Follow TV Tropes

Following

History VideoGame / TowerFortress

Go To

OR

Added: 359

Changed: 99

Is there an issue? Send a MessageReason:
Added example(s)


* DeliberatelyMonochrome: {{Downplayed|Trope}} with the Donewell armor, which renders the entire game in black and white except for the enemies, which are red.



* GreenBoyColor: One of the unlockable suits of armor is actually named "Green Boy", and it does exactly what you'd expect: it applies a green filter to the game, as an homage to the Platform/GameBoy.



* {{Retraux}}: While the game already has a retro aesthetic, two unlockable suits of armor add further to this trope: Donewell, which makes the game monochrome except for the enemies, who become red; and Green Boy, which applies a green filter to the game, in an obvious homage to the Game Boy.

to:

* {{Retraux}}: While the game already has a retro aesthetic, two unlockable suits of armor add further to this trope: Donewell, which makes the game monochrome except for the enemies, who become red; DeliberatelyMonochrome with red enemies; and Green Boy, which [[GreenBoyColor applies a green filter to in the game, in an obvious homage to style of the Game Boy.Boy]].
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* AbnormalAmmo: The tornado and the bubble gun, both of which fire [[ExactlyWhatItSaysOnTheTin exactly what their respective names say]].


Added DiffLines:

* ArmCannon: Sara's armor is equipped with this weapon as her main mode of attack. If you pick up the lightsword (or equip the Swordsman armor), it becomes a LaserBlade instead.


Added DiffLines:

* OneHitPolykill:
** The flamethrower, laser, boomerang and lightsword all pierce through enemies, allowing you to hit multiple enemies at once. The piercer buff makes ''all'' weapons piercing.
** Under the right circumstances, the shotgun, 3-way, T-gun, double machine gun and fork gun can take out more than one enemy at the same time simply due to firing more than one bullet at once.
Is there an issue? Send a MessageReason:
None


* FlashStep: In the chamber, there are small knights that patrol the platform they're standing on at a leisurely pace. However, if you step on the platform while they're facing you, they'll rush your position in a fraction of a second.

to:

* FlashStep: In the chamber, there are small knights that patrol the platform they're standing on at a leisurely pace. However, if you step on the their platform while they're facing you, they'll rush your position in a fraction of a second.
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: The laser. It hits for an outstanding 6 damage, pierces through enemies, reaches all the way across the screen and [[RuleOfCool is a freaking laser]]. However, it also has the lowest ammo capacity of all weapons at a pitiful 20, along with the worst rate of fire, forcing you to make every shot count, and leaving you open to attack in between shots. Furthermore, unlike all other weapons, its shots don't even WrapAround the edges of the screen in the library.

to:

* AwesomeButImpractical: The laser. It hits for an outstanding 6 damage, pierces through enemies, reaches all the way across the screen and [[RuleOfCool is a freaking laser]]. However, it also has the lowest ammo capacity of all weapons at a pitiful 20, along with the worst rate of fire, forcing you to make every shot count, and leaving you open to attack in between shots. Furthermore, unlike all other weapons, its shots don't even WrapAround the edges of the screen in the library. The Recoil armor makes the laser your default weapon, which solves the ammo problem, but fixes nothing else and also increases the weapon's recoil.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* AntiAir: The lightsword, boomerang, bubble gun, T-gun, fork gun and tornado are all designed to be able to hit enemies above the player character, whether by traveling in an arc or just flying straight up. The homing weapon can also fulfill this role due to its seeking properties, while the rubber gun's bullets bounce off walls at an angle and thus can pull this off as well, albeit less reliably than the other options.
* ArbitraryWeaponRange: Homing. If an enemy is too close, the missiles will fail to lock on it.
* AwesomeButImpractical: The laser. It hits for an outstanding 6 damage, pierces through enemies, reaches all the way across the screen and [[RuleOfCool is a freaking laser]]. However, it also has the lowest ammo capacity of all weapons at a pitiful 20, along with the worst rate of fire, forcing you to make every shot count, and leaving you open to attack in between shots. Furthermore, unlike all other weapons, its shots don't even WrapAround the edges of the screen in the library.


Added DiffLines:

* CripplingOverspecialization: The tornado. Its shots spawn right in front of the player before flying straight up, making it useless against any enemies coming from the sides unless they're already too close for comfort. Other AntiAir weapons are at least somewhat effective horizontally, but the tornado is virtually useless in that capacity.
Is there an issue? Send a MessageReason:
None


** The suit of armor that increases the spin jump's damage is named Super Sonic, and has the same color scheme as ''Franchise/SonicTheHedgehog'''s iconic transformation.

to:

** The suit of armor that increases the spin jump's damage is named Super Sonic, and has the same color scheme as ''Franchise/SonicTheHedgehog'''s iconic transformation.the namesake transformation from ''Franchise/SonicTheHedgehog''.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

** The suit of armor that increases the spin jump's damage is named Super Sonic, and has the same color scheme as ''Franchise/SonicTheHedgehog'''s iconic transformation.

Added: 1237

Changed: 198

Is there an issue? Send a MessageReason:
Added example(s)


** {{Invoked|Trope}} by the Dead Aim armor, which makes it so ''all'' weapons have infinite ammo.



* CloseRangeCombatant: Two suits of armor specialize in melee combat:
** Super Sonic, which multiplies the spin jump's damage by ''5'', but also halves the ammo capacity of all weapons.
** Swordsman, which makes the lightsword your default weapon, but also makes it so you can't get any other weapons at all.



* EasyModeMockery: {{Downplayed|Trope}}. There's an unlockable suit of armor that halves the health of bosses. Its name? "Noob".



* KillItWithFire: The Flamethrower weapon pickup, boasting extremely high DPS and extremely limited range. The "Pyromania" suit has it equipped by default.

to:

* GlassCannon: The Ranger armor increases your gun's damage by 1, but also reduces your max health to 3.
* KillItWithFire: The Flamethrower weapon pickup, boasting extremely high DPS and extremely limited range. The "Pyromania" suit has it equipped by default.


Added DiffLines:

* OneHitPointWonder: The Pro armor makes it so you only have one hit point, but also triples the value of any gems you collect.


Added DiffLines:

* {{Retraux}}: While the game already has a retro aesthetic, two unlockable suits of armor add further to this trope: Donewell, which makes the game monochrome except for the enemies, who become red; and Green Boy, which applies a green filter to the game, in an obvious homage to the Game Boy.


Added DiffLines:

* ThisIsADrill: Many of the monsters in the vault wield drills, while the boss is a tiny monster who pilots a giant drill machine.
Is there an issue? Send a MessageReason:
Added example(s)


* KingMook: All bosses except for the FinalBoss are this. The gatehouse has big spiders,[[note]]These spiders reappear in the chamber[[/note]] while the boss is an giant spider who even wears a crown; the library features wizards that shoot lightning balls, while the boss is a big wizard who fires two energy balls at once; and the vault has monsters that wield drills, while the boss is a mook who pilots a giant drill machine.



* ShortRangeShotgun: Played with. The shotgun's pellets only reach a few steps away from the player character, but the distance from one edge of the screen to the other is very short in itself, making the shotgun's range decent in relation to the screen.



* VideoGameFlamethrowersSuck: {{Downplayed|Trope}}. The flamethrower has a slight delay when fired and has very short range, but also has one of the highest damage outputs in the whole game.

to:

* VideoGameFlamethrowersSuck: {{Downplayed|Trope}}. The flamethrower has a slight delay when fired and has very short range, but also has one of the highest damage outputs in the whole game.game.
* WrapAround: In the library, you can walk into the edge of the screen to come out from the opposite edge. This also applies to enemies and projectiles, requiring the player to watch them carefully.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* {{BFS}}: One of the enemies you can encounter in the chamber is a giant knight with an oversized sword.


Added DiffLines:

* FlashStep: In the chamber, there are small knights that patrol the platform they're standing on at a leisurely pace. However, if you step on the platform while they're facing you, they'll rush your position in a fraction of a second.


Added DiffLines:

* SwordBeam: When the giant knights in the chamber swing their swords, they produce an energy wave that travels a moderate distance ahead and can damage you.

Added: 639

Changed: 246

Is there an issue? Send a MessageReason:
Added example(s)


* BottomlessMagazines: Your default weapon, a simple gun with very short range, has unlimited ammo. Certain unlockable suits of armor change your default weapon to one of the weapons you can obtain from chests, applying this trope to the weapon in question as a result.

to:

* BottomlessMagazines: BottomlessMagazines:
**
Your default weapon, a simple gun with very short range, has unlimited ammo. Certain unlockable suits of armor change your default weapon to one of the weapons you can obtain from chests, applying this trope to the weapon in question as a result.result.
** {{Inverted|Trope}} with the [[LaserBlade lightsword]], which despite being the game's only melee weapon, has limited ammunition just like any of the other weapons you can find in chests (unless you equip the Swordsman armor, which makes the lightsword your default weapon). This is possibly {{justified|Trope}}, as it's an EnergyWeapon, so it would make sense for it to run out of power.
Is there an issue? Send a MessageReason:
Realized this was a quote, will restore original text but keep the potholes to the works it mentions


--->The game is heavily inspired by many games, from classics to the indie games today. Most obvious is its ''VideoGame/{{Downwell}}'' nod. Other indie game influences are ''VideoGame/NuclearThrone'' and ''VideoGame/TheBindingOfIsaac''. It also pays homage to old favorites like ''Franchise/SonicTheHedgehog'', ''Franchise/{{Metroid}}'', ''VideoGame/{{Contra}}'' and ''Franchise/MegaMan''.

to:

--->The game is heavily inspired by many games, from classics to the indie games today. Most obvious is its ''VideoGame/{{Downwell}}'' nod. Other indie game influences are ''VideoGame/NuclearThrone'' and ''VideoGame/TheBindingOfIsaac''. ''[[VideoGame/TheBindingOfIsaac Binding of Isaac]]''. It also pays homage to old favorites like ''Franchise/SonicTheHedgehog'', ''[[Franchise/SonicTheHedgehog Sonic]]'', ''Franchise/{{Metroid}}'', ''VideoGame/{{Contra}}'' and ''Franchise/MegaMan''.''[[Franchise/MegaMan Megaman]]''.
Is there an issue? Send a MessageReason:
None


** The game's website acknowledge that it is inspiration from different games:
-->The game is heavily inspired by many games, from classics to the indie games today. Most obvious is its ''VideoGame/{{Downwell}}'' nod. Other indie game influences are ''VideoGame/NuclearThrone'' and ''VideoGame/TheBindingOfIsaac''. It also pays homage to old favorites like ''Franchise/SonicTheHedgehog'', ''Franchise/Metroid'', ''VideoGame/Contra'' and ''Franchise/MegaMan''.

to:

** The game's website acknowledge acknowledges that it is takes inspiration from different games:
-->The --->The game is heavily inspired by many games, from classics to the indie games today. Most obvious is its ''VideoGame/{{Downwell}}'' nod. Other indie game influences are ''VideoGame/NuclearThrone'' and ''VideoGame/TheBindingOfIsaac''. It also pays homage to old favorites like ''Franchise/SonicTheHedgehog'', ''Franchise/Metroid'', ''VideoGame/Contra'' ''Franchise/{{Metroid}}'', ''VideoGame/{{Contra}}'' and ''Franchise/MegaMan''.

Added: 394

Changed: 423

Is there an issue? Send a MessageReason:
Added example(s), Alphabetizing example(s)


* BottomlessMagazines: Your default weapon, a simple gun with very short range, has unlimited ammo. Certain unlockable suits of armor change your default weapon to one of the weapons you can obtain from chests, applying this trope to the weapon in question as a result.



* TheFaceless: We never did see what Sara's face looks like. Only place where this is found is an official comic on Facebook.



* PowerArmor: Sara wields one to fight against the goo monsters and the toxic gas.

to:

* PowerArmor: Sara wields one to fight against the goo monsters and the toxic gas. You can use the gems you collect during playthroughs to unlock special suits of armor, which either come with added perks and drawbacks or are merely cosmetic.



* TheFaceless: We never did see what Sara's face looks like. Only place where this is found is an official comic on Facebook.

to:

* TheFaceless: We never did see what Sara's face looks like. Only place where this is found is an official comic on Facebook.VideoGameFlamethrowersSuck: {{Downplayed|Trope}}. The flamethrower has a slight delay when fired and has very short range, but also has one of the highest damage outputs in the whole game.
Is there an issue? Send a MessageReason:
None


* ExcusePlot: The full story is that Sara is the alchemist and weapons forger in her village. When the village was hit by the poisonous gas, her parents were caught in it since they were closer to the tower. In an effort to save her parents and the whole village, Sera takes upon herself to don her power armor, and venture into the tower to shut down the emitter.

to:

* ExcusePlot: The full story is that Sara is the alchemist and weapons forger in her village. When the village was hit by the poisonous gas, her parents were caught in it since they were closer to the tower. In an effort to save her parents and the whole village, Sera Sara takes upon herself to don her power armor, and venture into the tower to shut down the emitter.



* LaserBlade: The Lightsword weapon, which swings in a wide arc and is great for taking out hordes of enemies, but its short range makes it a pain to use against bosses.

to:

* LaserBlade: The Lightsword weapon, which swings in a wide arc and is great for taking out hordes of enemies, but its short range makes it a pain to use against bosses. The Swordsman armor turns it into your default weapon, or rather, your ''only'' weapon, as equipping it causes no other weapons to spawn throughout your playthrough.



-->The game is heavily inspired by many games, from classics to the indie games today. Most obvious is its ''VideoGame/{{Downwell}}'' nod. Other indie game influences are Nuclear Throne and Binding of Isaac. It also pays homage to old favorites like Sonic, Metroid, Contra and Megaman.

to:

-->The game is heavily inspired by many games, from classics to the indie games today. Most obvious is its ''VideoGame/{{Downwell}}'' nod. Other indie game influences are Nuclear Throne ''VideoGame/NuclearThrone'' and Binding of Isaac. ''VideoGame/TheBindingOfIsaac''. It also pays homage to old favorites like Sonic, Metroid, Contra ''Franchise/SonicTheHedgehog'', ''Franchise/Metroid'', ''VideoGame/Contra'' and Megaman.''Franchise/MegaMan''.
Is there an issue? Send a MessageReason:
None


* TheFaceless: We never did see what Sara's face looks like.

to:

* TheFaceless: We never did see what Sara's face looks like. Only place where this is found is an official comic on Facebook.

Added: 243

Removed: 240

Is there an issue? Send a MessageReason:
None


* RollingAttack: Whenever you double jump, Sara will use her armor's spikes to perform one of these, dealing a small amount of damage (and bouncing off of) any enemy you crash into. Collecting the 'double spin' buff turns any jump into a spin.



* SpinAttack: Whenever you double jump, Sara will use her armor's spikes to perform one of these, dealing a small amount of damage (and bouncing off of) any enemy you crash into. Collecting the 'double spin' buff turns any jump into a spin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpinAttack: Whenever you double jump, Sara will use her armor's spikes to perform one of these, dealing a small amount of damage (and bouncing off of) any enemy you crash into. Collecting the 'double spin' buff turns any jump into a spin.
Is there an issue? Send a MessageReason:
None


''Tower Fortress'' is a {{Retraux}}-style action platformer game developed by Keybol and published by Creator/{{Nitrome}}.

to:

''Tower Fortress'' is a {{Retraux}}-style action [[PlatformGame platformer game game]] developed by Keybol and published by Creator/{{Nitrome}}.
Is there an issue? Send a MessageReason:
None


* CoolHelmet: All the PoweredArmor suits Boast the same spikey helmet, as seen in the page image.

to:

* CoolHelmet: All the PoweredArmor suits Boast boast the same spikey helmet, as seen in the page image.
Is there an issue? Send a MessageReason:
None


* CoolHelmet

to:

* CoolHelmetCoolHelmet: All the PoweredArmor suits Boast the same spikey helmet, as seen in the page image.
Is there an issue? Send a MessageReason:
None


* Cyclops: The majority of the enemies have only one eye.

to:

* Cyclops: {{Cyclops}}: The majority of the enemies have only one eye.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Cyclops: The majority of the enemies have only one eye.
Is there an issue? Send a MessageReason:
None


** There's also a flamethrower-wielding {{Mook}} in Stage 3.

to:

** There's also a flamethrower-wielding type of {{Mook}} in Stage 3.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's also a flamethrower-wielding {{Mook}} in Stage 3.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LaserBlade: The Lightsword weapon, which swings in a wide arc and is great for taking out hordes of enemies, but its short range makes it a pain to use against bosses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GiantSpiders: The first and fourth stages feature large spider-like creatures (although they only have four legs) which attempt to [[DeathFromAbove attempt to drop from the ceiling onto your character]]. The boss of stage 1 is a ''truly'' giant, crown-wearing spider (with the correct number of legs) which periodically [[FlunkyBoss spawns smaller versions of the spider-creatures]].

Top