Follow TV Tropes

Following

History VideoGame / TombRaider2013

Go To

OR

Is there an issue? Send a MessageReason:
None


* ArtEvolution: The game, and subsequent sequels, was especially notable for revamping the previously stylized game series into being more photo-realistic and grounded. Lara herself is [[ThirdPersonSeductress still very attractive]], but her model is far more youthful than previous incarnations.

to:

* ArtEvolution: The game, and subsequent sequels, was especially notable for revamping the previously stylized game series into being more photo-realistic and grounded.grounded, if with a splash of [[RealIsBrown grays and browns]]. Lara herself is [[ThirdPersonSeductress still very attractive]], but her model is far more youthful than previous incarnations.
Is there an issue? Send a MessageReason:
None


* ArtEvolution: The game, and subsequent sequels, was especially notable for revamping the previously stylized game series into being more photo-realistic and grounded - mostly by applying a palette of grey and brown over everything. Lara herself is obviously [[ThirdPersonSeductress still very attractive]], and her model is far more youthful than previous incarnations.

to:

* ArtEvolution: The game, and subsequent sequels, was especially notable for revamping the previously stylized game series into being more photo-realistic and grounded - mostly by applying a palette of grey and brown over everything. grounded. Lara herself is obviously [[ThirdPersonSeductress still very attractive]], and but her model is far more youthful than previous incarnations.
Is there an issue? Send a MessageReason:
None


* ArtEvolution: The game, and subsequent sequels, was especially notable for revamping the previously stylized game series into being more photo-realistic and grounded. Lara herself is obviously [[ThirdPersonSeductress still very attractive]] but her body style is more natural and [[BuxomIsBetter not as voluptuous as in previous games]].

to:

* ArtEvolution: The game, and subsequent sequels, was especially notable for revamping the previously stylized game series into being more photo-realistic and grounded. grounded - mostly by applying a palette of grey and brown over everything. Lara herself is obviously [[ThirdPersonSeductress still very attractive]] but attractive]], and her body style model is far more natural and [[BuxomIsBetter not as voluptuous as in youthful than previous games]].incarnations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtEvolution: The game, and subsequent sequels, was especially notable for revamping the previously stylized game series into being more photo-realistic and grounded. Lara herself is obviously [[ThirdPersonSeductress still very attractive]] but her body style is more natural and [[BuxomIsBetter not as voluptuous as in previous games]].
Is there an issue? Send a MessageReason:
WWSS is no longer a trope


** Aside from the aforementioned [[spoiler:GunsAkimbo]], there is a possibly unintentional one in Lara's ClothingDamage. Look at where her pants start to tear, if you start at the waist and move down. [[WhoWearsShortShorts Familiar length?]] And what does Dr. Whitman compare finding Yamatai to again?

to:

** Aside from the aforementioned [[spoiler:GunsAkimbo]], there is a possibly unintentional one in Lara's ClothingDamage. Look at where her pants start to tear, if you start at the waist and move down. [[WhoWearsShortShorts Familiar length?]] length? And what does Dr. Whitman compare finding Yamatai to again?
Is there an issue? Send a MessageReason:
Romantic Two Girl Friendship has been renamed to Pseudo Romantic Friendship. All misuse and ZC Es will be deleted and all other examples will be changed to the correct trope.


* RomanticTwoGirlFriendship: ''Very'' heavy undertones of this between Lara and Sam.

Added: 253

Changed: 8

Is there an issue? Send a MessageReason:
Crosswicking.


->'''Roth:''' Sometimes you've got to make sacrifices, Lara. You can't save everyone.
->'''Lara:''' I ''know'' about sacrifices.
->'''Roth:''' No, you know about loss. Sacrifice is a choice ''you'' make. Loss is a choice made for you.

to:

->'''Roth:''' Sometimes you've got to make sacrifices, Lara. You can't save everyone.
->'''Lara:'''
everyone.\\
'''Lara:'''
I ''know'' about sacrifices.
->'''Roth:'''
sacrifices.\\
'''Roth:'''
No, you know about loss. Sacrifice is a choice ''you'' make. Loss is a choice made for you.


Added DiffLines:

* VagueHitPoints: There's no HP gauge, just a red haze around the screen when Lara is injured. The best indication that she's near death is an enemy declaring that she's critically injured, though this is only applicable when fighting enemies that talk.
Is there an issue? Send a MessageReason:
None


* AbilityRequiredToProceed: Various obstances in the game require specific tools to pass them (climbing axe, shotgun, rope arrows, etc.), and once you've obtained these items you can return to previous areas with your equipment intact to discover things you couldn't reach before.

to:

* AbilityRequiredToProceed: Various obstances obstacles in the game require specific tools to pass them (climbing axe, shotgun, rope arrows, etc.), and once you've obtained these items you can return to previous areas with your equipment intact to discover things you couldn't reach before.



** The "WWII Submachinegun" is a Type 100 submachine gun. The upgraded "Assault Rifle" is a kitbashed AK-47. Fully upgraded, it ends up as the mutant Ultimax 100 machine gun as the "Commando Rifle". .

to:

** The "WWII Submachinegun" Submachine gun" is a Type 100 submachine gun. The upgraded "Assault Rifle" is a kitbashed AK-47. Fully upgraded, it ends up as the mutant Ultimax 100 machine gun as the "Commando Rifle". .



* ArcWords: "Reborn", "surivor", and to a lesser extent "chosen".

to:

* ArcWords: "Reborn", "surivor", "survivor", and to a lesser extent "chosen".



* DoomMagnet: At some point, Lara regards herself as one and believes all the ones she cares about will die because of her. Reyes even [[LampshadeHanging lampshades]] it:

to:

* DoomMagnet: At some point, Lara regards herself as one and believes all the ones she cares about will die because of her. Reyes even [[LampshadeHanging lampshades]] lampshade's]] it:



* ExposedToTheElements: And played with realistically -- one of Lara's early objectives is to find shelter from a frigid rainstorm. Subverted when she enters a snowy area wearing only a tanktop. The subversion however, is arguably [[JustifiedTrope Justified]] considering the first time Lara encounters snow she immediately notes something is very, ''very'' wrong with the weather on the island. (And it's not like she can dig into her luggage and change into more weather-appropriate clothing.)

to:

* ExposedToTheElements: And played with realistically -- one of Lara's early objectives is to find shelter from a frigid rainstorm. Subverted when she enters a snowy area wearing only a tanktop.tank top. The subversion however, is arguably [[JustifiedTrope Justified]] considering the first time Lara encounters snow she immediately notes something is very, ''very'' wrong with the weather on the island. (And it's not like she can dig into her luggage and change into more weather-appropriate clothing.)



* WakingUpAtTheMorgue: Lara wakes up in the middle of several horrific ''charnal houses.''

to:

* WakingUpAtTheMorgue: Lara wakes up in the middle of several horrific ''charnal ''charnel houses.''
Is there an issue? Send a MessageReason:
None


* ArmorPiercingAttack: One of the later upgrade for the bow, and a fairly essential one since [[HeavilyArmoredMook many enemies at that point in the game start sporting armor]] that otherwise can take multiple direct hits before downing them.

to:

* ArmorPiercingAttack: One of the later upgrade upgrades for the bow, and a fairly essential one since [[HeavilyArmoredMook many enemies at that point in the game start sporting armor]] that otherwise can take multiple direct hits before downing them.



* HandCannon: Collecting all of the pistol parts upgrades your pistol into a .50-caliber Desert Eagle. It's not as useful as it sounds-by the time you've gotten that far into the game, almost all of the enemies are heavily armored, and the bow has an upgrade specifically made for killing armored enemies, making it a better option.

to:

* HandCannon: Collecting all of the pistol parts upgrades your pistol into a .50-caliber Desert Eagle. [[PowerUpLetdown It's not as useful as it sounds-by sounds]]-by the time you've gotten that far into the game, almost all of the enemies are heavily armored, and the bow has an upgrade specifically made for killing armored enemies, making it a better option.
Is there an issue? Send a MessageReason:
Not So Different has been renamed, and it needs to be dewicked/moved


* HannibalLecture: Mathias gives one once you pass the point of no return, calling out Lara on all the horrible things she's had to do and the countless people she's had to kill just to survive, [[NotSoDifferent making her no better then him]], and that [[WhatIsEvil there are no heroes on this island.]] Lara, for her part, doesn't deny his accusations, but doesn't seem to be very fazed by the little speech either.

to:

* HannibalLecture: Mathias gives one once you pass the point of no return, calling out Lara on all the horrible things she's had to do and the countless people she's had to kill just to survive, [[NotSoDifferent [[NotSoDifferentRemark making her no better then him]], and that [[WhatIsEvil there are no heroes on this island.]] Lara, for her part, doesn't deny his accusations, but doesn't seem to be very fazed by the little speech either.



* NotSoDifferent: Mathias brings this up whenever he talks to Lara, saying they both kill to survive and get off the island. His journal entries, however, paint him as being Lara's EvilCounterpart at best: whereas Lara tries to save her shipmates, Mathias passively watched his crew try to escape the island -- at his suggestion -- and prove his theory that it would be impossible. He also tortures the male survivors of wrecks in order to brainwash them into joining his cult, and if that fails, he leaves them in the Pit to rot. Female survivors are sacrificed in rituals that potentially involve burning them alive on a pyre. Conversely, Lara is only guilty of killing people who are ''directly'' trying to kill her, or have proven that they ''would'' kill her if she gave them the chance.

to:

* NotSoDifferent: NotSoDifferentRemark: Mathias brings this up whenever he talks to Lara, saying they both kill to survive and get off the island. His journal entries, however, paint him as being Lara's EvilCounterpart at best: whereas Lara tries to save her shipmates, Mathias passively watched his crew try to escape the island -- at his suggestion -- and prove his theory that it would be impossible. He also tortures the male survivors of wrecks in order to brainwash them into joining his cult, and if that fails, he leaves them in the Pit to rot. Female survivors are sacrificed in rituals that potentially involve burning them alive on a pyre. Conversely, Lara is only guilty of killing people who are ''directly'' trying to kill her, or have proven that they ''would'' kill her if she gave them the chance.

Added: 271

Changed: 1053

Is there an issue? Send a MessageReason:
None


* MookHorrorShow: Lara + GrenadeLauncher = OhCrap! Lara obtains said grenade launcher from one of the CoDragons who reverts from EvilGloating to sheer panic when he realises she's about to blow him to kingdom come. Lara herself even ''yells at them'' that she's coming to kill them all.

to:

* MookHorrorShow: Lara gradually becomes this over the course of the game, starting with picking up a machine gun, much to the dismay of the mooks. After she defeats her first big shield-carrying enemy someone yelps "She's still alive?! Run!", and ensuing action scenes are scattered with bad guys expressing fear and disbelief that one girl is such a threat. Then, of course, she gets a grenade launcher...
**
Lara + GrenadeLauncher = OhCrap! Lara obtains said grenade launcher from one of the CoDragons who reverts from EvilGloating to sheer panic when he realises she's about to blow him to kingdom come. Lara herself even ''yells at them'' that she's coming to kill them all.



* NoArcInArchery: Lara's arrows always fly straight and true. Holding the "fire" button down only changes the damage it deals to enemies; if you're aiming for someone's head, or something for your rope arrow to latch onto, it's just irrelevant.

to:

* NoArcInArchery: Lara's arrows always fly straight and true. Holding the "fire" button down only changes the damage it deals to enemies; if you're aiming for someone's head, or something for your rope arrow to latch onto, it's just irrelevant. There's an arc aiming at distant birds though.



* OnlyAFleshWound: In the first playable section, Lara receives a gut wound that would absolutely fester without skilled medical attention. She seems to sleep it off and isn't troubled by it after the first campfire.

to:

* OnlyAFleshWound: In the first playable section, Lara receives a gut wound that would absolutely fester without skilled medical attention. She seems to sleep it off and isn't troubled by it after the first campfire. As the game progresses it resurfaces a few times when she takes a particularly bad fall - when she falls from a meathook and lands flat on her back she's able to walk it off soon enough. When her parachute snags on a tree and she bounces off several limbs before hitting the ground, she hobbles and clutches her side, unable to climb or take much damage, until she manages to heat up an arrowhead and cauterize the wound. This fixes everything.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoGearLevel: During her time in the Solarii caves about midway through the game, Lara loses most of her weapons apart from the bow and arrows while she's escaping, requiring her to retrieve her lost guns as she advances through the mines and rescues her friends.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Campfires when viewed from a distance have a LensFlare that makes them easy to distinguish from other fires.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TragicKeepsake: On Shipwreck Beach, Lara can find toys and a photograph of two children named Millie and Coco who somehow got trapped on the island. We aren't told their fate, but it's easy to imagine.

Added: 256

Changed: 176

Is there an issue? Send a MessageReason:
None


* ConvectionSchmonvection: The island is an active volcano, though there's no sign of that at the surface. At one point Lara ends up suspended a few hundred feet above a magma flow in a closed chamber -- which is implied to be hot, but should be unsurvivable.

to:

* ConvectionSchmonvection: Lara will be unharmed by any explosion if she isn't caught in the blast itself. The island is an active volcano, though there's no sign of that at the surface. At one point Lara ends up suspended a few hundred feet above a magma flow in a closed chamber -- which is implied to be hot, but should be unsurvivable.



* ThisIsGonnaSuck: Lara says "I've got a bad feeling about this" on her way to the radio tower, early in the game.

to:

* ThisIsGonnaSuck: ThisIsGonnaSuck:
** In the first playable section of the game, Lara comments "This is going to hurt" just before she swings into an open flame in order to escape her bindings.
**
Lara says "I've got a bad feeling about this" on her way to the radio tower, early in the game.

Added: 383

Changed: 280

Is there an issue? Send a MessageReason:
None


* ArcWords: "Reborn", and to a lesser extent "chosen".

to:

* ArcWords: "Reborn", "surivor", and to a lesser extent "chosen".



* AHandfulForAnEye: The skill Dirty Tricks allows Lara to throw dirt in an enemy's eye, blinding them temporarily and allowing for a swift axe strike or easy shot.

to:

* AHandfulForAnEye: AttackAnimal: The skill Dirty Tricks allows Lara to throw dirt in an enemy's eye, blinding them temporarily and allowing Solarii have bred wolves for a swift axe strike or easy shot.the purpose of attacking anyone in places they shouldn't be.
* AttackItsWeakPoint: The Oni Stalker is completely invincible except for an unarmored spot on its back.



* AHandfulForAnEye: The skill Dirty Tricks allows Lara to throw dirt in an enemy's eye, blinding them temporarily and allowing for a swift axe strike or easy shot.



* HollywoodTorches: Despite all the times Lara needs to burn things or light her path in dark areas, she only goes through two torches over the course of the entire game. And she only needs the second one because she dropped the first one while escaping the collapsing cave in the opening sequence.

to:

* HollywoodTorches: Despite all the times Lara needs to burn things or light her path in dark areas, she only goes through two torches over the course of the entire game. And she only needs the second one because she dropped the first one while escaping the collapsing cave in the opening sequence. Relatedly, many areas have large numbers of candles or bonfires that never burn out.


Added DiffLines:

* SwissArmyWeapon: The Climbing Axe works as a weapon, a prybar, a crank handle, and an entire set of climbing gear.
Is there an issue? Send a MessageReason:
Merged with Hardto Light Fire per discussion. Moving proper examples accordingly.


* DownToTheLastMatch: The opening sees Lara Croft escape from a cave into a torrential downpour. She recovers survival gear from her crashed boat and lights a campfire with the last match in the box, setting up the SavePoint system of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OnlyAFleshWound: In the first playable section, Lara receives a gut wound that would absolutely fester without skilled medical attention. She seems to sleep it off and isn't troubled by it after the first campfire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DownToTheLastMatch: The opening sees Lara Croft escape from a cave into a torrential downpour. She recovers survival gear from her crashed boat and lights a campfire with the last match in the box, setting up the SavePoint system of the game.

Added: 553

Removed: 144

Is there an issue? Send a MessageReason:
None


* HundredPercentCompletion: You'll need every relic, document, map, and GPS... as well as all of the challenges which do not appear on your map.



* HundredPercentCompletion: You'll need every relic, document, map, and GPS... as well as all of the challenges which do not appear on your map.


Added DiffLines:

* IconicAttributeAdoptionMoment: In the finale, Lara [[spoiler: takes up her dead mentor Roth's pistol and manages to swipe [[BigBad Mathias]]'s]] using them like the iconic [[GunsAkimbo twin pistols]] to finish him off. Combined with a bit of ClothingDamage (making her outfit resemble OG Lara's) to symbolize her CharacterDevelopment into a slightly darker version of the cocky adventurer from the original.
Is there an issue? Send a MessageReason:
None


* HappyEndingOverride: The tie-in comics that take place after the game reveal that [[spoiler:Sam, whose rescue was one of the primary goals of the entire game and who seemed to be in good health at the end, ended up being indefinitely locked away in a mental institute due to still having a piece of Himiko inside her.]]

to:

* HappyEndingOverride: The tie-in comics that take place after the game reveal that [[spoiler:Sam, whose rescue was one of the primary goals of the entire game and who seemed to be in good health at the end, ended up being indefinitely locked away in a mental institute hospital due to still having a piece of Himiko inside her.her. Fortunately, she's eventually able to expel Himiko from her body.]]
Is there an issue? Send a MessageReason:
Added "Schmuck Bait" entry

Added DiffLines:

*SchmuckBait: At one point in the game, you're trying to track down Captain Jessop, one of the pilots from the crashed rescue plane. As you close in on to his position, a cutscene triggers that ends up with you being captured, and hung from a ceiling in decrepit monastery. There's limited mobility at this point, and only one exit; as soon as you leave another cutscene triggers where Lara can see an Oni enter that room, look around for a moment, then walk out of view. Once you regain control, there's absolutely nothing stopping you from crawling backwards into the room you just left... [[spoiler:aside from the Oni that's ''still'' in the room, [[TooDumbToLive waiting to turn you into a bloody red pulp]].]]
Is there an issue? Send a MessageReason:


* AssholeVictim: [[spoiler:Dr. Whitman]], hands down.

to:

* AssholeVictim: No one is likely to mourn [[spoiler:Dr. Whitman]], hands down.Whitman]] for getting RewardedAsATraitorDeserves for their selfish and shortsighted betrayal.

Added: 332

Changed: 81

Is there an issue? Send a MessageReason:
None


* BoomHeadshot: It only takes a single bullet or arrow to the head to kill most enemies in the game. Even those with armored headgear only take two. The game even rewards you with extra XP for headshot kills.

to:

* BoomHeadshot: It only takes a single bullet or arrow to the head to kill most enemies in the game. Even those with armored headgear only take two.two, and that can be circumvented if you have the armor-piercing upgrade for the bow. The game even rewards you with extra XP for headshot kills.


Added DiffLines:

* HandCannon: Collecting all of the pistol parts upgrades your pistol into a .50-caliber Desert Eagle. It's not as useful as it sounds-by the time you've gotten that far into the game, almost all of the enemies are heavily armored, and the bow has an upgrade specifically made for killing armored enemies, making it a better option.
Is there an issue? Send a MessageReason:
Typo again


** While crawling around in the underground bunker leading up to the coastal forest, there is a yellow warning sign saying "狼没沒注意". This is a warning written in Kanji which basically translates into "Warning: Wolf Activity", right next to the ladder; and sure enough, the main threat in the next stage are wolves, the first real enemies in the game.

to:

** While crawling around in the underground bunker leading up to the coastal forest, there is a yellow warning sign saying "狼没沒注意"."狼出没注意". This is a warning written in Kanji which basically translates into "Warning: Wolf Activity", right next to the ladder; and sure enough, the main threat in the next stage are wolves, the first real enemies in the game.
Is there an issue? Send a MessageReason:
Typo


** While crawling around in the underground bunker leading up to the coastal forest, there is a yellow warning sign saying "狼出沒注意". This is a warning written in Kanji which basically translates into "Warning: Bear Activity", right next to the ladder; and sure enough, the main threat in the next stage are wolves, the first real enemies in the game.

to:

** While crawling around in the underground bunker leading up to the coastal forest, there is a yellow warning sign saying "狼出沒注意". "狼没沒注意". This is a warning written in Kanji which basically translates into "Warning: Bear Wolf Activity", right next to the ladder; and sure enough, the main threat in the next stage are wolves, the first real enemies in the game.
Is there an issue? Send a MessageReason:
"出没注意" should not be read as "appear(出) without(没) warning(注意)". "出没" is a phrase which means "appearing frequently". In fact, this phrase is often used as a warning in Japan. It is based on the warning "熊出没注意" in Hokkaido. See this link: https://ja.wikipedia.org/wiki/86%8A87E6A1B3E6%84%8F


** While crawling around in the underground bunker leading up to the coastal forest, there is a yellow warning sign which basically translates into "wolves will appear without warning" in Chinese, right next to the ladder; and sure enough, the main threat in the next stage are wolves, the first real enemies in the game.

to:

** While crawling around in the underground bunker leading up to the coastal forest, there is a yellow warning sign saying "狼出沒注意". This is a warning written in Kanji which basically translates into "wolves will appear without warning" in Chinese, "Warning: Bear Activity", right next to the ladder; and sure enough, the main threat in the next stage are wolves, the first real enemies in the game.
Is there an issue? Send a MessageReason:
Not what that trope is about.


* YouCantGoHomeAgain: In the literal sense. After solving the game and being rescued, the player can have completed approximately 60% of the game, and is encouraged to return to finish finding the rest of the treasures. If the player chooses to return, she will not be able to leave, even after solving all the puzzles and killing all the enemies and animals. Basically, you are alone on a deserted island for the rest of your days.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* YouCantGoHomeAgain: In the literal sense. After solving the game and being rescued, the player can have completed approximately 60% of the game, and is encouraged to return to finish finding the rest of the treasures. If the player chooses to return, she will not be able to leave, even after solving all the puzzles and killing all the enemies and animals. Basically, you are alone on a deserted island for the rest of your days.
Tabs MOD

Changed: 15

Is there an issue? Send a MessageReason:
None


* ExtremelyShortTimeSpan: The entire game takes place over the course of two days, three days max (it's hard to tell considering the constant storms, and since Lara's watch always shows the same time, it's probably broken, making it no help in figuring this out). It really only serves to highlight just how insane the island is with that in mind though, considering all it took was about seventy hours to turn an {{Adorkable}} NaiveNewcomer post grad into a PTSD-stricken PragmaticHero.

to:

* ExtremelyShortTimeSpan: The entire game takes place over the course of two days, three days max (it's hard to tell considering the constant storms, and since Lara's watch always shows the same time, it's probably broken, making it no help in figuring this out). It really only serves to highlight just how insane the island is with that in mind though, considering all it took was about seventy hours to turn an {{Adorkable}} a NaiveNewcomer post grad into a PTSD-stricken PragmaticHero.

Top