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** This [[OddBallInTheSeries isn't even a danmaku game]]. It's more of a weird ''VideoGame/{{Arkanoid}}'' clone, with some ShootEmUp elements in the boss fights. Not only that, but the game is far more generous with resources (getting one every 400 thousand with no upper limit unlike other games, on top of keeping bomb count ''and'' getting one on death; the game seemingly expects you to burn through these resources, making a Perfect/[=NoMissNoBomb=] run that much harder).

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** This [[OddBallInTheSeries isn't even even]] a danmaku game]]. ShootEmUp. It's more of a weird ''VideoGame/{{Arkanoid}}'' clone, with some ShootEmUp BulletHell elements in the boss fights. Not only that, but the game is far more generous with resources (getting one every 400 thousand with no upper limit unlike other games, on top of keeping bomb count ''and'' getting one on death; the game seemingly expects you to burn through these resources, making a Perfect/[=NoMissNoBomb=] run that much harder).
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* GainaxEnding: In part due to the [[ExcusePlot barebones story]] and the almost nonexistent dialogue, none of the endings make any sense. In the bad ending, [[spoiler:the yin-yang orb [[EarthShatteringKaboom blows up the world]], except [[SubvertedTrope it didn't]] and Reimu was joking]], in Hell's good ending [[spoiler:the orb turns into a round creature with legs that starts thrashing the shrine, leaving Reimu just as confused as the audience]] and in Makai's good ending, [[spoiler:the orb transforms into a wish-granting fairy, Reimu starts making wishes with the last one being [[BreadEggsMilkSquick the destruction of the Earth]], making the fairy question why she'd ask for that]].

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* GainaxEnding: In part due to the [[ExcusePlot barebones story]] and the almost nonexistent dialogue, none of the endings make any sense. In the bad ending, [[spoiler:the yin-yang orb [[EarthShatteringKaboom blows up the world]], except [[SubvertedTrope it didn't]] and Reimu was joking]], joking]]; in Hell's good ending [[spoiler:the orb turns into a round creature with legs that starts thrashing the shrine, leaving Reimu just as confused as the audience]] audience]]; and in Makai's good ending, [[spoiler:the orb transforms into a wish-granting fairy, Reimu starts making wishes with the last one being [[BreadEggsMilkSquick the destruction of the Earth]], making the fairy question why she'd ask for that]].
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* CollapsingLair: {{Implied|Trope}}. In both routes, the screen shakes violently once the final boss is defeated.
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Nintendo Hard is now YMMV


* NintendoHard: Even by ''Touhou'' standards, this game is incredibly hard. You can only damage enemies with the ball or bombs, and you have to deal with BulletHell from bosses while also hitting and avoiding damage from the ball.
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''Touhou Reiiden[[note]]"Wondrous Tale"[[/note]] ~ Highly Responsive to Prayers'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the first installment in the ''Franchise/TouhouProject'' franchise.

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''Touhou Reiiden[[note]]"Wondrous Tale"[[/note]] ~ Highly Responsive to Prayers'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 Platform/PC98 in 1997. It's the first installment in the ''Franchise/TouhouProject'' franchise.
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* HoistByHisOwnPetard: Making contact with your own orb will cost you a life, unless it happens while you're sliding, bombing, swinging your rod or doing a flip kick.

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* HoistByHisOwnPetard: Making contact with your own orb will cost you a life, unless it happens while you're sliding, bombing, swinging your rod rod, or doing a flip kick.
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* HoistByHisOwnPetard: You can get hit by your own orb. Expect it to happen frustratingly often.

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* HoistByHisOwnPetard: You can get hit by Making contact with your own orb. Expect orb will cost you a life, unless it to happen frustratingly often.happens while you're sliding, bombing, swinging your rod or doing a flip kick.
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** The [[SoundTest music room]] doesn't contain commentary from ZUN on each track like it does in all other games.
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** [[spoiler: In the Makai route's good ending, Reimu's wishes are graphically represented inside thought bubbles. Her last wish, [[BreadEggsMilkSquick the destruction of the Earth]], is represented as the world blowing up]].

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** [[spoiler: In [[spoiler:In the Makai route's good ending, Reimu's wishes are graphically represented inside thought bubbles. Her last wish, [[BreadEggsMilkSquick the destruction of the Earth]], is represented as the world blowing up]].



* HereWeGoAgain: The events of the game started because someone wrecked the Hakurei Shrine. [[spoiler: In the Hell route's good ending, the Yin-Yang Orb grows legs and starts thrashing the shrine by itself all over again]].

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* HereWeGoAgain: The events of the game started because someone wrecked the Hakurei Shrine. [[spoiler: In [[spoiler:In the Hell route's good ending, the Yin-Yang Orb grows legs and starts thrashing the shrine by itself all over again]].

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** [[spoiler:[[SubvertedTrope Subverted]] in the bad ending. The yin-yang orb starts glowing, and the world blows up... Only for Reimu to appear in front and say "Just kidding!"]].

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** [[spoiler:[[SubvertedTrope Subverted]] [[spoiler:{{Subverted|Trope}} in the bad ending. The yin-yang orb starts glowing, and the world blows up... Only for Reimu to appear in front and say "Just kidding!"]].



* HereWeGoAgain: The events of the game started because someone wrecked the Hakurei Shrine. [[spoiler: In the Hell route's good ending, the Yin-Yang Orb grows legs and starts thrashing the shrine itself all over again]].

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* HereWeGoAgain: The events of the game started because someone wrecked the Hakurei Shrine. [[spoiler: In the Hell route's good ending, the Yin-Yang Orb grows legs and starts thrashing the shrine by itself all over again]].


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* PictorialSpeechBubble: In the Makai route's good ending, [[spoiler:the yin-yang orb turns into a wish-granting fairy. Reimu's wishes are then represented as pictures inside a thought bubble. {{Downplayed|Trope}} for her last two wishes, where the picture is accompanied by text describing the wish]].

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