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* RecapEpisode: One of the features accessible on the title screen of ''The Blue Crystal Rod'' is a prologue chapter, which details Druaga's imprisonment and subsequent release, Gil's training, Ki's capture by Druaga, and Gil's ascent of the Tower of Druaga to defeat Druaga, save Ki and reclaim the Blue Crystal Rod.
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* BreakingTheFourthWall: The tutorial for ''The Blue Crystal Rod'' claims that the R button serves no function. However, at the end of the tutorial, the guide breaks character to admit that the developers did wind up shoving in a function for the R button at the last minute, which toggles a guide showing which directions you can walk.
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The game spawned an irregularly released series of games, known as the "Babylonian Castle Saga":

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The game spawned an irregularly released series of games, known as the "Babylonian Castle Saga":Saga", which is (very vaguely) inspired by Mesopotamian mythology:
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* VideoGameRemake: The game received an enhanced version on the PC Engine in 1992. This version drastically enhanced the graphics, making the characters resemble their artwork much more closely, and changed the overhead view to isometric. It also added difficulty settings, a pause menu, the ability to change equipment, the new Spirit Points mechanic which allows Gil to enhance his stats, consumable items, and many new treasures. All of the mazes and solutions were also changed for this port, meaning solutions featured in other versions of the game typically don't work.
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* PlotCoupon: The Blue Crystal Rod, a holy artifact that has the power to banish evil. In most (if not all) of the games, it is required to defeat Druaga.
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* ''The Return of Ishtar'' (1986), an ImmediateSequel where Gil and Ki team up
* ''VideoGame/{{The Quest of Ki}}'' (1988), a PuzzlePlatformer prequel starring Ki
* ''The Blue Crystal Rod'' (1994), sequel to ''The Return of Ishtar'' again starring Gil and Ki
* ''Seme COM Dungeon: Drururuaga'' (2000), DistantSequel with [[CardBattleGame card-based gameplay]]
* ''[[VideoGame/NightmareOfDruaga The Nightmare of Druaga]]'' (2004), part of Chunsoft's ''VideoGame/MysteryDungeon'' {{Roguelike}} franchise
* ''Druaga Online: The Story of Aon'' (2005), non-canonical four-player arcade game
* ''The Tower of Druaga: The Recovery of BABYLIM'' (2009), a [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]]

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* ''The Return of Ishtar'' (1986), an (1986): An ImmediateSequel where to ''The Tower of Druaga''. Ki, having been rescued by Gil and Ki team up
at the 60th floor of the Tower of Druaga, teams up with Gil to make their way to the bottom floor.
* ''VideoGame/{{The Quest of Ki}}'' (1988), a (1988): A PuzzlePlatformer prequel starring Ki
set before the events of ''The Tower of Druaga''. Ki embarks on a journey to recover the Blue Crystal Rod at the peak of the Tower of Druaga before the evil Druaga awakens.
* ''The Blue Crystal Rod'' (1994), sequel (1994): An InteractiveFiction game and ImmediateSequel to ''The Return of Ishtar'' again starring Ishtar''. Gil and Ki
Ki, having escaped the Tower of Druaga, now embark on a journey to return the Blue Crystal Rod to its rightful place in Heaven.
* ''Seme COM Dungeon: Drururuaga'' (2000), DistantSequel with [[CardBattleGame card-based gameplay]]
(2000): A CardBattleGame DistantSequel. Set 100 years after ''The Tower of Druaga'', Gilsh, a descendent of Gilgamesh, sets out on an adventure to conquer a series of malevolent dungeons.
* ''[[VideoGame/NightmareOfDruaga The Nightmare of Druaga]]'' (2004), part of Chunsoft's (2004): A ''VideoGame/MysteryDungeon'' {{Roguelike}} franchise
installment and (non-canon) sequel to ''The Return of Ishtar''. Three years after Druaga's defeat, Gil and Ki plan to marry, but when the sorceress Skulld attacks, dark secrets tied to the Tower of Druaga incident are brought to light.
* ''Druaga Online: The Story of Aon'' (2005), non-canonical four-player arcade game
(2005): An online multiplayer ActionRPG for arcades and (non-canon) sequel. Set 8 years after ''The Tower of Druaga'', Gil, Ki, and an assortment of new heroes discover that Druaga has been resurrected. To stop him from destroying the world, they travel to the mysterious new world of Aon where Druaga resides.
* ''The Tower of Druaga: The Recovery of BABYLIM'' (2009), a (2009): An [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]]
MMORPG]] based on the anime. With Druaga defeated, Gil becomes King of Babylim and marries Ki. However, when the Tower of Druaga suddenly reappears and begins to spread its evil influence across the land, Sargon, the Prime Minister of Babylim, recruits wayward adventurers to solve this new mystery.
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** Intended to be Averted by ''the players themselves''. ''Druaga'' cabinets often had notebooks or other record-keeping methods set up next to them, so that players could record the results of their gameplay and communally attempt to figure out the game's secrets.
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* AdaptationalHeroism: In Myth/MesopotamianMythology, Ishtar was a {{Yandere}} who was willing to kill thousands with the Bull of Heaven if Gilgamesh didn't return her feelings. In this game, however, Ishtar is a [[GodIsGood benevolent goddess]] who merely aides Gilgamesh in his quest to defeat Druaga, and she doesn't even show signs of jealously toward the PseudoRomanticFriendship between Gil and Ki.

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* AdaptationalHeroism: In Myth/MesopotamianMythology, Ishtar was a {{Yandere}} who was willing to kill thousands with the Bull of Heaven if Gilgamesh didn't return her feelings. In this game, however, Ishtar is a [[GodIsGood benevolent goddess]] who merely aides aids Gilgamesh in his quest to defeat Druaga, and she doesn't even show signs of jealously toward the PseudoRomanticFriendship between Gil and Ki.
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linking to new Nightmare of Druaga page that I recently created


* ''The Nightmare of Druaga'' (2004), part of Chunsoft's ''VideoGame/MysteryDungeon'' {{Roguelike}} franchise

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* ''The ''[[VideoGame/NightmareOfDruaga The Nightmare of Druaga'' Druaga]]'' (2004), part of Chunsoft's ''VideoGame/MysteryDungeon'' {{Roguelike}} franchise

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* GodGuise: Succubus on Floor 57 disguises herself as the goddess Ishtar. Killing her is one of the requirements for the Ruby Mace, which is required to fight Druaga in two more floors.

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* GodGuise: GodGuise:
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Succubus on Floor 57 disguises herself as the goddess Ishtar. Killing her is one of the requirements for the Ruby Mace, which is required to fight Druaga in two more floors.

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* AttractMode: This is one of the few arcade games to not have a gameplay demo sequence[[note]]Other games to not have one include ''VideoGame/SpyHunter II'' (the arcade game, not the later sequel to the UsefulNotes/Playstation2 game), and ''VideoGame/{{Xenophobe}}'', both by Creator/{{Midway}}.[[/note]]. When the machine is turned on, it starts with the title screen, the scrolls to the high score list, then back to the title screen, them it goes to the game's OpeningNarration, then back the title screen, and it keeps going like that from there.

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* AttractMode: AttractMode:
**
This is one of the few arcade games to not have a gameplay demo sequence[[note]]Other games to not have one include ''VideoGame/SpyHunter II'' (the arcade game, not the later sequel to the UsefulNotes/Playstation2 game), and ''VideoGame/{{Xenophobe}}'', both by Creator/{{Midway}}.[[/note]]. When the machine is turned on, it starts with the title screen, the scrolls to the high score list, then back to the title screen, them it goes to the game's OpeningNarration, then back the title screen, and it keeps going like that from there.



* ContinuingIsPainful: Getting zapped to a lower floor destroys the highest-tier weapon and armor pieces, making the fight against Druaga unwinnable.

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* ContinuingIsPainful: ContinuingIsPainful:
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Getting zapped to a lower floor destroys the highest-tier weapon and armor pieces, making the fight against Druaga unwinnable.
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* ''The Nightmare of Druaga'' (2004), part of Chunsoft's ''Fushigi no Dungeon'' {{Roguelike}} franchise

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* ''The Nightmare of Druaga'' (2004), part of Chunsoft's ''Fushigi no Dungeon'' ''VideoGame/MysteryDungeon'' {{Roguelike}} franchise
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Is actually Common Knowledge, so moving to YMMV


* RefrainFromAssuming: That dragon who appears in the logo? That's not Druaga, it's Quox, who is pretty much the only other "boss" of this game.
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* AdaptationalHeroism: In Myth/MesopotamianMythology, Ishtar was a {{Yandere}} who was willing to kill thousands with the Bull of Heaven if Gilgamesh didn't return her feelings. In this game, however, Ishtar is a [[GodIsGood benevolent goddess]] who merely aid Gilgamesh in his quest to defeat Druaga, and she doesn't even show signs of jealously toward the PseudoRomanticFriendship between Gil and Ki.

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* AdaptationalHeroism: In Myth/MesopotamianMythology, Ishtar was a {{Yandere}} who was willing to kill thousands with the Bull of Heaven if Gilgamesh didn't return her feelings. In this game, however, Ishtar is a [[GodIsGood benevolent goddess]] who merely aid aides Gilgamesh in his quest to defeat Druaga, and she doesn't even show signs of jealously toward the PseudoRomanticFriendship between Gil and Ki.
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* BadassInDistress: Ki was able to hold her own throughout all of ''VideoGame/TheQuestOfKi'', but Gil needs to rescue her because she's TakenForGranite.

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* BadassInDistress: Ki was able to hold her own throughout all of ''VideoGame/TheQuestOfKi'', ''VideoGame/{{The Quest of Ki}}'', but Gil needs to rescue her because she's TakenForGranite.
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!! This video game series provides examples of:

* AntagonistTitle: It’s clear that both Druaga and his tower are going to give you a very hard time.
* AttractMode: This is one of the few arcade games to not have a gameplay demo sequence[[note]]Other games to not have one include VideoGame/SpyHunter II (the arcade game, not the later sequel to the UsefulNotes/Playstation2 game), and VideoGame/{{Xenophobe}}, both by Creator/{{Midway}}.[[/note]]. When the machine is turned on, it starts with the title screen, the scrolls to the high score list, then back to the title screen, them it goes to the game's OpeningNarration, then back the title screen, and it keeps going like that from there.

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!! This !!This video game series provides examples of:

of:
* AdaptationalHeroism: In Myth/MesopotamianMythology, Ishtar was a {{Yandere}} who was willing to kill thousands with the Bull of Heaven if Gilgamesh didn't return her feelings. In this game, however, Ishtar is a [[GodIsGood benevolent goddess]] who merely aid Gilgamesh in his quest to defeat Druaga, and she doesn't even show signs of jealously toward the PseudoRomanticFriendship between Gil and Ki.
* AntagonistTitle: It’s It's clear that both Druaga and his tower are going to give you a very hard time.
* AttractMode: This is one of the few arcade games to not have a gameplay demo sequence[[note]]Other games to not have one include VideoGame/SpyHunter II ''VideoGame/SpyHunter II'' (the arcade game, not the later sequel to the UsefulNotes/Playstation2 game), and VideoGame/{{Xenophobe}}, ''VideoGame/{{Xenophobe}}'', both by Creator/{{Midway}}.[[/note]]. When the machine is turned on, it starts with the title screen, the scrolls to the high score list, then back to the title screen, them it goes to the game's OpeningNarration, then back the title screen, and it keeps going like that from there.



* BadassInDistress: Ki was able to hold her own throughout all of ''VideoGame/{{The Quest of Ki}}'', but Gil needs to rescue her because she's TakenForGranite.

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* BadassInDistress: Ki was able to hold her own throughout all of ''VideoGame/{{The Quest of Ki}}'', ''VideoGame/TheQuestOfKi'', but Gil needs to rescue her because she's TakenForGranite.



* MacGuffin: The Blue Crystal Rod, an artifact that keeps Gil’s city safe from trouble. After a nearby empire invades and tries to get the Rod, they inadvertently free Druaga, who not only gets the Rod himself, but separates it into three when Ki tries to get it. You’ll need to get all three pieces or Druaga won’t show up to fight you.

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* MacGuffin: The Blue Crystal Rod, an artifact that keeps Gil’s Gil's city safe from trouble. After a nearby empire invades and tries to get the Rod, they inadvertently free Druaga, who not only gets the Rod himself, but separates it into three when Ki tries to get it. You’ll You'll need to get all three pieces or Druaga won’t won't show up to fight you.



* OneHitKill: Ki in ''The Return of Ishtar.''

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* OneHitKill: Ki in ''The Return of Ishtar.''Ishtar''.
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****If the above situations happen and the player has no lives, the message "YOU ZAPPED TO..." will be shown followed by the game over screen. If this happens, the player will do the floor that the player zapped on in a new game.
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** If the player exits floor 59 without defeating Druaga, the level complete sequence will shown as normal, but only find out that upon completion, some of the player's items will be taken away and lost, and be zapped to a lower floor.

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** If the player exits floor 59 without defeating Druaga, the level complete sequence will shown as normal, but only find out that upon completion, some of the player's items will be taken away and lost, and be zapped to a lower floor. However this does not deduct the player's life unlike floor 60.

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* VideoGameCrueltyPunishment: You can attack Ishtar and Ki instead of rescuing them and exit floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''

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* VideoGameCrueltyPunishment: You can attack Ishtar and Ki instead of rescuing them and exit The game's last two floors have this trope.
**If the player exits
floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning Druaga, the level complete sequence will shown as normal, but only find out that upon completion, some of the game.''player's items will be taken away and lost, and be zapped to a lower floor.
**Instances if the player fails to do floor 60's objectives:
***Break a wall with the pickaxe: Wall disappears but the gameplay stops where the death sequence will be shown as if coming into contact with an enemy, slime's or magician's spells, and Sorceror's and dragon's fire. The player will then zap into a lower floor and life is deducted upon the floor that the player zapped on starts.
***Attacking Isthar/Ki: Same as above but Isthar/Ki will not disappear when the death sequence is shown. On some versions, attacking Ki does not stop the gameplay but instead the crystal rods and Ki will move and the player will then allow to break walls however this makes the level impossible to complete.
***Time runs out: Same as in other levels, except that the items are lost when the death sequence is shown, zap into a lower floor, and lose one life when the floor that the player zapped on starts.
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Up To Eleven is a defunct trope


** The Famicom, Game Boy, and ''Namco Museum Vol. 3'' ([=PSOne=]) ports reveal a CheatCode after beating the game that unlocks a hidden "Another Tower", which is another 60-floor romp with even ''more'' difficult and convoluted treasure solutions. The ''Namco Museum Vol. 3'' port exclusively also contains the "Darkness Tower", which has you traversing Floors 61 to 120 with the difficulty cranked [[UpToEleven even higher than before]] (if the first two Towers weren't enough).

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** The Famicom, Game Boy, and ''Namco Museum Vol. 3'' ([=PSOne=]) ports reveal a CheatCode after beating the game that unlocks a hidden "Another Tower", which is another 60-floor romp with even ''more'' difficult and convoluted treasure solutions. The ''Namco Museum Vol. 3'' port exclusively also contains the "Darkness Tower", which has you traversing Floors 61 to 120 with the difficulty cranked [[UpToEleven even higher than before]] before (if the first two Towers weren't enough).

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** On the other hand, continuing when you haven't made the game unwinnable is quite useful, since you get to keep all of your treasures (if the version you're playing supports continues). Not only that, as proof you weren't expected to beat it on one coin, when you beat the level you died on, you get *all of your points back* that you lost on continue.

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** On the other hand, continuing when you haven't made the game unwinnable is quite useful, since you get to keep all of your treasures (if the version you're playing supports continues).treasures. Not only that, as proof you weren't expected to beat it on one coin, when you beat the level you died on, you get *all of your points back* that you lost on continue.


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** Failing to pick up a scales item from a floor that has one turns the Hyper item into an Evil item, which will make the game unwinnable if collected.


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** Decided not to collect that sword because it caused the timer to go down too fast to beat any levels last time you tried the game? Unwinnnable. You were supposed to collect the hidden treasure first before collecting the sword. What? You didn't know there was another treasure hidden?
** Getting ZAPPED renders the game completely unwinnable if it wasn't already so, because some required treasures that are taken from you are always found BEFORE whatever floor you got zapped to.

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* BigDamnKiss: The Game Boy port ends, if you completed the game with four continues or less (or if you beat the second game mode), with Ki kissing Gil on the cheek. Given all the trouble he went through to save her, he sure earned it.



* RefrainFromAssuming: That creature who appears in the logo? That's not Druaga, it's Quox, who is pretty much the only other "boss" of this game.

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* RefrainFromAssuming: That creature dragon who appears in the logo? That's not Druaga, it's Quox, who is pretty much the only other "boss" of this game.


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* SmoochOfVictory: The Game Boy port ends, if you completed the game with four continues or less (or if you beat the second game mode), with Ki kissing Gil on the cheek. Given all the trouble he went through to save her, he sure earned it.
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* BrainwashedAndCrazy: Quox is normally a friendly, DelightfulDragon meant to represent the Blue Crystal Rod's unity, but after Druaga split the Rod into three pieces, Quox split into three separate entities who all became mindless, rampaging minions of Druaga.
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* BadassInDistress: Ki was able to hold her own throughout all of ''VideoGame/TheQuestOfKi'', but Gil needs to rescue her because she's TakenForGranite.

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* BadassInDistress: Ki was able to hold her own throughout all of ''VideoGame/TheQuestOfKi'', ''VideoGame/{{The Quest of Ki}}'', but Gil needs to rescue her because she's TakenForGranite.
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* BadassInDistress: Ki was able to hold her own throughout all of ''VideoGame/TheQuestOfKi'', but Gil needs to rescue her because she's TakenForGranite.
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* BlobMonster: Slimes in several different colors, two years before [[VideoGame/DragonQuest those other slimes]]. In the original game, the green and black Slimes are effectively TheGoomba, but later on there exist Slimes that can cast spells and the Dark Yellow Slime verges on EliteMook.

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* BlobMonster: Slimes in several different colors, two years before [[VideoGame/DragonQuest those other slimes]]. In the original game, the green and black Slimes are effectively TheGoomba, but later on there exist Slimes that can cast spells spells, and the Dark Yellow Slime verges on EliteMook.



* NintendoHard: Almost sadistically so for an arcade game, even by arcade game standards.. You have to make a cruel crawl through 60 floors all with monsters that can one-shot you and treasures that are mandatory for finishing the game.

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* NintendoHard: Almost sadistically so for an arcade game, even by arcade game standards.. standards. You have to make a cruel crawl through 60 floors floors, all with monsters that can one-shot you and treasures that are mandatory for finishing the game.



** You have a HitPoints value, but you can't actually see it. It's also only used for fighting enemy Knights and Lizardmen; slimes, magic spells, and whisps all use OneHitPointWonder logic.
** It's even worse ''The Return of Ishtar'', where Ki herself only has one life, and will go down in one attack from anything. Gil has health that [[CastFromHitPoints drops]] each time he kills an enemy but like Ki, only has one life, and if he loses, so does Ki (and the player).

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** You have a HitPoints value, but you can't actually see it. It's also only used for fighting enemy Knights and Lizardmen; slimes, magic spells, and whisps wisps all use OneHitPointWonder logic.
** It's even worse in ''The Return of Ishtar'', where Ki herself only has one life, and will go down in one attack from anything. Gil has health that [[CastFromHitPoints drops]] each time he kills an enemy enemy, but like Ki, only has one life, and if he loses, so does Ki (and the player).



** The treasure in each level, which requires a unique an unguessable trial and error action.

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** The treasure in each level, which requires a unique an and unguessable trial and error action.



* TakenForGranite: Ki is cursed by Druaga and turned into a stone- not a statue, but a simple stone with her circlet on it.
* TimedMission: Every floor has a 20,000 frame time limit, ontop of a 60-second time limit if you exhaust it.

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* TakenForGranite: Ki is cursed by Druaga and turned into a stone- not stone--not a statue, but a simple stone with her circlet on it.
* TimedMission: Every floor has a 20,000 frame time limit, ontop on top of a 60-second time limit if you exhaust it.



** Since there was ''no guide'' when the game was released into arcades, people simply had to take it on blind faith that the game was winnable at all. Following from that, enough persistence and credits spent causes the game to cough up it's secrets.

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** Since there was ''no guide'' when the game was released into arcades, people simply had to take it on blind faith that the game was winnable at all. Following from that, enough persistence and credits spent causes the game to cough up it's its secrets.



* UndergroundMonkey In the original game:

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* UndergroundMonkey UndergroundMonkey: In the original game:



** The Magician and Ghost enemies have Mage, Druid, and Wizard variants, with the Magicians having an extra Sorcerer class inbetween the Mage and the Druid.

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** The Magician and Ghost enemies have Mage, Druid, and Wizard variants, with the Magicians having an extra Sorcerer class inbetween in between the Mage and the Druid.



** Will o'Wisps have two colors, Blue and Red, which indicate the path they take through the floors of the tower.

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** Will o'Wisps o' Wisps have two colors, Blue and Red, which indicate the path they take through the floors of the tower.



** Finally, after spending EleventyZillion quarters, you've reached the top of the tower and are ready to face Druaga in a climactic... Blue crystal rod? ''What'' blue crystal rod?!

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** Finally, after spending EleventyZillion quarters, you've reached the top of the tower and are ready to face Druaga in a climactic... Blue crystal rod? Crystal Rod? ''What'' blue crystal rod?!Blue Crystal Rod?!
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** If you are playing on the [=PS1=] version's Another Tower, you have to ''press the Open button on your console'' in mid-game, something that you should never do in any other game.

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** If you are playing on the [=PS1=] version's Another Tower, you have to ''press the Open button on your console'' in mid-game, something that you should never do in any other game.game, to get the Pearl on Floor 31.
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* ViolationOfCommonSense:
** Getting the Silver Pickaxe requires you to obtain the Bronze Pickaxe, then break it. Mind you, pickaxes are permanently lost when broken.
** If you are playing on the [=PS1=] version's Another Tower, you have to ''press the Open button on your console'' in mid-game, something that you should never do in any other game.
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* UndergroundMonkey In the original game:
** Slimes come in six varieties. The standard green Slimes are defenseless and slow, while higher ranked Slimes are faster and are scarily confident fighters, sniping at Gil with magic spells.
** Knights have five variants indicating their rank and power level, with the orange Hyper Knights being the closest to Gil's own strength.
** The Magician and Ghost enemies have Mage, Druid, and Wizard variants, with the Magicians having an extra Sorcerer class inbetween the Mage and the Druid.
** Quox the dragon has two relatives created from him being split into three: the Silver and Black Dragons.
** Will o'Wisps have two colors, Blue and Red, which indicate the path they take through the floors of the tower.
** Ropers have three color variants, Green, Red, and Blue.
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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the VideoGame/TalesSeries and VideoGame/SoulSeries, and ''VideoGame/BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.

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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the VideoGame/TalesSeries and VideoGame/SoulSeries, and ''VideoGame/BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.
boss. Gil has also been made available as a Mii Fighter costume for ''VideoGame/SuperSmashBros'' on 3DS, Wii U and Switch.

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