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###Level 7: The fifth dungeon's boss, Digdogger, returns for a miniboss battle and sports three Digpuppies instead of one. This is followed later on by another trio of Dodongos. Finally, the boss of this level is Aquamentus, the boss of the first dungeon without any changes.

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###Level 7: The fifth dungeon's boss, Digdogger, returns for is fought as a miniboss battle and three times. In two of these fights it sports three Digpuppies instead of one. This is followed later on by another trio two more trios of Dodongos. Finally, the boss of this level is Aquamentus, the boss of the first dungeon without any changes.
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* PreFinalBoss: The final dungeon has Link defeating a Patra Mini-Boss right before taking on Ganon himself (and unlike the Patra he finds earlier in the dungeon, this one makes the orbit of the surrounding minions shift gradually, making it tricker to approach safely).
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** Pols Voices are much harder to deal with outside Japan. This becomes most apparent in the second quest, where they appear before the bow. As mentioned elsewhere, its vulnerability to sound refers to the microphone the Famicom has but the NES doesn't, and they take a ''lot'' of sword hits and are clustered together. Since you're supposed to talk into your controller and watch them die, not fight them, they become ''terrible'' enemies where that doesn't work (for instance, the 2021 Game & Watch release has no microphone, so the Pols Voice has ''neither'' weakness in the Famicom version). Later games do make them vulnerable to musical items (ironically, without hinting at it, meaning that you're supposed to remember this game and try something that ''didn't work!'')

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** Pols Voices are much harder to deal with outside Japan. This becomes most apparent in the second quest, where they appear before the bow. As mentioned elsewhere, its vulnerability to sound refers to the microphone the Famicom has but the NES doesn't, and they take a ''lot'' of sword hits and are clustered together. Since you're supposed to talk into your controller and watch them die, not fight them, they become ''terrible'' enemies where that doesn't work (for instance, the 2021 Game & Watch Nintendo Classic Mini Famicom release has no microphone, so the Pols Voice has ''neither'' weakness in the Famicom that version). Later games do make them vulnerable to musical items (ironically, without hinting at it, meaning that you're supposed to remember this game and try something that ''didn't work!'')
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** In the original Famicom Disk System version, Pol's Voice can be instantly defeated with the microphone on the second controller. This function is emulated on the Nintendo 3DS and Wii U Virtual Console versions, which have dedicated microphones -- but ports on systems that don't have microphones sometimes get creative in emulating it. On the Game Boy Advance version, it's pressing Select four times; on the Wii Virtual Console, it's rotating the right stick on a Classic Controller, or the C stick on a [=GameCube=] controller; on Nintendo Switch Online, it's holding either L and ZL, or R and ZR; on the Game & Watch version, it's holding Select for a few seconds.

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** In the original Famicom Disk System version, Pol's Pols Voice can be instantly defeated with the microphone on the second controller. This function is emulated on the Nintendo 3DS and Wii U Virtual Console versions, which have dedicated microphones -- but ports on systems that don't have microphones sometimes get creative in emulating it. On the Game Boy Advance version, it's pressing Select four times; on the Wii Virtual Console, it's rotating the right stick on a Classic Controller, or the C stick on a [=GameCube=] controller; on Nintendo Switch Online, it's holding either L and ZL, or R and ZR; on the Game & Watch version, it's holding Select for a few seconds.
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** In the original Famicom Disk System version, Pol's Voice can be instantly defeated with the microphone on the second controller. This function is emulated on the Nintendo 3DS and Wii U Virtual Console versions, which have dedicated microphones -- but ports on systems that don't have microphones sometimes get creative in emulating it. On the Game Boy Advance version, it's pressing Select four times; on the Wii Virtual Console, it's rotating the right stick on a Classic Controller, or the C stick on a [=GameCube=] controller; on Nintendo Switch Online, it's holding either L and ZL, or R and ZR; on the Game & Watch version, it's holding Select for a few seconds.
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* SavageSetpiece: If you attack [=NPCs=] with your sword, the fires next to them start flinging fireballs at you.
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[[JustForFun/DescribeTopicHere It's Dangerous to Describe The Legend of Zelda Here Alone! Take This.]]
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'''[[TropeCodifier The]]''' ActionAdventure Game.
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Both the original adventure and the "second quest" would eventually be remade as ''VideoGame/TheLegendOfZeldaISatellaview'', an enhanced version for the UsefulNotes/{{Satellaview}} [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] add-on with new dungeon layouts and voice acting. This version of the game is notable for being the first game to allow the player to play as Princess Zelda.

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Both the original adventure and the "second quest" would eventually be remade as ''VideoGame/TheLegendOfZeldaISatellaview'', ''VideoGame/BSTheLegendOfZelda'', an enhanced version for the UsefulNotes/{{Satellaview}} [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] add-on with new dungeon layouts and voice acting. This version of the game is notable for being the first game to allow the player to play as Princess Zelda.
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* HandWave: The Lion Key is a late-game item in the form of [[SkeletonKey a key that is not used up when opening a locked door, allowing for infinite uses]]. When it's collected, the number of keys remaining in the [[HeadsUpDisplay HUD]] is replaced with an "A". This is because you're normally not supposed to have more than nine keys, and since the key counter is a single-digit hexadecimal, having a state of keys above 0-9 causes the counter to go to the next base-16 digit: A. At least one supplementary material by Nintendo of America around the time of release attempted to get around this by saying that the Lion Key makes the key counter read "A" because it lets you open '''a'''ll the locked doors.

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* TheCameo: According to the Japanese instruction booklet, Digdogger and Manhandla are respectively a Unira from ''VideoGame/CluCluLand'' and a Piranha Plant from ''VideoGame/SuperMarioBros'' (incidentally, Rupees use Ingot sprites from the former).


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* CrossoverCameo: According to the Japanese instruction booklet, Digdogger and Manhandla are respectively a Unira from ''VideoGame/CluCluLand'' and a Piranha Plant from ''VideoGame/SuperMarioBros1'' (incidentally, Rupees use Ingot sprites from the former).
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* GameplayAndStorySegregation: According to the manual, Link rescued Impa from monsters before the start of the game. However, at the beginning, you have no equipment at all and you can't fight until you get the sword from the old man.
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** [[ArsonMurderAndJaywalking The opening storyboard contains several spelling and grammar errors]], most infamously, "Many years ago Prince Darkness Gannon stole one of the Triforce with Power", which originated the misspelling "Gannon". However, this is present in the Japanese version, too. The localizers simply didn't bother to correct it! This was at least addressed in the GBA port, which retransmitted the scroll to be more comprehensible.

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** [[ArsonMurderAndJaywalking The opening storyboard contains several spelling and grammar errors]], most infamously, "Many years ago Prince Darkness Gannon stole one of the Triforce with Power", which originated the misspelling "Gannon". However, this is present in the Japanese version, too. The localizers simply didn't bother to correct it! This was at least addressed in the GBA port, which retransmitted rewrote the scroll to be more comprehensible.

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The story, as told through an [[BlindIdiotTranslation Engrish]] title scroll (later revised in re-releases) is about [[EvilOverlord the evil wizard Ganon]], who has stolen the Triforce of Power and kidnapped Princess Zelda, holder of the Triforce of Wisdom. To keep it from falling into Ganon's hands, Zelda [[DismantledMacguffin split her share of the Triforce into eight pieces]] and [[GottaCatchEmAll stashed them]] in {{dungeon|Crawling}}s across Hyrule. Link, the hero, must gather the pieces [[LockedDoor to enter Ganon's lair,]] recover the Triforce of Power, and SaveThePrincess. Unlike in later games, there is little dialog, other than [[InfallibleBabble vague hints]] given by [[YouALLLookFamiliar various old men]], and not much in the way of {{sidequest}}s.

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The story, as told through an [[BlindIdiotTranslation Engrish]] title scroll (later revised in re-releases) is about [[EvilOverlord the evil wizard Ganon]], who has stolen the Triforce of Power and kidnapped Princess Zelda, holder of the Triforce of Wisdom. To keep it from falling into Ganon's hands, Zelda [[DismantledMacguffin split her share of the Triforce into eight pieces]] and [[GottaCatchEmAll stashed them]] in {{dungeon|Crawling}}s across Hyrule.Hyrule before she was kidnapped. Link, the hero, must gather the pieces [[LockedDoor to enter Ganon's lair,]] recover the Triforce of Power, and SaveThePrincess. Unlike in later games, there is little dialog, other than [[InfallibleBabble vague hints]] given by [[YouALLLookFamiliar various old men]], and not much in the way of {{sidequest}}s.



** [[ArsonMurderAndJaywalking The opening storyboard contains several spelling and grammar errors]], most infamously, "Many years ago Prince Darkness Gannon stole one of the Triforce with Power", which originated the misspelling "Gannon". However, this is present in the Japanese version, too. The localizers simply didn't bother to correct it!
* BoldInflation: The intro scroll makes liberal use of it, generally applying it to '''Names''' and '''Proper Nouns'''.

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** [[ArsonMurderAndJaywalking The opening storyboard contains several spelling and grammar errors]], most infamously, "Many years ago Prince Darkness Gannon stole one of the Triforce with Power", which originated the misspelling "Gannon". However, this is present in the Japanese version, too. The localizers simply didn't bother to correct it!
* BoldInflation: The intro
it! This was at least addressed in the GBA port, which retransmitted the scroll makes liberal use of it, generally applying it to '''Names''' and '''Proper Nouns'''.be more comprehensible.



* RainbowSpeak: The intro, which highlights the main characters' names in its opening crawl.

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* RainbowSpeak: The intro, which highlights the main characters' names in its opening crawl.text scroll makes liberal use of it. Ganon is highlighted in red (as is Zelda in the original), Link is highlighted in green, and either the Triforce (in the original) or Zelda (in the revised version) are highlighted in blue.
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Originally released as ''Zelda no Densetsu''[[note]]translation: "''Legend of Zelda''"; tagline: "''The Hyrule Fantasy''"[[/note]] for the Famicom Disk System's launch in Japan on February 21, 1986, before being released in cartridge form for the Famicom's western counterpart, the UsefulNotes/NintendoEntertainmentSystem, in North America a year and change later on June 30, 1987, and subsequently Europe in November 1987.

The NES release was notable for being the first game to use a battery-backed save feature, and was released, as a gimmick, in a gold cartridge rather than standard gray. This version was later released on a standard Famicom cartridge in 1994 as ''Zelda no Densetsu 1''.

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Originally released as ''Zelda no Densetsu''[[note]]translation: "''Legend of Zelda''"; tagline: "''The ''The Hyrule Fantasy''"[[/note]] Fantasy: Zelda no Densetsu''[[note]]translating to "The Legend of Zelda" -- they would soon drop the subtitle[[/note]] for the Famicom Disk System's launch in Japan on February 21, 1986, before being released in cartridge form it was ported to cartridges for the Famicom's western counterpart, the UsefulNotes/NintendoEntertainmentSystem, in North America a year and change later on June 30, 1987, and subsequently Europe in November 1987.

The NES release was notable for being the first game to use a battery-backed save feature, and was released, as a gimmick, in a gold cartridge rather than standard gray. This version was later released on a standard Famicom cartridge in 1994 as ''Zelda ''[[Title1 Zelda no Densetsu 1''.
1]]''.
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The story, as told through an [[BlindIdiotTranslation Engrish]] title scroll (later revised in re-releases) is about [[EvilOverlord the evil wizard Ganon]], who has stolen the Triforce of Power and kidnapped Princess Zelda, holder of the Triforce of Wisdom. To keep it from falling into Ganon's hands, Zelda [[DismantledMacguffin split her share of the Triforce into eight pieces]] and [[GottaCatchEmAll stashed them]] in {{dungeon|Crawling}}s across Hyrule. Link, the hero, must gather the pieces [[LockedDoor to enter Ganon's lair,]] recover the Triforce of Power, and SaveThePrincess. Unlike in later games, there is little dialog, other than [[InfallibleBabble vague hints]] given by [[YouALLLookFamiliar various old men,]] and not much in the way of {{sidequest}}s.

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The story, as told through an [[BlindIdiotTranslation Engrish]] title scroll (later revised in re-releases) is about [[EvilOverlord the evil wizard Ganon]], who has stolen the Triforce of Power and kidnapped Princess Zelda, holder of the Triforce of Wisdom. To keep it from falling into Ganon's hands, Zelda [[DismantledMacguffin split her share of the Triforce into eight pieces]] and [[GottaCatchEmAll stashed them]] in {{dungeon|Crawling}}s across Hyrule. Link, the hero, must gather the pieces [[LockedDoor to enter Ganon's lair,]] recover the Triforce of Power, and SaveThePrincess. Unlike in later games, there is little dialog, other than [[InfallibleBabble vague hints]] given by [[YouALLLookFamiliar various old men,]] men]], and not much in the way of {{sidequest}}s.
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Moving to the page on the Satellaview game.


* WhereItAllBegan: In the Satellaview remake, the final fight with Ganon takes place in the first cave where you got the wooden sword.

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The first game in ''Franchise/TheLegendOfZelda'' franchise, the original ''Legend of Zelda'' was a top-down ActionAdventure HackAndSlash, with a very nonlinear setup. Originally released in 1986 as ''Zelda no Densetsu''[[note]]translation: "''Legend of Zelda''"; tagline: "''The Hyrule Fantasy''"[[/note]] for the Famicom Disk System's launch in Japan before being released in cartridge form for the Famicom's western counterpart, the UsefulNotes/NintendoEntertainmentSystem, in North America and Europe the following year. The NES release was notable for being the first game to use a battery-backed save feature, and was released, as a gimmick, in a gold cartridge rather than standard gray. This version was later released on a standard Famicom cartridge in 1994 as ''Zelda no Densetsu 1''.

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The first game in ''Franchise/TheLegendOfZelda'' franchise, the original ''Legend of Zelda'' was a top-down ActionAdventure HackAndSlash, with a very nonlinear setup.

Originally released in 1986 as ''Zelda no Densetsu''[[note]]translation: "''Legend of Zelda''"; tagline: "''The Hyrule Fantasy''"[[/note]] for the Famicom Disk System's launch in Japan on February 21, 1986, before being released in cartridge form for the Famicom's western counterpart, the UsefulNotes/NintendoEntertainmentSystem, in North America a year and change later on June 30, 1987, and subsequently Europe the following year. in November 1987.

The NES release was notable for being the first game to use a battery-backed save feature, and was released, as a gimmick, in a gold cartridge rather than standard gray. This version was later released on a standard Famicom cartridge in 1994 as ''Zelda no Densetsu 1''.
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* CashGate: The game requires you to purchase food/bait (60 Rupees at the cheapest) and arrows (80 rupees) from the merchant. These items are needed to advance in dungeons.
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* HardModeMook: Red Bubbles (which take away your sword permanently if they hit you) only appear in the Second Quest (that game's version of a Hard difficulty).

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* HardModeMook: Red Bubbles (which take away your sword permanently if they hit you) only appear in the Second Quest (that (the game's version of a Hard difficulty).
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* HardModeMook: Red Bubbles (which take away your sword permanently if they hit you) only appear in the Second Quest (that game's version of a Hard difficulty).
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* NowWhereWasIGoingAgain: The fact that this game has nothing like the below 'assistance' is partly why much the game is such a huge GuideDangIt, it's often pretty hard to figure out even what dungeons you've cleared in said game without a personal diary or strategy guide.
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** The setting of Hyrule is desolate, barren of any towns and overrun by monsters. Aside from Link, Zelda, and Impa ([[AllThereInTheManual in the manual]]), the only other human inhabitants are an old man and woman that occupy various dwellings across the region, of which are well-hidden to protect themselves from the monsters. Because this is a truly open world, Link isn't obligated by the plot to follow the dungeons in any order (except the final dungeon, which he needs all the Triforce pieces before facing Ganon), and could access them once he obtains the proper equipment to traverse them.

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** The setting of Hyrule is desolate, barren of any towns and overrun by monsters. Aside from Link, Zelda, and Impa ([[AllThereInTheManual in the manual]]), the only other human inhabitants are an a few old man men, old women and woman merchants that occupy various dwellings across the region, of which are well-hidden to protect themselves from the monsters. Because this is a truly open world, Link isn't obligated by the plot to follow the dungeons in any order (except the final dungeon, which he needs all the Triforce pieces before facing Ganon), and could can access them once he obtains the proper equipment to traverse them.
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%%* FlashOfPain: Both Link and the enemies, when hit.

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%%* * FlashOfPain: Both Link and the enemies, enemies briefly flicker to show damage when they're hit.



* HereThereWereDragons: Unlike later games, magic (while it does show up) doesn't play a large role. The artbook ''Hyrule Historia'' officially calls the NES games "The Era of Hyrule's Decline", with the implication that the magical forces and artifacts of earlier eras had declined and largely vanished by this game's time.

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* HereThereWereDragons: Unlike later games, magic (while it does show up) doesn't play a large role.role -- there are plenty of monsters and bizarre creatures, as well as a few minor enchanted items, but the powerful magical artifacts, spells and supernatural workings that are ubiquitous in later games are all absent. The artbook ''Hyrule Historia'' officially calls the NES games "The Era of Hyrule's Decline", with the implication that the magical forces and artifacts of earlier eras had declined and largely vanished by this game's time. The Master Sword, for instance, is put into a permanent sleep in the game's immediate prequels.



* PyroManiac: Link has always had a thing for bombs, and this was the only game in the series (until the [[VideoGame/TheLegendOfZeldaOracleGames Oracle games]]) that required you to start several forest fires in order to progress, especially if you didn't have a guide telling you where to burn.

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* PyroManiac: {{Pyromaniac}}: Link has always had a thing for bombs, and this was the only game in the series (until the [[VideoGame/TheLegendOfZeldaOracleGames Oracle games]]) that required you to start several forest fires in order to progress, especially if you didn't have a guide telling you where to burn.



* TrialAndErrorGameplay: Due to graphical limitations, there's no clue as to which walls are bomb-able, which trees are burnable, and which screens have a "magic effect" when you blow the Recorder. Young Link is truly the most destructive fellow in Hyrule: in order to complete both quests (and particularly the second) you'll have attempted to destroy everything in the land. The original game came with a poster-size map of the overworld, so you could mark off your reign of terror as you went, and make notes of where the Quest 2 dungeons are found (the overworld has the same layout, but the dungeons are remixed).

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* TrialAndErrorGameplay: Due to graphical limitations, there's no clue as to which walls are bomb-able, bombable, which trees are burnable, and which screens have a "magic effect" when you blow the Recorder. Young Link is truly the most destructive fellow in Hyrule: in order to complete both quests (and particularly the second) you'll have attempted to destroy everything in the land. The original game came with a poster-size map of the overworld, so you could mark off your reign of terror as you went, and make notes of where the Quest 2 dungeons are found (the overworld has the same layout, but the dungeons are remixed).
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* WantonCrueltyToTheCommonComma: The opening crawl really goes to town with quotation marks.

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* WantonCrueltyToTheCommonComma: The opening crawl really goes to town with unnecessary quotation marks.marks, to the point that it almost sounds like it's being sarcastic.
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Both the original adventure and the "third quest" would eventually be remade as ''BS Zelda no Densetsu'', an enhanced version for the UsefulNotes/{{Satellaview}} [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] add-on with new dungeon layouts and voice acting. This version of the game is notable for being the first game to allow the player to play as Princess Zelda.

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Both the original adventure and the "third "second quest" would eventually be remade as ''BS Zelda no Densetsu'', ''VideoGame/TheLegendOfZeldaISatellaview'', an enhanced version for the UsefulNotes/{{Satellaview}} [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] add-on with new dungeon layouts and voice acting. This version of the game is notable for being the first game to allow the player to play as Princess Zelda.
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Moved to a new page.


* AbilityRequiredToProceed: Averted in this title, as most of Hyrule can be explored from the start, but prominent in the remake, ''BS Zelda no Densetsu'', where it interestingly combines with BrokenBridge. Certain obstacle-clearing items or events only appear or occur during certain broadcast weeks (for example, the Candle is needed in order to access the western portion of the map, but is only sold after the first week). One could wait until a later week and try to sequence break, but this defeats the purpose anyways, and the player only having one hour a week, or certain items becoming [[PermanentlyMissableContent unobtainable]].



* BookEnds: In ''BS The Legend of Zelda'' Ganon can be found at the same cave where the Old Man gives Link or Zelda their swords.
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** Pols Voices are much harder to deal with outside Japan. This becomes most apparent in the second quest, where they appear before the bow. As mentioned elsewhere, its vulnerability to sound refers to the microphone the Famicom has but the NES doesn't, and they take a ''lot'' of sword hits and are clustered together. Since you're supposed to talk into your controller and watch them die, not fight them, they become ''terrible'' enemies where that doesn't work (for instance, the 2021 Game & Watch release has no microphone, so the Pol's Voice has ''neither'' weakness in the Famicom version). Later games do make them vulnerable to musical items (ironically, without hinting at it, meaning that you're supposed to remember this game and try something that ''didn't work!'')

to:

** Pols Voices are much harder to deal with outside Japan. This becomes most apparent in the second quest, where they appear before the bow. As mentioned elsewhere, its vulnerability to sound refers to the microphone the Famicom has but the NES doesn't, and they take a ''lot'' of sword hits and are clustered together. Since you're supposed to talk into your controller and watch them die, not fight them, they become ''terrible'' enemies where that doesn't work (for instance, the 2021 Game & Watch release has no microphone, so the Pol's Pols Voice has ''neither'' weakness in the Famicom version). Later games do make them vulnerable to musical items (ironically, without hinting at it, meaning that you're supposed to remember this game and try something that ''didn't work!'')



* ParadiegeticGameplay: In the Famicom Disk System version, the pol's voice enemy is killed by yelling in the microphone in the Famicom's second controller. Each Japanese rerelease changes it so pol's voice can be killed with a different method, such as pressing Select 4 times in the GBA version, or pressing L and R to virtually "switch" to the second controller and yell into the 3DS's microphone in the 3DS version. In all English releases, including the NES version, the enemy is instead weak to arrows, as the NES does not have a microphone.

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* ParadiegeticGameplay: In the Famicom Disk System version, the pol's voice Pols Voice enemy is killed by yelling in the microphone in the Famicom's second controller. Each Japanese rerelease changes it so pol's voice Pols Voices can be killed with a different method, such as pressing Select 4 times in the GBA version, or pressing L and R to virtually "switch" to the second controller and yell into the 3DS's microphone in the 3DS version. In all English releases, including the NES version, the enemy is instead weak to arrows, as the NES does not have a microphone.
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* AirborneMook: The game marked the debut of Peahats, which hover in the air with the flower-like petals above their heads and tend to move from one spot to another in a straight line. Peahats have since appeared in later games in the series, usually having a more flexible movement as well as higher endurance.


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* DynamicLoading: The game has a brief pause when you move to the next room or area, which is used to load the next area plus whatever enemies that are there. Sometimes the enemy data takes longer to load than normal and causes the sprite to appear as a puff of smoke until the sprite is fully loaded. This can also happens to the [=NPCs=] you meet in caves and you can't move until they are loaded since you are usually forced to wait for their text box to finish.
* EarlyBirdBoss: Aquamentus takes six direct hits with the wooden sword to kill, and he spits energy beams that can't be blocked without the magical shield. Once you've got either the white sword or magical shield beating him becomes easy (having both makes it near effortless), but with the starting equipment he can be a brick wall. It's possible to get the white sword before entering the first dungeon by collecting hearts hidden in the overworld, but [[GuideDangIt a first-time player wouldn't know that]].


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* {{Gotterdammerung}}: Retroactively, the game is this for the ''Zelda'' timeline. The Hero of Time was slain, Ganon's hordes destroyed the world, the Triforce has long since been shattered. All that remains of Hyrule are a few old men and women cowering in caves. [[BackFromTheBrink And then a wanderer appears,]] garbed in a familiar green tunic.


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* NPCRoadblock: The old man won't let you go past the entrance of Ganon's lair until you get all pieces of the Triforce.


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* OnlyTheWorthyMayPass: No one can enter Death Mountain without the Triforce of Wisdom. This is partly about proving your worth, but also about being able to ''survive'' what lies inside.


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* SegmentedSerpent: Moldorm is represented as a string of five red-and-orange circles. Unlike later games, they can be damaged anywhere on their bodies. Lanmola has a similar appearance, but with a large eye for its head segment.


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* TeleportSpam: Ganon during the final battle, which carried over into the 1989 ''Zelda'' cartoon.
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* ManEatingPlant: Peahat, Manhandla, and Leever are all different types - Manhandla is comparable to a very aggressive mobile venus flytrap, Leever is a blood-drinking cactus. It isn't clear exactly what Peahat is, but the manual says it's a type of plant.

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* ManEatingPlant: Peahat, Manhandla, and Leever are all different types - -- Manhandla is comparable to a very aggressive mobile venus Venus flytrap, while Leever is a blood-drinking cactus. It isn't clear exactly what Peahat is, but the manual says it's a type of plant.



* PermanentlyMissableContent: In the second quest, some of the old men in the dungeons ask for 50 Rupees, and if you don't have that, you must give up a HeartContainer. Not as in one unit of health, we mean ''one heart of your life capacity.''[[note]]You can attack the old man and wait for the resulting fireballs from his flames to kill you instead.[[/note]] In both quests, there are old men who offer you a choice between a Heart Container or a 2nd Potion. You can buy red potions, you can't buy heart containers. Potions are expendable. ''Always'' take the Heart Container.[[note]]Unless you're speedrunning or racing a randomizer and the potion is likely to help you finish more quickly, of course.[[/note]]

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* PermanentlyMissableContent: In the second quest, some of the old men in the dungeons ask for 50 fifty Rupees, and and, if you don't have that, you must give up a HeartContainer. Not as in one unit of health, we mean ''one heart of your life capacity.''[[note]]You capacity''[[note]]You can attack the old man and wait for the resulting fireballs from his flames to kill you instead.[[/note]] instead[[/note]]. In both quests, there are old men who offer you a choice between a Heart Container or a 2nd Potion. You can buy red potions, you can't buy heart containers. Potions are expendable. ''Always'' take the Heart Container.[[note]]Unless you're speedrunning or racing a randomizer and the potion is likely to help you finish more quickly, of course.[[/note]]



* PurposelyOverpowered: The game itself regards the Water of Life as this. This is why you need to show a Letter to the old woman, and the source of temptation over [[PermanentlyMissableContent passing on Container Hearts.]]

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* PurposelyOverpowered: The game itself regards the Water of Life as this. This is why you need to show a Letter to the old woman, and the source of temptation over [[PermanentlyMissableContent passing on Container Hearts.]]Hearts]].



* StockSoundEffects: Aquamentus, Gleeok, and Ganon all use a pterodactyl roar lifted straight out of a Creator/HannaBarbera cartoon, just in low quality (and low pitch). Something similar may also apply to the noise made by Manhandla, Digdogger, and Patra.

to:

* StockSoundEffects: Aquamentus, Gleeok, and Ganon all use a pterodactyl roar lifted straight out of a Creator/HannaBarbera cartoon, just in low quality (and low pitch). Something %%Something similar may also apply to the noise made by Manhandla, Digdogger, and Patra.%%"May"? Does it apply or not?



* TrialAndErrorGameplay: Due to graphical limitations, there's no clue as to which walls are bomb-able, which trees are burnable, and which screens have a "magic effect" when you blow the Recorder. Young Link is truly the most destructive fellow in Hyrule: in order to complete both quests (and particularly the second) you'll have attempted to destroy everything in the land. The original game came with a poster-size map of the overworld, so you could mark off your reign of terror as you went, and make notes of where the quest 2 dungeons are found (the overworld has the same layout, but the dungeons are remixed).

to:

* TrialAndErrorGameplay: Due to graphical limitations, there's no clue as to which walls are bomb-able, which trees are burnable, and which screens have a "magic effect" when you blow the Recorder. Young Link is truly the most destructive fellow in Hyrule: in order to complete both quests (and particularly the second) you'll have attempted to destroy everything in the land. The original game came with a poster-size map of the overworld, so you could mark off your reign of terror as you went, and make notes of where the quest Quest 2 dungeons are found (the overworld has the same layout, but the dungeons are remixed).

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