Follow TV Tropes

Following

History VideoGame / TonyHawksProSkater

Go To

OR

Added: 122

Changed: 188

Is there an issue? Send a MessageReason:
None


* ArtShift: In American Wasteland, parts of the cutscenes are rendered in a cartoon style with little to no animation.

to:

* AfterTheEnd: The "Ruins" level in ''THAW'', which is ExactlyWhatItSaysOnTheTin: a destroyed, post-apocalyptic Los Angeles.
* ArtShift: In American Wasteland, ''American Wasteland'', parts of the cutscenes are rendered in a cartoon style with little to no animation.

Added: 158

Changed: 1

Is there an issue? Send a MessageReason:
None


* EasyModeMockery: In Tony Hawk's Pro Skater 2, getting a high score while using Kid Mode will get "Poseur" stamped over your skater's picture.

to:

* EasyModeMockery: In Tony Hawk's Pro Skater 2, getting a high score while using Kid Mode will get "Poseur" stamped over your skater's picture. picture.
* FunWithAcronyms: ''Tony Hawk's Underground'' and ''Tony Hawk's American Wasteland'' (except, in the latter case, the acronym doesn't really apply anywhere).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Not to mention the ramps and quarterpipes conveniently scattered around.

Added: 132

Changed: 120

Is there an issue? Send a MessageReason:
None


* [[GuestFighter Guest Skater]]: A lot. From Activision ([[VanityPlate the Neversoft eyeball]], the ''VideoGame/{{Doom}}'' guy), licensed by Activision ({{Spider-Man}}, {{Wolverine}}, {{Shrek}}) or just for fun ([[StarWars Darth Maul]], Creator/BenjaminFranklin, IronMan, Jason Lee, etc.).

to:

* [[GuestFighter Guest Skater]]: A lot. From Activision ([[VanityPlate the Neversoft eyeball]], the ''VideoGame/{{Doom}}'' guy), guy, ''GuitarHero'' characters), licensed by Activision ({{Spider-Man}}, {{Wolverine}}, {{Shrek}}) or just for fun ([[StarWars Darth Maul]], Creator/BenjaminFranklin, IronMan, Jason Lee, etc.).



** Of course, Gene Simmons is also playable in one game, which even features a {{KISS}} level, where the band will play occasionally. Yes, Peter's drum set does the floating thing.

to:

** Of course, Gene Simmons is also playable in one game, ''Underground'', which even features a {{KISS}} level, where the band will play occasionally. Yes, Peter's drum set does the floating thing.thing.
*** Speaking of musical appearances, how about [[Music/IronMaiden Eddie]] being an unlockable in ''[=THPS4=]''? How awesome is that?



** ThirtySecondsOverTokyo: Tokyo in ''[=THPS3=]'' (though it looks more like an AmazingTechnicolorBattlefield). Subverted with Kyoto in ''[=THUG2=] Remix''/''[=THAW=]'' because it favors the urban look instead of the traditional side of the city.

to:

** ThirtySecondsOverTokyo: Tokyo in ''[=THPS3=]'' (though it looks more like an AmazingTechnicolorBattlefield). Subverted with Kyoto in ''[=THUG2=] Remix''/''[=THAW=]'' because it favors the urban look instead of the traditional side of the city.city (though it does have a Godzilla-like footprint which serves as a pool...).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''HD'' seems to imply that you have infinite lives, what with the game now using RagdollPhysics for the bails and doing a fade to white every time you wipe out.
Is there an issue? Send a MessageReason:
None


* ''Tony Hawk's Underground 2'' (2004): Followed the story of [=THUG=] seeing the player character travel around the world competing in a "World Destruction Tour". Was heavily influenced by ''Series/{{Jackass}}'', featuring several of the cast as playable characters (complete with Bam Margera as one of the main characters). Received a PSP version with new levels that later appeared in [=THAW=]. Introduced a few little things to the gameplay, like the Freak Out (if you bail off a combo, you can get frustrated by {{Button Mash|ing}} and destroy your board - you get a few points and can start a new combo from it), the Natas Spin (which can only be used on small surfaces like hydrants and poles), graffiti tagging (which counts as a trick if you're in the middle of a Run Out combo) and throwing objects at people (which change depending on the level).

to:

* ''Tony Hawk's Underground 2'' (2004): Followed the story of [=THUG=] seeing the player character travel around the world competing in a "World Destruction Tour". Was heavily influenced by ''Series/{{Jackass}}'', featuring several of the cast as playable characters (complete with Bam Margera as one of the main characters). Received a PSP version with new levels that later appeared in [=THAW=]. Introduced a few little things to the gameplay, like the Freak Out (if you bail off a combo, you can get frustrated by {{Button Mash|ing}} and to destroy your board in frustration - you get a few points and can start a new combo from it), the Natas Spin (which can only be used on small surfaces like hydrants and poles), graffiti tagging (which counts as a trick if you're in the middle of a Run Out combo) and throwing objects at people (which change depending on the level).
Is there an issue? Send a MessageReason:
None


* '' Tony Hawk's Underground'' (2003): Introduced walking as well as extensive customization for skaters, levels, decks and goals. Also contained an actual story, which centered around the player character trying to make it big as a pro. Also added [[WallJump wallplants]] and hidden double-tap versions of most tricks. Included vehicles to the mix, which disappeared as quickly as they arrived.
* ''Tony Hawk's Underground 2'' (2004): Followed the story of [=THUG=] seeing the player character travel around the world competing in a "World Destruction Tour". Was heavily influenced by ''Series/{{Jackass}}'', featuring several of the cast as playable characters (complete with Bam Margera as one of the main characters). Received a PSP version with new levels that later appeared in [=THAW=].

to:

* '' Tony Hawk's Underground'' (2003): Introduced walking as well as extensive customization for skaters, levels, decks and goals. Also contained an actual story, which centered around the player character trying to make it big as a pro. Also added [[WallJump wallplants]] and hidden double-tap versions of most tricks.tricks (these actually were already in ''[=THPS3=]'', but not all versions had them). Included vehicles to the mix, which disappeared as quickly as they arrived.
* ''Tony Hawk's Underground 2'' (2004): Followed the story of [=THUG=] seeing the player character travel around the world competing in a "World Destruction Tour". Was heavily influenced by ''Series/{{Jackass}}'', featuring several of the cast as playable characters (complete with Bam Margera as one of the main characters). Received a PSP version with new levels that later appeared in [=THAW=].
[=THAW=]. Introduced a few little things to the gameplay, like the Freak Out (if you bail off a combo, you can get frustrated by {{Button Mash|ing}} and destroy your board - you get a few points and can start a new combo from it), the Natas Spin (which can only be used on small surfaces like hydrants and poles), graffiti tagging (which counts as a trick if you're in the middle of a Run Out combo) and throwing objects at people (which change depending on the level).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoOSHACompliance: The Foundry level in ''[=THPS3=]''. You'd think they'd t least have rules about people skating in the premises while trying to knock a molten bucket into a molten iron vat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScoringPoints
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TechnologyMarchesOn: The Secret Tapes have been replaced with [=DVD=]s in the HD remake.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasyModeMockery: In Tony Hawk's Pro Skater 2, getting a high score while using Kid Mode will get "Poseur" stamped over your skater's picture.
Is there an issue? Send a MessageReason:
YMMV sinkhole


** From Tony Hawk's Underground 2 onwards, you are able to sticker slap, which involves bouncing off a wall. If two walls stand opposite each other with a rail standing between them, it is possible to keep a combo going for an infinite amount of time. This is easily the best move the game ever introduced, but understandably annoyed [[YourMileageMayVary some gamers]] who decided it made the game too [[StopHavingFunGuys easy]]

to:

** From Tony Hawk's Underground 2 onwards, you are able to sticker slap, which involves bouncing off a wall. If two walls stand opposite each other with a rail standing between them, it is possible to keep a combo going for an infinite amount of time. This is easily the best move the game ever introduced, but understandably annoyed [[YourMileageMayVary some gamers]] gamers who decided it made the game too [[StopHavingFunGuys easy]]
Is there an issue? Send a MessageReason:
Changing namespace thing OF DOOM


* [[GuestFighter Guest Skater]]: A lot. From Activision ([[VanityPlate the Neversoft eyeball]], the ''{{Doom}}'' guy), licensed by Activision ({{Spider-Man}}, {{Wolverine}}, {{Shrek}}) or just for fun ([[StarWars Darth Maul]], Creator/BenjaminFranklin, IronMan, Jason Lee, etc.).

to:

* [[GuestFighter Guest Skater]]: A lot. From Activision ([[VanityPlate the Neversoft eyeball]], the ''{{Doom}}'' ''VideoGame/{{Doom}}'' guy), licensed by Activision ({{Spider-Man}}, {{Wolverine}}, {{Shrek}}) or just for fun ([[StarWars Darth Maul]], Creator/BenjaminFranklin, IronMan, Jason Lee, etc.).
Is there an issue? Send a MessageReason:
Namespace stuff


* ''Tony Hawk's Pro Skater'' (1999): Originally launched on the [[{{Playstation}} Psone]] (later for Nintendo 64, SegaDreamcast, GameBoy Color and even the Nokia N-Gage), this was the first game in the series, featuring very few skateboarders (10, plus two secrets), a handful of basic levels, and reached critical acclaim for its unique use of combos, something previously only seen in beat 'em ups.
* ''Tony Hawk's Pro Skater 2'' (2000): The first sequel improved numerous things, and added customization to the mix (Create-A-Skater and Create-A-Park), which would become a staple of the series. Also included the manual, the first trick to link types of tricks together into much longer chains. This installment may be the one released on the most consoles: it came out on the PSX, [=N64=], PC, and Mac; re-released later on the Dreamcast and Xbox with improved graphics and some new levels; got handheld versions on GBC and GBA; and finally got re-relased again on the [=iPhone=] in 2010.
* ''Tony Hawk's Pro Skater 3'' (2001): The first game designed for the sixth generation of consoles - [=PS2=], Gamecube and Xbox. The PS2's first game with online play, while at the same time the final [=N64=] game for the Western market, and thus had much graphical improvement. It remains as one of the highest scored games on the PS2. Amongst the new features was the Revert, a trick that could be linked from a halfpipe to a manual allowing for potentially infinite combos.
* ''Tony Hawk's Pro Skater 4'' (2002): The last game with the Pro Skater moniker, and often considered to not be as superior as the third due to its ObviousBeta status. Goals were no longer stuck in the two minute format, with the levels now [[WideOpenSandbox opened to be explored freely]], and attempted in roughly any order. Introduced spine transfers where the skater can flip from one side of a quarter pipe to another facing the opposite direction.

to:

* * ''Tony Hawk's Pro Skater'' (1999): Originally launched on the [[{{Playstation}} Psone]] (later for Nintendo 64, SegaDreamcast, GameBoy Color and even the Nokia N-Gage), this was the first game in the series, featuring very few skateboarders (10, plus two secrets), a handful of basic levels, and reached critical acclaim for its unique use of combos, something previously only seen in beat 'em ups.
* * ''Tony Hawk's Pro Skater 2'' (2000): The first sequel improved numerous things, and added customization to the mix (Create-A-Skater and Create-A-Park), which would become a staple of the series. Also included the manual, the first trick to link types of tricks together into much longer chains. This installment may be the one released on the most consoles: it came out on the PSX, [=N64=], PC, and Mac; re-released later on the Dreamcast and Xbox with improved graphics and some new levels; got handheld versions on GBC and GBA; and finally got re-relased again on the [=iPhone=] in 2010.
* * ''Tony Hawk's Pro Skater 3'' (2001): The first game designed for the sixth generation of consoles - [=PS2=], Gamecube and Xbox. The PS2's first game with online play, while at the same time the final [=N64=] game for the Western market, and thus had much graphical improvement. It remains as one of the highest scored games on the PS2. Amongst the new features was the Revert, a trick that could be linked from a halfpipe to a manual allowing for potentially infinite combos.
* * ''Tony Hawk's Pro Skater 4'' (2002): The last game with the Pro Skater moniker, and often considered to not be as superior as the third due to its ObviousBeta status. Goals were no longer stuck in the two minute format, with the levels now [[WideOpenSandbox opened to be explored freely]], and attempted in roughly any order. Introduced spine transfers where the skater can flip from one side of a quarter pipe to another facing the opposite direction.



* '' Tony Hawk's Underground'' (2003): Introduced walking as well as extensive customization for skaters, levels, decks and goals. Also contained an actual story, which centered around the player character trying to make it big as a pro. Also added [[WallJump wallplants]] and hidden double-tap versions of most tricks. Included vehicles to the mix, which disappeared as quickly as they arrived.
* ''Tony Hawk's Underground 2'' (2004): Followed the story of [=THUG=] seeing the player character travel around the world competing in a "World Destruction Tour". Was heavily influenced by ''Series/{{Jackass}}'', featuring several of the cast as playable characters (complete with Bam Margera as one of the main characters). Received a PSP version with new levels that later appeared in [=THAW=].

to:

* * '' Tony Hawk's Underground'' (2003): Introduced walking as well as extensive customization for skaters, levels, decks and goals. Also contained an actual story, which centered around the player character trying to make it big as a pro. Also added [[WallJump wallplants]] and hidden double-tap versions of most tricks. Included vehicles to the mix, which disappeared as quickly as they arrived.
* * ''Tony Hawk's Underground 2'' (2004): Followed the story of [=THUG=] seeing the player character travel around the world competing in a "World Destruction Tour". Was heavily influenced by ''Series/{{Jackass}}'', featuring several of the cast as playable characters (complete with Bam Margera as one of the main characters). Received a PSP version with new levels that later appeared in [=THAW=].



* ''Tony Hawk's American Wasteland'' (2005): Featured a "full world" (well, only the city of Los Angeles, at least) with level loading screens masked by empty corridors with very little to do in them. Toned down some of the Jackass style humour of [=THUG2=], and added BMX bikes into the mix as well as Mat Hoffmann. This received a hasty Xbox 360 port. The redesigned classic levels are considered particularly good, however. Was either the last 'classic' Tony Hawk's game, or a sign of worse to come, depending who you asked.
* ''Tony Hawk's Project 8'' (2006): The first game released for the Xbox360 and PS3, containing a fully integrated city, a physics overhaul, and the "Nail The Trick" Mode which changed the controls from being pressing one button and a direction at any point, to timing the flick and direction of analogue sticks to hit the board just right so you didn't bail. Received a PS2 port, even though it was not ported to the Wii due to claims the Wii could not handle the game.
* ''Tony Hawk's Proving Ground'' (2007): Possibly the second Tony Hawk's game on the most consoles appearing on the PS2 and Wii in a stripped down form, PS3 and Xbox360 in full form, and on the DS in a port by the people who made the [=PSOne=] version of [=THPS4=]. The home console versions were arguably the most ambitious of the series, with a large sandbox area and various cities to skate between. In addition the DS version is actually a good handheld game, certainly better than any of the other DS Tony Hawk's games. The only criticism about the home console versions was that they further pushed the "Nail the Trick" feature, complicating it further with more possible flips and the newly added grabs. It was the last game produced by Neversoft (only in the [=PS3=]/Xbox 360 versions), from which production was handed over to lesser second-parties.
* ''Tony Hawk: RIDE'' (2009): To challenge EA's {{Skate}} series, ''RIDE'' introduced a new skateboard peripheral to simulate actual skateboarding. Hand movements and board positions would indicate tricks and techniques. Sadly, the peripheral was expensive, unresponsive, and hard to maintain balance while riding. ''RIDE'' had abysmal sales and critical backlash.

to:

* * ''Tony Hawk's American Wasteland'' (2005): Featured a "full world" (well, only the city of Los Angeles, at least) with level loading screens masked by empty corridors with very little to do in them. Toned down some of the Jackass style humour of [=THUG2=], and added BMX bikes into the mix as well as Mat Hoffmann. This received a hasty Xbox 360 port. The redesigned classic levels are considered particularly good, however. Was either the last 'classic' Tony Hawk's game, or a sign of worse to come, depending who you asked.
* * ''Tony Hawk's Project 8'' (2006): The first game released for the Xbox360 and PS3, containing a fully integrated city, a physics overhaul, and the "Nail The Trick" Mode which changed the controls from being pressing one button and a direction at any point, to timing the flick and direction of analogue sticks to hit the board just right so you didn't bail. Received a PS2 port, even though it was not ported to the Wii due to claims the Wii could not handle the game.
* * ''Tony Hawk's Proving Ground'' (2007): Possibly the second Tony Hawk's game on the most consoles appearing on the PS2 and Wii in a stripped down form, PS3 and Xbox360 in full form, and on the DS in a port by the people who made the [=PSOne=] version of [=THPS4=]. The home console versions were arguably the most ambitious of the series, with a large sandbox area and various cities to skate between. In addition the DS version is actually a good handheld game, certainly better than any of the other DS Tony Hawk's games. The only criticism about the home console versions was that they further pushed the "Nail the Trick" feature, complicating it further with more possible flips and the newly added grabs. It was the last game produced by Neversoft (only in the [=PS3=]/Xbox 360 versions), from which production was handed over to lesser second-parties.
* * ''Tony Hawk: RIDE'' (2009): To challenge EA's {{Skate}} series, ''RIDE'' introduced a new skateboard peripheral to simulate actual skateboarding. Hand movements and board positions would indicate tricks and techniques. Sadly, the peripheral was expensive, unresponsive, and hard to maintain balance while riding. ''RIDE'' had abysmal sales and critical backlash.



* ''Tony Hawk's American [=Sk8land=]'' (2005): DS spinoff noteworthy for being one of the first online games for the DS. Went with a cell shaded art style as opposed to [=THAW's=] realistic approach, and featured trimmed down version's of the home consoles' levels and moveset edited for the DS's capabilities.
* ''Tony Hawk's Downhill Jam'' (2006): The only racing game in the series (though there are several goals in other games which are races), notable for containing no other pro skateboarders save for Tony Hawk, and being much more cartoonish and unrealistic than the other games in the series. Eventually got a PS2 port, after being released for the Wii (possibly to compensate for no ''Project 8''), Nintendo DS and GameBoyAdvance.
* ''Tony Hawk's Motion'' (2008): The only Tony Hawk game released in 2008, exclusive to the DS. This game was bundled with the actually more entertaining [[BSide bonus game]] HuePixelPainter, and was extremely bare bones, with no licensed music (a series first), and full motion control, which came in the form of a motion sensitive cartridge you plugged into the GBA slot (which, when you consider that this was released months after the GBA-slot-less DSi, was a bad move). The game was actually half skateboarding, half snowboarding, and while public perception of the series had been on a low for a while, this game takes the notorious title of critically worst game in the series.

to:

* * ''Tony Hawk's American [=Sk8land=]'' (2005): DS spinoff noteworthy for being one of the first online games for the DS. Went with a cell shaded art style as opposed to [=THAW's=] realistic approach, and featured trimmed down version's of the home consoles' levels and moveset edited for the DS's capabilities.
* * ''Tony Hawk's Downhill Jam'' (2006): The only racing game in the series (though there are several goals in other games which are races), notable for containing no other pro skateboarders save for Tony Hawk, and being much more cartoonish and unrealistic than the other games in the series. Eventually got a PS2 port, after being released for the Wii (possibly to compensate for no ''Project 8''), Nintendo DS and GameBoyAdvance.
* * ''Tony Hawk's Motion'' (2008): The only Tony Hawk game released in 2008, exclusive to the DS. This game was bundled with the actually more entertaining [[BSide bonus game]] HuePixelPainter, and was extremely bare bones, with no licensed music (a series first), and full motion control, which came in the form of a motion sensitive cartridge you plugged into the GBA slot (which, when you consider that this was released months after the GBA-slot-less DSi, was a bad move). The game was actually half skateboarding, half snowboarding, and while public perception of the series had been on a low for a while, this game takes the notorious title of critically worst game in the series.



* ArtShift: In American Wasteland, parts of the cutscenes are rendered in a cartoon style with little to no animation.
* BenevolentArchitecture: If it's a structure and it exists, you can trick off of it.
* BigHeadMode: In a few of the games, first found in [=THPS2=]
* BonusLevelOfHeaven: Skate Heaven from [=THPS2=].
* CrazyHomelessPeople: Ollie the Magic Bum [[MeaningfulName (which is generally what you're required to do when he is on a map)]]
* DummiedOut: The first game's beta featured levels called Downhill, Freeway, Classic Concrete and Suburbia which were changed or removed in the final release. Downhill was removed because of its length, in addition to resembling a level from the game Top Skater. The last section, a large warehouse with a pool in it, was implemented into the Chicago level in the final game. Freeway was removed because it wasn't finished. Classic Concrete was a physics test with various types of terrain in it. Suburbia was an early version of the San Francisco level that was heavily changed in the final version. Freeway can be accessed via hacking in the PC version of Tony Hawk's 2 (which also features the levels from Tony Hawk's 1). In the beta of the first game, Freeway has a bus appear out of nowhere and fly off into the air. The version hidden in the PC version of Tony Hawk's 2 has the differently colored bus from that game's Philadelphia level instead. Levels called Suburbia and Downhill appear in Tony Hawk's Pro Skater 3, but they don't bear any resemblance to the originals (although Downhill does have a skate park at the bottom of the hill, like the original).

to:

* * ArtShift: In American Wasteland, parts of the cutscenes are rendered in a cartoon style with little to no animation.
* * BenevolentArchitecture: If it's a structure and it exists, you can trick off of it.
* * BigHeadMode: In a few of the games, first found in [=THPS2=]
* * BonusLevelOfHeaven: Skate Heaven from [=THPS2=].
* * CrazyHomelessPeople: Ollie the Magic Bum [[MeaningfulName (which is generally what you're required to do when he is on a map)]]
* * DummiedOut: The first game's beta featured levels called Downhill, Freeway, Classic Concrete and Suburbia which were changed or removed in the final release. Downhill was removed because of its length, in addition to resembling a level from the game Top Skater. The last section, a large warehouse with a pool in it, was implemented into the Chicago level in the final game. Freeway was removed because it wasn't finished. Classic Concrete was a physics test with various types of terrain in it. Suburbia was an early version of the San Francisco level that was heavily changed in the final version. Freeway can be accessed via hacking in the PC version of Tony Hawk's 2 (which also features the levels from Tony Hawk's 1). In the beta of the first game, Freeway has a bus appear out of nowhere and fly off into the air. The version hidden in the PC version of Tony Hawk's 2 has the differently colored bus from that game's Philadelphia level instead. Levels called Suburbia and Downhill appear in Tony Hawk's Pro Skater 3, but they don't bear any resemblance to the originals (although Downhill does have a skate park at the bottom of the hill, like the original).



* GenrePopularizer: Credited for kickstarting the supergenre of "extreme sports" games in the early 2000s.
* GettingCrapPastTheRadar:
** There's a sign in the Hawaii level in ''Underground'' that says "Yummy Weiners" and has a boy with a peculiar-looking hot dog in his mouth.
** There's a porn movie theater in the Los Angeles level of the third game (recreated in ''Underground 2''). If you couldn't guess it by the ambiguous movie titles on the marquee, the names of the gaps that involve it leave no shadow of doubt.
** One gap in the Marseille level of the second game is called [[ThisTropeIsBleep Knucklin' Futs]].
* GottaCatchEmAll: Hitting all of the humorously-named gaps.
* [[GuestFighter Guest Skater]]: A lot. From Activision ([[VanityPlate the Neversoft eyeball]], the ''{{Doom}}'' guy), licensed by Activision ({{Spider-Man}}, {{Wolverine}}, {{Shrek}}) or just for fun ([[StarWars Darth Maul]], BenjaminFranklin, IronMan, Jason Lee, etc.).

to:

* * GenrePopularizer: Credited for kickstarting the supergenre of "extreme sports" games in the early 2000s.
* * GettingCrapPastTheRadar:
** ** There's a sign in the Hawaii level in ''Underground'' that says "Yummy Weiners" and has a boy with a peculiar-looking hot dog in his mouth.
** ** There's a porn movie theater in the Los Angeles level of the third game (recreated in ''Underground 2''). If you couldn't guess it by the ambiguous movie titles on the marquee, the names of the gaps that involve it leave no shadow of doubt.
** ** One gap in the Marseille level of the second game is called [[ThisTropeIsBleep Knucklin' Futs]].
* * GottaCatchEmAll: Hitting all of the humorously-named gaps.
* * [[GuestFighter Guest Skater]]: A lot. From Activision ([[VanityPlate the Neversoft eyeball]], the ''{{Doom}}'' guy), licensed by Activision ({{Spider-Man}}, {{Wolverine}}, {{Shrek}}) or just for fun ([[StarWars Darth Maul]], BenjaminFranklin, Creator/BenjaminFranklin, IronMan, Jason Lee, etc.).



* JerkWithAHeartOfJerk: Eric Sparrow. Just when you think he'll turn around for you and set things right, he'll ditch or defame you for [[SmallNameBigEgo his career]].

to:

* * JerkWithAHeartOfJerk: Eric Sparrow. Just when you think he'll turn around for you and set things right, he'll ditch or defame you for [[SmallNameBigEgo his career]].



* TongueOnTheFlagpole: In the Canada level of ''Tony Hawk's Pro Skater 3'', there is an objective to help a guy called Chuck (specifically, "Get Chuck Unstuck") who has got his tongue stuck on a pole and is being taunted and having snowballs thrown at him by two bullies. This being a skateboarding game, what's the solution? [[ThatsGottaHurt Plow into him at full speed.]]

to:

* TongueOnTheFlagpole: In the Canada level of ''Tony Hawk's Pro Skater 3'', there is an objective to help a guy called Chuck (specifically, "Get Chuck Unstuck") who has got his tongue stuck on a pole and is being taunted and having snowballs thrown at him by two bullies. This being a skateboarding game, what's the solution? [[ThatsGottaHurt Plow into him at full speed.]] ]]



* WhatTheHellPlayer: Since the third game, if you ever run into other people too much or even once, they'll push you down and make you wipe out.

to:

* * WhatTheHellPlayer: Since the third game, if you ever run into other people too much or even once, they'll push you down and make you wipe out.



* YouFailPhysicsForever: You can come to a full stop on just about any surface at an angle less than 90 degrees, without ever tumbling over or on your skateboard. And since walking was introduced, you can fall down great heights at top speed and nothing in your body will break. Of course, the aspects are AcceptableBreaksFromReality.

to:

* * YouFailPhysicsForever: You can come to a full stop on just about any surface at an angle less than 90 degrees, without ever tumbling over or on your skateboard. And since walking was introduced, you can fall down great heights at top speed and nothing in your body will break. Of course, the aspects are AcceptableBreaksFromReality.



** And then, ''[=THUG2=]'' comes and gives you Jesse James' motor-powered scooter, which ''never bails''. You read it right. No matter how awkwardly you try to land, ''you cannot fall off the damn thing''. The only way to bail is to purposefully jump into the ocean.
** Also, at least on the first games, friction was nonexistent. You could grind a pool indefinitely, provided you could keep balance or used cheats.
* YouHaveResearchedBreathing: ''American Wasteland.'' You could grind on telephone poles as much as you pleased, but you still had to talk to an [=NPC=] before you were allowed to manual.

to:

** ** And then, ''[=THUG2=]'' comes and gives you Jesse James' motor-powered scooter, which ''never bails''. You read it right. No matter how awkwardly you try to land, ''you cannot fall off the damn thing''. The only way to bail is to purposefully jump into the ocean.
** Also, at least on the first games, friction was nonexistent. You could grind a pool indefinitely, provided you could keep balance or used cheats.
*
cheats.
*
YouHaveResearchedBreathing: ''American Wasteland.'' You could grind on telephone poles as much as you pleased, but you still had to talk to an [=NPC=] before you were allowed to manual.
Is there an issue? Send a MessageReason:
None


* ''Tony Hawk's Proving Ground'' (2007): Possibly the second Tony Hawk's game on the most consoles appearing on the PS2 and Wii in a stripped down form, PS3 and Xbox360 in full form, and on the DS in a port by the people who made the [=PSOne=] version of [=THPS4=]. The home console versions were arguably the most ambitious of the series, with a large sandbox area and varies cities to skate between. In addition the DS version is actually a good handheld game, certainly better than any of the other DS Tony Hawk's games. The only criticism about the home console versions was that they further pushed the "Nail the Trick" feature, complicating it further with more possible flips and the newly added grabs. It was the last game produced by Neversoft (only in the [=PS3=]/Xbox 360 versions), from which production was handed over to lesser second-parties.

to:

* ''Tony Hawk's Proving Ground'' (2007): Possibly the second Tony Hawk's game on the most consoles appearing on the PS2 and Wii in a stripped down form, PS3 and Xbox360 in full form, and on the DS in a port by the people who made the [=PSOne=] version of [=THPS4=]. The home console versions were arguably the most ambitious of the series, with a large sandbox area and varies various cities to skate between. In addition the DS version is actually a good handheld game, certainly better than any of the other DS Tony Hawk's games. The only criticism about the home console versions was that they further pushed the "Nail the Trick" feature, complicating it further with more possible flips and the newly added grabs. It was the last game produced by Neversoft (only in the [=PS3=]/Xbox 360 versions), from which production was handed over to lesser second-parties.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[CrowningMusicOfAwesome SO HERE I AM, DOING EVERYTHING I CAN...]]]]

to:

[[caption-width-right:350:[[CrowningMusicOfAwesome [[caption-width-right:253:[[CrowningMusicOfAwesome SO HERE I AM, DOING EVERYTHING I CAN...]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtShift: In American Wasteland, parts of the cutscenes are rendered in a cartoon style with little to no animation.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[CrowningMusicOfAwesome SO HERE I AM, DOING EVERYTHING I CAN...]]

to:

[[caption-width-right:350:[[CrowningMusicOfAwesome SO HERE I AM, DOING EVERYTHING I CAN...]]
]]]]
Is there an issue? Send a MessageReason:
None



to:

[[caption-width-right:350:[[CrowningMusicOfAwesome SO HERE I AM, DOING EVERYTHING I CAN...]]
Is there an issue? Send a MessageReason:
Moving the Les Yay to the YMMV Page


* LesYay: In THUG, if you select a girl character the dialog in story mode doesn't change. This leads to some interesting dialog involving your love of Russian women and a woman who wants to "show you a few tricks".
Is there an issue? Send a MessageReason:
added little tidbit regarding Metacritic


This series is especially notable for the massive critical praise it received when it was still in its prime. ''2'' is the highest-rated PlayStation game on MetaCritic, ''3'' is the highest rated PS2 game on the same site.

to:

This series is especially notable for the massive critical praise it received when it was still in its prime. ''2'' is the highest-rated PlayStation game on MetaCritic, ''3'' is the highest rated PS2 game on the same site.site (in addition to being the [[UpToEleven 4th highest rated game of all time]] as well.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlotCouponThatDoesSomething: The subway tokens in the New York level in [=THPS2=]. They, well, [[CaptainObvious let you access the subway]].
Is there an issue? Send a MessageReason:
Incidentally, imagine being a young Kiss fan when you first play this. I was speechless. It was awesome. Seriously, it was utterly awesome.

Added DiffLines:

** Of course, Gene Simmons is also playable in one game, which even features a {{KISS}} level, where the band will play occasionally. Yes, Peter's drum set does the floating thing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MassiveMultiplayerCrossover: Not only with the franchises the guest skaters are from, but also with the SpinOff game ''Matt Hoffman's Pro BMX'', as a couple levels from it make appearances.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!!Revival
* ''Tony Hawk's Pro Skater HD'' (2012): Activison's attempt to put the series back on track after some questionable turns. Launching as a downloadable game on [=PlayStation=] Network and Xbox LIVE Arcade, ''THPS HD'' is a revisit to many [[NostalgiaLevel classic levels]] of the first two titles, but reimagined in a new engine (both graphically and gameplay).
Is there an issue? Send a MessageReason:


* LesYay in THUG if you select a girl character the dialog in story mode doesn't change. This leads to some interesting dialog involving your love of Russian women and a woman who wants to [[IfYouKnowWhatIMean show you a few tricks]].

to:

* LesYay in THUG LesYay: In THUG, if you select a girl character the dialog in story mode doesn't change. This leads to some interesting dialog involving your love of Russian women and a woman who wants to [[IfYouKnowWhatIMean show "show you a few tricks]].tricks".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LesYay in THUG if you select a girl character the dialog in story mode doesn't change. This leads to some interesting dialog involving your love of Russian women and a woman who wants to [[IfYouKnowWhatIMean show you a few tricks]].
Is there an issue? Send a MessageReason:
None


* GenreLaunch: Credited for kickstarting the supergenre of "extreme sports" games in the early 2000s.

to:

* GenreLaunch: GenrePopularizer: Credited for kickstarting the supergenre of "extreme sports" games in the early 2000s.
Is there an issue? Send a MessageReason:
None


* NoExportForYou: Tony Hawks Pro Skater 2X, the special edition of Tony Hawk's 2, was only released on Xbox and only in the US. Featuring all the levels from Tony Hawks 1 and 2, as well as five levels that don't appear in other games, this understandably annoyed the many Pal PS2 owners.
** Also, the PS2 Collectors Edition of American Wasteland features levels that don't appear anywhere else. This too, was only released in the US and only on PS2.
Is there an issue? Send a MessageReason:
None


!!![[{{Ptitle1le5yh2m}} Underground Series]]

to:

!!![[{{Ptitle1le5yh2m}} !!![[VideoGame/TonyHawksUnderGround Underground Series]]

Top