Follow TV Tropes

Following

History VideoGame / TheRiftbreaker

Go To

OR

Changed: 18

Removed: 196

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


** One of the four available melee weapons is a giant spear that deals cold damage, one of only three weapons in the game to do so. Most players still ignore it in favor of the PowerFist or [[DropTheHammer the hammer]] because of its mediocre performance overall.

to:

** One of the four available melee weapons is a giant spear that deals cold damage, one of only three weapons in the game to do so. Most players still ignore it in favor of the PowerFist or [[DropTheHammer the hammer]] hammer because of its mediocre performance overall.



* DropTheHammer: A ''massive'' warhammer can be unlocked, which is slow to swing, but just hitting the ''ground'' deals enormous damage in a wide area and flattens flora and fauna with equal ease.

Added: 136

Changed: 10

Is there an issue? Send a MessageReason:
None


A DLC, ''Metal Terror'', was released on July 2022. It features a new biome featuring bio-mechanical flora and fauna and deals with a plot involving an ancient alien civilization that attempted to colonize Galatea 37.

to:

A The first DLC, ''Metal Terror'', was released on July 2022. It features a new biome featuring bio-mechanical flora and fauna and deals with a plot involving an ancient alien civilization that attempted to colonize Galatea 37.

The second DLC, ''Into the Dark'' was released on May 2023. It has Ashley and Mr. Riggs delve underground into the depths of Galatea
37.
Is there an issue? Send a MessageReason:
None


** The Heavy Artillery turret shoots extremely powerful miniature nuclear warheads over vast distances. It can wipe out whole waves of aliens in a single shot, but it needs supercharged plasma to operate, which means it requires an entire, very expensive production chain setup nearby to keep it active. You could centralize this setup and run pipes all over the map instead, but this comes with its own downsides. It's generally much more efficient to just build one or two normal artillery turrets on the frontline.

to:

** The Heavy Artillery turret shoots extremely powerful miniature nuclear warheads over vast distances. It can wipe out whole waves of aliens in a single shot, but it needs supercharged plasma to operate, which means it requires an entire, very expensive production chain setup nearby to keep it active. You could centralize this setup and run pipes all over the map instead, but this comes with its own downsides. It's generally much more efficient to just build one or two normal artillery turrets on the frontline. When you unlock liquid compressors and decompressors, it becomes much more feasible to deploy Heavy Artillery turrets, as you can centralize the production of supercharged plasma, and distribute as needed.
Is there an issue? Send a MessageReason:
None


* DeathIsASlapOnTheWrist: If Mr. Riggs loses all his health, he merely drops a currently equipped weapon and respawns 5 seconds at the HQ/Outpost.

to:

* DeathIsASlapOnTheWrist: If Mr. Riggs loses all his health, he merely drops a currently equipped weapon and respawns 5 seconds later at the HQ/Outpost.


Added DiffLines:

* DefeatEqualsExplosion: Several enemies explode fantastically when killed. This ranges from the slightly annoying Granan splashing acid around, to the "Do not melee under any circumstance" Bomogan and Lesigian.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeathIsASlapOnTheWrist: If Mr. Riggs loses all his health, he merely drops a currently equipped weapon and respawns 5 seconds at the HQ/Outpost.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DashAttack: Most melee weapons synergize with the default (and upgraded) dash ability, performing a powerful slash towards the end of the dash.


Added DiffLines:

** The Orbital Laser and Orbital Bombardment call down a giant beam of death and a screen clearing swarm of explosions respectively from the sky.
Is there an issue? Send a MessageReason:
None


* Infinity+1Sword: Chainsaws deal EXTREME DPS with whatever enemy they make contact with. If that wasn't enough, they also stunlock whatever they hit into oblivion. This means that you can walk up to any enemy that isn't outright immune to physical damage, and tear it to pieces in record time.

to:

* Infinity+1Sword: InfinityPlusOneSword: Chainsaws deal EXTREME DPS with whatever enemy they make contact with. If that wasn't enough, they also stunlock whatever they hit into oblivion. This means that you can walk up to any enemy that isn't outright immune to physical damage, and tear it to pieces in record time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Infinity+1Sword: Chainsaws deal EXTREME DPS with whatever enemy they make contact with. If that wasn't enough, they also stunlock whatever they hit into oblivion. This means that you can walk up to any enemy that isn't outright immune to physical damage, and tear it to pieces in record time.

Added: 780

Changed: 515

Removed: 277

Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: The Heavy Artillery turret shoots extremely powerful miniature nuclear warheads over vast distances. It can wipe out whole waves of aliens in a single shot, but it needs supercharged plasma to operate, which means it requires an entire, very expensive production chain setup nearby to keep it active. You could centralize this setup and run pipes all over the map instead, but this comes with its own downsides. It's generally much more efficient to just build one or two normal artillery turrets on the frontline.

to:

* AwesomeButImpractical: AwesomeButImpractical:
**
The Heavy Artillery turret shoots extremely powerful miniature nuclear warheads over vast distances. It can wipe out whole waves of aliens in a single shot, but it needs supercharged plasma to operate, which means it requires an entire, very expensive production chain setup nearby to keep it active. You could centralize this setup and run pipes all over the map instead, but this comes with its own downsides. It's generally much more efficient to just build one or two normal artillery turrets on the frontline.
** One of the four available melee weapons is a giant spear that deals cold damage, one of only three weapons in the game to do so. Most players still ignore it in favor of the PowerFist or [[DropTheHammer the hammer]] because of its mediocre performance overall.



* BladeOnAStick: One of the four available melee weapons is a giant spear that deals cold damage, one of only three weapons in the game to do so. Most players still ignore it in favor of the PowerFist or [[DropTheHammer the hammer]] because of its mediocre performance overall.

Added: 273

Removed: 279

Is there an issue? Send a MessageReason:


* ILoveNuclearPower: Researching uranium handling unlocks the construction of nuclear power plants, one of the most efficient power sources in the game. They require a constant supply of refined uranium and water, though, so they usually can't be set up just anywhere you'd like.


Added DiffLines:

* PowerSource: Researching uranium handling unlocks the construction of nuclear power plants, one of the most efficient power sources in the game. They require a constant supply of refined uranium and water, though, so they usually can't be set up just anywhere you'd like.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** With ''Riftbreaker'' being part TowerDefense game, this was to be expected. The game periodically spawns increasingly large and powerful waves of attacking alien hordes that you need to fend off lest they overrun your bases. Unsurprisingly, the campaign's FinalBattle takes it UpToEleven.

to:

** With ''Riftbreaker'' being part TowerDefense game, this was to be expected. The game periodically spawns increasingly large and powerful waves of attacking alien hordes that you need to fend off lest they overrun your bases. Unsurprisingly, the campaign's FinalBattle takes it UpToEleven.up to eleven.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A DLC, ''Metal Terror'', was released on July 2022. It features a new biome featuring bio-mechanical flora and fauna and deals with a plot involving an ancient alien civilization that attempted to colonize Galatea 37.
Is there an issue? Send a MessageReason:
More accurate?


* TeleportersAndTransporters: Insta-travel portal technology forms an important part of the game's story and gameplay. The player can plonk down fast-travel portals pretty much anywhere they want to quickly move around the map or between bases (or even within the same base), and constructing a long-range two-way portal that links Galatea 37 with Earth is the whole point of the campaign.

to:

* TeleportersAndTransporters: ThinkingUpPortals: Insta-travel portal technology forms an important part of the game's story and gameplay. The player can plonk down fast-travel portals pretty much anywhere they want to quickly move around the map or between bases (or even within the same base), and constructing a long-range two-way portal that links Galatea 37 with Earth is the whole point of the campaign.
Is there an issue? Send a MessageReason:
None


* AntiFustrationFeatures: Whenever you teleport to a Rift Portal, Outpost, or your Headquarters, you will leave behind a green rift that allows you to teleport back once you have concluded business on the other side. This allows you to resume exploration instead of having to run all the way back to where you were.

to:

* AntiFustrationFeatures: AntiFrustrationFeatures: Whenever you teleport to a Rift Portal, Outpost, or your Headquarters, you will leave behind a green rift that allows you to teleport back once you have concluded business on the other side. This allows you to resume exploration instead of having to run all the way back to where you were.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFustrationFeatures: Whenever you teleport to a Rift Portal, Outpost, or your Headquarters, you will leave behind a green rift that allows you to teleport back once you have concluded business on the other side. This allows you to resume exploration instead of having to run all the way back to where you were.
Is there an issue? Send a MessageReason:
None


* UniversalAmmunition: Averted. Both your mech and your defensive towers have separate pools of ammo, themselves divided into separate types such as low- or high-caliber bullets, energy cells, liquid fuel, and explosives, depending on the weapon.

to:

* UniversalAmmunition: Averted. Played with. Both your mech and your defensive towers have separate pools of ammo, themselves divided into separate types such as low- or high-caliber bullets, energy cells, liquid fuel, and explosives, depending on the weapon. weapon, but for example explosives can be used for anything from swarm missiles to massive nuclear rockets.
Is there an issue? Send a MessageReason:
None


* DualWielding: Mr. Riggs can switch freely between up to three sets of weapons, all of which can be mixed and matched as the player desires, which includes dual-wielding identical weapons.

to:

* DualWielding: Mr. Riggs can switch freely between up to three sets of weapons, all of which can be mixed and matched as the player desires, which includes dual-wielding identical weapons. Using two matched melee weapons gives them a unique animation that hits with both.

Added: 188

Changed: 170

Is there an issue? Send a MessageReason:
None


** Nothing in-game ever mentions that it is possible to get rid of the levitating magnetic rocks in the volcanic biome, let alone how to go about it (with acid weaponry, which in itself is easy to never unlock in the first place).

to:

** Nothing in-game ever mentions that it It is actually possible to get rid of the levitating magnetic rocks in the volcanic biome, let alone how to go about it (with biome - but the use of acid weaponry, which weaponry is only quickly speculated on in itself is easy to dialogue and never unlock in the first place).remarked on again.


Added DiffLines:

** Higher level mines do not just produce materials faster, they do so more efficiently - they produce more resource but deplete the ore at the same rate as their lower level counterparts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/the_riftbreaker.jpg]]
[[caption-width-right:300:A girl and her giant mecha]]

Added: 399

Changed: 139

Is there an issue? Send a MessageReason:
None


* ShoutOut: The Queen Bee achievement, awarded for having 50 drones active simultaneously, is subtitled "[[VideoGame/HeartOfTheSwarm I am the swarm]]".

to:

* ShoutOut: ShoutOut:
**
The Queen Bee achievement, awarded for having 50 drones active simultaneously, is subtitled "[[VideoGame/HeartOfTheSwarm I am the swarm]]".swarm]]".
** Ashley lost her arm after she touched a crystal that was growing more of itself - the crystal infected her arm and the arm needed to be amputated to save her. [[Videogame/CommandAndConquerTiberium Sounds like she found another Tiberium-infested planet]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Cap}}: Many buildings have a limit on how many of them your base can support at any given time. This prevents you from spamming research facilities, armories or ammo bunkers, which in turn puts a cap on your research speed or the maximum amount of ammo you have available, respectively. You also need to build solid material storage buildings to increase the amount of construction resources you can store.


Added DiffLines:

* GatlingGood: The minigun is the most powerful small-caliber gun in the game, available in portable and turret-mounted versions. It eats ammo like candy, so you'll need all the armories and tower ammo factories you can build to avoid running out of bullets in the middle of a fight. Even then you can run dry very quickly if you rely too much on minigun towers.

Added: 936

Changed: 431

Is there an issue? Send a MessageReason:
None


* HoldTheLine: With ''Riftbreaker'' being part TowerDefense game, this was to be expected. The game periodically spawns increasingly large and powerful waves of attacking alien hordes that you need to fend off lest they overrun your bases. Unsurprisingly, the campaign's FinalBattle takes it UpToEleven.

to:

* HoldTheLine: HoldTheLine:
**
With ''Riftbreaker'' being part TowerDefense game, this was to be expected. The game periodically spawns increasingly large and powerful waves of attacking alien hordes that you need to fend off lest they overrun your bases. Unsurprisingly, the campaign's FinalBattle takes it UpToEleven.UpToEleven.
** Survival mode is all about holding firm against waves of enemies for 90 minutes. Higher difficulty settings reduce the time between waves and increase their strength.



* KingMook: Most of the larger enemy types have at least one giant boss version that comes with its own skull symbol on the minimap. These are mostly encountered in the campaign during specific missions, but they can also appear in Survival attack waves on higher difficulties. Aside from that, only one boss monster, the Arachnoid Boss, spawns on a semiregular basis as part of the Unusually Large Creature event, making it the one you'll be seeing the most by a wide margin.



** Building construction requires carbonium, ironium, cobalt, titanium, palladium and uranium. All of these can be mined from resource veins on the map. The latter three are mostly used for late-game technologies and can only be found on separate maps when playing Campaign mode. They can, however, be farmed via the cultivator if you're sufficiently familiar with the right plant species. In Survival mode they're all found on the main map.

to:

** Building construction requires carbonium, ironium, cobalt, titanium, palladium and uranium. All of these can be mined from resource veins on the map. The latter three are mostly used for late-game technologies and can only be found on separate maps when playing Campaign mode. They can, however, be farmed via the cultivator if you're sufficiently familiar with the right plant species. In Survival mode they're all found on the main map.map, although the fairly short time limit means you're unlikely to get to use the more advanced materials before the round ends one way or another.
Is there an issue? Send a MessageReason:
None


** Building construction requires carbonium, ironium, cobalt, titanium, palladium and uranium. All of these can be mined from resource veins on the map. The latter three are mostly used for late-game technologies and can only be found on separate maps when playing Campaign mode. They can, however, be farmed via the cultivator if you're sufficient familiar with the right plant species. In Survival mode they're all found on the main map.

to:

** Building construction requires carbonium, ironium, cobalt, titanium, palladium and uranium. All of these can be mined from resource veins on the map. The latter three are mostly used for late-game technologies and can only be found on separate maps when playing Campaign mode. They can, however, be farmed via the cultivator if you're sufficient sufficiently familiar with the right plant species. In Survival mode they're all found on the main map.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* YouRequireMoreVespeneGas:
** Building construction requires carbonium, ironium, cobalt, titanium, palladium and uranium. All of these can be mined from resource veins on the map. The latter three are mostly used for late-game technologies and can only be found on separate maps when playing Campaign mode. They can, however, be farmed via the cultivator if you're sufficient familiar with the right plant species. In Survival mode they're all found on the main map.
** ItemCrafting consumes large amounts of the rare resources hazenite, rhodonite, ferdonite and tanzanite. These can only be acquired from specific plants, leaving cultivator/harvester setups as the only way of farming them automatically.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Resource deposits come in light blue (carbonium), orange (ironium), dark blue (cobalt), yellow (palladium), purple (titanium), or green (uranium) coloration. As for the rare resources, hazenite is a slightly lighter orange than ironium, rhodonite is red, ferdonite is aquamarine, and tanzanite has practically the same purple hue as titanium.
Is there an issue? Send a MessageReason:
None


* KillItWithFire: Flamethrowers are available in mobile versions for Mr. Riggs or turret-mounted for base defense. One of the upgrades to the Dash ability also sets the ground behind the mecha on fire, much to the detriment of any alien that runs into the flames. Some advanced enemies and of course most of the critters native to the volcanic biome are at least resistant to fire damage, if not outright immune, but there're enough flammable enemy types left that it remains a very powerful weapon regardless.

to:

* KillItWithFire: Flamethrowers are available in mobile versions for Mr. Riggs or turret-mounted for base defense. One of the upgrades to the Dash ability also sets the ground behind the mecha on fire, much to the detriment of any alien that runs into the flames. Some advanced enemies and of course most of the critters native to the volcanic biome are at least resistant to fire damage, if not outright immune, but there're enough flammable enemy types left that it remains a very powerful weapon regardless. It's particularly useful against [[ZergRush smaller enemies that move in hordes and swarm their targets in melee]].
Is there an issue? Send a MessageReason:
None


* FrickinLaserBeams: Laser weaponry can be unlocked by progressing through the alien research tree. It's particularly strong against powerful individual targets.

to:

* FrickinLaserBeams: Laser weaponry can be unlocked by progressing through the alien research tree. It's particularly strong against powerful individual targets.targets since it does increasing damage the longer it remains focused on a single target.
Is there an issue? Send a MessageReason:
None


* BizarreAlienBiology: Basically all of the enemies you face, with the most normal among them being horse-sized pack hunters that come by the dozen at a minimum and build their nests inside gigantic bloated sacks that are implied to be a separate, symbiotic species. From there you move on to arachnids with corrosive SuperSpit, giants made of rock and metal, 50-foot-tall striders with a hive mind of {{AttackDrone}}s, and snails that launch their own regenerating shells as artillery payloads, which itself contains their eggs.

to:

* BizarreAlienBiology: Basically all of the enemies you face, with the most normal among them being horse-sized pack hunters that come by the dozen at a minimum and build their nests inside gigantic bloated sacks that are implied to be a separate, symbiotic species. From there you move on to arachnids with corrosive SuperSpit, giants made of rock and metal, 50-foot-tall striders with a hive mind of {{AttackDrone}}s, {{Attack Drone}}s, and snails that launch their own regenerating shells as artillery payloads, which itself contains their eggs.



* DroneDeployer: Available in civilian and military versions. The former is used in automated agriculture, the latter in the form of turrets that either lay minefields over time or just attack any enemy in range with small [[AttackDrone Attack Drones.]]

to:

* DroneDeployer: Available in civilian and military versions. The former is used in automated agriculture, agriculture and building repair, the latter in the form of turrets that either lay minefields over time or just attack any enemy in range with small [[AttackDrone Attack Drones.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeflectorShields:
** Although called armor in-game, Mr. Riggs is equipped with an outer layer of shielding that prevents health damage while active. It's represented by a blue bar, regenerates quickly after a short time of taking no damage, and can be strengthened through various researchable upgrades.
** Late-game research unlocks shield generators that can be constructed at the frontlines to protect other buildings in a circular area around them from taking damage until the shield is depleted.

Top