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Time Commando is a 1996 action-adventure game for the UsefulNotes/PlayStation, UsefulNotes/SegaSaturn and PC, developed by Adeline Software and published by Electronic Arts, Activision and Virgin Interactive during several years. It is [[http://www.gog.com/gamecard/time_commando available on GOG]] [[https://store.steampowered.com/app/1758910/Time_Commando/ and FINALLY on Steam.]]

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Time Commando is a 1996 action-adventure game for the UsefulNotes/PlayStation, UsefulNotes/SegaSaturn Platform/PlayStation, Platform/SegaSaturn and PC, developed by Adeline Software and published by Electronic Arts, Activision and Virgin Interactive during several years. It is [[http://www.gog.com/gamecard/time_commando available on GOG]] [[https://store.steampowered.com/app/1758910/Time_Commando/ and FINALLY on Steam.]]

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There are many types of enemies scattered throughout every level and some enemies can be resistant or downright immunune to certain weapons which will force the player to adapt their combat style depending on what foe they're facing. Almost every level posses at least one big, tough enemy, or a group of them waiting for you at the end before you complete it, so it's important to always stay prepared for the tougher encounters.

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There are many types of enemies scattered throughout every level and some enemies can be resistant or downright immunune immune to certain weapons which will force the player to adapt their combat style depending on what foe they're facing. Almost every level posses at least one big, tough enemy, or a group of them waiting for you at the end before you complete it, so it's important to always stay prepared for the tougher encounters.


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* VictorGainsLosersPowers: Defeating certain enemies makes them drop their weapons which you can use.
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* BagOfSpilling: Zig-zagged. Between levels Stanley will keep his levels, but once he jumps to another age he'll will lose all of his weapons.

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* BagOfSpilling: Zig-zagged. Between levels Stanley will keep his levels, but once he jumps to another age he'll will lose all of his weapons.
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* RespawnOnTheSpot: Stanley revives instantly gaining some MercyInvincibility upon dying from enemy attacks. If he falls into a BottomlessPit he revives nearby, though.

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* RespawnOnTheSpot: Stanley revives instantly gaining some MercyInvincibility upon dying from enemy attacks. If he falls into a BottomlessPit {{Bottomless Pit|s}}, he revives nearby, though.
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Blade On A Stick is now a disambiguation page.


* BladeOnAStick: One of the weapons in the Prehistoric level is a primitive spear. Roman Empire features a gladiatorial trident and shield. Conquitadors has a poleaxe avaiable as well.

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TRS cleanup: YMMV


* CameraScrew: Due to the fixed angles that change as soon as you cross certain points in the screen it's easy to get confused especially if you happen to be fighting enemies near said points with the camera angles changing all the time.

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* AndNowForSomeoneCompletelyDifferent: While you never swap characters the style of combat from the later levels can change so much it may feel like you're almost playing another type of game.
** Wild West and Modern Wars levels are much more oriented towards gun fighting rather than the melee combat from every other past level.
** The final level makes Stanley ''much'' more agile with his movement and dodges than before. The FinalBoss [[spoiler:has Stanley and his partner flying around while fighting the Virus. Stanley also has to protect her as the Virus will hurt him if she is harmed]].


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* UnexpectedGameplayChange:
** Wild West and Modern Wars levels are much more oriented towards gun fighting rather than the melee combat from every other past level.
** The final level makes Stanley ''much'' more agile with his movement and dodges than before. The FinalBoss [[spoiler:has Stanley and his partner flying around while fighting the Virus. Stanley also has to protect her as the Virus will hurt him if she is harmed]].
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* AndNowForSomeoneCompletelyDifferent: While you never swap characters the style of combat from the latter levels can change so much it may feel like you're almost playing another type of game.

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* AndNowForSomeoneCompletelyDifferent: While you never swap characters the style of combat from the latter later levels can change so much it may feel like you're almost playing another type of game.
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* ImprobableAimingSkills: Both you and enemies being able to hit each other from very far using pistols, shotgus or rifles with the same precision? Very improbable. You being able to take down a freaking ''war biplane'' using just a [=WW1=] rifle? Now that's some serious improbable aiming skills.

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* ImprobableAimingSkills: Both you and enemies being able to hit each other from very far using pistols, shotgus shotguns or rifles with the same precision? Very improbable. You being able to take down a freaking ''war biplane'' using just a [=WW1=] rifle? Now that's some serious improbable aiming skills.
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* LighterAndSofter: The second Modern Wars level is this compared to the first. The first one is pretty grim with soldiers fighting in a war-torn city. The second level? It has enemies that comically backflips when shot, one that uses a poisonous cigar as weapon and ''rollerblade grenade chucking'' enemies. It also features a friendly dog too.
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* BigFancyCastle: Both levels of European Middle Ages take place in a castle.


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* {{Wutai}}: Japanese Middle Ages, natch.
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* UniversalAmmunition: Pistol, shotgun, rifle, machine gun all share the same ammo.
* UnusableEnemyEquipment: You might expect a weapon drop upon defeating certain enemies only to be disappointed.

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* UniversalAmmunition: Pistol, shotgun, rifle, machine gun all share Every Revolver will have the same ammo.
type of ammo, and so does the Rifles, Shotguns, Automatic Rifles, etc...
* UnusableEnemyEquipment: You Sometimes you might expect a the enemy to drop their weapon drop upon defeating certain enemies being defeated only to be disappointed.

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* BearsAreBadNews: Especially when the boss of the Prehistoric level is one.

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* BearsAreBadNews: Especially [[spoiler:Especially when the last boss of the second Prehistoric level is one.one. The damn thing is so huge it dwarfs Stanley when it's standing on its hind legs.]]



* DuelBoss: Several bosses are fought in one-on-one fights.



* EarlyGameHell: Some of the levels can be difficult until you get a hold of at least one weapon.

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* EarlyGameHell: Some of the levels can be difficult until you get a hold of at least one weapon. Prehistory tends to be tough on higher difficulties since you have only one full health bar and no HeartContainer.



* TankGoodness: Unfortunately the tank is not on your side. It's the last boss in the second Modern Wars level.

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* TankGoodness: Unfortunately the tank is not on your side. It's [[spoiler:It's the last boss in the second Modern Wars level.]]



* TemptingFate: The opening narration states that it's another slow day on Stanley's job with not a single drill in his agenda... Yeah, let's say things stop being slow very soon.

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* TemptingFate: The opening narration states that it's another slow day on Stanley's job with not a single drill in his agenda... Yeah, let's say things stop stops being slow very soon.
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* VariableMix: Parts of the music in every level you're at will play periodically and will get more intense when you're fighting certain opponents.
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* UnintentionallyUnwinnable: It's quite possible to get to an enemy without the one weapon you must use to kill it, or run out of ammo during a boss fight of the weapon that can hurt it.

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* UnintentionallyUnwinnable: It's quite possible to get to an enemy without the one weapon you must use to kill it, or run out of ammo during a boss fight of the weapon that can hurt it.
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* BladeOnAStick: One of the weapons in the Prehistoric level is a primitive spear. Roman Empire features a gladiatorial trident and shield.

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* BladeOnAStick: One of the weapons in the Prehistoric level is a primitive spear. Roman Empire features a gladiatorial trident and shield. Conquitadors has a poleaxe avaiable as well.
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* CombatPragmatist: You can choose to fight honorably using the same weapon against your enemies... OR you can choose to fight by bringing the biggest weapon you can at the moment, like using swords against unarmed enemies or pulling a crossbow against flail and sword wield enemies. You can be well damn sure your enemies won't give you any quarter.

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* CombatPragmatist: You can choose to fight honorably using the same weapon against your enemies... OR you can choose to fight by bringing the biggest weapon you can at the moment, like using swords against unarmed enemies or pulling a crossbow against flail and sword wield wielding enemies. You can be well damn sure your enemies won't give you any quarter.quarter and if they're armed with a ranged weapon they won't drop it to fight you honorably.



* NeverBringAGunToAKnifeFight: Up until Wild West and Modern Wars levels ranged weapons tend to be slow and have only one shot before a lengthy reload animation, if you miss the shot you may be in trouble. But if an enemy wielding these weapons misses their shot then ''they're'' the ones in trouble.

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* NeverBringAGunToAKnifeFight: Up Although powerful, up until Wild West and Modern Wars levels levels, a lot ranged weapons tend to be slow and rare and/or have only one shot before a lengthy reload animation, if you miss the shot you may be in trouble. But if an enemy wielding these weapons misses their shot then ''they're'' the ones in trouble.
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* NoSneakAttacks: Played straight and subverted. Sometimes enemies will ambush you in numbers, but ironically enough the ninjas from Japanese Middle Ages will never do this against you.

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* NoSneakAttacks: Played Completely averted for the player, but played straight and subverted. subverted for enemies. Sometimes enemies will ambush you in numbers, numbers coming out of hidden rooms, but ironically enough the ninjas from Japanese Middle Ages will never do this against you.
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* ImprobableAimingSkills: Both you and enemies being able to hit each other from very far using pistols, shotgus or rifles with the same precision? Very improbable. You being able to take down a freaking ''war biplane'' using just a [=WW1=] rifle? Now some serious improbable aiming skills.

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* ImprobableAimingSkills: Both you and enemies being able to hit each other from very far using pistols, shotgus or rifles with the same precision? Very improbable. You being able to take down a freaking ''war biplane'' using just a [=WW1=] rifle? Now that's some serious improbable aiming skills.
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* ImprobableAimingSkills: Both you and enemies being able to hit each other from very far using pistols, shotgus or rifles with the same precision? Very improbable. You being able to take down a freaking ''war biplane'' using just a [[=WW1=]] rifle? Now some serious improbable aiming skills.

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* ImprobableAimingSkills: Both you and enemies being able to hit each other from very far using pistols, shotgus or rifles with the same precision? Very improbable. You being able to take down a freaking ''war biplane'' using just a [[=WW1=]] [=WW1=] rifle? Now some serious improbable aiming skills.
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* DidYouJustPunchOutCthulhu: You can (literally) kick the living crap out of the Predator Virus, the thing causing a time consuming vortex, until it freaking dies.

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** Story-wise this can happen to the one who implated the Predator Virus and caused the events of the game. [[spoiler:Should you get a game over at the final boss the vortex will grow out of control and consume the city, which means he'll get caught in it as well.]]



* InsideAComputerSystem: Quite literally in the first segment of Beyond Time.



* PlaceBeyondTime: The final level, Beyond Time.



* TemporaryPlatform: The first part of Beyond Time has the floor behind you crumbling.



* TimeCrash: The predator virus' time vortex can apparently cause this.

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* TimeCrash: The predator virus' time vortex can apparently cause this.[[spoiler:What happens if you lose the fight against the Predator Virus.]]

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