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History VideoGame / TheLegendOfZeldaI

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The story, as told through an [[BlindIdiotTranslation Engrish]] title scroll (later revised in re-releases) tells of [[EvilOverlord the evil warlord Ganon]], who has stolen the Triforce of Power and kidnapped Princess Zelda, holder of the Triforce of Wisdom. To keep it from falling into Ganon's hands, Zelda [[DismantledMacguffin split her share of the Triforce into eight pieces]] and [[GottaCatchEmAll stashed them]] in {{dungeon|Crawling}}s across Hyrule before she was kidnapped. Link, the hero, must gather the pieces [[LockedDoor to enter Ganon's lair,]] on Death Mountain, recover the Triforce of Power, and SaveThePrincess. Unlike in later games, there is little dialog, other than [[InfallibleBabble vague hints]] given by [[YouALLLookFamiliar various old men]], and not much in the way of {{sidequest}}s.

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The story, as told through an [[BlindIdiotTranslation Engrish]] title scroll (later revised in re-releases) tells of [[EvilOverlord the evil warlord Ganon]], who has stolen the Triforce of Power and kidnapped Princess Zelda, holder of the Triforce of Wisdom. To keep it from falling into Ganon's hands, Zelda [[DismantledMacguffin split her share of the Triforce into eight pieces]] and [[GottaCatchEmAll stashed them]] in {{dungeon|Crawling}}s across Hyrule before she was kidnapped. Link, the hero, must gather the pieces [[LockedDoor to enter Ganon's lair,]] lair]] up on Death Mountain, recover the Triforce of Power, and SaveThePrincess. Unlike in later games, there is little dialog, other than [[InfallibleBabble vague hints]] given by [[YouALLLookFamiliar various old men]], and not much in the way of {{sidequest}}s.
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The story, as told through an [[BlindIdiotTranslation Engrish]] title scroll (later revised in re-releases) is about [[EvilOverlord the evil wizard Ganon]], who has stolen the Triforce of Power and kidnapped Princess Zelda, holder of the Triforce of Wisdom. To keep it from falling into Ganon's hands, Zelda [[DismantledMacguffin split her share of the Triforce into eight pieces]] and [[GottaCatchEmAll stashed them]] in {{dungeon|Crawling}}s across Hyrule before she was kidnapped. Link, the hero, must gather the pieces [[LockedDoor to enter Ganon's lair,]] recover the Triforce of Power, and SaveThePrincess. Unlike in later games, there is little dialog, other than [[InfallibleBabble vague hints]] given by [[YouALLLookFamiliar various old men]], and not much in the way of {{sidequest}}s.

to:

The story, as told through an [[BlindIdiotTranslation Engrish]] title scroll (later revised in re-releases) is about tells of [[EvilOverlord the evil wizard warlord Ganon]], who has stolen the Triforce of Power and kidnapped Princess Zelda, holder of the Triforce of Wisdom. To keep it from falling into Ganon's hands, Zelda [[DismantledMacguffin split her share of the Triforce into eight pieces]] and [[GottaCatchEmAll stashed them]] in {{dungeon|Crawling}}s across Hyrule before she was kidnapped. Link, the hero, must gather the pieces [[LockedDoor to enter Ganon's lair,]] on Death Mountain, recover the Triforce of Power, and SaveThePrincess. Unlike in later games, there is little dialog, other than [[InfallibleBabble vague hints]] given by [[YouALLLookFamiliar various old men]], and not much in the way of {{sidequest}}s.
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* DubInducedPlotHole: The manual includes the hint that the Pols Voice enemy "hates loud noises". At no point in the localized version of the game does this come into play. It's referencing a trick on the Japanese (Famicom Disk System) version, in which Pols Voices could be killed by shouting into the microphone built into the controller. However, when the Famicom was released in the West as the UsefulNotes/NintendoEntertainmentSystem, it didn't have the microphone, but the description in the manual was unchanged. American gamers wasted a ''lot'' of time trying to kill them by playing the recorder, not helped by the presence of a boss who ''is'' injured by the recorder. And when the enemy reappeared on the Nintendo DS it was back to using the microphone.

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* DubInducedPlotHole: The manual includes the hint that the Pols Voice enemy "hates loud noises". At no point in the localized version of the game does this come into play. It's referencing a trick on the Japanese (Famicom Disk System) version, in which Pols Voices could be killed by shouting into the microphone built into the controller. However, when the Famicom was released in the West as the UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, it didn't have the microphone, but the description in the manual was unchanged. American gamers wasted a ''lot'' of time trying to kill them by playing the recorder, not helped by the presence of a boss who ''is'' injured by the recorder. And when the enemy reappeared on the Nintendo DS it was back to using the microphone.
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* FoodAsBribe: Happens in the seventh dungeon, as you have to buy a bait to pass a particularly hungry Moblin enemy.

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* FoodAsBribe: Happens in the seventh dungeon, as you have to buy a bait to pass a particularly hungry Moblin Goriya enemy.

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