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* WitchSpecies: Of the programmed variety with BlowYouAway or GravityMaster powers.
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* FictionalVideoGame: Neo references how he got the high-score on a game called, "Ninja Crisis". Unfortunately, that the only time Ninja Crisis is referenced.

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* FictionalVideoGame: Neo references how he got the high-score on a game called, "Ninja Crisis". Unfortunately, that that’s the only time Ninja Crisis is referenced.

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* StandardStatusEffects: Of the Slow variety.


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* StatusEffects: Of the Slow variety.
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* PrecisionFStrike: Surprisingly enough for a T-rated game.
--->'''Lilly''': [-You promised you wouldn't do that.-]\\
'''Lana''': [-''Shit''. Sorry.-]
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* BossBanter: Smith to Neo in all the {{BossFight}}s.

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* BossBanter: Smith to Neo in all the {{BossFight}}s.{{Boss Fight}}s.
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* InstantAwesomeJustAddDragons: On the way to the next level after the Morpheus fight in the dojo, the paper screens you pass all have huge dragons on them.
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* AdaptationalBadass:
** Unlike the movie in which Neo had to fly away when he was overtaken by Smith's army, here Neo manages to defeat Smith's army.
** Agents remain a threat throughout the game, unlike the movie where they were overshadowed when Neo became the chosen one.
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IIRC they literally use the word "brothers" in the scene.


** Again, just before the final fight, Lana and Lilly Wachowski make an appearance and explain the reasons for the RevisedEnding.
* BreakableWeapons: Every weapon, except for guns, will break...unless you have the UnbreakableWeapons cheat active.

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** Again, just before the final fight, Lana and Lilly Wachowski the Wachowskis make an appearance and explain the reasons for the RevisedEnding.
* BreakableWeapons: Every weapon, except for guns, will break... unless you have the UnbreakableWeapons cheat active.
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ZCE





* PortalDoor: The doors in the Merovingian's maze.

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* %%* PortalDoor: The doors in the Merovingian's maze.maze. %%The doors do what?
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** SWAT 1: What'd this guy do?
** SWAT 2: Who cares? [[SociopathicSoldier I haven't kicked some ass in weeks!]]

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** SWAT 1: -->'''SWAT 1''': What'd this guy do?
** SWAT 2: -->'''SWAT 2''': Who cares? [[SociopathicSoldier I haven't kicked some ass in weeks!]]
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* DirtyCops: The Police were depicted as [[PunchClockVillain Punch Clock]] [[HeroAntagonist Hero Antagonists]] at worst in the movies. In the this game, the cops (especially the SWAT) are ''much'' more [[BlindObedience blindly obedient]] to the Agents, to the point of following outright ''illegal'' orders (such as [[PoliceBrutality shooting unarmed Redpills on sight]], even turning the guns on their own former collegue).
** SWAT 1: What'd this guy do?
** SWAT 2: Who cares? [[SociopathicSoldier I haven't kicked some ass in weeks!]]
Tabs MOD

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* {{Bouncer}}: [[CaptainObvious The Club Hel bouncer.]]

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* {{Bouncer}}: [[CaptainObvious The Club Hel bouncer.]]
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They're referred to as Lana and Lilly on the subpages, so I might as well make it so for the main page.


** Again, just before the final fight, Larry and Andy Wachowski make an appearance and explain the reasons for the RevisedEnding.

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** Again, just before the final fight, Larry Lana and Andy Lilly Wachowski make an appearance and explain the reasons for the RevisedEnding.



* UnbuiltTrope: Of the "Having a FinalBoss at the end of a game is too much like a game and not for telling a story" trope. At the last level, the Wachowski bros. stop the game and basically say "Yeah, the martyr thing worked in a movie, but that doesn't fit a video game" and give you the final boss you were expecting for a game-appropriate ending.

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* UnbuiltTrope: Of the "Having a FinalBoss at the end of a game is too much like a game and not for telling a story" trope. At the last level, the Wachowski bros. Wachowskis stop the game and basically say "Yeah, the martyr thing worked in a movie, but that doesn't fit a video game" and give you the final boss you were expecting for a game-appropriate ending.
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Better quality and cropped out PS 2.


[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/path_of_neo_cover_image_2151.jpg]]

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[[quoteright:189:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/path_of_neo_cover_image_2151.org/pmwiki/pub/images/path_of_neo.jpg]]
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-->-- '''[[Creator/IGN64 IGN]]'''

''The Matrix: Path of Neo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part of Franchise/TheMatrix series. It was made [[MultiMedia Mutli-Platform]] for the UsefulNotes/PlayStation2, UsefulNotes/XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.

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-->-- '''[[Creator/IGN64 '''[[Website/IGN64 IGN]]'''

''The Matrix: Path of Neo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part of Franchise/TheMatrix ''Franchise/TheMatrix'' series. It was made [[MultiMedia Mutli-Platform]] MultiPlatform for the UsefulNotes/PlayStation2, UsefulNotes/XBox UsefulNotes/{{Xbox}}, and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.



!!The Matrix:Path of Neo provides examples of the following:


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!!The Matrix:Path !!''The Matrix: Path of Neo Neo'' provides examples of the following:

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* TakeThatAudience: The Wachowskis made the game just to make those who despise their work get some laughs. Justified since they said "enjoy enlightenment" before they laughed.

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* SuperWindowJump: The SWAT variant, along with Smith in a cutscene and Neo does one too. Basically, everyone at one point or another.



* SuperWindowJump: The SWAT variant, along with Smith in a cutscene and Neo does one too. Basically, everyone at one point or another.



* TelephonePolearm: The tetherball pole during the courtyard battle with the Smiths.



* TelephonePolearm: The tetherball pole during the courtyard battle with the Smiths.

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* {{Sarashi}}: In the first virtual training level Neo has some of this worn over top of his outfit.



* {{Sarashi}}: In the first virtual training level Neo has some of this worn over top of his outfit.



* SmashingSurvival: You need to tap the square button and sometimes the analogue to get free of being held down.



* SmashingSurvival: You need to tap the square button and sometimes the analogue to get free of being held down.



* SparedByTheAdaptation: Neo it seems from the last cutscene before the credits.

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* SparedByTheAdaptation: Neo Neo, it seems from the last cutscene before the credits.

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* OptionalStealth: During the first training mission, if you do it successfully in the control room you get a bonus weapon.



* OptionalStealth: During the first training mission, if you do it successfully in the control room you get a bonus weapon.



* RealIsBrown: It has a mostly bleak color-palette of grays, blacks, greens and other colors.



* RecurringBoss: The Agents.



* RealIsBrown: It has a mostly bleak color-palette of grays, blacks, greens and other colors.
* RecurringBoss: The Agents.

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* NeckSnap: What likely happens when Neo does the run-up and kick somebody in the head as a finishing move.



* NeckSnap: What likely happens when Neo does the run-up and kick somebody in the head as a finishing move.



* NonStandardGameOver: If you choose [[RefusalOfTheCall the blue pill]].



* NonStandardGameOver: If you choose [[RefusalOfTheCall the blue pill]].
* NotQuiteFlight: The anti-gravity jump.



* NotQuiteFlight: The anti-gravity jump.



* OminousFloatingCastle: During the first timed training level the house is floating in empty white space.



* OminousFloatingCastle: During the first timed training level the house is floating in empty white space.

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* InstantAwesomeJustAddDragons: On the way to the next level after the Morpheus fight in the dojo, the paper screens you pass all have huge dragons on them.



* InstantAwesomeJustAddDragons: On the way to the next level after the Morpheus fight in the dojo, the paper screens you pass all have huge dragons on them.

Added: 58

Removed: 58

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* GunFu: You can obviously do this and it's still awesome.



* GunFu: You can obviously do this and it's still awesome.

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* EverythingBreaks: You can smash couches and stuff in quite a few levels.



* EverythingBreaks: You can smash couches and stuff in quite a few levels.



* GrappleMove: A few of them, grab and punch, grab and kick or grab and throw to the ground.


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* GrappleMove: A few of them, grab and punch, grab and kick or grab and throw to the ground.

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* CutscenePowerToTheMax: In one level Neo busts through a brick-wall, needless to say you can't do it in-game.



* CutscenePowerToTheMax: In one level Neo busts through a brick-wall, needless to say you can't do it in-game.



* DoubleJump: Neo learns to do this near the end of the above mentioned level to reach the helicopter.



* DoubleJump: Neo learns to do this near the end of the above mentioned level to reach the helicopter.

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* CombatParkour: See WallRun and WallJump.



* CombatParkour: See WallRun and WallJump.



* ContextSensitiveButton: Depending on what direction you push the analogue stick when you attack, you do different attacks.



* ContextSensitiveButton: Depending on what direction you push the analouge stick when you attack, you do different attacks.



* CriticalExistenceFailure: Never show any damage until that last hit or bullet then...then just fall over and die.


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* CriticalExistenceFailure: Never show any damage until that last hit or bullet then...then just fall over and die.

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* ButtonMashing: Most of the combo attacks use a combination of button pressing to work, at least there's prompts.



* ButtonMashing: Most of the combo attacks use a combination of button pressing to work, at least there's prompts.
* CameraCentering: It's particularly useful after fights if you move the camera around a lot.



* CameraCentering: It's particularly useful after fights if you move the camera around a lot.

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* BackStab: Fatal version, it's one of the FinishingMove when Neo has a sword.
* BadassInANiceSuit: Smith, the Agents, quite a few of the Merovingian's mooks.
* BadassLongcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
* BadassLongRobe: When Neo switches to the cassock.



* BackStab: Fatal version, it's one of the FinishingMove when Neo has a sword.



* BadassInANiceSuit: Smith, the Agents, quite a few of the Merovingian's mooks.
* BadassLongcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
* BadassLongRobe: When Neo switches to the cassock.

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* AirJousting: Neo and Smith can both fly during the last levels, so this is definitely in effect.



* AirJousting: Neo and Smith can both fly during the last levels, so this is definitely in effect.
* AnAxeToGrind: During the timed mission, some of the later waves start using throwing axes as weapons.



* ATasteOfPower: The first level as Neo with a bunch of special moves and abilites...the level ends and then it's back to regular guy Thomas Anderson until you get the abilities back.


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* AnAxeToGrind: During the timed mission, some of the later waves start using throwing axes as weapons.


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* ATasteOfPower: The first level as Neo with a bunch of special moves and abilites...the level ends and then it's back to regular guy Thomas Anderson until you get the abilities back.

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* AbsurdlySpaciousSewer: The sewer levels - absolutely huge, there's plenty of space to wall run and jump from, a few giant platforms you need to blow up.

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* AbsurdlySpaciousSewer: The sewer levels - absolutely huge, there's plenty of space to wall run and jump from, a few giant platforms you need to blow up.


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* AbsurdlySpaciousSewer: The sewer levels - absolutely huge, there's plenty of space to wall run and jump from, a few giant platforms you need to blow up.

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