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** In the NES version, picking up the ruby slowly kills you, but the games doesn't imply that it is was that item that's doing this to you. In the other versions you are put under a time limit to finish the game, leaving almost no room to explore.

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** In the NES version, picking up the ruby slowly kills you, but the games doesn't imply that it is was that item that's doing you probably wouldn't realize this to you.unless you examined the ruby, and even then it's somewhat vague. In the other versions you are put under a time limit to finish the game, leaving almost no room to explore.
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* TimedMission: You have a limited amount of time to find your sibling before the evil presence in the mansion takes control of you. The NES version removes the timer unless you pick up the Ruby, which makes it run out ''very'' quickly.
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* SequenceBreaking: A safe found late in the game can be opened with a chemistry based hint (a key of "gold, silver and mercury"). The solution is to [[spoiler: concatenate the atomic numbers of these three elements in order and use that as the safe code]], which can be referenced in-game with a handy set of cards. However, the code can be input even without consulting said cards if [[ViewersAreGeniuses the player is already familiar with these numbers]], averting YouShouldntKnowThisAlready.
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* ArtifactOfDeath: [[spoiler:The ruby.]]

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* ArtifactOfDeath: [[spoiler:The ruby.]]The ruby in the NES version, where holding it causes you to slowly become possessed. All the other versions don't have this item because as you are put under a TimeLimit to finish the game before your mind is taken over. The ruby somewhat puts that back in as the time limit was removed in the NES port.



* {{Bowdlerise}}: As was then commonplace, Nintendo had a few things watered down for the NES conversion: crosses, pentagrams, and the number 666 were omitted, and a ghost that on other platforms carried its head in one hand wore an intact head on its shoulders. (A preview screenshot in ''Magazine/NintendoPower'' showed the original ghost.)
* {{Butterface}}: [[spoiler:The Scarlett O'Hara lookalike.]]

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* {{Bowdlerise}}: As was then commonplace, Nintendo had a few things watered down for the NES conversion: crosses, pentagrams, and the number 666 were omitted, and a ghost that on other platforms carried its head in one hand wore an intact head on its shoulders. (A preview screenshot in ''Magazine/NintendoPower'' showed the original ghost.ghost, as it was covering the Japanese version.)
* {{Butterface}}: [[spoiler:The The Scarlett O'Hara lookalike.]]look-alike.



* TheDayTheMusicLied: The pleasant tune while meeting the Scarlett O'Hara lookalike.

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* TheDayTheMusicLied: The pleasant tune while meeting the Scarlett O'Hara lookalike.look-alike.



* FaceRevealingTurn: [[spoiler:Scarlett O'Hara.]]

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* FaceRevealingTurn: [[spoiler:Scarlett Scarlett O'Hara.]]



* GettingCrapPastTheRadar: Unlike ''Shadowgate'', this game likes SHOWING you just what it is that's biting and gnawing and ripping your flesh off. You don't see the damage it does to the player, but the descriptions make it sound gruesome.

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* GettingCrapPastTheRadar: Unlike ''Shadowgate'', this game likes SHOWING DESCRIBING to you just what it is that's biting and gnawing and ripping your flesh off. You don't see the damage it does to the player, The NES tones most of them down, but the descriptions make it sound gruesome.still manages to have some haunting lines of its own.



* GiantSpider: Amusingly enough (and in perhaps the only example in the entire [=MacVenture=] series), the game warns you multiple times that leaping into the den of the resident Giant Spider will probably be a bad idea. Ignoring the warnings [[spoiler:leads to your being eaten, prefaced by the humorously patronizing message "Well, what do you know; it's a giant spider."]]
** Also, if you unlock the secret passageway in the laboratory and head north, [[spoiler:you encounter the same giant spider in the den that can only be stopped by Stillini.]]

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* GiantSpider: Amusingly enough (and in perhaps the only example in the entire [=MacVenture=] series), the game warns you multiple times that leaping into the den of the resident Giant Spider will probably be a bad idea. Ignoring the warnings [[spoiler:leads leads to your you being eaten, prefaced by the humorously patronizing message "Well, what do you know; it's a giant spider."]]
"
** Also, if you unlock the secret passageway in the laboratory and head north, [[spoiler:you north,you encounter the same giant spider in the den that can only be stopped by Stillini.]]Stillini spell.



** What the hell keeps killing you for no apparent reason. [[spoiler:(It's the ruby.)]] This issue only comes up in the NES version. In the other versions it's just a facet of gameplay to add urgency to your search.
** At the very end, when the door slams behind you, how to reach your sibling in [[spoiler:the room above the bathroom. (Flood the bathtub, and keep "using" the light fixture until it comes free.)]]

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** What the hell keeps killing you for no apparent reason. [[spoiler:(It's the ruby.)]] This issue only comes up in In the NES version. version, picking up the ruby slowly kills you, but the games doesn't imply that it is was that item that's doing this to you. In the other versions it's just you are put under a facet of gameplay time limit to add urgency finish the game, leaving almost no room to your search.
explore.
** At the very end, when the door slams behind you, how to reach your sibling in [[spoiler:the in:the room above the bathroom. (Flood the bathtub, and keep "using" the light fixture until it comes free.)]])



* RapidAging: [[spoiler:Eating a piece of fruit in the greenhouse will suddenly cause you to age a year for every second. Game over!]]

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* RapidAging: [[spoiler:Eating In the NES version, eating a piece of fruit in the greenhouse will suddenly cause you to age a year for every second. Game over!]]second until you are reduced to dust. The other versions say that the fruit is poisonous and you collapse after eating it.



* SchmuckBait: Two of them. [[spoiler:The prison cell at the top of the ladder, and the giant spider in the tunnel. A lesser known one is that you can crawl inside the coffin in the maze (often accidentally by going east) and die.]]
* SealedEvilInACan: Dracan is, fortunately, buried within several tons of ice. [[spoiler:Unfortunately, you need to get him out of there in order to actually kill him.]]

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* SchmuckBait: Two of them. [[spoiler:The The prison cell at the top of the ladder, and the giant spider in the tunnel. A lesser known one is that you can crawl inside the coffin in the maze (often accidentally by going east) and die.]]
die.
* SealedEvilInACan: Dracan is, fortunately, buried within several tons of ice. [[spoiler:Unfortunately, Unfortunately, you need to get him out of there in order to actually kill him.]]



** When you open one of the doors on the first floor hallway, you encounter a SouthernBelle that is dressed like Scarlett O'Hara from ''Film/GoneWithTheWind''. [[spoiler:And when you pour the No Ghost onto the belle, she melts away and a message says, "You now feel like [[Film/TheWizardOfOz Dorothy]] [[AndYourLittleDogToo (and her little dog, too)]]" (in any version excluding the NES version).]]

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** When you open one of the doors on the first floor hallway, you encounter a SouthernBelle that is dressed like Scarlett O'Hara from ''Film/GoneWithTheWind''. [[spoiler:And And when you pour the No Ghost onto the belle, she melts away and a message says, "You now feel like [[Film/TheWizardOfOz Dorothy]] [[AndYourLittleDogToo (and her little dog, too)]]" (in any version excluding the NES version).]]



* VerbThis: [[spoiler:In the NES version:]]

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* VerbThis: [[spoiler:In In the NES version:]]version:
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That's a pretty big stretch.


** The description of the creature refers to it as "cute", especially amidst a lot of horrible, vicious creatures, so maybe that's what's being put into question. Or, you know, the fact that this one creature [[EverythingTryingToKillYou isn't actively trying to harm you]].

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* [[AnimalsHateHim Animals Hate You]]: At the center of TheMaze, unlocking a cage releases a hawk, a snake, and a cat. You're then given a choice as to what to do with them. Three out of four of your options lead to getting the crap mauled out of you.
** Also the guard dogs outside the chapel and the giant spider under the chapel.

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* [[AnimalsHateHim Animals Hate You]]: AcidAttack: The servant ghost kills you by engulfing you into his "misty form", which covers you in a thick, sticky goo that turns out to be acid that not only hurts like hell, but turns you into a "lifeless lump of flesh".
* AnimalsHateHim:
At the center of TheMaze, unlocking a cage releases a hawk, a snake, and a cat. You're then given a choice as to what to do with them. Three out of four of your options lead to getting the crap mauled out of you.
**
you. Also the guard dogs outside the chapel and the giant spider under the chapel.



* HollywoodAcid: The servant ghost kills you by engulfing you into his "misty form", which covers you in a thick, sticky goo that turns out to be acid that not only hurts like hell, but turns you into a "lifeless lump of flesh".
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[[caption-width-right:256:[[SchmuckBait Oh, hello, lady.]] [[TooDumbToLive Mind if you tell me what's with this house]] [[HellIsThatNoise --]] '''[[NightmareFuel AAAAAAAAAA]][[https://www.youtube.com/watch?v=IUXaYxWynk8 HHHH!!!]]''']]

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[[caption-width-right:256:[[SchmuckBait Oh, hello, lady.]] [[TooDumbToLive Mind if you tell me what's with this house]] [[HellIsThatNoise house --]] '''[[NightmareFuel AAAAAAAAAA]][[https://www.'''[[https://www.youtube.com/watch?v=IUXaYxWynk8 HHHH!!!]]''']]
AAAAAAAAAAHHHH!!!]]''']]
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* PressXToDie: You are given many, many, many warnings that leaping into the den of the resident GiantSpider is a bad idea. Ignoring these leads to your well-deserved death.
-->'''Narrator:''' Well, what do you know. It's a giant spider.
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** The description of the creature refers to it as "cute", especially amidst a lot of horrible, vicious creatures, so maybe that's what's being put into question. Or, oyu know, the fact that this one creature [[EverythingTryingToKillYou isn't actively trying to harm you]].

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** The description of the creature refers to it as "cute", especially amidst a lot of horrible, vicious creatures, so maybe that's what's being put into question. Or, oyu you know, the fact that this one creature [[EverythingTryingToKillYou isn't actively trying to harm you]].

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* ArbitrarySkepticism: The first time you encounter the small key-bearing creature the game says you have to "question the reliability of your eyes." Even though it's impossible to run into the little guy without at least seeing a woman melt away to nothing before your eyes after pouring a ghost-banishing liquid on her.

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* ArbitrarySkepticism: The first time you encounter the a small key-bearing creature the game says you have to "question the reliability of your eyes." Even though it's impossible to run into the little guy without at least seeing a woman melt away to nothing before your eyes after pouring a ghost-banishing liquid on her.her.
** The description of the creature refers to it as "cute", especially amidst a lot of horrible, vicious creatures, so maybe that's what's being put into question. Or, oyu know, the fact that this one creature [[EverythingTryingToKillYou isn't actively trying to harm you]].
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The game was also included as part of a CompilationRerelease titled ''8-bit Adventures: Volume 1'' for UsefulNotes/Playstation4 on Oct. 31, 2017.
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* ChekhovsGun: Subverted. There are ''three'' rifles hanging on the wall, but there's no key to open the gun rack. They'd probably do you little good anyway, though.

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* ChekhovsGun: Subverted. There are ''three'' rifles hanging on the wall, but there's no key to open the gun rack. They'd probably do you little good anyway, though.anyway since everything you'd use them on is some kind of undead or demon.
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** Likewise the demon that's the true final boss. The diaries all make Dracan out as the primary malefactor, and the revelation that there's another greater evil at work in the house kind of comes out of nowhere.

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** [[spoiler: Likewise the demon that's the true final boss. The diaries all make Dracan out as the primary malefactor, and the revelation that there's another greater evil at work in the house kind of comes out of nowhere.]]
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** Likewise the demon that's the true final boss. The diaries all make Dracan out as the primary malefactor, and the revelation that there's another greater evil at work in the house kind of comes out of nowhere.
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A 1986 AdventureGame by Creator/ICOMSimulations for AppleMacintosh, later ported to the UsefulNotes/{{NES}} among other systems. Known for its NightmareFuel involving TheManyDeathsOfYou.

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A 1986 AdventureGame by Creator/ICOMSimulations for AppleMacintosh, UsefulNotes/AppleMacintosh, later ported to the UsefulNotes/{{NES}} among other systems. Known for its NightmareFuel involving TheManyDeathsOfYou.
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A 1986 AdventureGame by Creator/ICOMSimulations for AppleMacintosh, later ported to the {{NES}} among other systems. Known for its NightmareFuel involving TheManyDeathsOfYou.

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A 1986 AdventureGame by Creator/ICOMSimulations for AppleMacintosh, later ported to the {{NES}} UsefulNotes/{{NES}} among other systems. Known for its NightmareFuel involving TheManyDeathsOfYou.
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* HellIsThatNoise:
** If '''''"UH-OH!"''''' could be expressed in musical form, it would probably sound just like the [=NES=] version's [[https://www.youtube.com/watch?v=VK-2Q3jBgWs death music]].
** On the Mac, failure is punished with what sounds like the Reaper himself proclaiming, '''''"I've got you!"'''''
** The DOS version punishes failure with a [[ScareChord scary organ chord]].
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* DistressedDude / DamselInDistress: Your main reason for braving the hellhouse is to locate your sibling.

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* %%* DistressedDude / DamselInDistress: Your main reason for braving the hellhouse is to locate your sibling.



* GhostButler / PointOfNoReturn: The front door, of course, refuses to let you out once you're inside. So does another door, when you trigger the endgame. [[spoiler:There's still another self-sealing door upstairs, that proves a little more fatal if you're silly enough to use it.]]

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* GhostButler / PointOfNoReturn: GhostButler: The front door, of course, refuses to let you out once you're inside. So does another door, when you trigger the endgame. [[spoiler:There's still another self-sealing door upstairs, that proves a little more fatal if you're silly enough to use it.]]



* TheManyDeathsOfYou

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* %%* TheManyDeathsOfYou



* NintendoHard

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* %%* NintendoHard



* OhCrap
* OldDarkHouse

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* %%* OhCrap
* %%* OldDarkHouse



* VerbedTitle

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* %%* VerbedTitle
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* SouthernBelle: [[spoiler:As actually the first obstacle you encounter, looking like Scarlet O'hara, and will brutally kill you with quite the gory description if you are not aware how to get past her.]] Ha... hahahaha...

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* SouthernBelle: [[spoiler:As actually the first obstacle you encounter, looking like Scarlet O'hara, and will brutally kill you with quite the gory description if you are not aware how to get past her.]] [[SubvertedTrope Ha... hahahaha... ]] [[spoiler:She's the first obstacle you encounter, looking like Scarlet O'Hara from the back and a faceless skeleton from the front, and will brutally kill you with quite the gory description if you are not aware how to get past her.]]
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* SouthernBelle: Ha... hahahaha...

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* SouthernBelle: [[spoiler:As actually the first obstacle you encounter, looking like Scarlet O'hara, and will brutally kill you with quite the gory description if you are not aware how to get past her.]] Ha... hahahaha...
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** What the hell keeps killing you for no apparent reason. [[spoiler:(It's the ruby.)]] This issue only comes up in the NES version.

to:

** What the hell keeps killing you for no apparent reason. [[spoiler:(It's the ruby.)]] This issue only comes up in the NES version. In the other versions it's just a facet of gameplay to add urgency to your search.
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* SnakesAreSinister: Subverted. During the cage puzzle where there are three animals to release from a cage, the snake will happily maul you if you wait too long. However, sparing the snake will actually let you live since it's too full to even move, the other two animals simply go to you for their next kill.
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* ChekhovsGun: Subverted. There are ''three'' rifles hanging on the wall, but there's no key to open the gun rack.

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* ChekhovsGun: Subverted. There are ''three'' rifles hanging on the wall, but there's no key to open the gun rack. They'd probably do you little good anyway, though.
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* GiantSpaceFleaFromNowhere: The red tomato-monster thing that [[spoiler: you need to uncage the hawk for]]. Even the narrative text gives up trying to make sense of the event.

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* GiantSpaceFleaFromNowhere: The red tomato-monster thing that [[spoiler: you need to uncage the hawk for]]. Even the narrative text [[GivingUpOnLogic gives up trying to make sense of the event.event]].
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** One to ''Franchise/IndianaJones'' when you meet the guard dogs: "Why did it have to be dogs?"
** "Whoa!! This is like a scene from a [[Film/NightOfTheLivingDead1968 'Living Dead']] film."

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** One to ''Franchise/IndianaJones'' when you meet the guard dogs: "Why "[[Film/RaidersOfTheLostArk Why did it have to be dogs?"
dogs]]?"
** "Whoa!! This is like a scene from a [[Film/NightOfTheLivingDead1968 'Living Dead']] ''[[Film/NightOfTheLivingDead1968 Living Dead]]'' film."
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* ShoutOut: You can find the graves of both ''VideoGame/DejaVu'' protagonist Ace Harding and ''VideoGame/{{Shadowgate}}'' BigBad Talimar in the maze. The phonograph also plays a (horribly off-key) tune from ''Shadowgate''.

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* ShoutOut: You can find the graves of both ''VideoGame/DejaVu'' protagonist Ace Harding and ''VideoGame/{{Shadowgate}}'' BigBad Talimar in the maze. Talking to either of them as zombies will have them give a brief description about themselves when they were alive. The phonograph also plays a (horribly off-key) tune from ''Shadowgate''.
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** "Whoa!! This is like a scene from a [[Film/NightOfTheLivingDead 'Living Dead']] film."

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** "Whoa!! This is like a scene from a [[Film/NightOfTheLivingDead [[Film/NightOfTheLivingDead1968 'Living Dead']] film."
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* AwesomeButImpractical: There's a large, wicked looking battleaxe that you can pick up very early on. Too bad the only thing it's good for is killing YOURSELF (Justified somewhat, as the house is full of ghosts). [[spoiler:You'll later use it to break open a particularly stubborn cookie jar. And the axe breaks in the process.]]

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* AwesomeButImpractical: There's a large, wicked looking battleaxe that you can pick up very early on. Too bad the only thing it's good for is killing YOURSELF (Justified somewhat, as most of the house is full of dangerous things on the estate are ghosts). [[spoiler:You'll later use it to break open a particularly stubborn cookie jar. And the axe breaks in the process.]]
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Added DiffLines:

* ArbitrarySkepticism: The first time you encounter the small key-bearing creature the game says you have to "question the reliability of your eyes." Even though it's impossible to run into the little guy without at least seeing a woman melt away to nothing before your eyes after pouring a ghost-banishing liquid on her.
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* GettingCrapPastTheRadar: Unlike ''Shadowgate'', this game likes SHOWING you just what it is that's biting and gnawing and ripping your flesh off. However, you don't see the damage it does to the player, but the descriptions make it sound gruesome.

to:

* GettingCrapPastTheRadar: Unlike ''Shadowgate'', this game likes SHOWING you just what it is that's biting and gnawing and ripping your flesh off. However, you You don't see the damage it does to the player, but the descriptions make it sound gruesome.



** How to deal with the ghost servant upstairs. [[spoiler:(You need to spray the railing with Spider Cider, take the anesthetized spider with you, and scare off the ghost by dropping it in front of him.)]]

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** How to deal with the ghost servant upstairs. [[spoiler:(You need to spray the railing with Spider Cider, take the anesthetized spider with you, and scare off the ghost by dropping it in front of him. There are clues mentioning the late servant, but not even the vaguest suggestion that he has arachnophobia.)]]

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