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* DeadlyLunge: The Raptor can pounce on enemies. If it does so from behind, it will knock them over and pin them.
to:
* DeadlyLunge: DeadlyLunge:
** One of the Compy's attacks lets it lunge forward while slashing with its claws, letting it simultaneously move forward quickly while also rapidly attacking any enemies in its path.
** The Raptor can pounce on enemies. If it does so from behind, it will knock them over and pin them.
** One of the Compy's attacks lets it lunge forward while slashing with its claws, letting it simultaneously move forward quickly while also rapidly attacking any enemies in its path.
** The Raptor can pounce on enemies. If it does so from behind, it will knock them over and pin them.
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* HundredPercentCompletion: Collecting all of the DNA will unlock a video from Ian Malcom, who [[NoFourthWall congratulates the player]] by [[TakeThatAudience telling them to get a life]] before being chased off by a dinosaur.
to:
* HundredPercentCompletion: Collecting all of the DNA will unlock a video from Ian Malcom, Malcolm, who [[NoFourthWall congratulates the player]] by [[TakeThatAudience telling them to get a life]] before being chased off by a dinosaur.
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* LightningBruiser: The Raptor is fast, acrobatic, strong, and has a variety of attacks that let it .
* LethalLavaLand: Most of the Raptor's levels and the first of the Rex's take place during of a forest fire, with patches of superheated coals that rapidly burn through your health.
* LethalLavaLand: Most of the Raptor's levels and the first of the Rex's take place during of a forest fire, with patches of superheated coals that rapidly burn through your health.
to:
* LightningBruiser: The Raptor is fast, acrobatic, strong, and has a variety of attacks that let it .
it quickly take down enemies.
* LethalLavaLand: Most of the Raptor's levels and the first of the Rex's take place duringof a forest fire, with patches of superheated coals that rapidly burn through your health.
* LethalLavaLand: Most of the Raptor's levels and the first of the Rex's take place during
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** Pouncing on an opponent from behind as the Raptor will knock enemies of a similar size to the ground and pin them, enabling the Raptor to gut them with its talons or rip their throat out with its fangs. Both attacks are instant-kills.
to:
** Pouncing on an opponent from behind as the Raptor will knock enemies of a similar size to the ground and pin them, enabling the Raptor to gut them with its talons or rip their throat throats out with its fangs. Both attacks are instant-kills.
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* WalkingArmory: The Human Hunter and Sarah Harding can acquire a range of weapons, including: tranquilizers, nerve gas canisters, timed explosives, flamethrower napalm, a grenade launcher, high caliber full auto rounds, and flares.
to:
* WalkingArmory: The Human Hunter and Sarah Harding can acquire a range of weapons, including: including tranquilizers, nerve gas canisters, timed explosives, flamethrower napalm, a grenade launcher, high caliber full auto rounds, and flares.
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** ''Dimorphodon''': '''71'''.
** ''Triceratops''': '''52'''.
** ''Stegosaurus''': '''24'''.
** Humans: 23.[[note]]Presumably [=InGen=] hunters… and this is '''before''' things went south for them after the playable T-rex's rampage later on.[[/note]]
** ''Triceratops''': '''52'''.
** ''Stegosaurus''': '''24'''.
** Humans: 23.[[note]]Presumably [=InGen=] hunters… and this is '''before''' things went south for them after the playable T-rex's rampage later on.[[/note]]
to:
** ''Dimorphodon''': ''Dimorphodon'': '''71'''.
**''Triceratops''': ''Triceratops'': '''52'''.
**''Stegosaurus''': ''Stegosaurus'': '''24'''.
** Humans:23.'''23'''.[[note]]Presumably [=InGen=] hunters… and this is '''before''' things went south for them after the playable T-rex's rampage later on.[[/note]]
**
**
** Humans:
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* DisturbingStatistic: The Raptor intro video has a "victim census", which lists the total death toll that the [=InGen=] hunters have presumably observed to have been caused by the ''Velociraptor'' population so far… and it's not only terrifyingly '''massive''' (grand total of '''1,786''' fatalities over what is implied to be far less than a '''single day'''), it includes several genera that are '''fellow predators''', '''much larger''' than any Velociraptor, or '''both'''. In descending order:
** ''Orodromeus'': '''891'''.
** ''Compsognathus'': '''224'''.
** ''Baryonyx'': '''178'''.
** ''Dimetrodon'': '''102'''.
** ''Parasuchus''[[labelnote:*]]Misspelled as "'''B'''arasuchus"[[/labelnote]]: '''89'''.[[note]]This, incidentally, is a crocodile-like aquatic predator, and thus ''Velociraptor'' should have been far out of its element.[[/note]]
** ''Deinonychus'': '''81'''.[[note]]A fellow dromaeosaur that is of similar size (at least in the ''Franchise/JurassicPark'' setting).[[/note]]
** ''Dimorphodon''': '''71'''.
** ''Triceratops''': '''52'''.
** ''Stegosaurus''': '''24'''.
** Humans: 23.[[note]]Presumably [=InGen=] hunters… and this is '''before''' things went south for them after the playable T-rex's rampage later on.[[/note]]
** ''Carnotaurus'': '''18'''.
** ''Allosaurus'': '''11'''.
** ''Euplocephalus'': '''10'''.
** ''Brachiosaurus''[[labelnote:*]]Misspelled as "Brachiosaur".[[/labelnote]]: '''9'''.
** ''Tyrannosaurus rex''[[labelnote:*]]Abbreviated to "T-rex".[[/labelnote]]: '''2'''.
** ''Mollysaurus[[labelnote:*]]A made-up name, presumably one of the many easter eggs in this game.[[/labelnote]]: '''1'''.
** ''Orodromeus'': '''891'''.
** ''Compsognathus'': '''224'''.
** ''Baryonyx'': '''178'''.
** ''Dimetrodon'': '''102'''.
** ''Parasuchus''[[labelnote:*]]Misspelled as "'''B'''arasuchus"[[/labelnote]]: '''89'''.[[note]]This, incidentally, is a crocodile-like aquatic predator, and thus ''Velociraptor'' should have been far out of its element.[[/note]]
** ''Deinonychus'': '''81'''.[[note]]A fellow dromaeosaur that is of similar size (at least in the ''Franchise/JurassicPark'' setting).[[/note]]
** ''Dimorphodon''': '''71'''.
** ''Triceratops''': '''52'''.
** ''Stegosaurus''': '''24'''.
** Humans: 23.[[note]]Presumably [=InGen=] hunters… and this is '''before''' things went south for them after the playable T-rex's rampage later on.[[/note]]
** ''Carnotaurus'': '''18'''.
** ''Allosaurus'': '''11'''.
** ''Euplocephalus'': '''10'''.
** ''Brachiosaurus''[[labelnote:*]]Misspelled as "Brachiosaur".[[/labelnote]]: '''9'''.
** ''Tyrannosaurus rex''[[labelnote:*]]Abbreviated to "T-rex".[[/labelnote]]: '''2'''.
** ''Mollysaurus[[labelnote:*]]A made-up name, presumably one of the many easter eggs in this game.[[/labelnote]]: '''1'''.
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* CompletionMockery: Get every DNA item, and you get [[spoiler:a cutscene of Jeff Goldblum telling you to turn off the game and do something else with your life]].
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* PressXToDie: While fighting a T-rex on the second boss level, you have to hit your vehicle on it while it is stunned to send the dinosaur into an electric fence. Try to bump into the dino without stunning it and you'll get eaten.
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* NintendoHard: The UpdatedRerelease may help mitigate some issues, but this is a game that does not play nice at all if you're not careful.
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Also released by Appaloosa Interactive in 1997 was a 16-bit version for the UsefulNotes/SegaGenesis. This game, completely different from the 32-bit version, featured an isometric point of view, and gameplay-wise was not unlike the Jurassic Park game for the SuperNintendo.
to:
Also released by Appaloosa Interactive in 1997 was a 16-bit version for the UsefulNotes/SegaGenesis. This game, completely different from the 32-bit version, featured an isometric point of view, and gameplay-wise was not unlike the Jurassic Park game for the SuperNintendo.UsefulNotes/SuperNintendo.
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* JustEatHim: The Rex's lunge grabs smaller prey in its mouth, where it can either be tossed, slammed to the ground, or swallowed whole.
* KillerRabbit: The Compy is cute but deadly, as are several of the enemies it faces.
* LightningBruiser: The Raptor is fast, strong, and has a variety of attacks.
* KillerRabbit: The Compy is cute but deadly, as are several of the enemies it faces.
* LightningBruiser: The Raptor is fast, strong, and has a variety of attacks.
to:
* JustEatHim: The Rex's lunge grabs smaller prey in its mouth, where it can either be tossed, slammed to the ground, or swallowed whole.
whole to regain health.
* KillerRabbit: The Compy is tiny and cute butdeadly, deadly nevertheless, as are several of the enemies it faces.
* LightningBruiser: The Raptor is fast, acrobatic, strong, and has a variety ofattacks.attacks that let it .
* KillerRabbit: The Compy is tiny and cute but
* LightningBruiser: The Raptor is fast, acrobatic, strong, and has a variety of
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* NotTheFallThatKillsYou: Fall damage is merciless.
to:
* NotTheFallThatKillsYou: Fall damage is merciless.merciless and can easily one-shot characters who misjudge a leap.
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* OneHitKill: If the ''Carnotaurus'' catches the Compy, it will stomp on it, then toss it into the air and eat it.
to:
* OneHitKill: OneHitKill:
** If the ''Carnotaurus'' catches the Compy, it will stomp on it, then toss it into the air and eatit.it.
** Pouncing on an opponent from behind as the Raptor will knock enemies of a similar size to the ground and pin them, enabling the Raptor to gut them with its talons or rip their throat out with its fangs. Both attacks are instant-kills.
** If the ''Carnotaurus'' catches the Compy, it will stomp on it, then toss it into the air and eat
** Pouncing on an opponent from behind as the Raptor will knock enemies of a similar size to the ground and pin them, enabling the Raptor to gut them with its talons or rip their throat out with its fangs. Both attacks are instant-kills.
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* UnderTheSea: The second-last of the Compy's levels, "Beneath the Surface", take place in a swamp, where there is constant danger of running out of air and getting nommed on by ''Parasuchus''.
to:
* UnderTheSea: The second-last of the Compy's levels, "Beneath the Surface", take place in a swamp, where there is constant danger of running out of air and or getting nommed on by ''Parasuchus''.
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* StockDinosaurs: ''Allosaurus'', ''Baryonyx'', ''Brachiosaurus'', ''Carnotaurus'', ''Compsognathus'', ''Deinonychus'', ''Dimorphodon'' (not actually a dinosaur), ''Euoplocephalus'', ''Pachycephalosaurus'', ''Stegosaurus'' ''Triceratops'', ''Tyrannosaurus rex'', and ''Velociraptor''
to:
* StockDinosaurs: ''Allosaurus'', ''Baryonyx'', ''Brachiosaurus'', ''Carnotaurus'', ''Compsognathus'', ''Deinonychus'', ''Dimorphodon'' (not actually a dinosaur), ''Euoplocephalus'', ''Pachycephalosaurus'', ''Stegosaurus'' ''Stegosaurus'', ''Triceratops'', ''Tyrannosaurus rex'', ''TyrannosaurusRex'', and ''Velociraptor''''Velociraptor''.
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* SeldomSeenSpecies: ''Baryonyx'', ''Dimorphodon'', ''Euoplocephalus'', ''Geosternbergia/Pteranodon Sternbergi'', ''Leptoceratops'', ''Orodromeus'', ''Parasuchus'' (referred to as ''Barasuchus''), and ''Staurikosaurus''.
to:
* SeldomSeenSpecies: ''Baryonyx'', ''Dimorphodon'', ''Euoplocephalus'', ''Geosternbergia/Pteranodon Sternbergi'', sternbergi'', ''Leptoceratops'', ''Orodromeus'', ''Parasuchus'' (referred to as ''Barasuchus''), and ''Staurikosaurus''.
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There are five playable characters: the [[FragileSpeedster Compsognathus]], the [[MultiRangedMaster Human Hunter]], the [[LightningBruiser Velociraptor]], the [[MightyGlacier T. rex]], and [[TheCameo Sarah Harding]]. Players face off against a wide range of environmental obstacles, other dinosaurs, and humans in a fairly non-linear storyline.
to:
There are five playable characters: the [[FragileSpeedster Compsognathus]], ''[[FragileSpeedster Compsognathus]]'', the [[MultiRangedMaster Human Hunter]], the [[LightningBruiser Velociraptor]], ''[[LightningBruiser Velociraptor]]'', the [[MightyGlacier ''[[MightyGlacier T. rex]], rex]]'', and [[TheCameo Sarah Harding]]. Players face off against a wide range of environmental obstacles, other dinosaurs, and humans in a fairly non-linear storyline.
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* BattleAmongstTheFlames: The Raptor's levels "The Burn Zone", "Into The Fire", and especially its boss level "Eye Of Chaos" -- where it fights a ''Euoplacephalus'' -- all take place during a forest fire. The first two Rex levels, "Aftermath" and "Force Of Nature", take place in the fire's aftermath, but there are patches of cinders that can literally burn through your health.
to:
* BattleAmongstTheFlames: The Raptor's levels "The Burn Zone", "Into The Fire", and especially its boss level "Eye Of Chaos" -- where it fights a ''Euoplacephalus'' ''Euoplocephalus'' -- all take place during a forest fire. The first two Rex levels, "Aftermath" and "Force Of Nature", take place in the fire's aftermath, but there are patches of cinders that can literally burn through your health.
* SeldomSeenSpecies: ''Baryonyx'', ''Dimorphodon'', ''Euoplocephalus'', ''Geosternbergia/Pteranodon Sternbergi'', ''Leptoceratops'', ''Orodromeus'', ''Parasuchus'' (referred to as ''Barasuchus''), and ''Staurikosaurus''.
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* StockDinosaurs: Both played straight and subverted with a number of common ''and'' uncommon prehistoric beasts:
** ''Allosaurus''
** ''Baryonyx''
** ''Brachiosaurus''
** ''Carnotaurus''
** ''Compsognathus''
** ''Deinonychus''
** ''Dimorphodon'' (not actually a dinosaur)
** ''Euoplocephalus''
** ''Leptoceratops''
** ''Orodromeus''
** ''Pachycephalosaurus''
** ''Parasuchus'' -- referred to as ''Barasuchus'' (not actually a dinosaur)
** ''Pteranodon'' (not actually a dinosaur)
** ''Staurikosaurus''
** ''Stegosaurus''
** ''Triceratops''
** ''Tyrannosaurus rex''
** ''Velociraptor''
** ''Allosaurus''
** ''Baryonyx''
** ''Brachiosaurus''
** ''Carnotaurus''
** ''Compsognathus''
** ''Deinonychus''
** ''Dimorphodon'' (not actually a dinosaur)
** ''Euoplocephalus''
** ''Leptoceratops''
** ''Orodromeus''
** ''Pachycephalosaurus''
** ''Parasuchus'' -- referred to as ''Barasuchus'' (not actually a dinosaur)
** ''Pteranodon'' (not actually a dinosaur)
** ''Staurikosaurus''
** ''Stegosaurus''
** ''Triceratops''
** ''Tyrannosaurus rex''
** ''Velociraptor''
to:
* StockDinosaurs: Both played straight and subverted with a number of common ''and'' uncommon prehistoric beasts:
** ''Allosaurus''
** ''Baryonyx''
** ''Brachiosaurus''
** ''Carnotaurus''
** ''Compsognathus''
** ''Deinonychus''
**''Allosaurus'', ''Baryonyx'', ''Brachiosaurus'', ''Carnotaurus'', ''Compsognathus'', ''Deinonychus'', ''Dimorphodon'' (not actually a dinosaur)
** ''Euoplocephalus''
** ''Leptoceratops''
** ''Orodromeus''
** ''Pachycephalosaurus''
** ''Parasuchus'' -- referred to as ''Barasuchus'' (not actually a dinosaur)
** ''Pteranodon'' (not actually a dinosaur)
** ''Staurikosaurus''
** ''Stegosaurus''
** ''Triceratops''
**dinosaur), ''Euoplocephalus'', ''Pachycephalosaurus'', ''Stegosaurus'' ''Triceratops'', ''Tyrannosaurus rex''
**rex'', and ''Velociraptor''
** ''Allosaurus''
** ''Baryonyx''
** ''Brachiosaurus''
** ''Carnotaurus''
** ''Compsognathus''
** ''Deinonychus''
**
** ''Euoplocephalus''
** ''Leptoceratops''
** ''Orodromeus''
** ''Pachycephalosaurus''
** ''Parasuchus'' -- referred to as ''Barasuchus'' (not actually a dinosaur)
** ''Pteranodon'' (not actually a dinosaur)
** ''Staurikosaurus''
** ''Stegosaurus''
** ''Triceratops''
**
**
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For Massive Damage is not a trope
Deleted line(s) 39 (click to see context) :
* ForMassiveDamage: Pouncing on an opponent from behind as the Raptor will knock enemies of a similar size to the ground and pin them, enabling you to gut them with your talons or rip their throat out with your fangs.
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* SignatureRoar: The Raptor has its iconic caw, and the Rex has its signature bellow.
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How To Create A Works Page explicitly says "No bolding is used for work titles."
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'''The Lost World: Jurassic Park''' is a 1997 side-scrolling platformer action-adventure ''Franchise/JurassicPark'' game developed by Creator/DreamWorksInteractive for the Sony UsefulNotes/PlayStation and Appaloosa Interactive for the UsefulNotes/SegaSaturn, adapted from the [[Film/TheLostWorldJurassicPark film of the same name]]. In 1998, a modified special edition was released that added bonus content. The soundtrack is notable not only for being one of the earliest video game soundtracks to feature recorded orchestral instruments instead of MIDI or other synthetic music files, but also one of the first composed by Music/MichaelGiacchino, who would later return to the franchise with ''Film/JurassicWorld''.
to:
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* {{Backtracking}}: Of a sort: the Human Hunter level begins where the Compy level ends and the Raptor level begins where the Human Hunter level ends.
* BattleAmongstTheFlames: The Raptor's levels The Burn Zone, Into The Fire, and especially its boss level Eye Of Chaos, where it fights a ''Euoplacephalus'', all take place during a forest fire. The first two Rex levels, Aftermath and Force Of Nature, take place in the fire's aftermath, but there are patches of cinders that can literally burn through your health.
* BattleAmongstTheFlames: The Raptor's levels The Burn Zone, Into The Fire, and especially its boss level Eye Of Chaos, where it fights a ''Euoplacephalus'', all take place during a forest fire. The first two Rex levels, Aftermath and Force Of Nature, take place in the fire's aftermath, but there are patches of cinders that can literally burn through your health.
to:
* {{Backtracking}}: Of a sort: the Human Hunter level section begins where the Compy level ends and section ends, the Raptor level section begins where the Human Hunter level section ends, the Rex section begins where the Raptor section ends, and Sarah Harding's section begins where the Rex's section ends.
* BattleAmongstTheFlames: The Raptor's levelsThe "The Burn Zone, Into Zone", "Into The Fire, Fire", and especially its boss level Eye "Eye Of Chaos, Chaos" -- where it fights a ''Euoplacephalus'', ''Euoplacephalus'' -- all take place during a forest fire. The first two Rex levels, Aftermath "Aftermath" and Force "Force Of Nature, Nature", take place in the fire's aftermath, but there are patches of cinders that can literally burn through your health.
* BattleAmongstTheFlames: The Raptor's levels
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* BullyingADragon: The ''Carnotaurus'' level begins with the Compy attacking it.
to:
* BullyingADragon: The ''Carnotaurus'' level begins with the Compy attacking it.it and waking it up.
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** The platforming sections in the Human Hunter levels have stalagmites that do the same thing as the Compy's plants.
to:
** The platforming sections in the Human Hunter and Raptor levels have stalagmites that do the same thing as the Compy's plants.
* EatingTheEnemy: The Compy, Raptor, and Rex can regain health by devouring enemies.
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* ForMassiveDamage: Pouncing on an opponent from behind as the Raptor will knock enemies of a similar size to the ground and pin them, enabling you to gut them with your talons or rip their throat out.
to:
* ForMassiveDamage: Pouncing on an opponent from behind as the Raptor will knock enemies of a similar size to the ground and pin them, enabling you to gut them with your talons or rip their throat out.out with your fangs.
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** The ''Compsognathus'' intro in particular includes {{Foreshadowing}} for the ''Brachiosaurus'' level and a BreakingTheFourthWall joke.
** The Human Hunter's intro's scanning of [=InGen=]'s employee database has the job descriptions get ridiculous, with "Brown, M." being listed as "Lord of the Dance", "[[Franchise/DocSavage Savage, Doc]]" being listed as "Mighty Adventurer", and "Piaseckyj P." being listed as a possible [=BioSyn=] spy.
** The Human Hunter's intro's scanning of [=InGen=]'s employee database has the job descriptions get ridiculous, with "Brown, M." being listed as "Lord of the Dance", "[[Franchise/DocSavage Savage, Doc]]" being listed as "Mighty Adventurer", and "Piaseckyj P." being listed as a possible [=BioSyn=] spy.
to:
** The ''Compsognathus'' intro in particular includes {{Foreshadowing}} {{foreshadowing}} for the ''Brachiosaurus'' level and a BreakingTheFourthWall joke.
** The Human Hunter's intro's scanning of [=InGen=]'s employee database has the job descriptions get ridiculous, with "Brown, M." being listed as"Lord "[[Film/LordOfTheDance1997 Lord of the Dance", Dance]]", "[[Franchise/DocSavage Savage, Doc]]" being listed as "Mighty Adventurer", and "Piaseckyj P." being listed as a possible [=BioSyn=] spy.
** The Human Hunter's intro's scanning of [=InGen=]'s employee database has the job descriptions get ridiculous, with "Brown, M." being listed as
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* MirrorMatch: The Deinonychus enemies are simply weaker pallet swaps of the Velociraptor.
* MonstrousCannibalism: While ''Deinonychus'' are the enemies of the second and third Raptor levels, the fourth Raptor level pits you against other ''Velociraptors'', which you have to eat to regain health.
* MonstrousCannibalism: While ''Deinonychus'' are the enemies of the second and third Raptor levels, the fourth Raptor level pits you against other ''Velociraptors'', which you have to eat to regain health.
to:
* MirrorMatch: The Deinonychus ''Deinonychus'' enemies are simply weaker pallet swaps of the Velociraptor.
''Velociraptor''.
* MonstrousCannibalism: While ''Deinonychus'' are the enemies of the second and third Raptor levels, the fourth Raptor level pits you against other ''Velociraptors'', which youhave to can eat to regain health.
* MonstrousCannibalism: While ''Deinonychus'' are the enemies of the second and third Raptor levels, the fourth Raptor level pits you against other ''Velociraptors'', which you
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** ''Parasuchus'' - referred to as ''Barasuchus'' (not actually a dinosaur)
to:
** ''Parasuchus'' - -- referred to as ''Barasuchus'' (not actually a dinosaur)
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* UnderTheSea: The second-last of the Compy's levels, Beneath the Surface, take place in a swamp, where there is constant danger of running out of air and getting nommed on by ''Parasuchus''.
to:
* UnderTheSea: The second-last of the Compy's levels, Beneath "Beneath the Surface, Surface", take place in a swamp, where there is constant danger of running out of air and getting nommed on by ''Parasuchus''.
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* WalkingArmory: The Human Hunter and Sarah Harding can acquire a range of weapons including tranquilizers, nerve gas, flamethrowers, high caliber full auto rounds, and flares.
to:
* WalkingArmory: The Human Hunter and Sarah Harding can acquire a range of weapons including weapons, including: tranquilizers, nerve gas, flamethrowers, gas canisters, timed explosives, flamethrower napalm, a grenade launcher, high caliber full auto rounds, and flares.
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Changed line(s) 3,4 (click to see context) from:
'''The Lost World: Jurassic Park''' is a 1997 side-scrolling platformer action-adventure ''Franchise/JurassicPark'' game developed by Creator/DreamWorksInteractive for the Sony PlayStation and Appaloosa Interactive for the UsefulNotes/SegaSaturn, adapted from the [[Film/TheLostWorldJurassicPark film of the same name]]. In 1998, a modified special edition was released that added bonus content. The soundtrack is notable not only for being one of the earliest video game soundtracks to feature recorded orchestral instruments instead of MIDI or other synthetic music files, but also one of the first composed by Music/MichaelGiacchino, who would later return to the franchise with ''Film/JurassicWorld''.
to:
'''The Lost World: Jurassic Park''' is a 1997 side-scrolling platformer action-adventure ''Franchise/JurassicPark'' game developed by Creator/DreamWorksInteractive for the Sony PlayStation UsefulNotes/PlayStation and Appaloosa Interactive for the UsefulNotes/SegaSaturn, adapted from the [[Film/TheLostWorldJurassicPark film of the same name]]. In 1998, a modified special edition was released that added bonus content. The soundtrack is notable not only for being one of the earliest video game soundtracks to feature recorded orchestral instruments instead of MIDI or other synthetic music files, but also one of the first composed by Music/MichaelGiacchino, who would later return to the franchise with ''Film/JurassicWorld''.
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None
Changed line(s) 3,4 (click to see context) from:
'''The Lost World: Jurassic Park''' is a 1997 side-scrolling platformer action-adventure ''Franchise/JurassicPark'' game developed by Creator/DreamWorksInteractive for the Sony PlayStation and Appaloosa Interactive for the SegaSaturn, adapted from the [[Film/TheLostWorldJurassicPark film of the same name]]. In 1998, a modified special edition was released that added bonus content. The soundtrack is notable not only for being one of the earliest video game soundtracks to feature recorded orchestral instruments instead of MIDI or other synthetic music files, but also one of the first composed by Music/MichaelGiacchino, who would later return to the franchise with ''Film/JurassicWorld''.
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'''The Lost World: Jurassic Park''' is a 1997 side-scrolling platformer action-adventure ''Franchise/JurassicPark'' game developed by Creator/DreamWorksInteractive for the Sony PlayStation and Appaloosa Interactive for the SegaSaturn, UsefulNotes/SegaSaturn, adapted from the [[Film/TheLostWorldJurassicPark film of the same name]]. In 1998, a modified special edition was released that added bonus content. The soundtrack is notable not only for being one of the earliest video game soundtracks to feature recorded orchestral instruments instead of MIDI or other synthetic music files, but also one of the first composed by Music/MichaelGiacchino, who would later return to the franchise with ''Film/JurassicWorld''.
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Also released by Appaloosa Interactive in 1997 was a 16-bit version for the SegaGenesis. This game, completely different from the 32-bit version, featured an isometric point of view, and gameplay-wise was not unlike the Jurassic Park game for the SuperNintendo.
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Also released by Appaloosa Interactive in 1997 was a 16-bit version for the SegaGenesis.UsefulNotes/SegaGenesis. This game, completely different from the 32-bit version, featured an isometric point of view, and gameplay-wise was not unlike the Jurassic Park game for the SuperNintendo.
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* FreezeFrameBonus: The introductory cutscenes have loads of text that can only be seen if you pause at the right time. The ''Compsognathus'' intro in particular includes {{Foreshadowing}} for the ''Brachiosaurus'' level and a BreakingTheFourthWall joke.
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* FreezeFrameBonus: The introductory cutscenes have loads of text that can only be seen if you pause at the right time.
** The ''Compsognathus'' intro in particular includes {{Foreshadowing}} for the ''Brachiosaurus'' level and a BreakingTheFourthWalljoke.joke.
** The Human Hunter's intro's scanning of [=InGen=]'s employee database has the job descriptions get ridiculous, with "Brown, M." being listed as "Lord of the Dance", "[[Franchise/DocSavage Savage, Doc]]" being listed as "Mighty Adventurer", and "Piaseckyj P." being listed as a possible [=BioSyn=] spy.
** The ''Compsognathus'' intro in particular includes {{Foreshadowing}} for the ''Brachiosaurus'' level and a BreakingTheFourthWall
** The Human Hunter's intro's scanning of [=InGen=]'s employee database has the job descriptions get ridiculous, with "Brown, M." being listed as "Lord of the Dance", "[[Franchise/DocSavage Savage, Doc]]" being listed as "Mighty Adventurer", and "Piaseckyj P." being listed as a possible [=BioSyn=] spy.
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* LethalLavaLand: Most of the Raptor's levels and the first of the Rex's take place during of a forest fire.
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* LethalLavaLand: Most of the Raptor's levels and the first of the Rex's take place during of a forest fire.fire, with patches of superheated coals that rapidly burn through your health.
* ShoutOut: Franchise/DocSavage works for [=InGen=]!
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** ''Parasuchus'' (not actually a dinosaur)
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** ''Parasuchus'' - referred to as ''Barasuchus'' (not actually a dinosaur)
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* TheBerserker: During the dinosaur stages, the game rewards this with an "Instinct Gauge" in the shape of an eye. Killing every enemy you come across in rapid succession will cause the eye to go from green with a round pupil to [[RedEyesTakeWarning red]] with a [[HellishPupils slitted pupil]] and increase the damage done. However, if you stop fighting then the gauge will gradually decrease and the eye will go back to green.
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* TheBerserker: During the dinosaur stages, the game rewards this with an "Instinct Gauge" in the shape of an eye. Killing every enemy you come across in rapid succession will cause the eye to go from green with a round pupil to [[RedEyesTakeWarning red]] with a [[HellishPupils slitted pupil]] and increase the damage done.done by your attacks. However, if you stop fighting then the gauge will gradually decrease and the eye will go back to green.
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* MookHorrorShow: The introductory cinematic for the Raptor consists of a terrified hunter running for his life while being pursued by a pack of raptors, an ''Aliens''-style motion detector/radar screen indicating just how screwed he is.
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* MonstrousCannibalism: While ''Deinonychus'' are the enemies of the second and third Raptor levels, the fourth Raptor level pits you against other ''Velociraptors'', which you have to eat to regain health.
* MookHorrorShow: The introductory cinematic for the Raptorconsists ends with a first-person display of a terrified hunter running for his life while being pursued by a pack of raptors, an ''Aliens''-style motion detector/radar screen indicating just how screwed he is.
* MookHorrorShow: The introductory cinematic for the Raptor
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* ATasteOfPower: The Special Edition's first level has you playing as a T. rex during the [[Film/JurassicPark Isla Nublar Incident]] before plunking you down as the Compy.
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* ATasteOfPower: The Special Edition's first level has you playing as a T. rex Rexy the ''Tyrannosaurus'' during the [[Film/JurassicPark Isla Nublar Incident]] before plunking you down as the Compy.
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* MythologyGag: One of the employees that [[FreezeFrameBonus flashes past in the Human Hunter's intro]] is listed as a "Possible [=BioSyn=] Spy". [=BioSyn=] was [=InGen=]'s rival in the first film, and was responsible for Nedry's sabotage, by bribing him to disable the park security and take the DNA of each dinosaur off-island, and were the major antagonists in the ''The Lost World'''s novel, instead of [=InGen=]'s hunter team.
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Also released by Appaloosa Interactive in 1997 was a 16-bit version for the SegaGenesis. This game featured an isometric point of view, and gameplay-wise was not unlike the Jurassic Park game for the SuperNintendo.
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Also released by Appaloosa Interactive in 1997 was a 16-bit version for the SegaGenesis. This game, completely different from the 32-bit version, featured an isometric point of view, and gameplay-wise was not unlike the Jurassic Park game for the SuperNintendo.
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Also released by Appaloosa Interactive in 1997 was a 16-bit version for the SegaGenesis. This game featured an isometric point of view, and gameplay-wise was not unlike the Jurassic Park game for the SuperNintendo.
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* UpdatedRerelease: The ''Special Addition'', which added a bonus Rex level set during the events of ''Film/JurassicPark'', gave the characters more health, and added checkpoints.
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* UpdatedRerelease: The ''Special Addition'', Edition'', which added a bonus Rex level set during the events of ''Film/JurassicPark'', gave the characters more health, and added checkpoints.
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'''The Lost World: Jurassic Park''' is a 1997 side-scrolling platformer action-adventure ''Franchise/JurassicPark'' game developed by by DreamWorks Interactive for the Sony PlayStation and Appaloosa Interactive for the SegaSaturn, adapted from the [[Film/TheLostWorldJurassicPark film of the same name]]. In 1998, a modified special edition was released that added bonus content. The soundtrack is notable not only for being one of the earliest video game soundtracks to feature recorded orchestral instruments instead of MIDI or other synthetic music files, but also one of the first composed by Music/MichaelGiacchino, who would later return to the franchise with ''Film/JurassicWorld''.
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'''The Lost World: Jurassic Park''' is a 1997 side-scrolling platformer action-adventure ''Franchise/JurassicPark'' game developed by by DreamWorks Interactive Creator/DreamWorksInteractive for the Sony PlayStation and Appaloosa Interactive for the SegaSaturn, adapted from the [[Film/TheLostWorldJurassicPark film of the same name]]. In 1998, a modified special edition was released that added bonus content. The soundtrack is notable not only for being one of the earliest video game soundtracks to feature recorded orchestral instruments instead of MIDI or other synthetic music files, but also one of the first composed by Music/MichaelGiacchino, who would later return to the franchise with ''Film/JurassicWorld''.
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* CrouchAndProne: Crouching with the Compy will change its attacks, causing it to slither across the ground and snap upwards with its jaws.
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* CrouchAndProne: Crouching with the Compy will change its attacks, causing it to slither across the ground and snap upwards with its jaws.jaws, lunge forward snapping its jaws, or... roll in place while squeaking.
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* DoNotDropYourWeapon: The Human Hunter and Sarah will not drop their gun no matter what.
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* DoNotDropYourWeapon: The Human Hunter and Sarah will not drop their gun guns no matter what.
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* HundredPercentCompletion: Collecting all of the DNA will unlock a video from Ian Malcom, who [[NoFourthWall congratulates the player]] by telling them to get a life before being chased off by a dinosaur.
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* HundredPercentCompletion: Collecting all of the DNA will unlock a video from Ian Malcom, who [[NoFourthWall congratulates the player]] by [[TakeThatAudience telling them to get a life life]] before being chased off by a dinosaur.
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* LogoJoke: In the DreamWorks Interactive opening, the kid on the moon feels a tug on his fishing rod, excitedly says "I got something!"... and is promptly yanked headfirst off the moon as a Velociraptor shrieks. This is [[BrickJoke referenced during the end-game cutscene]], where the camera pans over a pair of raptors before panning up to show the boy on the moon.
* MightyRoar: The dinosaurs can be made to roar.... well, the Raptor can be made to caw and the Compy doesn't really do anything, but the Rex...
* MightyRoar: The dinosaurs can be made to roar.... well, the Raptor can be made to caw and the Compy doesn't really do anything, but the Rex...
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* LogoJoke: In the DreamWorks [=DreamWorks=] Interactive opening, the kid on the moon feels a tug on his fishing rod, excitedly says "I got something!"... and is promptly yanked headfirst off the moon as a Velociraptor ''Velociraptor'' shrieks. This is [[BrickJoke referenced during the end-game cutscene]], where the camera pans over a pair of raptors before panning up to show the boy on the moon.
* MightyRoar: The dinosaurs can be madeto roar.... to.... well, the Raptor can be made to caw and the Compy doesn't really do anything, anything but squeak cutely and the Raptor can be made to caw, but the Rex... [[SignatureRoar now that's a roar]]!
* MightyRoar: The dinosaurs can be made
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* StanceSystem: The Compy's attacks will change depending on whether it is crouched, standing normally, or upright.
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* StanceSystem: The Compy's attacks will change depending on whether it is crouched, standing normally, or standing upright.
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* DeadlyLunge: The Raptor can pounce on enemies to knock over and pin them.
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* DeadlyLunge: The Raptor can pounce on enemies to enemies. If it does so from behind, it will knock them over and pin them.
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** The platforming sections in the Human Hunter levels have stalagmites that do the same thing as the Compy's plants.
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* DemBones: The game over screen displays the skeleton of the player character.
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* DemBones: The game over screen displays the skeleton of the player character. Each character's opening briefing also ends on camera footage of a skeleton of each species.
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[[redirect:VideoGame/JurassicParkArcade]]
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'''The Lost World: Jurassic Park''' is a 1997 side-scrolling platformer action-adventure ''Franchise/JurassicPark'' game developed by by DreamWorks Interactive for the Sony PlayStation and Appaloosa Interactive for the SegaSaturn, adapted from the [[Film/TheLostWorldJurassicPark film of the same name]]. In 1998, a modified special edition was released that added bonus content. The soundtrack is notable not only for being one of the earliest video game soundtracks to feature recorded orchestral instruments instead of MIDI or other synthetic music files, but also one of the first composed by Music/MichaelGiacchino, who would later return to the franchise with ''Film/JurassicWorld''.
There are five playable characters: the [[FragileSpeedster Compsognathus]], the [[MultiRangedMaster Human Hunter]], the [[LightningBruiser Velociraptor]], the [[MightyGlacier T. rex]], and [[TheCameo Sarah Harding]]. Players face off against a wide range of environmental obstacles, other dinosaurs, and humans in a fairly non-linear storyline.
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! This game provides examples of:
* AbandonedArea: The Ingen facilities in the Human Hunter and Raptor stages, combined with NoOSHACompliance.
* {{Backtracking}}: Of a sort: the Human Hunter level begins where the Compy level ends and the Raptor level begins where the Human Hunter level ends.
* BattleAmongstTheFlames: The Raptor's levels The Burn Zone, Into The Fire, and especially its boss level Eye Of Chaos, where it fights a ''Euoplacephalus'', all take place during a forest fire. The first two Rex levels, Aftermath and Force Of Nature, take place in the fire's aftermath, but there are patches of cinders that can literally burn through your health.
* BeatingADeadPlayer: Enemies will continue to attack you after you've been killed.
* BeneathTheEarth: Many of the levels take place in caves, caverns, and mines.
* TheBerserker: During the dinosaur stages, the game rewards this with an "Instinct Gauge" in the shape of an eye. Killing every enemy you come across in rapid succession will cause the eye to go from green with a round pupil to [[RedEyesTakeWarning red]] with a [[HellishPupils slitted pupil]] and increase the damage done. However, if you stop fighting then the gauge will gradually decrease and the eye will go back to green.
* BullyingADragon: The ''Carnotaurus'' level begins with the Compy attacking it.
* CannibalismSuperpower: The dinosaurs regain health by eating their enemies. The T. rex can even swallow smaller prey whole.
* ContinuityNod:
** One excised level for the Rex had it swimming underwater, with the concept art for this showing it preparing to attack a raft. This mirrors a scene from the [[Literature/JurassicPark first novel]].
** The map of Isla Sorna more closely resembles [[http://images1.wikia.nocookie.net/__cb20120312191953/jurassicpark/images/f/f1/Islasornamap.jpg the one]] from [[Literature/TheLostWorld1995 the novel]] than [[http://www.factpile.com/wp-content/uploads/2011/11/Isla-Sorna-small.jpg the one]] from the film (namely, by having a more square outline and steep sides from being a dormant volcano crater instead of the more jagged border from the film version).
** Much like in [[Film/JurassicPark the first film]], the ''T. rex'' is easily distracted by flares.
* CounterAttack: Human Hunters during the Rex levels will wait until you're lunging at them before shooting you in the mouth with a grenade launcher.
* CrouchAndProne: Crouching with the Compy will change its attacks, causing it to slither across the ground and snap upwards with its jaws.
* CycleOfHurting:
** Some of the toxic plants in the Compy levels are positioned so that if you land between them you'll get bounced back and forth by recoil damage until you die.
** In the first Raptor level some of the Human Hunters come equipped with nerve gas, which stun-locks you and deals massive damage. The hunters have a habit of waiting until you're stuck in a pit or have fallen through a collapsing balcony before firing multiple canisters at you.
* DeadlyLunge: The Raptor can pounce on enemies to knock over and pin them.
* DegradedBoss: The final boss of the Compy level is the Human Hunter, who becomes the next player-controlled character.
* DemBones: The game over screen displays the skeleton of the player character.
* DieChairDie: You can smash through boxes and whatnot, though they're just as likely to contain bombs as power ups.
* DoNotDropYourWeapon: The Human Hunter and Sarah will not drop their gun no matter what.
* EverythingIsTryingToKillYou: Dinosaurs, poisonous plants, crumbling rocks, forest fires... all aiming to take your life.
* {{Fanfare}}: Sarah Harding has one.
* ForMassiveDamage: Pouncing on an opponent from behind as the Raptor will knock enemies of a similar size to the ground and pin them, enabling you to gut them with your talons or rip their throat out.
* FreezeFrameBonus: The introductory cutscenes have loads of text that can only be seen if you pause at the right time. The ''Compsognathus'' intro in particular includes {{Foreshadowing}} for the ''Brachiosaurus'' level and a BreakingTheFourthWall joke.
* GiantFootOfStomping: The ''Brachiosaurus'' migration level consists of the Compy trying to avoid getting stepped on.
* HundredPercentCompletion: Collecting all of the DNA will unlock a video from Ian Malcom, who [[NoFourthWall congratulates the player]] by telling them to get a life before being chased off by a dinosaur.
* InfiniteSupplies: The Human Hunter and Sarah Harding have a limitless supply of tranq darts.
* InTheBack: The Raptor will knock down humans and dinosaurs of a comparable size if it pounces on them from behind.
* JustEatHim: The Rex's lunge grabs smaller prey in its mouth, where it can either be tossed, slammed to the ground, or swallowed whole.
* KillerRabbit: The Compy is cute but deadly, as are several of the enemies it faces.
* LightningBruiser: The Raptor is fast, strong, and has a variety of attacks.
* LethalLavaLand: Most of the Raptor's levels and the first of the Rex's take place during of a forest fire.
* LogoJoke: In the DreamWorks Interactive opening, the kid on the moon feels a tug on his fishing rod, excitedly says "I got something!"... and is promptly yanked headfirst off the moon as a Velociraptor shrieks. This is [[BrickJoke referenced during the end-game cutscene]], where the camera pans over a pair of raptors before panning up to show the boy on the moon.
* MightyRoar: The dinosaurs can be made to roar.... well, the Raptor can be made to caw and the Compy doesn't really do anything, but the Rex...
* MirrorMatch: The Deinonychus enemies are simply weaker pallet swaps of the Velociraptor.
* MookHorrorShow: The introductory cinematic for the Raptor consists of a terrified hunter running for his life while being pursued by a pack of raptors, an ''Aliens''-style motion detector/radar screen indicating just how screwed he is.
* NotTheFallThatKillsYou: Fall damage is merciless.
* NoPlotNoProblem: There is only the vaguest storyline for the Human Hunter and Sarah Harding.
* OneHitKill: If the ''Carnotaurus'' catches the Compy, it will stomp on it, then toss it into the air and eat it.
* OxygenatedUnderwaterBubbles: Air pockets will be a godsend in the underwater Compy levels.
* SceneryPorn: While the game's graphics are nothing to write home about now, the sheer number of set pieces is breathtaking.
* StalactiteSpite: Several of the cavern levels have these.
* StanceSystem: The Compy's attacks will change depending on whether it is crouched, standing normally, or upright.
* StockDinosaurs: Both played straight and subverted with a number of common ''and'' uncommon prehistoric beasts:
** ''Allosaurus''
** ''Baryonyx''
** ''Brachiosaurus''
** ''Carnotaurus''
** ''Compsognathus''
** ''Deinonychus''
** ''Dimorphodon'' (not actually a dinosaur)
** ''Euoplocephalus''
** ''Leptoceratops''
** ''Orodromeus''
** ''Pachycephalosaurus''
** ''Parasuchus'' (not actually a dinosaur)
** ''Pteranodon'' (not actually a dinosaur)
** ''Staurikosaurus''
** ''Stegosaurus''
** ''Triceratops''
** ''Tyrannosaurus rex''
** ''Velociraptor''
* ATasteOfPower: The Special Edition's first level has you playing as a T. rex during the [[Film/JurassicPark Isla Nublar Incident]] before plunking you down as the Compy.
* TookALevelInBadass: Sarah Harding, who goes from being an animal behavioralist to something of a one-woman army, mowing down ''Velociraptors'' while running from the Rex and even taking down ''two'' T. rexes on the ship.
* TookAShortcut: There are several levels where you can take a side path, and it's necessary to get 100% completion, though this can veer into RidiculouslyDifficultRoute.
* TwoAndAHalfD: The game is mostly side-scrolling with 3D environments and character models.
* UnderTheSea: The second-last of the Compy's levels, Beneath the Surface, take place in a swamp, where there is constant danger of running out of air and getting nommed on by ''Parasuchus''.
* UpdatedRerelease: The ''Special Addition'', which added a bonus Rex level set during the events of ''Film/JurassicPark'', gave the characters more health, and added checkpoints.
* WalkingArmory: The Human Hunter and Sarah Harding can acquire a range of weapons including tranquilizers, nerve gas, flamethrowers, high caliber full auto rounds, and flares.
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