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* DelusionsOfEloquence: Colos and Suses have a very [[ComicBook/SinCity Shlubb-and-Klump]]-esque speaking style, right down to addressing the other by name in every single sentence.



* EyePop: Quarble does this if he enters a boss room with you, followed by him [[ScrewThisImOuttaHere immediately teleporting away]].



* InterfaceScrew: The Butterfly Matriarch's [[MakeMeWannaShout sonic scream]] doesn't do any damage, but reverses your controls.
* InvisibleBlock: The Butterfly Matriarch flies above you and can only be reached to damage her by jumping on invisible platforms. After dodging enough of her attacks, she will sprinkle pollen that reveals the location of the platforms, but if you already know where they are, you can still jump on them to make the fight go much faster.



* MediumAwareness: The Shopkeeper definitely knows he is in a video game, and will make meta-jokes about various games and make remarks like "if you fought the final boss already, we wouldn't have much of a game", which usually confuse the Messenger. However, the Messenger can apparently see the dialog boxes and hear the game's music, and is also GenreSavvy enough to pick up on the fact that a shop with a lantern on each side means there is a boss fight in the next room. [[spoiler:Of course, when he brings this up, it turns out he's wrong, and that particular area doesn't have a boss at all. Also, when he briefly takes over as the new Shopkeeper for the next Messenger, his level of medium awareness increases appropriately]].

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* MediumAwareness: The Shopkeeper definitely knows he is in a video game, and will make meta-jokes about various games and make remarks like "if you fought the final boss already, we wouldn't have much of a game", which usually confuse the Messenger. However, the Messenger can apparently see the dialog boxes and hear the game's music, and is also GenreSavvy enough to pick up on the fact that a shop with a lantern on each side means there is a boss fight in the next room. [[spoiler:Of course, when he brings this up, it turns out he's wrong, and that particular area doesn't have a boss at all. Also, when he briefly takes over as the new Shopkeeper for the next Messenger, his level of medium awareness increases appropriately]].appropriately.]]



* OverlyLongGag: If you repeatedly attempt to open the cabinet in the shop, the Shopkeeper will have a seemingly endless amount of dialogue as he attempts to discourage you from opening the cabinet, eventually trying to bore you with a long and philosophical speech that you can’t skip through. He even has ''three'' unique cabinet rants over the course of the game depending on the situation, the last one even parodying the first rant when [[spoiler:he tries to ''encourage'' you to open the cabinet.]]

to:

* OverlyLongGag: If you repeatedly attempt to open the cabinet in the shop, the Shopkeeper will have a seemingly endless amount of dialogue as he attempts to discourage you from opening the cabinet, eventually trying to bore you with a long and philosophical speech that you can’t skip through. He even has ''three'' unique cabinet rants over the course of the game depending on the situation, the last one even parodying the first rant when [[spoiler:he tries to ''encourage'' you to open the cabinet.cabinet]].
* PunnyName: Colos and Suses, the two giant ogre brothers. Although Suses should probably change his name to Si if they want to be grammatically correct about it.
* SceneryAsYouGo: The floor of the shop floats up to meet you as you step on it. [[spoiler:Except in the Tower of Time, where the floor is normal, since that's where the shop physically is.
]]


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* TooDumbToLive: [[spoiler:Colos and Suses refuse to eat their stew until they add the final ingredient, the Power Thistle. They predictably starve to death waiting for it to grow, until you bring back the fully grown thistle from the future and give it to them. The FlavorText upon obtaining the thistle even calls them idiots.]]
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* ForestOfPerpetualAutumn: The appropriately named ‘Autumn Hills,’ the first area of the game that’s home to a [[PlantMooks leaf monster]].

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* AndIMustScream: Travelers cursed by the Queen of Quills are tranformed into the mushrooms of Quillshroom Marsh.


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* {{Transflormation}}: Travelers cursed by the Queen of Quills are tranformed into the mushrooms of Quillshroom Marsh.
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* DualBoss: Colos and Suses, though thankfully you only really fight one at a time as one battles you while the other exercises in the background.

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* DualBoss: Colos and Suses, though thankfully you only really fight one at a time as one battles you while the other exercises in the background.
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* BossCorridor: Almost every boss has this, supplying you with a potion, ki recharge, and access to the shop. The Ninja actually [[DiscussedTrope discusses]] this at one point, though of course when he brings it up their isn’t actually a boss this time.

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* BossCorridor: Almost every boss has this, supplying you with a potion, ki recharge, and access to the shop. The Ninja actually [[DiscussedTrope discusses]] this at one point, though of course when he brings it up their there isn’t actually a boss this time.
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* BossCorridor: Almost every boss has this, supplying you with a potion, ki recharge, and access to the shop. The Ninja actually [[DiscussedTrope discusses]] this at one point, though of course when he brings it up their isn’t actually a boss this time.
* BreakingTheFourthWall: Quarble does this quite a bit, questioning your skills as a player, suggesting you could blame a bug for your death, even wondering if you died only to see when his quotes start looping.


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* DevelopersForesight: Normally when you defeat the Queen of Quills you get an exchange between Quarble and her personal life saver, Quillble. However, if you manage to get to that point without dying once, Quarble won’t show up at all, and Quillble simply shows up, saves the Queen of Quills, and teleports away, leaving the Ninja confused.


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* NothingIsScarier: The lack of a boss in Bamboo Creek can throw you for a loop, especially since there’s two rooms after the BossCorridor that would be perfect for a BossRoom.
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* ScrewThisImOuttaHere: Quarble has this reaction if he's with you when you enter a boss fight.
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* HeelFaceTurn: [[spoiler: After Ruxxtin is defeated, he realizes that evil just isn’t working out for him, and promises he won’t do the world any more harm. True to his word, he actually helps you in the future, leaving behind an amulet that allows you to access the Cloud Ruins again and a note that describes the hidden entrance to the Dark Caves. Oddly, he continues to wear his necromancer outfit despite it being designed for an evil look.]]
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* DualBoss: Colos and Suses, though thankfully you only really fight one at a time as one battles you while the other exercises in the background.


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* TheEndOfTheWorldAsWeKnowIt: [[spoiler: The Corrupted Future, a terrifying world where the very ground seems alive, tortured humans are seen falling to their doom in the background, and [[DetonationMoon the moon is completely shattered]]. It’s also home to an invincible EldritchAbomination capable of [[OneHitKill instantly killing you]] that [[AdvancingWallOfDoom chases you back to the entrance]].]]
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* SiblingYinYang: Colos has a muscular upper body and scrawny legs, while Suses has a fat belly and muscular legs.
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* ExtremityExtremist: Colos only uses his arms (except to walk), and Suses only uses his legs (except to whip you with his loincloth).

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* OverlyLongGag: If you repeatedly attempt to open the cabinet in the shop, the Shopkeeper will have a seemingly endless amount of dialogue as he attempts to discourage you from opening the cabinet, eventually trying to bore you with a long and philosophical speech that you can’t skip through. He even has ''three'' unique cabinet rants over the course for the game depending on the situation, the last one even parodying the first rant when [[spoiler:he tries to ''encourage'' you to open the cabinet.]]

to:

* OverlyLongGag: If you repeatedly attempt to open the cabinet in the shop, the Shopkeeper will have a seemingly endless amount of dialogue as he attempts to discourage you from opening the cabinet, eventually trying to bore you with a long and philosophical speech that you can’t skip through. He even has ''three'' unique cabinet rants over the course for of the game depending on the situation, the last one even parodying the first rant when [[spoiler:he tries to ''encourage'' you to open the cabinet.]]



* TennisBoss: [[spoiler:One of Phantom’s attacks has him launch a projectile at you that both of you can reflect. If you win the tennis duel, Phantom will be stunned, allowing you to deal some heavy damage. If you mess up the timing, however, the projectile will explode and likely damage you.]]



* TrueFinalBoss: [[spoiler:Phantom in the Music Box]].

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* TrueFinalBoss: [[spoiler:Phantom in the Music Box]].Box]].
* UnexpectedShmupLevel: [[spoiler:The Elemental Skylands, where you ride Manfred to each of the floating islands, eventually facing off against the Clockwork Concierge]].
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* BigDamnHeroes: The Western Hero arrives in the nick of time to fend off the demon army just before they attack the Ninja.
** [[spoiler:The Ninja actually gets this opportunity as he saves the Soldier in a similar fashion to the Western Hero.]]


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* OverlyLongGag: If you repeatedly attempt to open the cabinet in the shop, the Shopkeeper will have a seemingly endless amount of dialogue as he attempts to discourage you from opening the cabinet, eventually trying to bore you with a long and philosophical speech that you can’t skip through. He even has ''three'' unique cabinet rants over the course for the game depending on the situation, the last one even parodying the first rant when [[spoiler:he tries to ''encourage'' you to open the cabinet.]]
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* AndIMustScream: Travelers cursed by the Queen of Quills are tranformed into the mushrooms of Quillshroom Marsh.


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* BeatTheCurseOutOfHim: [[spoiler:Manfred, the Clockwork Concierge, and the Butterfly Matriarch.]]

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* ButHeSoundsHandsome: [[spoiler:The Shopkeeper refers to the Western Hero as "that cooler-than-you hero". Given that you become the new Shopkeeper after your pass the title of Messenger to someone else, ''your'' Shopkeeper is therefore that same hero]].

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* ButHeSoundsHandsome: [[spoiler:The Shopkeeper refers to the Western Hero from the beginning of the game as "that cooler-than-you hero". Given that you become the new Shopkeeper after your you pass the title role of Messenger to onto someone else, ''your'' Shopkeeper is therefore that same hero]].



* HistoryRepeats: At the beginning of the game, [[spoiler:the Ninja given a scroll by the Western Hero of the prophecy, who names him the Messenger and tells him to deliver it to the top of Glacial Peak. It is eventually revealed that this is the endgame of ''all'' Messengers. The Messenger travels 500 years into the future, where he becomes the Western Hero of the next cycle and gives the scroll to a futuristic soldier in the exact same spot where he received it himself, names the Soldier the new Messenger and tells him to deliver it to the top of Glacial Peak. Meanwhile, the Ninja takes over as the new Shopkeeper of that cycle. However, the Soldier eventually dies on his journey (because the previous Shopkeeper didn't tell the Ninja he was supposed to manually send Quarble out to rescue his Messenger from death), forcing the Ninja to become the Messenger again]].

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* HistoryRepeats: At the beginning of the game, [[spoiler:the Ninja given a scroll by the Western Hero of the prophecy, who names him the Messenger and tells him to deliver it to the top of Glacial Peak. It is eventually revealed that this is the endgame of ''all'' Messengers. The Messenger Ninja travels 500 years into the future, where he becomes the Western Hero of the next cycle and gives the scroll to a futuristic soldier in the exact same spot where he received it himself, names the Soldier the new Messenger Messenger, and tells him to deliver it the scroll to the top of Glacial Peak. Meanwhile, the Ninja takes over as the new Shopkeeper of that cycle. However, the Soldier eventually dies on his journey (because the previous Shopkeeper didn't neglected to tell the Ninja he was supposed to keep tabs on his Messenger with the shop's Scrying Orb and manually send out Quarble out to rescue his Messenger him from death), forcing the Ninja to become the Messenger again]].



* NotQuiteFlight: The Wingsuit allows the Messenger to glide in the air by holding jump, allowing him to ride air vents and slow his descent. An upgrade also allows him to do a down slash attack while gliding.

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* NiceHat: The Messenger gets a [[AllAsiansWearConicalStrawHats conical straw hat]] when he [[spoiler:is sent to the future]]. The Shopkeeper thinks it looks so badass that he gets an identical one for himself... [[BlatantLies and tries to pretend that he had it first and the Messenger copied]] ''[[BlatantLies him]]''.
* NotQuiteFlight: The Wingsuit allows the Messenger to glide in the air by holding jump, Jump, allowing him to ride air vents and slow his descent. An upgrade also allows him to do a down slash attack while gliding.



* TrueFinalBoss: [[spoiler:Phantom in the Music Box.]]

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* TrueFinalBoss: [[spoiler:Phantom in the Music Box.]]Box]].
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* MeaningfulName: The Phobekin are a double example. Their species is named as such because they all have a severe phobia of some sort, while on an individual basis they are all named after their respective phobias.

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* ArtShift: The game changes from 8 to 16 bit after [[spoiler:the Messenger is sent to the future]].

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* ArtShift: The game changes graphics, music, and sound effects change from 8 8-bit to 16 bit 16-bit after [[spoiler:the Messenger is sent to the future]].future. After OpeningTheSandbox, the rest of the game involves repeatedly going back and forth between the past and future, thus you repeatedly Art Shift between 8 and 16 bits]].


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* DualWorldGameplay: [[spoiler:After OpeningTheSandbox, the game gains this aspect, swapping between the past and future via time portals]].

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* ButHeSoundsHandsome: [[spoiler:The Shopkeeper refers to the Western Hero as "that cooler-than-you hero". Given that you become the new Shopkeeper after your pass the title of Messenger to someone else, ''your'' Shopkeeper is therefore that same hero]].



* HistoryRepeats: At the beginning of the game, [[spoiler:the Ninja given a scroll by the Western Hero of the prophecy, who names him the Messenger and tells him to deliver it to the top of Glacial Peak. It is eventually revealed that this is the endgame of ''all'' Messengers. The Messenger travels 500 years into the future, where he becomes the Western Hero of the next cycle and gives the scroll to a futuristic soldier in the exact same spot where he received it himself, names the Soldier the new Messenger and tells him to deliver it to the top of Glacial Peak. Meanwhile, the Ninja takes over as the new Shopkeeper of that cycle. However, the Soldier eventually dies on his journey (because the previous Shopkeeper didn't tell the Ninja he was supposed to send Quarble out manually to rescue his Messenger from death), forcing the Ninja to become the Messenger again]].
* MediumAwareness: The Shopkeeper definitely knows he is in a video game, and will make meta-jokes about various games and make remarks like "if you fought the final boss already, we wouldn't have much of a game", which usually confuse the Messenger. However, the Messenger can apparently see the dialog boxes and hear the game's music, and is also GenreSavvy enough to pick up on the fact that a shop with a lantern on each side means there is a boss fight in the next room. [[spoiler:Of course, when he brings this up, it turns out he's wrong, and that particular area doesn't have a boss at all]].

to:

* HistoryRepeats: At the beginning of the game, [[spoiler:the Ninja given a scroll by the Western Hero of the prophecy, who names him the Messenger and tells him to deliver it to the top of Glacial Peak. It is eventually revealed that this is the endgame of ''all'' Messengers. The Messenger travels 500 years into the future, where he becomes the Western Hero of the next cycle and gives the scroll to a futuristic soldier in the exact same spot where he received it himself, names the Soldier the new Messenger and tells him to deliver it to the top of Glacial Peak. Meanwhile, the Ninja takes over as the new Shopkeeper of that cycle. However, the Soldier eventually dies on his journey (because the previous Shopkeeper didn't tell the Ninja he was supposed to manually send Quarble out manually to rescue his Messenger from death), forcing the Ninja to become the Messenger again]].
* MediumAwareness: The Shopkeeper definitely knows he is in a video game, and will make meta-jokes about various games and make remarks like "if you fought the final boss already, we wouldn't have much of a game", which usually confuse the Messenger. However, the Messenger can apparently see the dialog boxes and hear the game's music, and is also GenreSavvy enough to pick up on the fact that a shop with a lantern on each side means there is a boss fight in the next room. [[spoiler:Of course, when he brings this up, it turns out he's wrong, and that particular area doesn't have a boss at all]].all. Also, when he briefly takes over as the new Shopkeeper for the next Messenger, his level of medium awareness increases appropriately]].
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* ChargedAttack: One of the higher tier upgrades gives the Messenger a charge attack that deals triple damage. Unlike many charge attacks this one is passive, automatically charging as long as your not attacking. [[spoiler:The first (and only) upgrade that your successor receives from your shop is a standard ''Franchise/{{Metroid}}''-style Charge Beam]].

to:

* ChargedAttack: One of the higher tier upgrades gives the Messenger a charge attack that deals triple damage. Unlike many charge attacks this one is passive, automatically charging as long as your not attacking. [[spoiler:The first (and only) upgrade that your successor receives from your shop before his untimely death is a standard ''Franchise/{{Metroid}}''-style Charge Beam]].

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* AfterTheEnd: [[spoiler: After a great flood, the only land left is an island. Then there's the multiple demon invasions..]]
* AntiFrustrationFeatures: Before boss rooms, there will always be a Shopkeeper Portal checkpoint with two lanterns that contain a potion and a ki refill.
** [[spoiler: After OpeningTheSandBox and on your quest to find the five notes, you have a two tier hint system in the form of the Prophet's vague messenges on where to go next and if you can't figure that out, you can pay the Shopkeeper 300 Time Shards to just mark the next place on the map.]]

to:

* AfterTheEnd: [[spoiler: After [[spoiler:After a great flood, the only land left is an island. Then there's the multiple demon invasions..]]
* AntiFrustrationFeatures: Before boss rooms, there will always be a Shopkeeper Portal shop checkpoint with flanked by two lanterns that contain a health potion and a ki refill.
** [[spoiler: After OpeningTheSandBox and on your quest to find the five notes, you have a two tier hint system in the form of the Prophet's vague messenges messages on where to go next and if you can't figure that out, you can pay the Shopkeeper 300 Time Shards to just mark the next place on the map.]]



* ChargedAttack: One of the higher tier upgrades gives the Messenger a charge attack that deals triple damage. Unlike many charge attacks this one is passive, automatically charging as long as your not attacking.
* DeathIsASlapOnTheWrist: You have unlimited lives. Dying sends you back to the last checkpoint and has Quibble follow you for a bit, taking any Time shards with him till he reaches an amount or an amount of time has pass. There is an upgrade that halves the amount.
* DiscOneFinalBoss: [[spoiler: The Demon General in the Underworld, which only serves as the OpeningTheSandbox point for the game turning into a Metroidvania. Then the Demon King as there is one more boss to beat in order to finish the game.]]
* DoubleJump: The Cloudstep Jump allows you to jump again if you hit anything with an attack.

to:

* ChargedAttack: One of the higher tier upgrades gives the Messenger a charge attack that deals triple damage. Unlike many charge attacks this one is passive, automatically charging as long as your not attacking.
attacking. [[spoiler:The first (and only) upgrade that your successor receives from your shop is a standard ''Franchise/{{Metroid}}''-style Charge Beam]].
* DeathIsASlapOnTheWrist: You have unlimited lives. Dying sends Technically, you never ''actually'' die. A small demon named Quarble has been contracted to use his time-manipulating ring to rescue you from death at the last second and put you back to at the last checkpoint and has Quibble checkpoint. However, he expects to be paid for his work, so every time you "die", he will follow you around for a bit, taking any while, and all Time shards with Shards collected will go to him till he reaches an amount or an amount instead of time you. He leaves once his fee has pass. There is been paid, or once he gets bored, whichever comes first. You can buy an upgrade in the shop that halves cuts his fee in half. Also, even though "death" may be a slap on the amount.
wrist for ''you'', the entire process apparently causes the Messenger himself to suffer agonizing pain every time.
* DiscOneFinalBoss: [[spoiler: The [[spoiler:The Demon General in the Underworld, which only serves as the OpeningTheSandbox point for the game turning into a Metroidvania. Then the Demon King as there is one more boss to beat in order to finish the game.]]
* DoubleJump: The Cloudstep Jump allows you to jump again if you hit anything Hitting something with an attack.your sword while in midair lets you do a midair jump. This can be repeated as many times as necessary.



* HistoryRepeats: At the beginning of the game, the Messenger is [[spoiler:given a scroll by a "Western Hero"; it is eventually revealed that this is the endgame of ''all'' messengers. The player messenger gives his scroll to a soldier after they're sent to the future, only to have to take up the mantle again once that messenger dies]].
* NotQuiteFlight: The Glidesuit allows the Messenger to glide in the air by holding jump, allowing him to ride air vents and slow his descent. An upgrade also allows him to do a down slash attack while gliding.

to:

* HistoryRepeats: At the beginning of the game, [[spoiler:the Ninja given a scroll by the Western Hero of the prophecy, who names him the Messenger is [[spoiler:given a scroll by a "Western Hero"; and tells him to deliver it to the top of Glacial Peak. It is eventually revealed that this is the endgame of ''all'' messengers. Messengers. The player messenger Messenger travels 500 years into the future, where he becomes the Western Hero of the next cycle and gives his the scroll to a futuristic soldier after they're sent in the exact same spot where he received it himself, names the Soldier the new Messenger and tells him to deliver it to the future, only top of Glacial Peak. Meanwhile, the Ninja takes over as the new Shopkeeper of that cycle. However, the Soldier eventually dies on his journey (because the previous Shopkeeper didn't tell the Ninja he was supposed to send Quarble out manually to rescue his Messenger from death), forcing the Ninja to become the Messenger again]].
* MediumAwareness: The Shopkeeper definitely knows he is in a video game, and will make meta-jokes about various games and make remarks like "if you fought the final boss already, we wouldn't
have to take up much of a game", which usually confuse the mantle again once Messenger. However, the Messenger can apparently see the dialog boxes and hear the game's music, and is also GenreSavvy enough to pick up on the fact that messenger dies]].
a shop with a lantern on each side means there is a boss fight in the next room. [[spoiler:Of course, when he brings this up, it turns out he's wrong, and that particular area doesn't have a boss at all]].
* NotQuiteFlight: The Glidesuit Wingsuit allows the Messenger to glide in the air by holding jump, allowing him to ride air vents and slow his descent. An upgrade also allows him to do a down slash attack while gliding.



* TenMinuteRetirement: [[spoiler: After the Messenger finishes their duty as scroll-courier, they're given the shop... until their messenger dies and they have to pick up where they left off, ''literal'' minutes after their part ended.]]

to:

* TenMinuteRetirement: [[spoiler: After [[spoiler:After the Ninja finishes his duty as the Messenger, he becomes the new Shopkeeper... until ''his'' Messenger finishes their duty as scroll-courier, they're given the shop... until their messenger dies and they have he has to pick up where they he left off, ''literal'' minutes after their part ended.]]later (at least to him, since he spent those minutes in the shop which exists outside of time)]].



* TrueFinalBoss: [[spoiler: Phantom in the Music Box.]]

to:

* TrueFinalBoss: [[spoiler: Phantom [[spoiler:Phantom in the Music Box.]]

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Not to be confused with the French computer game VideoGame/TheMessenger.

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Not to be confused with the French computer game VideoGame/TheMessenger.
''VideoGame/{{The Messenger|2001}}''.

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This spoiler tag broke, so I'm fixing it (and rewording a bit too)


* HistoryRepeats: [[spoiler:The Messenger is given a scroll by a "Western Hero" at the beginning of the game; it is eventually revealed that this is the endgame of ''all'' messengers.
The player messenger's scroll is given to a soldier after they're sent to the future, only for them to have to take up the mantle again once they die.]]

to:

* HistoryRepeats: [[spoiler:The At the beginning of the game, the Messenger is given [[spoiler:given a scroll by a "Western Hero" at the beginning of the game; Hero"; it is eventually revealed that this is the endgame of ''all'' messengers.
messengers. The player messenger's messenger gives his scroll is given to a soldier after they're sent to the future, only for them to have to take up the mantle again once they die.]]that messenger dies]].
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* GrapplingHook: The Rope Dart, though the Shopkeeper says it will be called a Grappling Hook anyway. It can only shoot forward, but hooks onto any lanterns, enemies, walls and especially hooks. Hooking to Lanterns and enemies causes an automatic slash on them and thus gaining Cloudstep, while a hook will throw the Messenger fast.

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* AntiFrustrationFeatures: Before boss rooms, there will always be a Shopkeeper Portal checkpoint with two lanterns that contain a potion and a ki refill.
** [[spoiler: After OpeningTheSandBox and on your quest to find the five notes, you have a two tier hint system in the form of the Prophet's vague messenges on where to go next and if you can't figure that out, you can pay the Shopkeeper 300 Time Shards to just mark the next place on the map.]]
** [[spoiler: In addition to the above, new upgrades will allow you to have the map mark areas with Time Rifts, show how many Power Seals are left in the area and the location to the Power seals to make tracking them down less of a hassle.]]



* ChargedAttack: One of the higher tier upgrades gives the Messenger a charge attack that deals triple damage. Unlike many charge attacks this one is passive, automatically charging as long as your not attacking.
* DeathIsASlapOnTheWrist: You have unlimited lives. Dying sends you back to the last checkpoint and has Quibble follow you for a bit, taking any Time shards with him till he reaches an amount or an amount of time has pass. There is an upgrade that halves the amount.



* HistoryRepeats: [[spoiler:The Messenger is given a scroll by a "Western Hero" at the beginning of the game; it is eventually revealed that this is the endgame of ''all'' messengers. The player messenger's scroll is given to a soldier after they're sent to the future, only for them to have to take up the mantle again once they die.]]

to:

* GrapplingHook: The Rope Dart, though the Shopkeeper says it will be called a Grappling Hook anyway. It can only shoot forward, but hooks onto any lanterns, enemies, walls and especially hooks. Hooking to Lanterns and enemies causes an automatic slash on them and thus gaining Cloudstep, while a hook will throw the Messenger fast.
* HistoryRepeats: [[spoiler:The Messenger is given a scroll by a "Western Hero" at the beginning of the game; it is eventually revealed that this is the endgame of ''all'' messengers.
The player messenger's scroll is given to a soldier after they're sent to the future, only for them to have to take up the mantle again once they die.]]]]
* NotQuiteFlight: The Glidesuit allows the Messenger to glide in the air by holding jump, allowing him to ride air vents and slow his descent. An upgrade also allows him to do a down slash attack while gliding.

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* TenMinuteRetirement: [[spoiler: After the Messenger finishes their duty as scroll-courier, they're given the shop... until their messenger dies and they have to pick up where they left off, ''literal'' minutes after their part ended.]]

to:

* TenMinuteRetirement: AfterTheEnd: [[spoiler: After a great flood, the Messenger finishes their duty as scroll-courier, they're given the shop... until their messenger dies and they have to pick up where they only land left off, ''literal'' minutes after their part ended.is an island. Then there's the multiple demon invasions..]]



* DiscOneFinalBoss: [[spoiler: The Demon General in the Underworld, which only serves as the OpeningTheSandbox point for the game turning into a Metroidvania. Then the Demon King as there is one more boss to beat in order to finish the game.]]
* DoubleJump: The Cloudstep Jump allows you to jump again if you hit anything with an attack.



* TrailersAlwaysSpoil: The game's trailer makes no attempts at hiding the ArtShift. [[spoiler:''How'' it happens, on the other hand, is kept completely secret]].

to:

* TenMinuteRetirement: [[spoiler: After the Messenger finishes their duty as scroll-courier, they're given the shop... until their messenger dies and they have to pick up where they left off, ''literal'' minutes after their part ended.]]
* TrailersAlwaysSpoil: The game's trailer makes no attempts at hiding the ArtShift. [[spoiler:''How'' it happens, on the other hand, is kept completely secret]].secret]].
* TrueFinalBoss: [[spoiler: Phantom in the Music Box.]]

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Not to be confused with the French computer game VideoGame/TheMessenger.

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Not to be confused with the French computer game VideoGame/TheMessenger.VideoGame/TheMessenger.

!! Tropes Associated with The Messenger include:
* TenMinuteRetirement: [[spoiler: After the Messenger finishes their duty as scroll-courier, they're given the shop... until their messenger dies and they have to pick up where they left off, ''literal'' minutes after their part ended.]]
* ArtShift: The game changes from 8 to 16 bit after [[spoiler:the Messenger is sent to the future]].
* {{Foreshadowing}}: The Queen of Quills is stated to be a "previous Messenger". [[spoiler:As it turns out, [[HistoryRepeats there's been many, many other "previous messengers".]]]]
* HistoryRepeats: [[spoiler:The Messenger is given a scroll by a "Western Hero" at the beginning of the game; it is eventually revealed that this is the endgame of ''all'' messengers. The player messenger's scroll is given to a soldier after they're sent to the future, only for them to have to take up the mantle again once they die.]]
* SnarkToSnarkCombat: Between the Messenger and the Shopkeeper.
* TrailersAlwaysSpoil: The game's trailer makes no attempts at hiding the ArtShift. [[spoiler:''How'' it happens, on the other hand, is kept completely secret]].

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''The Messenger'' is a 2018 Retreaux Metroidvania video game developed by Devolver Digital and Sabotage for release on UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. When a demon army besieges his village, a young ninja must journey through a cursed land to deliver a scroll that is paramount to his clan’s survival. The game is a retro-styled platformer which allows the player to travel through time between an 8-bit styled game and a glorious 16-bit styled adventure.

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''The Messenger'' is a 2018 Retreaux Metroidvania video game developed by Devolver Digital and Sabotage for release on UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. When a demon army besieges his village, a young ninja must journey through a cursed land to deliver a scroll that is paramount to his clan’s survival. The game is a retro-styled platformer which allows the player to travel through time between an 8-bit styled game and a glorious 16-bit styled adventure.adventure.

Not to be confused with the French computer game VideoGame/TheMessenger.
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''The Messenger'' is a 2018 Retreaux Metroidvania video game developed by Devolver Digital and Sabotage for release on UsefulNotes/NintendoSwitch. When a demon army besieges his village, a young ninja must journey through a cursed land to deliver a scroll that is paramount to his clan’s survival. The game is a retro-styled platformer which allows the player to travel through time between an 8-bit styled game and a glorious 16-bit styled adventure.

to:

''The Messenger'' is a 2018 Retreaux Metroidvania video game developed by Devolver Digital and Sabotage for release on UsefulNotes/NintendoSwitch.UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. When a demon army besieges his village, a young ninja must journey through a cursed land to deliver a scroll that is paramount to his clan’s survival. The game is a retro-styled platformer which allows the player to travel through time between an 8-bit styled game and a glorious 16-bit styled adventure.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/messenger_header.png]]
[[caption-width-right:350:As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan's survival.]]
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Added DiffLines:

''The Messenger'' is a 2018 Retreaux Metroidvania video game developed by Devolver Digital and Sabotage for release on UsefulNotes/NintendoSwitch. When a demon army besieges his village, a young ninja must journey through a cursed land to deliver a scroll that is paramount to his clan’s survival. The game is a retro-styled platformer which allows the player to travel through time between an 8-bit styled game and a glorious 16-bit styled adventure.

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