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Changed line(s) 51 (click to see context) from:
* ArrowsOnFire: One of the powerups for Baleog in the first game.
to:
* ArrowsOnFire: One of the powerups for Baleog in the first game.game, with which he can kill an enemy in just one shot for the rest of the level.
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Changed line(s) 191 (click to see context) from:
* SingleUseShield: The sequel has a shield item that acts as a temporary extra hit point.
to:
* SingleUseShield: The sequel has Both games have a shield item that acts as a temporary extra hit point.
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Changed line(s) 170 (click to see context) from:
* * RockBeatsLaser:
to:
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Deleted line(s) 130,132 (click to see context) :
* InsufficientlyAdvancedAlien: With a dose of RockBeatsLaser.
** The three Vikings have no problems taking on Tomator and his security forces, and winning (despite being far more advanced than the medieval-level Vikings only armed with primitive swords, bow and arrows, and wooden shields, at least in the first game).
** Despite the Factory level being implied to be set in the modern times (at the time of the release), the robots present are easily thrashed by medieval swords, and arrows (which serve as a precursor to the "Spearman beats tank" meme).
** The three Vikings have no problems taking on Tomator and his security forces, and winning (despite being far more advanced than the medieval-level Vikings only armed with primitive swords, bow and arrows, and wooden shields, at least in the first game).
** Despite the Factory level being implied to be set in the modern times (at the time of the release), the robots present are easily thrashed by medieval swords, and arrows (which serve as a precursor to the "Spearman beats tank" meme).
Changed line(s) 153 (click to see context) from:
* NintendoHard: Especially the first game. The sequel is slightly easier.
to:
%% * NintendoHard: Especially the first game. The sequel is slightly easier.
* * RockBeatsLaser:
** The three Vikings have no problems taking on Tomator and his security forces, and [[InsufficientlyAdvancedAlien winning]] (despite being far more advanced than the medieval-level Vikings only armed with primitive swords, bow and arrows, and wooden shields, at least in the first game).
** Despite the Factory level being implied to be set in the modern times (at the time of the release), the robots present are easily thrashed by medieval swords, and arrows (which serve as a precursor to the "Spearman beats tank" meme).
** The three Vikings have no problems taking on Tomator and his security forces, and [[InsufficientlyAdvancedAlien winning]] (despite being far more advanced than the medieval-level Vikings only armed with primitive swords, bow and arrows, and wooden shields, at least in the first game).
** Despite the Factory level being implied to be set in the modern times (at the time of the release), the robots present are easily thrashed by medieval swords, and arrows (which serve as a precursor to the "Spearman beats tank" meme).
Changed line(s) 176 (click to see context) from:
* ShiftingSandLand: Egypt.
to:
* ShiftingSandLand: Egypt.Levels set in Egypt, a country in the naturally desert regions in North Africa.
Changed line(s) 178,190 (click to see context) from:
* ShoutOut: Blizzard's other games and many more.
** ''Lost Vikings II'' is ''loaded'' with them.
*** The Transylvania stages have [[ComicBook/TheTick "CHA" written on the moon]].
*** One of the items the time machine requires is a "[[Franchise/BackToTheFuture Flush Capacitor]]"
*** In Smuggler's Cove, the "second" Gypsy says she's the first one's twin sister.
---->'''Baleog:''' [[Film/ReturnOfTheJedi Sister? So, you have a twin sister...]].
*** At the beginning of the fourth Smuggler's Cove level, Baleog references the "it's dark and we're wearing sunglasses" quote from Film/TheBluesBrothers, replacing, among other things "sunglasses" with "armor".
---->'''Scorch:''' Hit it.
*** The dialogue preceding the first Amazon level in the second game contains at least three.
---->'''Baleog:''' Arrrgh! Why did you say 'jungle,' Olaf? [[Film/FullMetalJacket What is your major malfunction?]]
---->'''Olaf:''' Don't blame me. A time machine [[Film/ForrestGump is like a box of chocolates...]]
---->'''Baleog:''' Yeah, your mouth gets going and no one else gets a chance. What are we going to do with him, Erik?
---->'''Erik:''' Olaf is as Olaf does. [[Film/ThePrincessBride Get used to disappointment.]]
** ''Lost Vikings II'' is ''loaded'' with them.
*** The Transylvania stages have [[ComicBook/TheTick "CHA" written on the moon]].
*** One of the items the time machine requires is a "[[Franchise/BackToTheFuture Flush Capacitor]]"
*** In Smuggler's Cove, the "second" Gypsy says she's the first one's twin sister.
---->'''Baleog:''' [[Film/ReturnOfTheJedi Sister? So, you have a twin sister...]].
*** At the beginning of the fourth Smuggler's Cove level, Baleog references the "it's dark and we're wearing sunglasses" quote from Film/TheBluesBrothers, replacing, among other things "sunglasses" with "armor".
---->'''Scorch:''' Hit it.
*** The dialogue preceding the first Amazon level in the second game contains at least three.
---->'''Baleog:''' Arrrgh! Why did you say 'jungle,' Olaf? [[Film/FullMetalJacket What is your major malfunction?]]
---->'''Olaf:''' Don't blame me. A time machine [[Film/ForrestGump is like a box of chocolates...]]
---->'''Baleog:''' Yeah, your mouth gets going and no one else gets a chance. What are we going to do with him, Erik?
---->'''Erik:''' Olaf is as Olaf does. [[Film/ThePrincessBride Get used to disappointment.]]
to:
* ShoutOut: To Blizzard's other games and many more.
**more, with ''Lost Vikings II'' is being ''loaded'' with them.
*** ** The Transylvania stages have [[ComicBook/TheTick "CHA" written on the moon]].
*** ** One of the items the time machine requires is a "[[Franchise/BackToTheFuture Flush Capacitor]]"
*** ** In Smuggler's Cove, the "second" Gypsy says she's the first one's twin sister.
---->'''Baleog:''' --->'''Baleog:''' [[Film/ReturnOfTheJedi Sister? So, you have a twin sister...]].
*** ** At the beginning of the fourth Smuggler's Cove level, Baleog references the "it's dark and we're wearing sunglasses" quote from Film/TheBluesBrothers, replacing, among other things "sunglasses" with "armor".
---->'''Scorch:''' --->'''Scorch:''' Hit it.
*** ** The dialogue preceding the first Amazon level in the second game contains at least three.
---->'''Baleog:''' --->'''Baleog:''' Arrrgh! Why did you say 'jungle,' Olaf? [[Film/FullMetalJacket What is your major malfunction?]]
---->'''Olaf:'''malfunction?]]\\
'''Olaf:''' Don't blame me. A time machine [[Film/ForrestGump is like a box of chocolates...]]
---->'''Baleog:''']]\\
'''Baleog:''' Yeah, your mouth gets going and no one else gets a chance. What are we going to do with him,Erik?
---->'''Erik:'''Erik?\\
'''Erik:''' Olaf is as Olaf does. [[Film/ThePrincessBride Get used to disappointment.]]
**
---->'''Olaf:'''
'''Olaf:''' Don't blame me. A time machine [[Film/ForrestGump is like a box of chocolates...
---->'''Baleog:'''
'''Baleog:''' Yeah, your mouth gets going and no one else gets a chance. What are we going to do with him,
---->'''Erik:'''
'''Erik:''' Olaf is as Olaf does. [[Film/ThePrincessBride Get used to disappointment.]]
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* TeamworkPuzzleGame
to:
* TeamworkPuzzleGameTeamworkPuzzleGame: This is a primary gameplay mechanic, the key to beating the levels is to utilize the Vikings (and later, a werewolf and a dragon) strength's to cover their own weakness, working in concert as a team to solve puzzles, and to provide a defense against incoming foes.
Changed line(s) 218 (click to see context) from:
* WallJump: Fang.
to:
* WallJump: Fang.Fang's unique ability is to jump between walls to reach unreachable areas.
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* XenomorphXerox: One of the enemies in the war-torn future era is an alien that bears a resemblance to a Xenomorph, protruding heads and a stinger tail and all.
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I'm pretty sure Norse by Norsewest fixed this, but I didn't play the game to confirm it.
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* MisbegottenMultiplayerMode: The 16-bit games can be played with two human players, but the camera can only follow one player, and characters currently offscreen cannot be controlled.
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Changed line(s) 151 (click to see context) from:
* NinjaPirateZombieRobot: The cast of the second game, as described above.
to:
* NinjaPirateZombieRobot: The cast of the second game, as described above.game. While in the first game they're just regular vikings outside their natural environment, in the sequel the vikings enhance themselves with stolen alien tech and are joined by a werewolf and a dragon in their quest.
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Added DiffLines:
* SingleUseShield: The sequel has a shield item that acts as a temporary extra hit point.
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* StrippedToTheBone: Happens in some death animations, but regardless of how they die, their portraits display their skeletons once you lose them.
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Changed line(s) 111 (click to see context) from:
* {{Gasshole}}: Whenever someone uses a food item, a burping sound is heard. Also, Olaf periodically belches while in small form in the second game.
to:
* {{Gasshole}}: Whenever someone uses a food item, a burping sound is heard. Also, Olaf periodically belches while in small form in the second game.game, not to mention his new {{Fartillery}} abilities.
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Added DiffLines:
* {{Gasshole}}: Whenever someone uses a food item, a burping sound is heard. Also, Olaf periodically belches while in small form in the second game.
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* FakeUltimateMook: Tomator's robotic enforcer in ''2''. The robot is armed with a cutting edge sword, shield, extendable arms, and even rocket boosters installed on his feet (which would be ''very'' handy in handling the three Vikings). One blackout later, the trio of Vikings easily curb-stomp him into oblivion, looting the his gear for their own use.
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* InsufficientlyAdvancedAlien: With a dose of RockBeatsLaser.
** The three Vikings have no problems taking on Tomator and his security forces, and winning (despite being far more advanced than the medieval-level Vikings only armed with primitive swords, bow and arrows, and wooden shields, at least in the first game).
** Despite the Factory level being implied to be set in the modern times (at the time of the release), the robots present are easily thrashed by medieval swords, and arrows (which serve as a precursor to the "Spearman beats tank" meme).
** The three Vikings have no problems taking on Tomator and his security forces, and winning (despite being far more advanced than the medieval-level Vikings only armed with primitive swords, bow and arrows, and wooden shields, at least in the first game).
** Despite the Factory level being implied to be set in the modern times (at the time of the release), the robots present are easily thrashed by medieval swords, and arrows (which serve as a precursor to the "Spearman beats tank" meme).
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Added DiffLines:
* FungusHumongous: Prehistoria features mushrooms that are larger than the characters.
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Added DiffLines:
* FlameSpewerObstacle:
**In one of the levels of the Great Factory, there are several flame emitters. Baleog must disable them using his arrows.
**Third ares in ''Lost Vikings 2'' occasionally has sections where flames are regularly emitted. Olaf can block the flames with his shield.
**In one of the levels of the Great Factory, there are several flame emitters. Baleog must disable them using his arrows.
**Third ares in ''Lost Vikings 2'' occasionally has sections where flames are regularly emitted. Olaf can block the flames with his shield.
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Added DiffLines:
* RegionalRiff: "Egyptian Groove" starts with "Streets of Cairo" motif.
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Added DiffLines:
* NewbieImmunity: If you somehow manage to die in the first level of the second game, which takes active effort, you are rewarded with superpowers being unlocked.
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Added DiffLines:
* ConspicuousElectricObstacle:
**Spaceship levels in the first game feature nodes that emit blue electricity that is deadly on touch. They either emit the electricity constantly, switch on/off on their own, or can be disabled by shooting a button.
**Similar electric emitters appear in the Future World in ''2''. However, there are laser detectors that temporarily disable some of the emitters when they detect the player.
**Spaceship levels in the first game feature nodes that emit blue electricity that is deadly on touch. They either emit the electricity constantly, switch on/off on their own, or can be disabled by shooting a button.
**Similar electric emitters appear in the Future World in ''2''. However, there are laser detectors that temporarily disable some of the emitters when they detect the player.
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Changed line(s) 180 (click to see context) from:
* SmashingHallwayTrapsOfDoom: They are present in some of the levels, most notably factory levels.
to:
* SmashingHallwayTrapsOfDoom: They Crushers are present in some of the levels, most notably factory levels.levels. Olaf's shield can stop small crushers but not the large ones.
Changed line(s) 187 (click to see context) from:
* SuperDrowningSkills: Everyone. Except Erik in Lost Vikings 2.
to:
* SuperDrowningSkills: Everyone. Except Everyone kicks the bucket as soon as they touch water. Exception is Erik in Lost Vikings 2.
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Changed line(s) 140 (click to see context) from:
* NoCelebritiesWereHarmed: In the [=PlayStation=] port of the second game, Scorch's voice is a parody of Creator/SeanConnery as an homage to ''{{Film/Dragonheart}}''.
to:
* NoCelebritiesWereHarmed: In the [=PlayStation=] port of the second game, ''Norse By Norsewest'', Fang and Scorch's voice is a parody voices are impressions of Creator/GilbertGottfried and Creator/SeanConnery as an homage respectively, with the latter being a reference to ''{{Film/Dragonheart}}''.''Film/{{Dragonheart}}''.
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Added DiffLines:
* ArmorPiercingAttack: Olaf's shield can block just about anything, but the buzz saw enemies in the factory will go right through him.
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Fixed The Many Deaths Of You
Changed line(s) 130 (click to see context) from:
* TheManyDeathsOfYou: Every different way to die has its own animation. The vikings can turn into skeletons, get burned with only eyeballs being "untouched", turn into a pile of ashes after an unsuccessful falling, [[SquashedFlat get into the second dimension after being smashed by a crusher]]... You only name it. The same type of death may also yield different animations from each of the vikings. For example: death by quicksand; Erik panics as he futilely tries to free himself, Olaf waves a meek "bye-bye" to the player, and Baleog just [[TranquilFury looks at the player with contempt]] and [[WhatTheHellPlayer shrugs]].
to:
* TheManyDeathsOfYou: Every different way to die has its own animation. The vikings can turn into skeletons, get burned with only eyeballs being "untouched", turn into a pile of ashes after an unsuccessful falling, [[SquashedFlat get into the second dimension after being smashed by a crusher]]... You only you name it. The same type of death may also yield different animations from each of the vikings. For example: death by quicksand; Erik panics as he futilely tries to free himself, Olaf waves a meek "bye-bye" to the player, and Baleog just [[TranquilFury looks at the player with contempt]] and [[WhatTheHellPlayer shrugs]].
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Fixed up Last Day Of Normalcy
Changed line(s) 125 (click to see context) from:
* LastDayOfNormalcy: begins with the three Vikings leaving their village to go on a hunting trip, with each being given the chance the display their particular expertise: Erik the Swift's [[FragileSpeedster talent for running and jumping]], Baleog the Fierce's [[BowAndSwordInAccord swordsmanship and archery]] and Olaf the Stout's [[LuckilyMyShieldWillProtectMe mastery of the shield]]. As the trio return home that afternoon, Erik declares [[TemptingFate how much he loves life in the village and hopes he never has to leave]]. That night, a FlyingSaucer appears over the village and [[AlienAbduction abducts the three heroes]]...
to:
* LastDayOfNormalcy: The first game begins with the three Vikings leaving their village to go on a hunting trip, with each being given the chance the display their particular expertise: Erik the Swift's [[FragileSpeedster talent for running and jumping]], Baleog the Fierce's [[BowAndSwordInAccord swordsmanship and archery]] and Olaf the Stout's [[LuckilyMyShieldWillProtectMe mastery of the shield]]. As the trio return home that afternoon, Erik declares [[TemptingFate how much he loves life in the village and hopes he never has to leave]]. That night, a FlyingSaucer appears over the village and [[AlienAbduction abducts the three heroes]]...
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Fixed up Fragile Speedster
Changed line(s) 98 (click to see context) from:
* FragileSpeedster: Erik is the fastest of the trio and the only one among them who can jump, but has no way to attack or defend himself and must rely on the other two or his environment to overcome enemies.
to:
* FragileSpeedster: Erik is the fastest of the trio and the only one among them who can jump, but has no way to defend himself. He does have an attack or defend himself in the form of his charge, but it doesn't kill most enemies that aren't already damaged and leaves him vulnerable afterwards. Therefore, he must rely on the other two or his environment to overcome enemies.
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Changed line(s) 100,101 (click to see context) from:
* GameOver: The usual game over sequence the player gets when they choose to give up with at least one active Viking alive shows an animation of the dead Vikings being placed on a burning boat out to sea, a traditional Viking sea burial. The active Viking stands on a cliff overlooking the boat's journey. Of course, nobody will be there if you got all the Vikings killed. And if you choose to continue, the dead Vikings return to life via thunderbolt. Finally, if none of the Vikings died (such as if the level was made {{Unwinnable}} and the player chose to give up), all three would be on the cliff and no burning boat would be on the water.
** In the sequel, instead they are in a purgatory-like location and a valkyrie revives whoever is dead.
** In the sequel, instead they are in a purgatory-like location and a valkyrie revives whoever is dead.
to:
* GameOver: The usual game over sequence the player gets when they choose to give up with at least one active Viking alive shows an animation of the dead Vikings being placed on a burning boat out to sea, a traditional Viking sea burial. The active Viking stands on a cliff overlooking the boat's journey. Of course, nobody will be there if you got all the Vikings killed. And if you choose to continue, the dead Vikings return to life via thunderbolt. Finally, if none of the Vikings died (such as if the level was made {{Unwinnable}} and the player chose to give up), all three would be on the cliff and no burning boat would be on the water.
**water. In the sequel, instead they are in a purgatory-like location and a valkyrie revives whoever is dead.
**
Changed line(s) 104 (click to see context) from:
* [[GuestFighter Guest Racer]]: Olaf becomes this in ''VideoGame/RockNRollRacing''.
to:
* HollywoodPrehistory: Prehistoria in the first game, complete with dinosaurs and English-speaking cavemen.
Changed line(s) 116,117 (click to see context) from:
* IfYouDieICallYourStuff: Provides the page quote, even!
* InconvenientlyPlacedConveyorBelt: Wacky world and factory levels.
* InconvenientlyPlacedConveyorBelt: Wacky world and factory levels.
to:
Changed line(s) 127 (click to see context) from:
* LevelGoal: Clearly marked in the first installment.
to:
Deleted line(s) 143 (click to see context) :
* OneMillionBC: Prehistoria in the first game, complete with dinosaurs and English-speaking cavemen.
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No Pronunciation Guide is now a disambig. Dewicking
Deleted line(s) 141 (click to see context) :
* NoPronunciationGuide: Just ''how'' do you pronounce 'Baleog'? Fittingly, both occasions where the characters have been featured with voice-acting, the [=PlayStation=] port of the second game and ''VideoGame/HeroesOfTheStorm'', pronounce it differently, with the former going with 'Bail-ee-og' and the latter going with 'Bail-og'.