Is there an issue? Send a MessageReason:
None
Changed line(s) 126,127 (click to see context) from:
-->'''Neo:''' ''(referencing his rather Mortal Kombat-like outfit)'' So, uh, what's with the outfit?
'''Tank:''' ''(slightly disappointed)'' You don't like it?
'''Tank:''' ''(slightly disappointed)'' You don't like it?
to:
-->'''Neo:''' ''(referencing his rather Mortal Kombat-like outfit)'' So, uh, what's with the outfit?
outfit?\\
'''Tank:''' ''(slightly disappointed)'' You don't likeit?it?\\
'''Tank:''' ''(slightly disappointed)'' You don't like
Is there an issue? Send a MessageReason:
Proper alphabetizing. We DO NOT sort after general articles.
Deleted line(s) 16 (click to see context) :
* AGlitchInTheMatrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. Another such level is triggered by a stream of flickering, bare code before the floor breaks and you drop into the level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.
Changed line(s) 49,52 (click to see context) from:
-->'''Bouncer, Elite Mooks:''' Get the girl, ''he'' (the Merovingian) wants to see her.
-->'''Neo:''' ''[As the mooks start to approach]'' She's not going anywhere with you.
-->'''Bouncer:''' What are you, her...big brother?
-->'''Neo:''' Something like that.
-->'''Neo:''' ''[As the mooks start to approach]'' She's not going anywhere with you.
-->'''Bouncer:''' What are you, her...big brother?
-->'''Neo:''' Something like that.
to:
-->'''Bouncer, Elite Mooks:''' Get the girl, ''he'' (the Merovingian) wants to see her.
-->'''Neo:''' ''[Asher.\\
'''Neo:''' ''(as the mooks start toapproach]'' approach)'' She's not going anywhere with you.
-->'''Bouncer:'''you.\\
'''Bouncer:''' What areyou, her...you? Her... big brother?
-->'''Neo:'''brother?\\
'''Neo:''' Something like that.
-->'''Neo:''' ''[As
'''Neo:''' ''(as the mooks start to
-->'''Bouncer:'''
'''Bouncer:''' What are
-->'''Neo:'''
'''Neo:''' Something like that.
* TheBladeAlwaysLandsPointyEndIn: Averted. If you throw the sword at an enemy it hits the enemy and then clatters to the floor. So, also overlaps with ThrowingYourSwordAlwaysWorks.
* TheCavalry: Neo for Niobe, Ballard ect. Roland lampshades it:
-->'''Roland:''' The cavalry finally arrives, it's good to see you, Neo.
-->'''Roland:''' The cavalry finally arrives, it's good to see you, Neo.
* TheChosenOne: Neo, of course seeing without him everybody is pretty much screwed.
* TheCoatsAreOff: Neo takes off his during the 'Roof Top' rescue cutscene, and it stays off for a while.
Changed line(s) 121,124 (click to see context) from:
* DontYouLikeIt: When Neo says in the first training level-
-->'''Neo:''' ''[Referencing his rather Mortal Kombat-like outfit]'' So, uh, what's with the outfit?
-->'''Tank:''' ''[Slightly disappointed]'' You don't like it?
-->'''Neo:''' ...
-->'''Neo:''' ''[Referencing his rather Mortal Kombat-like outfit]'' So, uh, what's with the outfit?
-->'''Tank:''' ''[Slightly disappointed]'' You don't like it?
-->'''Neo:''' ...
to:
* DontYouLikeIt: When Neo says in From the first training level-
level:
-->'''Neo:'''''[Referencing ''(referencing his rather Mortal Kombat-like outfit]'' outfit)'' So, uh, what's with the outfit?
-->'''Tank:''' ''[Slightly disappointed]'' '''Tank:''' ''(slightly disappointed)'' You don't like it?
-->'''Neo:''' ...'''Neo:''' ...
-->'''Neo:'''
* GatlingGood: You can actually play this during the extended scene from the movie.
Changed line(s) 157 (click to see context) from:
* GatlingGood: You can actually play this during the extended scene from the movie.
to:
* GatlingGood: You can actually play this during AGlitchInTheMatrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. Another such level is triggered by a stream of flickering, bare code before the extended scene from floor breaks and you drop into the movie.level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.
Changed line(s) 224 (click to see context) from:
* MegaCity: The, uh, what's it called? You think it's called the Mega-city? Let's go with that.
to:
* TheMaze: The Merovingian's maze, obviously.
* MegaCity: The, uh, what's it called? You think it's called the Mega-city? Let's go withthat. that.
* TheMenInBlack: All of the Systems Agents'. They also wear green suits instead of black. While Smith plays it straight when he switches from green to black after exile.
* MegaCity: The, uh, what's it called? You think it's called the Mega-city? Let's go with
* TheMenInBlack: All of the Systems Agents'. They also wear green suits instead of black. While Smith plays it straight when he switches from green to black after exile.
* ThePrecariousLedge: Let's you reverse Neo's in-movie descision.
* TheStoic: Nearly everybody '''ever''' in this game.
Deleted line(s) 317,325 (click to see context) :
* TheBladeAlwaysLandsPointyEndIn: Averted. If you throw the sword at an enemy it hits the enemy and then clatters to the floor. So, also overlaps with ThrowingYourSwordAlwaysWorks.
* TheCavalry: Neo for Niobe, Ballard ect. Roland lampshades it:
-->'''Roland:''' The cavalry finally arrives, it's good to see you, Neo.
* TheChosenOne: Neo, of course seeing without him everybody is pretty much screwed.
* TheCoatsAreOff: Neo takes off his during the 'Roof Top' rescue cutscene, and it stays off for a while.
* TheMaze: The Merovingian's maze, obviously.
* TheMenInBlack: All of the Systems Agents'. They also wear green suits instead of black. While Smith plays it straight when he switches from green to black after exile.
* ThePrecariousLedge: Let's you reverse Neo's in-movie descision.
* TheStoic: Nearly everybody '''ever''' in this game.
* TheCavalry: Neo for Niobe, Ballard ect. Roland lampshades it:
-->'''Roland:''' The cavalry finally arrives, it's good to see you, Neo.
* TheChosenOne: Neo, of course seeing without him everybody is pretty much screwed.
* TheCoatsAreOff: Neo takes off his during the 'Roof Top' rescue cutscene, and it stays off for a while.
* TheMaze: The Merovingian's maze, obviously.
* TheMenInBlack: All of the Systems Agents'. They also wear green suits instead of black. While Smith plays it straight when he switches from green to black after exile.
* ThePrecariousLedge: Let's you reverse Neo's in-movie descision.
* TheStoic: Nearly everybody '''ever''' in this game.
Deleted line(s) 329 (click to see context) :
* TheWarSequence: Every level, including the second intro level which while not actual fighting still has plenty of shoving. While the rest of the game is just one awesome fight after another.
Added DiffLines:
* TheWarSequence: Every level, including the second intro level which while not actual fighting still has plenty of shoving. While the rest of the game is just one awesome fight after another.
Is there an issue? Send a MessageReason:
None
Changed line(s) 64 (click to see context) from:
* BreakingTheFourthWall: Neo and Seraph in the third part of their fight in the theater. Neo notices what's on the screen and then so does Seraph they're watching their fight that in-universe was a few minutes ago from ''Film/TheMatrixReloaded''.
to:
* BreakingTheFourthWall: We actually see Neo and Seraph learn the various fighting styles in a simulation during the opening tutorials, compared to the movie just uploading the knowledge directly to his brain. Dozer tells Neo to treat it "like a video game tutorial".
** During the thirdpart segment of the extended Neo vs. Seraph fight, the two crash through a roof of a movie theater. They both look at the nearby movie screen, which is playing their fight in the theater. Neo notices what's on the screen and then so does Seraph they're watching their fight that in-universe was a few minutes ago scene from ''Film/TheMatrixReloaded''. They continue the fight (with the film of their fight playing in the background), whilst the lone member of the audience heckles them throughout their fight.
** During the third
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
----
to:
Changed line(s) 14 (click to see context) from:
* AbandonedArea: One level takes place in anbandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells. A few other levels as well.
to:
* AbandonedArea: One level takes place in anbandoned abandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells. A few other levels as well.
Changed line(s) 23 (click to see context) from:
* AllSwordsAreTheSame: Averted. There's the long sword, katana and a few short swords, they all have different animations.
to:
* AllSwordsAreTheSame: Averted. There's the long sword, katana and a few short swords, they which all have different animations.
Changed line(s) 38 (click to see context) from:
* BarBrawl: When Neo saves Ballard it's in a combined bar/resturaunt.
to:
* BarBrawl: When Neo saves Ballard Ballard, it's in a combined bar/resturaunt.bar/restaurant.
Changed line(s) 50,51 (click to see context) from:
-->'''Neo:''' ''[As the mooks start to approach]'' She's not going anywhere with you.\
-->'''Bouncer:''' What are you, her...big brother ?
-->'''Bouncer:''' What are you, her...big brother ?
to:
-->'''Neo:''' ''[As the mooks start to approach]'' She's not going anywhere with you.\
you.
-->'''Bouncer:''' What are you, her...bigbrother ?brother?
-->'''Bouncer:''' What are you, her...big
Changed line(s) 68 (click to see context) from:
* ButtonMashing: Most of the combo attacks use a combonation of button pressing to work, at least there's prompts.
to:
* ButtonMashing: Most of the combo attacks use a combonation combination of button pressing to work, at least there's prompts.
Changed line(s) 75 (click to see context) from:
-->'''Librarian:''' A place for every book, every book in it's place.
to:
-->'''Librarian:''' A place for every book, every book in it's its place.
Changed line(s) 107 (click to see context) from:
-->'''Witch:''' Can't you do anything for yourself ?
to:
-->'''Witch:''' Can't you do anything for yourself ?yourself?
Changed line(s) 121,122 (click to see context) from:
-->'''Neo:''' ''[Referencing his rather Mortal Kombat-like outfit]'' So, uh, what's with the outfit ?
-->'''Tank:''' ''[Slightly disappointed]'' You don't like it ?
-->'''Tank:''' ''[Slightly disappointed]'' You don't like it ?
to:
-->'''Neo:''' ''[Referencing his rather Mortal Kombat-like outfit]'' So, uh, what's with the outfit ?
outfit?
-->'''Tank:''' ''[Slightly disappointed]'' You don't likeit ?it?
-->'''Tank:''' ''[Slightly disappointed]'' You don't like
Changed line(s) 127 (click to see context) from:
* DramaticThunder: A bit of this in the final fights, it's not really noticable during actual play.
to:
* DramaticThunder: A bit of this in the final fights, it's not really noticable noticeable during actual play.
Changed line(s) 130,131 (click to see context) from:
* ElectricTorture: One of the {{Mooks}} in Club Hel, pushes one of the aniamatronic dolls into a wall and a table...everything is electrified, except the floor.
* EnemyChatter: The Mooks, basically every enemy has, at least, two peices of looping dialogue.
* EnemyChatter: The Mooks, basically every enemy has, at least, two peices of looping dialogue.
to:
* ElectricTorture: One of the {{Mooks}} in Club Hel, pushes one of the aniamatronic animatronic dolls into a wall and a table...everything is electrified, except the floor.
* EnemyChatter: The Mooks, basically every enemy has, at least, twopeices pieces of looping dialogue.
* EnemyChatter: The Mooks, basically every enemy has, at least, two
Changed line(s) 134 (click to see context) from:
* EstablishingCharacterMoment: The NPC Witch, before she gets off the table, she uses her banshee wail to send the mooks flying into the wall and briefly deafen's Neo before she slids onto the floor and says:
to:
* EstablishingCharacterMoment: The NPC Witch, before she gets off the table, she uses her banshee wail to send the mooks flying into the wall and briefly deafen's deafens Neo before she slids slides onto the floor and says:
Changed line(s) 182 (click to see context) from:
* {{Homage}}: The scene where you battle Seraph atop burnign wooden posts is a clear send up of the final battle in ''Film/IronMonkey''.
to:
* {{Homage}}: The scene where you battle Seraph atop burnign burning wooden posts is a clear send up of the final battle in ''Film/IronMonkey''.
Changed line(s) 185 (click to see context) from:
* IdiosyncraticDifficultyLevels: Novice, Beginnger, Master, The One.
to:
* IdiosyncraticDifficultyLevels: Novice, Beginnger, Beginner, Master, The One.
Changed line(s) 187 (click to see context) from:
* ImprobableAimingSkills: Neo, basically everybody enough to pull of backward's shooting.
to:
* ImprobableAimingSkills: Neo, basically everybody enough to pull of backward's off backwards shooting.
Changed line(s) 223 (click to see context) from:
* MegaCity: The, uh, what's it called ? You think it's called the Mega-city ? Let's go with that.
to:
* MegaCity: The, uh, what's it called ? called? You think it's called the Mega-city ? Mega-city? Let's go with that.
Changed line(s) 227 (click to see context) from:
* MonsterCloset: Your second time in the second trial, vampires suddenly burst from columns with no way of having, logically, gotten inside said columns, same goes with the ones in the walls.
to:
* MonsterCloset: Your second time in the second trial, vampires suddenly burst from columns with no way of having, logically, gotten inside said columns, same columns. Same goes with the ones in the walls.
Changed line(s) 230 (click to see context) from:
* MultiMookMelee: A few levels, especially, the multi-enemy training simulation and the courtyard Smith fight.
to:
* MultiMookMelee: A few levels, especially, especially the multi-enemy training simulation and the courtyard Smith fight.
Changed line(s) 236 (click to see context) from:
* NoOSHACompliance: Averted the saftey equipment and stuff is there, but, when Neo rescues Roland from the SWAT, you've got to start destroying the factory to save him.
to:
* NoOSHACompliance: Averted the Averted. The saftey equipment and stuff is there, but, but when Neo rescues Roland from the SWAT, you've got to start destroying the factory to save him.
Changed line(s) 246 (click to see context) from:
--> '''Merv:''' Bring me Neo's head. ''Now'' !
to:
--> '''Merv:''' Bring me Neo's head. ''Now'' !''Now''!
Changed line(s) 288 (click to see context) from:
* SimpleStaff: The Bo and Full staff's.
to:
* SimpleStaff: The Bo and Full staff's.staves.
Changed line(s) 306 (click to see context) from:
* StuffBlowingUp: It's a ''The Matrix'' game, of course things explode.
to:
* StuffBlowingUp: It's a ''The Matrix'' game, game; of course things explode.
Changed line(s) 308 (click to see context) from:
* SureLetsGoWithThat: Has a variant with the herbalist thinking Neo's a demon, he goes along with after a weird conversation.
to:
* SureLetsGoWithThat: Has a variant with the herbalist thinking Neo's a demon, he demon. He goes along with after a weird conversation.
* UnbuiltTrope: Of the "Having a FinalBoss at the end of a game is too much like a game and not for telling a story" trope. At the last level, the Wachowski bros. stop the game and basically say "Yeah, the martyr thing worked in a movie, but that doesn't fit a video game" and give you the final boss you were expecting for a game-appropriate ending.
Changed line(s) 350 (click to see context) from:
* WeCannotGoOnWithoutYou: When Neo dies, of course, it doesn't matter if the rest are at full health it ends.
to:
* WeCannotGoOnWithoutYou: When Neo dies, of course, it doesn't matter if the rest are at full health it health. It ends.
Is there an issue? Send a MessageReason:
None
Changed line(s) 263 (click to see context) from:
* PreAsskickingOneLiner: A few examples, notable - a [[AddedAlliterativeAppeal villianous variant]] the Upgraded Agents
to:
* PreAsskickingOneLiner: A few examples, but a particularly notable - one is a [[AddedAlliterativeAppeal villianous variant]] from the Upgraded AgentsAgents. [[ForegoneConclusion The attempt fails.]]
Deleted line(s) 265 (click to see context) :
** Attempt failed.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
'''Librarian:''' ''Literature/AliceInWonderLand''.\\
to:
'''Librarian:''' ''Literature/AliceInWonderLand''.''[[Literature/AlicesAdventuresInWonderland Alice In Wonderland]]''.\\
Is there an issue? Send a MessageReason:
None
Changed line(s) 18,20 (click to see context) from:
-->'''Neo:''' What book was it ?
-->'''Librarian:''' Literature/AliceInWonderLand\\
'''Neo:''' [[DeadpanSnarker Of course, it was.]]
-->'''Librarian:''' Literature/AliceInWonderLand\\
'''Neo:''' [[DeadpanSnarker Of course, it was.]]
to:
-->'''Neo:''' What book was it ?
-->'''Librarian:''' Literature/AliceInWonderLand\\
it?\\
'''Librarian:''' ''Literature/AliceInWonderLand''.\\
'''Neo:''' [[DeadpanSnarker Ofcourse, course it was.]]
-->'''Librarian:''' Literature/AliceInWonderLand\\
'''Librarian:''' ''Literature/AliceInWonderLand''.\\
'''Neo:''' [[DeadpanSnarker Of
Is there an issue? Send a MessageReason:
None
Changed line(s) 33 (click to see context) from:
* AttackOfTheFiftyFootWhatever: [[spoiler: The Mega-Smith.]]
to:
* AttackOfTheFiftyFootWhatever: [[spoiler: The Mega-Smith.]]
Changed line(s) 103 (click to see context) from:
* CureForCancer: The herbalist, tries to make one for his granddaughter [[spoiler: it works.]]
to:
* CureForCancer: The herbalist, tries to make one for his granddaughter [[spoiler: it granddaughter--it works.]]
Changed line(s) 218 (click to see context) from:
* MakeMyMonsterGrow: [[spoiler: The Mega-Smith.]]
to:
* MakeMyMonsterGrow: [[spoiler: The Mega-Smith.]]
Changed line(s) 277 (click to see context) from:
* RockMonster: [[spoiler: The Mega-Smith]] being made from the streets, glass and buildings of the city itself.
to:
* RockMonster: [[spoiler: The Mega-Smith]] Mega-Smith being made from the streets, glass and buildings of the city itself.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
It was received much better by both critics and fans than its predecessor, 2003's ''VideoGame/EnterTheMatrix''. Followed by: ''VideoGame/TheMatrixOnline''
to:
It was received much better by both critics and fans than its predecessor, 2003's ''VideoGame/EnterTheMatrix''. Followed by: ''VideoGame/TheMatrixOnline''
It was followed by ''VideoGame/TheMatrixOnline''.
Changed line(s) 13 (click to see context) from:
to:
----
Is there an issue? Send a MessageReason:
They are bosses.
* DegradedBoss: Smith temporarily plays the role of Elite Mook, before regaining their status as boss at the end of the game.
Changed line(s) 129 (click to see context) from:
* DualBoss: Actually a Triple Boss. The sword-fighting demons in the winter level, see below.
to:
* DualBoss: Actually a Triple Boss. The sword-fighting demons in the winter level, see below.below, and the Agents throughout the game.
Deleted line(s) 131 (click to see context) :
* EliteMooks: The Master Vampire and the Witch Queen, some of the most powerful enemies besides Smith.
Added DiffLines:
* RecurringBoss: The Agents.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
-->-- [[Creator/IGN64 IGN]]
to:
-->-- [[Creator/IGN64 IGN]]
'''[[Creator/IGN64 IGN]]'''
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
-->''Everything about Path of Neo screams "Matrix" at nearly every turn.''
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 239 (click to see context) from:
* NonStandardGameOver: If you choose the blue-pill.
to:
* NonStandardGameOver: If you choose [[RefusalOfTheCall the blue-pill.blue pill]].
Changed line(s) 271 (click to see context) from:
* RedpillBluepill: Before the first real level.
to:
* RedpillBluepill: RedPillBluePill: Before the first real level.
Changed line(s) 305 (click to see context) from:
* StartScreen: With the red and bluepills, the load game/start game and options - options.
to:
* StartScreen: With the red and bluepills, blue pills, the load game/start game and options - options.
Is there an issue? Send a MessageReason:
name changed by TRS decision
* HandGagging: Neo does this just before he chokes someone to keep them quiet.
Deleted line(s) 268 (click to see context) :
* PuttingAHandOverHisMouth: Neo does this just before he chokes someone to keep them quiet.
Is there an issue? Send a MessageReason:
None
Changed line(s) 133 (click to see context) from:
* EscortMission: Has, at least, ten or tweleve of them scattered through out the game.
to:
* EscortMission: Has, at least, ten or tweleve of them scattered through out the game. Fortunately, unlike most examples the escorts can defend themselves pretty well, so it's not too hard to get through them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
''The Matrix: Path of Neo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part of Franchise/TheMatrix series. It was made [[MultiMedia Mutli-Platform]] for the PlayStation2, XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
to:
''The Matrix: Path of Neo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part of Franchise/TheMatrix series. It was made [[MultiMedia Mutli-Platform]] for the PlayStation2, XBox UsefulNotes/PlayStation2, UsefulNotes/XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
Is there an issue? Send a MessageReason:
None
Changed line(s) 182 (click to see context) from:
* {{Homage}}: The scene where you battle Seraph atop burnign wooden posts is a clear send up of the final battle in ''IronMonkey''.
to:
* {{Homage}}: The scene where you battle Seraph atop burnign wooden posts is a clear send up of the final battle in ''IronMonkey''.''Film/IronMonkey''.
Is there an issue? Send a MessageReason:
The game was made before Lana Wachowski\'s transition, and it feels a little superfluous to mention it here.
Changed line(s) 66 (click to see context) from:
** Again, just before the final fight, Larry and, now, Lana Wachowski make an appearance.
to:
** Again, just before the final fight, Larry and, now, Lana and Andy Wachowski make an appearance.appearance and explain the reasons for the RevisedEnding.
Is there an issue? Send a MessageReason:
Trope names should not be changed through potholes.
Deleted line(s) 17 (click to see context) :
* GuideDangIt/{{Action}}: Good luck finding all the brief cases the first time without doing this, or the maze level.
Changed line(s) 103 (click to see context) from:
* [[CreepyDoll Creepy Animatronic Sex Doll]]: The dolls in Club Hel, they ''giggle when they get electrocuted''.
to:
* [[CreepyDoll Creepy Animatronic Sex Doll]]: CreepyDoll: The sex dolls in Club Hel, they ''giggle when they get electrocuted''.
Changed line(s) 130 (click to see context) from:
* [[DualBoss Triple Boss]]: The sword-fighting demons in the winter level, see below.
to:
* [[DualBoss DualBoss: Actually a Triple Boss]]: Boss. The sword-fighting demons in the winter level, see below.
* GuideDangIt: Good luck finding all the brief cases the first time without a guide, or the maze level.
Changed line(s) 249 (click to see context) from:
* [[OminousFloatingCastle Ominous Floating House]]: During the first timed training level the house is floating in empty white space.
to:
* [[OminousFloatingCastle Ominous Floating House]]: OminousFloatingCastle: During the first timed training level the house is floating in empty white space.
Changed line(s) 323 (click to see context) from:
* [[TheMenInBlack The Men In Green, An Exile In Black]] All of the Systems Agents'. They also wear green suits instead of black. While Smith plays it straight when he switches from green to black after exile.
to:
* [[TheMenInBlack The Men In Green, An Exile In Black]] TheMenInBlack: All of the Systems Agents'. They also wear green suits instead of black. While Smith plays it straight when he switches from green to black after exile.
Changed line(s) 336 (click to see context) from:
* [[UnflinchingWalk Unflinching Jump]]: Neo cutting it close during an in-game cutscene during the sewer levels.
to:
* [[UnflinchingWalk Unflinching Jump]]: UnflinchingWalk: Neo cutting it close during an in-game cutscene during the sewer levels.
Deleted line(s) 344 (click to see context) :
* GroinAttack: One of the many moves you can pull off on any enemies.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 330 (click to see context) :
* ThighHighBoots: Trinity, the NPC witch.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Homage}}: The scene where you battle Seraph atop burnign wooden posts is a clear send up of the final battle in ''IronMonkey''.
Is there an issue? Send a MessageReason:
Fixed spoiler tag
Changed line(s) 276 (click to see context) from:
* RockMonster: [[Spoiler: The Mega-Smith]] being made from the streets, glass and buildings of the city itself.
to:
* RockMonster: [[Spoiler: [[spoiler: The Mega-Smith]] being made from the streets, glass and buildings of the city itself.
Is there an issue? Send a MessageReason:
Calm down.
Changed line(s) 172 (click to see context) from:
* HandCannon: The Desert Eagle aka the Agents' and Smith's gun. You get to turn it around and use it '''on them!'''
to:
* HandCannon: The Desert Eagle aka the Agents' and Smith's gun. You get to turn it around and use it '''on them!'''on them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 130 (click to see context) from:
* [[DuelBoss TripleBoss]]: The sword-fighting demons in the winter level, see below.
to:
* [[DuelBoss TripleBoss]]: [[DualBoss Triple Boss]]: The sword-fighting demons in the winter level, see below.
Is there an issue? Send a MessageReason:
None
Changed line(s) 172 (click to see context) from:
* HandCannon: The Desert Eagle aka the Agents' and Smith's gun. You get to turn it around and use it '''on them !'''
to:
* HandCannon: The Desert Eagle aka the Agents' and Smith's gun. You get to turn it around and use it '''on them !'''them!'''
Changed line(s) 198 (click to see context) from:
-->'''Movie guy:''' [[PunctuatedForEmphasis Best. Movie. Ever. !]]
to:
-->'''Movie guy:''' [[PunctuatedForEmphasis Best. Movie. Ever. !]]Ever!]]
Is there an issue? Send a MessageReason:
None
-->'''Librarian:''' A place for every book, every book in it's place.
Deleted line(s) 343,344 (click to see context) :
* Catchphrase: One that's mentioned two or three times
-->'''Librarian:''' A place for every book, every book in it's place.
-->'''Librarian:''' A place for every book, every book in it's place.
Is there an issue? Send a MessageReason:
Correcting spelling errors.
Changed line(s) 7,8 (click to see context) from:
Gameplay is mainly fighting {{Mooks}}, Security guards, SWAT, Agents and many others. It's your basic third person problem-solving with killing enemies to open doors, escort-missons, except with BulletTime !
to:
Gameplay is mainly fighting {{Mooks}}, Security guards, SWAT, Agents and many others. It's your basic third person problem-solving with killing enemies to open doors, escort-missons, except with BulletTime !
BulletTime!
Changed line(s) 30 (click to see context) from:
* {{Arcadia}}: A varient of this appears in a few of the training levels.
to:
* {{Arcadia}}: A varient variant of this appears in a few of the training levels.
Changed line(s) 177 (click to see context) from:
* HealingHerb: A varient, the herbalist gives Neo something to make him stronger.
to:
* HealingHerb: A varient, variant, the herbalist gives Neo something to make him stronger.
Changed line(s) 182 (click to see context) from:
* HurricaneKick: Has a varient of this.
to:
* HurricaneKick: Has a varient variant of this.
Changed line(s) 260,262 (click to see context) from:
* PortalDoor: The doors in the Merovingain's maze.
* PreAsskickingOneLiner: A few examples, notable - a [[AddedAlliterativeAppeal villianous varient]] the Upgraded Agents
-->'''Agent:''' Crush him !
* PreAsskickingOneLiner: A few examples, notable - a [[AddedAlliterativeAppeal villianous varient]] the Upgraded Agents
-->'''Agent:''' Crush him !
to:
* PortalDoor: The doors in the Merovingain's Merovingian's maze.
* PreAsskickingOneLiner: A few examples, notable - a [[AddedAlliterativeAppeal villianousvarient]] variant]] the Upgraded Agents
-->'''Agent:''' Crushhim !him!
* PreAsskickingOneLiner: A few examples, notable - a [[AddedAlliterativeAppeal villianous
-->'''Agent:''' Crush
Changed line(s) 268 (click to see context) from:
* RecoveryAttack: One or two varients of this.
to:
* RecoveryAttack: One or two varients variants of this.
Changed line(s) 293 (click to see context) from:
* SlippySlideyIceWorld: The winter training level is a varient - no winter clothes, regular enemies, except for the [[NinjaPirateRobotZombie programmed demons]].
to:
* SlippySlideyIceWorld: The winter training level is a varient variant - no winter clothes, regular enemies, except for the [[NinjaPirateRobotZombie programmed demons]].
Changed line(s) 298 (click to see context) from:
* SpinAttack: One or two varients of it.
to:
* SpinAttack: One or two varients variants of it.
Changed line(s) 307 (click to see context) from:
* SureLetsGoWithThat: Has a varient with the herbalist thinking Neo's a demon, he goes along with after a weird conversation.
to:
* SureLetsGoWithThat: Has a varient variant with the herbalist thinking Neo's a demon, he goes along with after a weird conversation.
Changed line(s) 309 (click to see context) from:
* SuperWindowJump: The SWAT varient, along with Smith in a cutscene and Neo does one too. Basically, everyone at one point or another.
to:
* SuperWindowJump: The SWAT varient, variant, along with Smith in a cutscene and Neo does one too. Basically, everyone at one point or another.
Changed line(s) 333 (click to see context) from:
* TurnInYourBadge: A symbolic varient for the security guard.
to:
* TurnInYourBadge: A symbolic varient variant for the security guard.
Changed line(s) 343 (click to see context) from:
* Catchphrase/VideoGames: One that's mentioned two or three times
to:
* Catchphrase/VideoGames: Catchphrase: One that's mentioned two or three times
Changed line(s) 345 (click to see context) from:
* GroinAttack/VideoGames: One of the many moves you can pull off on any enemies.
to:
* GroinAttack/VideoGames: GroinAttack: One of the many moves you can pull off on any enemies.
Changed line(s) 355 (click to see context) from:
* WeWillMeetAgain: A heroic varient from the NPC witch to Neo.
to:
* WeWillMeetAgain: A heroic varient variant from the NPC witch to Neo.
Changed line(s) 360 (click to see context) from:
* YouGetKnockedDownYouGetBackUpAgain: It happens a few seconds after, thankfully this doesn't go for mooks.
to:
* YouGetKnockedDownYouGetBackUpAgain: It happens a few seconds after, thankfully after. Thankfully, this doesn't go for mooks.
Is there an issue? Send a MessageReason:
Removing unnecessary self-link
Changed line(s) 5,6 (click to see context) from:
''VideoGame/TheMatrixPathOfNeo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part of Franchise/TheMatrix series. It was made [[MultiMedia Mutli-Platform]] for the PlayStation2, XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
It was received much better by both critics and fans than its predecessor, 2003's ''VideoGame/EnterTheMatrix''.
to:
It was received much better by both critics and fans than its predecessor, 2003's ''VideoGame/EnterTheMatrix''.
''VideoGame/EnterTheMatrix''. Followed by: ''VideoGame/TheMatrixOnline''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AlternateContinuity: Some of the in-game events are only slightly tweaked from the movies, others were seriously altered or extended to make for a better video game experience.
Added DiffLines:
* BuriedAlive: Smith and his copies at the end of the courtyard fight.
Added DiffLines:
** In the courtyard battle, you have to destroy the buildings to end the fight.