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* {{Bathos}}: In one cutscene, Cortez and Amy Chen had just fought their way through the U-Genix security forces and are preparing to attack the secret laboratory. The following exchange happens:

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* {{Bathos}}: In one cutscene, the form of an UncomfortableElevatorMoment. In the scene, Cortez and Amy Chen had just fought their way through the U-Genix security forces and are preparing to attack the secret laboratory. The laboratory when the following exchange happens:

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* {{Bathos}}: In one cutscene, Cortez and Amy Chen had just fought their way through the U-Genix security forces and are preparing to attack the secret laboratory. The following exchange happens:
-->'''Amy Chen''': This should take us to Crow's secret lab!
-->'''Cortez''': Gragh! '''I'm ready!''' ''(presses elevator button a few times)''
-->'''Amy Chen''': I pressed it already!
-->'''Cortez''': Yeah, right...gragh... ''(watches slow-moving elevator light)'' So...been with the agency long?
-->'''Amy Chen''': Um, yeah. Uh, three...three years in May.
-->'''Cortez''': Huh. ''(beat)'' You get dental?
-->'''Amy Chen''': Yeah...yeah...
-->'''Cortez''': Huh, that's good...''(they both shift around uncomfortably)''



* UncomfortableElevatorMoment: More like an Uncomfortable ''Waiting for the'' Elevator Moment as Cortez and his partner from the time period involved in one of the missions have to wait for the elevator to a corporation's secret lab.
-->'''''Cortez:''''' So... Been in the agency long?
-->'''''Partner:''''' Uh... Yeah... Three years in May.
-->''(beat)''
-->'''''Cortez:''''' You get dental?
-->'''''Partner:''''' Yeah... Yeah...
-->'''''Cortez:''''' That's good...

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* UncomfortableElevatorMoment: More like an Uncomfortable ''Waiting for the'' Elevator Moment as Cortez and his partner from the time period involved in one of the missions have to wait for the elevator to a corporation's secret lab.
-->'''''Cortez:''''' So... Been in the agency long?
-->'''''Partner:''''' Uh... Yeah... Three years in May.
-->''(beat)''
-->'''''Cortez:''''' You get dental?
-->'''''Partner:''''' Yeah... Yeah...
-->'''''Cortez:''''' That's good...
See {{Bathos}} above.
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Tropes cannot be averted/subverted/whatever \"brilliantly\"


* StableTimeLoop: Played brilliantly straight in various vignettes throughout the third game, but averted for the overall plot arc.

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* StableTimeLoop: Played brilliantly straight in various vignettes throughout the third game, but averted for the overall plot arc.
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After Rare did ''VideoGame/{{GoldenEye|1997}}'' for the Nintendo 64 most of the core team left: directors David Doak and Steven Ellis, a majority of the developers and also the composer. They founded Free Radical Design and produced ''[=TimeSplitters=]''. The series can basically be summed up as ''Golden Eye'' with a cup of RuleOfCool, a dash of RuleOfFunny, and loads of [[EverythingIsBetterWithMonkeys monkeys]], all turned UpToEleven. Very fast paced and lots of fun.

to:

After Rare did ''VideoGame/{{GoldenEye|1997}}'' for the Nintendo 64 most of the core team left: directors David Doak and Steven Ellis, a majority of the developers and also the composer. They founded Free Radical Design and produced ''[=TimeSplitters=]''. The series can basically be summed up as ''Golden Eye'' with a cup of RuleOfCool, a dash of RuleOfFunny, and loads of [[EverythingIsBetterWithMonkeys [[EverythingsBetterWithMonkeys monkeys]], all turned UpToEleven. Very fast paced and lots of fun.
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Welcome to a world where one man who resembles Creator/VinDiesel may waltz about through time and shoot things. The ''[=TimeSplitters=]'' series are a series of first person shooting games. The storyline has been given increased focus with each game, but generally, what one should focus on is shooting and blowing stuff up.

to:

Welcome to a world where one man who resembles Creator/VinDiesel VinDiesel may waltz about through time and shoot things. The ''[=TimeSplitters=]'' series are a series of first person shooting games. The storyline has been given increased focus with each game, but generally, what one should focus on is shooting and blowing stuff up.
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Welcome to a world where one man who resembles Vin Diesel may waltz about through time and shoot things. The ''[=TimeSplitters=]'' series are a series of first person shooting games. The storyline has been given increased focus with each game, but generally, what one should focus on is shooting and blowing stuff up.

to:

Welcome to a world where one man who resembles Vin Diesel Creator/VinDiesel may waltz about through time and shoot things. The ''[=TimeSplitters=]'' series are a series of first person shooting games. The storyline has been given increased focus with each game, but generally, what one should focus on is shooting and blowing stuff up.



** Taken to a simply silly degree in the second game, where you can dual wield ''shotguns''. [[ShoutOut It's best not to ask]] [[{{Marathon}} how you reload them.]]

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** Taken to a simply silly degree in the second game, where you can dual wield ''shotguns''. [[ShoutOut It's best not to ask]] [[{{Marathon}} [[{{VideoGame/Marathon}} how you reload them.]]
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* DeadpanSnarker: Anya most of the time.

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* DeadpanSnarker: Anya Anya, most of the time.



* TheDevTeamThinksOfEverything: Oh man, where to start. The series is packed full of little details which can be pretty obscure and aren't really documented. For a start, nearly every weapon in the original PS2 version of the game has some mode of alternate fire, though with varying usefulness. More prevalent examples throughout the series are objects in the level which make unique noises when you shoot them, such as the bags of money in the original, and a bell in a church and a gong in the later installments. Also, from the second onwards (don't know if there are any in the first), there are a lot of interactive objects that will do something, without any prompt, after pressing the action button near them. The awesome Disco map in Future Perfect is a great example of this, with interactive instruments, mics, even mixing desks. Also, if you see an [[OminousPipeOrgan organ]] in the game, you're pretty much guaranteed to be able to play it.

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* TheDevTeamThinksOfEverything: Oh Oh, man, where to start. The series is packed full of little details which can be pretty obscure and aren't really documented. For a start, nearly every weapon in the original PS2 version of the game has some mode of alternate fire, though with varying usefulness. More prevalent examples throughout the series are objects in the level which make unique noises when you shoot them, such as the bags of money in the original, and a bell in a church and a gong in the later installments. Also, from the second onwards (don't know if there are any in the first), there are a lot of interactive objects that will do something, without any prompt, after pressing the action button near them. The awesome Disco map in Future Perfect is a great example of this, with interactive instruments, mics, even mixing desks. Also, if you see an [[OminousPipeOrgan organ]] in the game, you're pretty much guaranteed to be able to play it.



* FurBikini: The Jungle Queen,

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* FurBikini: The Jungle Queen,Queen.



* HitlersTimeTravelExemptionAct: Cortez travels all over the relatively recent past, but never gets involved with Hitler. It's probably for the best.

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* HitlersTimeTravelExemptionAct: Cortez travels all over the relatively recent past, but never gets involved with Hitler.Hitler - the closest you get are Prussian goons from World War 1. It's probably for the best.



* ImmortalityImmorality: In ''Future Perfect'' it's revealed the entire time war was the result of one man's obsession with discovering the secret of immortality.

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* ImmortalityImmorality: In ''Future Perfect'' it's Perfect'', [[spoiler:it's revealed the entire time war was the result of one man's obsession with discovering the secret of immortality.]]
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* Foreshadowing: There's actually subtle hints as to the true nature of the Timesplitters (finally revealed in the third game) dating all the way back to the ''plotless first entry.''

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* Foreshadowing: {{Foreshadowing}}: There's actually subtle hints as to the true nature of the Timesplitters (finally revealed in the third game) dating all the way back to the ''plotless first entry.''
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* Foreshadowing: There's actually subtle hints as to the true nature of the Timesplitters (finally revealed in the third game) dating all the way back to the ''plotless first entry.''
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* BigBad: [[spoiler: Jacob Crow]]

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* BigBad: [[spoiler: Jacob Crow]]Crow]].



** Mary Beth Casey, Cyberfairy, and pretty much every female having very [[strike:generous proportions]] [[IncrediblyLamePun high-caliber guns]].

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** Mary Beth Casey, Cyberfairy, and pretty much every female having very [[strike:generous proportions]] very, er, [[IncrediblyLamePun high-caliber guns]].



* FurBikini: Jungle Queen

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* FurBikini: The Jungle QueenQueen,

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Never said I was anti-EA. Just came off as weird that the one they publish is also the buggiest.


* DenserAndWackier: The plot of Future Perfect is overall silly compared to the more serious plot of the second game.



** Future Perfect can freeze up randomly.

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** Future Perfect can freeze up randomly.randomly, usually in the above mentioned mapmaker.
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* OptionalStealth: In the second game some missions have an optional stealth objective. The Neo Tokyo level is the only one with a compulsory stealth objective (trailing a hacker) for every difficulty level.
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no no no no please take your anti-E Aism elsewhere, especially for games that don\'t apply. It is not a scapegoat for everything bad the devs do. Also, I\'ve never had this bug.


** Future Perfect in general has a tendency to freeze up randomly. It should be noted that this installment was published by [[ElectronicArts EA]], a company infamous [[ExecutiveMeddling for rushing games among other things]].

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** Future Perfect in general has a tendency to can freeze up randomly. It should be noted that this installment was published by [[ElectronicArts EA]], a company infamous [[ExecutiveMeddling for rushing games among other things]].randomly.



** Scotland the Brave: historical shooters, particularly around World War I

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** Scotland the Brave: historical shooters, particularly around World War II, though it does include elements for the then-marketable craze of World War 2 shooters.



** Mansion of Madness/What Lies Below: zombie games
** Breaking and Entering: stealthy and near-future shooters

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** Mansion of Madness/What Lies Below: zombie games
games, especially the first VideoGame/ResidentEvil.
** Breaking and Entering: stealthy and near-future shootersshooters.
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* UpdatedRerelease: Timesplitters Rewind will be a free PC remake of all three game's multiplayer modes. Due to technical limitations, split-screen play will not be included.

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** Future Perfect in general has a tendency to freeze up randomly. It should be noted that this installment was published by [[ElectronicArts EA]], a company infamous [[ExecutiveMeddling for rushing games among other things]].



** You Take the High Road: Interestingly, could be seen as an Expy of Bioshock, even though it came [[HilariousInHindsight two years earlier]]
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* ''[=TimeSplitters Rewind=]'': A fanmade "Best Of" UpdatedRerelease being developed by a 25-man team with the approval of Free Radical Design and Crytek. This game aims to capture all the best moments of the trilogy with the benefit of modern technology (specifically {=CryEngine 3=}), with more of a focus on the multiplayer and Challenge modes.

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* ''[=TimeSplitters Rewind=]'': A fanmade "Best Of" UpdatedRerelease being developed by a 25-man team with the approval of Free Radical Design and Crytek. This game aims to capture all the best moments of the trilogy with the benefit of modern technology (specifically {=CryEngine 3=}), [=CryEngine 3=]). The game is planned to initially ship with more of a focus on the multiplayer only, although the team hopes to eventually be able to add both the singleplayer and Challenge modes.
co-op campaigns from the first 2 games.
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* ''[=TimeSplitters Rewind=]'': A fanmade "Best Of" UpdatedRerelease being developed by a 25-man team with the approval of Free Radical Design and CryTek. This game aims to capture all the best moments of the trilogy with the benefit of modern technology (specifically CryEngine 3), with more of a focus on the multiplayer and Challenge modes.

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* ''[=TimeSplitters Rewind=]'': A fanmade "Best Of" UpdatedRerelease being developed by a 25-man team with the approval of Free Radical Design and CryTek. Crytek. This game aims to capture all the best moments of the trilogy with the benefit of modern technology (specifically CryEngine 3), {=CryEngine 3=}), with more of a focus on the multiplayer and Challenge modes.
Is there an issue? Send a MessageReason:
None


* ''[=TimeSplitters Rewind=]'': A fanmade "Best Of" UpdatedRerelease being developed by a 25-man team with the approval of Free Radical Design. This game aims to capture all the best moments of the trilogy with the benefit of modern technology, with more of a focus on the multiplayer and Challenge modes.

to:

* ''[=TimeSplitters Rewind=]'': A fanmade "Best Of" UpdatedRerelease being developed by a 25-man team with the approval of Free Radical Design. Design and CryTek. This game aims to capture all the best moments of the trilogy with the benefit of modern technology, technology (specifically CryEngine 3), with more of a focus on the multiplayer and Challenge modes.
Is there an issue? Send a MessageReason:
None


* ''[=TimeSplitters 4=]'': In production. The status on this game is unknown after Free Radical Design went belly-up as a result of the recession and the horrible response to their [=PS3=]-exclusive title ''VideoGame/{{Haze}}''. They were subsequently bought out by by [[VideoGame/{{Crysis}} Crytek.]] It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when". However, On September 5, 2011 it was revealed that this installment of the franchise was in Indefinite Postponement. Fan campaigns have since appeared to convince Crytek to make the game, including one ran by the Voice Actor for series protagonist Cortez.

to:

* ''[=TimeSplitters 4=]'': In production. The status on this game is unknown after Free Radical Design went belly-up as a result of the recession and the horrible response to their [=PS3=]-exclusive title ''VideoGame/{{Haze}}''. They were subsequently bought out by by [[VideoGame/{{Crysis}} Crytek.]] It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when". However, On September 5, 2011 it was revealed that this installment of the franchise was in Indefinite Postponement. Fan campaigns have since appeared to convince Crytek to make the game, including one ran by the Voice Actor for series protagonist Cortez.
Cortez. In the meantime...
* ''[=TimeSplitters Rewind=]'': A fanmade "Best Of" UpdatedRerelease being developed by a 25-man team with the approval of Free Radical Design. This game aims to capture all the best moments of the trilogy with the benefit of modern technology, with more of a focus on the multiplayer and Challenge modes.
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** The Russian Connection: JamesBond and the GoldenEye video game adaptation.

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** The Russian Connection: JamesBond ''Film/JamesBond'' and the GoldenEye ''VideoGame/GoldenEye1997'' video game adaptation.
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* GenreThrowback : In ''Future Perfect'', just about every level is a pastiche of
** Time to Split: Doom (particularly Doom 3), Halo and other sci-fi space marine shooters
** Scotland the Brave: historical shooters, particularly around World War I
** The Russian Connection: JamesBond and the GoldenEye video game adaptation.
** Mansion of Madness/What Lies Below: zombie games
** Breaking and Entering: stealthy and near-future shooters
** You Genius, U-Genix: Half-Life with splashes of Doom 3
** You Take the High Road: Interestingly, could be seen as an Expy of Bioshock, even though it came [[HilariousInHindsight two years earlier]]
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I\'m sure these are good examples of some trope or other, but Expy is for characters, not settings. You might try Lost And Found, I guess.


* {{Expy}}: In ''Future Perfect'', just about every level could be seen as an Expy of another major FPS, or FPS-related genre.
** Time to Split: Doom (particularly Doom 3), Halo and other sci-fi space marine shooters
** Scotland the Brave: historical shooters, particularly around World War I
** Mansion of Madness/What Lies Below: zombie games
** Breaking and Entering: stealthy and near-future shooters
** You Genius, U-Genix: Half-Life with splashes of Doom 3
** You Take the High Road: Interestingly, could be seen as an Expy of Bioshock, even though it came [[HilariousInHindsight two years earlier]]
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** Time to Split: Doom (particularly Doom 3), Halo and other sci-fi space marine shooters
** Scotland the Brave: historical shooters, particularly around World War I
** Mansion of Madness/What Lies Below: zombie games
** Breaking and Entering: stealthy and near-future shooters
** You Genius, U-Genix: Half-Life with splashes of Doom 3
** You Take the High Road: Interestingly, could be seen as an Expy of Bioshock, even though it came [[HilariousInHindsight two years earlier]]
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* {{Expy}}: In ''Future Perfect'', just about every level could be seen as an Expy of another major FPS, or FPS-related genre.
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* DroughtLevelOfDoom: The ZombieApocalypse level of ''Time Splitters: Future Perfect'', The Mansion, derives most of its difficulty from the literally unending (they respawn indefinitely in some places) horde of walking dead and the perpetual concern of running out of shotgun ammo, of which there is little to speak of in the first place.

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What the Hell Player is usually humorous by default


* WhatTheHellPlayer: A few times. Using the research equipment on the mutants in U-Genius U-Genix and exposing the scientist to tests in What Lies Below are probably the two biggest examples. You can also shoot a monkey Khallos has locked in a jail cell.
** PlayedForLaughs when you can take a pause from stopping a [[NukeEm nuclear missile]] launching and igniting a war between the [=US=] and [=USSR=]... to play a slot machine.

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* WhatTheHellPlayer: A few times. Using the research equipment on the mutants in U-Genius U-Genix and exposing the scientist to tests in What Lies Below are probably the two biggest examples. You can also shoot a monkey Khallos has locked in a jail cell.
** PlayedForLaughs when
cell. Anya will flip if you can take a pause from stopping a [[NukeEm nuclear missile]] launching and igniting a war between the [=US=] and [=USSR=]... to play a slot machine.
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* BodyOfBodies: "The Creature" or "Princess" from ''Future Perfect''.
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* ''[=TimeSplitters 4=]'': In production. The status on this game is unknown after Free Radical Design went belly-up as a result of the recession and the horrible response to their [=PS3=]-exclusive title ''VideoGame/{{Haze}}''. They were subsequently bought out by by [[VideoGame/{{Crysis}} Crytek.]] It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when".

to:

* ''[=TimeSplitters 4=]'': In production. The status on this game is unknown after Free Radical Design went belly-up as a result of the recession and the horrible response to their [=PS3=]-exclusive title ''VideoGame/{{Haze}}''. They were subsequently bought out by by [[VideoGame/{{Crysis}} Crytek.]] It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when".
"when". However, On September 5, 2011 it was revealed that this installment of the franchise was in Indefinite Postponement. Fan campaigns have since appeared to convince Crytek to make the game, including one ran by the Voice Actor for series protagonist Cortez.
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* RankInflation: The challenges and arcade league matches have unlisted platinum medal targets to attain, in addition to the gold, silver, and bronze targets.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/wallpaper_timesplitters_future_perfect350_2886.jpg]]
[-[[caption-width-right:350:[[ASpaceMarineIsYou A]] [[TimeTravel time travelling,]] [[EverythingsBetterWithMonkeys monkey-shooting]] [[ASpaceMarineIsYou Timespace Marine is you]]! ]]-]

->''[[CatchPhrase ''It's time to split!'']]''
-->--'''Sgt. Cortez'''

Welcome to a world where one man who resembles Vin Diesel may waltz about through time and shoot things. The ''[=TimeSplitters=]'' series are a series of first person shooting games. The storyline has been given increased focus with each game, but generally, what one should focus on is shooting and blowing stuff up.

After Rare did ''VideoGame/{{GoldenEye|1997}}'' for the Nintendo 64 most of the core team left: directors David Doak and Steven Ellis, a majority of the developers and also the composer. They founded Free Radical Design and produced ''[=TimeSplitters=]''. The series can basically be summed up as ''Golden Eye'' with a cup of RuleOfCool, a dash of RuleOfFunny, and loads of [[EverythingIsBetterWithMonkeys monkeys]], all turned UpToEleven. Very fast paced and lots of fun.

Within the games are numerous other features, such as a scoreboard, multiplayer, map makers, co-op, and a challenge mode. The games often have many characters, ranging from [[VinDiesel Vin]]--er, Cortez to giant Gingerbread men and, of course, monkeys. [[EverythingsBetterWithMonkeys Awful lot of monkeys in here]].

The games in the series include:
* ''[=TimeSplitters=]'': Exclusive for the PlayStation2 (was intended to be on the NintendoGameCube as well, but Free Radical could not obtain a developers kit). [[{{Speedrun}} Short missions]] and lack of story (unless you [[AllThereInTheManual read the manual]]). Loved for its fast pace and multiplayer, but was criticized for long loading times and lack of story.
* ''[=TimeSplitters=] 2'': The sequel basically did everything the first game did, only better. A better story involving [[MacGuffin time crystals]], a war, and many characters. More varied missions with actual objectives. The multiplayer added even more characters and levels. The game itself was closer to ''[=GoldenEye=]'', to the point of being considered the SpiritualSuccessor.
* ''[=TimeSplitters=]: Future Perfect'': The Magnum Opus of the series. WAY deeper story, more characters, more upgrades, more comedy. However it was now more like a standard FPS and wasn't as fast-paced as the second game, although much more varied. Had the same awesome multiplayer and online capabilities, now with even bigger maps.
* ''[=TimeSplitters 4=]'': In production. The status on this game is unknown after Free Radical Design went belly-up as a result of the recession and the horrible response to their [=PS3=]-exclusive title ''VideoGame/{{Haze}}''. They were subsequently bought out by by [[VideoGame/{{Crysis}} Crytek.]] It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when".

Levels tended to consist of:
#A MacGuffin
#A random time period
#A person from said time period
#A bunch of things to shoot between the MacGuffin and the person, and a bunch of weapons from said time period to shoot them with

Later games would place less emphasis upon the MacGuffin, though it was still present, and have additional objectives.
----
!!Contains examples of:
* ActionGirl: Several. Corporal Hart springs to mind, and Amy Chen.
* AdventurerOutfit
* AffablyEvil:
** Khallos, definitely in Future Perfect. His ''[=TimeSplitters=] 2'' biography tells us that he has a lot of trouble with people making fun of him, claiming that he wears the eyepatch just to look cool, and that his real name is Archibald. Most of his villainy is implied to be petty vengeance toward such detractors.
** Jacob Crow. [[spoiler: His goal is achieving eternal life. All of his villainy is just a side-effect of his careless methods of going about his research. He's mostly just an ignorant moron.]]
* AKA47: This became more widespread as the series wore on. While the first game allowed use of the Uzi, M16 and Mauser Pistol, Future Perfect ended with the Machine Gun, Soviet Rifle and Kruger 9mm.
* {{Badass}}: Many of the main characters. Cortez and Corp. Hart springs to mind. But also guys like GreatWhiteHunter Captain Ash. Oh and don't forget Badass Cyborg. His description is just: He's the meanest, the leanest and the badass machinest.
* BigBad: [[spoiler: Jacob Crow]]
* BigBadDuumvirate
* {{BFG}}: The series has lots of them. A flamethrower (where people set on fire run around), rocket launcher, homing rocket launcher, minigun... Well you name it!
* BloodlessCarnage: ''[=Timesplitters=]'' 1 and 2 have no blood at all, making them a bit more family-friendly than FP
* BondVillainStupidity: Khallos revels in it.
* CardCarryingVillain: Khallos and Crow.
* CatchPhrase: "Time to split!" "Dammit!"
** The former usually getting a confused or creeped out reaction, the latter once being shouted so loudly that, despite being shouted in the 22nd century could be heard in the 1960s.
* ChekhovsGun: Cortez finds a dart gun in the You Genius, U-Genix level in Future Perfect... [[spoiler:it turns out to be the weapon that [[OneHitKill one-shots]] the mutants in said level.]]
* ChivalrousPervert:
--> * The characters are looking down an incredibly deep and dark ladder, with the sounds of ''something'' sloshing around and gurgling*
--> '''Jo-Beth''': "You go first."
--> * camera pans down to Jo-Beth's incredibly short skirt*
--> '''Cortez''': "Okay."
--> ''''Jo-Beth''': * Stops, thinks, shrugs*
* {{City Of Canals}}: Venice.
* CloudCuckoolander: In ''Future Perfect'', R-110 becomes one after getting severely short-circuited. His new antics quickly make it a CrowningMomentOfFunny/[[CrowningMomentOfAwesome Awesome]].
--> '''R-110''': "An Electro-Tewl!! [[LeetSpeak Yull need dat!!]]
--> '''R-110''': "I'm pretending all these robots are humans! Robots are FAR superior to humans, you know! Humans go "Squish" at the slightest touch!"
--> '''R-110''': "I'll catch up! Don't kill anything without me!"
--> '''R-110''': "EAT MY LASER! EAT IT!" (which is quickly changed to "EAT MY PRIMITIVE PROJECTILE" as the time period shifts to the past).
* ComebackMechanic: The "Monkey Assisstant" mode in multiplayer provides the player with the lowest score with an army of monkeys to help them out. There's also "Shrink mode" where the lower your score, the smaller you are and thus the harder you are to hit.
* CreativeClosingCredits: In Future Perfect. Let's see... We have a muscled space-marine that bares a striking resemblance to Vin Diesel. He goes on an epic quest throughout time to destroy a race of evil alien mutants before they even come into being, and what does he do at the end? [[http://www.youtube.com/watch?v=1fYsQGECi_U He goes to a disco club in the sixties and dances the night away.]]
* DeadpanSnarker: Anya most of the time.
* TheDevTeamThinksOfEverything: Oh man, where to start. The series is packed full of little details which can be pretty obscure and aren't really documented. For a start, nearly every weapon in the original PS2 version of the game has some mode of alternate fire, though with varying usefulness. More prevalent examples throughout the series are objects in the level which make unique noises when you shoot them, such as the bags of money in the original, and a bell in a church and a gong in the later installments. Also, from the second onwards (don't know if there are any in the first), there are a lot of interactive objects that will do something, without any prompt, after pressing the action button near them. The awesome Disco map in Future Perfect is a great example of this, with interactive instruments, mics, even mixing desks. Also, if you see an [[OminousPipeOrgan organ]] in the game, you're pretty much guaranteed to be able to play it.
* DownInTheDumps: The Scrapyard, a futuristic robot dump that houses a massive complex underneath (only accessible in Assault).
* DyingMomentOfAwesome: May happen in the Machine Wars level in Future Perfect. After a certain point, your pseudo-allies for that level lose their GameplayAllyImmortality, and can be killed by enemy attacks or [[VideoGameCrueltyPotential friendly fire]]. However, if you can keep [[LaResistance La Resistance's]] leader alive until a certain point, he will climb up on a heap of trash, shout "FOR THE HUMANS!" and make his last stand before falling to the enemy forces.
** This can also be averted, in that, if you play smart and quickly enough, you can keep both of your allies alive. You may want to, considering how awesome both of them are.
* EnemyChatter: Used hilariously in Future Perfect, and in epic amounts. Such as the [[DrinkingOnDuty drunk guards]]
--> ''Drunk Russian Sniper'': "I am... BEST guard. Numbar one!"
* EscortMission: Fairly common, and in Future Perfect, often involves ''[[StableTimeLoop yourself!]]''
* EverythingsBetterWithMonkeys: be they [[NinjaPirateZombieRobot cyborgs, ninjas or zombies]]. Monkeys are really the series face nowadays.
* FairCop: Lt. Christine Malone, who ends up looking more like a cop-themed stripper in ''Future Perfect''.
* {{Fanservice}}:
** Mary Beth Casey, Cyberfairy, and pretty much every female having very [[strike:generous proportions]] [[IncrediblyLamePun high-caliber guns]].
** Arial da Vinci moans orgasmically when you select her, and is dangerously close to naked.
** And Jo-Beth Casey in ''Future Perfect'' has a skirt that is basically a sleeve's worth of fabric held on by a belt.
* FastRoping: The security guards in the "Breaking and Entering" mission of ''Future Perfect''.
* FurBikini: Jungle Queen
* GameBreakingBug:
** As nice as the level editor in Future Perfect is, it is notoriously glitchy. Certain characters, tile placements, and various other features are time-bomb crashes. [[GoodBadBugs Of course, some of the less dangerous glitches are useful for the level design, such as one-way passages, invisible walls, and even an entire 6th and 7th floor to build on.]]
** In the Mansion of Madness level, occasionally Jo-Beth Casey will suddenly become hostile toward you, shooting you on sight. And killing her nets you a game over. The only solution is to somehow proceed with her filling you full of lead the whole way, or to reset the level.
* GettingCrapPastTheRadar:
** In the second 60's level in ''Future Perfect'', Harry Tipper's radio callsign is [[UrineTrouble 'Shower of gold']].
** "But first... it's time to get out my... big... weapon... *Snickers*"
* GroinAttack: Jo-Beth Casey gives Cortez a swift kick to the 'nads in ''Future Perfect''. [[http://www.youtube.com/watch?v=bMx0GBLtQTo&feature=related "You're no zombie!"]]
* GunsAkimbo:
** Most pistols, [=SMGs=] and assault rifles can be dual-wielded. Oddly enough, you have to pick up a specific weapon to dual-wield it; picking up two of the same exact weapon won't do.
** Taken to a simply silly degree in the second game, where you can dual wield ''shotguns''. [[ShoutOut It's best not to ask]] [[{{Marathon}} how you reload them.]]
** In the first game you could dual-wield ''[[GatlingGood miniguns]]''.
* HitlersTimeTravelExemptionAct: Cortez travels all over the relatively recent past, but never gets involved with Hitler. It's probably for the best.
* IdiotBall: Cortez grabs this at the end of the You Genius U-Genix stage, when he explains to the main villain the plot of eternal life the main villain is attempting to succeed in before the main villain even knows of this plan, effectively meaning the attacks the main villain does against time are because Cortez explained the evil plot to the villain teaching him what to do in a stupid moment.
* ImmortalityImmorality: In ''Future Perfect'' it's revealed the entire time war was the result of one man's obsession with discovering the secret of immortality.
* IncredibleShrinkingMan: The Shrink powerup, as well as the Shrink gametype, can transform players into tiny, near-impossible-to-hit targets. Doubly effective if playing as a monkey.
* KickingAssInAllHerFinery: Lady Jane.
* LampshadeHanging: Done in some of ''Future Perfect'''s character descriptions, and probably elsewhere as well.
** [[spoiler: Corporal Hart]]'s presence in ''Future Perfect'' as a multiplayer character. [[spoiler: She dies near the end of ''[=TimeSplitters=] 2'', but her ''Future Perfect'' description lampshades her presence anyway, even stating that it should no longer a factor as [[BreakingTheFourthWall you have completed Future Perfect's storyline]], as it is required to unlock her, since the whole [=TimeSplitter=] war would have never happened to begin with... Then it asks why there is a Timesplitter character... Foreshadowing? Joke?]]
* {{Leitmotif}}: All over the place, but one that fits very well with this trope is the Astro Lander melody's opening notes, which appear in the [=NeoTokyo=] level (where the Astro Lander cartridge is found) and the [=MapMaker=] Industrial tileset (which borrows its aesthetic from part of [=NeoTokyo=]).
* LevelEditor: A rare example in a console series. They even allowed you to create story missions with their own objectives and AI programming for enemies.
* LighterAndSofter: Future Perfect, in which cutscenes flesh out the characters more, and with much more humor.
* LoadsAndLoadsOfCharacters: 64 in the first game, 126 in the second, and a whopping 150 in ''Future Perfect''.
* MagicSkirt: Everyone except Jo-Beth Casey uses the "lots of shadow" type.
* ManiacMonkeys: The monkeys, of course.
* MoreDakka:
** The SPB-90 (much like VideoGame/GoldenEye1997's RCP-90) from the second game has the highest firepower of any weapon in the game, is among the most powerful guns, has extremely high accuracy and a scope. Did I mention you can have [[GunsAkimbo two]]? Incidentally, it's based on the real-life P90.
** [[LethalJokeItem The Monkey Gun]] fires off 64 rounds (its entire clip) in a around 2 seconds. Using it properly has less to do with aiming at your opponent, and more to do with lining up two targets in a line.
** There is a simple exploit you can do in the original Timesplitters with the Pistol that makes it absolutely devastating. It delivers decent damage when used normally, however due to the fact that it fires as quickly as you press fire (R1) or secondary fire (R2), it is possible to fire extremely fast by alternating between the R1 and R2 buttons with a certain rapid rhythm, spending the entire clip in a couple of seconds. It also reloads very quickly, they are nearly pinpoint accurate and it is possible to dual wield them. With practice you'll be able to defeat any unfortunate foe who crosses anywhere near the center of your screen.
** The longer you hold the trigger with the Plasma Autorifle, the quicker the rate of fire becomes, until it finally overheats.
* {{Mooks}}, EliteMooks: Yeah this game is made out of them. Different mooks for all the different time-periods, too!
* MultiPlatform
* {{Narm}}: Cortez's CatchPhrase is regarded as this in-universe, [[RunningGag frequently being met with blank stares and]] [[{{Beat}} embarrassed silence]].
* NinjaPirateZombieRobot: With monkeys! The third game has a Ninja Monkey, a Robot Monkey ''and'' a Zombie Monkey. They're all separate monkeys, but they're all playable characters that you can use side by side in arcade mode.
* OneHundredPercentCompletion: Besides the campaign you had both Arcade leagues and challenge modes to complete.
* PrettyInMink: Lady Jane
* PutOnABus: The majority of the hero characters from the first ''[=Timesplitters=]'' never made it to the second game, and only Eight characters were in all three: Captain Ash, Harry Tipper, Chastity Detroit, The Badass Cyborg, Robofish, The Chinese Chef, The Gingerbread Man, and Duckman Drake.
* RevolversAreJustBetter: Played straight in ''[=TimeSplitters=] 2''. Completely inverted in ''Time Splitters: Future Perfect'', where the single-action revolver, although effective in the right hands, needs to be cocked between each shot.
* RobotBuddy: R-110 fits this during the last few levels of ''Future Perfect''.
* RoboticTortureDevice
* RuleOfFun: Dozens of the playable characters. Examples include a giant sock, a six-foot severed hand with giant matchsticks for arms and legs, a man-sized floating whale in a bowler hat surrounded by a school of fish, and four types of monkeys.
* RunningGag: Each level in Future Perfect (except the first and last levels as well as Something to Crow About) has a drunk guy hidden in it somewhere. Some are hidden; some are on your path; ''all'' are [[CrowningMomentOfFunny hilarious.]]
* SkywardScream: DAMMIT!
* {{Speedrun}}: The premise of the first game's campaign.
* ShoutOut: [[ShoutOut/TimeSplitters Look here.]]
* TheSixties: The levels involving Harry Tipper in Future Perfect fits this trope.
* SnipingMission: Common in Future Perfect, especially the occasional annoying EscortMission variety.
* StableTimeLoop: Played brilliantly straight in various vignettes throughout the third game, but averted for the overall plot arc.
* StalkingMission: Neo-Tokyo. Considered a ScrappyLevel as a result.
* StockBritishPhrases: With a Victorian/Edwardian twist. Intended as parody, since the developers are in fact British.
* SubvertedCatchphrase: Just before leaving Jo-Beth Casey for U-Genix:
-->'''''Cortez:''''' It's time to s- ''[{{beat}}]'' I gotta go.
* TaxidermyTerror: ''Future Perfect'' has a taxidermied moose head in one room of a creepy old mansion that comes out of the wall with a zombie body as a mini-boss.
* ThisBananaIsArmed: The Brick may sound stupid at first, but has a tendency to do a massive amount of damage.
* ThrowDownTheBomblet: The Grenadiers.
* TimeyWimeyBall: Comes with the territory.
* TokenMinority:
** A member of the Jones family makes an appearance in every game.
** Chastity Detroit, one of a handful of characters to appear in all three games.
* TronLines: Some of the future levels, and the virtual-reality tilesets in MapMaker.
* {{Troperiffic}}: The games, particularly ''[=TimeSplitters=]: Future Perfect'', are basically built around every trope, fad and cliché you can find. Each time period is packed with as many staples of its fictional genre as possible.
* UncomfortableElevatorMoment: More like an Uncomfortable ''Waiting for the'' Elevator Moment as Cortez and his partner from the time period involved in one of the missions have to wait for the elevator to a corporation's secret lab.
-->'''''Cortez:''''' So... Been in the agency long?
-->'''''Partner:''''' Uh... Yeah... Three years in May.
-->''(beat)''
-->'''''Cortez:''''' You get dental?
-->'''''Partner:''''' Yeah... Yeah...
-->'''''Cortez:''''' That's good...
* {{Unwinnable}}: Toward the end of Something to Crow About, you must use the Electrotool to power segments of a HardLight energy bridge. If you run out of Electrotool ammo halfway across, you'll be stranded on a divider between the segments with no way to go but [[BottomlessPit down, down, down]].
* VoiceWithAnInternetConnection: Anya, through the Temporal Uplink.
* WallOfWeapons: "Wow, this is such a guys' room!"
* WhatTheHellPlayer: A few times. Using the research equipment on the mutants in U-Genius U-Genix and exposing the scientist to tests in What Lies Below are probably the two biggest examples. You can also shoot a monkey Khallos has locked in a jail cell.
** PlayedForLaughs when you can take a pause from stopping a [[NukeEm nuclear missile]] launching and igniting a war between the [=US=] and [=USSR=]... to play a slot machine.
* YouAlreadyChangedThePast:
** This is done at least once a time period with a minimum of a future Cortez and a past Cortez (and sometimes a few more Cortez's as well). The interesting part is you'll find your future self which will save you from some disaster while you simultaneously fulfill a certain situation, then you'll go back in time and commit the act the future self did to save you while a past version of yourself does the mindless task you did already at that point in time. Regardless, it seems Cortez has already traveled back into the past by the time his past self arrives. This counts for the main villain as well.
** This is also subverted at the end of ''[=TimeSplitters=]: Future Perfect'' where during the game Future Cortez and Past Cortez meet constantly, but then suddenly [[spoiler: when you fight Crow, Anya has you fight alongside yourself. This wouldn't be weird if A) you are future Cortez and you never play as Past Cortez in this fight. B) after finishing the fight you go back to the future and the time splitters are destroyed. C) The world suddenly becomes lush and green.]] This effectively means that time travel does not have to be a case of "You Already Changed the Past" and more or less a choice of whether you already have or if you're going to screw the rules.
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