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* ActionBomb: One small enemy type explodes on death. If you get too close, they will start beeping, then blow themselves up on their own, but if you shoot them from a safe distance you can exploit them to damage multiple enemies at once.

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* ActionBomb: One small enemy type explodes on death. If you get too close, they will start beeping, then blow themselves up on their own, but if you shoot them from a safe distance you can exploit them to damage multiple enemies at once. These are very common in the Temple map, where they are joined by larger versions who have so much HP, the only viable way to kill them is to approach them to trigger them, and then run out of their explosion range.



* HomingProjectile:
** The Salvo Knife's projectiles move towards enemies, but they need to lock on to enemies by running near them.
** The Cultist enemies in the Temple fire three bullets that slowly change their direction in mid-air to target the player.



* LightEmUp: The Holy Arts upgrade hits nearby enemies with swords of light when you fire the last bullet in a clip.



* ShortRangeShotgun: The Shotgun fires four projectiles which do not go very far at all, barely more than your vision range. Bullet Speed upgrades can increase how far it goes, but it's still unlikely to reach full-screen like most other guns.

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* ShortRangeShotgun: The Shotgun fires four projectiles which do not go very far at all, barely more than your vision range. Bullet Speed upgrades can increase how far it goes, but it's still unlikely to reach full-screen like most other guns. One of its level 20 upgrades, Melee Shot, makes its range absurdly short in exchange for massively increased power.
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* LuckManipulationMechanic: Shana can reroll upgrades once per level, letting you better optimize a build during a run.

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''20 Minutes Till Dawn'' is a survival roguelike developed by flanne. The goal of the game is straightforward -- survive twenty minutes. That's easier said than done, however, as you'll have to defend against an endless horde of increasingly threatening {{Eldritch Abomination}}s who are out for your blood. With only a gun, your wits and what powers you possess, can you make it to dawn?

The game is available in Early Access on UsefulNotes/{{Steam}}. UsefulNotes/{{Android}} and UsefulNotes/{{iOS|Games}} versions are planned for the future.

As of June 8, 2023, it's finally left Early Access.

to:

''20 Minutes Till Dawn'' is a survival roguelike developed by flanne. The goal of the game is straightforward -- survive twenty minutes. That's easier said than done, however, as you'll have to defend against an endless horde of increasingly threatening {{Eldritch Abomination}}s who are out for your blood. With only a gun, your wits wits, and what powers you possess, can you make it to dawn?

The game is available in Early Access was released on UsefulNotes/{{Steam}}. UsefulNotes/{{Steam}} on June 8, 2023. UsefulNotes/{{Android}} and UsefulNotes/{{iOS|Games}} versions are planned for the future.

As of June 8, 2023, it's finally left Early Access.
future.



* BlowYouAway: The Aero Magic tree lets you launch a Gale of wind every two seconds.



* ContractualBossImmunity: Bosses are affected less by some Ice Mage tree upgrades; they only stay frozen for 0.3 instead of 3 seconds, and Frostbite only removes 1% of their maximum HP instead of 15%.

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* ContractualBossImmunity: Bosses are affected less by some Ice Mage tree upgrades; they only stay frozen for 0.3 instead of 3 seconds, and Frostbite only removes 1% of their maximum HP instead of 15%.15%, and some others are just ineffective against them (e.g. Soul Link and Culling).



* EvolvingWeapons: Starting in Version 1.0, all weapons get a choice of three evolutions when a player hits level 20 in a run.

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* EvolvingWeapons: EvolvingWeapon: Starting in Version 1.0, all weapons get a choice of three evolutions when a player hits level 20 in a run.



* FlechetteStorm: The Salvo Knife locks onto enemies as you move, and firing launches knives at them all at once.



** The Soul Knight upgrade in the Magic Spear tree boosts the damage of the Magic Spears by 15 every time you pick up a Soul Heart.
** The Feed the Beasts upgrade in the Trainer tree increases summon damage by 1% for every 15 enemies killed.



* LostInTheMaize: The Pumpkin Patch map limits your movement to left and right, and is filled with numerous pumpkin-headed abominations to fight.



* TheMarvelousDeer: Dasher's skill allows her to transform into a reindeer every 25 kills which makes her invincible. It keeps her from shooting, but she can plow into hordes of enemies to kill them and grab XP. Miniboss upgrades allow her to summon a second reindeer and/or shoot snowballs while in reindeer form.

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* TheMarvelousDeer: Dasher's skill allows her to transform into a reindeer every 25 kills ten seconds which makes her invincible. It keeps her from shooting, but she can plow into hordes of enemies to kill them and grab XP. Miniboss upgrades allow her to summon a second reindeer and/or shoot snowballs while in reindeer form.



* MechanicallyUnusualFighter: The Watering Gun summons a Spore Flower that launches spores around you as you shoot it.



* RazorWind: The Cyclone Sword's projectiles take the form of short-range shockwaves.



* SinisterScythe: The Magic Scythe is part of the Magic Dagger tree and counts as a pet that attacks monsters.

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* SinisterScythe: The Magic Scythe is part of the Magic Dagger tree and gives you an orbiting scythe that counts as a pet that attacks monsters.summon.
* SpinAttack: The Cyclone Sword unleashes a spin attack while it's reloading.



* {{Superboss}}: If you kill a tree in the forest, the timer freezes at 00:01 and you have to fight an additional boss if you want to survive.



* TempleOfDoom: The temple map has walls on every side, limiting your movement options.



* UnlockableDifficultyLevels: Surviving for 20 minutes unlocks the next Darkness level, up to 15, which modifies one aspect of the game (plus those of previous levels) to make things harder.

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* UnlockableDifficultyLevels: Surviving for 20 minutes unlocks the next Darkness level, up to 15, which modifies one aspect of the game (plus those of previous levels) adds an additional modifier per level to make things harder.
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As of June 8, 2023, it's finally left Early Access.


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* EvolvingWeapons: Starting in Version 1.0, all weapons get a choice of three evolutions when a player hits level 20 in a run.
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* TheMarvelousDeer: Dasher's skill allows her to transform into a reindeer every 25 kills which makes her invincible. It keeps her from shooting, but she can plow into hordes of enemies to kill them and grab XP. Miniboss upgrades allow her to summon a second reindeer and/or shoot snowballs while in reindeer form.
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* HoistByHerOwnPetard: The grenade launcher's explosions do not discriminate between your character and the enemies. It's very possible to get yourself [[ExplosiveStupidity blown up by your own attacks]] if you walk into them.
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* HumanoidAbomination: Hastur is a playable character and her special ability periodically summons a tentacle that hits enemies.

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* ContractualBossImmunity: Bosses are affected less by some Ice Mage tree upgrades; they only stay frozen for 0.3 instead of 3 seconds, and Frostbite only removes 1% of their maximum HP instead of 15%.



* EndlessGame: You can choose to play an endless mode, where you fight against the horde until you finally fall.



* FireIceLightning: The Fire/Ice/Electro Mage upgrades add elemental properties to your shots. Fire gives a chance to ignite enemies and cause DamageOverTime, ice gives a chance to freeze enemies in place, and lightning causes a lightning strike on the enemy closest to your cursor.
* GatheringSteam: The Dragon Egg upgrade tree also includes two upgrades that boost its damage and attack rate each minute. They're available to pick up even if the dragon hasn't hatched yet.

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* FireIceLightning: The Fire/Ice/Electro Mage upgrades add elemental properties to your shots. Fire gives a chance to ignite enemies and cause DamageOverTime, ice Ice gives a chance to freeze enemies in place, and lightning Electro causes a lightning strike on the enemy closest to your cursor.
* GatheringSteam: GatheringSteam:
**
The Dragon Egg upgrade tree also includes two upgrades that boost its damage and attack rate each minute. They're available to pick up even if the dragon hasn't hatched yet.yet.
** The Justice upgrade in the Holy Arts tree increases max HP by one for every 500 smite kills, up to a maximum of three additional HP.
** The Ritual upgrade in the Dark Arts tree boosts bullet damage by 1% for every ten enemies killed by curse damage.



* HeartsAreHealth: Not only are they shaped like hearts, they also resemble human hearts.



* TheLostWoods: One of the areas is an endless forest filled with sinister trees.



** The tomes dropped by Shub-Niggurath and Shoggoth grant huge benefits, but require a substantial exchange like -1 max HP or 50% reduced bullet damage.

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** The tomes dropped by Shub-Niggurath and Shoggoth bosses grant huge benefits, but require a substantial exchange like -1 max HP or 50% reduced bullet damage.


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* UnrealisticBlackHole: Luna's ability creates a black hole on reload, which pulls enemies from a short distance in.
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* CombatTentacles: Hastur's ability allows her to summon tentacles to attack the hordes of enemies.
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* AnimalisticAbomination: Shub-Niggurath takes the form of a horned, quadrupedal abomination in this game, likely as a reference to one of their monikers "The Black Goat of the Woods".

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* AnimalisticAbomination: Shub-Niggurath takes the form of a horned, quadrupedal abomination in this game, likely as a reference to one of their monikers titles being "The Black Goat of the Woods".
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* AnimalisticAbomination: Shub-Niggurath takes the form of a horned, quadrupedal abomination in this game, likely as a reference to one of their monikers "The Black Goat of the Woods".
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* SinisterScythe: The Magic Scythe is part of the Magic Dagger tree and counts as a pet that attacks monsters.
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* NoDamageRun: The "Nimble" achievement requires surviving a run without ever being hit once.

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* NoDamageRun: The "Nimble" achievement requires surviving a run without ever being hit once.hit.
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* NoDamageRun: The "Nimble" achievement requires surviving a run without ever being hit once.
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* PacifistRun: The "Pacifist" achievement requires completing a run without ever firing your gun once.
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* TheLastOfTheseIsNotLikeTheOthers: Fire and Ice both revolve around status effects, while Electro is a static source of damage. Fire and Ice also apply on enemies when hitting them at a random chance, while lightning strikes will always attack every few shots, regardless of if they hit an enemy or not. Similarly, Scarlett and Yuki both fire off their elements as attacks every few shots, while Spark has a random chance for lightning to strike when a bullet hits an enemy.

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* ActionBomb: One small enemy type explodes on death. If you get too close, they will start beeping, then blow themselves up on their own, but if you shoot them from a safe distance you can exploit them to damage multiple enemies at once.



* LiterallyShatteredLives: Shatter, the ultimate upgrade of the ice path, causes enemies to explode if they die while frozen, damaging enemies around them.



* PercentDamageAttack: The Frostbite upgrade makes enemies lose a portion of their maximum health when they get frozen. This effect is much weaker on bosses.



* PowerFloats: Scarlett, Spark, and Yuki, who have fearsome ElementalPowers, float instead of walking.



* YukiOnna: Yuki, as her name suggests, is based on the Yuki-onna. On top of the name, she floats around instead of walking, wears a kimono, and has [[AnIcePerson ice powers]]. The achievement for beating Darkness 15 with her is called "Yokai".

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* WhenTreesAttack: Even the trees in this place are evil. Getting too close will cause a [[RedEyesTakeWarning glowing red eye]] to open, and actually touching the tree will damage you.
* YukiOnna: Yuki, as her name suggests, is based on the Yuki-onna. On top of the name, she floats around instead of walking, wears a kimono, kimono which conceals her feet (Japanese ghosts are often portrayed without feet), and has [[AnIcePerson ice powers]]. The achievement for beating Darkness 15 with her is called "Yokai".

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* DualWielding: Dual [=SMGs=] are one of the weapon options. Gun upgrades independently affect them both, and since they fire two shots at a time, effects that trigger every few shots happen twice as often.



** Several upgrades decrease some stats in exchange for increasing others.

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** Several upgrades decrease some stats in exchange for increasing others. For example, Double Shot gives you an extra projectile per shot but slightly lowers your damage, and Big Shot greatly increases damage but reduces your rate of fire.



* ShortRangeShotgun: The Shotgun fires four projectiles which do not go very far at all.

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* ShortRangeShotgun: The Shotgun fires four projectiles which do not go very far at all.all, barely more than your vision range. Bullet Speed upgrades can increase how far it goes, but it's still unlikely to reach full-screen like most other guns.


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* SpreadShot:
** The Shotgun fires four [[ShortRangeShotgun short-ranged]] bullets in a cone.
** Some upgrades increase the number of bullets per shot. Most notably, the Double Shot upgrade adds one extra projectile to each shot, and leads to Fusillade, which doubles your weapon's base projectile count while also adding two extra shots on top of it.
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* YukiOnna: Yuki, as her name suggests, is based on the Yuki-onna. On top of the name, she floats around instead of walking, wears a kimono, and has [[AnIcePerson ice powers]]. The achievement for beating Darkness 15 with her is called "Yokai".

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* MagikarpPower: The Dragon Egg upgrade summons a dragon egg that initially just rotates around your character. However, if you survive three minutes, it hatches into a powerful dragon that breathes fire on enemies.

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* MagikarpPower: MagikarpPower:
**
The Dragon Egg upgrade summons a dragon egg that initially just rotates around your character. However, if you survive three minutes, it hatches into a powerful dragon that breathes fire on enemies.enemies.
** One of Shana's unique upgrades, Ascension, doesn't immediately do anything when picked. When you level up, there's a chance that an upgrade will be replaced by a piece of her halo, which also doesn't do anything. However, obtaining all three halo pieces will grant Shana a powerful upgrade.
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* ChargedAttack: The Crossbow can be charged, greatly increasing its damage and piercing.


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* DeadlyGaze: The Glare upgrade periodically damages enemies within your vision range. One of its following upgrades also causes this effect to apply your gun's on-hit effects.


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* OneHitPolykill: Some upgrades make your projectiles Piercing, letting them hit multiple targets. The Crossbow naturally has a high amount of Pierce, especially if you [[ChargedAttack charge it up]].


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* ShortRangeShotgun: The Shotgun fires four projectiles which do not go very far at all.
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The game is available in Early Access on UsefulNotes/{{Steam}}. UsefulNotes/{{Android}} and UsefulNotes/{{iOS}} versions are planned for the future.

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The game is available in Early Access on UsefulNotes/{{Steam}}. UsefulNotes/{{Android}} and UsefulNotes/{{iOS}} UsefulNotes/{{iOS|Games}} versions are planned for the future.

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The game is available in Early Access on UsefulNotes/{{Steam}}.

to:

The game is available in Early Access on UsefulNotes/{{Steam}}.
UsefulNotes/{{Steam}}. UsefulNotes/{{Android}} and UsefulNotes/{{iOS}} versions are planned for the future.



* ExperiencePoints: They need to be picked up after defeating enemies, which is often risky since other enemies might be blocking the way.

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* ExperiencePoints: They Enemies drop orbs when killed, which need to be picked up after defeating enemies, which to fill up your experience bar and level up. This is often risky since other enemies might be blocking the way.


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* ShoutOut: The "Giant" upgrade, which increases your max HP and makes you bigger, has a [[Franchise/SuperMarioBros Super Mushroom]] as its icon.
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''20 Minutes Till Dawn'' is a survival roguelike developed by flanne. The goal of the game is straightforward -- survive twenty minutes. That's easier said than done, however, as you'll have to defend against an endless horde of increasingly threatening {{Eldritch Abomination}}s who are out for your blood. With only a gun and your wits can you make it to dawn?

to:

''20 Minutes Till Dawn'' is a survival roguelike developed by flanne. The goal of the game is straightforward -- survive twenty minutes. That's easier said than done, however, as you'll have to defend against an endless horde of increasingly threatening {{Eldritch Abomination}}s who are out for your blood. With only a gun and gun, your wits and what powers you possess, can you make it to dawn?
Is there an issue? Send a MessageReason:
None


''20 Minutes Till Dawn'' is a survival roguelike developed by flanne. The goal of the game is straightforward -- survive twenty minutes. That will easier said than done, however, as you'll have to defend against an endless horde of increasingly threatening {{Eldritch Abomination}}s who are out for blood. With only a gun and your wits can you make it to dawn?

to:

''20 Minutes Till Dawn'' is a survival roguelike developed by flanne. The goal of the game is straightforward -- survive twenty minutes. That will That's easier said than done, however, as you'll have to defend against an endless horde of increasingly threatening {{Eldritch Abomination}}s who are out for your blood. With only a gun and your wits can you make it to dawn?
Is there an issue? Send a MessageReason:
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* AntiEscapeMechanism: When Shub-Niggurath and Shoggoth appear, an electric barrier appears around the area you and the boss are in, forcing you to engage with them for a minute.


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* AnIcePerson: Yuki revolves around the freeze status effect, with the ability sending out a frost butterfly every six shots.


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* MeaningfulName: Many of the characters' names relate to what they can do, e.g. Diamond having high HP, Spark having lightning abilities, and Yuki having ice abilities.

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* CueTheSun: It's in the title. Survive 20 minutes, and all enemies spontaneously die as the sun rises.



* RegeneratingShieldsStaticHealth: The Holy Shield upgrade absorbs one hit, and regenerates after 2 minutes, while health is impossible to recover without some high-tier upgrades.
* SerialEscalation: Many upgrades combine with other upgrades, rapidly leading to this.




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* UnlockableDifficultyLevels: Surviving for 20 minutes unlocks the next Darkness level, up to 15, which modifies one aspect of the game (plus those of previous levels) to make things harder.
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* ExperiencePoints: They need to be picked up after defeating enemies, which is often risky since other enemies might be blocking the way.


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* LovecraftLite: The monsters may be eldritch horrors, but they are still vulnerable to guns.

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* ActionGirl: All the characters are girls who are very capable of shooting eldritch abominations to pieces.



* BrainMonster: The weakest enemies in the game are floating brains with eyes and tentacles.



* DidYouJustPunchOutCthulhu: All the characters are perfectly capable of shooting down eldritch entities. One of the bosses is even Shub-Niggurath, who's just as vulnerable to bullets as everything else.



* GatheringSteam: The Dragon Egg upgrade tree also includes two upgrades that boost its damage and attack rate each minute. They work even if the dragon isn't hatched yet, so you can still pick them up.

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* GatheringSteam: The Dragon Egg upgrade tree also includes two upgrades that boost its damage and attack rate each minute. They work They're available to pick up even if the dragon isn't hasn't hatched yet, so you can still pick them up.yet.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20minutestilldawn_350.png]]

''20 Minutes Till Dawn'' is a survival roguelike developed by flanne. The goal of the game is straightforward -- survive twenty minutes. That will easier said than done, however, as you'll have to defend against an endless horde of increasingly threatening {{Eldritch Abomination}}s who are out for blood. With only a gun and your wits can you make it to dawn?

The game is available in Early Access on UsefulNotes/{{Steam}}.

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!! ''20 Minutes Till Dawn'' provides examples of:

* BoringButPractical: Diamond's claim to fame is 7 HP. Nothing flashy, but when other characters have 3-4 HP, this means she can take more hits during a run.
* CrosshairAware: Dotted lines appear at the location a moment before Shoggoth fires its lasers.
* EldritchAbomination: Your foes are all Lovecraftian creatures.
* FireIceLightning: The Fire/Ice/Electro Mage upgrades add elemental properties to your shots. Fire gives a chance to ignite enemies and cause DamageOverTime, ice gives a chance to freeze enemies in place, and lightning causes a lightning strike on the enemy closest to your cursor.
* GatheringSteam: The Dragon Egg upgrade tree also includes two upgrades that boost its damage and attack rate each minute. They work even if the dragon isn't hatched yet, so you can still pick them up.
* GradualRegeneration: With the Regeneration upgrade, you heal 1 HP every 90 seconds.
* MagikarpPower: The Dragon Egg upgrade summons a dragon egg that initially just rotates around your character. However, if you survive three minutes, it hatches into a powerful dragon that breathes fire on enemies.
* NoPlotNoProblem: The game never explains why you have to fend off an eldritch horde for twenty minutes.
* PinballProjectile: Some upgrades, like Rubber Bullets, let your shots ricochet between enemies
* PlayingWithFire: Scarlett is themed around fire, shooting a flame wave every three shots and with personal upgrades themed around buffing the burn infliction.
* PowerAtAPrice:
** Several upgrades decrease some stats in exchange for increasing others.
** The tomes dropped by Shub-Niggurath and Shoggoth grant huge benefits, but require a substantial exchange like -1 max HP or 50% reduced bullet damage.
* ShockAndAwe: Spark's shots have a chance of causing lightning damage to enemies, and has personal upgrades that buff lightning strikes.
* TechTree: The level-up upgrades follow a path of acquisition. Getting the base upgrade makes two more available, and picking one of those makes one more upgrade obtainable.

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