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* ''[=TimeSplitters=] Rewind'': A [[FanRemake fanmade "greatest hits" remake]]. This game aims to capture all the best moments of the trilogy with the benefit of modern technology. The game is planned to initially ship with multiplayer only, although the team hopes to eventually be able to add both the singleplayer and co-op campaigns from the first 2 games.

Development of an official fourth game is quite possibly one of gaming's most tragic tales of DevelopmentHell. After Free Radical Design went belly-up as a result of both an economic recession in the UK and their [[SoOkayItsAverage incredibly adequate]] [=PS3=]-exclusive title ''VideoGame/{{Haze}}'' failing to live up to its hype, they were subsequently bought out by Creator/{{Crytek}} and rebranded as Crytek UK, with development of ''[=TimeSplitters 4=]'' being put on hold. In 2012, it was revealed that there were no plans to resume development of "[=TimeSplitters 4=]", and after Crytek UK's closure in 2014, the franchise was all but confirmed to be left in dormancy. However, the announcement in August 2018 that Creator/THQNordic bought the IP ignited some hope for the series getting revived, and in May 2021, Deep Silver [[HopeSpot announced that they were resurrecting Free Radical Design and brought back two of Free Radical Design's founders, David Doak and Steve Ellis to make a new TimeSplitters game.]] Unfortunately, in December 2023, due to restructuring within Embracer Group following a failed $2 billion deal, [[YankTheDogsChain the newly reformed Free Radical was shut down, once again leaving the status of the series up in the air]].

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* ''[=TimeSplitters=] Rewind'': A [[FanRemake fanmade "greatest hits" remake]].remake]] in development. This game aims to capture all the best moments of the trilogy with the benefit of modern technology. The game is planned to initially ship with multiplayer only, although the team hopes to eventually be able to add both the singleplayer and co-op campaigns from the first 2 games.

Development of an official fourth game is quite possibly one of gaming's most tragic tales of DevelopmentHell. After Free Radical Design went belly-up as a result of both an economic recession in the UK and their [[SoOkayItsAverage incredibly adequate]] [=PS3=]-exclusive title ''VideoGame/{{Haze}}'' failing to live up to its hype, they were subsequently bought out by Creator/{{Crytek}} and rebranded as Crytek UK, with development of ''[=TimeSplitters 4=]'' being put on hold. In 2012, it was revealed that there were no plans to resume development of "[=TimeSplitters 4=]", ''[=TimeSplitters 4=]'', and after Crytek UK's closure in 2014, the franchise was all but confirmed to be left in dormancy. However, the announcement in August 2018 that Creator/THQNordic bought the IP ignited some hope for the series getting revived, and in May 2021, Deep Silver [[HopeSpot announced that they were resurrecting Free Radical Design and brought back two of Free Radical Design's founders, David Doak and Steve Ellis to make a new TimeSplitters game.]] Unfortunately, in December 2023, due to restructuring within Embracer Group following a failed $2 billion deal, [[YankTheDogsChain the newly reformed Free Radical was shut down, once again leaving the status of the series up in the air]].
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** The levels in this game are also much shorter and more simplistic than the levels in the later two games and only have one objective, where you have to collect an item, and then return back to the spot you started into, while getting around the Splitters who show up and try to attack you after collecting said item.
** The Sci-Fi handgun in this game also behaves more like an uzi and fires normal bullets instead of plasma bullets.
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* {{Foreshadowing}}: There's actually subtle hints as to the true nature of the [=TimeSplitters=] (finally revealed in the third game) dating all the way back to the ''plotless first entry.''

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* {{Foreshadowing}}: There's actually subtle hints as to the true nature of the [=TimeSplitters=] (finally revealed in the third game) dating all the way back to the ''plotless first entry.'''' The biggest hint being that they [[spoiler:look like mutated humans in the first game]].



* Foreshadowing: A very subtle example that most people don't notice. If you look closely at the models of the Splitters in this game, you will notice that they have more human designs (albeit, mutated zombified-looking humans). [[spoiler:This is a foreshadowing of the twist in ''Future Perfect'' that the Splitters are in fact former humans]].

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* Foreshadowing: {{Foreshadowing}}: A very subtle example that most people don't notice. If you look closely at the models of the Splitters in this game, you will notice that they have more human designs (albeit, mutated zombified-looking humans). [[spoiler:This is a foreshadowing of the twist in ''Future Perfect'' that the Splitters are in fact former humans]].

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** The Splitters themselves were also more skeletal/zombie-like in appearance, compared to their more alien-like designs in the later two sequels. They also attacked the player by throwing energy balls, unlike in the sequels, where they fired lightning at the player, and they did not have the ability to turn themselves invisible like they did later on in the franchise.
** Stealth is also virtually non-existent in this game, unlike its sequels, where it was one it as one of its main gameplay features.

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** The Splitters themselves were also more skeletal/zombie-like in appearance, appearance in this game, compared to their more alien-like designs in the later two sequels. They also attacked the player by throwing energy balls, unlike in the sequels, where they fired lightning at the player, and they did not have the ability to turn themselves invisible like they did later on in the franchise.
** Stealth is also virtually non-existent in this game, unlike a massive contrast to its sequels, where it was one it is treated as one of its main gameplay features.an absolute must in most levels.


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* Foreshadowing: A very subtle example that most people don't notice. If you look closely at the models of the Splitters in this game, you will notice that they have more human designs (albeit, mutated zombified-looking humans). [[spoiler:This is a foreshadowing of the twist in ''Future Perfect'' that the Splitters are in fact former humans]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Splitters themselves were also more skeletal/zombie-like in appearance, compared to their more alien-like designs in the later two sequels. They also attacked the player by throwing energy balls, unlike in the sequels, where they fired lightning at the player, and they did not have the ability to turn themselves invisible like they did later on in the franchise.
** Stealth is also virtually non-existent in this game, unlike its sequels, where it was one it as one of its main gameplay features.
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* AntagonistTitle: The [=TimeSplitters=] are an evil alien race that are trying to destroy humanity by using Time Crystals to alter Earth's history.
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If these games cause you to draw comparisons to the heralded Nintendo 64 first-person shooters ''{{VideoGame/GoldenEye|1997}}'' and ''VideoGame/PerfectDark'', then that's expected. When Rare released the latter in mid-2000, much of the core team for both games left the studio: notably directors David Doak and Steven Ellis, artist Karl Hilton, and composer Graeme Norgate. Within a few months of Free Radical Design's founding, ''[=TimeSplitters=]'' was released for the then-brand new UsefulNotes/PlayStation2, its release coinciding with the console's launch in Europe. This game would be followed up by two sequels: The second, releasing with critical and commercial acclaim in 2002, and ''Future Perfect'' in 2005, a game many consider to be the most polished out of the series in terms of mechanics, story, and customization options.

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If these games cause you to draw comparisons to the heralded Nintendo 64 first-person shooters ''{{VideoGame/GoldenEye|1997}}'' and ''VideoGame/PerfectDark'', then that's expected. When Rare released the latter in mid-2000, much of the core team for both games left the studio: notably directors David Doak and Steven Ellis, artist Karl Hilton, and composer Graeme Norgate. Within a few months of Free Radical Design's founding, ''[=TimeSplitters=]'' was released for the then-brand new UsefulNotes/PlayStation2, Platform/PlayStation2, its release coinciding with the console's launch in Europe. This game would be followed up by two sequels: The second, releasing with critical and commercial acclaim in 2002, and ''Future Perfect'' in 2005, a game many consider to be the most polished out of the series in terms of mechanics, story, and customization options.



* ''[=TimeSplitters=]'': Exclusive and launch title for the UsefulNotes/PlayStation2 in Europe (was intended to be a UsefulNotes/NintendoGameCube title as well, but Free Radical could not obtain a translated developers kit). [[{{Speedrun}} Short missions]] and lack of story (unless you [[AllThereInTheManual read the manual]]). Loved for its fast-paced action and in-depth multiplayer, but was criticized for long loading times and lack of a plot.

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* ''[=TimeSplitters=]'': Exclusive and launch title for the UsefulNotes/PlayStation2 Platform/PlayStation2 in Europe (was intended to be a UsefulNotes/NintendoGameCube Platform/NintendoGameCube title as well, but Free Radical could not obtain a translated developers kit). [[{{Speedrun}} Short missions]] and lack of story (unless you [[AllThereInTheManual read the manual]]). Loved for its fast-paced action and in-depth multiplayer, but was criticized for long loading times and lack of a plot.
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Spelling/grammar fix(es)


Development of an official fourth game is quite possibly one of gaming's most tragic tales of DevelopmentHell. After Free Radical Design went belly-up as a result of both an economic recession in the UK and their [[SoOkayItsAverage incredibly adequate]] [=PS3=]-exclusive title ''VideoGame/{{Haze}}'' failing to live up to its hype. They were subsequently bought out by Creator/{{Crytek}} and rebranded as Crytek UK, with development of ''[=TimeSplitters 4=]'' being put on hold. In 2012, it was revealed that there were no plans to resume development of [=TimeSplitters 4=], and after Crytek UK's closure in 2014, the franchise was all but confirmed to be left in dormancy. However, the announcement in August 2018 that Creator/THQNordic bought the IP ignited some hope for the series getting revived, and in May 2021, Deep Silver [[HopeSpot announced that they were resurrecting Free Radical Design and brought back two of Free Radical Design's founders, David Doak and Steve Ellis to make a new TimeSplitters game.]] Unfortunately, in December 2023, due to restructuring within Embracer Group following a failed $2 billion deal, [[YankTheDogsChain the newly reformed Free Radical was shut down, once again leaving the status of the series up in the air]].

to:

Development of an official fourth game is quite possibly one of gaming's most tragic tales of DevelopmentHell. After Free Radical Design went belly-up as a result of both an economic recession in the UK and their [[SoOkayItsAverage incredibly adequate]] [=PS3=]-exclusive title ''VideoGame/{{Haze}}'' failing to live up to its hype. They hype, they were subsequently bought out by Creator/{{Crytek}} and rebranded as Crytek UK, with development of ''[=TimeSplitters 4=]'' being put on hold. In 2012, it was revealed that there were no plans to resume development of [=TimeSplitters 4=], "[=TimeSplitters 4=]", and after Crytek UK's closure in 2014, the franchise was all but confirmed to be left in dormancy. However, the announcement in August 2018 that Creator/THQNordic bought the IP ignited some hope for the series getting revived, and in May 2021, Deep Silver [[HopeSpot announced that they were resurrecting Free Radical Design and brought back two of Free Radical Design's founders, David Doak and Steve Ellis to make a new TimeSplitters game.]] Unfortunately, in December 2023, due to restructuring within Embracer Group following a failed $2 billion deal, [[YankTheDogsChain the newly reformed Free Radical was shut down, once again leaving the status of the series up in the air]].
Is there an issue? Send a MessageReason:
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* ''[=TimeSplitters=] 4'': One of gaming's most tragic tales of DevelopmentHell. The status of this game is unknown after Free Radical Design went belly-up as a result of both the UK's economic recession and their [[SoOkayItsAverage incredibly adequate]] [=PS3=]-exclusive title ''VideoGame/{{Haze}}'' failing to live up to its hype. They were subsequently bought out by Creator/{{Crytek}}. It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when". However, on September 5, 2011, it was revealed that this installment of the franchise was in indefinite postponement. Fan campaigns have since appeared to convince Crytek to make the game, including one ran by the voice actor for series protagonist Cortez. The announcement in August 2018 that Creator/THQNordic bought the IP ignited some hope for the series getting revived, and in May 2021, Deep Silver [[HopeSpot announced that they were resurrecting Free Radical Design and brought back two of Free Radical Design's founders, David Doak and Steve Ellis to make a new TimeSplitters game.]] Unfortunately, in December 2023, due to restructuring within Embracer Group, [[YankTheDogsChain the newly reformed Free Radical was shut down, once again leaving the fate of the series up in the air]].
* ''[=TimeSplitters=] Rewind'': A fanmade "best of" UpdatedRerelease being developed by a 25-man team with the approval of Crytek UK and Crytek Frankfurt. This game aims to capture all the best moments of the trilogy with the benefit of modern technology (specifically [=CryEngine 3=]). The game is planned to initially ship with multiplayer only, although the team hopes to eventually be able to add both the singleplayer and co-op campaigns from the first 2 games.

to:

* ''[=TimeSplitters=] 4'': One Rewind'': A [[FanRemake fanmade "greatest hits" remake]]. This game aims to capture all the best moments of the trilogy with the benefit of modern technology. The game is planned to initially ship with multiplayer only, although the team hopes to eventually be able to add both the singleplayer and co-op campaigns from the first 2 games.

Development of an official fourth game is quite possibly one
of gaming's most tragic tales of DevelopmentHell. The status of this game is unknown after After Free Radical Design went belly-up as a result of both the UK's an economic recession in the UK and their [[SoOkayItsAverage incredibly adequate]] [=PS3=]-exclusive title ''VideoGame/{{Haze}}'' failing to live up to its hype. They were subsequently bought out by Creator/{{Crytek}}. It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, Creator/{{Crytek}} and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. rebranded as Crytek has also stated interest in doing a 4th game, making it a matter UK, with development of "when". However, ''[=TimeSplitters 4=]'' being put on September 5, 2011, hold. In 2012, it was revealed that this installment there were no plans to resume development of [=TimeSplitters 4=], and after Crytek UK's closure in 2014, the franchise was all but confirmed to be left in indefinite postponement. Fan campaigns have since appeared to convince Crytek to make dormancy. However, the game, including one ran by the voice actor for series protagonist Cortez. The announcement in August 2018 that Creator/THQNordic bought the IP ignited some hope for the series getting revived, and in May 2021, Deep Silver [[HopeSpot announced that they were resurrecting Free Radical Design and brought back two of Free Radical Design's founders, David Doak and Steve Ellis to make a new TimeSplitters game.]] Unfortunately, in December 2023, due to restructuring within Embracer Group, Group following a failed $2 billion deal, [[YankTheDogsChain the newly reformed Free Radical was shut down, once again leaving the fate status of the series up in the air]].
* ''[=TimeSplitters=] Rewind'': A fanmade "best of" UpdatedRerelease being developed by a 25-man team with the approval of Crytek UK and Crytek Frankfurt. This game aims to capture all the best moments of the trilogy with the benefit of modern technology (specifically [=CryEngine 3=]). The game is planned to initially ship with multiplayer only, although the team hopes to eventually be able to add both the singleplayer and co-op campaigns from the first 2 games.
Is there an issue? Send a MessageReason:
None


* MoodWhiplash: The gothic horror of Notre Dame in 2 is followed by a bright futuristic alien landscape in Return to Planet X. The humorous spy parody of the Harry Tipper levels in Future Perfect are then followed by Jo-Beth Casey's nightmare fuel horror levels.

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* MoodWhiplash: The gothic horror of Notre Dame in 2 is followed by a bright futuristic alien landscape in Return to Planet X. The humorous spy parody parodies of the Harry Tipper levels in Future Perfect are then followed by Jo-Beth Casey's nightmare fuel horror levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MoodWhiplash: The gothic horror of Notre Dame in 2 is followed by a bright futuristic alien landscape in Return to Planet X. The humorous spy parody of the Harry Tipper levels in Future Perfect are then followed by Jo-Beth Casey's nightmare fuel horror levels.
Is there an issue? Send a MessageReason:
None


* ''[=TimeSplitters=] 4'': One of gaming's most tragic tales of DevelopmentHell. The status of this game is unknown after Free Radical Design went belly-up as a result of both the UK's economic recession and their [[SoOkayItsAverage incredibly adequate]] [=PS3=]-exclusive title ''VideoGame/{{Haze}}'' failing to live up to its hype. They were subsequently bought out by Creator/{{Crytek}}. It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when". However, on September 5, 2011, it was revealed that this installment of the franchise was in indefinite postponement. Fan campaigns have since appeared to convince Crytek to make the game, including one ran by the voice actor for series protagonist Cortez. The announcement in August 2018 that Creator/THQNordic bought the IP ignited some hope for the series getting revived, and in May 2021, Creator/Deep Silver [[HopeSpot announced that they were resurrecting Free Radical Design and brought back two of Free Radical Design's founders, David Doak and Steve Ellis to make a new TimeSplitters game.]] Unfortunately, in December 2023, due to restructuring within Embracer Group, [[YankTheDogsChain the newly reformed Free Radical was shut down, once again leaving the fate of the series up in the air]].

to:

* ''[=TimeSplitters=] 4'': One of gaming's most tragic tales of DevelopmentHell. The status of this game is unknown after Free Radical Design went belly-up as a result of both the UK's economic recession and their [[SoOkayItsAverage incredibly adequate]] [=PS3=]-exclusive title ''VideoGame/{{Haze}}'' failing to live up to its hype. They were subsequently bought out by Creator/{{Crytek}}. It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when". However, on September 5, 2011, it was revealed that this installment of the franchise was in indefinite postponement. Fan campaigns have since appeared to convince Crytek to make the game, including one ran by the voice actor for series protagonist Cortez. The announcement in August 2018 that Creator/THQNordic bought the IP ignited some hope for the series getting revived, and in May 2021, Creator/Deep Deep Silver [[HopeSpot announced that they were resurrecting Free Radical Design and brought back two of Free Radical Design's founders, David Doak and Steve Ellis to make a new TimeSplitters game.]] Unfortunately, in December 2023, due to restructuring within Embracer Group, [[YankTheDogsChain the newly reformed Free Radical was shut down, once again leaving the fate of the series up in the air]].
Is there an issue? Send a MessageReason:
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* ''[=TimeSplitters=] 4'': One of gaming's most tragic tales of DevelopmentHell. The status of this game is unknown after Free Radical Design went belly-up as a result of both the UK's economic recession and their [[SoOkayItsAverage incredibly adequate]] [=PS3=]-exclusive title ''VideoGame/{{Haze}}'' failing to live up to its hype. They were subsequently bought out by Creator/{{Crytek}}. It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when". However, on September 5, 2011, it was revealed that this installment of the franchise was in indefinite postponement. Fan campaigns have since appeared to convince Crytek to make the game, including one ran by the voice actor for series protagonist Cortez. With the announcement on August 15, 2018, that Creator/THQNordic bought the series, the future may yet have hope. In the meantime...

to:

* ''[=TimeSplitters=] 4'': One of gaming's most tragic tales of DevelopmentHell. The status of this game is unknown after Free Radical Design went belly-up as a result of both the UK's economic recession and their [[SoOkayItsAverage incredibly adequate]] [=PS3=]-exclusive title ''VideoGame/{{Haze}}'' failing to live up to its hype. They were subsequently bought out by Creator/{{Crytek}}. It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when". However, on September 5, 2011, it was revealed that this installment of the franchise was in indefinite postponement. Fan campaigns have since appeared to convince Crytek to make the game, including one ran by the voice actor for series protagonist Cortez. With the The announcement on in August 15, 2018, 2018 that Creator/THQNordic bought the series, IP ignited some hope for the future may yet have hope. In series getting revived, and in May 2021, Creator/Deep Silver [[HopeSpot announced that they were resurrecting Free Radical Design and brought back two of Free Radical Design's founders, David Doak and Steve Ellis to make a new TimeSplitters game.]] Unfortunately, in December 2023, due to restructuring within Embracer Group, [[YankTheDogsChain the meantime...newly reformed Free Radical was shut down, once again leaving the fate of the series up in the air]].



* Untitled ''[=TimeSplitters=]'' game: On May 19th, 2021, Creator/DeepSilver announced that they were resurrecting Free Radical Design and brought back two of Free Radical Design's founders, David Doak and Steve Ellis to make a new ''[=TimeSplitters=]'' game. Development will start later in 2021 as Free Radical Design re-staffs.

to:

* Untitled ''[=TimeSplitters=]'' game: On May 19th, 2021, Creator/DeepSilver announced that they were resurrecting Free Radical Design and brought back two of Free Radical Design's founders, David Doak and Steve Ellis to make a new ''[=TimeSplitters=]'' game. Development will start later in 2021 as Free Radical Design re-staffs.

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* WritersCannotDoMath: The developers have admitted to being sloppy with dates assigned to the levels, which is why they tend to be both inaccurate to [[[[IWantMyJetPack real-world history]] and [[ContinuitySnarl previous games]].

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* WritersCannotDoMath: The developers have admitted to being sloppy with dates assigned to the levels, which is why they tend to be both inaccurate to [[[[IWantMyJetPack [[IWantMyJetPack real-world history]] and [[ContinuitySnarl previous games]].



* TheUnfought: Female SWAT does not appear in "Chemical Plant", and Female Soldier does not appear in "Docks".

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* TheUnfought: TheUnfought:
**
Female SWAT does not appear in "Chemical Plant", and Female Soldier does not appear in "Docks"."Docks".
** Skull Zombie does not appear in any of the three levels featuring undead enemies.
** Float Alien is unlocked by completing "Planet X", but he doesn't actually appear in that level.

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* WritersCannotDoMath: The developers have admitted to being sloppy with dates assigned to the levels, which is why they tend to be both inaccurate to [[[[IWantMyJetPack real-world history]] and [[ContinuitySnarl previous games]].



* WhereTheHellIsSpringfield: Aside from the titular "Planet X"-level, it is not said where any of the story missions take place. In two of the levels, "Tomb" and "Cyberden", the locations can be extrapolated from enviromental context as being set in the Valley of Kings in Egypt (The hieroglyphs and mummies are clearly Egyptian, and the architecture is based on the tomb of Ramesses II), and San Francisco (player character Chastity Detroit has "SFPD" written on her uniform), respectively. Going by the description in the sequel that Harry Tipper used to be a New York cop, the "Chinese" level is possibly set in New York. The others levels' locations are unknown.

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* WhereTheHellIsSpringfield: Aside from the titular "Planet X"-level, it is not said where any of the story missions take place. In two of the levels, "Tomb" and "Cyberden", the locations can be extrapolated from enviromental environmental context as being set in the Valley of Kings in Egypt (The hieroglyphs and mummies are clearly Egyptian, and the architecture is based on the tomb of Ramesses II), and San Francisco (player character Chastity Detroit has "SFPD" written on her uniform), respectively. Going by the description in the sequel that Harry Tipper used to be a New York cop, the "Chinese" level is possibly set in New York. The others levels' locations are unknown.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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[-[[caption-width-right:350:[[ASpaceMarineIsYou A]] [[TimeTravel time travelling,]] monkey-shooting [[ASpaceMarineIsYou Timespace Marine is you]]! ]]-]

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[-[[caption-width-right:350:[[ASpaceMarineIsYou A]] [[TimeTravel time travelling,]] monkey-shooting [[ASpaceMarineIsYou Timespace Marine is you]]! ]]-]
you]]!]]-]



-->--'''Sgt. Cortez'''

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-->--'''Sgt.-->-- '''Sgt. Cortez'''
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* FriendlyFireProof: Averted, enemies can damage each other by accident via gunfire or explosives, and the A.I. doesn't seem to be able to recognize when a friendly is blocking its line of fire. The same applies to you and your current [=NPC=] ally; in fact in certain fights, such as the Deer Haunter boss fight in which the enemy is in your face the majority of the time, your ally can be as much a threat to you as the enemy as many of their shots will inevitably hit you.
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* CometOfDoom: At the end of the game, the source of the Time Crystals that allowed Crow to cause all the time-travel related madness is suggested to be a meteor that crashed into the Earth in the distant past.
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* AttackOfTheFiftyFootWhatever: The mid-boss of "Something to Crow About" is a 50-60 foot tall Goliath battle robot. Fortunately, it's not quite a DamageSpongeBoss and can be taken out with a reasonable amount of gunfire (although this is partially because you're equipped with very powerful plasma weapons). There's also Princess, the giant meat monster fought at the end of each of the two haunted mansion levels, who's so big you only ever fight its upper torso.

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* AttackOfTheFiftyFootWhatever: The mid-boss of "Something to Crow About" is a 50-60 foot tall Goliath battle robot. Fortunately, it's not quite a DamageSpongeBoss and can be taken out with a reasonable amount of gunfire (although gunfire, about 140 plasma autorifle rounds, although this is partially because you're equipped with very powerful plasma weapons).weapons. There's also Princess, the giant meat monster fought at the end of each of the two haunted mansion levels, who's so big you only ever fight its upper torso.
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* AttackOfTheFiftyFootWhatever: The mid-boss of "Something to Crow About" is a 50-60 foot tall Goliath battle robot. Fortunately, it's not quite a DamageSpongeBoss and can be taken out with a reasonable amount of gunfire. There's also Princess, the giant meat monster fought at the end of each of the two haunted mansion levels, who's so big you only ever fight its upper torso.

to:

* AttackOfTheFiftyFootWhatever: The mid-boss of "Something to Crow About" is a 50-60 foot tall Goliath battle robot. Fortunately, it's not quite a DamageSpongeBoss and can be taken out with a reasonable amount of gunfire.gunfire (although this is partially because you're equipped with very powerful plasma weapons). There's also Princess, the giant meat monster fought at the end of each of the two haunted mansion levels, who's so big you only ever fight its upper torso.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AttackOfTheFiftyFootWhatever: The mid-boss of "Something to Crow About" is a 50-60 foot tall Goliath battle robot. Fortunately, it's not quite a DamageSpongeBoss and can be taken out with a reasonable amount of gunfire. There's also Princess, the giant meat monster fought at the end of each of the two haunted mansion levels, who's so big you only ever fight its upper torso.


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* BoomHeadshot: The best way of dealing with zombies and robots, due to their increased health, especially in the case of the zombies. Subverted with the handful of [[RaisingTheSteaks zombified butchered cow carcasses]] at the end of the haunted mansion level; they have no head for you to pop, so you have to just shoot them until they die.


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* HeavilyArmoredMook: In "You Take the High Road", you'll fight several mooks wearing heavy 1920's diving suits. They're noticeably more durable than regular mooks, having about twice as much health and requiring a little over two dozen [=K-SMG=] rounds to bring down, and are armed with hard-hitting harpoon guns, but are limited to a very slow walk.

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* MechaMooks: Quite a few; you have the sentry bots in "You Genius, U-Genix", the majority of the enemies in the Machine Wars levels, and the steampunk Victorian robots in "You Take the High Road". They typically have 2-3 times the durability of standard humans, though the humanoid ones in the Machine Wars can be destroyed quickly by [[CranialProcessingUnit targeting their head]].



* NormalFishInATinyPond: The steam-powered Victorian robots in 1924 are much cruder than the futuristic robots from the Machine Wars, but since you're armed with 1924 weaponry and not plasma blasters, they're actually ''much'' tougher to take down and are some of the hardiest enemies in single player.

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* NormalFishInATinyPond: The steam-powered Victorian robots in 1924 are much cruder than the futuristic robots from the Machine Wars, but since you're armed with 1924 weaponry and not plasma blasters, they're actually ''much'' tougher to take down and are some of the hardiest enemies in single player.player, requiring a little over a full mag of [=K-SMG=] fire to bring down. They also lack a CranialProcessingUnit you can target as a weak point.

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* DeflectorShields: The burlier battle robots in Something to Crow About have energy shields that you need to take down with the electrotool before you can damage them with normal weapons.



** The [=TimeSplitters=] themselves, oddly enough, barely feature in this installment at all - the only [=TimeSplitter=] variety that appears are Berserker Splitters, and while the plot concerns [[spoiler:their creator, Jacob Crow]], the [=TimeSplitters=] are never battled outside of Cortez' native time period of the 2400s. This does have a reasonable in-story reason though [[spoiler: Cortez stole the crystals from their time machine at the end of T2. That is one of the reasons they are attacking the base in the first place.]]

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** The [=TimeSplitters=] themselves, oddly enough, barely feature in this installment at all - the only [=TimeSplitter=] variety that appears are Berserker Splitters, and while the plot concerns [[spoiler:their creator, Jacob Crow]], the [=TimeSplitters=] are never battled outside of Cortez' native time period of the 2400s. This does have a reasonable in-story reason though [[spoiler: Cortez stole the crystals from their time machine at the end of T2. That is one of the reasons they are attacking the base in the first place.]]]] Funnily enough, your profile stats keeps track of how many Timesplitters you've killed, even though they're only in the two 2401 levels (in a single playthrough you'll only kill a few dozen of them).


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* GenreShift: Mansion of Madness and What Lies Below limit you to slow-firing, low capacity, long reload weapons (a revolver and a double barrel shotgun) and have you fighting through a creepy mansion of zombies.


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** Machine Wars[=/=]Something to Crow About: The ''Franchise/{{Terminator}}'' franchise and its various licensed games, with a bit of ''VideoGame/{{Halo}}'' as well.


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* NormalFishInATinyPond: The steam-powered Victorian robots in 1924 are much cruder than the futuristic robots from the Machine Wars, but since you're armed with 1924 weaponry and not plasma blasters, they're actually ''much'' tougher to take down and are some of the hardiest enemies in single player.
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* BodyArmorAsHitPoints: The series uses the same health[=/=]armor system as ''VideoGame/Goldeneye1997'' and ''VideoGame/PerfectDark''. ''Future Perfect'' is the only game in which health can be restored mid-level by finding a health pack.
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* CheckpointStarvation: Each story mode level only has one checkpoint. In some missions, like the Atom Smasher, said checkpoint is near the start of the stage, forcing you to replay most of the level if you die near the end.
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* GameplayAndStorySegregation: Reaper Splitter move around by teleporting in Story Mode gameplay, but never do so in cutscenes. Given they spend the entire game trying to get through a door, they apparently weren't meant to "canonically" have that ability and it was a way to get around making pathfinding AI.
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crosswicking

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*SherlockCanRead: At the end of the Scotland level, Cortez finds a photograph that ends up leading to the next level. [[MissionControl Anya]] rattles off a list of variables she can use to deduce the area...and he simply reads what's written on the back.
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Way too much of a stretch. For starters, the Reaper and Drone had the exact same Voice Grunting.


* CompositeCharacter: The Berserker Splitter combines the cloaking and electric strikes from the Reaper Splitter and the brutish builds, large health pools, and voice clips from the Drone Splitter.
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** The former usually getting a confused or creeped out reaction, the latter once being shouted so loudly that, despite being shouted in the 22nd century could be heard in the 1960s.

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** The former usually getting a confused or creeped out reaction, the latter once being shouted so loudly that, despite being shouted in the 22nd century 2052 could be heard in the 1960s.1969.

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