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*** There is one EXTREMELY easy to miss line in one of the diaries, very much a blink-&-miss it, that states that Dracan's power is immense [[spoiler:but "his spirit is weak" and that he is very vulnerable to evil spirits, but otherwise is the ONLY piece of foreshadowing to the final demonic spirit in the game]].

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*** There is one EXTREMELY easy to miss line in one of the diaries, very much a blink-&-miss it, that states that [[spoiler: Dracan's power is immense [[spoiler:but but "his spirit is weak" weak", and that he is very vulnerable to evil spirits, but otherwise is the ONLY piece of foreshadowing to the final demonic spirit in the game]].
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[[caption-width-right:350:It's becoming grotesquely obvious why all our guests feel so...Uninvited!]]

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* AntiVillain: While most of the things that inhabit the mansion are murderous or otherwise evil, there are three creatures (the Blothney Gem guardian, a blue guardian, and a cookie monster) in it that the game considers strange, but they are not willing to kill the player character and mainly block the way, which will leave if you leave each one their desired food.

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* AntiFrustrationFeatures: The NES version adds a couple in the form of a few new magic spells. In particular, the one that allows the player to simply teleport to the entrance of the backyard maze. Another is one that lets them freeze the giant spider, so they can leave the caverns if managing to get down there without a critical item.
* AntiVillain: While most of the things that inhabit the mansion are murderous or otherwise evil, there are three creatures (the Blothney Gem guardian, a blue guardian, and a cookie monster) in it that the game considers strange, but they are not willing to kill the player character and mainly block the way, which will leave [[FoodAsBribe if you leave each one their desired food.food]].



* ArtifactOfDeath: The ruby in the NES version, where holding it causes you to slowly become possessed. The original game, which has a time limit running throughout the game, doesn't have the ruby at all. It's possible to pick up the ruby ''and'' dispose of it, but given the strict timing, it's better to just leave it alone.

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* ArtifactOfDeath: The ruby in the NES version, where holding it causes you to slowly become possessed. The original game, which just has a time limit running throughout before you succumb to the game, house's curse, doesn't have the ruby at all. It's possible to pick up the ruby ''and'' dispose of it, but given the strict timing, it's better to just leave it alone.



* TheMaze: Hidden in the chapel is a rather large maze filled with zombies.

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* TheMaze: Hidden in the chapel is a rather large maze filled with zombies.zombies, and which contains an item needed to unlock a vital area.
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A 1986 AdventureGame which is the second game in the ''VideoGame/MacVenture'' series by Creator/ICOMSimulations for UsefulNotes/AppleMacintosh, later ported to the UsefulNotes/{{NES}} among other systems. Known for its NightmareFuel involving TheManyDeathsOfYou.

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A 1986 AdventureGame which is the second game in the ''VideoGame/MacVenture'' series by Creator/ICOMSimulations for UsefulNotes/AppleMacintosh, Platform/AppleMacintosh, later ported to the UsefulNotes/{{NES}} Platform/{{NES}} among other systems. Known for its NightmareFuel involving TheManyDeathsOfYou.



The game was also included as part of a CompilationRerelease titled ''8-bit Adventures: Volume 1'' for UsefulNotes/PlayStation4 and UsefulNotes/{{Steam}} on Oct. 31, 2017.

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The game was also included as part of a CompilationRerelease titled ''8-bit Adventures: Volume 1'' for UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/{{Steam}} Platform/{{Steam}} on Oct. 31, 2017.
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* MythologyGag: In the NES version, looking at the apple in the dining room has the narrator noting it looks like a Macintosh.
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* SwappedRoles: Most versions have you trying to save your younger brother. But in the NES version, ''you're'' the younger brother, with the distressed sibling being the older one ([[GenderFlip and also female]]).
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, this example was removed. Please check the trope page to make sure your example fits the current definition.
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* TooDumbToLive: The game tries it's ''hardest'' to warn you about a GiantSpider when you come across a trapdoor. Eventually, the game gives up warning you not to go down there and lets you in...

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* TooDumbToLive: The game tries it's its ''hardest'' to warn you about a GiantSpider when you come across a trapdoor. Eventually, the game gives up warning you not to go down there and lets you in...
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fixed a couple of typos


** Also, if you unlock the secret passageway in the laboratory and head north,you encounter the same giant spider in the den that can only be stopped by Stillini spell.

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** Also, if you unlock the secret passageway in the laboratory and head north,you north, you encounter the same giant spider in the den that can only be stopped by Stillini spell.



** At the very end, when the door slams behind you, how to reach your sibling in:the room above the bathroom. (Flood the bathtub, and keep "using" the light fixture until it comes free.)

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** At the very end, when the door slams behind you, how to reach your sibling in:the in the room above the bathroom. (Flood the bathtub, and keep "using" the light fixture until it comes free.)
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The game was also included as part of a CompilationRerelease titled ''8-bit Adventures: Volume 1'' for UsefulNotes/PlayStation4 on Oct. 31, 2017.

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The game was also included as part of a CompilationRerelease titled ''8-bit Adventures: Volume 1'' for UsefulNotes/PlayStation4 and UsefulNotes/{{Steam}} on Oct. 31, 2017.

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* GiantSpider: Amusingly enough (and in perhaps the only example in the entire [=MacVenture=] series), the game warns you multiple times that leaping into the den of the resident Giant Spider will probably be a bad idea. Ignoring the warnings leads to you being eaten, prefaced by the humorously patronizing message "Well, what do you know; it's a giant spider."

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* GiantSpider: Amusingly enough (and in perhaps the only example in the entire [=MacVenture=] series), the game warns you multiple times that leaping into the den of the resident Giant Spider will probably be a bad idea. [[TooDumbToLive Ignoring the warnings warnings]] [[KarmicDeath leads to you being eaten, eaten]], prefaced by the humorously patronizing message "Well, what do you know; it's a giant spider."



* KarmicDeath: The GiantSpider death. The game ''[[TooDumbToLive warned you]]'' not to go down that trapdoor, but did you listen?



* PressXToDie: You are given many, many, many warnings that leaping into the den of the resident GiantSpider is a bad idea. Ignoring these leads to your well-deserved death.

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* PressXToDie: You are given many, many, many warnings that leaping into the den of the resident GiantSpider is a bad idea. [[TooDumbToLive Ignoring these these]] leads to your [[KarmicDeath well-deserved death.death]].


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* TooDumbToLive: The game tries it's ''hardest'' to warn you about a GiantSpider when you come across a trapdoor. Eventually, the game gives up warning you not to go down there and lets you in...
-->'''[[DeadpanSnarker Narrator]]:''' [[KarmicDeath Well, what do you know. It's a giant spider]].
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* AgeLift: In addition to the GenderFlip, the NES version has your sibling be ''older'' than you, rather than younger.
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** Which, when combined with her [[BrotherSisterIncest flirtatious gestures]] upon being rescued, [[ValuesDissonance just raises more questions]] about the target audience...

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** Which, when combined with her [[BrotherSisterIncest flirtatious gestures]] upon being rescued, [[ValuesDissonance just raises more a few questions]] about the target audience...audience.
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Fixed the trope I meant to use.


* VideoGameCrueltyPotential: Killing your brother results in the demon escaping from him and taking over your mind, which leads to a game over.

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* VideoGameCrueltyPotential: VideoGameCrueltyPunishment: Killing your brother results in the demon escaping from him and taking over your mind, which leads to a game over.
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Compressed wording.


* MoonLogicPuzzle: Seriously, how would you know that a ghost servant [[spoiler:would be afraid of spiders]]? The hintsheet suggests it's because it's the reason why he [[spoiler:keeps his room so clean in an otherwise old and cobwebby home]], but that's a real stretch.

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* MoonLogicPuzzle: Seriously, how would you know that a ghost servant [[spoiler:would be afraid of spiders]]? The hintsheet suggests it's because it's the reason why he [[spoiler:keeps his room so clean in an otherwise old and cobwebby home]], but that's a real stretch.
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* MoonLogicPuzzle: Seriously, how would you know that a ghost servant [[spoiler:would be afraid of spiders]]?

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* MoonLogicPuzzle: Seriously, how would you know that a ghost servant [[spoiler:would be afraid of spiders]]?spiders]]? The hintsheet suggests it's because it's the reason why he [[spoiler:keeps his room so clean in an otherwise old and cobwebby home]], but that's a real stretch.
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Added an example.

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* VideoGameCrueltyPotential: Killing your brother results in the demon escaping from him and taking over your mind, which leads to a game over.
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Added an example.

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* RedEyesTakeWarning: Two in-game enemies who are willing to kill the player character, namely the butler and Dracan, have noticeable red eyes. The former especially so and causes a more brutal death.
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* GameOverMan: A skull that shows up every time you die. '''"I GOT YOU!"'''

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* GameOverMan: A skull that shows up every time you die. '''"I GOT YOU!"'''YOU!"''' / '''"Your quest is over..."''' (NES)



*** There is one EXTREMELY easy to miss line in one of the diaries, very much a blink-&-miss it, that states that Dracan's power is immense [[spoiler:but "his spirit is weak" and that he is very vulnerable to evil spirits, but otherwise is the ONLY piece of foreshadowing to the final demonic spirit in the game.]]

to:

*** There is one EXTREMELY easy to miss line in one of the diaries, very much a blink-&-miss it, that states that Dracan's power is immense [[spoiler:but "his spirit is weak" and that he is very vulnerable to evil spirits, but otherwise is the ONLY piece of foreshadowing to the final demonic spirit in the game.]]game]].

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The game was also included as part of a CompilationRerelease titled ''8-bit Adventures: Volume 1'' for UsefulNotes/Playstation4 on Oct. 31, 2017.

to:

The game was also included as part of a CompilationRerelease titled ''8-bit Adventures: Volume 1'' for UsefulNotes/Playstation4 UsefulNotes/PlayStation4 on Oct. 31, 2017.



* TheCorruption: A malignant force is gradually seeping into you and driving you insane, making the whole game a TimedMission. Except in the NES version, where this only happens if you [[spoiler:pick up the ruby.]]

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* TheCorruption: A malignant force is gradually seeping into you and driving you insane, making the whole game a TimedMission. Except in the NES version, where this only happens if you [[spoiler:pick up the ruby.]]ruby]].


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* HeroicMime: Played straight in the computer versions, but averted in the NES version; not only can you speak a few quips here and there, but your sibling can, and so can some other creatures.

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