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* FracturedFairyTale: The shopkeeper does tell stories, which often seem similar to fairy tales found outside the game. Some stories seem either legitimate or plausible, but some are changed such as a gender-flipped version of ''[[Literature/ThePrincessAndThePea]]''.

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* FracturedFairyTale: The shopkeeper does tell stories, which often seem similar to fairy tales found outside the game. Some stories seem either legitimate or plausible, but some are changed such as a gender-flipped version of ''[[Literature/ThePrincessAndThePea]]''.''Literature/ThePrincessAndThePea'', which ultimately turns out to be a story about toxic relationships.
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* FracturedFairyTale: The shopkeeper does tell stories, which often seem similar to fairy tales found outside the game. Some stories seem either legitimate or plausible, but some are changed such as a gender-flipped version of ''[[Literature/ThePrincessAndThePea]]''.
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** If you die during the EscapeSequence in [[spoiler:the Corrupted Future, the game immediately takes you back to the start of the sequence, skipping the usual death screen with Quarble]].

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** If you die during the EscapeSequence in [[spoiler:the Corrupted Future, Future]], the game immediately takes you back to the start of the sequence, skipping the usual death screen with Quarble]].Quarble.



** In NewGamePlus runs, reviving after death required paying Time Shards up front, so keeping enough on hand still serves a purpose.

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** In NewGamePlus runs, reviving after death required requires paying Time Shards up front, so keeping enough on hand still serves a purpose.

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** If you die during the EscapeSequence in [[spoiler:the Corrupted Future, the game immediately takes you back to the start of the sequence, skipping the usual death screen with Quarble]].



* BigLittleMan: As you make your way through the Catacombs, a mysterious necromancer twice your height regularly harasses you with his minions. When you finally face him, he turns out to be a short little pipsqueak, and was using a combination of levitation and a very long cloak to make himself look taller.

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* BigLittleMan: BigLittleMan:
**
As you make your way through the Catacombs, a mysterious necromancer twice your height regularly harasses you with his minions. When you finally face him, he turns out to be a short little pipsqueak, and was using a combination of levitation and a very long cloak to make himself look taller.



* EmptyRoomPsych: Discussed. There's a literal MoneySink in the game that allows players to dump excess Time Shards into. However, dumping money down the drain does absolutely nothing. The Shopkeeper repeatedly explains this to the Ninja should the player keep doing it, but the Ninja stubbornly refuses to believe that there's no reward for it.

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* EmptyRoomPsych: EmptyRoomPsych:
**
Discussed. There's Between the 1.0.4 and the 2.0.2 versions of the game, the sink in the shop was a literal MoneySink in the game that allows which allowed players to dump excess Time Shards into. However, dumping money down the drain does did absolutely nothing. The Shopkeeper repeatedly explains this explained that to the Ninja should the player keep doing it, but the Ninja stubbornly refuses refused to believe that there's there was no reward for it.it.
** The final areas of Bamboo Creek are designed in a way to make you think that a boss is coming, despite the Shopkeeper telling you otherwise. After some long drops and a large room, you go to the next area, and realize that the Shopkeeper was actually telling the truth.



* EscapeSequence: [[spoiler:After collecting the Note in the Corrupted Future, you have to outrun a massive invincible abomination back to the portal]].



* GagDub:The game includes all the requisite language options, including standard french. However, in addition to these, it also includes a seldom-seen "Québécois" version (Sabotage Studios is based in Québec City). This makes an already funny game that much more hillarious by giving every single character an exagerated french-canadian accent, rife with FunetikAksent and TotallyRadical. There are even a few Québec-specific pop culture references that are absent from all other versions of the game.

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* GagDub:The GagDub: The game includes all the requisite language options, including standard french. However, in addition to these, it also includes a seldom-seen "Québécois" version (Sabotage Studios is based in Québec City). This makes an already funny game that much more hillarious by giving every single character an exagerated french-canadian accent, rife with FunetikAksent and TotallyRadical. There are even a few Québec-specific pop culture references that are absent from all other versions of the game.



** There's a [[LiteralMetaphor literal sink]] in the shop that you can dump your Time Shards into. It does absolutely nothing other than literally flushing your money down the drain. The Shopkeeper repeatedly tries to explain to the Ninja, who [[EmptyRoomPsych stubbornly refuses to believe there is no reward for putting enough money in]].
** Continues in the DLC too, where you actually CAN "fix" the Money sink via a side-quest so that it actually leads somewhere when examined... and it turns out it's the place where you can buy toys of your enemies for ridiculous prices.

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** There's In NewGamePlus runs, reviving after death required paying Time Shards up front, so keeping enough on hand still serves a purpose.
** Between the 1.0.4 and the 2.0.2 versions of the game, the sink in the shop was
a [[LiteralMetaphor literal sink]] in the shop that you can could dump your Time Shards into. It does did absolutely nothing other than literally flushing flush your money down the drain. The Shopkeeper repeatedly tries tried to explain that to the Ninja, who [[EmptyRoomPsych stubbornly refuses refused to believe there is was no reward for putting enough money in]].
** Continues in After verision 2.0.2, the DLC too, where you actually CAN sink becomes clogged. It's possible to "fix" the Money sink it via a side-quest so that it actually leads somewhere when examined... and it turns out it's the place where you can buy toys of your enemies for ridiculous prices.



* PressXToNotDie: [[spoiler:The final act of the game has you button mashing to fire a KamehameHadoken at the cursed mask, to end the curse once and for all]].



* SequelHook: The game ends on a "To Be Continued" screen, [[spoiler:after the Cowboy asks to hear a second story]].

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* SequelHook: SequelHook:
**
The game ends on a "To Be Continued" screen, [[spoiler:after the Cowboy asks to hear a second story]].
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Originally released for the UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}, the game would later be released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne.

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Originally released for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch and UsefulNotes/{{Steam}}, Platform/{{Steam}}, the game would later be released for the UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/XboxOne.Platform/XboxOne.

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