Follow TV Tropes

Following

History VideoGame / TheWalkingDeadTelltale

Go To

OR

Added: 533

Removed: 526

Is there an issue? Send a MessageReason:
Renamed per TRS


* ShortTeensTallAdults: Due to the current condition of the world, children are suffering from malnourishment, stunting their growth. At the age of 11, Clementine is 4'6" but is often mistaken for a younger age while Sarah, who is 4 years older than her, is about the same height. By season 4, Clementine (now age 16) is now 5'1" while the children of Ericson's Boarding School are about the same height. When compared with the raiders whom they are fighting against, the older teens are one head shorter than their adult oppressors.



* TeensAreShort: Due to the current condition of the world, children are suffering from malnourishment, stunting their growth. At the age of 11, Clementine is 4'6" but is often mistaken for a younger age while Sarah, who is 4 years older than her, is about the same height. By season 4, Clementine (now age 16) is now 5'1" while the children of Ericson's Boarding School are about the same height. When compared with the raiders whom they are fighting against, the older teens are one head shorter than their adult oppressors.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CruelAndUnusualDeath:
** Succumbing to a Walker bite is portrayed this way; after Lee is bitten, Episode 5 shows the progression of the infection, starting with an odd tingling in his bitten arm, followed by loss of motor skills and eventually complete numbness. Lee grows increasingly weak, his skin becoming pale and clammy, with dark circles around his eyes, outright faints twice, until finally he can't move at all anymore, with the implication that death and reanimation is imminent. It's no wonder most people prefer suicide to this.
** Getting EatenAlive by Walkers is even worse, it's not a quick death, and the victims usually get torn to shreds in the process as the Walkers grab as much flesh as they can. Special mention goes to [[AssholeVictim Troy]] from Season 2, who gets [[GroinAttack shot in the dick]] by Jane, and ''then'' eaten by Walkers.
** While he arguably [[AssholeVictim deserved even worse]], Carver getting beaten to death by Kenny definetly falls under this.
* DeadlyScratch: Like in most zombie fiction, ''any'' bite from a Walker is fatal, even if it's not particularly deep or serious, and the only "cure" is immediate amputation, which only has a slightly higher chance of survival. Strangely enough, Walker bites aren't the direct cause of reanimation, as whatever is causing it already exists in every living human, and will inevitably take effect upon death, regardless of how you die. Instead, the bites are simply fatal, as something in the reanimation process turns the Walkers bodily fluids incredibly toxic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PoliceAreUseless: The police, along with other first responders like firefighters and medics, were wiped out during the early days and weeks of the Walker outbreak, and the only police officer to appear alive in the games in the officer driving Lee to the prison in the opening of Season 1. While Rick Grimes is still alive elsewhere, since the games take place in the comic universe, no other survivors ever appear, and when AJ is told what the police were during season 4, 8 years into the apocalypse, he assumes they all died because they were "weak".
Is there an issue? Send a MessageReason:
None


* TeensAreShort: Due to the current condition of the world, children are suffering from malnourishment, stunting their growth. At the age of 11, Clementine is 4'6" but is often mistaken for a younger age while Sarah, who is 4 years older than her, is about the same height. By season 4, Clementine (now age 16) is now 5'1" while the children of Ericson's Boarding School are about the same height.

to:

* TeensAreShort: Due to the current condition of the world, children are suffering from malnourishment, stunting their growth. At the age of 11, Clementine is 4'6" but is often mistaken for a younger age while Sarah, who is 4 years older than her, is about the same height. By season 4, Clementine (now age 16) is now 5'1" while the children of Ericson's Boarding School are about the same height. When compared with the raiders whom they are fighting against, the older teens are one head shorter than their adult oppressors.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TeensAreShort: Due to the current condition of the world, children are suffering from malnourishment, stunting their growth. At the age of 11, Clementine is 4'6" but is often mistaken for a younger age while Sarah, who is 4 years older than her, is about the same height. By season 4, Clementine (now age 16) is now 5'1" while the children of Ericson's Boarding School are about the same height.

Added: 1418

Changed: 356

Is there an issue? Send a MessageReason:
None


* TheBusCameBack: Survivors who disappear almost never show up again, even if they're not confirmed to be dead, but there are two major instances of this trope; Kenny reappears in Season 2, two years after his presumed death, leading a small group of survivors in a ski lodge, and [[spoiler: Lily turns up again in season 4, 8 years after she was last seen, now leading a group of raiders known as the Deltas.]]



* NoHoldsBarredBeatdown: A few fights between survivors end up as these, though only against humans, as trying to take on a Walker with your bare hands is basically suicide.
** Lee's fight with Andrew St. John turns into one once Lee gets the upper hand, and ends either with Lee killing him, or leaving him broken and defeated as walkers close in.
** Kenny's first fight with Carver in Season 2. Carver ends up beating him so badly Kenny loses an eye. Kenny gets him back when he later beats an injured Carver to death with a crowbar.
** [[spoiler: The fight between Javier and David in Season 3, especially if the player has Javier refuse to fight back.]]



* RemovingTheHeadOrDestroyingTheBrain: Destroying the brain is the ''only'' way to kill a Walker for good, they'll survive anything else, including decapitation, though the latter does leave them completely helpless. The Stranger from Season 1 is revealed to be carrying around his wife's reanimated head in a bowling bag so he can keep talking to her.



* UndeadChild: Surprisingly rare, but they do appear, most notably Fivel from Season 1, a young boy who had locked himself in the attic of his house to hide from the Walkers and eventually starved to death. His zombie form is so weak that he can't even attack Lee and Kenny when they find him. There's also Duck, who turns from his bite in a NonStandardGameOver, and Clementine in a nightmare Lee has.

to:

* UndeadChild: Surprisingly rare, but they do appear, most notably Fivel from Season 1, a young boy who had locked himself in the attic of his house to hide from the Walkers and eventually starved to death. His zombie form is so weak that he can't even attack Lee and Kenny when they find him. There's also Duck, who turns from his bite in a NonStandardGameOver, and Clementine in a nightmare Lee has. [[spoiler: If Tenn is killed during the Season 4 finale, AJ will see him as a Walker in the epilogue, and given a choice between putting him down or leaving him to wander.]]



* WouldHurtAChild: Many of the antagonists have no qualms in killing children in the series.

to:

* WouldHurtAChild: Many of the antagonists have no qualms in killing children in the series. Applies to the Walkers as well, obviously, since the only distinction they're capable of is telling the difference between living flesh and dead flesh, nothing else matters to them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoringButPractical: The most effective weapons against Walkers tend to be the simplest; hammers, cleavers, bats, knives, things you'd find laying around a civilian home. The most effective firearms are handguns and rifles, only a few characters are shown using automatic weapons, as they eat through ammunotion far too quickly.


Added DiffLines:

* WeJustNeedToWaitForRescue: Invoked early on in Season 1, with several characters assuming they just have to stay safe until the military and the National Guard can swoop in and return things to normal. Eventually, it becomes all too clear that no help is coming, and by Season 2, survivors have begun rebuilding on their own.
Is there an issue? Send a MessageReason:
None


* ChildrenForcedToKill: Starts with Clementine in Season 1, and just gets worse from there; children ''have'' to be able to kill in this new world, if you want them to have the slightest chance at survival, and the game shows several times what happens if adults try to shield them from this reality. As Chuck said, it doesn't matter how old or young you are anymore, you're either alive or you're not.

to:

* ChildrenForcedToKill: Starts with Clementine in Season 1, and just gets worse from there; children ''have'' to be able to kill in this new world, if you want them to have the slightest chance at survival, and the game shows several times what happens if adults try to shield them from this reality. As Chuck said, it doesn't matter how old or young you are anymore, you're either alive or you're not.a person is anymore.



* DevouredByTheHorde: If you get cornered by Walkers, this is likely what will happen to you. Characters who can suffer this fate includes Doug, Andrew St John (implied, though not shown), Brie, Ben, Sarah, Norma, and several others, including the main characters if the player screws up certain quicktime events.

to:

* DevouredByTheHorde: If you get cornered by Walkers, this is likely what will happen to you. Characters who can suffer this fate includes include Carley, Doug, Andrew St John (implied, though not shown), Brie, Ben, Sarah, Norma, and several others, including the main characters if the player screws up certain quicktime events.
Is there an issue? Send a MessageReason:
None


* HappyEndingOverride: The series supposedly ends with Clementine finally finding a place to settle down after years of running and losing people she cares about. ''Skybound '' would release a series of graphic novels taking place after the game showing Clementine, unsatisfied with her new peaceful life and believing she is holding everyone back, leaves to find a new meaning to her life.

to:

* HappyEndingOverride: The game series supposedly ends ended with Clementine finally finding a place to settle down after years of running and losing people she cares about. ''Skybound '' would later release a series of graphic novels taking place after the game showing Clementine, unsatisfied with her new peaceful life and believing she is holding everyone back, leaves leaving to find a new meaning to her life.
Is there an issue? Send a MessageReason:
its like Shane in the TV series. Died at the end of the second season yet still making an important impact for the rest of the series


* SmallRoleBigImpact: "Small role" being a relative term here, since Lee is the protagonist of Season 1, but his relationship with Clementine falls under this trope; they really only knew each other for little over three months, but his guidance and influence kept Clementine going for the next ''eight years!'' She talks about him several times in the following Seasons, mentioning how much she misses him, and still keeps her hair short like he taught her. In contrast, she barely even mentions her parents.

Added: 420

Changed: 342

Is there an issue? Send a MessageReason:
None


* CreepyChild: Children who managed to survive the apocalypse for any length of time have a tendency to become this to one extent or another. AJ is by far the worst offender though, as he was born after the end of the world, has no memories of a world without Walkers, and was mostly raised on the road by Clementine in a daily struggle for survival. That he's as functional as he is by Season 4 is basically a miracle.



* MercyKill: This being a ZombieApocalypse, this trope comes up constantly, as characters are forced to put down infected loved ones to keep them from turning, or if it's too late, putting down their undead forms. It's famously how Season 1 ends, as Lee's final choice is to ask Clem to either leave him to turn (so the shot won't attract more Walkers), or shoot him to keep him from turning.

to:

* MercyKill: This being a ZombieApocalypse, this trope comes up constantly, as characters are forced to put down infected loved ones to keep them from turning, or if it's too late, putting down their undead forms. It's famously how Season 1 ends, as Lee's final choice is to ask Clem to either leave him to turn (so the shot won't attract more Walkers), or shoot him to keep him from turning. [[spoiler: It's also how the entire series ends in the Season 4 finale, when Clem is bitten during the climax, and AJ is seemingly forced to put her down after she gives him some final advice. However, it's averted in the PlayableEpilogue, as it turns out AJ amputated Clem's bitten foot in time, and she's still alive, albeit on crutches.]]

Added: 1150

Changed: 221

Is there an issue? Send a MessageReason:
None


* DevouredByTheHorde: If you get cornered by Walkers, this is likely what will happen to you. Characters who can suffer this fate includes Doug, Andrew St John (implied, though not shown), Brie, Ben, Norma, and several others, including the main characters if the player screws up certain quicktime events.

to:

* DevouredByTheHorde: If you get cornered by Walkers, this is likely what will happen to you. Characters who can suffer this fate includes Doug, Andrew St John (implied, though not shown), Brie, Ben, Sarah, Norma, and several others, including the main characters if the player screws up certain quicktime events.events.
* DropTheHammer: Normal carpentry hammers are used by several times throughout the series as weapons, most notably by both Lee and Clementine. They're useful for killing Walkers at close range, since they're solid and sturdy enough to crush a human skull, yet small enough to be easy to carry. The biggest drawback is that they have a tendency to get stuck.



* MercyKill: This being a ZombieApocalypse, this trope comes up constantly, as characters are forced to put down infected loved ones to keep them from turning, or if it's too late, putting down their undead forms. It's famously how Season 1 ends, as Lee's final choice is to ask Clem to either leave him to turn (so the shot won't attract more Walkers), or shoot him to keep him from turning.



* NotSoDifferentRemark: In "In Harm's Way," Carver claims that, deep down inside, Clem [[TheSociopath is just as barbaric as he is]].

to:

* NotSoDifferentRemark: In "In Harm's Way," Carver claims that, deep down inside, Clem [[TheSociopath is just as barbaric as he is]]. He's actually ''disappointed'' if she decides to not stay and watch while Kenny beats him to death.



* SeriesMascot: Clementine's iconic hat is treated as such, with the last scene of the game being a close up of it.

to:

* SeriesMascot: Clementine's iconic hat is treated as such, with the last scene of the game being a close up of it. Understandably, after lasting through 8 years of a zombie apocalypse, it's getting pretty threadbare by Season 4.


Added DiffLines:

* UndeadChild: Surprisingly rare, but they do appear, most notably Fivel from Season 1, a young boy who had locked himself in the attic of his house to hide from the Walkers and eventually starved to death. His zombie form is so weak that he can't even attack Lee and Kenny when they find him. There's also Duck, who turns from his bite in a NonStandardGameOver, and Clementine in a nightmare Lee has.

Added: 246

Changed: 226

Is there an issue? Send a MessageReason:
None


* ApocalypseAnarchy: Surprisingly averted, at least on-screen. While there's certainly looting, it's just for food and other essentials, as the presence of the undead takes the shine off trying to steal anything not directly related to survival.



* BewareTheLiving: As dangerous as the Walkers are, they're slow, dumb and predictable. The living, on the other hand, have degenerated into murderers, rapists and cannibals in the face of the apocalypse. Jolene from Season 1 even namedrops this trope, and she'd know, considering what happened to her daughter.

to:

* BewareTheLiving: As dangerous as the Walkers are, they're slow, dumb and predictable.predictable - all they care about is eating, and will blindly wander towards anything that indicates living humans might be around. The living, on the other hand, have degenerated into murderers, rapists and cannibals in the face of the apocalypse. Jolene from Season 1 even namedrops this trope, and she'd know, considering what happened to her daughter.



* NotUsingTheZWord: The word "zombie" is only mentioned twice but will often pop up during choices. Like in the comics and TV series, the most common term used on the undead are walkers. Others include geeks, muertos and monsters.

to:

* NotUsingTheZWord: The word "zombie" is only mentioned twice but will often pop up during choices. Like in the comics and TV series, the most common term used on the undead are walkers. Others include geeks, muertos and monsters. In the ''Clementine'' graphic novels, an Amish community refers to them as "Devils".



* SmallRoleBigImpact: "Small role" being a relative term here, since Lee is the protagonist of Season 1, but his relationship with Clementine falls under this trope; they really only knew each other for little over three months, but his guidance and influence kept Clementine going for the next ''five years!'' She talks about him several times in the following Seasons, mentioning how much she misses him, and still keeps her hair short like he taught her. In contrast, she barely even mentions her parents.

to:

* SmallRoleBigImpact: "Small role" being a relative term here, since Lee is the protagonist of Season 1, but his relationship with Clementine falls under this trope; they really only knew each other for little over three months, but his guidance and influence kept Clementine going for the next ''five ''eight years!'' She talks about him several times in the following Seasons, mentioning how much she misses him, and still keeps her hair short like he taught her. In contrast, she barely even mentions her parents.



* TheUnreveal: Like the comic book and TV series, [[NothingIsScarier the cause of the zombie apocalypse is never revealed]] - one day in the early autumn of 2003, anyone who died with their brain intact just rose again as undead, cannibalistic monsters, with no hint to how or why, and that's been life ever since.

to:

* TheUnreveal: Like the comic book and TV series, [[NothingIsScarier the cause of the zombie apocalypse is never revealed]] - one day in the early autumn late summer of 2003, anyone who died with their brain intact just rose again as undead, cannibalistic monsters, with no hint to how or why, and that's been life ever since.

Added: 708

Changed: 68

Is there an issue? Send a MessageReason:
None


* ChildrenForcedToKill: Starts with Clementine in Season 1, and just gets worse from there; children ''have'' to be able to kill in this new world, if you want them to have the slightest chance at survival, and the game shows several times what happens if adults try to shield them from this reality. As Chuck said, it doesn't matter how old or young you are anymore, you're either alive or you're not.



* DevouredByTheHorde: If you get cornered by Walkers, this is likely what will happen to you. Characters who can suffer this fate includes Doug, Andrew St John (implied, though not shown), Brie, Ben, Norma, and several others, including the main characters if the player screws up certain quicktime events.



* LifeOrLimbDecision: As in the source material, this is the only way to survive a walker bite, and it has to be done before the infection can spread. And the chance of dying anyway from blood loss or shock is very high. [[spoiler: Lee can choose to try this in Episode 5, but it's far too late, and he only manages to hang on long enough to save Clementine from the Stranger.]] One of the few people who actually pulled this off is Reggie, a minor character from Season 2, and he only survived because he could get treatment right afterwards.

to:

* LifeOrLimbDecision: As in the source material, this is the only way to survive a walker bite, and it has to be done before the infection can spread. And the chance of dying anyway from blood loss or shock is very high. [[spoiler: Lee can choose to try this in Episode 5, but it's far too late, and he only manages to hang on long enough to save Clementine from the Stranger.]] One of the few people who actually pulled this off is Reggie, a minor character from Season 2, and he only survived because he could get treatment right afterwards. Others include Abel and [[spoiler: Clementine herself]] in season 4.
Is there an issue? Send a MessageReason:
common thing for the sake of drama in media.


* ArtisticLicenseMedicine: Anytime a character gets shot in the chest or the stomach instead of the head, they bleed out within a few minutes, usually remaining cogniscant enough to talk right up to the end. In reality, getting shot anywhere except the brain leads to a slow and agonizing death as you either drown in your own blood, or the contents of your bowels leaks out and poisons your blood. The latter kind of death can take ''days'' in real life.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtisticLicenseMedicine: Anytime a character gets shot in the chest or the stomach instead of the head, they bleed out within a few minutes, usually remaining cogniscant enough to talk right up to the end. In reality, getting shot anywhere except the brain leads to a slow and agonizing death as you either drown in your own blood, or the contents of your bowels leaks out and poisons your blood. The latter kind of death can take ''days'' in real life.


Added DiffLines:

* BlankWhiteEyes: A signature symptom of a Walker - the undead all have milky, white eyes, gained immediately upon reanimation, even before regular decay has set in.


Added DiffLines:

* NoZombieCannibals: The Walkers are only interested in living, or very recently dead flesh, and ignore other Walkers. The survivors figure out how to get through large herds this way - either by covering themselves in zombie guts to hide their scent, or by creating "cow catchers", Walkers who have had their lower jaws and arms removed, and then leashed to serve as a kind of bumper to push past other Walkers. Both methods are extremely risky though, as the slightest mistake will ruin the illusion.


Added DiffLines:

* PrettyLittleHeadshots: Mostly played straight, but only with the living - Walkers routinely have most of their skull taken off. Possibly justified since walkers are often heavily decayed by the time they're put down.

Added: 301

Changed: 536

Is there an issue? Send a MessageReason:
None


* TheSociaDarwinist: Several characters embrace this kind of philosophy in the post-apocalypse, most notably the St. John family in Season 1, and William Carver in Season 2.

to:

* TheSociaDarwinist: SmallRoleBigImpact: "Small role" being a relative term here, since Lee is the protagonist of Season 1, but his relationship with Clementine falls under this trope; they really only knew each other for little over three months, but his guidance and influence kept Clementine going for the next ''five years!'' She talks about him several times in the following Seasons, mentioning how much she misses him, and still keeps her hair short like he taught her. In contrast, she barely even mentions her parents.
* TheSocialDarwinist:
Several characters embrace this kind of philosophy in the post-apocalypse, most notably the St. John family in Season 1, 1 (who uses it as a justification for cannibalism), and William Carver in Season 2.2 (who claims that his tyranny and brutality is necessary to weed out the weak).

Added: 583

Changed: 9

Is there an issue? Send a MessageReason:
None


* GhostTown: Most of the towns the characters visit have been almost completely depopulated, such as Macon and Savannah, their population either zombified or dead. Most survivors either scattered through the countryside, or built strongholds around defendable buildings outside population centers. Averted with New Richmond, which is an area within Richmond itself that has been fortified by the New Frontier.



* MilitariesAreUseless: The U.S military is implied to have crumbled like wet tissue paper in the face of the zombie apocalypse, as conventional military tactics are almost useless against the undead. Episode 3 of Season 1 shows the remains of a failed military operation in Savannah, including a crashed helicopter and it's zombified pilot. Only a few survivors ever appear, most notably David from ''A New Fronter''.

to:

* MilitariesAreUseless: The U.S military is implied to have crumbled like wet tissue paper in the face of the zombie apocalypse, as conventional military tactics are almost useless against the undead. Episode 3 of Season 1 shows the remains of a failed military operation in Savannah, Macon, including a crashed helicopter and it's zombified pilot. Only a few survivors ever appear, most notably David from ''A New Fronter''.


Added DiffLines:

* TheSociaDarwinist: Several characters embrace this kind of philosophy in the post-apocalypse, most notably the St. John family in Season 1, and William Carver in Season 2.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BewareTheLiving: As dangerous as the Walkers are, they're slow, dumb and predictable. The living, on the other hand, have degenerated into murderers, rapists and cannibals in the face of the apocalypse. Jolene from Season 1 even namedrops this trope, and she'd know, considering what happened to her daughter.


Added DiffLines:

* ImAHumanitarian: The St. Johns from Season 1. What makes it worse is that they didn't even really ''need'' to resort to cannibalism, considering their farm provided plenty of food. Otherwise averted, no other survivor groups are shown to have resorted to this, no matter how hungry they got, not even monsters like William Carver.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ApocalypticLogistics: Downplayed; scavenging for food, gas and ammunition is a serious concern for the survivors, and becomes increasingly difficult the more time passes. Kate in New Frontier even points this out, stating that eventually, there's going to be one last tank of gas or one last bit of food. However, no mention is ever made of expiration dates. Usable gas can still be found years after gasoline production stopped, and canned or dried food remain edible.


Added DiffLines:

* MilitariesAreUseless: The U.S military is implied to have crumbled like wet tissue paper in the face of the zombie apocalypse, as conventional military tactics are almost useless against the undead. Episode 3 of Season 1 shows the remains of a failed military operation in Savannah, including a crashed helicopter and it's zombified pilot. Only a few survivors ever appear, most notably David from ''A New Fronter''.


Added DiffLines:

* RagnarokProofing: Averted - even with the relatively short timespan the games cover, a lot of infrastructure has begun to fall apart, since there's no longer anyone around to maintain it, resulting in collapsed buildings, decaying roads, flooding and fire damage, etc. Survivor enclaves also rarely have the resources or skills needed for any major repairs.

Added: 965

Changed: 193

Is there an issue? Send a MessageReason:
None


* LifeOrLimbDecision: As in the source material, this is the only way to survive a walker bite, and it has to be done before the infection can spread. And the chance of dying anyway from blood loss or shock is very high. [[spoiler: Lee can choose to try this in Episode 5, but it's far too late, and he only manages to hang on long enough to save Clementine from the Stranger.]] One of the few people who actually pulled this off is Reggie, a minor character from Season 2, and he only survived because he could get treatment right afterwards.



* SharedUniverse: The game takes place in the same continuity with the comic series.

to:

* SharedUniverse: The game takes place in the same continuity with as the comic series.



* TheUnreveal: Like the comic book and TV series, [[NothingIsScarier the cause of the zombie apocalypse is never revealed]] - one day in the early autumn of 2003, anyone who died with their brain intact just rose again as undead, cannibalistic monsters, with no hint to how or why, and that's been life ever since.



%%* ZombieApocalypse: Rather obvious.

to:

%%* * ZergRush: As early as Season 1, Episode 3, less than a year into the apocalypse, the walkers have begun to wander out of the cities and form into large hordes that present massive obstacles to survivors.
*
ZombieApocalypse: Rather obvious.Takes place in the same zombie apocalypse as ''ComicBook/TheWalkingDead'' comic series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HappyEndingOverride: The series supposedly ends with Clementine finally finding a place to settle down after years of running and losing people she cares about. ''Skybound '' would release a series of graphic novels taking place after the game showing Clementine, unsatisfied with her new peaceful life and believing she is holding everyone back, leaves to find a new meaning to her life.
Is there an issue? Send a MessageReason:
None


See '''[[Characters/TheWalkingDeadVideoGame here]]''' for characters page.

to:

See '''[[Characters/TheWalkingDeadVideoGame '''[[Characters/TheWalkingDeadTelltale here]]''' for characters page.
Is there an issue? Send a MessageReason:
Removing now-dated info


Season Four, also given a name (''The Final Season'') released the first episode on August 14, 2018. Now sixteen years old, Clementine is once again the main character and Telltale has said this will be the end of her story, as she tries to keep her adopted son A.J. safe. Unfortunately, on September 21st 2018, Telltale laid off the majority of their employees, including the Walking Dead team, leaving the future of ''The Final Season'' uncertain. However, other companies have volunteered to help release the final two episodes so the story could be complete. Fortunately, on October 6 2018 it was [[https://www.youtube.com/watch?v=9foFUPG8Z0k announced]] that Robert Kirkman's company Skybound would work with members of the original team to release the final 2 episodes.

to:

Season Four, also given a name (''The Final Season'') released the first episode on August 14, 2018. Now sixteen years old, Clementine is once again the main character and Telltale has said this will be the end of her story, as she tries to keep her adopted son A.J. safe. Unfortunately, on September 21st 2018, Telltale laid off the majority of their employees, including the Walking Dead team, leaving the future of ''The Final Season'' uncertain. However, other companies have volunteered to help release the final two episodes so the story could be complete. Fortunately, on October 6 2018 it was [[https://www.youtube.com/watch?v=9foFUPG8Z0k announced]] that Robert Kirkman's company Skybound would work with members of the original team to release the final 2 episodes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SparingThemTheDirtyWork: In chapter 3, "Long Road Ahead", Kenny's son Duck is bitten by a walker and has to be dealt with before he can reanimate and becomes a threat to the rest of the group. One of the ways the protagonist Lee can resolve the problem is to offer to shoot Duck instead so Kenny doesn't have to.
Is there an issue? Send a MessageReason:
Nice Hat is now a disambiguation page.


* SeriesMascot: Clementine's iconic NiceHat is treated as such, with the last scene of the game being a close up of it.

to:

* SeriesMascot: Clementine's iconic NiceHat hat is treated as such, with the last scene of the game being a close up of it.
Is there an issue? Send a MessageReason:
None


A mini-series titled ''The Walking Dead: Michonne'' was was released between seasons 2 and 3. It follows the eponymous Michonne from the [[Comicbook/TheWalkingDead comic series]], and what she did between issues #126 and #139.

to:

A mini-series titled ''The Walking Dead: Michonne'' was was released between seasons 2 and 3. It follows the eponymous Michonne from the [[Comicbook/TheWalkingDead [[ComicBook/TheWalkingDead comic series]], and what she did between issues #126 and #139.

Added: 4

Changed: 6

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheWalkingDeadSurvivalInstinct'': the second ''Walking Dead'' game, which acts as a prequel to [[Series/TheWalkingDead the TV series]].

to:

* ''VideoGame/TheWalkingDeadSurvivalInstinct'': the second ''Walking Dead'' game, which acts as a prequel to [[Series/TheWalkingDead [[Series/TheWalkingDead2010 the TV series]].



* ZombieApocalypse: Rather obvious.

to:

* %%* ZombieApocalypse: Rather obvious.obvious.
----
Is there an issue? Send a MessageReason:
None


Dedicated ShoutOut page [[ShoutOut/TheWalkingDeadVideoGame here]].

to:

Dedicated ShoutOut page [[ShoutOut/TheWalkingDeadVideoGame [[ShoutOut/TheWalkingDeadTelltale here]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/256px-The_Walking_Dead_Telltale_Logo_1209.png]]
[[caption-width-right:256:''"In the end, the dead always win."'']]

->''"You're either living or you're not. You ain't little. You ain't a girl, you ain't a boy. You ain't strong or smart. You're alive."''
-->-- '''Chuck''', "Long Road Ahead" (Season One).

''The Walking Dead: The Game'' is an episodic series by Creator/TelltaleGames that began in 2012. As in ''[[VideoGame/JurassicParkTheGame Jurassic Park: The Game]]'', you guide your character in an {{adventure game}} setting through a relatively linear series of events dotted with minor gameplay puzzles and a few [[PressXToNotDie quick time events]]. Unlike ''Jurassic Park'', it has also gained a reputation as one of the most well-written and emotionally wrenching games of its time due to its [[GreyAndGrayMorality grey and gray morality]], [[SadisticChoice sadistic choices]], and absolutely brutal {{player punch}}es.

The game takes place in the same universe as [[ComicBook/TheWalkingDead the comic]], but begins within hours of the outbreak this time, instead of weeks afterwards.

At the outset of Season One, Lee Everett is a prisoner handcuffed in the back of a police car traveling down a highway in Georgia when an accident involving [[ZombieApocalypse a weird shambling man]] [[TheJaywalkingDead on the road]] gets him loose. Shortly afterward, he meets a young girl named Clementine, and the pair have to work with others to survive, all while hoping Lee's [[DarkAndTroubledPast dark and troubled past]] doesn't cause everyone to hate him, shun him, or worse, feed him to the zombies.

In between seasons One and Two is a DLC episode entitled ''400 Days'': an anthology special which focuses on different individuals and their own stories as they cope with the zombie outbreak at various points over a slightly longer than one year period.

Season Two follows Clementine on her own, over two years into the zombie apocalypse. Slightly older and a lot wiser, she must survive in a world where adults still view her as a kid and may look to take advantage of her.

A mini-series titled ''The Walking Dead: Michonne'' was was released between seasons 2 and 3. It follows the eponymous Michonne from the [[Comicbook/TheWalkingDead comic series]], and what she did between issues #126 and #139.

Season Three, given the unique name ''A New Frontier'', follows Javier Garcia, a former pro baseball player who teams up with the now-thirteen year old Clementine to protect his family from a ruthless group known as the New Frontier.

Season Four, also given a name (''The Final Season'') released the first episode on August 14, 2018. Now sixteen years old, Clementine is once again the main character and Telltale has said this will be the end of her story, as she tries to keep her adopted son A.J. safe. Unfortunately, on September 21st 2018, Telltale laid off the majority of their employees, including the Walking Dead team, leaving the future of ''The Final Season'' uncertain. However, other companies have volunteered to help release the final two episodes so the story could be complete. Fortunately, on October 6 2018 it was [[https://www.youtube.com/watch?v=9foFUPG8Z0k announced]] that Robert Kirkman's company Skybound would work with members of the original team to release the final 2 episodes.

Going along with the theme of the franchise, while the zombies are always a threat, the real issue is the remnants of humanity, and the forging and maintaining of relationships with other survivors. Almost all of your actions will have consequences in how people perceive you, and it will be up to you as to how helpful you'll be, and whom you'll help.

[[index]]
* ''VideoGame/TheWalkingDeadSeasonOne'': the trope page for Season One.
* ''VideoGame/TheWalkingDeadSeasonTwo'': the trope page for ''400 Days'', Season Two, and ''Michonne''.
* ''VideoGame/TheWalkingDeadSeasonThree'': the trope page for ''A New Frontier''.
* ''VideoGame/TheWalkingDeadSeasonFour'': the trope page for ''The Final Season''.
[[/index]]

Dedicated ShoutOut page [[ShoutOut/TheWalkingDeadVideoGame here]].

See '''[[Characters/TheWalkingDeadVideoGame here]]''' for characters page.

Other video games based on ''The Walking Dead'' include:
* ''VideoGame/TheWalkingDeadSurvivalInstinct'': the second ''Walking Dead'' game, which acts as a prequel to [[Series/TheWalkingDead the TV series]].
* ''[[VideoGame/OverkillsTheWalkingDead Overkill's: The Walking Dead]]'': A FirstPersonShooter from ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' developer Overkill Software.
* ''VideoGame/TheEscapists: The Walking Dead'': A standalone spin-off of prison break strategy game ''The Escapists'', broadly following the story of the comic books.
* ''VideoGame/TheWalkingDeadArcade'': A 2017 RailShooter arcade. Like ''Survival Instinct'', it's based on the TV show.
* ''VideoGame/TheWalkingDeadOnslaught'': A VR game
----
!!The series provides examples of:
* ActorAllusion:
** Kenny has a strained relationship with Larry. Much like how both actors' characters (Giles and Franklin) had a strained relationship in ''Law & Order: Legacies''.
** [[spoiler: Michael Madsen's character has a problem with [[Film/ReservoirDogs executing hostages.]]]]
** Perhaps an accidental one, but Nikki Rapp plays a DeadpanSnarker named Lily...just like her role as LittleMissSnarker ''Lili'' in ''{{VideoGame/Psychonauts}}''. Becomes RuleOfThree in Campo Santo's ''Firewatch'', where she plays yet another Lily.
* CainAndAbel: A prevalent theme of the last two seasons. New Frontier has [[spoiler:the Garcia brothers]] with [[spoiler:David]] being a selfish, reckless and controlling Jerkass who's the leader of the antagonistic faction while [[spoiler:Javier]] is, at worst, violent. [[spoiler:David even tries to kill Javier in From The Gallows.]] The Final Season has [[spoiler:Minerva]] and [[spoiler:Sophie.]]
** A character literally named Abel makes an appearance from a faction whos running theme is Fratricide. He smokes cigarettes made from bible passages.
* CensoredChildDeath: Certain instances where the player gets a game over due to the death of a particularly young main character (namely Clementine in Season 1 and AJ in Season 4) are edited so we don't see them directly.
* CentralTheme: "Family", "trust" and "home" being the main themes of the story.
* DeathOfAChild: Not even children are spared from the horrors of the apocalypse and we ''do'' get to see many of them getting killed on-screen. Even the [[NonStandardGameOver Non Standard Game Overs]] related to Clementine stop being censored from Season 2 onwards.
* FailureIsTheOnlyOption: There are some situations in which the results are the same regardless of the player's decision. An example is in the first episode in which Shawn Greene dies whether Lee chose to save him or Duck while the latter manages to escape unharmed.
* HammerSpace: The player characters have a worrying habit of storing large objects seemingly [[AssShove up their ass]]:
** Lee from season 1 is capable of somehow storing a car battery in his jean pocket; at least [[AssShove we think]].
** Clementine in season 2 (age 11) is capable of storing large cans of baked beans, hunting knives, radios and pistols in her back pocket but at least she has a tiny backpack for most of the season.
** Javi in season 3 is a slight improvement from the previous two games, having an actual backpack to store items in…… however this backpack is still comically small for all the items he needs to store inside.
** In the first episode of season four, Clem (age 16) carries around a small backpack that is somehow capable of storing a deer skull. Even after losing the bag, she can still put a boar skull into her pocket and later pulls out a bow with arrows (without a quiver) out of thin air (which she in game technically has [[BottomlessMagazines limitless amounts of)]].
* TheHero: Clementine is the main protagonist of the series, being the only character to appear in all four seasons, and having major focus throughout each season, though she is merely the deuteragonist in the first and third seasons.
* HeroOfAnotherStory: The video game series shies away from Rick Grimes' group (with the exception of Michonne for her miniseries; and [[GuestStarPartyMember guest appearences]] by Glenn and Herschel in ''Season One'' and Jesus in ''A New Frontier''), instead focusing on another group of survivors from Georgia, namely Clementine.
* HumansAreBastards: Like in the comic and TV series, the apocalypse brings out the worst in people, turning them into murderers, cannibals, or ruthless dictators.
* ImproperlyPlacedFirearms: Despite being set in America, the most prevalent assault rifle that's being used is the ''Russian [=AK-47=]'' since the creators probably didn't want to get sued by Colt's Manufacturing Company (They own the registered trademark to the AR-15).
* LateArrivalSpoiler: Lee and Clementine's parents death to those who skip the first season.
* LighterAndSofter: Compared to the TV series and comics, the gore in the video game has been toned down significantly especially in later seasons. [[ItMakesSenseInContext In fact, there are practically no humans who are decapitated at all in the entire series.]]
* TheLoad: Each season has a character who is either practically useless or causes problems to others:
** Season 1 has Ben.
** Season 2 has Nick and Sarah.
** ''A New Frontier'' has Gabriel.
** ''The Final Season'' has Tennessee. However, he's smarter and nicer than previous examples.
* TheMainCharactersDoEverything: No matter who the player character is, even if she is an eleven year old girl, they always have to figure out how to solve the group's current situation. Clem even lampshades this in season two. It becomes hilarious in season 3 when Clementine prefers to let Javi do all the work.
* TheMedic:
** Season 1 has Katja and later, Vernon.
** Season 2 has Carlos.
** New Frontier has Paul Lingard and Eleanor.
** The Final Season has Ruby.
* MooksButNoBosses: The player generally only fights zombies and human bandits. There are only a few situations that approximate boss fights.
** Seasone One has two [[ArcVillain Arc Villains]] who have to be taken out in [[PressXToNotDie quick-time events]]; [[spoiler: Andrew St. John]] and [[spoiler: the [[DiscOneFinalBoss Stranger]]]].
** [[spoiler: William Carver]] is an almost pure CutsceneBoss in Season Two; all the player has to do is kick or shoot him from behind so that [[spoiler: Luke can disarm him and Kenny can beat him to death]].
** Clementine fights [[spoiler: Lilly]] in Season Four, where she has to incapacitate her with a knife before deciding whether or not [[spoiler: AJ shoots her]].
* {{Motif}}: Adopted children are a major recurring subject throughout the series.
** In season one, Lee effectively adopts Clementine as his daughter.
** In season two, Kenny quickly becomes interested in treating AJ as his own son, which causes some strife. In one possible ending, Kenny plans to raise Clementine and AJ as his adopted kids. In another possible ending, Clementine resolves to raise AJ and has his name tattooed on her hand. She also encounter a husband and wife with a boy who is clearly not their biological son.
** In season three, Javi takes charge of raising his niece and nephew alongside their step mother, which causes strife when [[spoiler:their father comes back into the picture]].
** Season four's main dramatic thrust is Clementine's struggle to raise AJ correctly as his adopted guardian. She also encounters Tenn, a boy from an adopted family. The hold that Tenn's adopted sister has over him becomes critical in the final scenes of the series.
* NotSoDifferentRemark: In "In Harm's Way," Carver claims that, deep down inside, Clem [[TheSociopath is just as barbaric as he is]].
* NotUsingTheZWord: The word "zombie" is only mentioned twice but will often pop up during choices. Like in the comics and TV series, the most common term used on the undead are walkers. Others include geeks, muertos and monsters.
* MadBomber: Mitch was sent to Ericson's Boarding school due to his habit of making explosives and detonating them in random areas [[TroublingUnchildlikeBehaviour when he was 8 years old]].
* OnceDoneNeverForgotten: Lee will make fun of Carley at several points for the time that she couldn't get a radio to work... because she put the batteries in backwards.
* OncePerEpisode:
** There's a car crash in every season with three of them taking place in the first episode.
** Characters covering themselves in walker blood to walk pass a herd.
* RunningGag: The playable character sure finds themselves tripping or losing conscious a lot, with Lee tripping at least five times in the first episode alone.
* SadisticChoice: The game often puts the player in a situation where you must decide which character to save. Whichever character you didn't save will die, hate you or be traumatized.
* SameRaceMeansRelated: Lampshaded and played with: Everyone assumes that Lee is Clementine's father, partially because they're the only two black people in their group of survivors and partially because Lee does actually look after Clem while they look for her missing parents. The only character who says that they don't look related at all is Christa, the only other black character who joins the group in episode four.
** {{Invoked}} in that Lee and Clementine weren't initially envisioned as the same race, but this was changed specifically so other characters ''would'' make this connection.
** In later seasons, a lot of characters assume Clementine is AJ's mother despite them only being 12 years apart in age completely biologically unrelated, presumably with this trope as a contributing factor.
* SeriesMascot: Clementine's iconic NiceHat is treated as such, with the last scene of the game being a close up of it.
* SharedUniverse: The game takes place in the same continuity with the comic series.
* TimeSkip:
** Season 1 Episode 2 takes place three months after the previous, Episode 3 a few weeks, Episode 4 a few hours while Episode 5 immediately.
** Season 2 takes place a few months (possibly at least 8 months judging on [[spoiler:Christa's pregnancy)]] after the end of the previous 1 and immediately skip another 16 months after the prologue.
** Season 3 and Season 4 take place 3 years after the previous.
* WalkingSpoiler: [[spoiler:Lee's death at the end of season 1]] is a huge one to those who play the later seasons first.
* WhatHappenedToTheMouse: As with the comic and tv series, there are many survivors whose final fate are unknown, notably, Christa, Mike and many characters introduced in ''400 Days''.
* WouldHurtAChild: Many of the antagonists have no qualms in killing children in the series.
* ZombieApocalypse: Rather obvious.

Top