description. The house was built on [[IndianBurialGround Indian Burial Ground]], is isolated atop a wintry mountain, and it even has a [[SecretPath secret room]] [[BookcasePassage behind a bookcase]]!

to:

* %%* OhCrap: Every character, at least once.
* OldDarkHouse: The Washington family's lodge might not be very old, but it definitely fits the description. The house was built on [[IndianBurialGround Indian Burial Ground]], an IndianBurialGround, is isolated atop a wintry mountain, and it even has a [[SecretPath secret room]] [[BookcasePassage behind a bookcase]]!



** [[spoiler: ''VideoGame/TheInpatient'' confirms that the police has a pretty damn good idea of what happened in 1952 and did everything to hide it]]

to:

** [[spoiler: ''VideoGame/TheInpatient'' confirms that the police has a pretty damn good idea of what happened in 1952 and did everything to hide it]]it]].



-->'''Josh''': Very good, ha ha, every one of you got my name.

to:

-->'''Josh''': --->'''Josh''': Very good, ha ha, every one of you got my name.



** In Chapter 6, Chris and Ashley turn a chair around to find [[spoiler:an unconscious Sam]]. The angle of this reveal is a direct homage to the climax of {{Film/Psycho}}.

to:

** In Chapter 6, Chris and Ashley turn a chair around to find [[spoiler:an unconscious Sam]]. The angle of this reveal is a direct homage to the climax of {{Film/Psycho}}.''{{Film/Psycho}}''.



* StockFootage: There is one for nearly every character's death.

to:

* %%* StockFootage: There is one for nearly every character's death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler: Josh's psycho mask has a lipless mouth of exposed teeth. Rather apropos hint of his transformation into a Wendigo if he lives, as their lips are usually gnawed off.]]
Is there an issue? Send a MessageReason:
None


In January 2024, a [[https://www.hollywoodreporter.com/movies/movie-news/until-dawn-video-game-movie-in-the-works-1235790911/ film adaptation]] was announced. Creator/DavidFSandberg will direct from a script by his ''Film/AnnabelleCreation'' writer, Gary Dauberman. The same month, an UpdatedRerelease for the UsefulNotes/PlayStation5 was announced.

to:

In January 2024, a [[https://www.hollywoodreporter.com/movies/movie-news/until-dawn-video-game-movie-in-the-works-1235790911/ film adaptation]] was announced. Creator/DavidFSandberg will direct from a script by his ''Film/AnnabelleCreation'' writer, Gary Dauberman. The That same month, an UpdatedRerelease for the UsefulNotes/PlayStation5 and PC was announced.
Is there an issue? Send a MessageReason:
None


In January 2024, a [[https://www.hollywoodreporter.com/movies/movie-news/until-dawn-video-game-movie-in-the-works-1235790911/ film adaptation]] was announced. Creator/DavidFSandberg will direct from a script by his ''Film/AnnabelleCreation'' writer, Gary Dauberman.

to:

In January 2024, a [[https://www.hollywoodreporter.com/movies/movie-news/until-dawn-video-game-movie-in-the-works-1235790911/ film adaptation]] was announced. Creator/DavidFSandberg will direct from a script by his ''Film/AnnabelleCreation'' writer, Gary Dauberman. The same month, an UpdatedRerelease for the UsefulNotes/PlayStation5 was announced.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* SleptThroughTheApocalypse: Provided [[spoiler:Mike reaches Jess in time when she gets taken, she]] will remain unconscious for almost the rest of the game.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* HeroesWantRedheads: Chris has a huge crush on Ashley.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


In January 2024, a [[https://www.hollywoodreporter.com/movies/movie-news/until-dawn-video-game-movie-in-the-works-1235790911/ film adaptation]] was announced. Creator/DavidFSandberg will direct from a script by his ''Film/AnnabelleCreation'' writer, Gary Dauberman.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SubhumanSurfacingShot: Inverted form. In the finale, Sam and Mike have to wade through an underground lake to reach the BigBad's lair, and as they clamber back onto dry land and open the door, we cut back to the lake... where said BigBad AKA [[spoiler: Hannah Washington the {{Wendigo}}]] is watching them, submerged up to their neck. Then, without making a sound, it sinks back under the water, ready to ambush the duo once they return.
Is there an issue? Send a MessageReason:
None


At the 2018 Gamescon, Supermassive Games announced a SpiritualSuccessor called ''VideoGame/TheDarkPicturesAnthology'', a series of standalone horror games beginning with ''VideoGame/ManOfMedan'' which released in 2019, followed by ''VideoGame/LittleHope'' in 2020, ''VideoGame/HouseOfAshes'' in 2021, and ''VideoGame/TheDevilInMe'' in 2022. Also in 2022, Supermassive released ''VideoGame/TheQuarry'', a surprise SpiritualSequel even more closely patterned on ''Until Dawn''.

to:

At the 2018 Gamescon, Supermassive Games announced a SpiritualSuccessor called ''VideoGame/TheDarkPicturesAnthology'', a series of standalone horror games beginning with ''VideoGame/ManOfMedan'' which released in 2019, followed by ''VideoGame/LittleHope'' in 2020, ''VideoGame/HouseOfAshes'' in 2021, and ''VideoGame/TheDevilInMe'' in 2022. Also in In 2022, Supermassive also released ''VideoGame/TheQuarry'', a surprise SpiritualSequel even more closely patterned on ''Until Dawn''.
Is there an issue? Send a MessageReason:
None


The answer to that depends on the player and the choices they make throughout the story, which can drastically affect the way events play out and [[RelationshipValues how the characters react to each other]]. The player is given two forms of aid: a "Butterfly Effect" journal that catalogues [[ForWantOfANail the links between your actions and consequences]], and collectible "Totems" that offer prophecies of potential futures. There are hundreds of possible story paths and endings: [[EveryoneLives every character might make it out alive]], [[EverybodyDiesEnding everyone could die]], or [[BittersweetEnding there may only be a handful of survivors]]..

The game was originally announced for the UsefulNotes/PlayStation3 in 2012, intended as a showcase of Sony's new [=PlayStation=] Move system, but little was heard from it afterwards and many people suspected that it had become {{Vaporware}}. It finally resurfaced two years later with a heavily overhauled story, production values, and gameplay. The trailer can be viewed [[https://www.youtube.com/watch?v=NdWelbl9B9w here,]] a gameplay demo from Gamescom 2014 can be viewed [[https://www.youtube.com/watch?v=WCpES5O5pvo here,]] and a demo from E3 2015 can be viewed [[http://www.ign.com/videos/2015/06/18/until-dawn-gameplay-demo-ign-live-e3-2015 here.]]

A spin-off game / tech demo for the UsefulNotes/PlayStation [[VirtualRealityIndex VR]] called ''Until Dawn: Rush of Blood'' debuted with release of the peripheral. It acts as a somewhat literal rail shooter as you ride through a carnival-themed roller coaster while dodging traps.

to:

The answer to that depends on the player and the choices they make throughout the story, which can drastically affect the way events play out and [[RelationshipValues how the characters react to each other]]. The player is given two forms of aid: a "Butterfly Effect" journal that catalogues [[ForWantOfANail the links between your actions and consequences]], consequences, and collectible "Totems" that offer prophecies of potential futures. There are hundreds of possible story paths and endings: [[EveryoneLives every character might make it out alive]], [[EverybodyDiesEnding everyone could die]], or [[BittersweetEnding there may only be a handful of survivors]]..

The game was originally announced for the UsefulNotes/PlayStation3 Platform/PlayStation3 in 2012, intended as a showcase of Sony's new [=PlayStation=] Move system, but little was heard from it afterwards and many people suspected that it had become {{Vaporware}}. It finally resurfaced two years later with a heavily overhauled story, production values, and gameplay. The trailer can be viewed [[https://www.youtube.com/watch?v=NdWelbl9B9w here,]] a gameplay demo from Gamescom 2014 can be viewed [[https://www.youtube.com/watch?v=WCpES5O5pvo here,]] and a demo from E3 2015 can be viewed [[http://www.ign.com/videos/2015/06/18/until-dawn-gameplay-demo-ign-live-e3-2015 here.]]

A spin-off game / tech demo for the UsefulNotes/PlayStation Platform/PlayStation [[VirtualRealityIndex VR]] called ''Until Dawn: Rush of Blood'' debuted with release of the peripheral. It acts as a somewhat literal rail shooter as you ride through a carnival-themed roller coaster while dodging traps.
Is there an issue? Send a MessageReason:
Namespace


''Until Dawn'' is a SurvivalHorror AdventureGame made by Creator/SupermassiveGames and published by Creator/{{Sony}}. It was released on August 25, 2015 exclusively on the UsefulNotes/PlayStation4.

to:

''Until Dawn'' is a SurvivalHorror AdventureGame made by Creator/SupermassiveGames and published by Creator/{{Sony}}. It was released on August 25, 2015 exclusively on the UsefulNotes/PlayStation4.
Platform/PlayStation4.
Is there an issue? Send a MessageReason:
None





** The fact that the police were never involved before the events of the game makes no sense. [[spoiler:After the cave-in, where a dozen miners went cannibalistic on their colleagues and were brought to the sanatorium, most of them turned into wendigos and proceeded to massacre everyone. They killed all the staff and other patients in the sanatorium, and then traveled from the sanatorium to the hotel and killed everyone there. This hotel was for wealthy families on vacation -- by all logic, a major public investigation should have began when 100 people were suddenly killed on a remote mountain. And yet, the game does not suggest that there was ever any actual investigation into why everyone in the sanatorium and hotel suddenly died. If the government had investigated, they would have discovered the dead bodies and wendigos and locked the whole mountain down forever. And if they hadn't investigated, that means the friends and families of the 100 people who died there did not say a single word about the sudden mass disappearance.]]

to:

** The fact that the police were never involved before the events of the game makes no sense. [[spoiler:After the cave-in, where a dozen miners went cannibalistic on their colleagues and were brought to the sanatorium, most of them turned into wendigos and proceeded to massacre everyone. They killed all the staff and other patients in the sanatorium, and then traveled from the sanatorium to the hotel and killed everyone there. This hotel was for wealthy families on vacation -- by all logic, a major public investigation should have began when 100 people were suddenly killed on a remote mountain. And yet, the game does not suggest that there was ever any actual investigation into why everyone in the sanatorium and hotel suddenly died. If the government had investigated, they would have discovered the dead bodies and wendigos and locked the whole mountain down forever. And if they hadn't investigated, that means the friends and families of the 100 people who died there did not say a single word about the sudden mass disappearance.]] This is all addressed in the prequel game, ''The Inpatient'', which reveals the police are [[spoiler: very much aware of the Wendigo presence on the mountain. In fact, they covered up the events of that game to ensure the truth never got out.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShovelStrike: Late in the game, Sam saves Mike from an attacking [[spoiler:wendigo]] by smacking it in the face with a shovel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OnceIsNotEnough: Happens not once but twice throughout the game:
** While chased by the Psycho, Sam has a chance to strike him with a baseball bat. Should she succeed, she'll drop the bat and keep running instead of continuing to attack.
** Similarly, when the Psycho ambushes Chris and Ashley, Ashley can attack him with scissors. She will only strike once, then leave them stuck in the Psycho's body and just stand there like an idiot letting him punch her out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiedInIgnorance: Jess, Matt, and Emily can all be killed before any of the characters are told about the presence of [[spoiler:wendigo]] on the mountain; although each might have had a chance to see that what killed them was supernatural, they have no way of knowing what it is. Emily is a slightly downplayed example, as she at least gets a good look at her attacker.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Cliffhanger}}: Played straight a number of times, but also subverted for comedy at one point. One segment with Matt and Emily ends with them surrounded on a cliff by deer. As soon as the scene cuts back to them, Matt points out that they're ''deer'', not anything actually dangerous, and he and Emily walk through the herd, which parts peacefully for them. (Amusingly, it's still possible to get Matt killed here by taking a QTE where he attacks a full-grown elk!)
Is there an issue? Send a MessageReason:
Removed for two reasons: (1) The tone of the entry was unwaranttedly hostile. (2) The trope only applies if the plot could actually have been avoided. Considering the context, Hannah was the victim of a mean-spirited prank played by her "friends" that could give bullies a run for their money, and could no more avoid running out of the lodge where all her "friends" were without thinking straight, than a victim of emotional trauma can just "get over it" or "be happy".


* CouldHaveAvoidedThisPlot: As Ashley lampshaded, Hannah ''really'' should’ve known better than to run into the dangerous, cold wilderness. This imbecilic decision is what really kicked off the game's events, and it ''all'' could've been avoided if she just hadn’t stupidly overreacted to a prank.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HighFiveLeftHanging: You can do this to Josh early on by failing a rather simple QTE in the first chapter as Samantha.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FooledByTheSound: The [[spoiler:{{Wendigo}}es]] can mimic sounds, including the sound of prey and human voices. Late in the game, one will mimic the voice of Jess (a character who either went missing or was killed early in the game, depending on the player), calling for help. Falling for this can potentially get [[spoiler:both Ashley and Chris]] killed.

Top