Is there an issue? Send a MessageReason:
Dewicking Disambig
Deleted line(s) 365 (click to see context) :
* WitchSpecies: Of the programmed variety with BlowYouAway or GravityMaster powers.
Is there an issue? Send a MessageReason:
None
Changed line(s) 153 (click to see context) from:
* FictionalVideoGame: Neo references how he got the high-score on a game called, "Ninja Crisis". Unfortunately, that the only time Ninja Crisis is referenced.
to:
* FictionalVideoGame: Neo references how he got the high-score on a game called, "Ninja Crisis". Unfortunately, that that’s the only time Ninja Crisis is referenced.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 318 (click to see context) :
* StandardStatusEffects: Of the Slow variety.
Added DiffLines:
* StatusEffects: Of the Slow variety.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PrecisionFStrike: Surprisingly enough for a T-rated game.
--->'''Lilly''': [-You promised you wouldn't do that.-]\\
'''Lana''': [-''Shit''. Sorry.-]
--->'''Lilly''': [-You promised you wouldn't do that.-]\\
'''Lana''': [-''Shit''. Sorry.-]
Is there an issue? Send a MessageReason:
None
Changed line(s) 60 (click to see context) from:
* BossBanter: Smith to Neo in all the {{BossFight}}s.
to:
* BossBanter: Smith to Neo in all the {{BossFight}}s.{{Boss Fight}}s.
Is there an issue? Send a MessageReason:
Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion
Deleted line(s) 203 (click to see context) :
* InstantAwesomeJustAddDragons: On the way to the next level after the Morpheus fight in the dojo, the paper screens you pass all have huge dragons on them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AdaptationalBadass:
** Unlike the movie in which Neo had to fly away when he was overtaken by Smith's army, here Neo manages to defeat Smith's army.
** Agents remain a threat throughout the game, unlike the movie where they were overshadowed when Neo became the chosen one.
** Unlike the movie in which Neo had to fly away when he was overtaken by Smith's army, here Neo manages to defeat Smith's army.
** Agents remain a threat throughout the game, unlike the movie where they were overshadowed when Neo became the chosen one.
Is there an issue? Send a MessageReason:
IIRC they literally use the word "brothers" in the scene.
Changed line(s) 65,66 (click to see context) from:
** Again, just before the final fight, Lana and Lilly Wachowski make an appearance and explain the reasons for the RevisedEnding.
* BreakableWeapons: Every weapon, except for guns, will break...unless you have the UnbreakableWeapons cheat active.
* BreakableWeapons: Every weapon, except for guns, will break...unless you have the UnbreakableWeapons cheat active.
to:
** Again, just before the final fight, Lana and Lilly Wachowski the Wachowskis make an appearance and explain the reasons for the RevisedEnding.
* BreakableWeapons: Every weapon, except for guns, will break... unless you have the UnbreakableWeapons cheat active.
* BreakableWeapons: Every weapon, except for guns, will break... unless you have the UnbreakableWeapons cheat active.
Is there an issue? Send a MessageReason:
ZCE
Deleted line(s) 13 (click to see context) :
Changed line(s) 273 (click to see context) from:
* PortalDoor: The doors in the Merovingian's maze.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 124,125 (click to see context) from:
** SWAT 1: What'd this guy do?
** SWAT 2: Who cares? [[SociopathicSoldier I haven't kicked some ass in weeks!]]
** SWAT 2: Who cares? [[SociopathicSoldier I haven't kicked some ass in weeks!]]
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DirtyCops: The Police were depicted as [[PunchClockVillain Punch Clock]] [[HeroAntagonist Hero Antagonists]] at worst in the movies. In the this game, the cops (especially the SWAT) are ''much'' more [[BlindObedience blindly obedient]] to the Agents, to the point of following outright ''illegal'' orders (such as [[PoliceBrutality shooting unarmed Redpills on sight]], even turning the guns on their own former collegue).
** SWAT 1: What'd this guy do?
** SWAT 2: Who cares? [[SociopathicSoldier I haven't kicked some ass in weeks!]]
** SWAT 1: What'd this guy do?
** SWAT 2: Who cares? [[SociopathicSoldier I haven't kicked some ass in weeks!]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 62 (click to see context) from:
* {{Bouncer}}: [[CaptainObvious The Club Hel bouncer.]]
to:
* {{Bouncer}}: [[CaptainObvious The Club Hel bouncer.]]
Is there an issue? Send a MessageReason:
They're referred to as Lana and Lilly on the subpages, so I might as well make it so for the main page.
Changed line(s) 66 (click to see context) from:
** Again, just before the final fight, Larry and Andy Wachowski make an appearance and explain the reasons for the RevisedEnding.
to:
** Again, just before the final fight, Larry Lana and Andy Lilly Wachowski make an appearance and explain the reasons for the RevisedEnding.
Changed line(s) 337 (click to see context) from:
* UnbuiltTrope: Of the "Having a FinalBoss at the end of a game is too much like a game and not for telling a story" trope. At the last level, the Wachowski bros. stop the game and basically say "Yeah, the martyr thing worked in a movie, but that doesn't fit a video game" and give you the final boss you were expecting for a game-appropriate ending.
to:
* UnbuiltTrope: Of the "Having a FinalBoss at the end of a game is too much like a game and not for telling a story" trope. At the last level, the Wachowski bros. Wachowskis stop the game and basically say "Yeah, the martyr thing worked in a movie, but that doesn't fit a video game" and give you the final boss you were expecting for a game-appropriate ending.
Is there an issue? Send a MessageReason:
Better quality and cropped out PS 2.
Changed line(s) 1 (click to see context) from:
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/path_of_neo_cover_image_2151.jpg]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,6 (click to see context) from:
-->-- '''[[Creator/IGN64 IGN]]'''
''The Matrix: Path of Neo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part of Franchise/TheMatrix series. It was made [[MultiMedia Mutli-Platform]] for the UsefulNotes/PlayStation2, UsefulNotes/XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
''The Matrix: Path of Neo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part of Franchise/TheMatrix series. It was made [[MultiMedia Mutli-Platform]] for the UsefulNotes/PlayStation2, UsefulNotes/XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
to:
-->-- '''[[Creator/IGN64 '''[[Website/IGN64 IGN]]'''
''The Matrix: Path of Neo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part ofFranchise/TheMatrix ''Franchise/TheMatrix'' series. It was made [[MultiMedia Mutli-Platform]] MultiPlatform for the UsefulNotes/PlayStation2, UsefulNotes/XBox UsefulNotes/{{Xbox}}, and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
''The Matrix: Path of Neo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part of
Changed line(s) 11,13 (click to see context) from:
!!The Matrix:Path of Neo provides examples of the following:
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TakeThatAudience: The Wachowskis made the game just to make those who despise their work get some laughs. Justified since they said "enjoy enlightenment" before they laughed.
Is there an issue? Send a MessageReason:
None
* SuperWindowJump: The SWAT variant, along with Smith in a cutscene and Neo does one too. Basically, everyone at one point or another.
Deleted line(s) 320 (click to see context) :
* SuperWindowJump: The SWAT variant, along with Smith in a cutscene and Neo does one too. Basically, everyone at one point or another.
* TelephonePolearm: The tetherball pole during the courtyard battle with the Smiths.
Deleted line(s) 326 (click to see context) :
* TelephonePolearm: The tetherball pole during the courtyard battle with the Smiths.
Is there an issue? Send a MessageReason:
None
* {{Sarashi}}: In the first virtual training level Neo has some of this worn over top of his outfit.
Deleted line(s) 291 (click to see context) :
* {{Sarashi}}: In the first virtual training level Neo has some of this worn over top of his outfit.
Deleted line(s) 294 (click to see context) :
* SmashingSurvival: You need to tap the square button and sometimes the analogue to get free of being held down.
* SmashingSurvival: You need to tap the square button and sometimes the analogue to get free of being held down.
Changed line(s) 306 (click to see context) from:
* SparedByTheAdaptation: Neo it seems from the last cutscene before the credits.
to:
* SparedByTheAdaptation: Neo Neo, it seems from the last cutscene before the credits.
Is there an issue? Send a MessageReason:
None
* OptionalStealth: During the first training mission, if you do it successfully in the control room you get a bonus weapon.
Deleted line(s) 264 (click to see context) :
* OptionalStealth: During the first training mission, if you do it successfully in the control room you get a bonus weapon.
* RealIsBrown: It has a mostly bleak color-palette of grays, blacks, greens and other colors.
* RecurringBoss: The Agents.
Deleted line(s) 279,280 (click to see context) :
* RealIsBrown: It has a mostly bleak color-palette of grays, blacks, greens and other colors.
* RecurringBoss: The Agents.
* RecurringBoss: The Agents.
Is there an issue? Send a MessageReason:
None
* NeckSnap: What likely happens when Neo does the run-up and kick somebody in the head as a finishing move.
Deleted line(s) 240 (click to see context) :
* NeckSnap: What likely happens when Neo does the run-up and kick somebody in the head as a finishing move.
* NonStandardGameOver: If you choose [[RefusalOfTheCall the blue pill]].
Deleted line(s) 246,247 (click to see context) :
* NonStandardGameOver: If you choose [[RefusalOfTheCall the blue pill]].
* NotQuiteFlight: The anti-gravity jump.
* NotQuiteFlight: The anti-gravity jump.
* NotQuiteFlight: The anti-gravity jump.
* OminousFloatingCastle: During the first timed training level the house is floating in empty white space.
Deleted line(s) 257 (click to see context) :
* OminousFloatingCastle: During the first timed training level the house is floating in empty white space.
Is there an issue? Send a MessageReason:
None
* InstantAwesomeJustAddDragons: On the way to the next level after the Morpheus fight in the dojo, the paper screens you pass all have huge dragons on them.
Deleted line(s) 199 (click to see context) :
* InstantAwesomeJustAddDragons: On the way to the next level after the Morpheus fight in the dojo, the paper screens you pass all have huge dragons on them.
Is there an issue? Send a MessageReason:
None
* GunFu: You can obviously do this and it's still awesome.
Deleted line(s) 175 (click to see context) :
* GunFu: You can obviously do this and it's still awesome.
Is there an issue? Send a MessageReason:
None
* EverythingBreaks: You can smash couches and stuff in quite a few levels.
Deleted line(s) 145 (click to see context) :
* EverythingBreaks: You can smash couches and stuff in quite a few levels.
Deleted line(s) 158 (click to see context) :
* GrappleMove: A few of them, grab and punch, grab and kick or grab and throw to the ground.
Added DiffLines:
* GrappleMove: A few of them, grab and punch, grab and kick or grab and throw to the ground.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 110 (click to see context) :
* CutscenePowerToTheMax: In one level Neo busts through a brick-wall, needless to say you can't do it in-game.
* CutscenePowerToTheMax: In one level Neo busts through a brick-wall, needless to say you can't do it in-game.
* DoubleJump: Neo learns to do this near the end of the above mentioned level to reach the helicopter.
Deleted line(s) 130 (click to see context) :
* DoubleJump: Neo learns to do this near the end of the above mentioned level to reach the helicopter.
Is there an issue? Send a MessageReason:
None
* CombatParkour: See WallRun and WallJump.
Deleted line(s) 91 (click to see context) :
* CombatParkour: See WallRun and WallJump.
* ContextSensitiveButton: Depending on what direction you push the analogue stick when you attack, you do different attacks.
Deleted line(s) 98 (click to see context) :
* ContextSensitiveButton: Depending on what direction you push the analouge stick when you attack, you do different attacks.
Deleted line(s) 103 (click to see context) :
* CriticalExistenceFailure: Never show any damage until that last hit or bullet then...then just fall over and die.
Added DiffLines:
* CriticalExistenceFailure: Never show any damage until that last hit or bullet then...then just fall over and die.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 69 (click to see context) :
* ButtonMashing: Most of the combo attacks use a combination of button pressing to work, at least there's prompts.
* ButtonMashing: Most of the combo attacks use a combination of button pressing to work, at least there's prompts.
* CameraCentering: It's particularly useful after fights if you move the camera around a lot.
* CameraCentering: It's particularly useful after fights if you move the camera around a lot.
Deleted line(s) 74 (click to see context) :
* CameraCentering: It's particularly useful after fights if you move the camera around a lot.
Is there an issue? Send a MessageReason:
None
* BackStab: Fatal version, it's one of the FinishingMove when Neo has a sword.
* BadassInANiceSuit: Smith, the Agents, quite a few of the Merovingian's mooks.
* BadassLongcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
* BadassLongRobe: When Neo switches to the cassock.
* BadassInANiceSuit: Smith, the Agents, quite a few of the Merovingian's mooks.
* BadassLongcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
* BadassLongRobe: When Neo switches to the cassock.
Deleted line(s) 40 (click to see context) :
* BackStab: Fatal version, it's one of the FinishingMove when Neo has a sword.
Deleted line(s) 42,44 (click to see context) :
* BadassInANiceSuit: Smith, the Agents, quite a few of the Merovingian's mooks.
* BadassLongcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
* BadassLongRobe: When Neo switches to the cassock.
* BadassLongcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
* BadassLongRobe: When Neo switches to the cassock.
Is there an issue? Send a MessageReason:
None
* AirJousting: Neo and Smith can both fly during the last levels, so this is definitely in effect.
Deleted line(s) 25,26 (click to see context) :
* AirJousting: Neo and Smith can both fly during the last levels, so this is definitely in effect.
* AnAxeToGrind: During the timed mission, some of the later waves start using throwing axes as weapons.
* AnAxeToGrind: During the timed mission, some of the later waves start using throwing axes as weapons.
Deleted line(s) 32 (click to see context) :
* ATasteOfPower: The first level as Neo with a bunch of special moves and abilites...the level ends and then it's back to regular guy Thomas Anderson until you get the abilities back.
Added DiffLines:
* AnAxeToGrind: During the timed mission, some of the later waves start using throwing axes as weapons.
Added DiffLines:
* ATasteOfPower: The first level as Neo with a bunch of special moves and abilites...the level ends and then it's back to regular guy Thomas Anderson until you get the abilities back.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* AbsurdlySpaciousSewer: The sewer levels - absolutely huge, there's plenty of space to wall run and jump from, a few giant platforms you need to blow up.
to:
Added DiffLines:
* AbsurdlySpaciousSewer: The sewer levels - absolutely huge, there's plenty of space to wall run and jump from, a few giant platforms you need to blow up.