Follow TV Tropes

Following

History VideoGame / TheMatrixPathOfNeo

Go To

OR

Is there an issue? Send a MessageReason:
None


-->'''Neo:''' ''(referencing his rather Mortal Kombat-like outfit)'' So, uh, what's with the outfit?
'''Tank:''' ''(slightly disappointed)'' You don't like it?

to:

-->'''Neo:''' ''(referencing his rather Mortal Kombat-like outfit)'' So, uh, what's with the outfit?
outfit?\\
'''Tank:''' ''(slightly disappointed)'' You don't like it?it?\\

Added: 1161

Changed: 661

Removed: 1558

Is there an issue? Send a MessageReason:
Proper alphabetizing. We DO NOT sort after general articles.


* AGlitchInTheMatrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. Another such level is triggered by a stream of flickering, bare code before the floor breaks and you drop into the level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.



-->'''Bouncer, Elite Mooks:''' Get the girl, ''he'' (the Merovingian) wants to see her.
-->'''Neo:''' ''[As the mooks start to approach]'' She's not going anywhere with you.
-->'''Bouncer:''' What are you, her...big brother?
-->'''Neo:''' Something like that.

to:

-->'''Bouncer, Elite Mooks:''' Get the girl, ''he'' (the Merovingian) wants to see her.
-->'''Neo:''' ''[As
her.\\
'''Neo:''' ''(as
the mooks start to approach]'' approach)'' She's not going anywhere with you.
-->'''Bouncer:'''
you.\\
'''Bouncer:'''
What are you, her...you? Her... big brother?
-->'''Neo:'''
brother?\\
'''Neo:'''
Something like that.



* TheBladeAlwaysLandsPointyEndIn: Averted. If you throw the sword at an enemy it hits the enemy and then clatters to the floor. So, also overlaps with ThrowingYourSwordAlwaysWorks.



* TheCavalry: Neo for Niobe, Ballard ect. Roland lampshades it:
-->'''Roland:''' The cavalry finally arrives, it's good to see you, Neo.



* TheChosenOne: Neo, of course seeing without him everybody is pretty much screwed.



* TheCoatsAreOff: Neo takes off his during the 'Roof Top' rescue cutscene, and it stays off for a while.



* DontYouLikeIt: When Neo says in the first training level-
-->'''Neo:''' ''[Referencing his rather Mortal Kombat-like outfit]'' So, uh, what's with the outfit?
-->'''Tank:''' ''[Slightly disappointed]'' You don't like it?
-->'''Neo:''' ...

to:

* DontYouLikeIt: When Neo says in From the first training level-
level:
-->'''Neo:''' ''[Referencing ''(referencing his rather Mortal Kombat-like outfit]'' outfit)'' So, uh, what's with the outfit?
-->'''Tank:''' ''[Slightly disappointed]'' '''Tank:''' ''(slightly disappointed)'' You don't like it?
-->'''Neo:''' ...'''Neo:''' ...



* GatlingGood: You can actually play this during the extended scene from the movie.



* GatlingGood: You can actually play this during the extended scene from the movie.

to:

* GatlingGood: You can actually play this during AGlitchInTheMatrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. Another such level is triggered by a stream of flickering, bare code before the extended scene from floor breaks and you drop into the movie.level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.



* MegaCity: The, uh, what's it called? You think it's called the Mega-city? Let's go with that.

to:

* TheMaze: The Merovingian's maze, obviously.
* MegaCity: The, uh, what's it called? You think it's called the Mega-city? Let's go with that. that.
* TheMenInBlack: All of the Systems Agents'. They also wear green suits instead of black. While Smith plays it straight when he switches from green to black after exile.



* ThePrecariousLedge: Let's you reverse Neo's in-movie descision.



* TheStoic: Nearly everybody '''ever''' in this game.



* TheBladeAlwaysLandsPointyEndIn: Averted. If you throw the sword at an enemy it hits the enemy and then clatters to the floor. So, also overlaps with ThrowingYourSwordAlwaysWorks.
* TheCavalry: Neo for Niobe, Ballard ect. Roland lampshades it:
-->'''Roland:''' The cavalry finally arrives, it's good to see you, Neo.
* TheChosenOne: Neo, of course seeing without him everybody is pretty much screwed.
* TheCoatsAreOff: Neo takes off his during the 'Roof Top' rescue cutscene, and it stays off for a while.
* TheMaze: The Merovingian's maze, obviously.
* TheMenInBlack: All of the Systems Agents'. They also wear green suits instead of black. While Smith plays it straight when he switches from green to black after exile.
* ThePrecariousLedge: Let's you reverse Neo's in-movie descision.
* TheStoic: Nearly everybody '''ever''' in this game.



* TheWarSequence: Every level, including the second intro level which while not actual fighting still has plenty of shoving. While the rest of the game is just one awesome fight after another.


Added DiffLines:

* TheWarSequence: Every level, including the second intro level which while not actual fighting still has plenty of shoving. While the rest of the game is just one awesome fight after another.

Added: 383

Changed: 321

Is there an issue? Send a MessageReason:
None


* BreakingTheFourthWall: Neo and Seraph in the third part of their fight in the theater. Neo notices what's on the screen and then so does Seraph they're watching their fight that in-universe was a few minutes ago from ''Film/TheMatrixReloaded''.

to:

* BreakingTheFourthWall: We actually see Neo and Seraph learn the various fighting styles in a simulation during the opening tutorials, compared to the movie just uploading the knowledge directly to his brain. Dozer tells Neo to treat it "like a video game tutorial".
** During
the third part segment of the extended Neo vs. Seraph fight, the two crash through a roof of a movie theater. They both look at the nearby movie screen, which is playing their fight in the theater. Neo notices what's on the screen and then so does Seraph they're watching their fight that in-universe was a few minutes ago scene from ''Film/TheMatrixReloaded''. They continue the fight (with the film of their fight playing in the background), whilst the lone member of the audience heckles them throughout their fight.

Added: 350

Changed: 61

Is there an issue? Send a MessageReason:
None


----

to:

----



* AbandonedArea: One level takes place in anbandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells. A few other levels as well.

to:

* AbandonedArea: One level takes place in anbandoned abandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells. A few other levels as well.



* AllSwordsAreTheSame: Averted. There's the long sword, katana and a few short swords, they all have different animations.

to:

* AllSwordsAreTheSame: Averted. There's the long sword, katana and a few short swords, they which all have different animations.



* BarBrawl: When Neo saves Ballard it's in a combined bar/resturaunt.

to:

* BarBrawl: When Neo saves Ballard Ballard, it's in a combined bar/resturaunt.bar/restaurant.



-->'''Neo:''' ''[As the mooks start to approach]'' She's not going anywhere with you.\
-->'''Bouncer:''' What are you, her...big brother ?

to:

-->'''Neo:''' ''[As the mooks start to approach]'' She's not going anywhere with you.\
you.
-->'''Bouncer:''' What are you, her...big brother ?brother?



* ButtonMashing: Most of the combo attacks use a combonation of button pressing to work, at least there's prompts.

to:

* ButtonMashing: Most of the combo attacks use a combonation combination of button pressing to work, at least there's prompts.



-->'''Librarian:''' A place for every book, every book in it's place.

to:

-->'''Librarian:''' A place for every book, every book in it's its place.



-->'''Witch:''' Can't you do anything for yourself ?

to:

-->'''Witch:''' Can't you do anything for yourself ?yourself?



-->'''Neo:''' ''[Referencing his rather Mortal Kombat-like outfit]'' So, uh, what's with the outfit ?
-->'''Tank:''' ''[Slightly disappointed]'' You don't like it ?

to:

-->'''Neo:''' ''[Referencing his rather Mortal Kombat-like outfit]'' So, uh, what's with the outfit ?
outfit?
-->'''Tank:''' ''[Slightly disappointed]'' You don't like it ?it?



* DramaticThunder: A bit of this in the final fights, it's not really noticable during actual play.

to:

* DramaticThunder: A bit of this in the final fights, it's not really noticable noticeable during actual play.



* ElectricTorture: One of the {{Mooks}} in Club Hel, pushes one of the aniamatronic dolls into a wall and a table...everything is electrified, except the floor.
* EnemyChatter: The Mooks, basically every enemy has, at least, two peices of looping dialogue.

to:

* ElectricTorture: One of the {{Mooks}} in Club Hel, pushes one of the aniamatronic animatronic dolls into a wall and a table...everything is electrified, except the floor.
* EnemyChatter: The Mooks, basically every enemy has, at least, two peices pieces of looping dialogue.



* EstablishingCharacterMoment: The NPC Witch, before she gets off the table, she uses her banshee wail to send the mooks flying into the wall and briefly deafen's Neo before she slids onto the floor and says:

to:

* EstablishingCharacterMoment: The NPC Witch, before she gets off the table, she uses her banshee wail to send the mooks flying into the wall and briefly deafen's deafens Neo before she slids slides onto the floor and says:



* {{Homage}}: The scene where you battle Seraph atop burnign wooden posts is a clear send up of the final battle in ''Film/IronMonkey''.

to:

* {{Homage}}: The scene where you battle Seraph atop burnign burning wooden posts is a clear send up of the final battle in ''Film/IronMonkey''.



* IdiosyncraticDifficultyLevels: Novice, Beginnger, Master, The One.

to:

* IdiosyncraticDifficultyLevels: Novice, Beginnger, Beginner, Master, The One.



* ImprobableAimingSkills: Neo, basically everybody enough to pull of backward's shooting.

to:

* ImprobableAimingSkills: Neo, basically everybody enough to pull of backward's off backwards shooting.



* MegaCity: The, uh, what's it called ? You think it's called the Mega-city ? Let's go with that.

to:

* MegaCity: The, uh, what's it called ? called? You think it's called the Mega-city ? Mega-city? Let's go with that.



* MonsterCloset: Your second time in the second trial, vampires suddenly burst from columns with no way of having, logically, gotten inside said columns, same goes with the ones in the walls.

to:

* MonsterCloset: Your second time in the second trial, vampires suddenly burst from columns with no way of having, logically, gotten inside said columns, same columns. Same goes with the ones in the walls.



* MultiMookMelee: A few levels, especially, the multi-enemy training simulation and the courtyard Smith fight.

to:

* MultiMookMelee: A few levels, especially, especially the multi-enemy training simulation and the courtyard Smith fight.



* NoOSHACompliance: Averted the saftey equipment and stuff is there, but, when Neo rescues Roland from the SWAT, you've got to start destroying the factory to save him.

to:

* NoOSHACompliance: Averted the Averted. The saftey equipment and stuff is there, but, but when Neo rescues Roland from the SWAT, you've got to start destroying the factory to save him.



--> '''Merv:''' Bring me Neo's head. ''Now'' !

to:

--> '''Merv:''' Bring me Neo's head. ''Now'' !''Now''!



* SimpleStaff: The Bo and Full staff's.

to:

* SimpleStaff: The Bo and Full staff's.staves.



* StuffBlowingUp: It's a ''The Matrix'' game, of course things explode.

to:

* StuffBlowingUp: It's a ''The Matrix'' game, game; of course things explode.



* SureLetsGoWithThat: Has a variant with the herbalist thinking Neo's a demon, he goes along with after a weird conversation.

to:

* SureLetsGoWithThat: Has a variant with the herbalist thinking Neo's a demon, he demon. He goes along with after a weird conversation.



* UnbuiltTrope: Of the "Having a FinalBoss at the end of a game is too much like a game and not for telling a story" trope. At the last level, the Wachowski bros. stop the game and basically say "Yeah, the martyr thing worked in a movie, but that doesn't fit a video game" and give you the final boss you were expecting for a game-appropriate ending.



* WeCannotGoOnWithoutYou: When Neo dies, of course, it doesn't matter if the rest are at full health it ends.

to:

* WeCannotGoOnWithoutYou: When Neo dies, of course, it doesn't matter if the rest are at full health it health. It ends.

Changed: 74

Removed: 18

Is there an issue? Send a MessageReason:
None


* PreAsskickingOneLiner: A few examples, notable - a [[AddedAlliterativeAppeal villianous variant]] the Upgraded Agents

to:

* PreAsskickingOneLiner: A few examples, but a particularly notable - one is a [[AddedAlliterativeAppeal villianous variant]] from the Upgraded AgentsAgents. [[ForegoneConclusion The attempt fails.]]



** Attempt failed.
Is there an issue? Send a MessageReason:
None


'''Librarian:''' ''Literature/AliceInWonderLand''.\\

to:

'''Librarian:''' ''Literature/AliceInWonderLand''.''[[Literature/AlicesAdventuresInWonderland Alice In Wonderland]]''.\\
Is there an issue? Send a MessageReason:
None


-->'''Neo:''' What book was it ?
-->'''Librarian:''' Literature/AliceInWonderLand\\
'''Neo:''' [[DeadpanSnarker Of course, it was.]]

to:

-->'''Neo:''' What book was it ?
-->'''Librarian:''' Literature/AliceInWonderLand\\
it?\\
'''Librarian:''' ''Literature/AliceInWonderLand''.\\
'''Neo:''' [[DeadpanSnarker Of course, course it was.]]
Is there an issue? Send a MessageReason:
None


* AttackOfTheFiftyFootWhatever: [[spoiler: The Mega-Smith.]]

to:

* AttackOfTheFiftyFootWhatever: [[spoiler: The Mega-Smith.]]



* CureForCancer: The herbalist, tries to make one for his granddaughter [[spoiler: it works.]]

to:

* CureForCancer: The herbalist, tries to make one for his granddaughter [[spoiler: it granddaughter--it works.]]



* MakeMyMonsterGrow: [[spoiler: The Mega-Smith.]]

to:

* MakeMyMonsterGrow: [[spoiler: The Mega-Smith.]]



* RockMonster: [[spoiler: The Mega-Smith]] being made from the streets, glass and buildings of the city itself.

to:

* RockMonster: [[spoiler: The Mega-Smith]] Mega-Smith being made from the streets, glass and buildings of the city itself.
Is there an issue? Send a MessageReason:
None


It was received much better by both critics and fans than its predecessor, 2003's ''VideoGame/EnterTheMatrix''. Followed by: ''VideoGame/TheMatrixOnline''

to:

It was received much better by both critics and fans than its predecessor, 2003's ''VideoGame/EnterTheMatrix''. Followed by: ''VideoGame/TheMatrixOnline''
It was followed by ''VideoGame/TheMatrixOnline''.




to:

----

Added: 153

Changed: 36

Removed: 103

Is there an issue? Send a MessageReason:
They are bosses.


* DegradedBoss: Smith temporarily plays the role of Elite Mook, before regaining their status as boss at the end of the game.



* DualBoss: Actually a Triple Boss. The sword-fighting demons in the winter level, see below.

to:

* DualBoss: Actually a Triple Boss. The sword-fighting demons in the winter level, see below.below, and the Agents throughout the game.



* EliteMooks: The Master Vampire and the Witch Queen, some of the most powerful enemies besides Smith.


Added DiffLines:

* RecurringBoss: The Agents.
Is there an issue? Send a MessageReason:
None


-->-- [[Creator/IGN64 IGN]]

to:

-->-- [[Creator/IGN64 IGN]]
'''[[Creator/IGN64 IGN]]'''
Is there an issue? Send a MessageReason:
None


-->''Everything about Path of Neo screams "Matrix" at nearly every turn.''

to:

-->''Everything ->''Everything about Path of Neo screams "Matrix" at nearly every turn.''
Is there an issue? Send a MessageReason:
None


* NonStandardGameOver: If you choose the blue-pill.

to:

* NonStandardGameOver: If you choose [[RefusalOfTheCall the blue-pill.blue pill]].



* RedpillBluepill: Before the first real level.

to:

* RedpillBluepill: RedPillBluePill: Before the first real level.



* StartScreen: With the red and bluepills, the load game/start game and options - options.

to:

* StartScreen: With the red and bluepills, blue pills, the load game/start game and options - options.

Added: 78

Removed: 91

Is there an issue? Send a MessageReason:
name changed by TRS decision


* HandGagging: Neo does this just before he chokes someone to keep them quiet.



* PuttingAHandOverHisMouth: Neo does this just before he chokes someone to keep them quiet.
Is there an issue? Send a MessageReason:
None


* EscortMission: Has, at least, ten or tweleve of them scattered through out the game.

to:

* EscortMission: Has, at least, ten or tweleve of them scattered through out the game. Fortunately, unlike most examples the escorts can defend themselves pretty well, so it's not too hard to get through them.
Is there an issue? Send a MessageReason:
None


''The Matrix: Path of Neo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part of Franchise/TheMatrix series. It was made [[MultiMedia Mutli-Platform]] for the PlayStation2, XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.

to:

''The Matrix: Path of Neo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part of Franchise/TheMatrix series. It was made [[MultiMedia Mutli-Platform]] for the PlayStation2, XBox UsefulNotes/PlayStation2, UsefulNotes/XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
Is there an issue? Send a MessageReason:
None


* {{Homage}}: The scene where you battle Seraph atop burnign wooden posts is a clear send up of the final battle in ''IronMonkey''.

to:

* {{Homage}}: The scene where you battle Seraph atop burnign wooden posts is a clear send up of the final battle in ''IronMonkey''.''Film/IronMonkey''.
Is there an issue? Send a MessageReason:
The game was made before Lana Wachowski\'s transition, and it feels a little superfluous to mention it here.


** Again, just before the final fight, Larry and, now, Lana Wachowski make an appearance.

to:

** Again, just before the final fight, Larry and, now, Lana and Andy Wachowski make an appearance.appearance and explain the reasons for the RevisedEnding.

Added: 103

Changed: 143

Removed: 186

Is there an issue? Send a MessageReason:
Trope names should not be changed through potholes.


* GuideDangIt/{{Action}}: Good luck finding all the brief cases the first time without doing this, or the maze level.



* [[CreepyDoll Creepy Animatronic Sex Doll]]: The dolls in Club Hel, they ''giggle when they get electrocuted''.

to:

* [[CreepyDoll Creepy Animatronic Sex Doll]]: CreepyDoll: The sex dolls in Club Hel, they ''giggle when they get electrocuted''.



* [[DualBoss Triple Boss]]: The sword-fighting demons in the winter level, see below.

to:

* [[DualBoss DualBoss: Actually a Triple Boss]]: Boss. The sword-fighting demons in the winter level, see below.



* GuideDangIt: Good luck finding all the brief cases the first time without a guide, or the maze level.



* [[OminousFloatingCastle Ominous Floating House]]: During the first timed training level the house is floating in empty white space.

to:

* [[OminousFloatingCastle Ominous Floating House]]: OminousFloatingCastle: During the first timed training level the house is floating in empty white space.



* [[TheMenInBlack The Men In Green, An Exile In Black]] All of the Systems Agents'. They also wear green suits instead of black. While Smith plays it straight when he switches from green to black after exile.

to:

* [[TheMenInBlack The Men In Green, An Exile In Black]] TheMenInBlack: All of the Systems Agents'. They also wear green suits instead of black. While Smith plays it straight when he switches from green to black after exile.



* [[UnflinchingWalk Unflinching Jump]]: Neo cutting it close during an in-game cutscene during the sewer levels.

to:

* [[UnflinchingWalk Unflinching Jump]]: UnflinchingWalk: Neo cutting it close during an in-game cutscene during the sewer levels.



* GroinAttack: One of the many moves you can pull off on any enemies.
Is there an issue? Send a MessageReason:
None


* ThighHighBoots: Trinity, the NPC witch.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Homage}}: The scene where you battle Seraph atop burnign wooden posts is a clear send up of the final battle in ''IronMonkey''.
Is there an issue? Send a MessageReason:
Fixed spoiler tag


* RockMonster: [[Spoiler: The Mega-Smith]] being made from the streets, glass and buildings of the city itself.

to:

* RockMonster: [[Spoiler: [[spoiler: The Mega-Smith]] being made from the streets, glass and buildings of the city itself.
Is there an issue? Send a MessageReason:
Calm down.


* HandCannon: The Desert Eagle aka the Agents' and Smith's gun. You get to turn it around and use it '''on them!'''

to:

* HandCannon: The Desert Eagle aka the Agents' and Smith's gun. You get to turn it around and use it '''on them!'''on them.
Is there an issue? Send a MessageReason:
None


* [[DuelBoss TripleBoss]]: The sword-fighting demons in the winter level, see below.

to:

* [[DuelBoss TripleBoss]]: [[DualBoss Triple Boss]]: The sword-fighting demons in the winter level, see below.
Is there an issue? Send a MessageReason:
None


* HandCannon: The Desert Eagle aka the Agents' and Smith's gun. You get to turn it around and use it '''on them !'''

to:

* HandCannon: The Desert Eagle aka the Agents' and Smith's gun. You get to turn it around and use it '''on them !'''them!'''



-->'''Movie guy:''' [[PunctuatedForEmphasis Best. Movie. Ever. !]]

to:

-->'''Movie guy:''' [[PunctuatedForEmphasis Best. Movie. Ever. !]]Ever!]]

Added: 69

Removed: 123

Is there an issue? Send a MessageReason:
None


-->'''Librarian:''' A place for every book, every book in it's place.



* Catchphrase: One that's mentioned two or three times
-->'''Librarian:''' A place for every book, every book in it's place.
Is there an issue? Send a MessageReason:
Correcting spelling errors.


Gameplay is mainly fighting {{Mooks}}, Security guards, SWAT, Agents and many others. It's your basic third person problem-solving with killing enemies to open doors, escort-missons, except with BulletTime !

to:

Gameplay is mainly fighting {{Mooks}}, Security guards, SWAT, Agents and many others. It's your basic third person problem-solving with killing enemies to open doors, escort-missons, except with BulletTime !
BulletTime!



* {{Arcadia}}: A varient of this appears in a few of the training levels.

to:

* {{Arcadia}}: A varient variant of this appears in a few of the training levels.



* HealingHerb: A varient, the herbalist gives Neo something to make him stronger.

to:

* HealingHerb: A varient, variant, the herbalist gives Neo something to make him stronger.



* HurricaneKick: Has a varient of this.

to:

* HurricaneKick: Has a varient variant of this.



* PortalDoor: The doors in the Merovingain's maze.
* PreAsskickingOneLiner: A few examples, notable - a [[AddedAlliterativeAppeal villianous varient]] the Upgraded Agents
-->'''Agent:''' Crush him !

to:

* PortalDoor: The doors in the Merovingain's Merovingian's maze.
* PreAsskickingOneLiner: A few examples, notable - a [[AddedAlliterativeAppeal villianous varient]] variant]] the Upgraded Agents
-->'''Agent:''' Crush him !him!



* RecoveryAttack: One or two varients of this.

to:

* RecoveryAttack: One or two varients variants of this.



* SlippySlideyIceWorld: The winter training level is a varient - no winter clothes, regular enemies, except for the [[NinjaPirateRobotZombie programmed demons]].

to:

* SlippySlideyIceWorld: The winter training level is a varient variant - no winter clothes, regular enemies, except for the [[NinjaPirateRobotZombie programmed demons]].



* SpinAttack: One or two varients of it.

to:

* SpinAttack: One or two varients variants of it.



* SureLetsGoWithThat: Has a varient with the herbalist thinking Neo's a demon, he goes along with after a weird conversation.

to:

* SureLetsGoWithThat: Has a varient variant with the herbalist thinking Neo's a demon, he goes along with after a weird conversation.



* SuperWindowJump: The SWAT varient, along with Smith in a cutscene and Neo does one too. Basically, everyone at one point or another.

to:

* SuperWindowJump: The SWAT varient, variant, along with Smith in a cutscene and Neo does one too. Basically, everyone at one point or another.



* TurnInYourBadge: A symbolic varient for the security guard.

to:

* TurnInYourBadge: A symbolic varient variant for the security guard.



* Catchphrase/VideoGames: One that's mentioned two or three times

to:

* Catchphrase/VideoGames: Catchphrase: One that's mentioned two or three times



* GroinAttack/VideoGames: One of the many moves you can pull off on any enemies.

to:

* GroinAttack/VideoGames: GroinAttack: One of the many moves you can pull off on any enemies.



* WeWillMeetAgain: A heroic varient from the NPC witch to Neo.

to:

* WeWillMeetAgain: A heroic varient variant from the NPC witch to Neo.



* YouGetKnockedDownYouGetBackUpAgain: It happens a few seconds after, thankfully this doesn't go for mooks.

to:

* YouGetKnockedDownYouGetBackUpAgain: It happens a few seconds after, thankfully after. Thankfully, this doesn't go for mooks.
Is there an issue? Send a MessageReason:
Removing unnecessary self-link


''VideoGame/TheMatrixPathOfNeo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part of Franchise/TheMatrix series. It was made [[MultiMedia Mutli-Platform]] for the PlayStation2, XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.

to:

''VideoGame/TheMatrixPathOfNeo'' ''The Matrix: Path of Neo'' was made by Creator/ShinyEntertainment, Creator/{{Atari}} and Creator/WarnerBros in 2005 as part of Franchise/TheMatrix series. It was made [[MultiMedia Mutli-Platform]] for the PlayStation2, XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
Is there an issue? Send a MessageReason:
None


It was received much better by both critics and fans than its predecessor, 2003's ''VideoGame/EnterTheMatrix''.

to:

It was received much better by both critics and fans than its predecessor, 2003's ''VideoGame/EnterTheMatrix''.
''VideoGame/EnterTheMatrix''. Followed by: ''VideoGame/TheMatrixOnline''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlternateContinuity: Some of the in-game events are only slightly tweaked from the movies, others were seriously altered or extended to make for a better video game experience.


Added DiffLines:

* BuriedAlive: Smith and his copies at the end of the courtyard fight.


Added DiffLines:

** In the courtyard battle, you have to destroy the buildings to end the fight.

Top