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* AdaptationExpansion: The Genesis version of the first game has five levels that the other versions don't, and replaces the music from the demo in Wacky World with an awesomely bizarre remix of the SNES version of the Factory theme that suits the place perfectly, while also giving the Factory a new theme. It also allows three-player simultaneous co-op using the Sega Teamplayer multitap.



* AdaptationExpansion: The Genesis version of the first game has five levels that the other versions don't, and replaces the music from the demo in Wacky World with an awesomely bizarre remix of the SNES version of the Factory theme that suits the place perfectly, while also giving the Factory a new theme. It also allows three-player simultaneous co-op using the Sega Teamplayer multitap.
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dead link


The game is being given for free on Battle.net, [[https://us.battle.net/account/download/?show=classic here]].
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* CoolButInefficient: Baleog's laser sword in the sequel; it looks cool, but his cyborg arm punch has a longer range and a faster attack speed at close range than the sword does.

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* CoolButInefficient: Baleog's laser sword in the sequel; it looks cool, but his cyborg arm punch has a longer range and a faster attack speed at close range than the sword does. Or for that matter his sword in the first game. It's usually much better to shoot arrows at the enemy from a distance behind Olaf's shield, especially if you have flaming arrows (though there are some enemies immune to arrows but not to Baleog's sword).
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Crosswicking.

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* SweepingAshes: One of the ways the Vikings can die.
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Needs an explanation on how it is a reference


** Half of the Wacky World levels are {{Shout Out}}s to Green Hill Zone in Sonic series.

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** %%** Half of the Wacky World levels are {{Shout Out}}s to Green Hill Zone in Sonic series.
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No trope pothole in page quote, see Sinkhole.


'''Olaf:''' [[IfYouDieICallYourStuff I got dibs on his helmet.]]\\

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'''Olaf:''' [[IfYouDieICallYourStuff I got dibs on his helmet.]]\\\\



'''Erik:''' [[WithFriendsLikeThese It's great to have such good friends.]]

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'''Erik:''' [[WithFriendsLikeThese It's great to have such good friends.]]
friends.
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Misused of Five Man Band, The Chick is always female to be Five Man Band.


* FiveManBand:
** TheHero: Erik (self-proclaimed leader, and the most concerned with keeping the group together.)
** TheLancer: Baleog (grumpy and doesn't get along well with the others.)
** TheSmartGuy: Fang (definitely one of the brighter characters, and he shows an interest in working on the time machine.)
** TheBigGuy: Scorch (has the game's best attack, and is a ProudWarriorRaceGuy.)
** TheChick, [[DistaffCounterpart male version]]: Olaf (lacks any form of offense and is TheMillstone story-wise.)
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* SomethingCompletelyDifferent: The Vikings visit some cartoony, but recognizable eras in time. Then suddenly they end up in a funhouse world full of aliens and goofy-looking deathtraps, which the game doesn't even try to explain.
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* VikingFuneral: Featured on the game over screen of the first game.
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* TheEndOrIsIt: [[spoiler: The ending of ''Norse by Norsewest'' shows the Vikings' nemesis isn't done with them yet...too bad no third game ever came out.]]
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* EyeOfNewt: Most of the gameplay in the second game comes from finding spell components and [[FetchQuest bringing them to some magical person]] to [[{Teleportation}} teleport]] the party members closer to the time machine they need to get home. Averted in the pirate world; the gypsies don't actually ''need' diamonds for their version of the teleport spell, they just said that to get the vikings to bring them free treasure.

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* EyeOfNewt: Most of the gameplay in the second game comes from [[PlotCoupon finding spell components components]] and [[FetchQuest bringing them to some magical person]] to [[{Teleportation}} [[{{Teleportation}} teleport]] the party members closer to the time machine they need to get home. Averted in the pirate world; the gypsies don't actually ''need' diamonds for their version of the teleport spell, they just said that to get the vikings to bring them free treasure.
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* EyeOfNewt: Most of the gameplay in the second game comes from finding spell components and bringing them to some magical person to teleport the party members closer to the time machine they need to get home. Averted in the pirate world; the gypsies don't actually ''need' diamonds for their version of the teleport spell, they just said that to get the vikings to bring them free treasure.

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* EyeOfNewt: Most of the gameplay in the second game comes from finding spell components and [[FetchQuest bringing them to some magical person person]] to teleport [[{Teleportation}} teleport]] the party members closer to the time machine they need to get home. Averted in the pirate world; the gypsies don't actually ''need' diamonds for their version of the teleport spell, they just said that to get the vikings to bring them free treasure.
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* EyeOfNewt: Most of the gameplay in the second game comes from finding spell components and bringing them to some magical person to teleport the party members closer to the time machine they need to get home. Averted in the pirate world; the gypsies don't actually ''need' diamonds for their version of the teleport spell, they just said that to get the vikings to bring them free treasure.
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* PlotCoupon: In the second game the party has to find three collectibles in each level to open the portal to the next one. They vary by time period, and in the last level of each one change to spare parts for the time machine.

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** Subverted by one instance in the factory level, where the Vikings have to light the pilot on a machine in front of the exit. Trying to walk past it will burn them alive, and most of the level actually involves finding the FlamingArrows Baleog needs to shoot out the machine's gas supply.

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** Subverted by one instance in the factory level, where the Vikings have to light the pilot on a machine in front of the exit. Trying to walk past Getting near it will burn them alive, and most of the level actually involves finding the FlamingArrows Baleog needs to shoot out the machine's gas supply.


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* FlamingArrows: A power-up in the first game is this, letting Baleog's arrows kill any enemy, even ones that his attacks don't normally work on, with one hit for the rest of the level.

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* ConvectionSchmonvection: The lava pits, as per video game law, only hurt if you fall in them.

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* ConvectionSchmonvection: ConvectionSchmonvection:
**
The lava pits, pits and fireballs, as per video game law, only hurt if you fall touch them.
** Subverted by one instance
in them.the factory level, where the Vikings have to light the pilot on a machine in front of the exit. Trying to walk past it will burn them alive, and most of the level actually involves finding the FlamingArrows Baleog needs to shoot out the machine's gas supply.
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* HyperactiveMetabolism: Because we all know, food heals.

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* HyperactiveMetabolism: Because as we all know, food heals.heals grievous bodily harm.



* InexplicableTreasureChests: In the third chapter of the second installment.

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* InexplicableTreasureChests: In the third chapter of the second installment.game.
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---->'''Baleog:''' Arrrgh! Why did you say 'jungle,' Olaf? [[Film/FullMetalJacket What is your major malfunction?]]
---->'''Olaf:''' Don't blame me. A time machine [[Film/ForrestGump is like a box of chocolates...]]
---->'''Baleog:''' Yeah, your mouth gets going and no one else gets a chance. What are we going to do with him, Erik?
---->'''Erik:''' Olaf is as Olaf does. [[Film/ThePrincessBride Get used to disappointment.]]

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* {{Mayincatec}}: The jungle levels in the second installment, which include distinctive ruins riddled with traps and spear-throwing savages, and a shaman who needs to collect some ingredients for supposed time travel.

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* {{Mayincatec}}: The jungle levels in the second installment, which include distinctive ruins riddled with traps and spear-throwing savages, and a shaman brothers who needs need you to collect some ingredients for supposed time travel.teleportation.



** Also: the "[[Franchise/BackToTheFuture Flush Capacitor]]"
** The dialogue preceding the first jungle level in the second game contains at least three.
** In Lost Vikings II, the Transylvania stages have [[ComicBook/TheTick "CHA" written on the moon]].

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** Also: the "[[Franchise/BackToTheFuture Flush Capacitor]]"
** The dialogue preceding the first jungle level in the second game contains at least three.
** In Lost
''Lost Vikings II, the II'' is ''loaded'' with them.
*** The
Transylvania stages have [[ComicBook/TheTick "CHA" written on the moon]].moon]].
*** One of the items the time machine requires is a "[[Franchise/BackToTheFuture Flush Capacitor]]"
*** In Smuggler's Cove, the "second" Gypsy says she's the first one's twin sister.
---->'''Baleog:''' [[Film/ReturnOfTheJedi Sister? So, you have a twin sister...]].
*** At the beginning of the fourth Smuggler's Cove level, Baleog references the "it's dark and we're wearing sunglasses" quote from Film/TheBluesBrothers, replacing, among other things "sunglasses" with "armor".
---->'''Scorch:''' Hit it.
*** The dialogue preceding the first Amazon level in the second game contains at least three.

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* AWizardDidIt: Parodied. The Cave Girl in the first game helps you get into the volcano by... Using her psychic powers to stop it erupting.



** Olaf appeared mentioned in Helga's ending of the first ''Clayfighter'' as her couple, but she dumped him in favor of the wrestler Tiny.

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** Olaf appeared is mentioned in Helga's ending of the first ''Clayfighter'' as her couple, boyfriend, but she dumped him in favor of the wrestler Tiny.



* ValleyGirl: The sorceress in the second game's early levels embodies this trope. Especially her voice acting.

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* ValleyGirl: The sorceress in the second game's early Dark Ages levels embodies this trope. Especially her voice acting.


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* WorldOfBuxom: There aren't a lot of female characters in the games, but they all have large breasts. Especially the Sorceress from the Dark Ages.
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* AerithAndBob: While the names "Erik" and "Olaf" have always been common in scandinavia, Baleog is the only person (real or fictional) to ever bear that name.

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* AerithAndBob: While the names "Erik" and "Olaf" have always been common in scandinavia, Scandinavia, Baleog is the only person (real or fictional) to ever bear that name.
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* SirCameosALot: The Lost Vikings haven't had a game since 1997, but are the most referenced characters across Blizzard's library. Every one of their games from 2004 onward has featured them or a reference to them in some capacity.
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* KaizoTrap: A nasty one in the last level of the Factory in the first game. [[spoiler:Remember that furnace right by the stage exit? The one you had to light up to power a machine to build a part you needed to solve the puzzle? Did you shut it off again after it had served its purpose (by having Baleog shoot the gas tank)? If not then HaveANiceDeath as your vikings burn to ash when they try to run by it on their way to the exit.]]
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* {{Crossover}}: With Creator/{{Interplay|Entertainment}}'s ''VideoGame/ClayFighter'' series in the form of TheCameo:
** Olaf appeared mentioned in Helga's ending of the first ''Clayfighter'' as her couple, but she dumped him in favor of the wrestler Tiny.
** Erik and Baleog's heads appear animated in Tiny's stage of the second game, ''C2: Judgment Clay''.
** When Interplay started to work in ''Clayfighter III'' (later ''63⅓''), producers hinted to some magazines the possibility of having one of them in the next game, which wasn't made in the end.

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* DemBones: Common enemies in Transylvania in the second game.



* EthnicMagician: The sisters offering teleportation service in the second game's Pirate chapter are stereotypical old Gypsie women.

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* EthnicMagician: The sisters offering teleportation service in the second game's Pirate chapter are stereotypical old Gypsie Gypsy women.


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* HereThereWereDragons: Notably absent in the first game, but all of the pre-modern settings the vikings visit in the second game contain supernatural elements that aren't present in any of the modern or future settings. These include werewolves, vampires, walking skeletons, wizards, magical shamans, and yes, dragons.


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* MisplacedWildlife: There isn't a whole lot of realistic wildlife to misplace, but the second game does contain gorillas in the Amazon. Like all apes, they are Old World animals.


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* OneMillionBC: Prehistoria in the first game, complete with dinosaurs and English-speaking cavemen.
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Don't wanna do the "quote purist", but I wanted to correct a quote.


-->'''Erik:''' We're not in Kanzas yet, Toto!\\
'''Baleog:''' What's Kanzas?\\

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-->'''Erik:''' We're not I don't think we're in Kanzas yet, Toto!\\
Kansas anymore, Toto.\\
'''Baleog:''' What's Kanzas?\\Where's Kansas?\\

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* ChainmailBikini: The second game has the Valkyrie, appearing in the game over scene, whose armor is hardly proper for the harsh Scandinavian climate.

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* ChainmailBikini: The second game has the Valkyrie, appearing in the game over scene, [[ExposedToTheElements whose armor is hardly proper for the harsh Scandinavian climate.]]


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** In the sequel, instead they are in a purgatory-like location and a valkyrie revives whoever is dead.
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* ParasolParachute: Olaf does this with his shield, somehow.

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* ParasolParachute: Olaf does this with his shield, somehow. It's actually possible for him to do so while another Viking is ''standing'' on it. Or even '''both.'''
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* SdrawkcabName: In ''Norse By Norsewest'', one of the items you must collect for a potion in the first level is an Oiramrepus mushroom. Not surprisingly, it looks not unlike something out of [[SuperMarioBros that other video game]].

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* SdrawkcabName: In ''Norse By Norsewest'', one of the items you must collect for a potion in the first level is an Oiramrepus mushroom. Not surprisingly, it looks not unlike something out of [[SuperMarioBros [[Franchise/SuperMarioBros that other video game]].
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* SignpostTutorial: The game uses squares with question marks that show an instructional text box when pressed. They are scattered throughout the first few levels before introducing every new ability. The very first such block activates automatically to explain how to read the other blocks.

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