Follow TV Tropes

Following

History VideoGame / TouhouReiidenHighlyResponsiveToPrayers

Go To

OR

Is there an issue? Send a MessageReason:
None


** [[spoiler: In the Makai route's good ending, Reimu's wishes are represented visually in thought bubbles. Her last wish, [[BreadEggsMilkSquick the destruction of the Earth]], is represented as the world blowing up]].

to:

** [[spoiler: In the Makai route's good ending, Reimu's wishes are graphically represented visually in inside thought bubbles. Her last wish, [[BreadEggsMilkSquick the destruction of the Earth]], is represented as the world blowing up]].

Added: 398

Changed: 177

Is there an issue? Send a MessageReason:
Added example(s)


* EarthShatteringKaboom: [[spoiler:[[SubvertedTrope Subverted]] in the bad ending. The yin-yang orb starts glowing, and the world blows up... Only for Reimu to appear in front and say "Just kidding!"]].

to:

* EarthShatteringKaboom: EarthShatteringKaboom:
**
[[spoiler:[[SubvertedTrope Subverted]] in the bad ending. The yin-yang orb starts glowing, and the world blows up... Only for Reimu to appear in front and say "Just kidding!"]].kidding!"]].
** [[spoiler: In the Makai route's good ending, Reimu's wishes are represented visually in thought bubbles. Her last wish, [[BreadEggsMilkSquick the destruction of the Earth]], is represented as the world blowing up]].
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness:

to:

* EarlyInstallmentWeirdness:EarlyInstallmentWeirdness: Even when compared to the other PC-98 games:
Is there an issue? Send a MessageReason:
None


* BossSubtitles: Played with. The boss's name and title don't appear in the boss fight proper, but rather during the EnemyRollCall after getting the good ending.

to:

* BossSubtitles: Played with. The boss's name bosses' names and title titles don't appear in the boss fight fights proper, but rather during the EnemyRollCall after getting the good ending.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* BossSubtitles: Played with. The boss's name and title don't appear in the boss fight proper, but rather during the EnemyRollCall after getting the good ending.
Is there an issue? Send a MessageReason:
None


* SpellMyNameWithAThe: The title screen reads: ''The'' Highly Responsive to Prayers.

to:

* SpellMyNameWithAThe: The title screen reads: ''The'' reads "''The'' Highly Responsive to Prayers.Prayers".
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* HereWeGoAgain: The events of the game started because someone wrecked the Hakurei Shrine. [[spoiler: In the Hell route's good ending, the Yin-Yang Orb grows legs and starts thrashing the shrine itself all over again]].

Changed: 27

Removed: 27

Is there an issue? Send a MessageReason:
All of these edits were an attempt to fix a problem with the page's structure. The cause was found to be an accidental "enter" in the middle of a sentence that looked like it simply was continuing into the next line


** PC-98 Reimu looks very different from her Windows design. She has purple hair instead of dark, and looks shorter, younger and fatter. Her clothing is also more accurate to that
worn by real life {{Miko}}.

to:

** PC-98 Reimu looks very different from her Windows design. She has purple hair instead of dark, and looks shorter, younger and fatter. Her clothing is also more accurate to that
that worn by real life {{Miko}}.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added: 179

Changed: 181

Is there an issue? Send a MessageReason:
None


* EarlyInstallmentCharacterDesignDifference: ** PC-98 Reimu looks very different from her Windows design. She has purple hair instead of dark, and looks shorter, younger and fatter. Her clothing is also more accurate to that

to:

* EarlyInstallmentCharacterDesignDifference: EarlyInstallmentCharacterDesignDifference:
** PC-98 Reimu looks very different from her Windows design. She has purple hair instead of dark, and looks shorter, younger and fatter. Her clothing is also more accurate to that

Added: 261

Changed: 228

Is there an issue? Send a MessageReason:
added example(s)


* EarlyInstallmentCharacterDesignDifference: Reimu looks very different from her Windows design and even her design for the other PC-98 games. She looks taller and older than both of her later designs, and has purple hair instead of her dark hair from the Windows games. She's also thinner than her second PC-98 design.

to:

* EarlyInstallmentCharacterDesignDifference: ** PC-98 Reimu looks very different from her Windows design and even her design for the other PC-98 games. design. She looks taller and older than both of her later designs, and has purple hair instead of her dark hair from the Windows games. She's dark, and looks shorter, younger and fatter. Her clothing is also thinner more accurate to that
worn by real life {{Miko}}.
** She also has yet another design only in this game's results screen, where she looks older and taller
than both of her second regular designs, wears more red than white compared to her regular PC-98 design.design, and wears some sort of headband.
Is there an issue? Send a MessageReason:
added example(s)

Added DiffLines:

* BreadEggsMilkSquick: In the Makai route's good ending, [[spoiler:the yin-yang orb turns into a fairy that grants wishes. Reimu wishes, in order, for treasure, sweets, knowing the principles of the universe, and the destruction of the Earth. The fairy asks [[LampshadeHanging "Who would wish for something like that?"]]]]


Added DiffLines:

* EarthShatteringKaboom: [[spoiler:[[SubvertedTrope Subverted]] in the bad ending. The yin-yang orb starts glowing, and the world blows up... Only for Reimu to appear in front and say "Just kidding!"]].


Added DiffLines:

* GainaxEnding: In part due to the [[ExcusePlot barebones story]] and the almost nonexistent dialogue, none of the endings make any sense. In the bad ending, [[spoiler:the yin-yang orb [[EarthShatteringKaboom blows up the world]], except [[SubvertedTrope it didn't]] and Reimu was joking]], in Hell's good ending [[spoiler:the orb turns into a round creature with legs that starts thrashing the shrine, leaving Reimu just as confused as the audience]] and in Makai's good ending, [[spoiler:the orb transforms into a wish-granting fairy, Reimu starts making wishes with the last one being [[BreadEggsMilkSquick the destruction of the Earth]], making the fairy question why she'd ask for that]].

Added: 829

Changed: 23

Is there an issue? Send a MessageReason:
added example(s)


* ClippedWingAngel: A bit literally with Sariel, the Angel of Death and FinalBoss of the Makai route. After being seemingly defeated, Sariel adopts a second form and shoots flurries of danmaku, but this form has very little health.
* EarlyInstallmentCharacterDesignDifference: Reimu looks very different from her Windows design and even her design for the other PC-98 games. She looks taller and older than both of her later designs, and has purple hair instead of her dark hair from the Windows games. She's also thinner than her second PC-98 design.



** There's no dialogue between Reimu and the bosses. Not before and not after the fight. This changed from the next game onwards.



* ParryingBullets: You can swing your rod to clear bullets. Doing this repeatedly doesn't work too well if the bullets keep coming quickly enough.

to:

* ParryingBullets: You can swing your rod or perform a flip kick to clear bullets. Doing this repeatedly doesn't work too well if the bullets keep coming quickly enough.


Added DiffLines:

* ToHellAndBack: The [[ExactlyWhatItSaysOnTheTin Hell route]]. Reimu heads there to find and punish whoever messed up her shrine, then goes back home.

Added: 1445

Changed: 475

Is there an issue? Send a MessageReason:
Adding examples


* EarlyInstallmentWeirdness: This [[OddBallInTheSeries isn't even a danmaku game]]. It's more of a weird ''VideoGame/{{Arkanoid}}'' clone, with some ShootEmUp elements in the boss fights. Not only that, but the game is far more generous with resources (getting one every 400 thousand with no upper limit unlike other games, on top of keeping bomb count ''and'' getting one on death; the game seemingly expects you to burn through these resources, making a Perfect/[=NoMissNoBomb=] run that much harder).

to:

* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
This [[OddBallInTheSeries isn't even a danmaku game]]. It's more of a weird ''VideoGame/{{Arkanoid}}'' clone, with some ShootEmUp elements in the boss fights. Not only that, but the game is far more generous with resources (getting one every 400 thousand with no upper limit unlike other games, on top of keeping bomb count ''and'' getting one on death; the game seemingly expects you to burn through these resources, making a Perfect/[=NoMissNoBomb=] run that much harder).harder).
** The input for using a bomb is more elaborate than in later games, where you simply press the X key. Here, pressing X alone will make Reimu swing her gohei. Instead, to bomb you must either quickly press Z and X simultaneously twice, or simultaneously press Z, left and right.
* EnemyRollCall: After getting the good ending, the "staff roll" consists of names and pictures of all the bosses from the route you played.


Added DiffLines:

* ExcusePlot: Unlike later installments, where the stories are much more elaborate, all the plot we get in this game is that someone messed up the Hakurei Shrine and Reimu heads to either Makai or Hell to find and punish the culprit.


Added DiffLines:

* ParryingBullets: You can swing your rod to clear bullets. Doing this repeatedly doesn't work too well if the bullets keep coming quickly enough.
* ShootTheBullet: If one of your amulets hits a bullet, both projectiles are destroyed.


Added DiffLines:

* SpellMyNameWithAThe: The title screen reads: ''The'' Highly Responsive to Prayers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HoistByHisOwnPetard: You can get hit by your own orb. Expect it to happen frustratingly often.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreakingBug: There's a crash that can happen if the player defeats a boss while diagonal lasers are still up... [[https://rec98.nmlgc.net/blog/2022-05-31 under very specific circumstances that most PC-98 emulators ignore.]]
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: This isn't [[OddBallInTheSeries even a danmaku game]]. It's more of a weird ''VideoGame/{{Arkanoid}}'' clone, with some ShootEmUp elements in the boss fights. Not only that, but the game is far more generous with resources (getting one every 400 thousand with no upper limit unlike other games, on top of keeping bomb count ''and'' getting one on death; the game seemingly expects you to burn through these resources, making a Perfect/[=NoMissNoBomb=] run that much harder).

to:

* EarlyInstallmentWeirdness: This isn't [[OddBallInTheSeries isn't even a danmaku game]]. It's more of a weird ''VideoGame/{{Arkanoid}}'' clone, with some ShootEmUp elements in the boss fights. Not only that, but the game is far more generous with resources (getting one every 400 thousand with no upper limit unlike other games, on top of keeping bomb count ''and'' getting one on death; the game seemingly expects you to burn through these resources, making a Perfect/[=NoMissNoBomb=] run that much harder).



* KaizoTrap: There is a slight delay between clearing the stage and the score screen. A careless or unlucky could lose a life over getting hit by the Yin-yang orb or enemy shots. Thankfully boss battles avert this.

to:

* KaizoTrap: There is a slight delay between clearing the stage and the score screen. A careless or unlucky player could lose a life over getting hit by the Yin-yang orb or enemy shots. Thankfully boss battles avert this.
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: This isn't [[OddBallInTheSeries even a danmaku game]]. It's more of a weird ''VideoGame/{{Arkanoid}}'' clone, with some ShootEmUp elements in the boss fights. Not only that, but the game is far more generous with resources (getting one every 400 thousand with no upper limit unlike other games, on top of keeping bomb count ''and'' getting one on death; the game seemingly expects you to burn through these resources, making a Perfect/NoMissNoBomb run that much harder).

to:

* EarlyInstallmentWeirdness: This isn't [[OddBallInTheSeries even a danmaku game]]. It's more of a weird ''VideoGame/{{Arkanoid}}'' clone, with some ShootEmUp elements in the boss fights. Not only that, but the game is far more generous with resources (getting one every 400 thousand with no upper limit unlike other games, on top of keeping bomb count ''and'' getting one on death; the game seemingly expects you to burn through these resources, making a Perfect/NoMissNoBomb Perfect/[=NoMissNoBomb=] run that much harder).
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: This isn't [[OddBallInTheSeries even a danmaku game]]. It's more of a weird ''VideoGame/{{Arkanoid}}'' clone, with some ShootEmUp elements in the boss fights.

to:

* EarlyInstallmentWeirdness: This isn't [[OddBallInTheSeries even a danmaku game]]. It's more of a weird ''VideoGame/{{Arkanoid}}'' clone, with some ShootEmUp elements in the boss fights. Not only that, but the game is far more generous with resources (getting one every 400 thousand with no upper limit unlike other games, on top of keeping bomb count ''and'' getting one on death; the game seemingly expects you to burn through these resources, making a Perfect/NoMissNoBomb run that much harder).
Is there an issue? Send a MessageReason:
Character trope, though it doesn't have enough context to move to her folder.


* {{Expy}}: Reimu to Sayo from ''VideoGame/KikiKaiKai'', a game from [[Creator/{{Taito}} the company where ZUN had worked]]. She would grow out of it in later games.

to:

* %%zce* {{Expy}}: Reimu to Sayo from ''VideoGame/KikiKaiKai'', a game from [[Creator/{{Taito}} the company where ZUN had worked]]. She would grow out of it in later games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: Even by ''Touhou'' standards, this game is incredibly hard. You can only damage enemies with the ball or bombs, and you have to deal with BulletHell from bosses while also hitting and avoiding damage from the ball.
Is there an issue? Send a MessageReason:
None


''Touhou Reiiden[[note]]"Wondrous Tale"[[/note]] ~ Highly Responsive to Prayers'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the first installment in the ''Franchise/{{Touhou}}'' franchise.

to:

''Touhou Reiiden[[note]]"Wondrous Tale"[[/note]] ~ Highly Responsive to Prayers'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the first installment in the ''Franchise/{{Touhou}}'' ''Franchise/TouhouProject'' franchise.



If you're viewing this page because you wanted an introduction to ''Franchise/{{Touhou}}'' then skip ahead to the Windows games starting with ''[[VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil Embodiment of Scarlet Devil]]'', because EarlyInstallmentWeirdness abounds ([[ContinuityReboot and not just in the gameplay]]).

to:

If you're viewing this page because you wanted an introduction to ''Franchise/{{Touhou}}'' ''Franchise/TouhouProject'' then skip ahead to the Windows games starting with ''[[VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil Embodiment of Scarlet Devil]]'', because EarlyInstallmentWeirdness abounds ([[ContinuityReboot and not just in the gameplay]]).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Engrish}}: When the clock runs out, the text "HARRY UP!" will appear on the screen before you get showered by bullets.
Is there an issue? Send a MessageReason:
None


In the mountains of an eastern country lie a number of portals to Hell, Makai and other terrible places. Long ago, a great gathering of mystics [[HeroicSacrifice sacrificed their lives]] to [[BanishingRitual seal away]] countless demons and {{youkai}}, but over time their power has slowly weakened. For generations the {{miko}} of the Hakurei Shrine have [[BarrierMaiden stood guard]], honing their bodies and minds in order to [[HunterOfMonsters defeat anything that emerges into the human world]].

to:

In the mountains of an eastern country lie a number of portals to Hell, Makai Makai, and other terrible places. Long ago, a great gathering of mystics [[HeroicSacrifice sacrificed their lives]] to [[BanishingRitual seal away]] countless demons and {{youkai}}, but over time their power has slowly weakened. For generations the {{miko}} of the Hakurei Shrine have [[BarrierMaiden stood guard]], honing their bodies and minds in order to [[HunterOfMonsters defeat anything that emerges into the human world]].

Added: 1214

Changed: 915

Is there an issue? Send a MessageReason:
None


Reimu Hakurei is searching for the person responsible for wrecking her shrine.

The game plays a lot differently than the sequels. It's like a ''VideoGame/{{Breakout}}'' clone where you bounce a ball and hit targets like cards or bosses with it.

to:

In the mountains of an eastern country lie a number of portals to Hell, Makai and other terrible places. Long ago, a great gathering of mystics [[HeroicSacrifice sacrificed their lives]] to [[BanishingRitual seal away]] countless demons and {{youkai}}, but over time their power has slowly weakened. For generations the {{miko}} of the Hakurei Shrine have [[BarrierMaiden stood guard]], honing their bodies and minds in order to [[HunterOfMonsters defeat anything that emerges into the human world]].

One day the shrine is destroyed by something inhuman, and its only inhabitant
Reimu Hakurei is searching for enters one of the person responsible for wrecking gates seeking payback. While her shrine.

The
normal fighting skills are ineffective on the enemies inside, she's happy to find that hitting enemies with her Yin-Yang Orbs (an ancestral treasure of her shrine) still works quite well.

Unlike the BulletHell {{Shoot Em Up}}s which would compose most of the series, this
game plays a lot differently than the sequels. It's like a ''VideoGame/{{Breakout}}'' is an ''VideoGame/{{Arkanoid}}'' clone where you [[BreakingOut bounce a ball around the screen to hit blocks and hit targets like cards enemies]]. Reimu is capable of redirecting the ball and deflecting small bullets, either by swinging her gohei or bosses by throwing {{Ofuda}}. Combinations of inputs allow her to perform a few types of SlideAttack or throw multiple ofuda at once. Finally, a limited number of times she can use a "spirit strike" which [[SmartBomb renders her temporarily invincible while destroying all bullets on the screen]].

If you're viewing this page because you wanted an introduction to ''Franchise/{{Touhou}}'' then skip ahead to the Windows games starting
with it.''[[VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil Embodiment of Scarlet Devil]]'', because EarlyInstallmentWeirdness abounds ([[ContinuityReboot and not just in the gameplay]]).



* EarlyInstallmentWeirdness: This isn't [[OddBallInTheSeries even a danmaku game]]. It's more of a weird ''VideoGame/{{Breakout}}'' clone, with some ShootEmUp elements in boss fights.

to:

* EarlyInstallmentWeirdness: This isn't [[OddBallInTheSeries even a danmaku game]]. It's more of a weird ''VideoGame/{{Breakout}}'' ''VideoGame/{{Arkanoid}}'' clone, with some ShootEmUp elements in the boss fights.


Added DiffLines:

* WhenAllYouHaveIsAHammer: [[InformedAttribute According to the manual]], Reimu is normally a BrilliantButLazy martial artist with strong spiritual powers. However, the Yin-Yang Orb is the only one of her weapons that's still effective against enemies on the other side of the gate.

Added: 313

Changed: 32

Is there an issue? Send a MessageReason:
None


''Touhou Reiiden ~ Highly Responsive to Prayers'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the first installment in the ''Franchise/{{Touhou}}'' franchise.

to:

''Touhou Reiiden Reiiden[[note]]"Wondrous Tale"[[/note]] ~ Highly Responsive to Prayers'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the first installment in the ''Franchise/{{Touhou}}'' franchise.


Added DiffLines:

* {{Expy}}: Reimu to Sayo from ''VideoGame/KikiKaiKai'', a game from [[Creator/{{Taito}} the company where ZUN had worked]]. She would grow out of it in later games.


Added DiffLines:

* ShoutOut: The track "The Legend of KAGE", intended to have a "{{ninja}}-ish" feel, is named for [[VideoGame/TheLegendOfKage the Taito videogame]].
Is there an issue? Send a MessageReason:
Added an example.

Added DiffLines:

* BreakingOut: There are many elements of this, for one thing swatting the ball away from Reimu so it won't kill her and breaking cards with it.
Is there an issue? Send a MessageReason:
Starting this page.

Added DiffLines:

[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/touhou1boxart.jpg]]
[[caption-width-right:257:The game that started it all, even if its gameplay wouldn't stick.]]

''Touhou Reiiden ~ Highly Responsive to Prayers'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the first installment in the ''Franchise/{{Touhou}}'' franchise.

Reimu Hakurei is searching for the person responsible for wrecking her shrine.

The game plays a lot differently than the sequels. It's like a ''VideoGame/{{Breakout}}'' clone where you bounce a ball and hit targets like cards or bosses with it.
----
!!This game provides examples of:
* EarlyInstallmentWeirdness: This isn't [[OddBallInTheSeries even a danmaku game]]. It's more of a weird ''VideoGame/{{Breakout}}'' clone, with some ShootEmUp elements in boss fights.
* KaizoTrap: There is a slight delay between clearing the stage and the score screen. A careless or unlucky could lose a life over getting hit by the Yin-yang orb or enemy shots. Thankfully boss battles avert this.
* StalkedByTheBell: There's random bullets shooting at you if the clock runs out on any stage.
----

Top