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** Encountering [[spoiler:Esther (if you left her alive)]] in ''NVB III'' requires you to choose between letting the character in question ([[spoiler:a ruthless slaver whose escaped justice twice]]) go free in their new life with a family and a home -- or kill the character in question for their misdeeds, which ''also'' ends up causing you to have to kill the character's husband, an unambiguously-good person, in the process.

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** Encountering [[spoiler:Esther (if you left her alive)]] in ''NVB III'' requires you to choose between letting the character in question ([[spoiler:a ruthless slaver whose who at that point had escaped justice twice]]) go free in their new life with a family and a home -- or kill the character in question for their misdeeds, which ''also'' ends up causing you to have to kill the character's husband, an unambiguously-good person, in the process.process.
* SelfDeprecation: ''The Better Angels'' include a conversation between Crocker and Cutty that boils down to dunking on the final act of ''NVB III'', namely [[spoiler:how Virgil being Marko was an obvious twist, and how Marko was "a big fucking disappointment" and an idiot that didn't kill off Courier properly]].
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* NintendoHard: Someguy kicked up the difficulty of ''NVB II'' heavily versus the first installment, with you assaulting entire bases filled and crowded with mooks in heavy armor instead of the original's one-versus-one battles. The other mods tone it down, but only barely. God help you if you go into ''The Better Angels'' without every game-breaking weapon and companion in your arsenal. Likewise for fighting Zimmer in a sword duel without dedicated combat skills and perks.

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* NintendoHard: Someguy kicked up the difficulty of ''NVB II'' heavily versus the first installment, with you assaulting entire bases filled and crowded with mooks in heavy armor instead of the original's one-versus-one battles. The other mods tone it down, but only barely. God help you if you go into ''The Better Angels'' without every game-breaking weapon and companion in your arsenal.arsenal, or at least a couple hundred land mines. Likewise for fighting Zimmer in a sword duel without dedicated combat skills and perks.
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Charlie Halfcocked is not a Ghoul.


* WhamLine: During the main quest to track down Red Bear in ''NVB II'', the player is guided to a destination in front of the Sunset Sarsparilla Headquarters, with a solitary note lying in the middle of the courtyard outfront. What follows is a [[spoiler:highly-charged battle with a Ghoul sniper, Charlie Halfcocked, who is permanently cloaked and wielding an Anti-Material Rifle]].

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* WhamLine: During the main quest to track down Red Bear in ''NVB II'', the player is guided to a destination in front of the Sunset Sarsparilla Headquarters, with a solitary note lying in the middle of the courtyard outfront. What follows is a [[spoiler:highly-charged battle with a Ghoul sniper, Charlie Halfcocked, who is permanently cloaked and wielding an Anti-Material Rifle]].
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** Marko, based off a reference in ''VideoGame/Fallout3'' in an anonymous note. Steven Russell and The Judge both reference him in ''NVB I'', you get to fight his brother, Sergio, as the FinalBoss of ''NVB II'' (though there are bounties that can be taken after the one on Sergio, including at least one that can ''only'' be taken after killing Sergio), and you finally pursue and encounter him in person in ''NVB III''.

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** Marko, based off a reference in ''VideoGame/Fallout3'' in an anonymous note. Steven Russell and The Judge both reference him in ''NVB I'', you get to fight his brother, Sergio, as the FinalBoss of ''NVB II'' (though there are bounties that can be taken after the one on Sergio, including at least one two that can ''only'' ''[[PostFinalBoss only]]'' be taken after killing Sergio), and you finally pursue and encounter him in person in ''NVB III''.
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** Marko, based off a reference in ''VideoGame/Fallout3'' in an anonymous note. Steven Russell and The Judge both reference him in ''NVB I'', you get to fight his brother, Sergio, as the FinalBoss of ''NVB II'', and you finally pursue and encounter him in person in ''NVB III''.

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** Marko, based off a reference in ''VideoGame/Fallout3'' in an anonymous note. Steven Russell and The Judge both reference him in ''NVB I'', you get to fight his brother, Sergio, as the FinalBoss of ''NVB II'', II'' (though there are bounties that can be taken after the one on Sergio, including at least one that can ''only'' be taken after killing Sergio), and you finally pursue and encounter him in person in ''NVB III''.
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* BitchInSheepsClothing: At the end of ''The Inheritance'', if the player [[spoiler: claimed Zimmer's cache of gold]], the Courier will be approached by various people who have heard of their newfound wealth and ask for charitable donations. One of these is [[spoiler: a woman named Esther, who asks for ten thousand caps to start an orphanage. She actually uses the money to start a child slavery ring, and forces the player to make a SadisticChoice between taking their revenge and saving the kids. What's more, [[KarmaHoudini she gets away scot-free the ''second'' time she runs across the player, too!]] And, even more cruelly, the third time you run into her, she is pregnant and married to a character who is arguably good. If you kill her, he turns on you and you are forced to kill him as well! Though according to her ending slide, yes, she really has given up her evil ways for good this time, so if you leave her be (or shake her and her husband down for some cash first) she at ]]

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* BitchInSheepsClothing: At the end of ''The Inheritance'', if the player [[spoiler: claimed Zimmer's cache of gold]], the Courier will be approached by various people who have heard of their newfound wealth and ask for charitable donations. One of these is [[spoiler: a woman named Esther, who asks for ten thousand caps to start an orphanage. She actually uses the money to start a child slavery ring, and forces the player to make a SadisticChoice between taking their revenge and saving the kids. What's more, [[KarmaHoudini she gets away scot-free the ''second'' time she runs across the player, too!]] And, even more cruelly, the third time you run into her, she is pregnant and married to a character who is arguably good. If you kill her, he turns on you and you are forced to kill him as well! Though according to her ending slide, yes, she really has given up her evil ways for good this time, so if you leave her be (or shake her and her husband down for some cash first) she at least won’t be hurting people anymore.]]
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* BitchInSheepsClothing: At the end of ''The Inheritance'', if the player [[spoiler: claimed Zimmer's cache of gold]], the Courier will be approached by various people who have heard of their newfound wealth and ask for charitable donations. One of these is [[spoiler: a woman named Esther, who asks for ten thousand caps to start an orphanage. She actually uses the money to start a child slavery ring, and forces the player to make a SadisticChoice between taking their revenge and saving the kids. What's more, [[KarmaHoudini she gets away scot-free the ''second'' time she runs across the player, too!]] And, even more cruelly, the third time you run into her, she is pregnant and dating a character who is arguably good. If you kill her, he turns on you and you are forced to kill him as well!]]

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* BitchInSheepsClothing: At the end of ''The Inheritance'', if the player [[spoiler: claimed Zimmer's cache of gold]], the Courier will be approached by various people who have heard of their newfound wealth and ask for charitable donations. One of these is [[spoiler: a woman named Esther, who asks for ten thousand caps to start an orphanage. She actually uses the money to start a child slavery ring, and forces the player to make a SadisticChoice between taking their revenge and saving the kids. What's more, [[KarmaHoudini she gets away scot-free the ''second'' time she runs across the player, too!]] And, even more cruelly, the third time you run into her, she is pregnant and dating married to a character who is arguably good. If you kill her, he turns on you and you are forced to kill him as well!]]well! Though according to her ending slide, yes, she really has given up her evil ways for good this time, so if you leave her be (or shake her and her husband down for some cash first) she at ]]
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* ButThouMust: There is no way to back out of the treasure hunt in The Inheritance. You HAVE to kill the Syndicate agent, and you HAVE to continue hunting the treasure until [[spoiler: Bradley is dead]]
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* SlidingScaleOfIdealismVersusCynicism: While it can vary from moment to moment the Someguy Series is very cynical.
** Its at it's darkest in The Inheritance after [[spoiler: you get the Enclave gold. If you donate to the Rehabilitation Clinic, some of the former Fiends relapse and start killing again, while those who do rehabilitate and stick with it end up getting [[HeelFaceDoorSlam murdered by Westside Militia when they are recognized as former Fiends.]] Meanwhile the Orphanage you donated so much money to turns out to be a slave operating ring taking in orphans from the Followers and selling them to the Legion. Finally, if you convince the store owners to take pity on the hobos and give the hobos jobs as clerks the hobos repay the kindness by murdering the husband, raping then murdering the wife and daughter, and the young boy is taken by the hobos to be sold to the Vipers.]]
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** There's also a stolen shipment of Legion gold you can track down in ''NVB II''.
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** If the player has completed ''NVB I'' and brings "Sweet Revenge" ([[spoiler:the weapon Steven bequeaths to you, as a TakeUpMySword moment after his apparent death]]) along with them to Frosthill, [[spoiler:Marko]] will have unique dialogue discussing it at both the beginning and end of ''NVB III''.

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Someguy has gone on record stating that there are several mods he planned but never released, including the aforementioned ''Siege of Firebase Zulu'' (inspired by ''Film/{{Zulu}}'' and ''Film/TheSiegeOfFirebaseGloria'', among others), ''Sinners and Slaves'' (set during a Legion slave uprising in Flagstaff) and ''Murder Inc'' (a ''VideoGame/Fallout4 mod intended to be a FilmNoir inspired murder mystery/hitman mod, that was set to include GrayAndGrayMorality and the return of Bobby Bass as a quest giver), but these projects were never finished for varying reasons. A

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Someguy has gone on record stating that there are several mods he planned but never released, including the aforementioned ''Siege of Firebase Zulu'' (inspired by ''Film/{{Zulu}}'' and ''Film/TheSiegeOfFirebaseGloria'', among others), ''Sinners and Slaves'' (set during a Legion slave uprising in Flagstaff) and ''Murder Inc'' (a ''VideoGame/Fallout4 mod intended to be a FilmNoir inspired murder mystery/hitman mod, that was set to include GrayAndGrayMorality and the return of Bobby Bass as a quest giver), but these projects were never finished for varying reasons. A
reasons.


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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* ImpaledPalm: As part of the KillEmAll sequence, the Courier is shot in the hand by Marko and his thugs during the climactic siege of Frosthill. Afterwards, the Courier suffers a permanent debuff that lasts even after journeying back to the Mojave Wasteland.
* KillEmAll: At the climax of ''NVB III'', [[spoiler:Marco wipes out the entire town of Frosthill, even burying the player, as part of their revenge scheme. That includes killing any companions you've brought to the mission, even vanilla ones!]]

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* ImpaledPalm: As part of the KillEmAll sequence, the Courier is shot in the hand by Marko and his thugs during the climactic siege of Frosthill. Afterwards, the Courier suffers a permanent debuff that lasts even after journeying back to the Mojave Wasteland.
* KillEmAll: At the climax of ''NVB III'', [[spoiler:Marco wipes out the entire town of Frosthill, even burying the player, as part of their revenge scheme. That includes killing any companions you've brought to the mission, even vanilla ones!]]
Wasteland.

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** Someguy is a ''massive'' Creator/CormacMcCarthy fan, and the series is peppered with references to his books.



** The series as a whole borders on this, as nearly every major character is male due to Someguy's difficulty finding female voice talent.



* DynamicDifficulty: Starting with The Inheritance, someguy has put in variables that allow dungeons to change depending on your actions.

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* DynamicDifficulty: Starting with The Inheritance, someguy Someguy has put in variables that allow dungeons to change depending on your actions.
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they got Steven Randall's name wrong


[=Someguy2000=] was not pleased with the progress of the mod and decided to remake the mod in ''New Vegas'' under the title ''VideoGame/NewVegasBounties'', which follows The Courier as they enlist in a bounty-hunting operation led by its enigmatic founder, Steven Russell, which puts the player into conflict with a variety of villains and a GreaterScopeVillain in the form of "The Judge", the psychotic leader of a competing company. Though the premise was simple, the mod was well received and became well-known for adding many more quests (filled with [[{{Expy}} pop culture references]]) and hours of gameplay. Two more sequels followed, which added more bounty-hunter quests into the world and expanded the story to focus on The Courier's search for "Marko", an AscendedExtra (mentioned in ''Fallout 3'') who is running a gang of raiders in the Mojave Wasteland and dispatched several assassins to kill The Courier.

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[=Someguy2000=] was not pleased with the progress of the mod and decided to remake the mod in ''New Vegas'' under the title ''VideoGame/NewVegasBounties'', which follows The Courier as they enlist in a bounty-hunting operation led by its enigmatic founder, Steven Russell, Randall, which puts the player into conflict with a variety of villains and a GreaterScopeVillain in the form of "The Judge", the psychotic leader of a competing company. Though the premise was simple, the mod was well received and became well-known for adding many more quests (filled with [[{{Expy}} pop culture references]]) and hours of gameplay. Two more sequels followed, which added more bounty-hunter quests into the world and expanded the story to focus on The Courier's search for "Marko", an AscendedExtra (mentioned in ''Fallout 3'') who is running a gang of raiders in the Mojave Wasteland and dispatched several assassins to kill The Courier.
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* {{Foreshadowing}}: Firebase Zulu, a former NCR firebase now under Legion control, is discussed by many important [=NPCs=] throughout every mod, and many know that soon, a war will break out that will heavily influence the Mojave in countless ways. May be turned into YouShouldKnowThisAlready once the main mod comes out and someguy modifies the master file to account for the order in which you do things.

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* {{Foreshadowing}}: Firebase Zulu, a former NCR firebase now under Legion control, is discussed by many important [=NPCs=] throughout every mod, and many know that soon, a war will break out that will heavily influence the Mojave in countless ways. May be turned into YouShouldKnowThisAlready once the main mod comes out and someguy modifies the master file to account for the order in which you do things.
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* BigBad: A mysterious man named Marko plays a big role in all the mods... we haven't seen him yet, but he's responsible for nearly everything you face and feared by nearly everyone you encounter.

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* BigBad: A mysterious man named Marko plays a big role in all the mods... we haven't seen him yet, but he's mods. He's responsible for nearly everything you face and feared by nearly everyone you encounter.encounter with his plotline finally being resolved in ''NVB III''.

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[=Someguy2000=] was not pleased with the progress of the mod and decided to remake the mod in ''New Vegas'' under the title ''New Vegas Bounties'', which follows The Courier as they enlist in a bounty-hunting operation led by its enigmatic founder, Steven Russell, which puts the player into conflict with a variety of villains and a GreaterScopeVillain in the form of "The Judge", the psychotic leader of a competing company. Though the premise was simple, the mod was well received and became well-known for adding many more quests (filled with [[{{Expy}} pop culture references]]) and hours of gameplay.

Two more sequels followed, which added more bounty-hunter quests into the world and expanded the story to focus on The Courier's search for "Marko", an AscendedExtra (mentioned in ''Fallout 3'') who is running a gang of raiders in the Mojave Wasteland and dispatched several assassins to kill The Courier. The third installment of the series was considered to be one of Someguy's most ambitious projects, moving the action to a new worldspace, Frosthill, and adding a much more focused, linear story about The Courier's remaining chase of, and confrontation with, Marko.

to:

[=Someguy2000=] was not pleased with the progress of the mod and decided to remake the mod in ''New Vegas'' under the title ''New Vegas Bounties'', ''VideoGame/NewVegasBounties'', which follows The Courier as they enlist in a bounty-hunting operation led by its enigmatic founder, Steven Russell, which puts the player into conflict with a variety of villains and a GreaterScopeVillain in the form of "The Judge", the psychotic leader of a competing company. Though the premise was simple, the mod was well received and became well-known for adding many more quests (filled with [[{{Expy}} pop culture references]]) and hours of gameplay.

gameplay. Two more sequels followed, which added more bounty-hunter quests into the world and expanded the story to focus on The Courier's search for "Marko", an AscendedExtra (mentioned in ''Fallout 3'') who is running a gang of raiders in the Mojave Wasteland and dispatched several assassins to kill The Courier. The third installment of the series was considered to be one of Someguy's most ambitious projects, moving the action to a new worldspace, Frosthill, and adding a much more focused, linear story about The Courier's remaining chase of, and confrontation with, Marko.
Courier.
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Two more sequels followed, which added more bounty-hunter quests into the world and expanded the story to focus on The Courier's search for "Marko", an AscendedExtra (mentioned in ''Fallout 3'') who is running a gang of raiders in the Mojave Wasteland and dispatched several assassins to kill The Courier. The the third installment of the series was considered to be one of Someguy's most ambitious projects, moving the action to a new worldspace, Frosthill, and adding a much more focused, linear story about The Courier's remaining chase of, and confrontation with, Marko.

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Two more sequels followed, which added more bounty-hunter quests into the world and expanded the story to focus on The Courier's search for "Marko", an AscendedExtra (mentioned in ''Fallout 3'') who is running a gang of raiders in the Mojave Wasteland and dispatched several assassins to kill The Courier. The the third installment of the series was considered to be one of Someguy's most ambitious projects, moving the action to a new worldspace, Frosthill, and adding a much more focused, linear story about The Courier's remaining chase of, and confrontation with, Marko.



* ''VideoGame/{{Russell}}'', a companion mod which adds the eponymous former Desert Ranger and BountyHunter, [[KnightInSourArmor a cynical man who hates the NCR but nonetheless fights for good]], and tasks the player with helping him track down a target named Glanton to a distant canyon. The mod, which is considered content-complete, lacks voices for some characters. Requires Honest Hearts and Lonesome Road DLC installed. Note that the story is complete, but some characters lack voices;

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* ''VideoGame/{{Russell}}'', a companion mod which adds the eponymous former Desert Ranger and BountyHunter, [[KnightInSourArmor a cynical man who hates the NCR but nonetheless fights for good]], and tasks the player with helping him track down a target named Glanton to a distant canyon. The mod, which is considered content-complete, lacks voices for some characters. Requires Honest Hearts and Lonesome Road DLC installed. Note that the story is complete, but some characters lack voices;DLC.

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This page needed a significant amount of work — cut down on natter and focused the description/tropes a bit.


Quite some time ago, some guy named someguy2000 created a mod for ''VideoGame/Fallout3'' called ''Potomac Breakes''[[note]]back then, he was going by the name jarheadwriter2000[[/note]]. He was not pleased with the progress of the mod and decided to re-make the series in ''VideoGame/FalloutNewVegas'' under the title ''New Vegas Bounties''. Though the premise is simple, [[ExactlyWhatItSaysOnTheTin you hunt bounties in New Vegas]], it was well received and became a well-known mod for its great voice acting, deep, lore-friendly story and hard battles. It even became part of the famous ''New Vegas Enhanced Content'' mod.

Soon afterwards, someguy2000 created several more mods, all of which are tied in some way to the original New Vegas Bounties.

Thus was born The Someguy Series. An incredible set of questlines for New Vegas, the stories are all deep and compelling, the voice acting is near if not AT professional level, and the battles are big, [[NintendoHard hard]], chaotic and freaking awesome.

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Quite some time ago, some guy named someguy2000 created a mod for ''VideoGame/Fallout3'' called ''Potomac Breakes''[[note]]back then, he was going by
''The Someguy Series'' is
the collective name jarheadwriter2000[[/note]]. He was not pleased with the progress of the mod and decided to re-make the for a series in of mods for ''VideoGame/FalloutNewVegas'' by modder [=someguy2000=], providing an overarching narrative that adds new locations, quests and stories to the Mojave Wasteland.

The genesis of the series began with a mod created for ''VideoGame/Fallout3'', ''Potomac Breaks''[[note]]back then, he was going by the name jarheadwriter2000[[/note]], which has the player working as part of a group of bounty hunters
under the title ''New Vegas Bounties''. Though the premise is simple, [[ExactlyWhatItSaysOnTheTin you hunt bounties in New Vegas]], it was well received and became a well-known mod for its great voice acting, deep, lore-friendly story and hard battles. It even became part orders of the famous ''New Vegas Enhanced Content'' mod.

Soon afterwards, someguy2000 created several more mods, all of which are tied in some way to the original New Vegas Bounties.
a man known as Marshall Cooper.

Thus [=Someguy2000=] was born not pleased with the progress of the mod and decided to remake the mod in ''New Vegas'' under the title ''New Vegas Bounties'', which follows The Courier as they enlist in a bounty-hunting operation led by its enigmatic founder, Steven Russell, which puts the player into conflict with a variety of villains and a GreaterScopeVillain in the form of "The Judge", the psychotic leader of a competing company. Though the premise was simple, the mod was well received and became well-known for adding many more quests (filled with [[{{Expy}} pop culture references]]) and hours of gameplay.

Two more sequels followed, which added more bounty-hunter quests into the world and expanded the story to focus on The Courier's search for "Marko", an AscendedExtra (mentioned in ''Fallout 3'') who is running a gang of raiders in the Mojave Wasteland and dispatched several assassins to kill The Courier. The the third installment of the series was considered to be one of Someguy's most ambitious projects, moving the action to a new worldspace, Frosthill, and adding a much more focused, linear story about The Courier's remaining chase of, and confrontation with, Marko.

Several more mods followed that tie in to both the ''Bounties'' series and other aspects of the Mojave Wasteland, requiring a master file that keeps track of [[OldSaveBonus certain plot decisions]], even conferring additional content for players who've made the journey through the entire series. These mods include:

* ''The Inheritance'', a questmod following the player's journey with a new companion named Bradley to discover the secrets of a stash of gold -- and the mysterious organization, The Syndicate, that the player will come in to contact with;
* ''New Vegas Killer'', a non-canon questmod that explores a WhatIf scenario -- what happens if you joined the Judge instead of killing him at the end of ''NVB 1''?
* ''VideoGame/{{Russell}}'', a companion mod which adds the eponymous former Desert Ranger and BountyHunter, [[KnightInSourArmor a cynical man who hates the NCR but nonetheless fights for good]], and tasks the player with helping him track down a target named Glanton to a distant canyon. The mod, which is considered content-complete, lacks voices for some characters. Requires Honest Hearts and Lonesome Road DLC installed. Note that the story is complete, but some characters lack voices;
* ''Bad Mothafucka'', which adds the eponymous Super Mutant (who has an... interesting RunningGag) to Goodsprings as a recruitable companion;
* ''King of the Ring'', an arena-based mod (which tasks the player with rising through the ranks in a boxing tournament) made as a side project during development of ''New Vegas Bounties III'';
* ''The Better Angels'', billed as an "epilogue" to the questmods made up to that point, follows the Courier as they deal with a tenuous situation at an NCR outpost during a Legion slave uprising. The mod integrates content from several planned mods (such as ''Sinners and Slaves'' and ''The Siege of Firebase Zulu'');
* ''Checkpoint Gary''; an "endless arena" mod made by
Someguy Series. An incredible as a side project to cope with the "burgeoning madness" that he was suffering while waiting for the then-upcoming ''VideoGame/Fallout4''. The mod puts The Courier in charge of a town in the nearby Grand Canyon where the local garrison is trying to repel a neverending swarm of abominations attacking them.

Someguy has gone on record stating that there are several mods he planned but never released, including the aforementioned ''Siege of Firebase Zulu'' (inspired by ''Film/{{Zulu}}'' and ''Film/TheSiegeOfFirebaseGloria'', among others), ''Sinners and Slaves'' (set during a Legion slave uprising in Flagstaff) and ''Murder Inc'' (a ''VideoGame/Fallout4 mod intended to be a FilmNoir inspired murder mystery/hitman mod, that was
set of questlines for New Vegas, the stories are all deep and compelling, the voice acting is near if not AT professional level, to include GrayAndGrayMorality and the battles are big, [[NintendoHard hard]], chaotic and freaking awesome.
return of Bobby Bass as a quest giver), but these projects were never finished for varying reasons. A



Considered some of the greatest mods in the fandom, the Someguy Series is a must look for anyone who wants to extend their FNV shelf life.



Mods under The Someguy Series:
* Released:
** ''Potomac Breaks Part 1'': Someguy's first mod he made for ''Fallout 3''. The story is about the player working for the regulators as a bounty hunter under the orders of a man known as Marshall Cooper. BroadStrokes canon with the rest of the series.
** ''VideoGame/NewVegasBounties, II and III'': [[ExactlyWhatItSaysOnTheTin as described above]]. Designed to be a remake of the planned ''Potomac Breaks'' series.
** ''The Inheritance'': a HeroicBloodshed ish story about a man asking you to deliver a package, and you getting caught up in what happens next.
** ''VideoGame/{{Russell}}'': a companion mod adding the eponymous former Desert Ranger and BountyHunter, [[KnightInSourArmor a cynical man who hates the NCR but nonetheless fights for good.]] Requires Honest Hearts and Lonesome Road DLC installed. Note that the story is complete, but some characters lack voices. Also note that this is the only adult-rated mod, due to massive {{Gorn}}.
** ''King of the Ring'': a boxing mod someguy made as a little side project during the development of New Vegas Bounties 3.
** ''New Vegas Killer'': another bounty hunter mod following the events of NVBI if you [[spoiler: side with Judge Richter at the end.]]
** ''Bad Mothafucka'': A super mutant companion with some rather interesting philosophical points.
** ''New Vegas Bounties III''; the long-awaited conclusion to the New Vegas Bounties series, including a climactic [[FinalBattle final confrontation]] with [[BigBad Marko]].
** ''The Better Angels'': A short epilogue to the New Vegas branch of the series as a whole, centering around dealing with the fallout from the slave uprising that would have featured in ''Sinners and Slaves'' and ''The Siege of Firebase Zulu'', while also wrapping up several other minor plot threads.
** ''Checkpoint Gary'': A minor mod someguy made to cope with "burgeoning madness" that he was suffering while waiting for the then-upcoming ''VideoGame/Fallout4''. The mod puts courier nearby Grand Canyon where the local garrison is trying to repel seemingly never ending swarm of abominations attacking them.

* Upcoming Mods:
** ''Big In Vegas'': Little is known about this New Vegas project at this point, other than it's going to be a collection of random small quests and it's only loosely related to the rest of the series.

* Cancelled Mods:
** ''The Siege of Firebase Zulu'': ExactlyWhatItSaysOnTheTin, you would have been hired by the NCR to take part in the siege. Inspired by ''Film/{{Zulu}}'', ''Film/TheSiegeOfFirebaseGloria'', among others, [[WordOfGod someguy2000]] says that GreyAndGreyMorality would have covered the Siege as you and both sides witnessed, and became part of, the horrors of war. Now [[AbortedArc cancelled]] after being stuck in DevelopmentHell; the sheer difficulty of trying to make it work caused someguy2000 [[CreatorBreakdown to quit modding entirely for several months]].
** ''Sinners and Slaves'': which was to be about a Legion slave uprising in Flagstaff.
** ''Murder Inc'': was to be Someguy's first Fallout 4 mod. It was intended to be a FilmNoir inspired murder mystery/hitman mod, that was set to include GrayAndGrayMorality and the return of Bobby Bass as a quest giver. The mod was cancelled after someguy lost his interest towards Fallout 4 and found the new dialogue system difficult to work with.

!! Tropes from the entire series:
* AnachronicOrder: Averted for NVB 1 & 2, played straight for the rest. NVB 2 will not start until you complete NVB 1. The others, however, can be played in any order you wish.
* AscendedExtra: Marko was originally just a mysterious rapist and serial killer mentioned in a note found on the corpse of a wastelander in ''VideoGame/Fallout3'' who died trying to track him down for revenge. He becomes the GreaterScopeVillain of the ''Someguy Series'', leaving a trail of innocent victims across the devastated USA, and now commands a small army of psychopaths aligned with Caesar’s Legion. Though unseen in ''NVB I'', he drives the plot, as Randall’s bounty hunting career was triggered by Marko’s rape and murder of his wife and child, and The Judge reports to Marko. He’s still the unseen GreaterScopeVillain of ''NVB II'', and finally shows his ugly face in ''III''.

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Mods under The Someguy Series:
* Released:
** ''Potomac Breaks Part 1'': Someguy's first mod he made for ''Fallout 3''. The story is about the player working for the regulators as a bounty hunter under the orders of a man known as Marshall Cooper. BroadStrokes canon with the rest of the series.
** ''VideoGame/NewVegasBounties, II and III'': [[ExactlyWhatItSaysOnTheTin as described above]]. Designed to be a remake of the planned ''Potomac Breaks'' series.
** ''The Inheritance'': a HeroicBloodshed ish story about a man asking you to deliver a package, and you getting caught up in what happens next.
** ''VideoGame/{{Russell}}'': a companion mod adding the eponymous former Desert Ranger and BountyHunter, [[KnightInSourArmor a cynical man who hates the NCR but nonetheless fights for good.]] Requires Honest Hearts and Lonesome Road DLC installed. Note that the story is complete, but some characters lack voices. Also note that this is the only adult-rated mod, due to massive {{Gorn}}.
** ''King of the Ring'': a boxing mod someguy made as a little side project during the development of New Vegas Bounties 3.
** ''New Vegas Killer'': another bounty hunter mod following the events of NVBI if you [[spoiler: side with Judge Richter at the end.]]
** ''Bad Mothafucka'': A super mutant companion with some rather interesting philosophical points.
** ''New Vegas Bounties III''; the long-awaited conclusion to the New Vegas Bounties series, including a climactic [[FinalBattle final confrontation]] with [[BigBad Marko]].
** ''The Better Angels'': A short epilogue to the New Vegas branch of the series as a whole, centering around dealing with the fallout from the slave uprising that would have featured in ''Sinners and Slaves'' and ''The Siege of Firebase Zulu'', while also wrapping up several other minor plot threads.
** ''Checkpoint Gary'': A minor mod someguy made to cope with "burgeoning madness" that he was suffering while waiting for the then-upcoming ''VideoGame/Fallout4''. The mod puts courier nearby Grand Canyon where the local garrison is trying to repel seemingly never ending swarm of abominations attacking them.

* Upcoming Mods:
** ''Big In Vegas'': Little is known about this New Vegas project at this point, other than it's going to be a collection of random small quests and it's only loosely related to the rest of the series.

* Cancelled Mods:
** ''The Siege of Firebase Zulu'': ExactlyWhatItSaysOnTheTin, you would have been hired by the NCR to take part in the siege. Inspired by ''Film/{{Zulu}}'', ''Film/TheSiegeOfFirebaseGloria'', among others, [[WordOfGod someguy2000]] says that GreyAndGreyMorality would have covered the Siege as you and both sides witnessed, and became part of, the horrors of war. Now [[AbortedArc cancelled]] after being stuck in DevelopmentHell; the sheer difficulty of trying to make it work caused someguy2000 [[CreatorBreakdown to quit modding entirely for several months]].
** ''Sinners and Slaves'': which was to be about a Legion slave uprising in Flagstaff.
** ''Murder Inc'': was to be Someguy's first Fallout 4 mod. It was intended to be a FilmNoir inspired murder mystery/hitman mod, that was set to include GrayAndGrayMorality and the return of Bobby Bass as a quest giver. The mod was cancelled after someguy lost his interest towards Fallout 4 and found the new dialogue system difficult to work with.

!! Tropes
!!Tropes from the entire series:
* AnachronicOrder: Averted for NVB 1 & 2, ''NVB I/II'', played straight for the rest. NVB 2 ''NVB II'' will not start until you complete NVB 1. The others, however, can be played in any order you wish.
wish.
* AscendedExtra: AscendedExtra:
**
Marko was originally just a mysterious rapist and serial killer mentioned in a note found on the corpse of a wastelander in ''VideoGame/Fallout3'' who died trying to track him down for revenge. He becomes the GreaterScopeVillain of the ''Someguy Series'', leaving a trail of innocent victims across the devastated USA, and now commands a small army of psychopaths aligned with Caesar’s Legion. Though unseen in ''NVB I'', he drives the plot, as Randall’s bounty hunting career was triggered by Marko’s rape and murder of his wife and child, and The Judge reports to Marko. He’s still the unseen GreaterScopeVillain of ''NVB II'', and finally shows his ugly face in ''III''.''III''.
** This also holds true for Esther, a minor character in a sidequest that takes place after completing ''The Inheritance''. The Courier can initially choose to fund an orphanage she's building, only to find out that she's turned the building into her own personal slavering. The player can choose to let her go free in exchange for the location of the kids she sold into slavery, with the intent that she'll disappear for parts unknown. As a result of player interest, she returns at the end of ''NVB II'', as part of an optional mission that only occurs if you've completed both ''The Inheritance'' with her still alive and ''II''. At the end of that mission, she disappears once again... only to become a major character in the finale of ''NVB III'', where she can be encountered [[spoiler:living under an assumed identity with her new husband near Frosthill]].
** Bobby Bass, a one-shot character in ''New Vegas Killer'' (a non-canon mod), was popular enough to warrant an additional reference in ''NVB III'', officially making him canon to the Someguy Series.



** Being a native Texan himself, Someguy's mods tend to have a lot more southern characters around than it would make sense in the setting. This gets [[LampshadeHanging lampshaded]] by Bobby Bass in New Vegas Killer

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** Being a native Texan himself, Someguy's mods tend to have a lot more southern characters around than it would make sense in the setting. This gets [[LampshadeHanging lampshaded]] by Bobby Bass in New Vegas KillerKiller:



* BestServedCold: The "good" ending of the confrontation with Marko in ''NVB III''. The Courier forgives him and allows him to leave Frosthill... [[spoiler:which results in Marko being consumed with terror and regret for the rest of his life over his actions]].



** [[spoiler: In ''Russel'', the heroes managed to save Silverwood from the Legion attack, but Glanton managed to get away with his slaughter of the Sand Wolves, and the aforementioned tribe eventually fragmented, with a few survivors swearing an oath to enact vengeance on Glanton and the Courier who failed to stop him.]]
** [[spoiler: In the end of ''Inheritance'', the Courier can potentially inherit the Enclave gold that everyone was after, but at the cost of Sean Bradley's life, not to mention afterwards, the various folks who want a piece of the treasure themselves, most of them have ulterior and/or malicious intentions.]]
* BountyHunter: Play a big part in all the mods. NVB follows your career as a bounty hunter, Russell follows you helping the guy with a particularly difficult bounty, and several organizations you meet make use of or are against bounty hunting.
* TheBoxingEpisode: ''King of the Ring'' solely consists in playable boxing matches of increasing difficulty.

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** [[spoiler: In ''Russel'', the ''Russell'', [[spoiler:the heroes managed manage to save Silverwood from the Legion attack, but Glanton managed to get away with his slaughter of the Sand Wolves, and the aforementioned tribe eventually fragmented, with a few survivors swearing an oath to enact vengeance on Glanton and the Courier who failed to stop him.]]
** [[spoiler: In At the end of ''Inheritance'', the Courier can potentially inherit the Enclave gold that everyone was after, but at the cost of Sean [[spoiler:Sean Bradley's life, not to mention afterwards, the various folks who want a piece of the treasure themselves, most of them have ulterior and/or malicious intentions.]]
* BountyHunter: Play a big part in all the mods. NVB ''Bounties'' follows your career as a bounty hunter, Russell ''Russell'' follows you helping the guy with a particularly difficult bounty, and several organizations you meet make use of or are against bounty hunting.
* TheBoxingEpisode: ''King of the Ring'' solely consists in of playable boxing matches of in a single area, with increasing difficulty.



* TheDreaded: The above mentioned BigBad, Marko.

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* TheDreaded: TheDreaded:
**
The above mentioned BigBad, Marko.Marko, who is spoken of in hushed tones and fear by several people before you finally encounter him in ''NVB III''.
** This even extends to ''The Courier themself'' -- once they are rescued in ''NVB III'' and go on their RoaringRampageOfRevenge, several characters write logs or have dialogue reacting in fear to The Courier's presence, or outright hoping the Courier gives them a noble death instead of a messy end.



* GameplayAndStorySegregation: According to Dempsey, in ''King of the Ring'' the boxer "Fifty Balls Brennan" starts his fights by punching his opponent in the nuts, and you're strongly advised to wear a protection down there. That's not reflected in his actual fight. Actual ''New Vegas'' gameplay doesn't allow {{Groin Attack}}s.

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* GameplayAndStorySegregation: According to Dempsey, in GameplayAndStorySegregation:
** In
''King of the Ring'' Ring'', according to the questgiver Dempsey, the boxer "Fifty Balls Brennan" starts his fights by punching his opponent in the nuts, and you're strongly advised to wear a protection down there. That's not reflected in his actual fight. Actual ''New Vegas'' gameplay doesn't allow {{Groin Attack}}s.Attack}}s.
** Despite Someguy stating that ''NVB III'' shouldn't be installed or started until both prior installments of the series are completed, this doesn't actually translate to the game -- meaning that if all three are installed, a mysterious man ([[spoiler:Marko himself]]) is standing outside the Russell & Associates shack and talks about [[spoiler:the death of Steven Russell]], even though the player may not have started ''NVB I'' to begin with.
* GrandFinale: ''The Better Angels'', a massive horde mode sequence that pushes the Gamebryo engine to its limits as The Courier comes face to face with a sprawling battle outside a Legion slave camp -- and tying together the various threads of the mods released up to this point in the process.
* GreaterScopeVillain:
** Marko, based off a reference in ''VideoGame/Fallout3'' in an anonymous note. Steven Russell and The Judge both reference him in ''NVB I'', you get to fight his brother, Sergio, as the FinalBoss of ''NVB II'', and you finally pursue and encounter him in person in ''NVB III''.
** Also, [[spoiler:Esther]], to a certain extent. You might not even know the character exists, as she's only encountered as an optional NPC after the main quest of ''The Inheritance'' is complete. Depending on whether you spare or kill her, you'll encounter her twice more, with her story tying in more and more to major incidents in The Courier's travels.
** The Syndicate, a shadowy organization whose representatives have greater prominence in ''The Inheritance'' and ''Russell'' (after being namechecked in ''NVB I'').



* ImpaledPalm: As part of the KillEmAll sequence, the Courier is shot in the hand by Marko and his thugs during the climactic siege of Frosthill. Afterwards, the Courier suffers a permanent debuff that lasts even after journeying back to the Mojave Wasteland.
* KillEmAll: At the climax of ''NVB III'', [[spoiler:Marco wipes out the entire town of Frosthill, even burying the player, as part of their revenge scheme. That includes killing any companions you've brought to the mission, even vanilla ones!]]



* NintendoHard: Ohhh boy. Finding NVB I somewhat easy, someguy kicked up the sequel heavily, with you assaulting entire bases filled and crowded with mooks in heavy armor instead of the original's one-versus-one battles. The other mods tone it down, but only barely. God help you if you go into the Better Angels without every game-breaking weapon and companion in your arsenal. Likewise for fighting Zimmer in a sword duel without dedicated combat skills and perks.

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* NintendoHard: Ohhh boy. Finding NVB I somewhat easy, someguy Someguy kicked up the sequel heavily, difficulty of ''NVB II'' heavily versus the first installment, with you assaulting entire bases filled and crowded with mooks in heavy armor instead of the original's one-versus-one battles. The other mods tone it down, but only barely. God help you if you go into the ''The Better Angels Angels'' without every game-breaking weapon and companion in your arsenal. Likewise for fighting Zimmer in a sword duel without dedicated combat skills and perks.perks.
* OldSaveBonus:
** Invoked with the creation of the "master file" for the series, which tracks player conditionals across all of the mods (regardless of the order they're completed in) and introduces new dialogue (and sometimes entire new missions!) based on what decisions were made throughout the series;
** Russell was designed with this in mind, as he will comment on certain mods in the series you've completed to date. As Someguy released mods in the series, both Russell and the master file were updated with additional conditional checks, clearly anticipating this trope.
** The bonus mission from ''NVB II'', "Enemy of My Enemy", an lengthy scenario which follows the player finally coming into contact with a shadowy benefactor referenced in some of the prior mods and raiding a sprawling Legion slave camp, is only accessible if you made a specific decision in the post-encounter quests from ''The Inheritance'' and completed ''II''. Failed to [[spoiler:let Esther go after discovering she opened a slavering with the money you gave her]]? No mission for you! This even extends to ''NVB III'', where [[spoiler:Esther makes a unique appearance if you spared her in both prior appearances, now living under an assumed identity in Frosthill]].
** Both ''Russell'' and ''The Inheritance'' come into play again if they've been completed before ''NVB III'', as you'll have a chance to confront both [[spoiler:Glanton (who may have escaped justice in Carruthers Canyon) and Esther (who escaped justice twice before)]] in Frosthill.



* SadisticChoice: Someguy ''loves'' this trope.

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* SadisticChoice: Someguy ''loves'' RoaringRampageOfRevenge: The ending of ''NVB III'', if you so choose. [[spoiler:After being buried alive and then being rescued]], the player gets the chance to wipe out ''all'' of the enemies who've eluded them up to this trope. point, including Marko, Glanton and [[spoiler:Esther, from ''The Inheritance'', along with the remaining thugs in Frosthill]], in particularly vindictive ways.
* SadisticChoice:
** The player gets thrown into this by Zimmer during ''The Inheritance'', as he forces you to duke it out with [[spoiler:Bradley, with only one winner intended to be left alive]], while you're trapped in a room with gas flooding in and sixty seconds on the clock.
** Encountering [[spoiler:Esther (if you left her alive)]] in ''NVB III'' requires you to choose between letting the character in question ([[spoiler:a ruthless slaver whose escaped justice twice]]) go free in their new life with a family and a home -- or kill the character in question for their misdeeds, which ''also'' ends up causing you to have to kill the character's husband, an unambiguously-good person, in the process.



* TakeThat: Several scathing rants by various characters are aimed at Lonesome Road villain Ulysses, calling out his tendencies to be wholely self-centered and to ramble on about political anarchy.

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* TakeThat: Several scathing rants by various characters are aimed at Lonesome Road the ''Lonesome Road'' DLC villain Ulysses, calling out his tendencies to be wholely wholly self-centered and to ramble on about political anarchy.


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* WhamLine: During the main quest to track down Red Bear in ''NVB II'', the player is guided to a destination in front of the Sunset Sarsparilla Headquarters, with a solitary note lying in the middle of the courtyard outfront. What follows is a [[spoiler:highly-charged battle with a Ghoul sniper, Charlie Halfcocked, who is permanently cloaked and wielding an Anti-Material Rifle]].
--> ''I have you in my sights.'' '''RUN.'''
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* ChromosomeCasting: In ''King of the Ring'', a couple of female boxers are training in the gym but the opponents you fight on the ring are exclusively male. The only exception is the Courier themselves if playing as a female player character.

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