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* AIBreaker: The boss at the end of the Ice Palace level will stop chasing Lara if she stands on a ledge or platform that's too high for it to reach, which is normal. However, standing in certain places on the ground level will also achieve the same effect despite the boss logically being able to reach and attack Lara. It will still flee after you shoot it until you get back on its level.

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* AIBreaker: The massive birdy boss at the end of the Ice Palace level will stop chasing Lara if she stands on a ledge or platform that's too high for it to reach, which is normal. However, standing in certain places on the ground level will also achieve the same effect despite the boss logically being able to reach and attack Lara. It will still flee after you shoot it until you get back on its level.



* BigfootSasquatchAndYeti: Part of the game takes place in Tibet, so obviously yetis make an appearance. Then there is that thing at the end of the Ice Palace level.

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* BigfootSasquatchAndYeti: Part of the game takes place in Tibet, so obviously yetis make an appearance. Then there is that birdy thing at the end of the Ice Palace level.
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* EasyLevelTrick: The second level dubbed Venice is built around a reaching a timed gate in the motorboat before it closes. The whole thing is triggered by exiting the flooded cellar using a sloped ramp. However there's a small gap under the cellar door, which is just enough tall to swim through ... and exiting the cellar this way doesn't trigger the countdown, which makes half of the tasks[[labelnote:*]]to create a shortcut for the motorboat[[/labelnote]] in the level completely unnecessary. You don't even need said motorboat nor have to dispose of the water mines before the gate.
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First come, first served


* PlotCoupon: Lara needs to find the Seraph, a key unlocking the vault containing the Talion, a key to the Temple of Xian, where the Dagger of Xian is stored. Made even more blatant when you realize the Temple access is blocked by nothing more than a basic wooden gate.

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* PlotCoupon: Lara needs to find the Seraph, a key unlocking the vault containing the Talion, a key to the Temple of Xian, where the Dagger of Xian is stored. Made even more blatant when you realize realise the Temple access is blocked by nothing more than a basic wooden gate.
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* RuleOfCool: Let's face it, it's the most escapist of all ''Tomb Raider''s ever made and [[Administrivia/TropesAreTools the very reason why so many people like it]]. It also helps that the game is very self-aware of this. Just to list few things out of the very long list: an Italian cult[=/=]mafia started out by a stage magician in a pursuit of an ancient artifact, said artifact turning the user into a dragon, yetis and other cryptids, animated jade statues, locations clearly defying laws of physics, warrior monks, impossible car chases, obligatory ''T. rex''... The list can go on and on.

to:

* RuleOfCool: Let's face it, it's the most escapist of all ''Tomb Raider''s ever made and [[Administrivia/TropesAreTools the very reason why so many people like it]]. It also helps that the game is very self-aware of this. Just to list few things out of the very long list: an Italian cult[=/=]mafia started out by a stage magician in a pursuit of an ancient artifact, AncientArtifact, said artifact turning the user into a dragon, yetis and other cryptids, animated jade statues, locations clearly defying laws of physics, warrior monks, impossible car chases, obligatory ''T. rex''... The list can go on and on.
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None


* PlotCoupon: Lara needs to find the Seraph, a key unlocking the vault containing the Talion, a key to the Temple of Xian, where the Dagger of Xian is stored. Made even more blatant when you realise the Temple access is blocked by nothing more than a basic wooden gate.

to:

* PlotCoupon: Lara needs to find the Seraph, a key unlocking the vault containing the Talion, a key to the Temple of Xian, where the Dagger of Xian is stored. Made even more blatant when you realise realize the Temple access is blocked by nothing more than a basic wooden gate.
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* GameplayAndStorySegregation: The first level ends when Lara reaches a door in a cave. There's a tiger just before the door, but if you just run past it and get to the door, the game immediately goes into a cutscene taking place right there in the cave, with no indication of what happened to the tiger.
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* [[ActionizedSequel Actionised Sequel]]: Much more gunplay and human enemies to be found and fought in this game, and this was one basis of criticism compared to the predecessor.

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* [[ActionizedSequel Actionised Sequel]]: Much more gunplay and human enemies to be found and fought in this game, and this was one basis about the only point of criticism contention compared to the predecessor.
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* GiantMook: A few of Bartolli's goons are positively massive, being easily twice Lara's size, and can take some serious amount of ammo to finally drop.

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* GiantMook: A few of Bartolli's Bartoli's goons are positively massive, being easily twice Lara's size, and can take some serious amount of ammo to finally drop.

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* GiantMook: Yeti monsters. Meanwhile the huge [[BuffySpeak bird-headed thingy]] in the end of Ice Palace is a BossInMookClothing.

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* GiantMook: Yeti monsters. Meanwhile the huge [[BuffySpeak bird-headed thingy]] in the end A few of Ice Palace is a BossInMookClothing.Bartolli's goons are positively massive, being easily twice Lara's size, and can take some serious amount of ammo to finally drop.



* GirlinessUpgrade: Not by a wide margin, however compared to the first game, Lara sports a long ponytail, bigger lips, more curvaceous figure and a slightly more feminine voice.

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* GirlinessUpgrade: Not by a wide margin, however compared to the first game, Lara sports a long ponytail, bigger lips, more and an actual curvaceous figure and a slightly more feminine voice.figure, instead of 45 degree angle breasts.


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* RevolversAreJustBetter: A mini-boss goon that Lara runs into a couple of times is armed with two massive six shooters, dealing out a lot of damage while taking a bunch in return.
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Per TRS, this is YMMV


* SequelDifficultySpike: Your first enemy encounter is a tiger (which is similar to the bears from ''[[VideoGame/TombRaiderI TR1]]'' difficulty-wise), not a bat. You'll encounter deadly traps in the deeper parts of the first level. Things only escalate from there.
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->'''Fiama Nera Thug''': Somehow, you don't behave like you got a monk's blood...
->'''Lara''': I understand that is somehow in my favor, so indulge me about the dagger. I'd be indebted with your life.
->'''Fiama Nera Thug''': These doors are waiting for the right one, the right time to arrive, and then the dagger's blade will honor the hearts of those who believe...
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''Tomb Raider II'' is the second game in the ''Franchise/TombRaider'' series. The sequel to ''VideoGame/TombRaider'', was released in 1997 for the UsefulNotes/PlayStation and PC; a UsefulNotes/SegaSaturn version was planned but dropped due to technical limitations. The next year, another sequel was released, titled ''VideoGame/TombRaiderIII''.

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''Tomb Raider II'' is the second game in the ''Franchise/TombRaider'' series. The sequel to ''VideoGame/TombRaider'', ''VideoGame/TombRaiderI'', it was released in 1997 for the UsefulNotes/PlayStation and PC; a UsefulNotes/SegaSaturn version was planned but dropped due to technical limitations. The next year, another sequel was released, titled ''VideoGame/TombRaiderIII''.



* ContinuityNod: When starting the tutorial level, Lara mentions that after that [[VideoGame/TombRaider gruelling business last year]], she decided to build an assault course to build up her skills.

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* ContinuityNod: When starting the tutorial level, Lara mentions that after that [[VideoGame/TombRaider [[VideoGame/TombRaiderI gruelling business last year]], she decided to build an assault course to build up her skills.



* SequelDifficultySpike: Your first enemy encounter is a tiger (which is similar to the bears from [[VideoGame/TombRaider TR1]] difficulty-wise), not a bat. You'll encounter deadly traps in the deeper parts of the first level. Things only escalate from there.

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* SequelDifficultySpike: Your first enemy encounter is a tiger (which is similar to the bears from [[VideoGame/TombRaider TR1]] ''[[VideoGame/TombRaiderI TR1]]'' difficulty-wise), not a bat. You'll encounter deadly traps in the deeper parts of the first level. Things only escalate from there.



''Tomb Raider II'' received a five-level ExpansionPack on PC called ''Tomb Raider: The Golden Mask''. This time, Lara pursues the legendary Golden Mask of Tornarsuk, hidden under a Cold War-era Soviet mining complex in Alaska. These new levels are also bundled into the iOS port, accessed the same way as ''Unfinished Business'' in the ''VideoGame/TombRaider'' iOS port.

to:

''Tomb Raider II'' received a five-level ExpansionPack on PC called ''Tomb Raider: The Golden Mask''. This time, Lara pursues the legendary Golden Mask of Tornarsuk, hidden under a Cold War-era Soviet mining complex in Alaska. These new levels are also bundled into the iOS port, accessed the same way as ''Unfinished Business'' in the ''VideoGame/TombRaider'' ''VideoGame/TombRaiderI'' iOS port.
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It actually is possible, just extremely difficult (unfortunately the guy who showed how to do it scrubbed himself off the internet a while back)


** One trap in the Temple of Xian has spiked walls closing in and Lara needs to get to the end of the room to throw a switch and run like hell to escape. There's a health kit in the middle of the room to entice players, but it's impossible to grab it and escape since there's no time to grab the item and reach the switch without being skewered.

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** One trap in the Temple of Xian has spiked walls closing in and Lara needs to get to the end of the room to throw a switch and run like hell to escape. There's a health kit in the middle of the room to entice players, but it's almost impossible to grab it and escape since there's no time to grab the item and reach the switch without being skewered.

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* SchmuckBait: 40 Fathoms' Silver Dragon sits at the end of a room in plain sight. If Lara just runs towards it, four disguised trap doors fall out below her and dump her into a gunfight with some goons.

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* SchmuckBait: 40 The game has quite a number of them:
** The very first level has baits with the jade dragon statue and a magazine for the automatic pistols. Both items are in hallways where there are [[TheWallsAreClosingIn spiked walls closing in]] as soon as you enter. You can get the items and escape with minimal damage if you already know about the traps, but many first time players will trip over themselves trying to get the items and then die from the spikes.
**40
Fathoms' Silver Dragon sits at the end of a room in plain sight. If Lara just runs towards it, four disguised trap doors fall out below her and dump her into a gunfight with some goons. There's also [[PointOfNoReturn no way to get back to the statue]].
** One trap in the Temple of Xian has spiked walls closing in and Lara needs to get to the end of the room to throw a switch and run like hell to escape. There's a health kit in the middle of the room to entice players, but it's impossible to grab it and escape since there's no time to grab the item and reach the switch without being skewered.
** The Diving Area can trick you at the end with the tortured monk. After dispatching the gunmen, most players will go to the monk right away to help him without realizing that doing so triggers a cutscene and then ends the level. This means you'll miss out on the gold dragon statue that's in a nearby room with the monk.


* PlotCoupon: Lara needs to find the Seraph, a key unlocking the vault containing the Talion, a key to the Temple of Xian, where the Dagger of Xian is stored. Made even more blatant when you realize the Temple access is blocked by nothing more than a basic wooden gate.

to:

* PlotCoupon: Lara needs to find the Seraph, a key unlocking the vault containing the Talion, a key to the Temple of Xian, where the Dagger of Xian is stored. Made even more blatant when you realize realise the Temple access is blocked by nothing more than a basic wooden gate.



* SpikesOfDoom: You encounter them right in the first level in two flavors: pit of spikes and walls of spikes closing in on you. For the modern areas like the sunken ship or the opera house, you'll encounter pits of broken glass shards that serve the same purpose as spike pits. The Temple of Xian is also full of spiky death traps. Luckily, the spike/glass pits can be rendered harmless if you just walk through them whereas running will hurt you and falling on top of them gives the obvious result.

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* SpikesOfDoom: You encounter them right in the first level in two flavors: flavours: pit of spikes and walls of spikes closing in on you. For the modern areas like the sunken ship or the opera house, you'll encounter pits of broken glass shards that serve the same purpose as spike pits. The Temple of Xian is also full of spiky death traps. Luckily, the spike/glass pits can be rendered harmless if you just walk through them whereas running will hurt you and falling on top of them gives the obvious result.
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* InfinityMinusOneSword: As par the tradition, the humble shotgun. This time around, Lara starts her adventure with one. The stopping power is very good, ammo is plentiful and it remains a reliable option till the very end. It's also Lara's only weapon in the final level. Likewise, the automatic pistols has good stopping power and ammo is plentiful until the much stronger uzis are found.

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* InfinityMinusOneSword: As par the tradition, the humble shotgun. This time around, Lara starts her adventure with one. The stopping power is very good, ammo is plentiful and it remains a reliable option till the very end. It's also Lara's only weapon in the final level. Likewise, the automatic pistols has good stopping power and ammo is plentiful until the much stronger uzis Uzis are found.



* PlotCoupon: Lara needs to find the Seraph, a key unlocking the vault containing the Talion, a key to the Temple of Xian, where the Dagger of Xian is stored. Made even more blatant when you realise the Temple access is blocked by nothing more than a basic wooden gate.

to:

* PlotCoupon: Lara needs to find the Seraph, a key unlocking the vault containing the Talion, a key to the Temple of Xian, where the Dagger of Xian is stored. Made even more blatant when you realise realize the Temple access is blocked by nothing more than a basic wooden gate.



* SpikesOfDoom: You encounter them right in the first level in two flavours: pit of spikes and walls of spikes closing in on you. For the modern areas like the sunken ship or the opera house, you'll encounter pits of broken glass shards that serve the same purpose as spike pits. The Temple of Xian is also full of spiky death traps. Luckily, the spike/glass pits can be rendered harmless if you just walk through them whereas running will hurt you and falling on top of them gives the obvious result.

to:

* SpikesOfDoom: You encounter them right in the first level in two flavours: flavors: pit of spikes and walls of spikes closing in on you. For the modern areas like the sunken ship or the opera house, you'll encounter pits of broken glass shards that serve the same purpose as spike pits. The Temple of Xian is also full of spiky death traps. Luckily, the spike/glass pits can be rendered harmless if you just walk through them whereas running will hurt you and falling on top of them gives the obvious result.
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* ArtEvolution: Lara got a significant visual upgrade in this game: Not only does she sport a ponytail in gameplay with its own physics engine that reacts to player movement, but she also has breasts that actually ''look'' like breasts, unlike the boxy, overly pointy ones from the first game.

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* ArtEvolution: Lara got a significant visual upgrade in this game: Not only does she sport a ponytail her signature braid in gameplay with its own physics engine that reacts to player movement, but she also has breasts that actually ''look'' like breasts, unlike the boxy, overly pointy ones from the first game.



** The dagger of Xian is this, changing the user into a dragon. Permanently. And with a relatively big weakness.

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** The dagger of Xian is this, changing the user into a dragon.dragon after stabbing themselves in the chest with it. Permanently. And with a relatively big weakness.

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* EarlyGameHell: The very first level will easily get new players killed and even veteran players of ''Tomb Raider'' can get tripped up by the high difficulty at the start. The traps and optional ''T. rex'' encounters will be the source of death for most. You're also stuck with the pistols unless you managed to find all three dragon statues to snag the grenade launcher. Luckily, the later levels are not quite as fiendish at the first one, but they still require you to be on your toes.

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* EarlyGameHell: The very first level will easily get new players killed and even veteran players of ''Tomb Raider'' can get tripped up by the high difficulty at the start. The traps and optional ''T. rex'' encounters will be the source of death for most. You're also stuck with the weak starting pistols and slow firing shotgun unless you managed to find all three dragon statues to snag the grenade launcher. Luckily, the later levels are not quite as fiendish at the first one, but they still require you to be on your toes.



* GoodBadBugs: Lara can break windows by ''performing a roll into them''.
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* UnintentionallyUnwinnable: Running out of health kits can be this in some situations where you have to fight some enemies and depending on who they are, avoiding their attacks can be impossible. Another flavor comes in the form of being forced to take fall damage while progressing in the level. If your health is too low to make the drop safely and you have no supplies left to heal with, you better hope you have a save from an earlier state you can load from!



* UnwinnableByInsanity: Running out of health kits can be this in some situations where you have to fight some enemies and depending on who they are, avoiding their attacks can be impossible. Another flavor comes in the form of being forced to take fall damage while progressing in the level. If your health is too low to make the drop safely and you have no supplies left to heal with, you better hope you have a save from an earlier state you can load from!

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* OneHundredPercentCompletion: Like in the previous game, there are hidden areas or locations that require specific movements to reach. Unlike the previous game, each secret contains a dragon statue that grants nothing at first. However, collecting all 3 statues in a level rewards you with a hefty supply of ammo, health kits, or sometimes a new gun if you didn't get it yet. Getting all the secrets will grant you all weapons and unlimited ammunition on the [[NewGamePlus next gameplay]].

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* OneHundredPercentCompletion: Like in the previous game, there are hidden areas or locations that require specific movements to reach. Unlike the previous game, each secret contains a dragon statue that grants nothing at first. However, collecting all 3 three statues in a level rewards you with a hefty supply of ammo, health kits, or sometimes a new gun if you didn't get it yet. Getting all the secrets will grant you all weapons and unlimited ammunition on the [[NewGamePlus next gameplay]].



* ArtisticLicenseBiology: Not that glaring, since the entire game runs on RuleOfCool, but Lara would suffer from decompression sickness. First she dives for at least [[TitleDrop 40 fathoms]] (which is 70 meters), then very quickly ascends from that depth and ''then'' hijacks a plane, flying at high altitude, all in very quick succession.

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* ArtisticLicenseBiology: Not that glaring, since the entire game runs on RuleOfCool, but Lara would suffer from decompression sickness. First she dives for at least [[TitleDrop 40 fathoms]] (which is over 70 meters), then very quickly ascends from that depth and ''then'' hijacks a plane, flying at high altitude, all in very quick succession.



** The grenade launcher, both the weapon itself and where it's found. The weapon fires at a low arc and reloads slowly, making the weapon less than ideal on mobile targets. The weapon can be found in the very first level if you found all the dragon statues, but it's located in a deep pit that has [[spoiler: ''two'' T. Rexes hunting you down]].

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** The grenade launcher, both the weapon itself and where it's found. The weapon fires at a low arc and reloads slowly, making the weapon less than ideal on mobile targets. The weapon can be found in the very first level if you found all the dragon statues, but it's located in a deep pit that has [[spoiler: ''two'' T. Rexes ''T. rex''es hunting you down]].



* BonusBoss: [[spoiler: The two T. Rexes in The Great Wall level]].

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* BonusBoss: [[spoiler: The two T. Rexes ''T. rex''es in The Great Wall level]].



** The game starts at the Great Wall of China and the end of Lara's adventure also ends at the same location (excluding the epilogue level, Home Sweet Home).
** The first Gold Dragon secret in the game, in The Great Wall level, requires that Lara [[spoiler: climb down into a deep, dangerous valley instead of using the zipline right away. The very final Gold Dragon, in the Floating Islands level, requires you to do the same thing at the end of that level as well...minus T-Rex fights. The fact that the situation mirrors the first one is supposed to be the clue to lead the player to it]].

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** The game starts at the Great Wall of China and the end of Lara's adventure also ends at the same location (excluding the epilogue level, Home Sweet Home).
Home... and even that one could potentially count if you consider Lara's Home as taking place before the events of the game).
** The first Gold Dragon secret in the game, in The Great Wall level, requires that Lara [[spoiler: climb down into a deep, dangerous valley instead of using the zipline right away. The very final Gold Dragon, in the Floating Islands level, requires you to do the same thing at the end of that level as well...minus T-Rex ''T. rex'' fights. The fact that the situation mirrors the first one is supposed to be the clue to lead the player to it]].



* BossOnlyLevel: The Dragon's Lair, the penultimate level, consists of nothing more than facing off against reanimated jade statues and blade-throwing cultists before you start taking on the titular dragon, and can be beaten in roughly five minutes.



* EarlyGameHell: The very first level will easily get new players killed and even veteran players of ''Tomb Raider'' can get tripped up by the high difficulty at the start. The traps and optional T-Rex encounters will be the source of death for most. You're also stuck with the pistols unless you managed to find all three dragon statues to snag the grenade launcher. Luckily, the later levels are not quite as fiendish at the first one, but they still require you to be on your toes.

to:

* EarlyGameHell: The very first level will easily get new players killed and even veteran players of ''Tomb Raider'' can get tripped up by the high difficulty at the start. The traps and optional T-Rex ''T. rex'' encounters will be the source of death for most. You're also stuck with the pistols unless you managed to find all three dragon statues to snag the grenade launcher. Luckily, the later levels are not quite as fiendish at the first one, but they still require you to be on your toes.



* ExcusePlot: Roughly 3/4 of the game is spent on finding a key to open a gate. A pretty regular, wooden gate that by all means should barely hold together at this point of history. It gets extra points for [[AdventurerArchaeologist Lara's style of work]]. If the door had been opened after the first level, the plot would be resolved within 4 levels [[spoiler: and without Lara having to fend off a home invasion]]. Heck, the entire plot could be summed up as "Get magic artifact before the bad guy does." It also doesn't help that the game has the least amount of cutscenes compared to the rest of the games in the franchise.

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* ExcusePlot: Roughly 3/4 three quarters of the game is spent on finding a key to open a gate. A pretty regular, wooden gate that by all means should barely hold together at this point of history. It gets extra points for [[AdventurerArchaeologist Lara's style of work]]. If the door had been opened after the first level, the plot would be resolved within 4 four levels [[spoiler: and without Lara having to fend off a home invasion]]. Heck, the entire plot could be summed up as "Get magic artifact before the bad guy does." It also doesn't help that the game has the least amount of cutscenes compared to the rest of the games in the franchise.



* GoodBadBugs: Lara can break glass by ''performing a roll into them''.

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* GoodBadBugs: Lara can break glass windows by ''performing a roll into them''.



* MasterOfAll: The Uzis. Great range, best fire rate, plentiful ammo (it's possible to carry 2 ''thousand'' rounds in spare, while extensively using the weapon throughout the game), sufficient stopping power and possible to use while jumping and running around. The developers knew of this since every level from the Tibetan Foothills and later practically showers you with ammo for the Uzis. The [[VideoGame/TombRaiderIII next game]] considerably {{nerf}}ed them.

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* MasterOfAll: The Uzis. Great range, best fire rate, plentiful ammo (it's possible to carry 2 ''thousand'' ''two thousand'' rounds in spare, while extensively using the weapon throughout the game), sufficient stopping power and possible to use while jumping and running around. The developers knew of this since every level from the Tibetan Foothills and later practically showers you with ammo for the Uzis. The [[VideoGame/TombRaiderIII next game]] considerably {{nerf}}ed them.



* OvershadowedByAwesome: Pretty much every other weapon is made completely obsolete the moment Uzis are found. That's in the 3rd level of the game. Out of 18.

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* OvershadowedByAwesome: Pretty much every other weapon is made completely obsolete the moment Uzis are found. That's in the 3rd third level of the game. Out of 18.



* RuleOfCool: Let's face it, it's the most escapist of all ''Tomb Raider''s ever made and [[Administrivia/TropesAreTools the very reason why so many people like it]]. It also helps that the game is very self-aware of this. Just to list few things out of the very long list: an Italian cult[=/=]mafia started out by a stage magician in a pursuit of an ancient artifact, said artifact turning the user into a dragon, yetis and other cryptids, animated jade statues, locations clearly defying laws of physics, warrior monks, impossible car chases, obligatory T. Rex... The list can go on and on.

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* RealityHasNoSoundtrack: Interestingly, the final boss fight is scored by nothing more than the creepy ambience from the last two levels.
* RuleOfCool: Let's face it, it's the most escapist of all ''Tomb Raider''s ever made and [[Administrivia/TropesAreTools the very reason why so many people like it]]. It also helps that the game is very self-aware of this. Just to list few things out of the very long list: an Italian cult[=/=]mafia started out by a stage magician in a pursuit of an ancient artifact, said artifact turning the user into a dragon, yetis and other cryptids, animated jade statues, locations clearly defying laws of physics, warrior monks, impossible car chases, obligatory T. Rex...''T. rex''... The list can go on and on.



* SchmuckBait: 40 Fathoms' Silver Dragon sits at the end of a room in plain sight. If Lara just runs towards it, 4 disguised trap doors fall out below her and dump her into a gunfight with some goons.

to:

* SchmuckBait: 40 Fathoms' Silver Dragon sits at the end of a room in plain sight. If Lara just runs towards it, 4 four disguised trap doors fall out below her and dump her into a gunfight with some goons.




''Tomb Raider II'' received a 5-level ExpansionPack on PC called ''Tomb Raider: The Golden Mask''. This time, Lara pursues the legendary Golden Mask of Tornarsuk, hidden under a Cold War-era Soviet mining complex in Alaska. These new levels are also bundled into the iOS port, accessed the same way as ''Unfinished Business'' in the ''VideoGame/TombRaider'' iOS port.

to:

\n----
''Tomb Raider II'' received a 5-level five-level ExpansionPack on PC called ''Tomb Raider: The Golden Mask''. This time, Lara pursues the legendary Golden Mask of Tornarsuk, hidden under a Cold War-era Soviet mining complex in Alaska. These new levels are also bundled into the iOS port, accessed the same way as ''Unfinished Business'' in the ''VideoGame/TombRaider'' iOS port.



* AllJustADream: The mysterious [[spoiler: Nightmare in Vegas]]. What exactly was going on in that hotel - one that includes Winston, bizarre, cheesy billboards, a Talion guardian locked up in a zoo, and 2 T-rexes on the streets?

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* AllJustADream: The mysterious [[spoiler: Nightmare in Vegas]]. What exactly was going on in that hotel - one that includes Winston, bizarre, cheesy billboards, a Talion guardian locked up in a zoo, and 2 T-rexes two ''T. rex''es on the streets?



* DisneyAcidSequence: The unlockable 5th level, [[spoiler: Nightmare in Vegas]].

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* DisneyAcidSequence: The unlockable 5th fifth level, [[spoiler: Nightmare in Vegas]].



* SoftWater: A ridiculous example in the secret 5th level, [[spoiler: Nightmare in Vegas]]. Lara has to jump off the 3rd story of a hotel and aim for a small trapdoor on the ground level that opens up just as she approaches...and dumps her in a pool of water.
* WorthlessYellowRocks: Eventually Lara finds herself running through caverns made entirely of solid gold, as well as rivers and lakes of molten ore. At one point she comes across a literal gold volcano. She helps herself to absolutely none of it. Although it's justified in that she has no way to extract the gold, and the molten ore kills her on contact like lava. Since Lara is obviously very wealthy, she would likely have no use for taking the gold back home.

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* SoftWater: A ridiculous example in the secret 5th fifth level, [[spoiler: Nightmare in Vegas]]. Lara has to jump off the 3rd third story of a hotel and aim for a small trapdoor on the ground level that opens up just as she approaches...and dumps her in a pool of water.
* WorthlessYellowRocks: Eventually Lara finds herself running through caverns made entirely of solid gold, as well as rivers and lakes of molten ore. At one point she comes across a literal gold volcano. She helps herself to absolutely none of it. Although it's justified in that she has no way to extract the gold, and the molten ore kills her on contact like lava. Since Lara is obviously very wealthy, she would likely have no use for taking the gold back home.home.
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Direct link.


* GiantSpiders: They show up in the Temple of Xian. Fortunately, they are rare, because they can take ''serious'' punishment.

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* GiantSpiders: GiantSpider: They show up in the Temple of Xian. Fortunately, they are rare, because they can take ''serious'' punishment.

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The gold dragon in Ice Palace doesn't require a Leap Of Faith at all; you can just walk off the edge and you'll land on the pathway just fine. Also, indentation.


* BookEnds: The game starts at the Great Wall of China and the end of Lara's adventure also ends at the same location (excluding the epilogue level, Home Sweet Home).

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* BookEnds: BookEnds:
**
The game starts at the Great Wall of China and the end of Lara's adventure also ends at the same location (excluding the epilogue level, Home Sweet Home).



* BottomlessPits: One of the main hazards in Floating Islands.

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* BottomlessPits: One of the main hazards in the first half of Floating Islands.



* GlassCannon: The Dobermans in Venice have a vicious bite, but don't require many bullets to take down.

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* GlassCannon: GlassCannon:
**
The Dobermans in Venice have a vicious bite, but don't require many bullets to take down.



** The gold dragon statue in [[spoiler: the Ice Palace]] takes the cake for being super obscure to find. The room it's in is hidden behind a movable block whose texture almost perfectly blends in with the surrounding walls. Not only that, but the statue itself is across a large gap that has no platforms to jump on at all unless you take a LeapOfFaith and land on the invisible walkway.



** The gold dragon statue in [[spoiler: the Ice Palace]] takes the cake for being super obscure to find. The room it's in is hidden behind a movable block whose texture almost perfectly blends in with the surrounding walls. Not only that, but the statue itself is across a large gap that appears to have no platforms to jump on at all unless you notice the lighting across the gap is slightly off and land on the invisible walkway.



* NothingIsScarier: While the draw distance has improved from the last game, everything beyond said draw distance is a black void. This makes for a very chilling effect at the start of the 40 Fathoms level where you start off at the bottom of the seabed with no source of light and surrounded by pitch darkness everywhere while you try to find a source of air as a shark swims afters you.
** This is also the case for Floating Islands, with its black bottomless pits everywhere.

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* NothingIsScarier: While the draw distance has improved from the last game, everything beyond said draw distance is a black void. This makes for a very chilling effect at the start of the 40 Fathoms level where you start off at the bottom of the seabed with no source of light and surrounded by pitch darkness everywhere while you try to find a source of air as a shark swims afters you.
**
after you. This is also the case for Floating Islands, with its black bottomless pits everywhere.



* TutorialFailure: A strange case where the tutorial in a sequel does a worse job at explaining Lara's moves while the first game did a better job. You won't actually learn how to perform Lara's moves until you botch a section in the obstacle course, which will lead to a lot of trial and error. This was most likely due to the developers assuming that people already played the first game and remembered the mechanics. Furthermore, there's no indication in the game that you can now invert mid-jump or underwater.

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* TutorialFailure: A strange case where the tutorial in a sequel does a worse job at explaining Lara's moves while the first game did a better job. You won't actually learn how to perform Lara's moves until you botch a section in the obstacle course, which will lead to a lot of trial and error. This was most likely due to the developers assuming that people already played the first game and remembered the mechanics. Furthermore, there's no indication in the game that you can now invert mid-jump or underwater.underwater (at least the manual has the decency to tell you how to do these... provided you still have it).
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Added to Glass Cannon

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** Flamethrower men are another example. It really won't take much to drop them, but their flamethrowers have enormous range and getting hit is guaranteed death unless you're near water.

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None


* AntiFrustrationFeature: Like in the previous game, there's one level where your equipment is stolen, but you still get to keep all the ammo and medi-packs you collected. Two of the sunken ship's levels will have you take mandatory fall damage that requires you to be at full health to survive (though the first one can be reduced significantly with a few clever manoeuvres) and both instances will have a large health pack next to the drop just in case you don't have any.
** As the game is much longer than the previous one, it helps ''immensely'' that you can now save at any point, including on the Playstation version.

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* AntiFrustrationFeature: Like in the previous game, there's one level where your equipment is stolen, but you still get to keep all the ammo and medi-packs you collected. Two of the sunken ship's levels will have you take mandatory fall damage that requires you to be at full health to survive (though the first one can be reduced significantly with a few clever manoeuvres) and both instances will have a large health pack next to the drop just in case you don't have any.
**
any. As the game is much longer than the previous one, it helps ''immensely'' that you can now save at any point, including on the Playstation [=PlayStation=] version.



** The first Gold Dragon secret in the game, in The Great Wall level, requires that Lara [[spoiler: climb down into a deep, dangerous valley instead of using the zipline right away. The very final Gold Dragon, in The Floating Islands level, requires you to do the same thing at the end of that level as well...minus T-Rex fights. The fact that the situation mirrors the first one is supposed to be the clue to lead the player to it]].

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** The first Gold Dragon secret in the game, in The Great Wall level, requires that Lara [[spoiler: climb down into a deep, dangerous valley instead of using the zipline right away. The very final Gold Dragon, in The the Floating Islands level, requires you to do the same thing at the end of that level as well...minus T-Rex fights. The fact that the situation mirrors the first one is supposed to be the clue to lead the player to it]].



* DirectContinuousLevels: All throughout the game, in true ''Tomb Raider'' fashion; "Catacombs of the Talion" and "Ice Palace" in particular are linked together in such a way that you end up backtracking to certain areas of the former in the latter level, not unlike certain levels in the previous game.

to:

* DirectContinuousLevels: All throughout Much like the game before it, most levels continue immediately where the previous left off--and, also like the previous game, certain pairs of levels interlock with each other in true ''Tomb Raider'' fashion; some way (most noticeably with "Catacombs of the Talion" and "Ice Palace" in particular are linked together in such a way that you end up backtracking to certain areas of Palace"), suggesting these were originally single levels before being split into two, though unlike the former first game there's no indication of this in the latter level, not unlike certain levels in the previous game.level file names.



* DualWielding: It wouldn't be a Tomb Raider game without this trope. Lara's signature twin pistols return, along with dual semi-automatic pistols and dual Uzis.

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* DualWielding: It wouldn't be a Tomb Raider ''Tomb Raider'' game without this trope. Lara's signature twin pistols return, along with dual semi-automatic pistols and dual Uzis.



* FanRemake: Nicobass, an established level-maker, is currently working as the leader of a four-person project (original was made by the team of 8) focused on remaking entire Tomb Raider 2 using Unreal Engine 4. Demo of the first level is already released. More details can be found on [[http://tombraider-dox.com/ the project's site]]. It's often referred by the fandom as the "20th Anniversary Game".
** Unfortunately the developement seems to be on hiatus now as there haven't been any updates since the release of the demo. So much that the remake is on verge of plummeting into DevelopmentHell.

to:

* FanRemake: Nicobass, an established level-maker, is currently working as the leader of a four-person project (original was made by the team of 8) focused on remaking entire Tomb the entirety of ''Tomb Raider 2 II'' using Unreal Engine 4. Demo A demo of the first level is already released. More details can be found on [[http://tombraider-dox.com/ the project's site]]. It's often referred by the fandom as the "20th Anniversary Game".
** Unfortunately the developement
Game". Unfortunately, development seems to be on hiatus now as there haven't been any updates since the release of the demo. So much that the remake is on verge of plummeting into DevelopmentHell.



* InvisibleBlock: The gold dragon statue in the Ice Palace level sits in a room with seemingly no way to reach it. There's actually a row of invisible blocks you can stand on to reach the statue, but nothing hints at the block's existence and you have to make a LeapOfFaith to reach said blocks.
* JumpScare: There's a lever underwater in the Living Quarters level that's guarded by a giant eel. You won't know it's even there until you approach the lever where the creature will quickly lash out at you. Not only the eel looks scary, it uses the same chomping sound as the sharks and will inflict heavy damage on you if it manages to bite you.

to:

* InvisibleBlock: The gold dragon statue in the Ice Palace level sits in a room with seemingly no way to reach it. There's actually a row of invisible blocks you can stand on to reach the statue, but nothing hints at the block's existence and you have to make a LeapOfFaith to reach said blocks.
existence.
* JumpScare: There's a lever underwater in the Living Quarters level that's guarded by a giant eel. You won't know it's even there until you approach the lever where the creature will quickly lash out at you. Not only does the eel looks look scary, it uses the same chomping sound as the sharks and will inflict heavy damage on you if it manages to bite you.



* MasterOfAll: The Uzis. Great range, best fire rate, plentiful ammo (it's possible to carry 2 ''thousand'' rounds in spare, while extensively using the weapon throughout the game), sufficient stopping power and possible to use while jumping and running around. The developers knew of this since every level from the Tibetan Foothills and later practically showers you with ammo for the Uzis. [[VideoGame/TombRaiderIII Next game]] considerably {{nerf}}ed them.

to:

* MasterOfAll: The Uzis. Great range, best fire rate, plentiful ammo (it's possible to carry 2 ''thousand'' rounds in spare, while extensively using the weapon throughout the game), sufficient stopping power and possible to use while jumping and running around. The developers knew of this since every level from the Tibetan Foothills and later practically showers you with ammo for the Uzis. The [[VideoGame/TombRaiderIII Next next game]] considerably {{nerf}}ed them.



* NewGamePlus: If you found all secrets and begin new game immediately after beating it, you'll be rewaded with the entire arsenal and it won't require any ammunition to use.

to:

* NewGamePlus: If you found all secrets and begin new game immediately after beating it, you'll be rewaded rewarded with the entire arsenal and it won't require any ammunition to use.



* RuleOfCool: Let's face it, it's the most escapist of all Tomb Raiders ever made and [[Administrivia/TropesAreTools the very reason why so many people like it]]. It also helps that the game is very self-aware of this. Just to list few things out of the very long list: an Italian cult[=/=]mafia started out by a stage magician in a pursuit of an ancient artifact, said artifact turning the user into a dragon, yetis and other cryptids, animated jade statues, locations clearly defying laws of physics, warrior monks, impossible car chases, obligatory T. Rex... The list can go on and on.

to:

* RuleOfCool: Let's face it, it's the most escapist of all Tomb Raiders ''Tomb Raider''s ever made and [[Administrivia/TropesAreTools the very reason why so many people like it]]. It also helps that the game is very self-aware of this. Just to list few things out of the very long list: an Italian cult[=/=]mafia started out by a stage magician in a pursuit of an ancient artifact, said artifact turning the user into a dragon, yetis and other cryptids, animated jade statues, locations clearly defying laws of physics, warrior monks, impossible car chases, obligatory T. Rex... The list can go on and on.



* ShoutOut: The way how Lara dispatches one of the jeeps chasing her is a recreation of the famous Film/MadMax2TheRoadWarrior shotgun scene, with a sudden leap out of the cabin and shooting the driver at point-blank range.

to:

* ShoutOut: The way how Lara dispatches one of the jeeps chasing her is a recreation of the famous Film/MadMax2TheRoadWarrior ''Film/MadMax2TheRoadWarrior'' shotgun scene, with a sudden leap out of the cabin and shooting the driver at point-blank range.



* TutorialFailure: A strange case where the tutorial in a sequel does a worse job at explaining Lara's moves while the first game did a better job. You won't actually learn how to perform Lara's moves until you botch a section in the obstacle course, which will lead to a lot of trial and error. This was most likely due to the developers assuming that people already played the first game and remembered the mechanics.

to:

* TutorialFailure: A strange case where the tutorial in a sequel does a worse job at explaining Lara's moves while the first game did a better job. You won't actually learn how to perform Lara's moves until you botch a section in the obstacle course, which will lead to a lot of trial and error. This was most likely due to the developers assuming that people already played the first game and remembered the mechanics. Furthermore, there's no indication in the game that you can now invert mid-jump or underwater.
Is there an issue? Send a MessageReason:
None


''Tomb Raider II'' is the second game in the ''Franchise/TombRaider'' series. The sequel to ''VideoGame/TombRaider'', it was released in 1997 for the UsefulNotes/PlayStation and PC; a UsefulNotes/SegaSaturn version was planned but dropped due to technical limitations. The next year, another sequel was released, titled ''VideoGame/TombRaiderIII''.

Lara is after the legendary Dagger of Xian, which is said to give its owner "[[LiteralGenie the power of a dragon]]". She finds herself in conflict with Italian mob boss/cult leader Marco Bartoli, who is after the same item. Locations in the game include Venice, an offshore oil rig, the sunken ocean liner Maria Doria, Tibet and the Great Wall of China.

to:

''Tomb Raider II'' is the second game in the ''Franchise/TombRaider'' series. The sequel to ''VideoGame/TombRaider'', it was released in 1997 for the UsefulNotes/PlayStation and PC; a UsefulNotes/SegaSaturn version was planned but dropped due to technical limitations. The next year, another sequel was released, titled ''VideoGame/TombRaiderIII''.

Lara is after the legendary Dagger of Xian, which is said to give its owner "[[LiteralGenie the power of a dragon]]". She finds herself in conflict with Italian mob boss/cult leader Marco Bartoli, who is after the same item. Locations in the game include Venice, an offshore oil rig, the sunken ocean liner Maria Doria, Tibet Tibet, and the Great Wall of China.



Creator Toby Gard left Creator/CoreDesign during the development of this game, due to "CreativeDifferences" (he was unhappy with Lara's oversexualisation), and [[StartMyOwn co-founded Confounding Factor]]. Their first game was ''Galleon'', a SpiritualSuccessor to ''Tomb Raider'' that took about ten years to make. It was actually pretty damn good, but bombed on release. Confounding Factor closed down shortly afterward.

to:

Creator Toby Gard left Creator/CoreDesign during the development of this game, due to "CreativeDifferences" (he was unhappy with Lara's oversexualisation), over-sexualization), and [[StartMyOwn co-founded Confounding Factor]]. Their first game was ''Galleon'', a SpiritualSuccessor to ''Tomb Raider'' that which took about ten years to make. It was actually pretty damn good, good but bombed on release. Confounding Factor closed down shortly afterward.



* PaletteSwap: Sasquatch is just yeti model, but brown rather than white.

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* PaletteSwap: Sasquatch is just a yeti model, but brown rather than white.
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** Unfortunately the developement seems to be on hiatus now as there haven't been any updates since the release of the demo. So much that the remake is on verge of plummeting into DevelopementHell.

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** Unfortunately the developement seems to be on hiatus now as there haven't been any updates since the release of the demo. So much that the remake is on verge of plummeting into DevelopementHell.DevelopmentHell.

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* FanRemake: Nicobass, an established level-maker, is currently working as the leader of a four-person project (original was made by the team of 8) focused on remaking entire Tomb Raider 2 using Unreal Engine 4. So far, the works are going at steady pace, with all game-elements already being created and tested. Demo of the first level is already released. More details can be found on [[http://tombraider-dox.com/ the project's site]]. It's often referred by the fandom as the "20th Anniversary Game".

to:

* FanRemake: Nicobass, an established level-maker, is currently working as the leader of a four-person project (original was made by the team of 8) focused on remaking entire Tomb Raider 2 using Unreal Engine 4. So far, the works are going at steady pace, with all game-elements already being created and tested. Demo of the first level is already released. More details can be found on [[http://tombraider-dox.com/ the project's site]]. It's often referred by the fandom as the "20th Anniversary Game".Game".
** Unfortunately the developement seems to be on hiatus now as there haven't been any updates since the release of the demo. So much that the remake is on verge of plummeting into DevelopementHell.

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* BoringButPractical: The shotgun, full stop. Medium range, medium power, common ammo, still perfectly fine against the lion share of enemies. To a lesser extent, the automatic pistols, which are basic pistols in every regard, but with double the damage. Unfortunately, they are quickly [[OvershadowedByAwesome rendered obsolete by Uzis]] by the very next level.

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* BoringButPractical: The shotgun, full stop. Medium range, medium power, common ammo, still perfectly fine against the lion share of enemies. To a lesser extent, the automatic pistols, handguns, which are basic pistols in every regard, but with double the damage. Unfortunately, they are quickly [[OvershadowedByAwesome rendered obsolete by Uzis]] by the very next level.They even outclass Uzis in terms of effectiveness/damage output despite Uzis having significantly higher fire rate. Tested and confirmed.


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* NewGamePlus: If you found all secrets and begin new game immediately after beating it, you'll be rewaded with the entire arsenal and it won't require any ammunition to use.

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* OneHundredPercentCompletion: Like in the previous game, there are hidden areas or locations that require specific movements to reach. Unlike the previous game, each secret contains a dragon statue that grants nothing at first. However, collecting all 3 statues in a level rewards you with a hefty supply of ammo, health kits, or sometimes a new gun if you didn't get it yet. Getting all the secrets is just for pure bragging rights.

to:

* OneHundredPercentCompletion: Like in the previous game, there are hidden areas or locations that require specific movements to reach. Unlike the previous game, each secret contains a dragon statue that grants nothing at first. However, collecting all 3 statues in a level rewards you with a hefty supply of ammo, health kits, or sometimes a new gun if you didn't get it yet. Getting all the secrets is just for pure bragging rights.will grant you all weapons and unlimited ammunition on the [[NewGamePlus next gameplay]].


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* GoodBadBugs: Lara can break glass by ''performing a roll into them''.
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* GirlinessUpgrade: Not by a wide margin, however compared to the first game, Lara sports a long ponytail, bigger lips, more curvaceous figure and a slightly more feminine voice.

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