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''Touhou Fuumaroku[[note]]"Demon Sealing Record"[[/note]] ~ the Story of Eastern Wonderland'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the second installment in the ''Franchise/TouhouProject'' franchise.

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''Touhou Fuumaroku[[note]]"Demon Sealing Record"[[/note]] ~ the Story of Eastern Wonderland'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 Platform/PC98 in 1997. It's the second installment in the ''Franchise/TouhouProject'' franchise.
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** You must get the good ending with all shot types before you can go into the Extra Stage, unlike later games where the Extra Stage is unlocked individually for each shot type. The Extra Boss also takes damage from bombs, unlike later games where they get ContractualBossImmunity.

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** You must get the good ending with all shot types before you can go into the Extra Stage, unlike later games where the Extra Stage is unlocked individually for each shot type. The This is the only Extra Stage without a midboss, and the Extra Boss also takes damage from bombs, unlike later games where they get ContractualBossImmunity.
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** Being the first proper shmup game, a lot of distinct features are missing, even compared to ''VideoGame/TouhouGensokyoLotusLandStory''. There is no focus, there are no deathbombs, bosses do not show their health bars, you get very few resources between boss phases, ButtonMashing is a valid tactic, there's only five stages in main game (and last one is there mostly to feed you power items for the FinalBoss so it's more like four), and the bullet patterns are nowhere as flashy.

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** Being the first proper shmup game, a lot of distinct features are missing, even compared to ''VideoGame/TouhouGensokyoLotusLandStory''. There is no focus, there are no deathbombs, bosses do not show their health bars, bars (even though the first game had this feature), you get very few resources between boss phases, ButtonMashing is a valid tactic, there's only five stages in main game (and last one is there mostly to feed you power items for the FinalBoss so it's more like four), and the bullet patterns are nowhere as flashy.



* RareRandomDrop: In this game only, stage enemies have a very small chance to drop a bomb item.

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* RareRandomDrop: In this game only, stage enemies that do not have fixed drops have a very small 1/512 chance to instead drop a bomb item.item (though the actual chance is smaller due to how the game checks for it).

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** The [[PowerupMagnet item border]] doesn't exist yet. That will be introduced in the Windows games.

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** Defensive Type has Reimu's iconic homing shots, but only when you're at max power.
** The [[PowerupMagnet item border]] doesn't border]], the Spell Card system, practice mode and replays don't exist yet. That Those features will be introduced in the Windows games.
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Decided to move this into a note, because TH 9's Extra is a game mode rather than a stage


* BrutalBonusLevel: This game introduces the concept of the Extra Stage to the series, unlocked by completing the game without continues (here, it must be done with all shot types; in subsequent games aside from [=PoFV=], it's unlocked individually for each shot type). And sure enough, the first ever Extra Stage pulls no punches, requiring you to study it well and come up with consistent routes. While most Extra stages simply reduce the amount of extra lives you can earn to account for its length relative to the full game, the first Extra Stage goes beyond that and forces you to play it in "3 lives 1 bomb per life" setting, in a game that otherwise defaults to 3 bombs per life (and boy will the player miss all those extra bombs). This, combined with how weird the difficulty levels in this game are, means that unlike how typical Extra Stage is usually somewhere between Normal and Hard clear in terms of accomplishments, clearing [=SoEW=]'s Extra Stage is far past clearing it on the Hard difficulty.

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* BrutalBonusLevel: This game introduces the concept of the Extra Stage to the series, unlocked by completing the game without continues (here, it must be done with all shot types; in subsequent games aside from [=PoFV=], games, it's unlocked individually for each shot type).type[[note]]The exception is [[VideoGame/TouhouKaeidzukaPhantasmagoriaofFlowerView the ninth game]], which has its own gimmick for unlocking Extra. However, that game's Extra isn't a stage, but a full [[ArrangeMode game mode]][[/note]]). And sure enough, the first ever Extra Stage pulls no punches, requiring you to study it well and come up with consistent routes. While most Extra stages simply reduce the amount of extra lives you can earn to account for its length relative to the full game, the first Extra Stage goes beyond that and forces you to play it in "3 lives 1 bomb per life" setting, in a game that otherwise defaults to 3 bombs per life (and boy will the player miss all those extra bombs). This, combined with how weird the difficulty levels in this game are, means that unlike how typical Extra Stage is usually somewhere between Normal and Hard clear in terms of accomplishments, clearing [=SoEW=]'s Extra Stage is far past clearing it on the Hard difficulty.
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* InconsistentSpelling: Marisa's name is spelled 魔梨沙 in the game, but 魔理沙 in the omake. All subsequent works have consistently used the latter spelling.


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* StrategyGuide: The [[https://en.touhouwiki.net/wiki/Story_of_Eastern_Wonderland/Translation/Other omake]] is a strategy guide with the survival section narrated by Marisa, and the scoring section narrated by Reimu.
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* AbnormalAmmo: The Stage 2 midboss attacks with ''kanji'' of all things. Specifically, the kanji 呪, meaning curse.


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** The [[PowerupMagnet item border]] doesn't exist yet. That will be introduced in the Windows games.


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* RareRandomDrop: In this game only, stage enemies have a very small chance to drop a bomb item.
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* GameplayAndStorySegregation: The menu claims the different shot types vary in how much they rely on the yin-yang orb, with Mobile Type not using it, Defensive Type partially relying on it and Offensive Type heavily relying on it. But after defeating the Extra Boss, Genjii says it's thanks to the yin-yang orb's power, even if you play as Mobile Type, which Reimu denies, even if you play as Offensive Type. While Reimu could be too full of herself to admit she relied on the orb, Genjii has no reason to lie.

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* GameplayAndStorySegregation: The menu claims the different shot types vary in how much they rely on the yin-yang orb, with Mobile Type not using it, Defensive Type partially moderately relying on it and Offensive Type heavily relying on it. But after defeating the Extra Boss, Genjii says it's thanks to the yin-yang orb's power, even if you play as Mobile Type, which Reimu denies, even if you play as Offensive Type. While Reimu could be too full of herself to admit she relied on the orb, Genjii has no reason to lie.
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* FaceFault: Reimu does this when Rika takes offense to being called suspicious by Genjii and [[NotHelpingYourCase replies that she created the bakebake]], as demonstrated by her dialogue portrait showing her legs upside down.
-->'''Reimu:''' How is that not suspicious!?


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* MundaneUtility: In the good endings, the yin-yang orb's powers are given mundane applications, not related in any way to combat, youkai extermination, spiritual matters or shrine maiden duties. Depending on your shot type, they're producing one's favorite smell, letting one eat sweets without getting fat or the orb itself transforming into a cat.


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* ScrewThisImOuttaHere: After defeating the Stage 3 boss, Reimu is genuinely scared and makes haste to move on immediately.


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* TrainingFromHell: In the bad endings, Marisa shows up to help Reimu train... with the slight detail that her idea of training seems to be brutally over the top, involving such things as attaching her to a burning cross or trapping her under a magical waterfall.
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* DeflectorShields: Over the course of her fight, Marisa will repeatedly put up her orreries. She can only be damaged once all of them are destroyed.
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* OnlyTheChosenMayWield: Mima explains how the Yin-Yang Orb works before her fight, and points out that only a Hakurei can draw its powers.
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* BrutalBonusLevel: This game introduces the concept of the Extra Stage to the series, unlocked by completing the game without continues (here, it must be done with all shot types; in subsequent games, it's unlocked individually for each shot type). And sure enough, the first ever Extra Stage pulls no punches, requiring you to study it well and come up with consistent routes.

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* BrutalBonusLevel: This game introduces the concept of the Extra Stage to the series, unlocked by completing the game without continues (here, it must be done with all shot types; in subsequent games, games aside from [=PoFV=], it's unlocked individually for each shot type). And sure enough, the first ever Extra Stage pulls no punches, requiring you to study it well and come up with consistent routes. While most Extra stages simply reduce the amount of extra lives you can earn to account for its length relative to the full game, the first Extra Stage goes beyond that and forces you to play it in "3 lives 1 bomb per life" setting, in a game that otherwise defaults to 3 bombs per life (and boy will the player miss all those extra bombs). This, combined with how weird the difficulty levels in this game are, means that unlike how typical Extra Stage is usually somewhere between Normal and Hard clear in terms of accomplishments, clearing [=SoEW=]'s Extra Stage is far past clearing it on the Hard difficulty.

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alphabetizing example(s), fixing indentation


* IAlwaysWantedToSayThat: When Mima shows up, Reimu says "Mima! Just as I thought!", but when pressed by Genjii, she admits she didn't know it would be her, but that she "just always wanted to say that".



* IAlwaysWantedToSayThat: When Mima shows up, Reimu says "Mima! Just as I thought!", but when pressed by Genjii, she admits she didn't know it would be her, but that she "just always wanted to say that".



OneHitPolykill: Mobile Type and Offensive Type gain piercing shots when at max power.

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* OneHitPolykill: Mobile Type and Offensive Type gain piercing shots when at max power.
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* CuttingOffTheBranches:
** [[ImpliedTrope Implied]]. When Reimu encounters Mima in this game, they seem to already know each other (Mima says "It's been a while", and they both say each other's names without needing to introduce themselves). This suggests Hell as the canon scenario of [[VideoGame/TouhouReiidenHighlyResponsiveToPrayers the previous game]], as that's the route where Mima appears.
** The Extra Stage does this to ''itself''. After the boss is defeated, Genjii says it's thanks to the yin-yang orb's power, [[GameplayAndStorySegregation even if you play as Mobile Type (which doesn't use the orb)]], which Reimu denies, even if you play as Offensive Type (which relies heavily on the orb). While Reimu could be too full of herself to admit she relied on the orb, Genjii has no reason to lie, so this at least suggests Mobile Type isn't the canon shot type.


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* GameplayAndStorySegregation: The menu claims the different shot types vary in how much they rely on the yin-yang orb, with Mobile Type not using it, Defensive Type partially relying on it and Offensive Type heavily relying on it. But after defeating the Extra Boss, Genjii says it's thanks to the yin-yang orb's power, even if you play as Mobile Type, which Reimu denies, even if you play as Offensive Type. While Reimu could be too full of herself to admit she relied on the orb, Genjii has no reason to lie.


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* IAlwaysWantedToSayThat: When Mima shows up, Reimu says "Mima! Just as I thought!", but when pressed by Genjii, she admits she didn't know it would be her, but that she "just always wanted to say that".


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OneHitPolykill: Mobile Type and Offensive Type gain piercing shots when at max power.


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* TookALevelInBadass: Mima went from second boss in the previous game to FinalBoss here.

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** Reimu is the only playable character. All subsequent main series games went on to have playable Marisa as well, with most of them having one or more other playable characters on top of that.



* RecurringBoss: Stage 1 boss Rika returns for the Extra Stage with [[{{Superboss}} her new "tank", Evil Eye Sigma]]. She and Reimu then BreakTheFourthWall to point out that if Reimu had pursued Rika in their first fight, Stage 2 would be "way too hard".

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* RecurringBoss: RecurringBoss:
**
Stage 1 boss Rika returns for the Extra Stage with [[{{Superboss}} her new "tank", Evil Eye Sigma]]. She and Reimu then BreakTheFourthWall to point out that if Reimu had pursued Rika in their first fight, Stage 2 would be "way too hard".hard".
** The angel-like midboss in Stage 4 is encountered twice during the level.



* TakingYouWithMe: Lunatic difficulty has all enemies fire revenge bullets when defeated, which are aimed at your position.

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* TakingYouWithMe: TakingYouWithMe:
**
Lunatic difficulty has all enemies fire revenge bullets when defeated, which are aimed at your position.position.
** Evil Eye Sigma self-destructs when defeated, which will kill you if you don't get away from the explosion.


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* VillainExitStageLeft: If you've used any continues, Mima will end the fight early and retreat, telling you to come back when you're stronger. The game then proceeds to the bad ending.

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Adding examples, moved an existing example to a more specific subtrope


* EarlyInstallmentCharacterDesignDifference: Marisa debuts in this game, but she is a redhead and wears purple. She becomes blonde from the next game onwards, and starts wearing black in the Windows games.



** Marisa is a redhead rather than blonde as in later games. Her name is also spelled "魔'''梨'''沙" here while later installments changed to "魔'''理'''沙".

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** Marisa is a redhead rather than blonde as introduced in this game, but she's a boss instead of playable, is TheDragon to Mima instead of acting on her own and being the series {{Deuteragonist}}, and lacks her brash attitude from later games. on in the series. Her name is also spelled "魔'''梨'''沙" here while later installments changed it to "魔'''理'''沙".

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Adding examples


* ButtonMashing: Pressing the shot key as fast as you can gives you a faster rate of fire than simply holding the key. This isn't present in later games.



** Being the first proper shmup game, a lot of distinct features are missing, even compared to ''VideoGame/TouhouGensokyoLotusLandStory''. There is no focus, bosses do not show their health bars, you get very few resources between boss phases, ButtonMashing is a valid tactic, there's only five stages in main game (and last one is there mostly to feed you power items for the FinalBoss so it's more like four), and the bullet patterns are nowhere as flashy.

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** Being the first proper shmup game, a lot of distinct features are missing, even compared to ''VideoGame/TouhouGensokyoLotusLandStory''. There is no focus, there are no deathbombs, bosses do not show their health bars, you get very few resources between boss phases, ButtonMashing is a valid tactic, there's only five stages in main game (and last one is there mostly to feed you power items for the FinalBoss so it's more like four), and the bullet patterns are nowhere as flashy.


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* TakingYouWithMe: Lunatic difficulty has all enemies fire revenge bullets when defeated, which are aimed at your position.

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Adding examples, correcting a fact about Genjii's absence from later games (it's only after the transition to Windows that Reimu stops flying atop Genjii).


* BrutalBonusLevel: This game introduces the concept of the Extra Stage to the series, unlocked by completing the game without continues (here, it must be done with all shot types; in subsequent games, it's unlocked individually for each shot type). And sure enough, the first ever Extra Stage pulls no punches, requiring you to study it well and come up with consistent routes.



** Even though this is the first ''Touhou'' game to be a proper VerticalScrollingShooter, Reimu is shown flying on top of her turtle Genji. Said turtle disappears from ''Touhou'' canon in all subsequent games, where Reimu just flies by herself.

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** Even though this is the first ''Touhou'' game to be a proper VerticalScrollingShooter, Reimu is shown flying on top of her turtle Genji. Said turtle [[ChuckCunninghamSyndrome disappears from ''Touhou'' canon the series]] in all subsequent the Windows games, where Reimu just flies by herself.herself. He also has plenty of dialogue in this game, whereas in his three subsequent appearances he's completely silent.


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** You must get the good ending with all shot types before you can go into the Extra Stage, unlike later games where the Extra Stage is unlocked individually for each shot type. The Extra Boss also takes damage from bombs, unlike later games where they get ContractualBossImmunity.


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* NoFinalBossForYou: [[DownplayedTrope Downplayed]]. If you've used any continues, Mima will end the fight early and skip her final phase. The game then proceeds to the bad ending.
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** Being the first proper shmup game, a lot of distinct features are missing, even compared to ''VideoGame/LotusLandStory''. There is no focus, bosses do not show their health bars, you get very few resources between boss phases, ButtonMashing is a valid tactic, there's only five stages in main game (and last one is there mostly to feed you power items for the FinalBoss so it's more like four), and the bullet patterns are nowhere as flashy.

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** Being the first proper shmup game, a lot of distinct features are missing, even compared to ''VideoGame/LotusLandStory''.''VideoGame/TouhouGensokyoLotusLandStory''. There is no focus, bosses do not show their health bars, you get very few resources between boss phases, ButtonMashing is a valid tactic, there's only five stages in main game (and last one is there mostly to feed you power items for the FinalBoss so it's more like four), and the bullet patterns are nowhere as flashy.

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Disambiguated


* RecurringBoss: Stage 1 boss Rika returns for the Extra Stage with [[BonusBoss her new "tank", Evil Eye Sigma]]. She and Reimu then BreakTheFourthWall to point out that if Reimu had pursued Rika in their first fight, Stage 2 would be "way too hard".

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* RecurringBoss: Stage 1 boss Rika returns for the Extra Stage with [[BonusBoss [[{{Superboss}} her new "tank", Evil Eye Sigma]]. She and Reimu then BreakTheFourthWall to point out that if Reimu had pursued Rika in their first fight, Stage 2 would be "way too hard".
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* InstantWinCondition: Even if it was your last life, as long as Mima's last phase is defeated in the short span it takes the game to process your death, you win and get the good ending.
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** Being the first proper shmup game, a lot of distinct features are missing, even compared to ''VideoGame/LotusLandStory''. There is no focus, bosses do not show their health bars, you get very few resources between boss phases, ButtonMashing is a valid tactic, there's only five stages in main game (and last one is there mostly to feed you power items for the FinalBoss so it's more like four), and the bullet patterns are nowhere as flashy.

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* BreakingTheFourthWall: Reimu and Rika talk about the latter being the stage 1 boss during the extra stage.

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* BreakingTheFourthWall: BreakingTheFourthWall:
**
Reimu and Rika talk about the latter being the stage 1 boss during the extra stage.stage.
** If you have used a continue, Marisa will take notice of it.
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''Touhou Fuumaroku[[note]]"Demon Sealing Record"[[/note]] ~ the Story of Eastern Wonderland'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the second installment in the ''Franchise/{{Touhou}}'' franchise.

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''Touhou Fuumaroku[[note]]"Demon Sealing Record"[[/note]] ~ the Story of Eastern Wonderland'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the second installment in the ''Franchise/{{Touhou}}'' ''Franchise/TouhouProject'' franchise.
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** Marisa is a redhead rather than blonde as in later games.

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** Marisa is a redhead rather than blonde as in later games. Her name is also spelled "魔'''梨'''沙" here while later installments changed to "魔'''理'''沙".

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''Touhou Fuumaroku ~ the Story of Eastern Wonderland'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the second installment in the ''Franchise/{{Touhou}}'' franchise.

Reimu Hakurei is investigating the sudden appearance of monsters at her shrine.

The game begins the classic vertical shooter format later games would follow.

to:

''Touhou Fuumaroku Fuumaroku[[note]]"Demon Sealing Record"[[/note]] ~ the Story of Eastern Wonderland'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the second installment in the ''Franchise/{{Touhou}}'' franchise.

Returning from a ([[BrilliantButLazy half-hearted]]) training session, the [[{{Miko}} shrine maiden]] Reimu Hakurei is investigating finds her shrine overrun by {{youkai}}, seemingly on orders from someone else. After defeating them, she heads back to Makai, where one of her enemies from [[VideoGame/TouhouReiidenHighlyResponsiveToPrayers the sudden appearance of monsters at her shrine.

first game]] has returned.

The game begins the classic vertical shooter ShootEmUp format later games would follow.follow, playing somewhat like ''[[VideoGame/{{Darius}} Darius Gaiden]]''. Reimu is the only playable character but she can choose between three shot types, each with their own [[SmartBomb bomb]].



* EarlyInstallmentWeirdness: Even though this is the first ''Touhou'' game to be a proper VerticalScrollingShooter, Reimu is shown flying on top of her turtle Genji. Said turtle disappears from ''Touhou'' canon in all subsequent games, where Reimu just flies by herself.
* FakeDifficulty: Your hitbox was rather large, and if you died it would offset slightly -- enough to make some previous safe spots no longer safe.

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* EarlyInstallmentWeirdness: BulletHell: In the manual, ZUN boasts that ''[=SoEW=]'''s [[HitboxDissonance tiny hitbox]] and huge numbers of bullets surpasses even ''VideoGame/DoDonPachi''.
* EarlyInstallmentWeirdness:
**
Even though this is the first ''Touhou'' game to be a proper VerticalScrollingShooter, Reimu is shown flying on top of her turtle Genji. Said turtle disappears from ''Touhou'' canon in all subsequent games, where Reimu just flies by herself.
** Marisa is a redhead rather than blonde as in later games.
* FakeDifficulty: Your hitbox was is rather large, large compared to later games, and if you died die it would becomes offset slightly -- enough to make some previous safe spots no longer safe.safe.
* IconicSequelCharacter: The stage 4 boss, Marisa Kirisame, would go on to become the {{Deuteragonist}} of the series (as well as the icon for the game executables).
* MacGuffin: The antagonists seek "The Power of the Hakurei", meaning either the Yin-Yang Orbs or Reimu's ability to use them.
* PentUpPowerPeril: {{Exploited}}. The Hakurei clan's Yin-Yang Orbs slowly fill up with their users' powerful spiritual energies over time, then release it all at once. Mima seeks to be there when it happens so that she can take that power for herself.
* RecurringBoss: Stage 1 boss Rika returns for the Extra Stage with [[BonusBoss her new "tank", Evil Eye Sigma]]. She and Reimu then BreakTheFourthWall to point out that if Reimu had pursued Rika in their first fight, Stage 2 would be "way too hard".
* SealedEvilInACan: In the ending, Reimu seals Mima away behind the shrine, but she escapes within a month.


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* WhatKindOfLamePowerIsHeartAnyway: In the ending Genji reveals to Reimu the "true power" of the Yin-Yang Orbs, [[MultipleEndings which varies depending on the player's selected shot type]]. Respectively, they can [[MundaneUtility turn into a cat, produce any smell, or allow the user to eat sweets without gaining weight]]. Reimu is disappointed to say the least, though in time she comes to enjoy using it.
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* EarlyInstallmentWeirdness: Even though this is the first ''Touhou'' game to be a proper VerticalScrollingShooter, Reimu is shown flying on top of her turtle Genji. Said turtle disappears from ''Touhou'' canon in all subsequent games.

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* EarlyInstallmentWeirdness: Even though this is the first ''Touhou'' game to be a proper VerticalScrollingShooter, Reimu is shown flying on top of her turtle Genji. Said turtle disappears from ''Touhou'' canon in all subsequent games.games, where Reimu just flies by herself.
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None

Added DiffLines:

* EarlyInstallmentWeirdness: Even though this is the first ''Touhou'' game to be a proper VerticalScrollingShooter, Reimu is shown flying on top of her turtle Genji. Said turtle disappears from ''Touhou'' canon in all subsequent games.
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Started this page.

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[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/touhou2boxart.jpg]]
[[caption-width-right:287:A major change, even if it wouldn't take off immediately.]]

''Touhou Fuumaroku ~ the Story of Eastern Wonderland'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the second installment in the ''Franchise/{{Touhou}}'' franchise.

Reimu Hakurei is investigating the sudden appearance of monsters at her shrine.

The game begins the classic vertical shooter format later games would follow.
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!!This game provides examples of:
* BreakingTheFourthWall: Reimu and Rika talk about the latter being the stage 1 boss during the extra stage.
* FakeDifficulty: Your hitbox was rather large, and if you died it would offset slightly -- enough to make some previous safe spots no longer safe.
* TrialAndErrorGameplay: When Mima flashes in it means she's about to ram you. Moving to the side is recommended.
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