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* AdReward: Clicking a button that goes around the screen when Fazbear Ent. Spokesperson is active makes an unskippable ad cover the screen for a while. It talking about free Faz-Coins is true as you do get 21-AI level coins for watching it, but considering it takes up the whole screen, it's really not worth it.

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* TheMostDangerousVideoGame: ''VideoGame/SecurityBreachFurysRage'' is turned into one. If Glamrock Freddy runs out of health in the game, the night ends with a game over screen as well.

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* TheMostDangerousVideoGame: ''VideoGame/SecurityBreachFurysRage'' is turned into one. If Glamrock Freddy runs out of health in MarathonLevel: Enabling Real Fredbear & Evil [=MatPat=] adds a Tumbler Shrine to the game, Show Stage. You can donate up to 52 Faz-Coins to it. After the night ends with would normally be over, you're forced to play ''FNAF 4'' gameplay for up to 52 minutes, but each coin shortens the duration by a game over screen as well.minute.


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* TheMostDangerousVideoGame: ''VideoGame/SecurityBreachFurysRage'' is turned into one. If Glamrock Freddy runs out of health in the game, the night ends with a game over screen as well.
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* MirrorCharacter: Gumball Swivelhands and the Virtual Gumball Machine are both deadly gumball dispensers, but the former will kill you if the mask or cameras are on for too long while the latter does so if neither of them is used for a while instead.
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* CuteIsEvil: The Plush Gang, the Circus Baby Doll, and all Plushbaby variants are all sweet-looking plushies/dolls which are still able to jumpscare you if you don't defend yourself properly.
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* AlternateSelf: There are cases where multiple variations of the same character is listed, and given the size of the franchise and the no-holds-barred nature of this game, it happens a lot. Freddy alone has several of them (Freddy Fazbear, Stuffed Freddy, Backstage Freddy, Stage Freddy, Jumpscare Freddy, Hallucination Freddy, Teaser Freddy, and that's not even getting into stuff like Withered and Adventure versions).
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* AnnoyingPopUpAd: El Chip still makes ads for El Chip's Fiesta Buffet show up, but Adventure Foxy can cover your screen with an ad for Foxy Fighters as well, which you also have to skip by pressing the on-screen button or Enter.
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Fixed my mistake.


* DecompositeCharacter: Nightmare Freddy originally spawned Freddles on the desk which the player had to get rid of by shining the flashlight, just like in the original game. V.1.5.0 passed that mechanic to the Freddles themselves, while Nightmare Freddy was given a completely different mechanic that makes it necessary to hold the alarm clock he's holding instead.

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* DecompositeCharacter: Nightmare Freddy originally spawned Freddles on the desk which the player had to get rid of by shining the flashlight, just like in the original game. V.1.5.0 passed that mechanic to the Freddles themselves, while Nightmare Freddy was given a completely different mechanic that makes it necessary to hold click the alarm clock he's holding instead.
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* DecompositeCharacter: Nightmare Freddy originally spawned Freddles on the desk which the player had to get rid of by shining the flashlight, just like in the original game. V.1.5.0 passed that mechanic to the Freddles themselves, while Nightmare Freddy was given a completely different mechanic that makes it necessary to hold the alarm clock he's holding instead.
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* TheMostDangerousVideoGame: ''VideoGame/SecurityBreachFurysRage'' is turned into one. If Glamrock Freddy runs out of health in the game, the night ends with a game over screen as well.
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Forgot to finish that...


* LuckBasedMission:

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* LuckBasedMission:LuckBasedMission: Since many animatronics randomly spawn or cause multiple potential things (like the Rainbow Masks which have a different property every time you put them on), it's easy to fill the night with a bunch of them that can also affect how well you do with ones that have fixed or more predictable effects and make it an RNG gauntlet.

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* EasterEgg: Setting Happy Frog to 1 and keeping everyone else at 0 changes her icon to Le Frog, a version of her with a wide-open mouth. Getting killed by her in this case rewards a trophy, but the gameplay stays identical otherwise.

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* EasterEgg: Setting Happy Frog to 1 and keeping everyone else at 0 changes her icon to Le Frog, a version of her with a wide-open mouth. Getting killed by her in this case rewards awards a trophy, but the gameplay stays identical otherwise.


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* LuckBasedMission:


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* ShoutOut: Viren's head floats in one of the top corners, then he spins in a circle and moves to the opposite corner. This is a reference to the Angry Sun from ''VideoGame/SuperMarioBros3'', which is fitting as he has a sun-like design and relies on how high the temperature is.
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* EasterEgg: Setting Happy Frog to 1 and keeping everyone else at 0 changes her icon to Le Frog, a version of her with a wide-open mouth. Getting killed by her in this case rewards a trophy, but the gameplay stays identical otherwise.
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* TheDividual: The Cheat Classics all share the same slot and the mechanic of moving to your office randomly. If even one of them gets in, all four heads jumpscare you.
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* NintendoHard: {{Exaggerated}}. If you thought juggling 50+ animatronics was hard, here you have 500 to choose from. If you set too many at once, the game is legitimately unbeatable.

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* NintendoHard: {{Exaggerated}}. If you thought juggling 50+ animatronics was hard, here you have 500 500+ to choose from. If you set too many at once, the game is becomes legitimately unbeatable.unbeatable, and many beatable setups are as hard or harder than the original 50/20.

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* DyingCandle: Liberty Chica carries a cupcake with a candle on it that slowly stops burning if the temperature is at 60 degrees or below. She will kill you once it goes out completely.



* LoadsAndLoadsOfLoading: Due to the large amount of assets and variables, the game and saving/loading a challenge takes a while to load. The Loading Clock character adds more seconds to the loading time depending on its AI level, even after the night started as normal.

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* LoadsAndLoadsOfLoading: Due to the large amount of assets and variables, the game and saving/loading a challenge takes a while to load. The Loading Clock character adds more seconds to the loading time depending on its AI level, even after the night started as normal. Changing the cameras also takes longer if the Internet meter is low.

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It actually says 628/20 in Augmented Toy Freddy's description. Alright then. Also fixed this.


And if you're truly nuts, try beating the night with all animatronics set to 20. Actually don't, because you'll likely die within a second or so before even figuring out what's going on. Still, even getting 20000 points should be quite the challenge, and true pros have surpassed 50000.

The game is available on [[https://gamejolt.com/games/ultracustomnight/497721 Game Jolt]]. Version 1.6.4 of the game is available [[https://gamejolt.com/games/ultracustomnightbeta/542052 here]] as open beta which features 626 characters, while a campaign mode is still in development.

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And if you're truly nuts, try beating the night with all animatronics set to 20. Actually don't, because you'll likely die within a second or so before even figuring out what's going on. Still, even getting 20000 points should be quite the challenge, and true pros have surpassed 50000.

50000. That said, don't treat the points and animatronics which are on as the only indicator of difficulty or player skill and just make a challenge you want.

The game is available on [[https://gamejolt.com/games/ultracustomnight/497721 Game Jolt]]. Version 1.6.4 of the game is available [[https://gamejolt.com/games/ultracustomnightbeta/542052 here]] as open beta which features 626 628 characters, while a campaign mode is still in development.


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* JokeCharacter: - removes 10*AI level points, with no other gameplay changes. Its only purpose is potentially changing the night's value to something more specific or trolling someone by giving them a challenge that gives less points than it should.
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Fixed my error.


The game is available on [[https://gamejolt.com/games/ultracustomnight/497721 Game Jolt]]. Version 1.6.4 of the game is available as [[https://gamejolt.com/games/ultracustomnightbeta/542052 here]] as open beta which features 626 characters, while a campaign mode is still in development.

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The game is available on [[https://gamejolt.com/games/ultracustomnight/497721 Game Jolt]]. Version 1.6.4 of the game is available as [[https://gamejolt.com/games/ultracustomnightbeta/542052 here]] as open beta which features 626 characters, while a campaign mode is still in development.
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The game is available on [[https://gamejolt.com/games/ultracustomnight/497721 Game Jolt]].

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The game is available on [[https://gamejolt.com/games/ultracustomnight/497721 Game Jolt]]. Version 1.6.4 of the game is available as [[https://gamejolt.com/games/ultracustomnightbeta/542052 here]] as open beta which features 626 characters, while a campaign mode is still in development.
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Fixed my mistake.


''Ultra Custom Night'' is a ''VideoGame/FiveNightsAtFreddys'' fan game by [=KamilFirma=], originally released in 2020 and meant to take ''VideoGame/UltimateCustomNight'' to its logical conclusion (it's not a mod as it was built from the ground up). As of version 1.6.4, there are 577 characters from all games in the franchise, books, teasers, merchandise, as well as several more prominent fan games like ''VideoGame/FiveNightsAtCandys'', ''VideoGame/OneNightAtFlumptys'', and ''VideoGame/{{POPGOES}}''. If that's not enough, then how about characters from Scott's other games like ''VideoGame/TheDesolateHope'' and ''VideoGame/ChipperAndSonsLumberCo'', or even Baldi from ''VideoGame/BaldisBasicsInEducationAndLearning'' and Theodore Peterson from ''VideoGame/HelloNeighbor''? Yeah, if something shows up in even a cameo in ''VideoGame/FiveNightsAtFreddys'' official material, it can get in!

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''Ultra Custom Night'' is a ''VideoGame/FiveNightsAtFreddys'' fan game by [=KamilFirma=], originally released in 2020 and meant to take ''VideoGame/UltimateCustomNight'' to its logical conclusion (it's not a mod as it was built from the ground up). As of version 1.6.4, 3, there are 577 characters from all games in the franchise, books, teasers, merchandise, as well as several more prominent fan games like ''VideoGame/FiveNightsAtCandys'', ''VideoGame/OneNightAtFlumptys'', and ''VideoGame/{{POPGOES}}''. If that's not enough, then how about characters from Scott's other games like ''VideoGame/TheDesolateHope'' and ''VideoGame/ChipperAndSonsLumberCo'', or even Baldi from ''VideoGame/BaldisBasicsInEducationAndLearning'' and Theodore Peterson from ''VideoGame/HelloNeighbor''? Yeah, if something shows up in even a cameo in ''VideoGame/FiveNightsAtFreddys'' official material, it can get in!



** Another deadly character is Three. No, not [[YouAreNumberSix an animatronic called three]], ''the actual number three'' (in digit form). Turned into 500,000 with an alternate skin.

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** Another deadly character is Three. No, not [[YouAreNumberSix an animatronic called three]], Three]], ''the actual number three'' (in digit form). Turned into 500,000 with an alternate skin.

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* NoFairCheating: Using most of the Survival Kit options will make the game far easier (and with the Protection Vest, almost unloseable), but you won't gain any points for finishing the night.

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* NoFairCheating: NoFairCheating:
**
Using most of the Survival Kit options will make the game far easier (and with the Protection Vest, almost unloseable), but you won't gain any points for finishing the night.night.
** Trying to hack your Faz-Coin amount will cause a secret Totem Panic message to appear in the shop and crash the game. It'll stay there until the coins are returned to normal.
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* TheThingThatWouldNotLeave: Some animatronics stay for the whole night in the office with no way to get rid of them. No. 1 Crate will leave if you press 1 enough times within 10 seconds, but if you don't, she'll jumpscare you constantly for the rest of the night.

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* TheGoomba: The Paperpals and their variants are among the simplest and least harmful out of the threats. You're unable to defend yourself in any way from them, but they'll only provide a quick non-lethal jumpscare. That said, they do cause some noise by jumpscaring you, so watch out for any animatronics that are affected by it.



* NoFairCheating: Using any of the Survival Kit options will make the game far easier (and with the Protection Vest, almost unloseable), but you won't gain any points for finishing the night.

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* NoFairCheating: Using any most of the Survival Kit options will make the game far easier (and with the Protection Vest, almost unloseable), but you won't gain any points for finishing the night.
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Added an example.

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* NoFairCheating: Using any of the Survival Kit options will make the game far easier (and with the Protection Vest, almost unloseable), but you won't gain any points for finishing the night.
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None


* BulletHell: Chica's Magic Rainbow has a couple of attacks that cover the screen, like the sunflowers that shoot petals and eyes that chase the cursor. Max out her with some other animatronics that make harmful objects appear on screen which shouldn't touch the cursor (Snowcone sometimes shoots lots of snowballs through a crosshair, Already-Ate Chica makes stuff fall from the top, Adventure Purpleguy throws knives from the right, etc.) and the game starts to fit the definition of a typical byllet hell.

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* BulletHell: Chica's Magic Rainbow has a couple of attacks that cover the screen, like the sunflowers that shoot petals and eyes that chase the cursor. Max out her with some other animatronics that make harmful objects appear on screen which shouldn't touch the cursor (Snowcone sometimes shoots lots of snowballs through a crosshair, Already-Ate Chica makes stuff fall from the top, Adventure Purpleguy throws knives from the right, etc.) and the game starts to fit the definition of a typical byllet bullet hell.
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* AntiFrustrationFeatures: Rather than it being random as to when Dee Dee will appear and add another animatronic, this time she is a selectable character, so you’ll only have to worry about her if she's active.
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* BulletHell: Chica's Magic Rainow has a couple of attacks that cover the screen, like the sunflowers that shoot petals and eyes that chase the cursor. Max out her with some other animatronics that make harmful objects appear on screen which shouldn't touch the cursor (Snowcone sometimes shoots lots of snowballs through a crosshair, Already-Ate Chica makes stuff fall from the top, Adventure Purpleguy throws knives from the right, etc.) and the game starts to fit the definition of a typical byllet hell.

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* BulletHell: Chica's Magic Rainow Rainbow has a couple of attacks that cover the screen, like the sunflowers that shoot petals and eyes that chase the cursor. Max out her with some other animatronics that make harmful objects appear on screen which shouldn't touch the cursor (Snowcone sometimes shoots lots of snowballs through a crosshair, Already-Ate Chica makes stuff fall from the top, Adventure Purpleguy throws knives from the right, etc.) and the game starts to fit the definition of a typical byllet hell.
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''Ultra Custom Night'' is a ''VideoGame/FiveNightsAtFreddys'' fan game by [=KamilFirma=], originally released in 2020 and meant to take ''VideoGame/UltimateCustomNight'' to its logical conclusion. As of version 1.6.4, there are 577 characters from all games in the franchise, books, teasers, merchandise, as well as several more prominent fan games like ''VideoGame/FiveNightsAtCandys'', ''VideoGame/OneNightAtFlumptys'', and ''VideoGame/{{POPGOES}}''. If that's not enough, then how about characters from Scott's other games like ''VideoGame/TheDesolateHope'' and ''VideoGame/ChipperAndSonsLumberCo'', or even Baldi from ''VideoGame/BaldisBasicsInEducationAndLearning'' and Theodore Peterson from ''VideoGame/HelloNeighbor''? Yeah, if something shows up in even a cameo in ''VideoGame/FiveNightsAtFreddys'' official material, it can get in!

to:

''Ultra Custom Night'' is a ''VideoGame/FiveNightsAtFreddys'' fan game by [=KamilFirma=], originally released in 2020 and meant to take ''VideoGame/UltimateCustomNight'' to its logical conclusion.conclusion (it's not a mod as it was built from the ground up). As of version 1.6.4, there are 577 characters from all games in the franchise, books, teasers, merchandise, as well as several more prominent fan games like ''VideoGame/FiveNightsAtCandys'', ''VideoGame/OneNightAtFlumptys'', and ''VideoGame/{{POPGOES}}''. If that's not enough, then how about characters from Scott's other games like ''VideoGame/TheDesolateHope'' and ''VideoGame/ChipperAndSonsLumberCo'', or even Baldi from ''VideoGame/BaldisBasicsInEducationAndLearning'' and Theodore Peterson from ''VideoGame/HelloNeighbor''? Yeah, if something shows up in even a cameo in ''VideoGame/FiveNightsAtFreddys'' official material, it can get in!
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None


* EverythingsTryingToKillYou: With 500+ foes, it was inevitable.

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* EverythingsTryingToKillYou: EverythingTryingToKillYou: With 500+ foes, it was inevitable.
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Redundant and repetitive.


There's now a few hundred to choose from, some old, some new, some completely unexpected... Luckily, you can set them all up however you like, and maybe you'll find a combo that works just fine for your skillset. If you perform well enough, you may even receive some interesting prizes! So, good luck...

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There's now a few hundred to choose from, some old, some new, some completely unexpected... Luckily, you You can set them all up however you like, and maybe you'll find a combo that works just fine for your skillset. If you perform well enough, you may even receive some interesting prizes! So, good luck...
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ultracnheader.png]]
[[caption-width-right:350:Are you ready... '''[[LogicalExtreme for everyone, everything, everywhere?]]''']]

So, you managed to survive with 50+ aggressive animatronics on your back, beating a challenge that was supposed to be impossible and then some, and you still want more? You really are the over-achiever in a bunch, but luckily, we can provide something that should be literally impossible.

There's now a few hundred to choose from, some old, some new, some completely unexpected... Luckily, you can set them all up however you like, and maybe you'll find a combo that works just fine for your skillset. If you perform well enough, you may even receive some interesting prizes! So, good luck...

[[ThisIsGonnaSuck It probably won't help much.]]

''Ultra Custom Night'' is a ''VideoGame/FiveNightsAtFreddys'' fan game by [=KamilFirma=], originally released in 2020 and meant to take ''VideoGame/UltimateCustomNight'' to its logical conclusion. As of version 1.6.4, there are 577 characters from all games in the franchise, books, teasers, merchandise, as well as several more prominent fan games like ''VideoGame/FiveNightsAtCandys'', ''VideoGame/OneNightAtFlumptys'', and ''VideoGame/{{POPGOES}}''. If that's not enough, then how about characters from Scott's other games like ''VideoGame/TheDesolateHope'' and ''VideoGame/ChipperAndSonsLumberCo'', or even Baldi from ''VideoGame/BaldisBasicsInEducationAndLearning'' and Theodore Peterson from ''VideoGame/HelloNeighbor''? Yeah, if something shows up in even a cameo in ''VideoGame/FiveNightsAtFreddys'' official material, it can get in!

As usual, you have to survive until 6 AM in an office. However, each enemy has a mechanic they can use to kill you or mess stuff up, with them appearing in the office or one of the monitors six systems: Cam System, Vent System, Duct System, Light System, Task System, and GPS System, while some of them will either show up anywhere or provide a meta-effect in the background. Some of them are lethal or only provide a hampering effect to gameplay, some of them require attention at all times or may be ignored in most setups, but rest assured that all of them are near-universally meant to add to the difficulty.

And if you're truly nuts, try beating the night with all animatronics set to 20. Actually don't, because you'll likely die within a second or so before even figuring out what's going on. Still, even getting 20000 points should be quite the challenge, and true pros have surpassed 50000.

The game is available on [[https://gamejolt.com/games/ultracustomnight/497721 Game Jolt]].
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!!This game provides examples of:
* BreathWeapon: Jangle walks around the office and breathes fire. If it hits the cursor, the temperature rises to 120 degrees, and if it happens enough times, you die.
* BulletHell: Chica's Magic Rainow has a couple of attacks that cover the screen, like the sunflowers that shoot petals and eyes that chase the cursor. Max out her with some other animatronics that make harmful objects appear on screen which shouldn't touch the cursor (Snowcone sometimes shoots lots of snowballs through a crosshair, Already-Ate Chica makes stuff fall from the top, Adventure Purpleguy throws knives from the right, etc.) and the game starts to fit the definition of a typical byllet hell.
* ColorCodedForYourConvenience: Each warning icon in the Duct System that represents an animatronic has a different color. Adventure Funtime Foxy is pink, Orville Elephant is orange, Withered Candy is periwinkle, etc.
* {{Cooldown}}: The lever has a two second cooldown before it can be used again.
* CrosshairAware: Snowcone makes a crosshair appear on screen occasionally. It spins for a while, then it stops and snowballs fly through it.
* DeliberatelyMonochrome: FIGHT animatronics are completely black and white, as part of a ShoutOut to ''VideoGame/{{Undertale}}''.
* EverythingsTryingToKillYou: With 500+ foes, it was inevitable.
** One of them is a hotdog that will kill you if you don't eat it regularly. You don't die from hunger, it ''jumpscares you''. You can also die if you try eating it once it's been covered by mold at high toxic levels, which is at least understandable.
** Another deadly character is Three. No, not [[YouAreNumberSix an animatronic called three]], ''the actual number three'' (in digit form). Turned into 500,000 with an alternate skin.
** Even the Presents from the 2015 ''FNAF World'' Christmas Image can kill you if you don't buy a present from the Prize Corner in time.
* FissionMailed: Stuffed Freddy will occasionally replace your screen with the game over screen from the original ''VideoGame/FiveNightsAtFreddys1''. If you press Enter, it goes away and the game continues as normal. If you click anywhere, the game actually ends.
* GameplayGrading: The mechanic of the Enterpreneur. Depending on your night performance (enemies blocked, coins gotten, etc.) he'll give a grade at the end of each hour. If it's good enough, you keep playing. If it's too weak, your temperature is now permanently set above 120 degrees.
* HelpfulMook: The Funny Moment extends the duration of each in-game hour from 45 seconds to 52. While this does give more time for you to fail and significantly increases the chances of a power outage, it also helps deal with animatronics that need to be placated before a specific hour deadline.
* InstantWinCondition: As usual, you have to survive until 6 AM to win. If the Tutorial Unit is active though, you have to finish its tasks first, and if True Sans is active, you'll have to survive his onslaught after hours to win. Some other animatronics can also kill you if you don't finish their tasks by 6 AM.
* InterfaceScrew: A noticeable chunk of the animatronics aren't lethal, but they employ some kind of screen-covering/altering effect that makes it more difficult to judge or access things, which only gets compounded when more of them are active.
* LoadsAndLoadsOfLoading: Due to the large amount of assets and variables, the game and saving/loading a challenge takes a while to load. The Loading Clock character adds more seconds to the loading time depending on its AI level, even after the night started as normal.
* MiniGame: There are several simplistic minigames in the trophy room where you have to control something and earn as many points as possible.
* NintendoHard: {{Exaggerated}}. If you thought juggling 50+ animatronics was hard, here you have 500 to choose from. If you set too many at once, the game is legitimately unbeatable.
* PressStartToGameOver:
** Just like the original, it is possible to die in less than a second if you're really unlucky.
** {{Invoked}} and {{Subverted}} by Lives Guy. If he's active, you have to get caught by a lethal animatronic within 40-AI level seconds to survive. If you don't, you die for real.
* WinsByDoingAbsolutelyNothing: Averted, unlike the original. If you spend the night idling, even if no lethal animatronics are around, you will still lose by passing out since the ventilation fails every once in a while.
* YouAreAlreadyDead: If you run out of power, your demise or passing out due to broken ventilation is inevitable. If you haven't finished all of Tutorial Unit's goals by then, the game just ends because you wouldn't be able to finish them.
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