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1[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/path_of_neo.jpg]]
2->''Everything about Path of Neo screams "Matrix" at nearly every turn.''
3-->-- '''[[Website/IGN64 IGN]]'''
4
5''The Matrix: Path of Neo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part of ''Franchise/TheMatrix'' series. It was made MultiPlatform for the Platform/PlayStation2, Platform/{{Xbox}}, and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
6
7Gameplay is mainly fighting {{Mooks}}, Security guards, SWAT, Agents and many others. It's your basic third person problem-solving with killing enemies to open doors, escort-missons, except with BulletTime!
8
9It was followed by ''VideoGame/TheMatrixOnline''.
10----
11!!''The Matrix: Path of Neo'' provides examples of the following:
12
13* AbandonedArea: One level takes place in abandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells. A few other levels as well.
14* AbsurdlySpaciousSewer: The sewer levels - absolutely huge, there's plenty of space to wall run and jump from, a few giant platforms you need to blow up.
15* AdaptationalBadass:
16** Unlike the movie in which Neo had to fly away when he was overtaken by Smith's army, here Neo manages to defeat Smith's army.
17** Agents remain a threat throughout the game, unlike the movie where they were overshadowed when Neo became the One.
18* AffectionateParody: The first training level seems to be this to ''Franchise/MortalKombat'', Neo wears a black tunic with a crest pinned on his chest, a red band wrapped around his head, and 'bandages' or something wrapped around his waist and fists. Further this, is the three round 'tournament' at the end as the screen suddenly flashes 'Round 1', 'Round 2' and 'Round 3' in ragged, bright red, yellow and orange letters, all the while Tank announces, "Fight!"
19* AirJousting: Neo and Smith can both fly during the last levels, so this is definitely in effect.
20* AliceAllusion: during a level in the city library, in a ContinuityNod to the original movie. The librarian has seen a glitch in the Matrix, specifically, a certain book that keeps on reappearing after she takes it out. She has taken it out so often that there's a small pile at her feet. A few minutes later:
21-->'''Neo:''' What book was it?\
22'''Librarian:''' ''[[Literature/AlicesAdventuresInWonderland Alice In Wonderland]]''.\
23'''Neo:''' [[DeadpanSnarker Of course it was.]]
24* AllAsiansKnowMartialArts: Mostly averted, the only Asians who know fighting are in the training simulations. Played straight with Chang Tzu and possibly others.
25* AllJustADream: Subverted, a minor character 'Key girl', who saw the Matrix's programming hallway thought it was all a dream...until Neo took her back.
26* AllSwordsAreTheSame: Averted. There's the long sword, katana and a few short swords, which all have different animations.
27* AlternateContinuity: Some of the in-game events are only slightly tweaked from the movies, others were seriously altered or extended to make for a better video game experience.
28* AnotherDimension: The {{Bizarrchitecture}} maze in the chateau.
29* {{Arcadia}}: A variant of this appears in a few of the training levels.
30* AsianSpeekeeEngrish: Averted, all the Chinese/Japanese people speak perfect English they just have accents.
31* AsianStoreOwner: The old Chinese/Japanese man who, likely, owns the tea house.
32* AssKickingPose: Neo, along with a few {{Mooks}}, [[ForegoneConclusion the mooks die.]]
33* AttackOfTheFiftyFootWhatever: The Mega-Smith.
34* AuraVision: The herbalist is able to see aura's and/or sense chi.
35* AutoRevive: One of the Atman Principles allows this ability.
36* AutoSave: At the start of the level and mixed with CheckPoint, see below.
37* BackStab: Fatal version, it's one of the FinishingMove when Neo has a sword.
38* BadassInANiceSuit: Smith, the Agents, quite a few of the Merovingian's mooks.
39* BadassLongcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
40* BadassLongRobe: When Neo switches to the cassock.
41* BadGuyBar: During 'The Key' mission Club Hel.
42* BarBrawl: When Neo saves Ballard, it's in a combined bar/restaurant.
43** Also the first fight in Club Hel.
44* BarrierBustingBlow: Exaggerated in one of the later levels, it becomes a frenzy of this with nearly every enemy busting out of a column or wall.
45* BashBrothers: When Neo and Chang Tzu take out a trio of Agents.
46* BattleAtopThePoles: The scene where you battle Seraph atop burning wooden posts, which is an [[{{Homage}} homage]] to the final battle in ''Film/IronMonkey''.
47* BattleInTheRain: The last Smith levels are this.
48* BeatThemAtTheirOwnGame: Neo's BulletDodgesYou and DodgeTheBullet on the roof-top.
49* BigBrotherInstinct: with Neo to an unnamed girl that he has to protect from the Merovingian's mooks.
50-->'''Bouncer, Elite Mooks:''' Get the girl, ''he'' (the Merovingian) wants to see her.\
51'''Neo:''' ''(as the mooks start to approach)'' She's not going anywhere with you.\
52'''Bouncer:''' What are you? Her... big brother?\
53'''Neo:''' Something like that.
54* BigFancyHouse: The Merovinginan's chateau and you get to tour the [[TortureCellar dungeons]] and AnotherDimension.
55* {{Bizarrchitecture}}: The maze is...odd and very confusing, see above and below.
56* TheBladeAlwaysLandsPointyEndIn: Averted. If you throw the sword at an enemy it hits the enemy and then clatters to the floor. So, also overlaps with ThrowingYourSwordAlwaysWorks.
57* BlindedByTheLight: The rebels and Neo, by the SWAT Flash-bangs, finally an InUniverse reason for the CoolShades.
58* BlindSeer: Neo in ''Film/TheMatrixRevolutions'' cutscenes, though like in the flim it doesn't affect in-game play.
59* BookcasePassage: The one from ''Film/TheMatrixReloaded'' it's even got a painting in it.
60* BossBanter: Smith to Neo in all the {{Boss Fight}}s.
61* BossOnlyLevel: A few like the one with the Witch Queen, the final ones with Smith.
62* BottomlessMagazines: Averted in actual play, unless you've got the in-game cheat active.
63* BottomlessPit: Underneath the sewer platforms.
64* {{Bouncer}}: The Club Hel bouncer.
65* BreakingTheBonds: The NPC Witch after the cutscene, but before the MaleGaze.
66* BreakingTheFourthWall: We actually see Neo learn the various fighting styles in a simulation during the opening tutorials, compared to the movie just uploading the knowledge directly to his brain. Dozer tells Neo to treat it "like a video game tutorial".
67** During the third segment of the extended Neo vs. Seraph fight, the two crash through a roof of a movie theater. They both look at the nearby movie screen, which is playing their fight scene from ''Film/TheMatrixReloaded''. They continue the fight (with the film of their fight playing in the background), whilst the lone member of the audience heckles them throughout their fight.
68** Again, just before the final fight, the Wachowskis make an appearance and explain the reasons for the RevisedEnding.
69* BreakableWeapons: Every weapon, except for guns, will break... unless you have the UnbreakableWeapons cheat active.
70* BringIt: Neo in the second stage of the final fight cutscenes.
71* BulletTime: Being part of ''Franchise/TheMatrix'' it has this. It's called ''Focus'' in-game and provides the ability to WallRun and WallJump (See below).
72* BuriedAlive: Smith and his copies at the end of the courtyard fight.
73* ButThouMust: With the redpill or it's game over.
74* ButtonMashing: Most of the combo attacks use a combination of button pressing to work, at least there's prompts.
75* CameraCentering: It's particularly useful after fights if you move the camera around a lot.
76* CameraLockOn: [[BuffySpeak The aiming/cross-hair-thingy.]]
77* CatchPhrase: The librarian has one, along with Smith.
78-->'''Librarian:''' A place for every book, every book in its place.
79* TheCavalry: Neo for Niobe, Ballard ect. Roland lampshades it:
80-->'''Roland:''' The cavalry finally arrives, it's good to see you, Neo.
81* CaveBehindTheFalls: One of the briefcases is hidden behind one of these.
82* ChargedAttack: The killing blow, though you're still vulnerable to attack.
83* ChargeMeter: The glowing 'air' strands for when the killing blow and flying is charging.
84* CheckPoint: Typically in the middle of the levels and before bosses in ones that aren't boss-only levels.
85* ChokeHolds: Deliberately lethal ones.
86* TheChosenOne: Neo, of course seeing without him everybody is pretty much screwed.
87* ClosedCircle: What happens when an Agent/the System 'seals' off an area. You can't leave until you've gotten rid of the Agents, or it's subverted in that you sometimes find a way out that they forgot to block off.
88* TheCoatsAreOff: Neo takes off his during the 'Roof Top' rescue cutscene, and it stays off for a while.
89* ColdBloodedTorture: Implied this was going to happen to the witch.
90* ColdSniper: A particularly annoying one during Captain Roland's level.
91* CombatParkour: See WallRun and WallJump.
92* ComboBreaker: Some of the moves are this when timed right.
93* {{Combos}}: A bunch of them, being combined with WallRun, WallJump and a whole bunch of other things. Along with a host of unlockable combos and an AwesomeButImpractical one.
94* ConceptArtGallery: Has to be unlocked and found, but it has all sorts of stuff.
95* ContextSensitiveButton: Depending on what direction you push the analogue stick when you attack, you do different attacks.
96* ConvectionSchmonvection: With the lava pits and bigger lava pit in the first training level.
97* ConvenientlyTimedAttackFromBehind: The NPC Witch 'saves' Neo from a few of the Merovingian's mooks in the second Club Hel sequence, even though he was perfectly fine.
98* CoolShades: Basically all the rebels.
99* CoolVsAwesome: During the BreakingTheFourthWall segement the Wachowskis compare Neo and Smith's final battle to [[ComicBook/TheIncredibleHulk Hulk]] vs. ''ComicBook/{{Galactus}}''.
100* CorridorCubbyHoleRun: The second level is this, extended from just a five second scene, to avoiding capture by security and Agents to get to the bottom floor.
101* CosmeticAward: The art and ''Making of...videos''.
102* CounterAttack: These are quite easy to use.
103* CountingBullets: Neo and Smith in the first train station cutscene.
104* CoveredInMud: Averted, the cutscene might show the mud, but in actual game-play there is a distinct lack of mud.
105* CrateExpectations: Lampshaded.
106-->'''Neo:''' Crates how original.
107* CreepyDoll: The sex dolls in Club Hel, they ''giggle when they get electrocuted''.
108* CriticalExistenceFailure: Never show any damage until that last hit or bullet then...then just fall over and die.
109* CrowdPanic: In 'Get Me An Exit' when the Agents fire at Neo some of the crowd's panics.
110* CureForCancer: The herbalist, tries to make one for his granddaughter--it works.
111* {{Cutscene}}: Plenty of these from all of the movies and anime, along with in-game ones.
112* CutsceneIncompetence: Played with, even though Neo could've taken the vampires, the NPC Witch takes them out and asks:
113-->'''Witch:''' Can't you do anything for yourself?
114** See below HintSystem for more explanation.
115* CutscenePowerToTheMax: In one level Neo busts through a brick-wall, needless to say you can't do it in-game.
116* CyberSpace: The Matrix, obviously.
117* DeadlyLunge: This seems to be the standard attack for vampires and, oddly, Smith in the later levels.
118* DeathIsASlapOnTheWrist: When you die, if you haven't found a check-point, you have to restart all over again.
119* DefeatMeansFriendship: Neo and Chang Tzu, beat Tzu and you get to fight Agents together.
120* DegradedBoss: Smith temporarily plays the role of Elite Mook, before regaining their status as boss at the end of the game.
121* DelayedExplosion: With the Det. packs in the sewers.
122* DeliberatelyMonochrome: Two levels, the killing blow level and the winter level.
123* DestinationDefenestration: During the timed training level you can throw enemies out the windows.
124* DidntNeedThoseAnyway: Smith, in the final level.
125* DirtyCops: The Police were depicted as [[PunchClockVillain Punch Clock]] [[HeroAntagonist Hero Antagonists]] at worst in the movies. In the this game, the cops (especially the SWAT) are ''much'' more [[BlindObedience blindly obedient]] to the Agents, to the point of following outright ''illegal'' orders (such as [[PoliceBrutality shooting unarmed Redpills on sight]], even turning the guns on their own former collegue).
126-->'''SWAT 1''': What'd this guy do?
127-->'''SWAT 2''': Who cares? [[SociopathicSoldier I haven't kicked some ass in weeks!]]
128* DivingKick: Has one of these, looks even cooler in ''Focus''.
129* DodgeTheBullet: In the 'Roof Top Rescue' mission you learn to do this, it becomes an essential part of the level.
130* DontYouLikeIt: From the first training level:
131-->'''Neo:''' ''(referencing his rather Mortal Kombat-like outfit)'' So, uh, what's with the outfit?\
132'''Tank:''' ''(slightly disappointed)'' You don't like it?\
133'''Neo:''' ...
134* DoubleJump: Neo learns to do this near the end of the above mentioned level to reach the helicopter.
135* DownTheDrain: The sewer levels.
136* DeadpanSnarker: Neo gets a few moments, see CrateExpectations below, along with a few minor characters.
137* DramaticHighPerching: Neo standing on the edge of a building during 'The Captains' series of missions, before GroundShatteringLanding to rescue Morpheus and Trinity.
138* DramaticThunder: A bit of this in the final fights, it's not really noticeable during actual play.
139* DrunkenBoxing: Neo can actually use some of this.
140* DualBoss: Actually a Triple Boss. The sword-fighting demons in the winter level, see below, and the Agents throughout the game.
141* ElectricTorture: One of the {{Mooks}} in Club Hel, pushes one of the animatronic dolls into a wall and a table...everything is electrified, except the floor.
142* EnemyChatter: The Mooks, basically every enemy has, at least, two pieces of looping dialogue.
143* EscortMission: Has, at least, ten or tweleve of them scattered through out the game. Fortunately, unlike most examples the escorts can defend themselves pretty well, so it's not too hard to get through them.
144* EssenceDrop: Some enemies drop focus or health pick-ups.
145* EstablishingCharacterMoment: The NPC Witch, before she gets off the table, she uses her banshee wail to send the mooks flying into the wall and briefly deafens Neo before she slides onto the floor and says:
146-->'''Witch:''' Hey, aren't you...anyway, I could've taken them, nice timing though.
147* EveryBulletIsATracer: Averted, all the bullets are completely normal bullets.
148* EverythingBreaks: You can smash couches and stuff in quite a few levels.
149* EverythingFades: The enemies when defeated fade back into the Matrix's code.
150* EverythingIsSmashableArea: In most levels you can throw people, or just punch and kick and the walls/columns enough to smash or dent them.
151** In the courtyard battle, you have to destroy the buildings to end the fight.
152* EvilSoundsDeep: The Club Hel bouncer.
153* FadeToWhite: Levels transition and going to the level-up screen is this.
154* FictionalVideoGame: Neo references how he got the high-score on a game called, "Ninja Crisis". Unfortunately, that’s the only time Ninja Crisis is referenced.
155* FinishingStomp: Neo has two of these.
156* FiringOneHanded: Can be done with nearly every weapon.
157* FloatingPlatforms: In the second timed level and during the maze level.
158* FlunkyBoss: The Club Hel bouncer, also Smith in the last levels.
159* FreeRotatingCamera: Of the rotate and tilt variety.
160* FrenchJerk: Merovingian. Torturing his own former mooks.
161* FrictionlessIce: Played with, the ice is only frictionless if you walk or run too fast.
162* FriendlyLocalChinaTown: During the level to rescue the herbalist.
163* FunWithSubtitles: During the first two sword fighting levels, so they're either speaking Chinese or Japanese.
164* GagReel: An unlockable feature at the end of the game.
165* GatlingGood: You can actually play this during the extended scene from the movie.
166* GiantMook: The Club Hel bouncer whose, at least, 6'5 or more.
167* AGlitchInTheMatrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. Another such level is triggered by a stream of flickering, bare code before the floor breaks and you drop into the level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.
168* GodMode: One of the in-game cheats enables this.
169* GoodWitchVersusBadWitch: The NPC witch vs. the Witch Queen.
170* GottaCatchEmAll: You've got to find all the briefcases for the complete ConceptArtGallery to be unlocked.
171* GrappleMove: A few of them, grab and punch, grab and kick or grab and throw to the ground.
172* GratuitousFrench: The Merovingian, of course.
173* GravityMaster: The ceiling crawling guys/vampires.
174* GrenadeLauncher: It's really useful.
175* GrievousHarmWithABody: When Neo grabs a guys ankles and swings him into other enemies.
176* GroinAttack: You can do this with the right combo to '''any''' enemy.
177* GroundPound: During the in-game cutscenes, the SWAT guys either stagger or go flying.
178* GroundShatteringLanding: During one of the cutscenes.
179* GuideDangIt: Good luck finding all the brief cases the first time without a guide, or the maze level.
180* GunFu: You can obviously do this and it's still awesome.
181* GunsAkimbo: Of course, you can do this, it wouldn't be any fun without it.
182* HammerSpace: Where Neo pulls all the guns, grenades, the giant grenade launcher, swords ect. from.
183* HandCannon: The Desert Eagle aka the Agents' and Smith's gun. You get to turn it around and use it on them.
184* HandGagging: Neo does this just before he chokes someone to keep them quiet.
185* HardDrinkingPartyGirl: The girl you rescue from Club Hel.
186* HardModeFiller: The first level is a color swapped version of the Govt. lobby.
187* HardModePerks: Play and win the game at higher levels, the more in-game cheats you unlock.
188* HardWorkHardlyWorks: Averted, as seen in the training simulation levels.
189* HeadlockOfDominance: Shown in the train station cutscene, but doesn't actually happen in-game.
190* HealingHerb: A variant, the herbalist gives Neo something to make him stronger.
191* HealThySelf: Just wait around while your injured out of danger, it'll go away.
192* HighAltitudeBattle: Most of the last Smith levels.
193* HintSystem: A few times, a specific example the Witch telling Neo to [[KillItWithFire kill the ants with fire.]]
194* HotLibrarian: The city librarian.
195* HurricaneKick: Has a variant of this.
196* IdiosyncraticDifficultyLevels: Novice, Beginner, Master, The One.
197* ImprobableAimingSkills: Neo, basically everybody enough to pull off backwards shooting.
198* ImprovisedWeapon: A tetherball pole, long handled flaming torches, a flag-pole.
199* INeedNoLadders: You almost never have to go up the whole ladder, [[LadderPhysics just jump half way up and grab on]] or wall-run/jump around it.
200* InsideAComputerSystem: The Matrix.
201* InscrutableOriental: Most, if not all of the Chinese/Japanese people who appear, specifically the old men. Especially, the herbalist.
202* InstantExpert: You find out that Neo's instant 'training' scene in the movie, is actually not that instant as it's a lot of virtual training sims.
203* IntimidationDemonstration: Neo and everybody who picks up a sword, staff or nearly any weapon ''will'' give a demonstration of just how good they are with it.
204* InvoluntaryGroupSplit: Neo from Morpheus, Trinity, Apoc and Switch when the System cuts off the hotel's hallway.
205** Neo when he gets cut off from Trinity, Apoc and Switch in the later levels.
206* ItsAllUpstairsFromHere: In 'The Security Guard' climbing to the bell tower.
207* ItsTheBestWhateverEver: The movie guy from the theater in Neo and Seraph's third fight exclaims
208-->'''Movie guy:''' [[PunctuatedForEmphasis Best. Movie. Ever!]]
209* JumpPhysics: Double jump, wall jump, anti-gravity/hover jump covers basically everything.
210* JustifiedTutorial: Since Neo's learning the moves at the same as the player.
211* KillItWithFire: The giant ants.
212* KillStreak: To earn briefcases.
213* KungFuSonicBoom: In the last levels seen during in-game cutscenes.
214* LadyInRed: Mouse's woman in the red dress in cutscenes, along with the NPC witch and Witch Queen.
215* LadyOfBlackMagic / ActionGirl: The NPC witch, she saves and helps Neo out a few times. See above ConvenientlyTimedAttackFromBehind.
216* LauncherMove: Kicks, uppercuts, punches ect. combine that with focus and you've got air combos galore.
217* LavaPit: Seen in the first training level, their deadly, but you respawn a foot away.
218* LeapAndFire: Justified as it makes you harder for enemies to hit.
219* LifeDrain: One of the cheats enables a 'Vampiric Draining' which heals as enemies are damaged or killed.
220* LifeMeter: Emerald green compared to the code's bright-green.
221* LimitedLoadOut: You can have about four slots with two weapons for guns, five or more for grenades before you have to switch something out.
222* LockedInTheDungeon: The NPC witch when you first meet her.
223* LocomotiveLevel: What the second train station level turns into.
224* LotusPosition: Neo uses this after winning the first training mission.
225* MagicalAsian: The herbalist, who can sense auras/chi.
226* MakeMyMonsterGrow: The Mega-Smith.
227* MaleGaze: First person from Neo's view when you meet the NPC witch.
228* ManaMeter: Or ''Focus'' meter rather.
229* MasterSwordsman: All the characters, especially the sword training A.I. and 'demons'.
230* TheMaze: The Merovingian's maze, obviously.
231* MegaCity: The, uh, what's it called? You think it's called the Mega-city? Let's go with that.
232* TheMenInBlack: All of the Systems Agents'. They also wear green suits instead of black. While Smith plays it straight when he switches from green to black after exile.
233* MercyRewarded: The NPC's in the tea house turn into ''focus'' and ''health'' pick-ups if you spare them.
234* MrSmith: Obviously, Smith, plus the other Agents - Jones and Brown.
235** Then the Upgraded Agents - Johnson, Jackson and Thompson.
236* MonsterCloset: Your second time in the second trial, vampires suddenly burst from columns with no way of having, logically, gotten inside said columns. Same goes with the ones in the walls.
237* MudWrestling: Averted, in-game there's muddy water, but no mud; the cutscene plays it straight, though.
238* MultiMookMelee: A few levels, especially the multi-enemy training simulation and the courtyard Smith fight.
239* NeckSnap: What likely happens when Neo does the run-up and kick somebody in the head as a finishing move.
240* NeighbourHoodFriendlyGangsters: The gang in Chinatown helps Neo defend the herbalist.
241* NervousWreck: The ex-cop turned security guard.
242* NeverRecycleABuilding: The Heart o' The City Hotel and later, the crumbling and broken church.
243* NinjaPirateRobotZombie: The programmed ghost and programmed demons.
244* NonStandardGameOver: If you choose [[RefusalOfTheCall the blue pill]].
245* NoOSHACompliance: Averted. The safety equipment and stuff is there, but when Neo rescues Roland from the SWAT, you've got to start destroying the factory to save him.
246* NoSell: Let's just go with the Upgrade scene from Reloaded in the cutscene, otherwise there would be too many.
247* NoticeThis: Guns, grenades and most other weapons have a glowing purple circle around them.
248* NotQuiteFlight: The anti-gravity jump.
249* OddlyOverTrainedSecurity: The ex-cop becomes a security guard at a church.
250* OfCorsetsSexy: The NPC witch.
251* OffHandBackHand: Pull the analog back, press triangle and there you go.
252* OffWithHisHead: Though no actual heads fall off Neo can do this with a sword as a FinishingMove.
253** Also the Merovingian orders for this, though it fails:
254--> '''Merv:''' Bring me Neo's head. ''Now''!
255* OldMaster: Neo has to defeat one at the end of the first training level.
256* OminousFloatingCastle: During the first timed training level the house is floating in empty white space.
257* OminousVisualGlitch: A few levels.
258* OneHandedZweihander: The longsword and katana.
259* OneManArmy: Neo, of course.
260* OnlySixFaces: Most of the background characters are exactly the same, but a few minor characters are distinguished from the rest.
261* OptionalStealth: During the first training mission, if you do it successfully in the control room you get a bonus weapon.
262* OurDemonsAreDifferent: The programmed sword fighting demons.
263* OurGhostsAreDifferent: Has a play on the trope and a straight example.
264* OurMonstersAreWeird: The giant ants.
265* OurWerewolvesAreDifferent: The guys with the bouncer are likely werewolves in 'human' form.
266* {{Overheating}}: The helicopter mini-gun after firing a few rounds until it cools off.
267* PathOfMostResistance: All of the game because of the System making it easier to blow things up and stuff than do it the easy way, but especially in the chateau and maze level.
268* PistolWhipping: This happens when Neo disarms an enemy sometimes.
269* PivotalBoss: Smith in the one of the last levels.
270%%* PortalDoor: The doors in the Merovingian's maze. %%The doors do what?
271* ThePrecariousLedge: Let's you reverse Neo's in-movie descision.
272* PreAsskickingOneLiner: A few examples, but a particularly notable one is a [[AddedAlliterativeAppeal villianous variant]] from the Upgraded Agents. [[ForegoneConclusion The attempt fails.]]
273-->'''Agent:''' Crush him!
274* PrecisionFStrike: Surprisingly enough for a T-rated game.
275--->'''Lilly''': [-You promised you wouldn't do that.-]\
276'''Lana''': [-''Shit''. Sorry.-]
277* PunchedAcrossTheRoom: Neo by Smith in the movie/game cutscenes.
278* PursuedProtagonist: In 'I Need An Exit'.
279* RadialAssKicking: Nearly all the multi-mook fights have this to some extent.
280* RealIsBrown: It has a mostly bleak color-palette of grays, blacks, greens and other colors.
281* RecoveryAttack: One or two variants of this.
282* RecurringBoss: The Agents.
283* RedPillBluePill: Before the first real level.
284* ReplayMode: The level selection screen.
285* ResidualSelfImage: Neo and all the other rebels.
286* ReturnToShooter: With the bullets and, in later levels, other things that are thrown at Neo.
287* RingMenu: The level-up screen is a series of circles of green code with white symbols floating around Neo's coded form. The closer you get to the screen, the more powerful the moves.
288* RockMonster: The Mega-Smith being made from the streets, glass and buildings of the city itself.
289* RoundhouseKick: Just like in the movies.
290* RunDontWalk: The basic movement is running.
291* RuthlessForeignGangsters: The Chinese or Japanese gang that Neo goes up against in the gun training/tea house level.
292* SameLanguageDub: Andrew Bowen standing as Neo and Chistopher Smith standing in as Smith. Mr. Bowen's is almost impossible to distinguish from movie to game as anything different. Mr. Smith's Smith can be a quite jarring going from movie to game as he sounds almost nothing like the movie version except in certain scenes.
293* {{Sarashi}}: In the first virtual training level Neo has some of this worn over top of his outfit.
294* SarcasmMode: Neo in cutscenes and a few other places.
295* SceneryAsYouGo: During the maze level there are two staircases, which were just barely pieces/chunks, that float back together so you can cross.
296* SequentialBoss: The last Smith levels.
297* ShootTheHostageTaker: Played with in 'The Security Guard' level.
298* ShortRangeShotgun: Played straight with both types of shotgun.
299* SinisterShades: The Agents and Smith.
300* SinisterSubway: During the train station levels, except for the last one.
301* SinisterSurveillance: Smith uses this to keep track of Neo in one level.
302* SkeletonKey: The girl in Club Hel has one.
303* SkyScraperCity: Especially noticable during the 'I Need An Exit' and final fight levels.
304* SlippySlideyIceWorld: The winter training level is a variant - no winter clothes, regular enemies, except for the [[NinjaPirateRobotZombie programmed demons]].
305* SmashingSurvival: You need to tap the square button and sometimes the analogue to get free of being held down.
306* SoftReset: From the pause menu.
307* SoundtrackDissonance: The last fights can have some '''weird''' music.
308* SparedByTheAdaptation: Neo, it seems from the last cutscene before the credits.
309* SpentShellsShower: Averted with the in-game game helicopter, but played straight with the cutscene.
310* SpinAttack: One or two variants of it.
311* SpookySilentLibrary: 'The Librarian' level, it's basically after hours, the only people around are Neo, the Librarian, the Agents and SWAT.
312* StartScreen: With the red and blue pills, the load game/start game and options - options.
313* StatusEffects: Of the Slow variety.
314* SteelEarDrums: Played straight with the guns, grenades and grenade launcher.
315* TheStoic: Nearly everybody '''ever''' in this game.
316* StuffBlowingUp: It's a ''The Matrix'' game; of course things explode.
317* SuicidalOverConfidence: Absolutely everyone, especially after the Heart O' the City hotel level.
318* SuperWindowJump: The SWAT variant, along with Smith in a cutscene and Neo does one too. Basically, everyone at one point or another.
319* SureLetsGoWithThat: Has a variant with the herbalist thinking Neo's a demon. He goes along with after a weird conversation.
320* SuspiciouslyCrackedWall: During the first hotel level, there are glowing cracks in the wall you have to destroy to advance.
321* SWATTeam: One of the more common enemies are the multiple teams of SWAT.
322* SwordOverHead: Some of Neo's strikes with the katana are this, typically finishing ones.
323* TakeThatAudience: The Wachowskis made the game just to make those who despise their work get some laughs. Justified since they said "enjoy enlightenment" before they laughed.
324* ATasteOfPower: The first level as Neo with a bunch of special moves and abilites...the level ends and then it's back to regular guy Thomas Anderson until you get the abilities back.
325* TelephonePolearm: The tetherball pole during the courtyard battle with the Smiths.
326* TelephoneTeleport: Using the hard line.
327* TeleportersAndTransporters: The Witch Queen.
328* ThanksForTheMammary: At least twice onscreen in two cutscenes, a Smith is shown infecting a woman with the Smith virus by sticking his fingers right into the middle of her chest, counting the Smiths as sexual harassers for the brief time the inappropriately touched woman is still a woman. The casual display implies that offscreen, the Smiths have done the same thing to many other women and feminine programs over and over — yes, including and perhaps especially the bustier victims whose chest would be a far more visible and reachable target than a man's flat chest. One can only imagine the possible encounters between the Smiths and the likes of Persephone, the librarian, and the Witch.
329* ThreeStrikeCombo: The first combo you learn.
330* TheThreeTrials: The Merovingian puts Neo through these.
331* ThereWasADoor: See CutscenePowerToTheMax above.
332* TimedMission: One or two of these, especially the mission to save Morpheus.
333* TrashcanBonfire: During the second train station level...they even float.
334* TrashLanding: Averted, you either jump over the railing and land a few feet away or run down the stairs.
335* TrenchCoatWarfare: During the lobby cutscene and in actual game play.
336* TurnInYourBadge: A symbolic variant for the security guard.
337* UnbreakableWeapons: If you use an in-game cheat.
338* UnbuiltTrope: Of the "Having a FinalBoss at the end of a game is too much like a game and not for telling a story" trope. At the last level, the Wachowskis stop the game and basically say "Yeah, the martyr thing worked in a movie, but that doesn't fit a video game" and give you the final boss you were expecting for a game-appropriate ending.
339* UnflinchingWalk: Neo cutting it close during an in-game cutscene during the sewer levels.
340* UnlockableContent: See ConceptArtGallery.
341* UnnecessaryCombatRoll: The vampires in Club Hel's coat-check room.
342* UpUpAndAway: Played with and played straight.
343* VampiresOwnNightClubs: Or rather their master does.
344* VeryHighVelocityRounds: Averted, the bullets slow down in ''Focus'' just like your enemies.
345* VictoryPose: Whenever Neo wins a BossFight.
346* VideoGameDashing: Averted. Neo either just walks or rolls forward and only takes a step backward.
347* VideoGameFlight: Only really true in the last levels.
348* VideoGameObjectives: The bonus objectives.
349* VirtualTrainingSimulation: The training levels.
350* WallJump: This being a ''Matrix'' game of course you can do this with a bit of 'Focus'.
351* WallOfWeapons: The dojo and the Merovingain have a few of these.
352* WallRun: The same as the above, both this and WallJump are able to be used in {{Combos}}.
353* TheWarSequence: Every level, including the second intro level which while not actual fighting still has plenty of shoving. While the rest of the game is just one awesome fight after another.
354* WaterTowerDown: Duirng the 'Rooftop Rescue' Mission, you can slow down the Agent by shooting part of the water tower.
355* WeCannotGoOnWithoutYou: When Neo dies, of course, it doesn't matter if the rest are at full health. It ends.
356* WeirdMoon: When the moon is visible, which is rare, it's ''always'' full, always.
357* WeWillMeetAgain: A heroic variant from the NPC witch to Neo.
358* WhenItRainsItPours: During the last Smith levels, full-stop.
359* {{Wutai}}: A few of the training levels are these, especially the first, second and third sword levels.
360* YouHaveFailedMe: The Merovingian to a few of his vampire {{Mooks}}.
361* YouGetKnockedDownYouGetBackUpAgain: It happens a few seconds after. Thankfully, this doesn't go for mooks.
362* YourMindMakesItReal: Every level.

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